Train2Game News PC Connects London

Everything you know about PC games development is wrong… or at least it soon will be.

In 2019, the PC games industry is going to change significantly and forever.

Steam’s dominant position is starting to wane with challenges from multiple directions, including renewed competition from the likes of Origin and GOG, newcomers including Discord and Tencent’s WeGame as well as publishing giants like Activision, Bethesda and CD Projekt deciding to go it alone.

Thought to be dead, the streaming market has received a new lease on life with big players like Microsoft, EA and Google adding their considerable weight to this sector, with speculation from top publishers including Ubisoft that this is the industry’s future.

Fellow tech giants Microsoft promise the advent of Netflix for games with new rental models. New cloud tech innovations such as Improbable’s SpatialOS will make it easier than ever to make bigger, more immersive games, whilst other technology such as blockchain will offer new ways to engage and involve users.

Investment and consolidation will continue so we’ll see more companies acquired like Jagex or floated like Team 17.

Meanwhile, the volume of games flooding the market will put ever more pressure on discovery, old-school premium games will be challenged by free-to-play and service-based projects that demand more player time, marketing is more of a challenge than ever and channels will continue to evolve, while the Asian markets’ rise to dominance continues unabated.

PC Connects London
On January 21st and 22nd, 2019, PC Connects London will shine a light on all of these trends and more. It will explain the realities of the current markets, and offer developers, publishers and the whole industry essential strategies to survive and thrive. Plus the continuation of IPOs, acquisitions and new splintered startups.

We’ll bring together representatives of key players from across the ecosystem – the marketplaces, both triple-A and indie publishers, the indie developers, the tool makers and the analysts. We’ll have representatives from the biggest and best companies from all around the world.

500 delegates will hear from 50 speakers from the world of PC gaming as they deliver five conference tracks covering everything from getting your game to market to 2019: The PC Revolution.
https://www.pgconnects.com/london/pc-connects/

Five conference tracks
Kicking things off is the returning State of Play, which will be taking the pulse of the market as it is right now, with our lineup of speakers and overall smart people sharing data to give an indication of what the current zeitgeist is.

Digital Discovery also makes a comeback, giving attendees insight into how to get games noticed in a saturated marketplace where consumers have more choice than ever.

Codeshop: Design and Development replaces last year’s PC Games University, providing technical talks that will take the audience behind the scenes on the biggest games to give them an edge over the competition.

Finishing off the first day is The Long Game which charts the shift from fire-and-forget retail releases and gives insight and advice into running a service-based project – both from a development standpoint and a community/marketing one.

And now the main event – The PC Revolution. This will be looking at the shifts happening in the market right now and looking at what impact they will have on the PC games space. We’ll be covering new tech, changes in the retail space, shifting business models and how to capitalise on emerging markets such as China.

Indies, mobile and blockchain too
As well as the vibrant indie showcase expo space, PC Connects London is also the setting for the first PC Indie Pitch of 2019, kicking off another hot year of competition around the world.

Your ticket will also give you full access to Pocket Gamer Connects with all the benefits of insight from the mobile development ecosystem, as well as our first iteration of Blockchain Gamer Connects on UK soil, shining a light on another disruptive technology.

Book Now!
Early Bird tickets are available now for a 20 per cent discount. Book your tickets at https://www.pgconnects.com/london/registration/

Train2Game News 2019 BAFTA Young Game Designers

The British Academy of Film and Television Arts (BAFTA) is calling for entries for the 2019 BAFTA Young Game Designers (YGD).

The annual competition aims to inspire the UK’s game-makers of the future, by giving young people the chance to design and make their own game. Entries are now open at http://ygd.bafta.org/ until Wednesday 13 March 2019.

The winners will be announced at a special awards ceremony in June 2019 at BAFTA’s headquarters, 195 Piccadilly in London, attended by leading games industry figures. The winning entrants will receive further development for their games, mentoring by games professionals, visits to major games studios and a host of other prizes. Prior to the ceremony, all the finalists will also have the opportunity to showcase their game concepts and prototypes at a special event attended by leading figures in the industry.

There are three award categories in the competition: the YGD Game Concept Award for those creating an original concept for a new game and the YGD Game Making Award, for those making a game using freely available software. Both of these categories are open to 10-18 year olds and entrants can enter either as individuals or with a team of up to two other people. The YGD Mentor Award is nominated by the public and rewards an inspirational individual who is involved in the education of young game creators in the UK, particularly those that reach out to young people who might not typically try game design.

