Train2Game News PC Connects London

Everything you know about PC games development is wrong… or at least it soon will be.

In 2019, the PC games industry is going to change significantly and forever.

Steam’s dominant position is starting to wane with challenges from multiple directions, including renewed competition from the likes of Origin and GOG, newcomers including Discord and Tencent’s WeGame as well as publishing giants like Activision, Bethesda and CD Projekt deciding to go it alone.

Thought to be dead, the streaming market has received a new lease on life with big players like Microsoft, EA and Google adding their considerable weight to this sector, with speculation from top publishers including Ubisoft that this is the industry’s future.

Fellow tech giants Microsoft promise the advent of Netflix for games with new rental models. New cloud tech innovations such as Improbable’s SpatialOS will make it easier than ever to make bigger, more immersive games, whilst other technology such as blockchain will offer new ways to engage and involve users.

Investment and consolidation will continue so we’ll see more companies acquired like Jagex or floated like Team 17.

Meanwhile, the volume of games flooding the market will put ever more pressure on discovery, old-school premium games will be challenged by free-to-play and service-based projects that demand more player time, marketing is more of a challenge than ever and channels will continue to evolve, while the Asian markets’ rise to dominance continues unabated.

PC Connects London
On January 21st and 22nd, 2019, PC Connects London will shine a light on all of these trends and more. It will explain the realities of the current markets, and offer developers, publishers and the whole industry essential strategies to survive and thrive. Plus the continuation of IPOs, acquisitions and new splintered startups.

We’ll bring together representatives of key players from across the ecosystem – the marketplaces, both triple-A and indie publishers, the indie developers, the tool makers and the analysts. We’ll have representatives from the biggest and best companies from all around the world.

500 delegates will hear from 50 speakers from the world of PC gaming as they deliver five conference tracks covering everything from getting your game to market to 2019: The PC Revolution.
https://www.pgconnects.com/london/pc-connects/

Five conference tracks
Kicking things off is the returning State of Play, which will be taking the pulse of the market as it is right now, with our lineup of speakers and overall smart people sharing data to give an indication of what the current zeitgeist is.

Digital Discovery also makes a comeback, giving attendees insight into how to get games noticed in a saturated marketplace where consumers have more choice than ever.

Codeshop: Design and Development replaces last year’s PC Games University, providing technical talks that will take the audience behind the scenes on the biggest games to give them an edge over the competition.

Finishing off the first day is The Long Game which charts the shift from fire-and-forget retail releases and gives insight and advice into running a service-based project – both from a development standpoint and a community/marketing one.

And now the main event – The PC Revolution. This will be looking at the shifts happening in the market right now and looking at what impact they will have on the PC games space. We’ll be covering new tech, changes in the retail space, shifting business models and how to capitalise on emerging markets such as China.

Indies, mobile and blockchain too
As well as the vibrant indie showcase expo space, PC Connects London is also the setting for the first PC Indie Pitch of 2019, kicking off another hot year of competition around the world.

Your ticket will also give you full access to Pocket Gamer Connects with all the benefits of insight from the mobile development ecosystem, as well as our first iteration of Blockchain Gamer Connects on UK soil, shining a light on another disruptive technology.

Book Now!
Early Bird tickets are available now for a 20 per cent discount. Book your tickets at https://www.pgconnects.com/london/registration/

Train2Game HyperX Pulsefire FPS Pro RGB gaming mouse

HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced that it is shipping the HyperX Pulsefire FPS Pro RGB gaming mouse.

The Pulsefire FPS Pro features the Pixart 3389 sensor for accurate tracking and utilizes premium Omron switches with 20M click durability, six programable buttons, and onboard memory to save up to three custom profiles through HyperX NGenuity software.

The Pulsefire FPS Pro is built with an ergonomic, lightweight design suitable for either palm or claw grip users. It provides three DPI presets from 800, 1600, and 3200 DPI all available at the touch of a button. The non-slip side grips offer secure handling and the optimal weight distribution of only 95 grams is ideal for rapid movement. The HyperX Pulsefire FPS Pro also features a flexible braided cable and large mouse skates for a smooth glide effect.

“HyperX is excited to expand our line of HyperX accessories with the new Pulsefire FPS Pro RGB gaming mouse,” said Julien Millet, business manager, HyperX. “Our goal was to complement the HyperX suite of gaming peripherals, offering a combination of performance and customization for professional and enthusiast gamers alike. The Pulsefire FPS Pro meets performance needs and has a comfortable design for hours of gaming.”

A full-featured gaming mouse, the Pulsefire FPS Pro includes customizable native DPI settings that support up to 16,000 DPI and onboard memory for customizable lighting and effects with up to three profiles for on-the-go gaming. HyperX NGenuity software offers LED lighting and RGB customization of the mouse wheel and HyperX logo. In addition, NGenuity advanced tools include personalized sensor performance, macros and DPI settings.

