Train2Game News Wearable SDK

Tap Systems, Inc., the company behind the Tap wearable keyboard and mouse, announced today they have released a developer SDK.

The released software kit enables interested developers to design applications that incorporate and/or include the Tap wearable and its functionality. The Tap device is a comfortable wearable that sits at the base of your fingers and senses finger taps as input. Connecting to any Bluetooth enabled device, Tap users can currently compose text, play games, point, click and scroll using just about any available surface.

“Since Tap’s inception we’ve been contacted by everyone from mobile game and language input developers, to folks developing for accessibility use and even enterprise,” said Dovid Schick, CEO and Founder of Tap Systems. “The Tap has so much potential and we are excited to share our SDK with the developer community to see what amazing applications and uses people come up with.”

Interested game developers can now create novel gameplay experiences and increase engagement by utilizing the precision and diversity of Tap’s input. These games can easily be ported between mobile, console and desktop platforms while preserving the same game interface. Augmented Reality and Virtual Reality developers can now use Tap for eyes-free control and input for their virtual environments. Language Input developers will now be able to apply Tap for other languages and custom alphabets.

Tap System’s released toolset includes SDKs for both iOS and Android, a plug-in for Unity, as well as example applications and documentation. The company has also released an API to enable any BLE enabled platform to interface directly with the Tap wearable.

Interested developers can sign up to be a part of our Tap Developer community for updates, news and support: https://www.tapwithus.com/developers .

Train2Game News Games London gets Financial Boost

Mayor of London Sadiq Khan today committed a further £1.2m to Games London in support of the capital’s burgeoning games industry.

The funding from the Greater London Authority guarantees a three-year programme of events and activities – including the annual London Games Festival – committed to generating revenue, supporting businesses, creating jobs and boosting skills and training.

The global games industry is worth over £100 billion per annum and the UK is the 5th largest video games market in terms of consumer revenues. UK games sales in 2017 generated a record £3.35bn, increasing 9.6 per cent on the previous year, and there are more games companies in London than anywhere else in the UK.

Games London is a partnership between the capital’s screen industries agency Film London and games trade body Ukie and the renewed three-year programme will include:

· The London Games Festival, showcasing the industry’s cultural and economic impact

· International networking events to attract top investment to the UK

· Trade missions to promote the UK’s Video Games Tax Relief and talent in the sector

· A range of training and skills initiatives

These activities are set to generate over £35m for games businesses and 270 full time jobs.

Justine Simons OBE, Deputy Mayor for Culture and Creative Industries said: “London’s creative industries are vital to our success as a global city. That’s why I am delighted that the Mayor has committed a further £1.2m to Games London. This deal will ensure the capital’s reputation as an international games centre will continue to grow and will provide a boost to jobs and investment in the city’s creative sector.”

Adrian Wootton OBE, Chief Executive of Film London and the British Film Commission, said: “Creative industries are the big success story of the London and UK economies and the rapidly expanding global Games industry is a key component of this success. London is a major player and I am delighted that the Mayor has recognised the importance of supporting the games industry, both within the newly launched Cultural Strategy and through the further investment into Games London to continue driving this cultural and economic success. It is a hugely exciting time and we are committed to cementing London’s status as a games leader and look forward to celebrating the sector’s achievements and talent at the London Games Festival in April.”

Dr Jo Twist OBE, Chief Executive of Ukie, said: “The Mayor’s continued support for the Games London programme is critical in maintaining and building on our global reputation as the capital for games and interactive entertainment. As an important part of the Mayor’s Cultural Strategy, the Festival celebrates the significance games play in an inclusive, diverse culture for all, and the investment programme is crucial in driving economic success for our innovative businesses making cutting edge experiences and technologies.”

The funding announcement comes as London gears up to welcome the third London Games Festival, arriving in the capital next month from 5 April to 15 April.

Delivered by Games London, the festival is expected to attract over 50,000 people across a mix of 40 public events for consumers and industry professionals in a programme the covers mobile, PC and indie games, VR and AR, esports, and fun and fascinating new forms of interactive entertainment.

For more information on the London Games Festival visit www.games.london

Train2Game News Create Facebook Instant Games Using Gideros

Leading open source games development kit, GiderosMobile, has added the ability to export to the popular Facebook Instant Games platform in their latest 2018.3 update.