Now in its ninth year, the BAFTA YGD competition is part of BAFTA’s year-round programme of activity that gives young people and educators unique insights into the games industry and access to the creative minds behind some of the world’s leading games.

The competition engaged more than 4000 young people in 2018. The competition has been designed so that young people can enter in their own time, as part of a lesson in school, within a coding club, or as an additional homework challenge set by their teacher. To support teachers and code club leaders, BAFTA has also created a range of free online teaching resources which are available to download at http://ygd.bafta.org/resources.

Previous winners of the BAFTA YGD competition have gone on to receive accolades throughout the games industry. Dan Pearce, a winner in 2010, was named a BAFTA Breakthrough Brit in 2013, and his game, Castles in the Sky, earned him a BAFTA nomination for Debut Game in 2014. Earlier this year, winners also showcased their creations at EGX Rezzed, London’s largest games event, including 2016 winner Daniel Smith, whose game was picked up by Ripstone Games and has since been released commercially, 2017 winner Emily Mitchell, who is currently working with a games publisher to release her game commercially and 2017 winner Spruce Campbell, who self-published his game on the App Store.

Tim Hunter, Director of Learning and New Talent at BAFTA, said: “The BAFTA YGD competition is a great way for young people to explore the craft of game design and get direct feedback from leading figures in the games world. Games are one of the most exciting, engaging and pervasive art forms, and increasingly, the kinds of ideas we see submitted to YGD demonstrate that young people see games medium through which they can tell the stories which are important to them. Each year we’re blown away by the creativity and skills of the applicants and we can’t wait to see this year’s entries.”

For the full Terms & Conditions, and to enter the BAFTA YGD competition, go to http://ygd.bafta.org/

Train2Game News War Child UK Charity Drive

As the 100th anniversary of the day the guns fell silent approaches, War Child UK calls on people across the world to join them in helping children caught in conflict by supporting the launch of its own Armistice across games on all platforms.

Starting today a Steam sale of epic proportions will be taking place. The Steam Armistice Sale includes The Room, ABZÛ, Scanner Sombre, Democracy 3, RiME, Prison Architect, The Talos Principle, Broken Sword 5, Dick Wilde, Mini Metro and Machinarium. A percentage of developer proceeds from each of the sales will go straight to War Child UK’s work supporting young people and children in conflict zones around the world. For the full list of titles on sale, visit https://store.steampowered.com/sale/armistice-sale/

Watch the Armistice gameplay trailer here: https://youtu.be/RaKeHX0_ED4

Gamers can also get their hands-on brand new, limited content for their favourite games, including Prison Architects and a special Cupid’s Bow in Dick Wilde. World of Tanks (PC) will have Armistice-themed emblems and skins on offer and all players (old & new) can join a commemorative laying down of arms on Sunday 11th November between 11:11 AM CET and 11:30 AM CET and then enjoy access to a day of premium content using the code ‘’111111”.

11-11: Memories Retold, the highly anticipated title from BANDAI NAMCO Entertainment Europe, Aardman Animations and Digixart, will have a specially-created downloadable content available at launch on November 9th, costing £2.99 and with all profits going to support War Child UK’s activities. The world of mobile gaming is also rallying to support Armistice, with amazing fundraising activations available across games like Lords Mobile, War Wings, March of Empires and Shadowgun Legends.

“We’re thrilled with this year’s support from some of most talented people & studios in the sector.” said Wayne Emanuel, Gaming Partnerships Manager of War Child UK. “Each year we aim to go bigger and we’re hoping that this will be our biggest year yet with a truly diverse range of games supporting Armistice including; the separate story featuring Carey Mulligan in War Child DLC in 11-11: Memories Retold, Dick Wilde joining as our first ever Steam VR title with the addition of ‘Cupid’s Bow’ and The Respawnables bringing back their healer item’.

Carey Mulligan, War Child UK global ambassador, said “War Child’s Armistice is a unique and exciting initiative. Peace is denied to too many children around the world, but millions of gamers can help some of the world’s most vulnerable children affected by war by playing games as part of War Child’s Armistice. It’s such an innovative way to fundraise and very simple too – just buying and playing a game you love can help provide crucial support for innocent victims of war.”

Armistice is a wide-ranging fundraising initiative created by War Child UK and its US partner Children in Conflict that aims to encourage peaceful gameplay in the month of November, to coincide with Armistice Day on 11th November.