HyperX takes the motto We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

Specifications and Dimensions

Mouse
Ergonomic: Ergonomic
Sensor: Pixart PMW3389
Resolution: up to 16,000 DPI
DPI presets: 800 / 1600 / 3200 DPI
Speed: 450ips
Acceleration: 50G
Buttons: 6
Left / Right buttons switches: Omron
Left / Right buttons durability: 20 million clicks
Backlight: RGB (16,777,216 colors)
Light effects: 1 RGB lighting zone and 4 brightness levels*
On board memory: 3 profiles
Connection type: USB 2.0
Polling rate: 1000Hz
USB data format: 16 bits/axis
Dynamic coefficient of friction: 0.13µ**
Static coefficient of friction: 0.20µ**
Cable type: Braided
Weight (without cable): 95g
Weight (with cable): 130g

Dimensions
Length: 127.60mm
Height: 41.90mm
Width: 71.10mm
Cable length: 1.8m

* Per zone RGB lighting customizable with HyperX NGenuity software
** Tested on HyperX FURY S Pro Gaming Mouse Pad.

The improved Pulsefire FPS Pro RGB gaming mouse is available through the HyperX network of retail and e-tail outlets for £49.99 MSRP and is backed by a two-year warranty. Country or region shipping information is available online for the Pulsefire FPS Pro RGB gaming mouse.

Train2Game News Micro Machines returns to home consoles

Codemasters & Koch Media today announced that legendary gaming franchise, Micro Machines, will be racing its way on to PlayStation® 4 computer entertainment system, Xbox One and Windows PC on 21st April 2017. 
Micro Machines World Series retains the manic social gameplay of the classic series, updated with stunning HD visuals that will see you return to the garden, kitchen, workshop and many more great locations in an array of amazing miniature vehicles.

In addition to classic game modes such as Race and Elimination, Micro Machines World Series introduces all new Battle Arenas which allow you to wreak mass destruction on a miniature scale against your friends or the AI.  Meanwhile, Team play lets you work together using your vehicles’ unique skills in modes such as “Capture the Flag” and “King of the Hill.”

Designed around fun gameplay at every turn, Micro Machines World Series is the ultimate pick up and play experience for players of all ages and abilities, offering intuitive, easy to learn controls that make the controller impossible to put down.

Codemasters’ VP Publishing, Jonathan Bunney, commented: “The original Micro Machines was a breakthrough multiplayer racing game and remains much loved in the gaming community.  We saw great success earlier this year with our free-to-play mobile game but this brand new console title takes the franchise to its greatest levels of multiplayer mayhem and enables you to play with your friends on the same sofa or across the world.”

Bunney continued: “Whether you’ve been playing Micro Machines since the early days or are new to the craziness of racing and battling vehicles across household environments, this incredibly fun experience is a welcome break from all the serious multiplayer alternatives. With the support of Hasbro and being able to feature some of their biggest brands, such as HUNGRY HUNGRY HIPPOS, G.I. JOE, OUIJA and NERF, this represents the very best of social gaming.”

Releasing on 21st April 2017, Micro Machines World Series will support up to 12 players online and four players on the same screen across a variety of racing and battling environments.  Each of the 12 vehicles has its own unique load-out of weapons and abilities and the game will launch with a massive range of customization options.

Train2Game News Lenovo and Razer team up

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At DreamHack Winter 2015 today, Lenovo (HKSE:992) (ADR: LNVGY) and Razer revealed their first-ever gaming desktop prototype that will officially launch at CES (Consumer Electronics Show®) 2016.

The two companies announced that together they will co-brand and co-market special Razer Edition models of Lenovo’s Y series gaming devices – marrying  the manufacturing, supply chain and channel relationships of Lenovo, the world’s number one PC maker, with the immersive technology and deep expertise of Razer, a leading company in connected gaming devices and software for gamers.

PC gaming today offers a rich and immersive experience – thanks in part to cutting-edge graphics performance, superior processing power, and peripherals designed specifically for gaming. Lenovo will employ its system design and engineering expertise, while Razer will enhance the immersive experience for gamers. All forthcoming Lenovo Razer Edition products will be co-branded and reflect the edgy Lenovo Y series look and feel with iconic Razer elements like customizable Chroma lighting effects.

Razer matches Lenovo’s scale and broad appeal with a high-touch dedication to the gaming community. Lenovo and Razer will be offering Y series Razer Edition products to Lenovo’s extensive global reach and Razer’s core gamer communities. Additionally, both companies are looking to jointly double down efforts to fast track the development of new technologies, including gaming experience enhancements.

The Lenovo and Razer strategic partnership will extend to multiple new designs and products and the companies will also explore potential cross-selling opportunities in the near future.

