Train2Game News Astra Fund Funding Games That Make You Think

Astra Fund – led by Eileen Hollinger (thatgamecompany, Funomena, Riot) and Josh Taylor (former President of 9 Dots) – are  excited to announce today a lineup of wonderful, in-development games funded by their new, unique video games fund.

New titles include the debut game from studio Furniture & Mattress, a new studio founded by Nick Suttner (PlayStation, Carto), David Hellman (Braid) and Nico Ricabarren (Ethereal). The fund is also working with prolific designer Zach Gage to fund his next project, allowing him to develop his largest effort to date.

The full list of games funded by the Astra Fund:

Astra Fund is a philanthropic venture fund with a mission to support & promote the creation of thinking games – puzzle, strategy and genre-bending games that challenge players and spark genuine curiosity. The fund is headed by co-founders Josh Taylor, who previously held CEO roles in CS education and ed tech, and Eileen Hollinger, former producer on Sky: Children of the Light, Wattam and Riot Games.


“For Astra, the idea behind thinking games is simple,” said Astra co-founder Josh Taylor,  who spent years working with learning scientists at UCLA to develop coding games. ”They are games that create opportunities for the player to get lost in deep thought. We are really excited about our first signings which exemplify this idea by delivering on our three pillars – thinky mechanics, intriguing problems and wondrous worlds.”


Josh Taylor and Eileen Hollinger, Astra co-founders

Astra currently supports thinking games with project financing and self-publishing support. The team at Astra have also been offering year long patron grants to eight individual “Fellows” to support their work developing thinking games.  To support Astra developers and Fellows, Astra has engaged a team of top-tier mentors, including veteran puzzle game creators Gwen Frey (Kine, Lab Rat), Alan Hazelden aka Draknek (A Monster’s Expedition, Cosmic Express), Daniel Benmergui (Fidel Dungeon Rescue, Storyteller) and others.

“We are working to support and elevate the whole thinking games genre,“ said Astra co-founder Eileen Hollinger, who worked to create widely accessible games as Executive Producer at thatgamecompany.  “We want to demonstrate there is a demand for high-production, aesthetically rich, deeply thoughtful games. Beyond funding, we nurture the ecosystem through our Fellowship, which provides more entry points for new voices; through player and developer community-building; and through research and parent advocacy.”

Developers who are working on innovative thinking games and are interested in partnerships or applying to the Fellowship can contact Astra through their website at https://www.astragames.org.

For more information on Astra Fund, visit https://www.astragames.org/

Train2Game News Day of the Devs Looking For Indie Games

Day of the Devs, the industry’s foremost indie games showcase, is back again this Summer for Day of the Devs: Summer Game Fest Edition – marking 10 years of uniting the games community together to celebrate indie games and developers.

Day of the Devs is once again teaming up with Geoff Keighley to bring the showcase to life and provide a platform for indies to reach more audiences than ever before. 

The Day of the Devs team is currently looking for unique, diverse and beautiful indie games to spotlight in the showcase!

Developers interested in submitting their games can apply through the form here starting today until April 8.

Developers from diverse backgrounds are encouraged to apply and games/projects of all types and genres will be considered. 

In 2021, Day of the Devs: Summer Game Fest Edition provided a stage for some of the most innovative and exciting indie games of the year, including: Glee-Cheese Studio’s A Musical Story, Thomas Happ Games’ Axiom Verge 2, Akupara Games + Silver Lining Studio’s Behind the Frame, Devolver Digital + Acid Nerve’s Death’s Door, Picogram + Rose City Games’s Garden Story, Annapurna Interactive + Variable State’s Last Stop and Something We Made’s TOEM.

More details on Day of the Devs: Summer Game Fest Edition will be released in the coming weeks, so be sure to keep an eye out on brand new revamped site: www.dayofthedevs.com as well as on Instagram and Twitter.

Founded by Double Fine Productions and iam8bit in 2012, Day of the Devs is a collaborative multiplatform celebration of independent games and developers, striving to shine the spotlight on great, creator driven and unique games.

Over the last decade, Day of the Devs has showcased over 500 games in both in-person and online events.

Train2Game News Games Talks Live Scotland Returns

After a two year ‘IRL’ hiatus, Games Talks Live: Scotland makes its long-awaited, in-person return this month with three dates confirmed in Dundee, Edinburgh and Glasgow.