For the first time, gamers who use live streaming platforms such as Twitch will be able to run their own charity streaming events in support of War Child. Through JustGiving, it’s never been easier for gamers and their audience to safely and securely give to charity online. Using JustGiving LiveStreaming, gamers can now integrate their Twitch stream with their JustGiving fundraising page to enable donation alerts and create progress bar overlays. To register your own charity stream for Armistice, visit the campaign website – https://armistice-uk.blackbaud-sites.com/

The list of games that have added in-game content in support War Child’s Armistice project:

  • 11-11: Memories Retold (Bandai-Namco Entertainment Europe)
  • Dick Wilde (PlayStack)
  • Guns of Boom (Game Insight)
  • Imperia Online (Imperia Online)
  • Lords Mobile (IGG)
  • March of Empires (Gameloft)
  • Prison Architect (Introversion Software)
  • Respawnables (Digital Legends)
  • Shadowgun Legends (Madfinger Games)
  • Snipers vs. Thieves (PlayStack)
  • War Planet Online (Gameloft)
  • War Wings (Tencent/ MiniClip)
  • World of Tanks (Wargaming.net)

Games available in the Armistice Steam sale:

Link: https://store.steampowered.com/sale/armistice-sale/

  • ABZU (505 Games)
  • Broken Sword 5 (Revolution Games)
  • Democracy 3 (Positech)
  • Dick Wilde (PlayStack)
  • Machinarium (Amanita Design)
  • Mini Metro (Dinosaur Polo Club)
  • Prison Architect (Introversion Software)
  • RiME (6 Foot Europe)
  • Scanner Sombre (Introversion Software)
  • The Room (Fireproof Games)
  • The Talos Principle (Devolver Digital)

For more information about War Child’s Armistice and the gaming studios that are participating, visit www.warchildarmistice.org or follow @WarChild_Gaming on Twitter.

Train2Game News Record Games Deals may be bad news

This year has seen $25 billion of games deals in just over 9 months.

This impressive news however, could mean we’ve hit the top of the market, as detailed in Digi-Capital’s new Games Report Q4 2018.

Last time this happened, games investment and M&A plunged into a games deals ice age at the lowest level in a decade. The games deals cycle has swung from boom to bust twice already since 2010, so the next 6 months will determine if history repeats itself or the dollars continue to flow.

$3.8 billion was invested in games companies between January and September, which is 50% higher than the previous full-year record from 2017. Games M&A also hit a near record $20.1 billion in the first three quarters. But as Digi-Capital forecast at the start of the year, the games IPO market has plunged over 90% from 2017’s record $17.1 billion to just $1.1 billion in 2018. While Epic Games’ $1.25 billion investment round in Q4 has already taken games investment over $5 billion for full-year 2018, these dynamics could still be early signs of game over (for now).

You can read the complete release with games investment, M&A and IPO analysis and infographics at www.digi-capital.com/news/2018/10/record-25-billion-games-deals-could-signal-top-of-the-market/, with the full details in Digi-Capital’s Games Report Q4 2018 at www.digi-capital.com/reports/#global-games-investment-review

Train2Game News Girls who game study PSTEM

Girls who play video games are three times more likely to choose physical science, technology, engineering or maths (PSTEM) degrees compared to their non-gaming counterparts, according to new research from the University of Surrey.

The study, funded by the British Academy and published in the journal Computers in Human Behaviour, found that 13-14 year old girls classed as ‘heavy gamers’ – those playing over nine hours a week – were three times more likely to pursue a PSTEM degree compared to girls who were non-gamers.

It also found that 100 per cent of girls in the study who were already in PSTEM degrees were identified as gamers. However, the same could not be said for boys where a similar amount of gamers existed regardless of degree type, leading to thoughts that boys experience far less pressure to conform to the video gamer stereotype if they were studying a PSTEM degree.

The research was led by Dr Anesa Hosein, Lecturer in Higher Education and Programme Director of PhD in Higher Education at Surrey, and a Physics graduate with a self-confessed ‘Geek Girl’ gamer past. Dr Hosein believes identifying and targeting certain female groups early may be a way to encourage more to study it at degree level and beyond.

Dr Hosein said: “Despite the pioneering work of people like Jocelyn Bell Burnell and Surrey’s own Daphne Jackson, the first female Physics professor, there are still too few female PSTEM role models for young women.

“However, our research shows that those who study PTSEM subjects at degree level are more likely to be gamers, so we need to encourage the girl gamers of today to become the engineering and physics students and pioneers of tomorrow.

