N3TWORK, a premier games, media, and technology company, and The Tetris Company, Inc., today announced that Tetris® is now available to download for FREE globally, outside of China and New Zealand, on mobile and tablet devices via the App Store and Google Play.
Tetris launches with the traditional gameplay experience beloved by fans around the world, and will be updated with new gameplay modes in the future.
“Tetris is one of the most recognizable games in the world and we’re delighted today to make that experience available for free to millions of people worldwide,” said Neil Young, founder and CEO of N3TWORK. “We’re launching Tetris with a traditional solo gameplay mode, but we want fans to know that we’ve got so much more in store for them, and this is just the foundation of an incredible Tetris app experience we’re building at N3TWORK.”
The new Tetris app features intuitive swipe controls with haptic feedback built specifically for mobile devices and includes both online and offline play, with local high score tables available now, and an online high score table coming soon. Players can personalize their experience with five different themes and 50 different avatars.
Developed by N3TWORK as part of its multi-year agreement with The Tetris Company, Inc., Tetris is available today for FREE on the App Store and on Google Play.
The 8th annual VFX Festival, hosted by Escape Studios, returns to the Southbank Centre from 16 – 18 March 2020, with a focus on discovering and developing new and emerging talent, featuring sessions on Fortnite and Spider-Man.
The VFX Festival is an annual celebration of visual effects, animation, games and motion graphics. It’s an event for emerging talent to explore the creative industries; it’s also an opportunity for creative professionals to share their insights on award-winning productions.
The VFX Festival EDU will take place on Monday 16 March 2020 at the Southbank Centre. It’s an event for school and college students who want to learn about the world of VFX, Games, Animation and Motion Graphics through inspiring talks and meetings with industry professionals.
The VFX Festival Emerging Talent will take place from Tuesday 17 March – Wednesday 18 March 2020, also at the Southbank Centre. It’s an event for students currently studying within higher education and young professionals who are looking to kick start a career in the creative industries. The festival will be filled with inspiring talks, panel discussions and a recruitment exhibition zone.
The VFX Festival After Hours will take place on 16 – 18 March 2020 at Escape Studios in in centralLondon, within walking distance from numerous award winning studios. These late afternoon technical talks and advanced workshops are aimed at experienced industry professionals looking for knowledge-building opportunities and the chance to network. The sessions are also suitable for young professionals looking to progress their career in the creative industries.
Dr Ian Palmer, Director of Escape Studios, said: “We are thrilled to be going into our 8th year of the VFX Festival, which is testament to our commitment to the creative industries in the UK and our ongoing pledge to create studio-ready talent. 2020 sees another year attracting and showcasing the latest expertise that our fast-growing industry offers; whether it’s from VFX, animation, games or motion graphics. If you’re established in the industry, looking to network and raise your profile, or want to find out how to get your first break, we’ve something for everyone.”
Over the three days festival attendees will have a chance to participate in talks on award winning projects, includingHis Dark Materials: Animating the daemons - Marion Strunck, Lead Animator at Framestore Fortnite World Cup Tournament: Real Time in VFX - Eolan Power, AR Director at NVIZ Creating the dazzling ‘Illusion Battle’ sequence in Spider-Man: Far From Home - Alexis Wajsbrot, VFX Supervisor at Framestore Of Rats and Goop, Stranger Things Monsters by Rodeo FX - Yvon Jardel, Animation Supervisor at Rodeo FX
In addition,attendees will receive encouragement and advice from experts in careers and recruitment::
Panel Discussions:VFX, Animation, Games and Motion Graphics - Monday 16 March - Panel hosted by Access: VFX VFX and Animation - Tuesday 17 March Games - Wednesday 18 March
As part of the Recruitment Exhibition Zone, attendees will have the opportunity to speak with representatives from studios, to discover more about their available roles, career pathways and progression. Studios confirmed for the Exhibition include Bluezoo,The Focus, DNEG, RodeoFX and Framestore.
GAME, the leading high street video game retailer today announced that it will be re-homing unwanted Christmas socks in exchange for in-store credit, with its first ever New Year Sock Swap!
Following the Christmas period, unwanted socks get thrown to the back of the drawer and forgotten, or worse still – they go straight in the bin. Over 25% of Brits class socks as their least-desired Christmas present, with a combined £5B a year wasted on unwanted presents, whilst the number one requested item for the UK’s homeless shelter is….. socks!
To ensure the dreaded Christmas sock reaches people who actually want them and to kickstart 2020 positively, GAME will be offering customers extra credit for their trade-ins when they bring in their unwanted (new & unworn!) pairs.
An extra £2 will be given for games and an extra £15 when customers trade in tablets, phones or consoles. Every pair of socks collected will then be donated to various homeless charities to help communities up and down the country.
For more information please visit http://www.game.co.uk or hashtag #GAMESOCKS on twitter for pictures and news.
IKIN, the leading provider of visual technology solutions for businesses, announced it is creating an SDK for iOS holographic rendering, with professional services support from Unity Technologies.
