Train2Game News First Ever Scottish Games Week

Scottish Games Week, the first-ever week-long, Scotland-wide series of events focused upon videogames, will take place from October 24th-28th 2022.

Created and organised by the Scottish Games Network, with support from the Scottish Government’s Tech Ecosystem Review (STER) fund, Scottish Games Week will position the sector as a key part of Scotland’s digital future.

From design, development and publishing, to education and the application of games, the event series will showcase Scotland’s pioneering and diverse games ecosystem and act as a catalyst for a more connected and collaborative sector across Scotland, the UK and internationally.

In 2021 the global games industry was worth a staggering $192.7 billion USD, eclipsing many of the other key digital sectors such as cyber, data, AI, fintech and the Internet of Things (IoT). 

Scotland has played a pioneering role in the evolution of the games sector since the late 1980s and continues to produce some of the world’s most popular games, including Grand Theft Auto and Minecraft.

The programme for Scottish Games Week will take place across the whole of Scotland, with events being planned in Glasgow, Edinburgh and Dundee, as well as the Highlands and Islands and Scottish Borders.

Events within Scottish Games Week will include:

More Than Games – An event designed for a non-games audience, to help explain the transformative potential of the tools, technologies and techniques from gaming to other digital tech sectors, the wider creative industries, education, healthcare, the media and beyond.

Education Symposium – With eleven colleges and seven universities producing graduates with skills in game design, development and production, Scotland’s talent pipeline is world class. In the first event of its kind, the symposium will bring together educators and stakeholders from across the education and academic landscape.

Scottish Games Week Conference – A two-day industry conference in Dundee, the heart of Scotland’s gaming heritage, focusing on the cutting edge of game design, development, publishing, funding, and more.

Scottish Games Awards – The first ever Scottish Games Awards will recognise, reward and highlight the incredible creativity, technical expertise, business acumen and pioneering work being carried out across the country’s rapidly evolving games sector.

Satellite Events – The programme will also include several events across the whole of Scotland, from the highlands and islands to the borders, focusing on local clusters and topics relevant to each region.

Scottish Games Week will bring together game developers, publishers and educators as well as the broader games tech ecosystem and streamers. All of the events will be hybrid, offering the opportunity to attend in-person, or join an online stream to put games created in Scotland in front of a global audience.

Brian Baglow, director of the Scottish Games Network, said: “Scotland is home to an incredible games ecosystem. We have over 300 developers and creators across the country, from the largest studios, to part-time indie developers. Eleven colleges and seven universities in Scotland are producing graduates with games design, development and production skills.

“The games sector proved to be not just resilient to COVID-19, it positively boomed. In 2022 the global games market is projected to exceed $200 billion dollars for the first time. 

“Scotland’s games industry is the country’s secret weapon. The games ecosystem is far larger and more complex than anyone gives it credit for, with much to offer the wider creative industries, as well as other areas of the digital technology sector.

“Scottish Games Week will give this incredible ecosystem a global platform, showcasing, highlighting and supporting the incredible work being produced here in Scotland, as well as exploring all of the ways in which the tools, technologies and techniques from games can be utilised in everything from education, to healthcare and Scotland’s future as a digital society.”

Scotland’s Finance and Economy Secretary Kate Forbes said: “Scottish Games Week builds on the industry’s reputation thanks to advances made in centres of excellence for the sector like Edinburgh and Dundee.

“The games industry will play a key part in Scotland’s digital future and in our economy as a whole and is receiving continued Scottish Government support through the Scottish Tech Ecosystem Fund.

“The Fund is providing support for organisations to deliver meetups and events like Scottish Games Week – which create the best environment for entrepreneurs to succeed.”

Louise Blain, journalist and BBC broadcaster, said: “Games are the most successful entertainment medium in the world but people just don’t know Scotland’s part in that story in 2022. I’m thrilled to be heading up the Scottish Games Awards jury to recognise Scotland’s talent and, importantly, show it off on the world’s stage”

The development of Scottish Games Week is supported by an independent Steering Committee representative of the diverse ecosystem the event aims to serve. Members include: Louise Blain (journalist & DJ), Dr Amanda Ford (West College Scotland), William Huber (Abertay University), Joanne Lacey (AdInMo), Gary Penn (Denki), Nazan Ünlütürk (Zappaty) and Jim Woods (Sumo Digital).