Created by industry veteran Colin Macdonald in 2018, the Games Talks Live: Scotland event is an evening of short talks from guest speakers interspersed with general networking opportunities, aimed at encouraging collaboration and communication between local Scottish developers and visiting guests. 

The events run over three days, one in each of Scotland’s games hubs of Edinburgh, Dundee and Glasgow

  • Tues 8th March; Edinburgh (4pm till late, at The Liquid Room, 9c Victoria Street, Edinburgh EH1 2HE)
  • Weds 9th March; Dundee (4pm till late at Beat Generator, 70 North Lindsay St, Dundee DD1 1PS )
  • Thurs 10th March; Glasgow (4pm till late at Revolution, 84 Mitchell St, Glasgow G1 3NA)

Each evening will have an array of speakers from local developers, visiting publishers and others to be announced nearer the time. Speaking sessions will be interspersed with networking breaks to encourage everyone to get to know as many people as possible and help foster potential future collaborations. The golden rule of the event is there should be no recruitment activity – even from companies that are kindly sponsoring or speaking at the event.

“I started running the events pre-Covid because it seemed ridiculous that everyone in the Scottish games industry often only met in Brighton, San Francisco or Cologne.” said Colin Macdonald, Games Talks Live: Scotland organiser. “ I wasn’t sure what the appetite would be for bringing them back, but the number of incredible speakers who were eager to come and talk to all the talented developers in the Scottish games industry has blown me away. Although virtual events will now always have a place going forwards, it’s simply not the same as getting to meet people face to face.”

This year, Games Talks Live: Scotland is delighted to welcome Rami Ismail as the event keynote speaker for all three events. Rami is a Dutch-Egyptian industry ambassador and independent games developer with over 20 titles across PC, console, web, and mobile. His development of tools like the industry-standard dopresskit.com, his prolific and popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities and independent game developers all over the world. 

In addition to Rami, Games Talks Live: Scotland is proud to announce the full in-person speaker line up for the three events. (E/D/G after each speaker signifies if they’re speaking at all cities, or just one/two events)

Tickets for the in-person events can be purchased here with pricing set at £10.00 for each event or £25.00 to attend all three. The talks will be streamed live on YouTube for people unable to attend in person. The link to this is available by signing up for a (free) livestream ticket here. Please note that there will not be any hybrid meeting opportunities for those watching virtually.

There will be a charity raffle held at each of the events with all proceeds going to theUkrainian Red Cross

Additional information on the events can be found here 

Train2Game News Hiro Capital II Announced

Hiro Capital – the leading specialist European VC focused on Videogames, Metaverse Technologies, Creator Platforms and Gamified Fitness – today announces the launch of HIRO CAPITAL II, a €300m ($340m) fund focused on backing the world’s emerging Gaming and Metaverse innovators.

Hiro II will be announcing its first investments in April.
 
Hiro’s new fund invests in entrepreneurial teams at Seed, A and B across the UK, Europe and North America (and selectively ROW), building innovative and disruptive leaders in Games, Esports, Creator Platforms and Gamified Fitness.
 
Founded in 2018, Hiro’s name was inspired by Hiro Protagonist, the sword-wielding, Metaverse-hacking samurai hero of Neil Stephenson’s seminal Snowcrash, a novel about video games, VR, digital assets and the neocortex.

Since launch, Hiro has been investing in sci-fi, story-telling IPs and the deep future of games and metaverse technology. Hiro believes strongly in Games as a force for good.
 
Building on the momentum of Fund I
 
Between 2019 and 2022, Hiro has made 21 Series A and B Games and Metaverse investments across the UK, EU and USA. The Hiro 1 portfolio is now c.80% invested and is performing strongly, across fast-growing investments such as Polyarc (Seattle) , FitXR (London), FRVR (Lisbon), Keen Games (Frankfurt), Snowprint (Stockholm), LOCO (India) and LIV (Prague). Hiro Capital also co-led a $22m investor consortium alongside Blackrock and Westerly Winds, as part of a Series C round in London-based gamified femtech star Elvie. Hiro’s investors included some of the world’s largest games and technology companies.
 