“We are thrilled to partner with Razer and bring out the best from both companies to deliver a better, more immersive gaming experience for customers,” said Victor Rios, vice president and general manager, Workstation BU, Gaming and Industry Solutions, Lenovo. “While we bring to the table our engineering expertise, design muscle and scale, Razer adds in the finesse and experience of serving the gaming community for the last decade. We believe our partnership is a strong first step that will lead to the delivery of winning PC gaming solutions and a brand new experience to our customers.”

Razer Co-Founder and CEO Min-Liang Tan said, “This agreement opens opportunities to advance the gaming lifestyle through world-class product in unprecedented ways. Lenovo is the world’s #1 PC maker. Razer is the world’s #1 gaming lifestyle brand. Together we have the passion, insight and operational capabilities to delight and empower the PC gaming community worldwide.”

To receive updates regarding the Lenovo and Razer partnership, register at http://rzr.to/LRE.

Train2Game News OnePlay netflix of gaming

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OnePlay brings downloadable video games to public libraries

Several online services have in the past been touted the Netflix of gaming, but one player seems to finally deliver on the claim: OnePlay.

OnePlay is set to become one of the biggest forces in digital gaming offering users the chance to play more than a 1.000 titles for PC and Android devices for a small monthly fee or for free at your local library.

So how can you play games for free at your local library?
OnePlay deliver games based on the same principle libraries already use for books. Libraries pay OnePlay to be able to offer the service for free for their users. Users can then easily signup for OnePlay to borrow/play any game they want and even buy games at a favorable price, should they want to.

OnePlay already has several libraries signed up for the service, in USA, Europe and Australia

Lasse Jensen, CEO OnePlay, states:  “It has been great experiencing our successful beta launch in USA, now we look forward to rolling out the service in USA, Europe, Latin America and Australia & New Zealand.”

No credit card or cash needed, nothing but a membership at the local library. By using this extremely consumer friendly setting, OnePlay opens up to a market with more than 200.000 libraries and 250+ million library users in USA, Latin America, Australia and Europe. Library users simply download games and play them offline on PCs, Android tablets and smartphones.
 
OnePlay aims to grow the number of publishers, offering games in the subscription service,substantially in the near future. For publishers they have the same friendly approach as they have with consumers. Publishers just need to deliver a DRM free version of their game(s), and OnePlay makes sure to add protection and take care of selling and/or lending the games.
 
OnePlay has a broad range of indie titles, kids’ games and blockbusters available for subscribers to download and play. OnePlay is always looking for more great games!

Train2Game News Rise of the Tomb Raider release dates

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Following Rise of the Tomb Raider’s exclusivity to Xbox, Square Enix have announced the release date for PlayStation and PC.

Square Enix today announced its latest title in the critically acclaimed and award-winning Tomb Raider series, Rise of the Tomb Raider, will be available for Windows 10 and Steam in early 2016.

The game will be a console exclusive to Xbox One and Xbox 360 for one year after its initial launch, coming to PlayStation 4 (PS4) in Holiday 2016. Renowned developer Crystal Dynamics, a Square Enix studio, is leading development in the latest entry in the iconic series for additional platforms.

In the critically acclaimed Tomb Raider, Lara Croft survived a harrowing experience only to be discredited as part of a cover up. Now, after uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider.

Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerrilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In Rise of the Tomb Raider, Lara becomes more than a survivor as she embarks on her first great Tomb Raiding expedition.

Rise of the Tomb Raider will premiere first, exclusively on Xbox One and Xbox 360 on November 10, 2015.

Train2Game News Tales of the Borderlands

Tales from the BorderlandsTelltale Games welcomes you back to Pandora with the very first look at Tales from the Borderlands.

Announced less than a year ago, and shown behind closed doors at E3 and PAX Prime, today is the FIRST time the studio are sharing a look at the game to fans across the world.

The final casting details have also been revealed. The season will feature Troy Baker as Rhys,  Laura Bailey as Fiona,  Chris Hardwick as Vaughn,  Erin Yvette as Sasha, Patrick Warburton as Vasquez, Nolan North as August, and  Dameon Clarke as Handsome Jack. Additional casting details from the season are yet to be announced.

Set on the unforgiving world of Pandora after the events seen in Borderlands 2, Tales from the Borderlands is a five part episodic game series full of Borderlands’ trademark humor, following two adventurers on their quest for greatness.

You’ll play as Rhys, a Hyperion ‘suit’ with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you’ll encounter, in this new take on the award-winning universe created by Gearbox Software.

The season premiere episode of  Tales from the Borderlands, titled  ‘Zer0 Sum,’ will soon be available for digital download worldwide across multiple platforms. Stay tuned to Telltale Games on  Twitter and  Facebook for the latest details on release dates.