Anyone interested in being part of the programme, attending or sponsoring any of the events should contact the SGW team at: hello@gamesweek.scot.

For all of the latest news and updates on the programme, and to secure tickets, visit: https://gamesweek.scot. You can also follow Scottish Games Week on social media:

Twitter: https://twitter.com/scotgamesweek

Instagram: https://www.instagram.com/scotgamesweek/

Facebook: https://www.facebook.com/events/701845541217246

Train2Game Newa Pokémon Go Trading Card Game

In celebration of the upcoming launch of the Pokémon Trading Card Game: Pokémon GO expansion from The Pokémon Company International, Trainers will be able to experience new in-game events in the Pokémon GO app that are inspired by this special collaboration.
 
These themed in-game events will take place from June 16, 2022, to June 30, 2022, and will include the following.
 

  • Trainers will have the opportunity to catch a Pikachu wearing a Pokémon TCG-themed hat in the Pokémon GO app. This Pikachu can also be found in Pokémon GO booster packs.
  • Mewtwo will appear in five-star raids in the Pokémon GO app, and Mewtwo V will be featured in the Pokémon GO expansion with special artwork inspired by raids.
  • Wimpod and Golisopod will make their debut in the Pokémon GO app, as both Pokémon also appear in the Pokémon GO expansion.

 In addition, Pokémon TCG: Pokémon GO products will contain promo codes that can be redeemed for various in-game avatar items, such as a hat and T-shirt combo that matches Pikachu’s Pokémon TCG-themed hat. Promo codes will be valid from July 17, 2022, to July 31, 2024, and can be redeemed at https://nianticlabs.com/tcg-code.
 
Trainers will also be able to collect and play with cards showcasing the beloved Bulbasaur, Charmander and Squirtle — plus their Evolutions — as part of the upcoming expansion. Just as Shiny Venusaur, Shiny Charizard and Shiny Blastoise can be encountered in the world of Pokémon GO, these Pokémon will appear as Radiant Venusaur, Radiant Charizard and Radiant Blastoise in the Pokémon TCG with powerful attacks and Abilities.
 
Available at participating retailers around the world starting on July 1, 2022, the Pokémon GO expansion features cards with photorealistic artwork and unique gameplay scenarios inspired by the popular mobile game.
 
For more information about the Pokémon TCG, please visit Pokemon.com/TCG. For more information about the Pokémon GO mobile game, please visit PokemonGOLive.com.

Train2Game News Final Fantasy VII The First Solider

SQUARE ENIX® is celebrating the 25th anniversary of the fan-favorite RPG FINAL FANTASY® VII with a special collaboration event in the battle royale action mobile game FINAL FANTASY VII THE FIRST SOLDIER.

From today until February 28, players can take part in celebratory in-game events and obtain FINAL FANTASY VII-themed skins, accessories, banners and more as they embark on an intense battle royale experience where they must fight to be the last SOLDIER standing.
 
To view the FINAL FANTASY VII collaboration trailer for FINAL FANTASY VII THE FIRST SOLDIER, visit: https://www.youtube.com/watch?v=QLEooyXQ7jc
 
New content arriving in the FINAL FANTASY VII collaboration event includes:

  • Polygon FINAL FANTASY VII Characters – Players can obtain event-limited character skins based on the original FINAL FANTASY VII polygon designs for Cloud, Aerith, Tifa, Barret, Red XIII and Chocobo, with more coming soon.
  • 25th Anniversary Collaboration Events – For a limited time, players who defeat event monsters on the battlefield will obtain special reward boxes and collect data pieces that unlock event-limited collectibles. Mission clears will also reward Premium Shinra Pack Tickets (FF7) and data pieces.
  • Character Skins & Accessories – Event-exclusive skins and accessories will be available for free for a limited time, including Shinra SOLDIER and Cloud Dress character skins, and a Buster Sword back accessory.
  • FINAL FANTASY VII Banners – Players can obtain thematic FINAL FANTASY VII banners to display next to their character name.
  • Celebratory Login Bonuses – Players will receive event login bonuses and collect Premium Shinra Pack Tickets (FF7), which can be redeemed for a chance to obtain the collaboration store items, simply by logging in daily during the campaign period.
  • FINAL FANTASY VII App Revamp – For a limited time, the FINAL FANTASY VII FIRST SOLDIER game icon, in-game home screen, and UI will be revamped similar to the look of the original FINAL FANTASY VII. In addition, players will hear iconic FINAL FANTASY VII music when entering battles.