“We have been believers in the Metaverse since we created the fund in 2018. Our goal with Hiro is to bring founder-focused venture funding to Games studios and Metaverse technology creators. In 2022 we are at a pivotal moment in the very early phases of the Metaverse, VR, AR and Web3 — these revolutions will take at least a decade and much of the creativity and technology innovation will start in Games. As a team, we have the experience and networks to support the incredible talent that we find across Europe, the UK and beyond. Our new fund gives us more firepower to find and develop emerging stars and level them up to global scale.” Luke Alvarez
 
Hiro Metaverse Acquisitions 1
 
In Jan 2022, Hiro Capital 1 became the lead sponsor in a new acquisition vehicle focused on the Videogaming and Metaverse sectors. Hiro Metaverse Acquisitions 1 began trading on the LSE on Feb 7th, only the second ever SPAC to list in London. Hiro MA1 raised £115m (c.$150m) to target Games and Metaverse acquisitions in the $600m-$2.25bn range.

Investing in Games and the Metaverse
 
With Hiro Capital 1, Hiro Capital II and Hiro MA1, Hiro’s AUM total c.$650m, entirely focused on Games and Metaverse innovators in the UK, Europe and beyond.
 
Partners with deep knowledge of gaming
 
The three Hiro founding partners have co-founded startups generating billions of value in exits, have completed five public IPO’s and have scaled six >$500m-sized games companies.
 
Hiro Managing General Partner, Luke Alvarez, founded Inspired Entertainment, a >$600m EV Nasdaq-listed Virtual Sports games technology leader. Luke is also co-founder of Sknups — a Web3 games skin platform — and was a founding director of The Cloud Network, an early public access cloud platform backed by Accel and acquired by Sky.
 
Hiro General Partner, Cherry Freeman, co-founded the global community and e-commerce brand LoveCrafts and has spent 10 years working and angel investing in venture-backed tech companies including Elvie, New Voice Media and Mimecast (currently being acquired for $5.8bn) .
 
Hiro General Partner Sir Ian Livingstone is the co-founder and former chairman of Eidos plc (Lara Croft:Tomb Raider), co-founder of Games Workshop (Warhammer) and co-author of the Fighting Fantasy gamebook series. Sir Ian was also an early investor and chairman of Playdemic (sold to EA for $1.4bn in 2021), Tonic Games (sold to Epic in 2021) and Sumo plc (sold to Tencent for $1.3bn in 2022). Ian is also the founder of the Livingstone Academy, a creative, games and compsci focused UK Academy school. Sir Ian is passionate about games and technology playing a key role in educating the next generations of kids.
 
In addition to the success of Hiro Capital I, on Jan 1 2022 Ian Livingstone CBE became Sir Ian Livingstone CBE as he was formally knighted by HM Queen Elizabeth II for his services to the videogames industry.

For more information on Hiro Capital go to https://hiro.capital/

Train2Game News Insomnia Game Festival Returns

Since its inception, Player1 Events have continued their endeavour to grow and diversify their flagship show, Insomnia, with the next event in the succession announced for 15th-18th April at the NEC, Birmingham.

Living up to its namesake, it’s now a 4-day gaming expo with a non-stop LAN running 24 hours a day alongside prominent esports titles, teams and tournaments.
 

With previous activations at the event such as The Call of Duty World League, Ubisoft Experience, WWE, League Fest and even a night of the Legend of Zelda: Symphony of the Goddesses music world tour. A concert consisting of a 66 piece orchestra and a visual accompaniment on an LED panel screen, all planned, promoted and event managed by Player1. 
 

Alongside the LAN, Insomnia Gaming Festival is the longest-running UK games festival featuring a huge exhibition with content, tech, activations and brands.

The event attracts an impressive 100,000 gamers each year, solidifying itself as a must-attend event for gamers and families alike.
 

With new ways to engage your attendees than ever before, events are in a truly unique position. It’s one of the reasons we’ve invested in the latest equipment so we’re ready for the exciting opportunities that come with the return to events. From casual titles to the latest AAA releases, we’re kitted out and can’t wait to get stuck in.“ Phil Crawford, Marketing and Social Media Manager, at Player1 Events remarked on their new and improved offering.
 

More recently, following a transformative 12 months in the industry, Player1 have focused on expanding their extensive inventory available for rental.

From entry level specification to the very latest high-end kit, their arsenal includes high-quality peripherals, PS5s, Xbox Series X’s and PCs well equipped with RTX 3080’s graphic cards to handle both intensive tournament and VR play.
 

The team supports a range of partners to help them deliver their events; including full show logistics management, conferences, esports events and bespoke gaming content. With these new additions and ample experience in the space, Player1 Events are primed for the return of in-person events, ready to support brands in developing their own activations and communities.