“It therefore makes sense, in the short-term, that educators seeking to encourage more take up of PSTEM subjects should target girl gamers, as they already may have a natural interest in these subjects. We need to get better at identifying cues early to recognise which girls may be more interested in taking up PSTEM degrees.”

Dr Hosein recommends that educators use the results from her study to increase girls’ participation in PSTEM subjects in a number of ways. ‘Geek Girls’ who have a pre-disposition towards gaming should be identified early by teachers or parents and encouraged to explore PSTEM degree pathways, for example through attending gaming expert talks. School educators could also start including gaming in PSTEM degrees to increase engagement of girl gamers. It is also important for girls who do not fit a geek video gaming stereotype to meet and see more alternative PSTEM female role models during their school education.

The study is entitled “Girls’ Video Gaming Behaviour and Undergraduate Degree Selection: A Secondary Data Analysis Approach”. Read more about the University of Surrey’s Department of Higher Education.

Train2Game News London Games Festival 2019 Return

The London Games Festival will return in 2019 with an extended run and bigger events from 2 April to 14 April across the city.

London Games Festival, backed by the Mayor of London with funding of £1.2m over three years, seeks to make London the games capital of the world. It is delivered by Games London, an initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Over 65,000 people attended 40 different events across 20 different venues during the 2018 festival. LGF has more games on show than any other global games event with nearly 400 games to play across its events. The Festival has also established itself as a platform for global business in games, connecting attendees with investors to secure deals worth nearly £20m in potential business last April.

The 2019 event will see the return of tentpole activities for the public, including the headline-grabbing Games Character Cosplay Parade and an expanded Now Play This at Somerset House, which will reach more attendees than ever. Overall the festival will provide a wider programme of outdoor events and an even bigger offering for the games developer community – while some of its core programming will focus on the impact games are having on culture, health and the wider creative industries.

Justine Simons OBE, Deputy Mayor for Culture and Creative Industries, said: “The creative industries are key to our success as a global city and the games industry is a thriving sector bringing jobs and investment to the capital. With the Mayor’s support, the London Games Festival has established itself as a global showcase for London’s cutting-edge games industry and once again shows that the capital is open to innovation and business. I’m delighted that the festival will return bigger and better than ever in 2019.”

Adrian Wootton, CEO of Film London and the British Film Commission, said: “The rapidly expanding global games industry delivers vital growth into the UK and London economies as a key, cutting edge component of the phenomenally successful creative industries. Through Games London, we are committed to cementing London’s status as a games leader, working to attract over £40m of potential investment into games businesses over the next three years. The London Games Festival is a key moment in celebrating and showcasing this success, bringing together the brightest and best talent and enabling major new business opportunities.”

Dr Jo Twist OBE, CEO of Ukie and Mayor of London Cultural Board Ambassador, said: “Games and interactive entertainment are an increasingly important part of the creative and cultural offer of London, our capital city. Games London is a hugely valued programme which showcases the talent, innovation and creativity of the sector from across the UK, and demonstrates the impact of what we make on the economy and culture. There is something for everyone at this year’s London Games Festival, which pulls together 12 days of play, with events and hands on fun for families, for fans, all over the city, as well as opening up a critical business focus through the Games Finance Market.”

Highlights of London Games Festival 2019 include:

  • The return of the LGF HUB (Tuesday 2 April and Wednesday 3 April) featuring showcases of start-ups and prototypes, workshops and summits on Games Impact, Games Culture, Convergence and Online Live Games
  • The return of Now Play This at Somerset House, a festival of playful work and experimental game design which is set to be expanded for 2019 after a popular event in 2018
  • The fourth Games Finance Market (Wednesday, 3 April and Thursday 4 April) the only event of its kind in the UK, connecting 60 games studios with 60 global games investors
  • A second phase of Ensemble, Games London’s exhibition profiling key UK-based BAME games talent
  • Games Character Parade (Saturday, 6 April) featuring a parade of cosplayers at key London locations alongside a day of family-oriented activities

Games London is also proud to have internationaly renowned global partners delivering further events during the festival including:

  • London’s largest games event EGX Rezzed (Thursday, 4 April to Saturday, 6 April), a showcase of PC and indie games at Tobacco Dock
  • The BAFTA Games Awards on the evening of Thursday, 4 April

Applications are now open for developers and industry professionals looking to take part in London Games Festival and the wider Games London programme – including the Games Finance Market and Pitch Bootcamp, the second phase of BAME exhibition Ensemble and an upcoming outbound mission to Slush in Helsinki, Finland in December.