“Thank you so much for continuing to play FINAL FANTASY VII THE FIRST SOLDIER,” said Producer Shoichi Ichikawa. “I played the original FINAL FANTASY VII as a child, and I am ecstatic to come back after all these years as a producer of a title within the FINAL FANTASY VII franchise to celebrate the 25th anniversary with you all! We are about to begin the FINAL FANTASY VII collaboration, and I hope that this will evoke a sense of great nostalgia for fans who’ve played the original FINAL FANTASY VII from 25 years ago, while appealing to newcomers to the franchise with their cute polygon style. I would love for everyone to join the fray during this collaboration period and have fun.”

Players can look forward to more updates to FINAL FANTASY VII THE FIRST SOLDIER with the upcoming Season 2 content on February 28th, including new materia, weapons, boss and summons, a new Dragoon style and more.

FINAL FANTASY VII THE FIRST SOLDIER is available as a free download with in-app purchases through the App Store® and Google Play™.

Train2Game News Free Women In Games Virtual Event

The Women in Games Careers & Networking Expo will provide a unique opportunity for anyone to gain valuable insights into the many career options and pathways available in games and esports – and, importantly, put you in touch with studios and organisations who are currently hiring.

This full day of talks and networking is unmissable – whether you are planning your first steps in games and esports, or looking to take your career further forward.
 
A truly global event, the Women in Games Careers & Networking Expo will run from 8am to 10pm GMT to allow delegates from all over the world to attend virtually. A series of talks throughout the day will throw the spotlight on influential and inspirational women. They include:-
 
Alice Middleton, Programmer, The Multiplayer Guys
Donna Morrison, People & Culture Manager, Gram Games
Elizabeth Loverso, VP Product Development, Red Storm Entertainment
Eve Crevoshay, Executive Director, Take This
Heather Bales, Game Product Owner, Big Fish Games
Helen Fitzhugh, UEA Researcher into HR Practices, University of East Anglia
Hollie Bennett, Head of Influencers & Development, Frontier Developments
Jade Cavanagh, Events & Social Manager, London Esports
Kate Edwards, CEO, Geogrify
Steph Marcus, Lead UX/UI Designer, Sprung Studio
Sandra Castro, Journalist, Tan Grande Y Jugando
Sofia da Silva, Environment Artist, Gunzilla Games
 
The day has been designed to allow time for visiting our virtual booths in the Expo area, where the likes of Riot Games, Unity, Virtuos Games, Dovetail Games, Sports Interactive, StarStable, Cloud Imperium, AWS, G into Gaming, GINX TV, Grads In Games and more will be discussing opportunities within their organisations.
 
You can also meet up with friends and peers, old and new, using Hopin’s Networking feature. You can choose between chat roulette or speed meeting; you can meet for the first time and get in touch again using the video chat in a virtual one to one. Or look for your existing connections at the event and arrange to meet for longer catch-ups.
 
Don’t miss this must-attend event. Register for your free ticket today.

Train2Game News Interactive Futures

February’s Interactive Futures event will welcome Caroline Dinenage MP, the Minister of State for Digital and Culture, to open the conference’s discussions about talent in the games industry – and the career opportunities available to children and young people in Leamington Spa and beyond.

Interactive Futures (www.interactive-futures.com) takes place from Tuesday, February 16 to Saturday February 20 as a virtual event. It will provide practical advice and guidance to students, young people and children – plus their parents – on how to navigate their pathways into the games industry.