Gideros allows you to code your game for multiple platforms using the same API and enhanced Lua programming language. One of the key features of Gideros is the ability to code, then quickly test your game live on the target platform – with Gideros you can make code changes then instantly test how the changes affect your Facebook Instant Game!

The process of adding the new export to Gideros started in early 2018…

“The first task was to get in touch with the right people to speak to at Facebook that would allow us to join the platform. I went to London games week in January to track them down – luckily, I was successful. The Facebook team have been great at providing us with enough information to create the export.” said Anthony Ball, one of the contributors to Gideros.

To make it suitable for the new platform, Gideros had to be made more efficient – both in terms of size and speed – that job became the responsibility of Nicolas Bouquet, the main Gideros coder and responsible for the original HTML5 export.

“When I began working on Instant Games for Gideros, I thought the work would be merely to package a standard HTML5 export for new platform – I was both right and wrong!” says Nicolas.

“Gideros has had HTML5 export for years, but Facebook Instant Games brings both a deployment framework and specific gaming services, for this Gideros had to make use of specific Facebook APIs. First, I had to modify our HTML5 apps loading system to play nicely with the Instant Games launch screen, then make a ‘player’ to ease further development. This allowed me to quickly code and test integration with instant games API. Then I had to put it all together and have gideros tools export projects specifically for instant games. All this work has allowed us to greatly improve gideros performances in HTML5 – now twice as fast as it used to be!”

Gideros brings some unique features to creating Facebook Instant Games:

  • Live asset and code uploading from the studio directly into your Facebook Instant Game for quick and easy development (both on desktop and Android).
  • Direct feedback from your game into the studio to help debug your code.
  • Support for Facebook ads and other Facebook Instant Game features.
  • Go from code to a fully built Facebook Instant Game in seconds, no compile time!
  • Fully open source development kit with regular updates and a great support community.

Download now from: http://www.giderosmobile.com

Train2Game News European Women in Games Conference

Women in Games WIGJ, the not for profit, games industry diversity organisation, today announced that Facebook will be its headline sponsor for the European Women in Games Conference, taking place on the 11th-12th September at City University.

With the objective to educate, inspire and help stimulate future generations, the inspirational two-day event will comprise of keynote speeches, panel discussions and workshops with insight provided by key staff members from Facebook HQ. There will also be over 40 speakers and panellists from across the games industry that represent the diverse wealth of sectors and the talent within them.

The event will take place at central London’s City University, highlighting the need to promote diversity through and within education, giving rise to a talented, inclusive new generation in the games and tech industry.

Aoife Brodigan, Head of Games Marketing, EMEA said, “Facebook has a rich history in broadening the audience for playing and building communities around games. We are excited to further this work with our Women in Gaming initiative that offers women in the games industry a platform to share their stories. As the headline sponsor for the European Women in Games Conference, we are looking forward to sharing some of these inspiring stories, working with WIGJ to power meaningful connections between women in the industry. Facebook is committed to supporting diversity initiatives in games and encouraging more young women to lean in to the industry and into leadership positions.”

Dr Radu Jianu, Lecturer in Computer Science commented, “City, University of London feels privileged to this year host the European Women in Games conference for its 8th edition, in central London. As an institution deeply committed to promoting diversity and one of the few universities in the country offering programs with a dedicated focus on games technologies, we are particularly excited about this partnership. We have watched the conference grow rapidly over the years into one that welcomes and inspires hundreds of computer games professionals and are looking forward to becoming part of its journey.”

Marie-Claire Isaaman CEO of Women in Games WIGJ said, “The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025. Our flagship event is the European Women in Games Conference which has a 7 year history of educating, inspiring, and helping to stimulate future generations of talent in the technology and creative industries. We welcome Facebook as headline sponsor. It sends a clear signal of the intent to change the face of games and the tech sector and we look forward to our long term partnership.”

Women in Games WIGJ is inclusive and male delegates are very welcome.

For further details about the conference please visit: http://www.womeningames.org/ .

Train2Game News Meet Tim Schafer

Double Fine’s Tim Schafer is heading to EGX Rezzed where he’ll chat with Eurogamer.net editor Oli Welsh about his 30 year career in games.

Beginning his career in the late eighties with Lucasarts, Tim made key contributions to a number of hugely influential adventure games including the Monkey Island series, Full Throttle and Grim Fandago.