Find out more at www.games.london and follow @londongamesfest for more updates over the coming weeks and months.

Train2Game News Games Dev Tool Crayta

Independent video game studio Unit 2 Games today revealed its mass-market collaborative game creation and publishing platform – Crayta.

It also issued a call for people interested in making games to join its pre-alpha community programme.

Harnessing the power of Unreal Engine 4, Crayta will provide an intuitive, flexible and accessible suite of creative development tools, with an appropriate entry point for people of all ages, experience, ability and background. The UGC-powered, ‘free-to-play’, social creation platform will also be underpinned by a comprehensive publishing and discovery infrastructure that encourages and rewards creativity, community support, and collaboration.

CEO of Unit 2 Games, Richard Smithies, explains the vision for the project: “Games creation requires people to have a variety of highly technical skills. They have to understand and be able to use the available software, know how to publish and support their game once it’s out, and be able to promote their creations and find a fan base. The current landscape largely offers these elements individually, but with Crayta we’re combining them all into one free-to-access, streamlined ecosystem. Our dream is to make game-making accessible and fun for everyone.”

Unit 2 Games was formed in late 2017 and has been working behind closed doors on the ambitious project for the last year. Its team includes over 30 highly experienced developers and live operations staff, many of whom have worked together for over a decade and played a key role in a previous 4-year server-based, UGC-driven project that had a budget in the tens of millions of dollars.

Development on Crayta has already progressed considerably, and a small group of players from around the world has been collaborating with the Unit 2 Games team for several months. The studio is now actively looking to expand that team by launching its pre-alpha community programme. Anyone interested should apply via www.Crayta.com.

Crayta will be shown behind closed doors at EGX in Birmingham, UK next week and the team is available for trade and consumer media appointments.

More information and latest news about the project can be found here:

Medium: https://medium.com/unit2games/what-if-everyone-could-make-video-games-430c2aeb1768
Twitter: @Unit2Games
Web: www.Unit2Games.com & www.Crayta.com

Train2Game News The Last Remnant Remastered

SQUARE ENIX® announced that THE LAST REMNANT™ Remastered will arrive on PlayStation® for the first time this December, now fully remastered for the PlayStation®4 computer entertainment system.

THE LAST REMNANT Remastered Teaser Trailer is available here: https://youtu.be/qGY6PMg1ZRE.

Originally released in 2008, THE LAST REMNANT captured the hearts and minds of gamers with its enthralling story, countless characters and intricate battle system. THE LAST REMNANT Remastered features beautifully enhanced graphics enabled by Unreal®Engine 4, allowing for a more immersive and captivating adventure than ever before.

THE LAST REMNANT Remastered tells the story of a world filled with “Remnants” — ancient artefacts that grant mysterious power to their wielders, changing the world’s balance and leading to an era of countless frays between those who ruled, and those who obeyed. Within this war-torn fantasy world, players will follow the journey of a young man who is determined to uncover the truth.

THE LAST REMNANT Remastered will be available digitally via the PlayStation®Network for $19.99. This title is rated M (Mature).

Train2Game News Games festival at Leamington Spa

The UK is set to welcome a brand new games festival as Interactive Futures announces its inaugural event in early 2019.

The event will be held in Leamington Spa, one of the UK’s largest games clusters outside of London, and will offer a range of sessions and opportunities across 3 days for games professionals, content creators and curators, game players and families.

Interactive Futures will bring together the creative and games communities to showcase the latest developments and opportunities, uncover career and industry insights and reveal new releases with a whole bundle of fun on the side. The event will celebrate the heritage and success of Leamington Spa’s games community, whilst also providing a platform for all UK based games professionals to gain industry insights, network and collaborate.

Known in the industry as “Silicon Spa”, the cluster employs over 2500 highly skilled individuals and equates to over 10% of the total UK games development workforce. The town has a history of over 30 years in the sector with local talent including key names such as Codemasters, SEGA and Ubisoft.

Among the first speakers to be announced is Dr Jo Twist, CEO of UKIE (Association for UK Interactive Entertainment), who will opening the conference on Friday 1 February, and Jordan Webber, who will be acting as Conference Chair throughout the event. A games journalist, often found in The Guardian or talking about games on The Gadget Show, Jordan is hugely passionate about both games and her adopted hometown of Leamington Spa.

“I spend a good deal of my time convincing people to come to Leamington, so this event is the perfect way to get lots of my friends, colleagues, and other people from the video game community to visit the best town in the world.”