For more information on Player1 events and their upcoming hand in events, visit www.player1events.com.

Train2Game News The Game Awards Has Record Number Of Views

The Game Awards, the video game industry’s year-end celebration, today announced that its eighth annual show set a new record with an estimated 85 million global livestreams.

With appearances from Keanu Reeves and Carrie Anne-Moss, Jim Carrey and Ben Schwartz, Guillermo del Toro and Hideo Kojima, Simu Liu, Ming-Na Wen, Giancarlo Esposito and more, plus spectacular performances by Sting, Imagine Dragons (featuring Darren Korb, Ashley Barrett and J.I.D.)  and The Game Awards Orchestra, conducted by Lorne Balfe, The Game Awards reaffirmed video game’s position as the preeminent force in global entertainment. 

  With an all-digital, no friction approach to global distribution, The Game Awards streamed live across more than 30 digital networks around the world, including YouTube, Twitch, Twitter, Facebook, TikTok Live, and Steam, as well as more than a dozen digital platforms in China and Disney+Hotstar, MTV, and other networks in India. 

  2021 viewership and engagement highlights include: 

  – On Twitter, The Game Awards delivered a record-setting 1.6 million tweets about the event in 2021, it’s best-ever performance. The show trended #1 worldwide for the 8th year in a row, commanding 11 out of the top 30 worldwide trends at the peak of conversation.

– On YouTube, the official livestream set a new record for watch time with over 1.75 million hours watched on the main feed (not including any co-streams), up 14% over 2020’s record-setting livestream.

– On Twitch, The Game Awards delivered 3.35M unique viewers across all participating channels, including co-streams.

-In China, The Game Awards reached new viewership peaks with double-digit growth on platforms including Bilibili, DouYu, Huya and Tencent Video.

– On the web, authenticated fan voting for the awards increased 27% YoY to more than 23.2 million on TheGameAwards.com and Bilibili in China.

  “We are grateful we could return to an in-person ceremony in 2021 and continue to build on our success with significant international growth in 2021,” said Geoff Keighley, producer, The Game Awards.

  The Game Awards gave fans a glimpse at what’s next in gaming and entertainment with more than 30 world premieres of upcoming projects, including Star Wars Eclipse, The Matrix Awakens: An Unreal Engine 5 Experience, Alan Wake II, Sonic 2 and Sonic Frontiers, Wonder Woman, Horizon Forbidden West, and many more. Hazelight Studios’ It Takes Two won a total of three awards, including Game of the Year. Forza Horizon 5 from Xbox Game Studios and Playground Games, took home the honors for Best Sports/Racing Game, Innovation in Accessibility and Best Audio Design, and Bethesda and Arkane Studios’ Deathloop picked up Best Game Direction and Best Art Direction.

  Here are the historical live stream numbers for The Game Awards:

  2021: 85 Million
2020: 83 Million 
2019: 45.2 Million 
2018: 26.2 Million 
2017: 11.5 Million 
2016: 3.8 Million 
2015: 2.3 MIllion
2014: 1.9 Million

  The Game Awards aired globally across more than 30 digital video networks including Twitch, YouTube, Twitter, Facebook Live, GameSpot, IGN, TikTok Live, and Steam. Internationally, the program aired on more than a dozen networks in China including Huya, DouYu, Bilibili, Tencent Video, YouKu, PPTV, and NetEase CC, in India on Disney+/Hotstar, MTV, Jio TV, MX Player, Voot, and Loco, as well as live distribution in Japan (NicoNico), Russia (VK), South Korea (Afreeca TV, Naver) and in immersive formats including Horizon Venues in VR, in Cinemark Theatres, and in the CORE metaverse. 

  The Game Awards Sale offered discounts on games across major platforms including PlayStation Store, Xbox, Steam, Nintendo eShop, and Epic Games Store.

  The Game Awards also announced its second annual Future Class list, composed of 50 talented individuals around the world who represent the bright, bold and inclusive future of video games. The Game Awards Future Class featured a diverse group of builders, thinkers and dreamers whose voices elevate and diversify the artform of gaming and whose passion makes the industry stronger.

  The Game Awards is executive produced by Geoff Keighley and Kimmie Kim. LeRoy Bennett is creative director, and Rich Preuss is director. 