Each episode will be available via PlayStation Network for  PlayStation 4 and PlayStation 3 for US$4.99 or equivalent. Alternatively, consumers can purchase a Season Pass for US$19.99 or equivalent, which entitles players to all five episodes in the season as they become available.

The season will also be available on Xbox Games Store for  Xbox One and  Xbox 360 for just US$4.99 or equivalent per episode. Players will also be able to purchase a Season Pass upgrade for US$14.99, which entitles players to Episodes 2-5 as they release.

The series will also be available for  PC/Mac via the Telltale Online Store, Steam, and other online digital distribution outlets as a Season Pass for US$24.99 or equivalent that includes entitlement to all five episodes as they release.

The series will also be coming to compatible  iOS devices via the App Store and to Android-based devices before the end of 2014.

You can view the trailer for the game by heading to YouTube

http://www.youtube.com/watch?v=eOPmNBM3Yew&feature=youtu.be

Train2Game News Microsoft reveal DirectX 12

DirectX 12Microsoft has revealed the latest version of its DirectX API at GDC. The new version has been designed to work across across multiple platforms including PC, Xbox One, tablets and smartphones.

It was claimed the API reduces CPU overhead significantly compared to DirectX 11 and was designed from scratch to take full advantage of advanced GPU hardware features on next-gen systems.

DirectX 12 was shown off on stage with a tech demo of Forza 5 running on a PC powered by an Nvidia Geforce Titan Black by Microsoft DirectX development manager Anuj Gosalia.

Nvidia, which worked with Microsoft on developing the API, will support the latest upgrade on all DirectX 11-class GPUs it has shipped in the Fermi, Kepler and Maxwell architectural families.

“DX12’s focus is on enabling a dramatic increase in visual richness through a significant decrease in API-related CPU overhead,” said Nvidia engineer Henry Moreton.

“Historically, drivers and OS software have managed memory, state, and synchronisation on behalf of developers. However, inefficiencies result from the imperfect understanding of an application’s needs. DX12 gives the application the ability to directly manage resources and state, and perform necessary synchronisation. As a result, developers of advanced applications can efficiently control the GPU, taking advantage of their intimate knowledge of the game’s behaviour.”

While initial details have covered the form of the graphics API, Moreton said future Direct3D releases would include new rendering features.

No release date has been set for DirectX 12.

Train2Game News: Humble Bundle 8

Humble Bundle 8The eighth official Humble Bundle has been out for a few days and has some amazing games included.

This latest pay-what-you-want affair for charity comes with Little Inferno, the charming puzzler with a killer soundtrack; the subterranean Metroidvania adventure Capsized; the profoundly beautiful first-person stroll-’em-up Dear Esther; the minimalist narrated platformer Thomas Was Alone; and the colourful multiplayer platformer Awesomenauts.

If you pay above the average, which at the time of writing is $5.45, you also get the highly popular Hotline Miami, which Eurogamer gave a massive 10/10, and the chirpy, abstract exploration game Proteus.

Every title in the bundle is available for PC, Mac, and Linux, which several of these games are debuting on with this bundle.

Proceeds are split between the developers, Child’s Play, the Electronic Frontier Foundation, and the bundle organisers. As per the usual routine, you can decide which of your money goes where.

The Bundle has already made $1,295,199.86 (and rising) from 227,826 sales. It reached the $1m milestone after just 18 hours. Currently the customer that has paid the most for the bundle is Markus “Notch” Persson with a purchase price of $5,000.

You can enjoy an amusing video detailing the Humble Bundle 8 below:

To purchase the Humble Bundle 8 you can go to www.humblebundle.com

Train2Game News: Introversion Software developer session confirmed for Rezzed

Introversion Software, developer of games including Uplink, Defcon and Darwinia will be hosting a developer session at Rezzed, the PC and indie gaming show in which takes place in Brighton next month.

It’ll take place at 1pm on Saturday 7th July and will see Inversion Software discussing their upcoming title Prison Architect, in a session which is sure to be interesting to Train2Game students. Prison Architect will also be available to play on the show floor for the whole two days.

“We’re really looking forward to showing off Prison Architect to a wide audience – it’s at a time when feedback from gamers will be really helpful,” said Introversion director and co-founder Mark Morris.

“We also think they’ll be a lot of questions about what happened to Subversion and we want to clear it up once and for all!”

Get a taste of Prison Architect in the preview video below, here on The Train2Game Blog.

There are plenty of other developer sessions taking place at Rezzed, including one from The Creative Assembly where they’ll be taking an exclusive first look at the future of Total War.

Rezzed takes place in Brighton on Friday 6th and Saturday 7th July with tickets available here. Keep reading The Train2Game Blog for the latest news as Rezzed approaches.

Are you a fan of Introversion Software? What would you like to find out from their developer session?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.