The SDK will facilitate the deployment of multi-dimensional, volumetric rendering for iOS devices.
These capabilities, when utilized with IKIN’s upcoming RYZ mobile device accessory, will allow every developer and user to experience interactive 3-D, holographic images projected in open space, with user capabilities including interactive motion between holographic and standard environments, while conducting gameplay in new ways.
In addition, the drag-and-drop simplicity of the SDK enables quick and easy implementation of these advanced services in new and existing games.
“IKIN has reimagined how people can enjoy mobile experiences through new user visual technologies, including volumetric and holographic media design and gameplay,” said Taylor Scott, founder and chief technology officer at IKIN.
“With the help of Unity’s professional services, our SDK empowers creators, developers, and designers to stretch the limits of visual technology by bringing to market new experiences never before thought possible. Everyone wants Princess Leia floating over their phone. We want to replace Leia with you, your family, your experiences, and everything else you can imagine.”
IKIN delivers state-of-the-art holographic technology for business and consumer use.
Its patented RYZ software and mobile accessories enable full solid-state optical 3-D holographic imagery in ambient light over a smartphone, enabling holographic content to be enjoyed in virtually any physical environment.
According to Scott, IKIN’s holographic rendering and display capabilities are optimized for use in 5G networks by leveraging discreet Artificial Intelligence layers to improve real-time data transmission capacities for volumetric holographic projections that enhance communication and interaction.
“Behind the scenes, IKIN’s technology manages bandwidth consumption to make things work smoothly across today’s 4G networks, but also the 5G infrastructure. As 5G networks come online, we anticipate that our technology will become a cornerstone of next generation gaming applications that will flourish in 5G environments,” Scott continued.
Niantic and The Pokémon Company announced that the Buddy Adventure feature will soon arrive in Pokémon GO, adding all-new ways for Trainers to interact with their Pokémon.
Buddy Adventure leverages the cutting-edge augmented-reality technology of the Niantic Real World Platform to understand the world around Trainers and further blend the real and digital worlds together.
Buddy Adventure will give Trainers the ability to interact with their Buddy Pokémon like never before.
When AR+ mode is enabled, a Buddy Pokémon will react to its Trainer, who can directly play with and feed their buddy to earn new Perks.
Trainers can also look forward to a new shared AR mode which will launch for Pokémon GO after the initial launch of Buddy Adventure. Shared AR mode will allow up to three Trainers using AR+ to take a group photo of their buddies together—perfect for creating epic Pokémon moments and capturing new memories with friends.
For developer insights, check out the blog post here.
A brand-new trailer celebrating the upcoming launch of Buddy Adventure in Pokémon GO can be found below…
The video highlights the new ways players can interact with their Buddy Pokémon and features an acoustic version of Queen’s “You’re My Best Friend,” performed by Paul Canning, capturing the love and friendship people can experience with their buddies.
SpecialEffect’s annual GameBlast fundraising spectacular is back over the weekend of 21-23 February 2020, and the charity are inviting gamers to hit £1M raised over the event’s seven-year history.
GameBlast is the UK’s largest charity gaming weekend and has raised nearly £800,000 so far to support disabled gamers.
It’s a festival of sponsored gaming marathons, streams and events taking place in a multitude of bedrooms, lounges, village halls, colleges and studios, all with the aim of helping the charity transform the lives of more gamers like Joe.
Joe has Duchenne muscular dystrophy and although he can’t use a standard games controller or keyboard because of his very limited abilities, he can still enjoy the excitement and inclusion of video games because of a customised controller setup put together by the charity.
He’ll be one of the gamers taking part in GameBlast20.
“I’m playing because I know what a big difference SpecialEffect make to young disabled people’s lives,” he said this year. “I was finding it very difficult to use my computer because of my disability so they came to assess what specialised equipment I needed. They managed to get me playing games again.”
SpecialEffect’s Tom Donegan said, “GameBlast is such an important event for us, not only because of the donations it generates but also the way in which it connects our work to the gaming community at large. People are so inventive with the challenges they set themselves, and the range of activities is always such a joy to see! It’s always a fantastic feel-good weekend, with gamers coming together to help their fellow gamers. It’s the best excuse to game ever.”
Gamer Network are delighted to announce that EGX Rezzed will return to London’s Tobacco Dock, on the 26 – 28 March 2020!
Tickets are now available for gamers to gain the opportunity to play the very best pre-release games and hundreds of other breakthrough indie titles, all being showcased alongside many iconic game developers, each sharing their unique insight into the gaming industry.
EGX Rezzed is where indie games shine – an essential event for both creators and players.
Much loved gaming personalities from the likes of Outside Xbox and Dicebreaker are already confirmed for the 2020 show, with Outside Xbox bringing their ever-popular Oxventure Dungeons & Dragons show on both Friday 27th and Saturday 28th.
Enthusiast Gaming Holdings Inc. is excited to announce that its digital media network of websites and YouTube channels has been further verified as the largest gaming information network in North America and the United Kingdom by Comscore, a leading third party media measurement and analytics company.