Train2Game News D3t Partners With UK Unity Centre of Excellence

d3t the award-winning, co-development studio within the game technology sector is delighted to announce its partnership with the UK’s only Unity Centre of Excellence at HOST, the Home of Skills & Technology.

Based at MediaCity and operated by IN4 Group, the centre promises a mixture of guidance and supported learning for games programming students, with industry professionals on hand to ensure that they are provided with the tools and knowledge to enable them to flourish within the industry or their existing roles. 

d3t, with its combined 450 years of industry insight and experience, will be supporting the centre through a combination of workshops, roundtables and guiding new start-up projects. 

Cheshire-based d3t is also part of Keywords Studios, the international technical and creative services provider to the global video games industry and beyond.

Commenting on the partnership, Phil Owen, Head of Engineering at d3t said: “We have a close relationship with the team at HOST and we were keen to be a part of this project right from the get-go. Entering at such an early stage ensures that both students and members alike can start to get the advice and support they need without delay. 

“At d3t, supporting and mentoring the next generation of games programmers, on a wide variety of game development environments, including Unity and Unreal, is a key focus of ours. We also work with universities and initiatives both locally and nationally to ensure that students get the support they need to enter and thrive within the games industry, and we are excited to continue this with HOST.”

Simon Benson, Director of Immersive Technology at HOST, said: “d3t has a wealth of industry experience and we’re excited to bring their knowledge and expertise of gaming technology to the HOST community. The support on offer will be vital towards developing digital pioneers with the technical skills they need to innovate and grow in their careers.”

The Unity Centre of Excellence at HOST offers cutting-edge, industry-relevant skills development and fast-tracks students into leading professional roles in the technology sector. 

To find out more information on the Unity Centre of Excellence and HOST, please click here

Train2Game News Free Women In Games Virtual Event

The Women in Games Careers & Networking Expo will provide a unique opportunity for anyone to gain valuable insights into the many career options and pathways available in games and esports – and, importantly, put you in touch with studios and organisations who are currently hiring.

This full day of talks and networking is unmissable – whether you are planning your first steps in games and esports, or looking to take your career further forward.
 
A truly global event, the Women in Games Careers & Networking Expo will run from 8am to 10pm GMT to allow delegates from all over the world to attend virtually. A series of talks throughout the day will throw the spotlight on influential and inspirational women. They include:-
 
Alice Middleton, Programmer, The Multiplayer Guys
Donna Morrison, People & Culture Manager, Gram Games
Elizabeth Loverso, VP Product Development, Red Storm Entertainment
Eve Crevoshay, Executive Director, Take This
Heather Bales, Game Product Owner, Big Fish Games
Helen Fitzhugh, UEA Researcher into HR Practices, University of East Anglia
Hollie Bennett, Head of Influencers & Development, Frontier Developments
Jade Cavanagh, Events & Social Manager, London Esports
Kate Edwards, CEO, Geogrify
Steph Marcus, Lead UX/UI Designer, Sprung Studio
Sandra Castro, Journalist, Tan Grande Y Jugando
Sofia da Silva, Environment Artist, Gunzilla Games
 
The day has been designed to allow time for visiting our virtual booths in the Expo area, where the likes of Riot Games, Unity, Virtuos Games, Dovetail Games, Sports Interactive, StarStable, Cloud Imperium, AWS, G into Gaming, GINX TV, Grads In Games and more will be discussing opportunities within their organisations.
 
You can also meet up with friends and peers, old and new, using Hopin’s Networking feature. You can choose between chat roulette or speed meeting; you can meet for the first time and get in touch again using the video chat in a virtual one to one. Or look for your existing connections at the event and arrange to meet for longer catch-ups.
 
Don’t miss this must-attend event. Register for your free ticket today.

Train2Game News Women In Games On Harassment In The Industry

Women In Games, the global not-for-profit organisation dedicated to promoting equity and parity for all women and girls in games and esports, has issued a statement following the recent media reports on discriminatory and toxic behaviour within the games industry.

  Women In Games CEO Marie-Claire Isaaman said:

  “International, widespread news of the growing furore mounting around Activision Blizzard, stemming from allegations reported across the media about a Californian Department of Fair Employment and Housing (DFEH) lawsuit, and the subsequent response from the company, shine a harsh spotlight on a culture that Women in Games is actively working to reform.

  “All of the media coverage points to a work culture gone badly wrong – harming women through discrimination and harassment – issues that are horribly familiar. 

