Train2Game News CopperCube game engine now FREE

CopperCube is the most easy to use 3D game engine and now it’s free to use.

CopperCube is a 3D authoring tool for creating interactive 3D games, apps and websites, without programming developed by Ambiera. It focuses on a user friendly interface which makes it possible create 3D games very easily and Ambiera have now announced the release of CopperCube 6.0.

The just released version 6.0 is a big step forward.

In addition, CopperCube 6 is now free to use. Users can develop games, sell them, publish them on Steam, any App Store, any website, with the free edition.

A major new version of the game engine with new features like post processing effects, new lighting system, WebGL 2 support, FBX import, and much more.

In order to support the development of CopperCube, there are two editions which have a few more features: CopperCube 6 Professional and CopperCube 6 Studio Edition, which can be bought if wished.

The following new features are added in version 6:

– CopperCube now comes as free edition, which includes nearly all of the features previously only available in the professional edition.
– Post-Processing Effects
– Full FBX import with Animation
– New lighting system
– Unified colors and lighting
– DDS support
– WebGL 2 support
– Loading screen image
– Multi Selection
– WebGL automatic pointer lock
– Freeze Scale command
– Better Wireframe mode
– Automatic DirectX installer
– Scene Metrics tool
– Nicer User Interface
– More terrain generation options
– Lots of performance improvements
– Updated Lightmapper
– Improved OpenGL renderer
– Improved WebGL font rendering
– Automatic clip prevention for FPS camera children
– and many more smaller new features.

To learn more visit https://www.ambiera.com/coppercube/

Train2Game News Funding for your game

Global Top Round’s 2018 accelerator program is now accepting applications from independent video game studios around the world, with successful parties potentially receiving up to $300,000 USD of funding.

Now in its fourth consecutive year, GTR is an interactive accelerator program dedicated to supporting small studios, comprised of around one to ten staff members, from all over the world with the development, publishing, and fundraising expertise they need to take their games global and make their businesses sustainable.

The application period for the 2018 program is open from July 1 until August 19, with submissions to be made via the Global Top Round website. All submitting studios must have a playable game/demo build developed, with intentions to launch by mid-2019, and relevant assets prepared. Games that are already fully launched are not eligible.

A total of 20 games, from 20 studios, will be selected from the applicants and invited to attend the GTR 2018 Conference in Kuala Lumpur, Malaysia, on October 27-28 (for which travel and accommodation expenses of up to $2,000 USD will be covered). The event offers attendees two days of networking and showcasing, and it is held in conjunction with the Level Up KL Game Conference, the largest gaming conference in Southeast Asia.

At the GTR 2018 Conference, the 20 studios/games will be assessed by GTR’s core team and participants, with input from attending professionals including the event’s speakers, and a final 10 will move forward into the accelerator program. These 10 studios will be eligible to receive $40,000 USD in direct investments, guidance and exposure after a series of due diligence processes.

A few selected projects, deemed to be of considerable promise, will further benefit by receiving additional direct investments of up to $300,000 USD total from GTR. There is no set limit to the number of studios that could receive this investment, as GTR seeks projects of substantial potential, and talented teams and individuals to believe in. Initial investment and support of projects is provided in exchange for a percentage of studio equity not surpassing 5% and a small portion of the project revenue.

Games to have previously benefited from GTR’s program and its support since 2015 include Relic Hunters Legend by Brazilian studio Rogue Snail, Earth Atlantis by Thailand’s Pixel Perfex, UK team Dream Harvest’s Neuroslicers, and Woodpunk by Spain’s Meteorbyte Studios. These games, and many more to have been through GTR’s accelerator program, have enjoyed several award wins and nominations, and generous media attention.

“We put our greatest efforts into identifying talent and building trust with the studios,” says Global Top Round CEO, Danny Woo. “We’re prepared to go the extra mile once we’ve found the right team.”

“We have an impressive mix of both Western and Eastern publishers keen to review our games,” says Rick Nahm, GTR’s COO. “They take us seriously because we’ve proven of what we can offer, and we try to work very closely with them.”