Conservative MP for Gosport, Stubbington, Lee-on-the-Solent and Hill Head, Caroline Dinenage was appointed Minister of State for Digital and Culture at the DCMS in February 2020. She has also held roles in Government within the Women, Equalities & Early Years departments, amongst others.

Her keynote at Interactive Futures will take place on the morning of Wednesday, February 17.

Other confirmed Interactive Futures 2021 speakers include:

Rick Gibson, CEO of the BGI – which runs the annual Games Education Summit – will be hosting a keynote panel session discussing how Leamington Spa studios are working with educators to support and nurture the next generation of video games creators.

Dr Jo Twist, CEO of Ukie, will deliver a keynote speech outlining how the games trade body is working hard to provide educational resources for all ages – and why it’s important that the UK games industry nurtures its future pipeline of talent.

Declan Cassidy, Chief Executive of Into Games, will discuss why it’s important for the industry to support and advise children from as young as primary age about a career in games.

Interactive Futures is hosted by the Coventry and Warwickshire Local Enterprise Partnership (CWLEP), Warwickshire County Council and Warwick District Council.

Sarah Windrum, board director at the CWLEP and chair of its Digital and Creative Business Group, said: “This is a really exciting line-up of speakers led by the Minister of State for Digital and Culture Caroline Dinenage MP which is a real coup for the event in its third year and testament to the hard work of the team.

  “Interactive Futures is an ideal opportunity for students and parents to find out more about a sector which offers a really wide range of careers and to hear about the importance of the industry throughout the UK and particularly in Coventry and Warwickshire.”

The full Interactive Futures programme (https://interactive-futures.com/conference-2021/) will include a series of dedicated conference sessions for primary school children, secondary school children and young people, Further Education and Higher Education students.

Interactive sessions will also be featured, courtesy of Digital Schoolhouse and Into Games, while one-to-one Portfolio Reviews and Advice Clinics will run throughout the four days.

It’s free to attend and tickets are available now – https://interactive-futures.com/tickets-2021/.

Train2Game News First Black Game Pros Mixer

Ubisoft today announced the first UK Black Game Pros Mixer to be held on Friday, 11th December. 

The online event, which is being held in Europe for the first time, will be hosted by co-founders Kurston Timothy, Development Tester at Ubisoft Toronto and Leon Winkler, Ubisoft Director of International Events and will feature a full programme of panels, key notes and interviews with some of the UK industry’s most successful black professionals. 

The free event will take place from 3pm to 6pm GMT and complimentary tickets will be available from this link.

The mission of The Black Game Pros Mixer is to generate and foster more representation and diversity in the broader video game industry.  The events facilitate networking and dialogue with relevant speakers as well as shine a light on under-represented job profiles to demonstrate the many pathways for people of colour to enter and thrive within the industry.

Leon Winkler, said, “It’s our goal to reach out to and actively engage with communities representing people of colour to show off how viable and diverse the opportunities within our industry are.” He added: “We’re delighted to be welcoming some of the most inspiring British professionals to contribute to this by sharing their experiences and knowledge about the UK industry, covering topics that are meaningful for both themselves and our community.”

The three-hour event will feature the following elements:

KEYNOTES:

  • Chella Ramanan, Jr Narrative Designer at Ubisoft Massive – How did I get into the Industry?
  • Sian-Selina Grant, Partnerships Manager at Newzoo – Data and the UK Gaming Industry

PANELS:

  • Breaking into the UK Games Industry: including panelists Rosemary Buahin (Games Category Lead, Xbox UK and Ireland), Lauren Dillon (Sr. Account Director at Premier PR London) and Adam Campbell (Director of product at Azoomee and founder of POC in Play) – Moderated by Leon Winkler
  • Being and staying successful in the UK Gaming Industry: with Stephanie Ijoma (founder of NNESAGA), Marcus Bronzy (award winning presenter) and Timi-Abajomi Ofarn (co-founder of The Nerd Council) – Moderated by Kurston Timothy
  • Making the Industry truly diverse: including panelists such as Mr Midas (award winning Video Game TV Presenter and Content Producer) and Nigel Twumasi (co-founder of Mayamada – The World’s First Manga Network) – Moderated by Kurston Timothy

INTERVIEWS:

  • Mr Midas (Interviewed by Leon Winkler)
  • Stephanie Ijoma (Interviewed by Leon Winkler)

Ahead of The Black Game Pros Mixer – UK Edition, Ubisoft will be hosting another edition of the event for those working in the African games industry on 3rd December in partnership with the FEJA game event, for more information, please visit the following link.