  “Perhaps what is genuinely new, is that the world, connected as it is now by global movements such as MeToo and Black Lives Matter, as well as the continuing global disaster of the COVID-19 pandemic, is more equipped and ready to vociferously reject such a culture.

  “In addition, we are seeing high level efforts from The UN through its sustainable goals, the EU with its strategy for weaving gender equality through all of its policies, and the UK’s presidency of the G7, integrating gender equality into all of its strategies – all demonstrate support for radical change.

  “Women in Games brings its proactive support to both the popular demand for change and the wider political will that provide a more formal backdrop. As an organisation we are actively engaged in a range of initiatives and activities to counter discrimination, harassment and inequality for women in the workplace and in online spaces. 

  “The problems that confront women, whether they are players or makers of games are not history, and are not news, and Women in Games is proud to highlight our ongoing initiatives to achieve change.”

  Toxicity directed at female gamers online is taking on an increasingly sexual nature: results of latest Bryter research to be presented at the Women in Games Conference
Since 2018, Women in Games has worked with Jenny McBean, Director of Research at Market Research Company Bryter, to better understand the severity, and persistence of online harassment.

  Toxicity directed at female gamers is taking on an increasingly sexual nature in 2021 and one in five say that such toxicity makes them not want to play again. Almost half of gamers in the US and UK feel there is a lack of female representation in streaming, but toxicity discourages them from streaming themselves.

  A talk on the detailed findings of this research will be presented by Jenny McBean at the forthcoming Women in Games Conference, which takes place on September 15th & 16th as a virtual event, alongside a host of other initiatives central to tackling real world problems.

  The Conference, which has long been a starting point for effective action, sits at the heart of a larger event this year: For the first time, a Women in Games Festival will be a global online event, and between September 6th – 18th will encompass an ambitious array of events including the Conference, which will be broadcast and scheduled to suit all major time zones, allowing delegates around the world to tune in to inspirational speakers, fireside chats, panels, stories.

Train2Game News Jagex Expands With Recruitment Drive

Jagex, a global leader in the development and publishing of living games has today announced an expansion of its internal production teams with a slew of new hires from across the games industry.

The addition of an executive to oversee Game Operations and several Lead Producers will enable the company to continue the development of its long-standing RuneScape franchise as well as other new projects.
 

Ben Wibberley joins Jagex as Vice President of Games Operations where he will focus on providing industry leading QA to all of our games, the maturation and growth of Jagex’s Localisation efforts, and oversight of Jagex External Services, that manages outsource efforts for the game studio. A 25-year game industry veteran, he has worked with many of the most prominent studios in the business. Ben’s expertise includes operational strategy, business development, strategic account and program management. 
 

Chris Stamp has been appointed Lead Producer for an unannounced Jagex game. With over 18 years of experience in the games industry and in software engineering, Chris has worked across multiple projects from first person shooters at Acony Games to cockpit technology for military aircraft at BAe, previously also having held leading roles at Earthbound Game, Reagent Games and Ubisoft. 
 

Jay (Jaeyoung) Cho has joined Jagex as Lead Producer on Old School RuneScape.  Formerly at EA, Jay worked as a Producer responsible for online F2P and Mobile game development of AAA franchise titles, with a focus on monetisation, data analysis, corporate strategy and regional leadership. Jay has been developing games for more than 18 years, having begun his career at Xenon Games working on MMORPG MooC Online before moving on to Producer and Director roles at Eyasoft and Smilegate in Korea.
 

Nick Beliaeff, SVP Development at Jagex, said: “We’re extremely happy to be in a position where we can bring so many new and talented people into Jagex, especially in such challenging times. Hiring the very best and adding to the depth of experience we already have remains pivotal to our ongoing success, and to maintaining both the RuneScape franchise and other projects in development. 
 

Phil Mansell, Jagex CEO, added: “As we celebrate 20-years of the RuneScape franchise, we continue to evolve RuneScape and Old School RuneScape for our amazing community across PC and new platforms – with both games now available on mobile and Steam. When you factor in publishing our first third-party game Space Punks, developed by Flying Wild Hog and released under our the Jagex Partners banner, it’s clear that we’ll continue to build our teams and expand the reach and appeal of our games to old and new audiences alike.”

To find out more about further career opportunities at Jagex, visit the studios careers portal at www.jagex.com/careers