For further information about Global Top Round, please visit the program’s official website.

Train2Game News A new market for you to sell your games

Two entrepreneurs who are creating a new marketplace for online gamers have secured a £200,000 investment from the MEIF Proof of Concept & Early Stage Fund, which is managed by Mercia Fund Managers and part of the Midlands Engine Investment Fund.

The funding will allow Alex Booth and Nick Gillett to bring their idea to market. Player Lands, which will be based in Nottingham, will allow gamers with no previous experience of e-commerce to open online stores and sell the content they create or find while playing.

The system will tap into the growing global market for in-game downloads and aims to become the leading e-commerce platform of its type.

Alex, a serial entrepreneur who also has a yacht and private jet hire business, came up with the idea after working as a consultant in the gaming industry. He joined forces with Nick, an angel investor and founder of London-based digital agency C360 which he sold in 2006. They set up Transaction Technologies in 2016 to pursue the idea.

Player Lands will offer customers a secure and straightforward way to buy content for their favourite games. It will give shopkeepers their own customisable store, together with tools to manage inventory, market their products and run promotions, while also providing detailed reporting to help them increase sales. The platform will be secure, easy-to-use and provide a safe environment for children as well as more seasoned players. It will use blockchain technology to create a completely transparent public ledger for each item traded.

Alex Booth, CEO of Transaction Technologies, said:
“This is an incredibly exciting time to be involved with the games industry, which despite its enormous size is still growing fast. We want to give gamers the opportunity to capitalise on their hard work in-game, letting them trade the items they’ve found or won for real cash. The investment from Mercia is going to help us bring the idea to market quickly and with the technical excellence this market demands.”

Dr Sandy Reid, Investment Manager with Mercia Fund Managers, said:
“The worldwide market for downloadable in-game content is growing rapidly and already dwarfs the income from pay-to-play games. However, it is served by mostly low-level e-commerce providers and content creators are struggling to find platforms that offer the professionalism and service that they need. The funding will enable Alex and Nick to put their idea into practice and fill this gap in the market. We feel there is a real opportunity for Player Lands to become the leading platform of its type in the coming years.”

Lewis Stringer, MEIF Senior Relationship Manager at the British Business Bank, commented:
“The innovative nature of Transaction Technologies is testament to the thriving creative and digital content sector across the Midlands. It’s great to see finance from the Midlands Engine Investment Fund being deployed in such exciting, early-stage technologies, and we look forward to Alex and Nick making a success of this forward-thinking concept.”

Lindsay Wetton, Senior Programme Manager for Business Engagement at the D2N2 Local Enterprise Partnership, said:
“Creative and digital businesses, such as Transaction Technologies, form an integral part of the Derbyshire and Nottinghamshire economy. With help from the Midlands Engine Investment Fund, the D2N2 Local Enterprise Partnership and its Growth Hub is working to ensure that businesses across its area are given the support that they need to grow, succeed and flourish.”

The Midlands Engine Investment Fund project is supported financially by the European Union using funding from the European Regional Development Fund (ERDF) as part of the European Structural and Investment Funds Growth Programme 2014-2020 and the European Investment Bank.

Train2Game News BAFTA Guru Live

The British Academy of Film and Television Arts (BAFTA) will bring together aspiring creatives and leading film, games and television professionals at its flagship careers festival, Guru Live, in London on Saturday 15 and Sunday 16 September 2018.

The annual event, which is now in its third year, will take place at BAFTA’s headquarters, 195 Piccadilly in London, and follows successful editions in Glasgow and Cardiff in April.

Guru Live is an extension of BAFTA Guru Guru.bafta.org, BAFTA’s online resource that shares advice and inspiration from the best creative minds working in film, games and television. Professionals from across these industries, including BAFTA winners and nominees, will present industry-specific masterclasses, Q&As and panel discussions, as well as cross-sector skills-based sessions aimed at aspiring creatives taking their first steps in their careers.

