Train2Game News Escape Studios Game Jam

The Future is Creative and it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam.

This year in partnership with mobile games developer Outplay, games studio Creative Assembly and industry publication 3DWorld Magazine. Taking place on 31st May – 2nd June 2019 at 190 High Holborn, London.

This is not to be missed.

Escape Studios, Europe’s leading creative academy, part of Pearson College London, are calling on all budding game designers to take part in the Escape Studios Game Jam 2019. Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its fourth year.

The Escape Studios Game Jam is an opportunity for you to put your skills to the test against the clock to create the best game to fit the brief, as a way to build your experience. Running from Friday to Sunday, each team will have to create and present their game to a panel of judges; the winning team will be awarded an exclusive prize package by the end of the weekend.

Escape Studios has teamed up with Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel. Leading mobile games developer, Outplay has also supplied an exclusive prize for the winning team.

Additional judges also include Escape Studios’ Head of Games, Simon Fenton, who has more than 24 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance across the weekend. In addition to Simon’s expertise, jammers will be joined by Juriaan Van Linschoten, Escape Studios’ alumni and currently an Associate Tutor at the institution.

You can sign up for the event via Eventbrite.

Train2Game News Codemasters Opens Birmingham Studio

Codemasters® today opened the doors to its new state-of-the-art development studio in the heart of Birmingham, UK.

The new office in the Grade II listed Alpha Tower, formerly the headquarters of regional television company ATV, is now home to the BAFTA award-winning F1® game development team which currently boasts 108 employees. The office space spans 14,000 square feet and has been equipped with the latest technology including a D-Box race simulator which delivers the ultimate driving experience. The new studio replaces The Custard Factory, where the company spent three years having previously been based in Tricorn House.

Codemasters’ ties to Birmingham dates back to the mid-1990s, as a development studio for the now defunct Rage Software. The studio lived-on as independent developer Swordfish Studios and was acquired by Codemasters in 2008, collaborating on titles including Jonah Lomu Rugby and World Championship Rugby. The studio’s first F1® game was the BAFTA award-winning F1® 2010 and the studio has produced F1® video games through to the present day.

“Birmingham continues to be a hub for attracting talented developers and, as our studio continues to expand, making Alpha Tower our new home is a testament to the quality of the people who want to work for Codemasters in this incredible city,” commented Ian Flatt, Head of Studio, Codemasters Birmingham. “Creativity is at the heart of every decision we make and we wanted a new home that inspires people, offers our employees the best working facilities and enables them to fulfil their potential.”

For more information on Codemasters go to http://www.codemasters.com/

Train2Game News Devs.Tv eSports Show

Devs.tv is a new game developer specific social platform.

The main goal is for the platform to become an all-around social toolkit for game developers and give them the necessary resources to keep on creating awesome games and to succeed in a growing industry.

With the Devs.tv platform, they are aiming to close the gap between educational institutes, employers and individual developers.

For this first version of open beta, Devs.tv released the first set of free tools to use, including portfolio tools, a jobs board, and a bunch of different social features so developers can share their creations and start making meaningful connections.

DevsTalk esports

DevsTalk is a new gaming industry talk show hosted by Devs.tv and produced in collaboration with IGDA Finland.

DevsTalk is a gaming industry oriented talk show with new themes and guests each month.

The idea is to share the knowledge and produce an entertaining but educating format for the gaming professionals and for the new aspiring developers.

The next show on April 18th 2019 will be produced in Helsinki, Finland at the Music Theater Kapsäkki in front of a live audience.

The live stream and the event itself are both free of charge and if the time doesn’t fit your schedule, you can watch the recording later on from Devs.tv.

Guests at the second DevsTalk are experienced professionals from the industry. Covering multiple aspects related to the esports scheme.

The panellists are:

  • Antti Hätinen – Founder and President, PHZ Full Stack & Team PHZ
  • Joona “natu” Leppänen – Founder and Marketing Director, ENCE
  • Janus Pitkänen – Programme Coordinator, Esports Business, KAMK University

The panel is hosted by Eirik Manne – Community Manager, Devs.tv

To find out more visit https://devs.tv/

Train2Game News Sold Out Offering Developers Investment

Video games publisher Sold Out has launched an exciting new initiative for the Unreal Engine development community. Called ‘The Unreal Box Offer,’ it’s designed to offer financial support and to provide the benefits of releasing a digital game in a retail box.