Train2Game News Northern Exposure Event

The Northern Exposure conference returns to the Discovery Museum, Newcastle this week on Thursday 12th September.

Bringing together industry experts from the UK, Europe, and the US to discuss the business of games, Northern Exposure promises to be the most inspirational, thought-provoking, and explorative to date with topics ranging from leadership, publishing and marketing to art, technology, and design.

Leading the proceedings as MC for the day will be George Osborn, Head of Communications at Ukie. Northern Exposure’s line up for the day includes:

Dante Buckley, Founder at Downpour Interactive
Take a Chance: What I learned in Remote Game Development & VR

Alex Peters, Senior VP at SEGA Searchlight
Two Point Studios: a journey with SEGA Searchlight

Si Lumb, Senior Producer at BBC R&D
Virtualisation, convergence and the emergence of Metamedia

Colin Macdonald, Director at All 4 Games
Lessons from both sides of the pitching table

Becky Jackson, Client Service Director at Atomhawk
The Value of Art

Craig Duncan, Studio Head at Rare Ltd
Superhero leadership in games

Tracey McGarrigan, CEO and Founder at Ansible PR & Comms
Think Long, Go Big; how a long tail PR & Marketing strategy can help indies succeed

Gabrielle Kent, Writer and Narrative Consultant
Creating Characters and Worlds without Limits

Secret Sauce’s Managing Director and Conference Producer Carri Cunliffe said: “We can’t wait to welcome all our expert speakers to Newcastle, and are delighted to have George as our host for the day. His experience as a journalist, event organiser, and business owner means he’s well versed in the business of games and we’re excited he will be leading us through a packed day of inspiring chat. It’s going to be a busy day for the business of gaming in Newcastle and it’s gaming community.”

Exhibitors on the day include:

Coatsink
Formed in 2009, Coatsink develop, fund, and publish Indie Games and has grown into a diverse and versatile development studio who have created platformer and puzzle games for console and PC, plus a plethora of games for Samsung Gear VR and Oculus Go. Coatsink is at Northern Exposure looking for fantastic talent to join their growing team in Sunderland, UK.

Wolf and Wood, Hotel R’n’R
The VR game where you are a failed musician who makes a deal with me, the Devil. I give you musical talent, infamy and hard cash, and all you have to do is smash up some hotel rooms for me. Build up your armoury with weapons from Hell’s own pawn shop – oh and don’t let the maid in.

TUCan Studio
The TUCan Studio is an award winning and innovative in-house digital production studio based in the School of Computing & Digital Technologies at Teesside University. Working in partnership with the private and public sector our experienced academic staff work alongside top graduate talent to create R&D solutions and final products in animation, immersive technologies, film production, app development, 360, AI and data analytics.

Escape Technology
A reseller and technical support company based in the UK and Germany. For over ten years they’ve been working with computer graphics artists and studios to bring them the best hardware, software, and infrastructure to deliver their work.

Cyberpower
Ranging from the ultimate gaming rig, to the stand alone office system, Cyberpower endeavour to create the best possible PC system for your needs, and importantly your budget. With their extensive list of component choices, they guarantee to create the PC of your dreams, exactly how you imagined it to be!

Invest North East England
The team will be chatting to anyone interested in finding out more about the North east and it’s gaming community.

Northern Exposure is powered by Invest North East England, Invest Newcastle and Escape Technology, Coatsink, Atomhawk and Tag Games

The last few remaining tickets are available now via https://www.north-expo.co.uk/

Keep up to date with all the action on the day and further announcements by following Northern Exposure on twitter @north_expo

Train2Game News Interactive Futures Event

The UK’s newest games conference and festival, Interactive Futures, is delighted to announce full details of the Academic Conference taking place on the first day of the 3 day festival on Thursday 31 January 2019.