Highlights of the programme, confirmed to date, include masterclasses with director Luca Guadagnino (Call Me By Your Name, A Bigger Splash) the production team behind the BAFTA-winning Love Island, BAFTA-winning This Country’s creative team and co-writer and star Charlie Cooper and the team behind multi BAFTA-winning game Hellblade. These and further sessions throughout the weekend will focus on the essential skills required for anyone interested in pursuing a career in film, games and television from pitching through to producing with invaluable advice for every stage.

Tim Hunter, Director of Learning and New Talent at BAFTA, said: “Guru Live has become one of the highlights in the BAFTA calendar and an amazing opportunity for budding and established professionals to come together to network and share their experiences and advice. We’re looking forward to welcoming all the creatives so they can learn first-hand from the amazing talent we have lined up.”

Tickets for all individual sessions are priced at £6 (or 2 for £10). BAFTA is also offering the opportunity for individuals who have already started in the industry to apply for a Guru Live Access Pass and a bespoke programme of one-to-one meetings and career development sessions.

For details of confirmed sessions and to book tickets go to:Guru Live London. To apply for the Guru Live Access Pass go to: Guru Live London Access Pass.

Guru Live is funded by generous individuals and brand partners including: EE (official partner to Guru Live); Filmstro (session supporter); Harman (official craft partner); PlayFusion (official games partner); Sara Putt Associates (session supporter); Searchlight (session supporter); Shutterstock (co-host of opening party).

Follow Guru Live by using #GuruLive and following BAFTA Guru on Twitter and YouTube.

Train2Game News Big Gamification Challenge 2019

At the annual Showcase event at The Junction in Cambridge, REACTOR – the regional development project which supports the growth of the games sector in Cambridgeshire and Peterborough – announced a partnership for 2018/2019 with Cambridge Wireless (CW), and officially launched the Big Gamification Challenge 2019.

Keynote speaker, Cambridge Wireless’s Chief Commercial Officer Abhi Naha, addressed the audience: “At Cambridge Wireless we are passionate about strengthening the UK technology community, through the development of strong inter-organisational networks, the delivery of events that enable individuals to share expert knowledge with their peers and facilitating business growth across all corners of the industry. Encouraging and equipping entrepreneurs to develop tech-based concepts that will improve experiences, raise living standards and enhance the world is an ambition that we share with REACTOR. Combining CW’s well-established relationships with technology leaders and REACTOR’s reach into the next generation of technology talent makes perfect sense and we look forward to seeing what positive disruption the upcoming cohort of Big Gamification Challenge contestants produces.”

“I have seen first-hand the positive impact tech based solutions can have. From co-designing an adaptive sensory smartphone for an ageing population of 1 billion+, to co-designing and testing a multi lingual education, employment and healthcare voice based platform for blind women in India, I have seen the potential for tech to be used for good. Further significant, positive disruption is completely within reach and I can’t wait to see what local SMEs and start-ups produce, with the support of Cambridge Wireless and REACTOR, in the coming year.”

Also speaking at the Showcase event, Jan Storgårds, REACTOR Project Director, Anglia Ruskin University, unveiled the theme for REACTOR’s Big Gamification Challenge 2019: “Connectivity plays a fundamental role in driving progress – whether in creating and sharing big data to inform systems or in the sharing of knowledge and resources – and so I am delighted to announce that the theme for the Big Gamification Challenge 2019 is: Connectivity. Connectivity is not simply defined, but SMEs and start-ups will be tasked with using systems thinking; working together for shared purposes; and sharing responsibility for driving progress. Everything on the planet is interconnected – people, machines, nature, built environments, other species, even androids – and we want to inspire our local creative and tech clusters to crowdsource ideas, interests, challenges, and solutions for the benefit of us all.”

As part of the Showcase event nine SMEs presented the products and services they have been devising, developing and refining, with REACTOR’s support, in recent months. Pantea Lotifan spoke about how, with guidance from the team at REACTOR, she has adapted her initial strategy board game concept to support her business strategy work for Camrosh, incorporating more of the joy of games – to boost participation and increase the value of playing.