Developers can secure funding of up to $500,000 and the opportunity for their titles to be released to the physical market, providing an additional revenue stream along with the competitive advantage of increased visibility.

“This is a great way for us to recognize up-and-coming titles and to optimize their success through physical release,” said James Cato, COO of Sold Out. “The Unreal Box Offer represents a modern opportunity for retail game sales, and Sold Out looks forward to publishing fantastic new Unreal Engine titles.”

“At Epic we support programs that help Unreal Engine developers get their games into the hands of as many players as possible,” said Mike Gamble, Head of Unreal Engine games licensing for Europe. “We applaud Sold Out’s efforts to bring promising independent titles market with even more prosperity.”

The Unreal Box Offer is open to anyone developing a game using Unreal Engine that is scheduled for release in 2019 and 2020. Interested developers can find out more at www.soldout.unrealboxoffer.com

Train2Game News Develop Brighton Announces First Keynote Speakers

Tandem Events, organisers of Develop:Brighton has announced that Rebellion Developments co-founders Jason Kingsley OBE and Chris Kingsley OBE as the first keynote speakers for the conference taking place 9 – 11 July at the Brighton Hilton Metropole.

In a fireside chat, the brothers will discuss Rebellion’s 26 year history as an independent studio, the creation of standout games including Sniper Elite 4 and Strange Brigade, as well as its ownership of comic brand 2000 AD and the recent opening of a $100 million film and television studio.

Titled ‘Rebellion: The Path to Independence’ the keynote will take place on the final day of the conference on Thursday, 11 July.

“My brother and I are really looking forward to joining the community in Brighton,” said Chris Kingsley OBE. “We’re thrilled to have the chance to talk about Rebellion’s history and our exciting plans for the future.”
Jason Kingsley OBE added: “It’s a fantastic story how Rebellion became one of Europe’s largest independent studios and how we’ve reached a place where we’re not just making games, but comics, books, TV shows and even movies, all while staying independent.”

Andy Lane, managing director of Tandem Events, said: “We’re delighted to welcome Chris and Jason to Develop:Brighton, and look forward to hearing them discuss the origins, history and future of one of Britain’s most famed and beloved studios.

“We’ve got some great speakers lined up and together with all the networking events, including the Develop:Star Awards on Wednesday night, it’s shaping up to be an unmissable few days.”

Conference passes are available at a Super Early Bird rate offering up to £330 off a three-day pass until midnight on Wednesday, 3 April, after which passes will be available at our Early Bird rate for a limited time.
Tandem Events recently announced the first round of speakers hosting talks at the conference, including representatives from BioWare, Microsoft, Riot Games and Eidos Montreal.

Additional speakers, including further keynotes, will be announced in due course. Exact dates and times for each session will be announced in spring.

For a full list of announced speakers, head to: www.developconference.com/whats-on/2019-speakers

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to £330 on a three-day Super Early Bird pass bought on or before Wednesday, 3 April at: www.developconference.com.

Train2Game News Global Gamification to Reach $40 Billion

The Global gamification market was valued at $ 6.8 billion in 2018 and is projected to grow at an impressive CAGR of 32% to reach $ 40 billion by 2024 on account of growing demand for customer experience enrichment and improved engagement of employees.

In a business context, gamification refers to the integration of game mechanics into an internal business process, website, or marketing campaign so as to encourage the participation of the target audience.

The increasing number of smartphones and mobile devices is positively influencing the growth of the market. Moreover, social media platforms are further contributing to the growth of gamification market as they allow users to share their experiences with friends and co-workers, thereby elevating the effectiveness of the platform.

The Global gamification market can be categorized based on the solution, deployment, organization size, application, end-user vertical and regional analysis. In terms of a solution, the market for gamification can be bifurcated into enterprise driven and consumer driven.

The demand for the consumer-driven solution is increasing as companies catering to the various field are introducing various gamification techniques such as discounts and loyalty point in order to retain consumers, due to which the segment is expected to witness the fastest growth during the forecast period. Based on the deployment, cloud segment is expected to grow at the fastest pace as it allows small and medium enterprises to implement gamification without incurring extra cost.

The market for gamification is gaining traction and expanding to various regions including Asia-Pacific, North America, Europe, South America and Middle East & Africa.

North America and Europe are the leaders in the global gamification market owing to early adoption by economies such as the US and UK to enrich their marketing activities with better customer interaction and advertising.