The sessions will also be hosted at Warwickshire College and feature a range of esteemed academic speakers.

The Academic Conference will allow academics and researchers, plus school, college and university students an opportunity to enjoy the insights available as part of Interactive Futures. The programme on Thursday 31 January covers a range of topics across 3 key areas; Contexts and Histories, Innovation and Application and Users and Impacts, with 12 individual sessions throughout the day.

Hosted by Warwickshire College, speakers on the programme will be representing University of Birmingham, Coventry University, Staffordshire University, Birmingham City University, Art Institute of Chicago, Bahcesehir University in Istanbul, Totem Learning Ltd and, of course, Silicon Spa itself.

Steve Taylor, Dean of Higher Education at Warwickshire College, commented, “We are really pleased to be hosting the Interactive Futures Academic Conference which has an exciting and diverse line-up of speakers who will be presenting research and work which is at the forefront of developments in both leisure and serious gaming. Warwickshire College students are studying Foundation and full honours degrees in Games Art right in the heart of Silicon Spa, and this conference will also be a great opportunity for them to gain insights into the industry, careers and further research opportunities”

Specific sessions at the conference include Historical Perspectives on ‘Serious Gaming’, Exploring Video Games to Teach Digital Skills, The Politics of VR: Who Are We Developing For?, and Can Fantasy Games Impact Behaviour in the “Real World”? among others. The full session timetable can now be viewed at www.interactive-futures.com.

The Academic Conference will form day 1 of the 3 days of Interactive Futures, which will also be hosting sessions across Friday 1 and Saturday 2 February at the Royal Spa Centre in Leamington Spa. Leamington Spa (known as Silicon Spa) is one of the UK’s largest games clusters outside of London, with a wealth of both AAA studios and indie developers at the heart of its success. The cluster employs over 2500 highly skilled individuals and equates to over 10% of the total UK games development workforce.

Other sessions throughout the 3 day event will focus on industry specific technical insight, accessibility in games, access to finance for game developers, the latest in influencer marketing, career opportunities and much more. Speakers include representatives from Playground Games, Playstation, UKIE, Space Ape Games and others. For the latest news please visit www.interactive-futures.com

As well as the conference programme visitors to Interactive Futures can immerse themselves in the Games Showcase, featuring a range of companies showcasing new releases and opportunities throughout the event, as well as a range of soon to be announced Fringe events around the town.

Interactive Futures will take place at the Royal Spa Centre on Friday 1 and Saturday 2 February and will be preceded by the academic conference for colleges and universities at Warwickshire College on Thursday 31st January.

Tickets for the Academic Conference are priced at £50 and are available now from www.interactive-futures.com.

Tickets are also available to purchase as a 2 day festival pass joint with a Friday ticket..

Train2Game News PC Connects London

Everything you know about PC games development is wrong… or at least it soon will be.

In 2019, the PC games industry is going to change significantly and forever.

Steam’s dominant position is starting to wane with challenges from multiple directions, including renewed competition from the likes of Origin and GOG, newcomers including Discord and Tencent’s WeGame as well as publishing giants like Activision, Bethesda and CD Projekt deciding to go it alone.

Thought to be dead, the streaming market has received a new lease on life with big players like Microsoft, EA and Google adding their considerable weight to this sector, with speculation from top publishers including Ubisoft that this is the industry’s future.

Fellow tech giants Microsoft promise the advent of Netflix for games with new rental models. New cloud tech innovations such as Improbable’s SpatialOS will make it easier than ever to make bigger, more immersive games, whilst other technology such as blockchain will offer new ways to engage and involve users.

Investment and consolidation will continue so we’ll see more companies acquired like Jagex or floated like Team 17.

Meanwhile, the volume of games flooding the market will put ever more pressure on discovery, old-school premium games will be challenged by free-to-play and service-based projects that demand more player time, marketing is more of a challenge than ever and channels will continue to evolve, while the Asian markets’ rise to dominance continues unabated.