Oscar Gillespie presented The Theatre in the Clouds, which went live this month, and which stages Shakespeare plays in a web browser, for the purpose of increasing access and understanding. The Theatre provides an interactive, visual representation of the plot, with an accompanying guide to support exploration of the dialogue. Gillespie has taken advantage of the REACTOR match-funded grants to recruit graphic designers and a Shakespeare expert, and will continue to receive business development support from REACTOR in the year ahead.

Olu Orugboh, CEO of Synergy Organisational Solutions, is incorporating game theory and Artificial Intelligence into her customer service business to increase affordability and availability for her clients. Orugboh said: “Without REACTOR I would not have been able to move forward with my concept. I would have had to pay an enormous sum of money to consultants, which I couldn’t afford as a small business, or my idea would have been resigned to the ‘future projects’ category – probably to never be seen again. But, with REACTOR’s business development mentoring, events focused on refining and practising pitching, I have been able to progress my idea – REACTOR has been invaluable in my business development.”

Storgårds added: “We have seen the success that is possible for start-ups and SMEs when their ideas are combined with access to mentors, networks, support and funding. We are pleased to announce an increased upper limit to the match-funded grants eligible SMEs can apply for, from £6,000 to £12,000. With the ingenuity and determination of the Cambridgeshire and Peterborough tech clusters, combined with support from REACTOR and Cambridge Wireless, our ambitions for the year ahead are even loftier, as we promote Connectivity to spur greater uses of tech for good.”

REACTOR is a regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and, since the project’s launch last year, 39 eligible SMEs have received support, accessing REACTOR’s network of business mentors, game designers and entrepreneurs. REACTOR participants have benefitted from £36,000 of match-funded grants to date, attended practical workshops to develop business know-how and to refine skills in pitching to investors, and have put those skills to the test at events ranging from informal meet-ups to Concept Development Workshops and the annual Showcase.

Train2Game News Game Dev Heroes Awards

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

You still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes today (June 21st).

The Game Dev Heroes Awards [http://www.gamedevheroes.co] will take place on Tuesday July 10th at the Mesmerist [http://www.mesmerist.pub] from 5.30-8pm.

Awards up for grabs include:

• Programming
• Design
• Art
• Animation
• Sound
• Production
• QA
• Marketing & Community
• Diversity Champion
• Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee
Ben Sewell – Launchpad
Caroline Hinds – Creative England
Dana Ramnarine – Rhum
Ed Perkins – Square Enix
Eithne Metcalfe-Bliss – SEGA
Emma Purvey – Outplay
Emma Smith – Creative Assembly
Harinder Sangha – SEGA Hardlight
Lisa Carter – Mimram Media
Marie-Claire Isaaman – Women in Games
Marina Jonsdottir – Wargaming
Nick Duncombe – Playground Games
Simon Iwaniszak – Red Kite Games
Tamsin O’Luanaigh – nDreams
Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co

Train2Game News Make Real Investments

Solutions-driven immersive technology company, Make Real, has secured equity investment to fund the development of Virtual Reality & immersive products.

The Brighton-based company has raised an undisclosed amount, via the investment round led by M&A Advisory.

This investment arrives at a key time in the immersive technology space, especially as Brighton has been highlighted as one of the growing key clusters, according to Innovate UK’s Immersive Economy in the UK Report, launched in May this year.

Make Real intends to use the investment to fuel significant growth, including the hiring of new talent and building out a number of immersive e-learning products.

The focus of the investment will cover three core areas ;
● Building an R&D team to focus on prototyping and creative product development.
● Marketing & PR investment to increase Make Real’s discoverability and presence within the industry.
● Investing in experimentation with non-commercialised technology for learning and development applications.

Robin Scott, Managing Director said:

“The Immersive technology market is growing and maturing rapidly. This investment round allows Make Real the opportunity to exploit the background IP we have generated over our decade of immersive development. We are thrilled that our new partners have seen the potential in our business and look forward to contributing further to this fast growth sector.”