In 2000 Tim founded Double Fine Productions, a development studio and publisher that has played a role in releasing more than 30 games across multiple formats. Notable projects include the critically acclaimed Psychonauts, Brütal Legend starring Jack Black and remastered versions of several classic Lucasarts titles. The studio is currently working on a sequel to Psychonauts.

EGX Rezzed attendees will be able to watch Tim interviewed on-stage by Eurogamer editor Oli Welsh at 12pm (BST) on Friday 13th April. The session will be live streamed on Twitch and available to watch later on the EGX YouTube channel.

There will be opportunities to take part in meet and greet sessions with Tim across all three days of this year’s event and attendees will also be able to get hands-on with three Double Fine Presents games – life sim Ooblets, hand-painted adventure Knights and Bikes and Gang Beasts, the silly multiplayer party game.

EGX Rezzed is London’s biggest games event, featuring hundreds of playable games with a strong focus on PC and indie titles as well as talks by well known game creators, a career fair offering advice on getting a job in games, board games and more. Tickets are available here.

Source: https://www.egx.net/rezzed/news/industry-legend-tim-schafer-to-take-part-in-career-chat-at-egx-rezzed

Train2Game News Cartoon network on Xbox One


Cartoon Network has launched the Emmy® Award-winning Cartoon Network app on Xbox One, allowing fans to stream their favorite Cartoon Network shows seamlessly from consoles. 

The app is free to download today via the Xbox Games Store.

The Cartoon Network app puts the best of Cartoon Network’s wide array of original programming all in one place, including select full-length episodes from hit series like Adventure Time, Steven Universe, Teen Titans Go!, Ben 10, O.K. KO!, We Bare Bears Mighty Magiswords and more. 

Watch exclusive “See It First” premieres before they air, hilarious clips, customized video mixes and other exciting content. Fans are able to access Cartoon Network’s award-winning programming on Xbox One devices by logging in with their TV service provider user name and password. 

Additionally, select episodes and bonus content are available on the app for fans to enjoy without authentication.

With over 20 million downloads, the Cartoon Network app is also available on iPhone, iPad and Apple TV through the App Store, as well as Android devices via Google Play.

Train2Game News You’re a wizard!

Niantic, Inc. and Warner Bros. Interactive Entertainment today announced the development of Harry Potter: Wizards Unite™, an augmented reality (AR) mobile game inspired by J.K. Rowling’s Wizarding World. 
Published by Niantic and co-developed by Niantic and Warner Bros. Interactive Entertainment, under the Portkey Games label, Harry Potter: Wizards Unite™ will use state-of-the-art augmented reality mobile technology to put magic in the hands of aspiring wizards and witches worldwide.

Harry Potter: Wizards Unite™ will reveal that magic is all around us, and allow players to be a part of Harry Potter’s rich world, through Niantic’s AR + real-world mobile game platform and the franchise expertise of WB Games San Francisco’s development and publishing team. By exploring real-world neighborhoods and cities across the globe, players will go on adventures, learn and cast spells, discover mysterious artifacts, and encounter legendary beasts and iconic characters.

Harry Potter: Wizards Unite™ is part of Warner Bros. Interactive Entertainment’s Portkey Games, a new games label dedicated to creating video game and mobile experiences inspired by J.K. Rowling’s Wizarding World.

 “At Niantic, our goal is to leverage technology to create real world experiences that help people to discover the wonderful, and often magical parts of the world around them,” said John Hanke, founder and CEO of Niantic, Inc. “The beloved Harry Potter stories have captured imaginations worldwide for more than 20 years and soon we’ll turn the fantasy into augmented reality, allowing fans and their friends to become wizards and witches.”

 “With this game, we are allowing the passionate, worldwide fan base to experience J.K. Rowling’s deeply powerful and imaginative universe in a new, truly immersive way,” said David Haddad, President, Warner Bros. Interactive Entertainment. “It is wonderful to have Niantic’s remarkable augmented reality expertise as we develop this incredibly rich wizarding world for players to explore in their everyday lives.”

Additional details for Harry Potter: Wizards Unite™ will be announced in 2018.

To stay up to date on Harry Potter: Wizards Unite™, please visit www.harrypotterwizardsunite.com and sign-up to receive the latest information and follow the game on Facebook https://www.facebook.com/HPWizardsUnite/ and Twitter https://twitter.com/HPWizardsUnite

Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News Blockchain ecosystem coming to Unity


GameCredits, a Blockchain company driving innovation in the games industry, today announced the company has signed a deal with Unity Technologies, creator of the world’s most popular creation engine, that will bring the benefits of blockchain to more than 3 billion devices and millions of game developers worldwide.