Sessions across the event will focus on a range of key topics including accessibility, influencer marketing, project post mortems, diversification in talent, breaking into the industry, staying safe online and upcoming new releases. With influencer marketing a current hot topic, we’ll be discussing how companies can use this to their advantage in promoting their releases. Friday’s influencer session will see Rich Keith, Managing Director of influencer management company, Fourth Floor Creative, and James Day, Head of Social Media at Jagex, discuss their top tips for engaging influencers and how the marketing landscape is changing.

Another key topic at the event will be accessibility in games. Joining the panel discussions will be Playstation’s accessibility specialist, Mark Friend alongside Barrie Ellis from games accessibility charity, Special Effect, accessible games designer at Midoki, Lynsey Graham and specialist accessibility consultant, Ian Hamilton.

For those looking to start their career in the industry there will be a range of experts available to help you on your way. Nick Duncombe, Resource Manager at Playground Games, the team behind the Forza Horizon series, will be discussing routes into the industry alongside the likes of DJ Hero co-creator, Alex Darby, and e-sports presenter and influencer Elle Osili-Woods. If you fancy yourself as a games journalist or the next big influencer, then sessions with freelance journalist Alysia Judge and CMO of influencer platform, Matchmade, Heini Vesander, will be sure to help attendees get started.

The event is also backed by Warwickshire County Council, Warwick District Council and Coventry & Warwickshire Local Enterprise Partnership, who remain incredibly proud of Leamington Spa’s standing within the UK games industry.

Nick Harper, from Exient Studios, commented, “Our Silicon Spa businesses are key to the thriving games market in the UK and display the wealth of talent that lies across the country in this sector. Interactive Futures is the perfect way for us to celebrate this talent and success and will allow us to welcome those from outside the area to see what we have to offer.”

As well as the conference programme visitors to Interactive Futures can immerse themselves in the Talent Expo, featuring a range of companies showcasing new releases and opportunities throughout the event, as well as a range of soon to be announced Fringe events around the town.

Interactive Futures will take place at the Royal Spa Centre on Friday 1 and Saturday 2 February and will be preceded by an academic conference for colleges and universities on Thursday 31st January.

Tickets for the event are on sale now from www.interactive-futures.com with Friday 1 February providing an industry specific focus and Saturday 2 February open to all families, students and active gamers. You can also follow the event on social media @int_futures on Twitter and @interactive_futures on Instagram.

Train2Game News Atari 2600 returns for Christmas

One of the most iconic video games consoles, the Atari 2600 is returning as a handheld console and innovative plug and play TV joystick in time for Christmas 2018.

The ‘Atari “Retro” Handheld‘ features the immortalised “wood” effect and includes 50 classic games built-in, including: Asteroids®, Pong®, Centipede®, Missile Command®, Breakout®, Millipede® and more.

In addition to featuring a 2.4″ screen, it also includes A/V output (with HDMI adapter available) and super responsive buttons with a stylish analogue control stick.

The ‘Atari “Retro” Plug and Play TV Joystick‘ features a progressive design, with the inclusion of an arcade style button on top of the controller and will connect to your TV with the included A/V cable (or HDMI with an available adapter). It will feature the same 50 built-in games as the handheld.

Pre-orders from FunstockRetro.co.uk will also receive an exclusive limited edition Centipede coin:

The range is officially licensed by Atari and is being developed by PQube, the leading distributor of retro gaming hardware in Europe.

The range was originally announced in 2017 however, development has seen the product range move to October 19th 2018. A lot of care and attention has been put into remaining faithful to the Atari brand and the outcome will be worth the wait. The new images in this announcement are photos of the latest samples, ahead of final production and give the first glimpse of the final design.

CEO of PQube, David Pain quoted:
“We are delighted to be working with Atari on this amazing project. Having sold over a million retro gaming consoles, we have taken the extensive feedback from press, retail and the consumer to develop new range of hardware that is faithful to the Atari brand”

CEO of Atari, Frederik Chesnais quoted:
“We are thrilled to partner with PQube on the compact handheld and Plug and Play TV Joystick,” said Fred Chresnais, Chief Executive Officer, Atari. “Both products are packed with nostalgic and fun-filled games that will give our fans the opportunity to relive the golden age of videogames wherever they go.”

The “Atari ‘Retro’ Handheld console” will retail for just £34.99 and the “Atari ‘Retro’ TV Plug and Play Joystick” at just £24.99. It is available to pre-order now at Europe’s Number One Retro Gaming Destination, FunstockRetro.co.uk