Jane Burgess, Chairman said

“Make Real has established a strong position in the growing immersive industry. With this capital injection, we’re excited to move to the next stage of company growth, focusing on the areas that provide even more value to our clients. We are delighted to be working with an investment partner who provides us not only capital, but also years of strategic experience in growing businesses.”

Train2Game News 10 years of Brains Eden

One of the top games events in the UK, Brains Eden, is set to kick off next month and celebrate its 10th anniversary, in the games and technology hot-bed Cambridge.

Hosted at Anglia Ruskin University, the four-day festival which centres on a 48-hour games jam with a surprise theme, has sold out of team places, making it the biggest jam to date.

University teams from the UK, across Europe and as far afield as China, will be travelling to Cambridge to compete in the event.

Completely backed and supported by organisations in the games, technology and education industries, Playstation, Frontier Developments, ARM, Cambridge Assessment English, Jagex, Codemasters and Sumo Digital (just to name a few) will all be present at this year’s festival.

Alongside some of the biggest industry names will be a full roster of mentors, specialising in everything from environment artwork to sound production, helping the student teams along the way.

To find out more about the event visit http://www.brainseden.net/

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News BAFTA Young Game Designers Game Jam

Multi award-winning games studio and creators of the Total War franchise, Creative Assembly, invited local students into their Horsham-based studio and turned their game concepts into reality in a first-of-its-kind game jam.

Students from the West Sussex all-girls school Millais, created their own game concepts as part of an exercise to help inspire them about the opportunities within the fields of science, technology, arts, engineering and math (STEAM), through the process of game design. The activity was hosted in partnership with BAFTA’s Young Game Designers initiative.

This is the first time a studio has developed student concepts into playable games. Nine teams of expert developers from Creative Assembly spent an hour sitting down with the 14-year-old students to understand their concepts as part of the discovery process. The teams then had 48hrs to create the games, ready for the students and their parents to play.

Creative Assembly has published a short video documenting game jam here: http://bit.ly/CAgamejam

Tim Heaton, Creative Assembly’s Studio Director and EVP of Sega Studios, said: “Working with BAFTA, we’ve been able to challenge students’ perceptions of games and give them a valuable first-hand insight into the development process. We know that diversity breeds innovation and we want to inspire more young people from all backgrounds to consider careers in the games industry and to recognise that it is an incredibly creative and professionally rewarding place to be.”

Melissa Phillips, Games Event Producer at BAFTA, said: “It has been fantastic to work alongside Creative Assembly to bring the BAFTA Young Game Designers initiative to Millais School. It is so important to provide visible role models for young people and encourage them to express their creative ideas. We’ve enjoyed helping to connect the students with industry professionals to turn their game concepts into reality.”

Sammi McEwan, Concept Artist at Creative Assembly, said: “Meeting the students from the local girl’s school was a great experience. When I was their age, being in the games industry was my dream so I wanted to share some of my experiences with them and give them some advice. It was fun to meet them and I hope that they liked the game we made.”

Zongyi Chen, Lead Character Artist at Creative Assembly, said: “It was an absolute joy to meet the students at the end and see how pleased they were with what we made for them. This game jam has been such an incredibly positive experience for us and I really hope it has made a difference to how these young people see the industry.”

Creative Assembly’s game jam, FrancoJam, is now in its 4th year but 2018 is the first time it has included an educational aspect, as part of the studio’s commitment to UK STEAM education via its Legacy Project.

The UK continues to face a digital skills gap with Engineering UK estimating the shortfall of UK engineering graduates to be 20,000. Additionally, only 8% of the UK’s current engineering workforce are women – the lowest number across the whole of Europe. Creative Assembly’s Legacy Project aims to educate and inspire young people into the industry through a number of initiatives with local schools, leading UK partners like BAFTA and Digital Schoolhouse, and on University-level curriculums, like the East London Academy of Music and Arts.

Creative Assembly has written about the digital skills gap and their work to address this as part of the Legacy Project here: bit.ly/gameseducation.

Find out more about BAFTA’s Young Game Designers Competition and discover resources on how to come up with your own game concept at http://ygd.bafta.org/