Major players operating in the global gamification market include Microsoft Corporation, SAP SE, Salesforce.com, Inc. Leveleleven LLC and Bunchball Inc., among others.

Major companies are developing advanced technologies and launching new products in order to stay competitive in the market.

For instance, Microsoft launched Microsoft Dynamics 365 that enables employees to participate in individual and team-based competitions that motivate them to achieve certain pre-defined KPIs (Key Performance Indicators) by offering prizes, awards, privileges, and recognition. Other competitive strategies include mergers & acquisitions and new product developments.

Read the full report here: https://www.reportlinker.com/p05762137/?utm_source=PRN

Train2Game News Guildford.Games Festival

Members of the Guildford games community, supported by Guildford Borough Council, the UK games trade body Ukie, The University of Surrey, and Enterprise M3 LEP, have announced that Guildford.Games Festival, a major new consumer, cultural, and business event will take place from 27th – 29th June 2019.

The weekend-long festival is designed for the general public, media, and international games businesses to learn about the dynamic nature and importance of games companies located in Guildford, UK.

Key highlights of the programme include an opening night industry charity fundraiser, an industry and business day, a consumer expo, and the first ever Guildford.Games Awards.

Guildford is a recognised epicentre for games development, games publishing, and technology in the UK. The region has a long and highly respected track record for delivering globally successful and industry defining video games, earning its reputation of being the ‘Hollywood of Games’.

Funded and run by members of the Guildford games community, Guildford Borough Council, Ukie, The University of Surrey, and Enterprise M3 London Enterprise Panel (LEP), the Guildford.Games Festival will highlight Guildford’s creative talent and contribution to a market that globally is worth around $81bn, and will celebrate its cultural recognition as the UK’s ‘Hollywood of Games’.

The festival aims to attract investment and skilled talent to the region to work with and in local games companies. It will also showcase to the public and wider sector, the cultural and economic output of the Guildford games community; a hotbed of creative talent with a huge amount of potential to expand and grow.

Chris Burchell, Local Economy Manager at Guildford Borough Council said, “We are delighted to be supporting this exciting event. Guildford is a thriving centre for high growth start-ups and our economy is now worth over £5billion annually. We have seen the digital games sector continue to grow steadily over the last decade and it now employs over 1000 people locally. We recently adopted a new Innovation Strategy and a central objective in that document is to support the digital games sector as a priority going forward. The Guildford.Games Festival will be an excellent opportunity for businesses and residents to discover more about this dynamic and exciting sector.

Dr Jo Twist OBE, CEO of Ukie said; “Ukie are delighted to be supporting the first ever Guildford.Games Festival this June. It is great to see the local council and games businesses working in tandem to showcase the incredible work of local games studios, publishers, and supporting organisations. It is particularly gratifying to see the engagement with local schools, colleges, and the University of Surrey to promote and encourage the next generation of games makers to extend the historic legacy of game development in and around Guildford.”

The 2019 Guildford.Games Festival takes place from 27th June to 29th June at GLive and across venues in Guildford. Highlights of the festival programme are:

Thursday 27th June:
Guildford Games Industry Night for GamesAid sponsored by Supermassive Games.

“We’re really excited to run our annual Guildford Games Night for GamesAid as part of the Guildford Games Festival this year, and look forward to a night of multiplayer fun with many of our local studios.”

Greg Howson, Communications Director, Supermassive Games

Friday 28th June:
Industry Day at GLive sponsored by The University of Surrey / G3, and Enterprise M3 LEP

“Guildford’s creative prestige is a story worth sharing. The festival marks the start of a new chapter, as its game development community comes together to celebrate the past and strengthen its future.”

Samuel Read, Games & Immersive Technology Partnerships Manager, University of Surrey / G3

“Enterprise M3 LEP are delighted to continue their support of the region’s digital creative economy, through sponsorship of this important event for the highly renowned Guildford and its creative area hinterland games industry. Our area enjoys a digital, design and knowledge-based economy with a strong record for exports. The talent and innovation found within our games industry are an outstanding example of that, and Enterprise M3 will continue to support this high value, high growth sector to continue to grow, diversify, and find new international markets.”

Kathy Slack OBE, Executive Director of Enterprise M3 LEP

Saturday 29th June
Consumer Day at GLive

Guildford.Games Awards sponsored by Wargaming UK, and Liquid Crimson

“We are delighted to be part of the biggest gaming hub in the UK and the Guildford.Games Awards are a great way of shining a light on some of the amazing talents who work here.”