The measurement firm recently verified the network as the largest gaming information network in the U.S. and has now extended that to include all of North America and the U.K., which combined represent the largest developed global digital advertising markets and account for a major share of global gaming revenue.
Generating almost one billion total views a month, Enthusiast Gaming’s network of over 100 gaming websites and 900 YouTube channels now reaches more combined unique visitors across desktop, mobile and video platforms than any other gaming information entity in each market.
In North America, this reach is now 44% greater than the next nearest entity, while in the U.K. this reach is now 102% greater than the next nearest entity.
Menashe Kestenbaum, President of Enthusiast Gaming commented, “We now have the largest gaming network in two of the largest developed gaming markets in the world, verified by Comscore.
Our network has amassed significant size and scale in a short period of time, and we can now focus on our strategy of delivering unique and effective direct advertising and sponsorship experiences for our clients.
Being verified by a trusted third party analytics company like Comscore gives our sales team a significant advantage when speaking to brands and agencies about how Enthusiast’s integrated advertising platform can be uniquely leveraged to reach more gamers than any other platform in North America or the U.K.”
The gaming industry is rapidly growing, and is now bigger than the music industry and box office combined.
Being verified as the largest gaming network in North America and U.K., positions Enthusiast Gaming as a leading platform for brands and agencies trying to reach the elusive gamer demographic. With the global gaming market set to reach almost $200bn by 2022, according to Newzoo, the Company continues to focus on its growth strategy of increasing revenue per user by driving direct sales and unlocking new revenue opportunities to capitalize on the increasing share of wallet moving to the gaming industry.
Bungie Foundation is proud to confirm the success of its first Game2give charity event with over 1.6 million dollars raised to support Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network benefitting kids in hospitals across the United States and Canada.
Destiny fans proved once again their commitment and generosity through 40,000 individual contributions and the support of 5.5K streamers across 104 countries.
“At Bungie, our purpose is to create worlds that inspire friendship, and we are so very grateful for our community to embrace this so strongly.
We see this play out each and every day as lifelong friendships are forged, Guardians support their fellow Guardians both inside and outside of our game, and when our community rallies together for incredible causes such as supporting kids in hospitals.” declared Christine Edwards, Sr. Manager, Bungie Foundation.
The wait is finally over as the results of the 37th Golden Joystick Awards are revealed.
The winners were announced today at the award ceremony held at London’s Bloomsbury Big Top and live streamed on Twitch and YouTube.
More than 3.5 million public votes were cast to determine the winners in 19 categories, including Ultimate Game of the Year, Most Wanted Game and PlayStation, Xbox, PC and Nintendo Games of the Year. Five critics choice awards were also revealed, including Lifetime Achievement, Outstanding Contribution, Breakthrough Award and the Critics Choice.
The 2019 Golden Joystick Award winners are:
Best Storytelling: Days Gone
Best Multiplayer Game in partnership with Servers and Gameye: Apex Legends
Still Playing Award: Minecraft
Best Visual Design: Devil May Cry 5
Best Indie Game: Outer Wilds
Esports Game of the Year in partnership with Corsair: Fortnite
Best Audio: Resident Evil 2
Best Game Expansion: GTA Online – Diamond Casino Update
Best VR / AR Game: Beat Saber
Best Gaming Hardware: Nvidia 20-series Super graphics cards
Best Performer: Logan Marshall-Green
Studio of the Year: Epic Games
Best New Streamer / Broadcaster: Ewok
Breakthrough Award: Untitled Goose Game, House House
Mobile Game of the Year: BTS World
Outstanding Contribution: Life is Strange
PC Game of the Year in partnership with Magic: The Gathering Arena: World of Warcraft Classic
PlayStation Game of the Year: Days Gone
Xbox Game of the Year: Gears 5
Nintendo Game of the Year: Super Smash Bros. Ultimate
Most Wanted Game: Cyberpunk 2077
Critics Choice Award: Control
Lifetime Achievement: Yu Suzuki
Ultimate Game of the Year: Resident Evil 2
Daniel Dawkins, Content Director, Games and Film at GamesRadar+ said:
“What a fantastic night and what a year it has been. The Golden Joystick Awards is now in its 37th year – the longest running video gaming awards ever – and each year it just keeps getting bigger and better. We had a whopping 3.5 million public votes this year and we are so honoured to have developers from all over the world with us tonight to collect their awards. But, the biggest thank you of all goes to the amazing gaming public who took the time to vote and watch the awards tonight. We are humbled by your support.”
The winners were announced live at The Golden Joystick Awards event in London tonight. The excitement kicked off at 3.15pm GMT with the pre-show, hosted by Alix Wilton Regan featuring an exclusive ‘Making of Arise: A Simple Story’ featurette. The packed show also included a special ‘Year in Review’ created by SpecialGun Productions (the team behind Videogamer) starring leading journalists and industry guests; plus a visit to CD PROJEKT RED, for a never seen before look inside the studio behind Cyberpunk 2077, complete with new interviews with the development team. This was followed by the main awards at 4pm GMT, hosted by comedian Danny Wallace.