PC Connects London
On January 21st and 22nd, 2019, PC Connects London will shine a light on all of these trends and more. It will explain the realities of the current markets, and offer developers, publishers and the whole industry essential strategies to survive and thrive. Plus the continuation of IPOs, acquisitions and new splintered startups.

We’ll bring together representatives of key players from across the ecosystem – the marketplaces, both triple-A and indie publishers, the indie developers, the tool makers and the analysts. We’ll have representatives from the biggest and best companies from all around the world.

500 delegates will hear from 50 speakers from the world of PC gaming as they deliver five conference tracks covering everything from getting your game to market to 2019: The PC Revolution.
https://www.pgconnects.com/london/pc-connects/

Five conference tracks
Kicking things off is the returning State of Play, which will be taking the pulse of the market as it is right now, with our lineup of speakers and overall smart people sharing data to give an indication of what the current zeitgeist is.

Digital Discovery also makes a comeback, giving attendees insight into how to get games noticed in a saturated marketplace where consumers have more choice than ever.

Codeshop: Design and Development replaces last year’s PC Games University, providing technical talks that will take the audience behind the scenes on the biggest games to give them an edge over the competition.

Finishing off the first day is The Long Game which charts the shift from fire-and-forget retail releases and gives insight and advice into running a service-based project – both from a development standpoint and a community/marketing one.

And now the main event – The PC Revolution. This will be looking at the shifts happening in the market right now and looking at what impact they will have on the PC games space. We’ll be covering new tech, changes in the retail space, shifting business models and how to capitalise on emerging markets such as China.

Indies, mobile and blockchain too
As well as the vibrant indie showcase expo space, PC Connects London is also the setting for the first PC Indie Pitch of 2019, kicking off another hot year of competition around the world.

Your ticket will also give you full access to Pocket Gamer Connects with all the benefits of insight from the mobile development ecosystem, as well as our first iteration of Blockchain Gamer Connects on UK soil, shining a light on another disruptive technology.

Book Now!
Early Bird tickets are available now for a 20 per cent discount. Book your tickets at https://www.pgconnects.com/london/registration/

Train2Game News VRFocus event in London

VRFocus Ltd., the UK-based specialist media outlet focusing on immersive technology has today announced a new event in collaboration with Realities Centre London, to bring virtual reality (VR) and augmented reality (AR) experiences being shown off at this year’s Gamescom event to London for a special showcase.

The Post Gamescom #XR Review will play host to a number of developers and studios from the UK and showcase their projects; allowing people not able to attend the world’s largest videogame convention this August another chance to get hand-on and find out more about those utilising VR and AR.

Amongst those currently confirmed are Cherry Pop Games with Football Nation VR, Dream Reality Interactive and Rebellion’s physics-based platform title Arca’s Path VR and The Persistence, Firesprite’s roguelike horror for PlayStation VR.

Along with the opportunity to play the videogames on show there will also be a number of speakers and a panel discussing VR and AR’s role at this year’s Gamescom event and the latest in immersive technology news. Led by VRFocus.com Editor and CEO Kevin Joyce and the website’s Video Production Manager Nina Salomons.

“The UK XR community is hugely passionate, and the Realities Centre is keen to enable everyone access to all the latest developments whether or not they have the budget to attend international trade shows. Partnering with VRFocus for the Post Gamescom #XR Review enables Realities Centre further reach into the UK community and to attract the biggest names in XR.” said Thomas Gere, Realities Centre CEO.

“Gamescom is always a highlight in the annual videogames event calendar, and over the years has become one of the biggest showcases for new and exciting hardware and software. Working with UK developers to bring their titles back to UK audiences is exactly the kind of opportunity that VRFocus was always designed to provide.”, added Kevin Joyce, VRFocus CEO and Editor.
The event takes place on Thursday, 6th September 2018, at the Realities Centre at Huckletree West, Mediaworks, White City in London.

Applications for tickets can be made at https://www.eventbrite.com/e/vr-gaming-showcase-with-gamescom-review-in-association-with-vrfocus-tickets-45551446603.

Regular tickets are free, and demos and talks will begin at 7PM. Those who purchase a VIP ticket however will be able to gain access to the demos an hour earlier. Please See the Eventbrite listing for further details.