Sean Decker, Product Director at Wargaming UK

“I am very proud to be a part of the Guildford games community and look forward to all the people and companies in the area being celebrated and recognised in this awards ceremony for all the hard work they do, and the fantastic games that they make which are loved worldwide.”
Jason Lord, Founder of Liquid Crimson

More details about Guildford.Games Festival will be announced soon. Further information can be found at Guildford.Games/Festival

Train2Game News PLAY Expo Manchester 2019

PLAY Expo, the north’s biggest videogames event, is returning to Manchester for the seventh time on May 4th and 5th.

Taking place in a new, bigger venue, PLAY Expo will be held at the Manchester Central Exhibition Centre and will welcome over 25,000 videogames fans through the doors for two days of gaming brilliance.

The perfect day out for games enthusiasts of all ages, with everything from blockbuster game previews to indie games, retro classics, eSports, cosplay, escape rooms, education, live shows, industry panels and YouTuber meet and greets.

PLAY Expo Manchester boasts nearly one thousand gaming consoles, handhelds, PCs, arcade and pinball machines, all playing the very best in new and classic videogames – and all set to free to play! The event also features a huge Minecraft zone, a Fortnite zone, a dedicated VR area and a selection of the best and brightest indie games from recent years.

On the Expo stages, you will find talks from gaming celebrities, cosplay displays and tournaments for gamers of all skill levels. You will also find immersive live experiences, including John Robertson’s critically acclaimed ‘The Dark Room’ and ‘Knightmare Live’, the celebrated stage adaptation of the 80s-90s cult TV show Knightmare.

Twitch channel ‘Streamers Connected’ will be broadcasting live from the show across both days, bringing viewers at home the best content, interviews and action from the north’s biggest gaming event.

Andy Brown, Managing Director of Replay Events said: “We are super excited to be bringing PLAY Expo back to Manchester at an even bigger arena. The PLAY Expo community is incredible, we know that 80% of our visitors do not visit any other gaming event in the UK. Our attendees love the mix of new and old games, stage talks, special events, cosplay and competitions. If you love games, you can’t afford to miss PLAY Expo Manchester.”

Industry trade body UKIE will be hosting ’30 Years Of Play’ at this year’s show. Inviting visitors to remember the British games that have shaped the industry over the last 30 years, including a retro gaming championship featuring classic British games from years gone by.

George Osborn, Campaign Manager, 30 Years of Play said: “We’re excited to be partnering up with PLAY Expo for its retro gaming championship. The video games sector has always been defined by a close relationship between players and developers. The retro gaming championship offers a brilliant opportunity to do just that, while also celebrating some of the best of British videogames from the past 30 years.”

Publishers and developers who wish to exhibit their games at PLAY Expo should contact Andy Brown now on andy.brown@replayevents.com.

Tickets cost: Adults £20, Child £14, Family (2 adults, 2 children) £58 per day or Adults £34, Child £24, Family £96 for the Weekend ticket and can be bought from playexpomanchester.com.

Train2Game News Batman The Animated Series Add On

Warner Bros. Interactive Entertainment today released Batman: The Animated Series Level Pack for LEGO® DC Super-Villains.

In celebration of Batman’s 80th Anniversary, the pack adds a new crime-fighting level inspired by Batman: The Animated Series, the ground-breaking, Emmy Award-winning series famous for its film noir aesthetics, intelligent and intricate stories, and stylized presentation.

Players can roam Gotham City with seven newly-added characters whose origins were famously modernized in the series including The Phantasm, Captain Clown, Man-Bat, Mad-Hatter, Batman, The Joker, and Harley Quinn.

The Phantasm is the secret villainous identity of Andrea Beaumont, a love interest of Bruce Wayne’s prior to him becoming Batman, she is set on avenging her father’s death at the hands of a mysterious mob member, who winds up becoming The Joker. She dons an outfit reminiscent of the Grim Reaper and wears a smoke-generating device and scythe-bladed gauntlet.

Captain Clown appeared in the series as an android programmed to be a loyal subject to The Joker and an enemy to Batman. As a villainous robot with unique artificial intelligence, its strength always presented a challenge for Batman to defeat.