Through this deal, both companies will introduce novel forms of game distribution for the $100 billion gaming industry, placing a particular focus on the fast-growing world of mobile gaming and eSports. GameCredits’ mobile game store, GPlay, will be integrated with Unity’s game-development ecosystem and developers will be able to effortlessly publish their games directly into GPlay. GPlay will share 90% of gross revenue (instead of the industry standard 70%), and will pay developers within 60 hours (instead of 60 days).

“Unity is known for aggressively adopting new technologies that democratize game development, solve hard problems and enable success for developers. With GameCredits, we intend to bring about a paradigm shift in the gaming industry. Blockchain solutions will help disintermediate game publishing and give better returns to creators,” said Hubert Larenaudie, President Asia Pacific, Unity Technologies.

“Our partnership with Unity Technologies is a major step forward for both the gaming industry and the blockchain world. With GPlay and our eSport platform, we are bringing the benefits of blockchain and digital assets to the largest global audience yet, enabling true mainstream adoption of these technologies for the first time,”  said Sergey Sholom, GameCredits CEO and GPlay President.

Unity exists to democratize development, solve hard problems and enable success – three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and over 2/3rds of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

Following a record-breaking $53 million crowdsale earlier this year, GameCredits has been developing a suite of blockchain products for the gaming industry, all under its GPlay initiative. GameCredits recently joined Hyperledger, a Linux Foundation blockchain consortium whose members include IBM, Intel, Cisco, American Express, JP Morgan and other leaders from various industries.

GamesCredits will introduce its blockchain solutions at Unite the popular developers conferences in Melbourne, Singapore and India in the next few weeks.

Train2Game News British Esports partners with Enemy of Boredom Academy


The British Esports Association has entered into a partnership with the Enemy of Boredom Esports (EOB) Academy, a series of workshops for young people backed by the Prince’s Trust.

The EOB Esports Academy offers education programmes for 14-30 year olds, which are designed to help young people and unemployed people learn new skills, access new opportunities and find work.

The courses aim to build confidence and provide a qualification. They promote teamwork and communication skills through League of Legends, and also include game design, journalism, 3D printing, virtual reality and social media skills.

Each workshop or course is hosted by WUWO Media, an agency which has been designing educational programmes for the creative industries since 2012.

EOB Esports Academy Watford has been in operation since May 2017, while the London Academy opened in September 2017. Another academy will launch in Birmingham in 2018.

Enemy of Boredom is also planning on hosting after-school clubs for younger pupils as well as holiday clubs. In addition, it’s running a one-week game design course in Peterborough in October, including Rocket League training.

WUWO Media is also working on the EOB League, a grassroots esports schools league for secondary schools and 6th forms, which will start with four schools in South London taking part.

The initiative aligns well with the British Esports Association – the not-for-profit national body set up to support grassroots esports – which held a series of esports clubs for children in the summer at Maida Vale Library, promoting communication, teamwork and cognitive skills.

The British Esports Association will be working with WUWO Media/EOB to help shape and promote the academies and to give talks at events. In particular, the association’s projects executive Rob Allen – who has extensive League of Legends coaching experience – will be working closely with the workshops.

Steven Godwin, creator of the Enemy of Boredom Esports Academy, commented: “It’s a great feeling to be teaming up with others to create a positive and strengthened future. WUWO Media’s EOB Esports Academy is delighted to be partnering with the British Esports Association.

“We share a common goal, and that’s to promote esports, educate young people and provide grassroots participation. Having the knowledge and skills available from British Esports helps the young people at the EOB Esports Academy build confidence, gain qualifications and gain careers.”

Andy Payne OBE, chair of the British Esports Association, added: “The work of Enemy of Boredom is important and aligns well with our goals at the British Esports Association – to promote, improve and inspire.

“Getting people interested and involved in esports from a young age can not only help bolster the industry in the long-term, but it also gives something positive back to the community, promoting teamwork, communication and development.”

The Prince’s Trust said in a statement: “We are delighted to partner with WUWO Media on their EOB Esports Academy to help young people gain the skills and experience they need to forge a career in the esports, digital and cyber industries. By attending events, hearing from guest speakers and learning from experts, this course will inspire the group and open their eyes to different employment opportunities within the digital world.”