Man-Bat was the first villain to appear in the pilot episode of Batman: The Animated Series. Afflicted with a disease that threatened to leave him deaf, Dr Kirk Langstrom devised an experimental cure that merged the DNA of humans and bats. After testing it on himself, however, the cure backfired and transformed him into a giant bat-like creature.

The Mad Hatter began as timid scientist Jervis Tetch who was experimenting with mind control technology for Wayne Enterprises. Attempting to impress a love interest, he dresses as the Mad Hatter character from his favourite storybook and uses his mind control technology to brainwash people to do his bidding.

Batman (Bruce Wayne) pledged his life to an endless crusade against all criminals when his parents were taken from him a kid so that what happened to him will never happen again to anyone else. A self-made Super Hero who has no Super Powers, Bruce travelled the world focused on training both his body and mind to near physical perfection and when the time was right, he returned to Gotham City donning the Cape and Cowl becoming Batman. Using his incredible skills and abilities coupled with an arsenal of gadgets and cutting-edge technology, Batman keeps a watchful, protective eye over the citizens of Gotham City, especially against costumed criminals like The Joker.

Known as Batman’s main arch-nemesis, The Joker is an unpredictably nefarious criminal who uses every evil trick his mind can muster to try to destroy Batman and take over Gotham City. In Batman: The Animated Series, The Joker starts out completing criminal jobs for the mob and is cornered by Batman during an attempted robbery at the Ace Chemical Plant. He falls into a vat of chemicals disfiguring him and further warping his mind, giving birth to The Joker.

The notorious and iconic Harley Quinn made her first appearance in Batman: The Animated Series when she and Joker attempted to plot against Commissioner Gordon only to be stopped by Batman. Psychologist Dr Harlene Quinzel began her career at Arkham Asylum, and it was there she first met The Joker. While trying to psychoanalyze what made the clown tick, he turned the tables and toyed with her mind and she ultimately helped him escape becoming his criminal sidekick and love interest, Harley Quinn.

Batman: The Animated Series level pack is part of the Season Pass included in the LEGO DC Super-Villains Deluxe Edition available on PlayStation 4, Xbox One, Nintendo Switch and Windows PC.

For more game information, visit chaos-is-coming.wbgames.com and follow the official LEGO® DC Super-Villains social channels on Facebook and YouTube, and @LEGODCGAME on Instagram and Twitter.

For 80 years, the Dark Knight has stood as a symbol of determination, bravery and justice to generations of fans. Since appearing in the pages of DETECTIVE COMICS #27 on March 30, 1939, Batman continues to leave his mark in every form of entertainment imaginable. Appearing in countless comics, animation, television, films, video games, toys and other products, he remains the single most popular superhero. He would not be complete without the most iconic gadgets and of course, the Batmobile; not to mention, an unparalleled rogues gallery.

Batman is humanity’s timeless hero and he’s just getting started.

Fans can join in on social media using the hashtag #Batman80 and #LongLiveTheBat. Visit http://www.Batman80.com for the latest news and updates.

Train2Game News AR Harry Potter Revealed

WB Games and Niantic are excited to share the first gameplay details for Harry Potter: Wizards Unite, the new augmented reality (AR) mobile game that puts magic in the hands of aspiring wizards and witches worldwide.

Co-published and co-developed by WB Games San Francisco and Niantic, Inc., Harry Potter: Wizards Unite is part of Portkey Games, the games label dedicated to creating new Wizarding World mobile and video game experiences that place the player at the centre of their own adventure, inspired by J.K. Rowling’s original stories.

In Harry Potter: Wizards Unite, the player’s journey begins as a new recruit for the Statute of Secrecy Task Force, with the purpose of investigating and containing a Calamity that has befallen the wizarding world. Witches and wizards from across the globe must come together to cast spells and return Foundables – artefacts, creatures, people, and even memories – trapped by Confoundable magic, to their proper place in an effort to keep magic hidden from Muggle eyes.

As players journey across the world, they’ll discover Inns that replenish their Spell Energy, magical ingredients for brewing special potions, Portkeys that unlock AR portals into iconic wizarding world locations and much more.

Combat skills will be tested when witches and wizards visit real-world locations called Fortresses, key areas that play host to Wizarding Challenges. These real-time multiplayer battles against dangerous foes encourage players to join forces with fellow witches and wizards to take on higher level threats and unlock rare magical rewards.

Harry Potter: Wizards Unite is coming to iOS and Android mobile devices in 2019. Pre-registration is now available on Google Play.