Square Enix Ltd., today announced that Legend of Mana™, the remastered edition of the fourth instalment in the Mana series is now available to play on modern consoles Nintendo Switch™ system, PlayStation®4 console and STEAM®.
In Legend of Mana, players will embark on a journey to find the mystical Mana Tree seen in a dream, only to discover that the world map is empty. Throughout their adventure, they will acquire special artifacts, which can be placed on the map to bring towns and dungeons to life via the unique Land Creation system. Players can also capture eggs and hatch pet monsters to help with battles, and progress through the story in different ways based on the choices they make, offering a more personal and unique gameplay experience.
Legend of Mana features remastered visuals and a rearrangement of selected songs from the beautiful soundtrack, including ‘Hometown of Domina’. Players will also be able alternate between the new and original soundtrack. The game also introduces the “Ring Ring Land” mini-game which will be available to the West for the first time. During their travels, players will encounter a colourful cast of characters, square off against fearsome monsters in real-time combat and explore the vast world of Fa’Diel, all while experiencing Legend of Mana’s timeless story.
Legend of Mana is now available digitally for £24.99 on the Nintendo Switch™ system, the PlayStation®4 console and PC (STEAM®). Players who purchase Legend of Mana before July 23 will receive an early purchase reward, including ten avatars and a custom Legend of Mana theme on the PlayStation®4 console or Legend of Mana Wallpaper on PC (STEAM®).
Having spent the last 12 months couped up in our houses, it’ll soon be time to collectively step out and breathe in the fresh air.
Of course, that’s all before we strap two live fireworks to our tender bodies, propelling us up into the sky before we come crashing back down to the ground, landing in the open jaws of a handy shark who has taken refuge in a nearby river.
Oh wait. No. That’s Just Die Already – the old aged pensioner playground that Curve Digital and DoubleMoose can today announce will be launching on PlayStation 4, Xbox One and Nintendo Switch as well as PC on Steam and Epic Games Store on Thursday May 20th, 2021.
If this is the first time you’ve heard about Just Die Already – and, given we’ve all had so little to do during the last year that even thankless tasks such as “reading a book” or “making conversation with a loved one” have almost seemed legitimate, we frankly find that hard to believe – then hold onto your dentures: Just Die Already tells the tale of old folk who have just been kicked out of their retirement homes, competing with each other to secure a sweet spot some place new by performing dangerous challenges to qualify for free care.
Players can either take on Just Die Already alone or compete in four-player online multiplayer (fully cross-platform too, thanks to Epic Online Services), ticking off dangerous challenges that put your life – and, indeed, every atom of your being – in danger. You’ll lose limbs getting eaten by sharks, you’ll break every single one of your bones, you’ll get squished and squashed and shot to pieces and, if you’re lucky, you’ll stay alive long enough to earn your place at a prized retirement home.
“Just Die Already might be a fictional tale of OAPs competing for spots in retirement homes, but given the folks in those homes have food & drink, company, and – most importantly – haircuts on tap, I’m starting to think I should join then,” offers DoubleMoose co-founder Armin Ibrisagic. “Seriously, after a year of COVID-dodging, there’s not a single person in a retirement home who doesn’t look younger and fresher than anyone at DoubleMoose. At least we can now take on the comparatively sprightly forms of Just Die Already’s cast of characters when the game launches on May 20th.”
For more insights into Frank’s mind, the protagonist of Just Die Already, follow the Twitter account here: @JustDieGame. Be warned: Frank does not hold back…or even know what Twitter is, really.
Just Die Already will launch on PlayStation 4, Xbox One and Nintendo Switch as well as PC on Steam and Epic Games Store on Thursday May 20th, 2021 for £11.99/$14.99/€13.99.
Aspyr and Lucasfilm Games today announced that Star Wars Republic Commando is now available for digital purchase on Nintendo Switch and PlayStation 4 for $14.99. The classic, first-person tactical shooter is back, now as a single player experience for today’s modern consoles.
It’s time again to suit up and hit the frontlines of Geonosis with Delta Squad in the fight for the Republic of the Clone Wars!
Aspyr today announced the return of a Star Wars classic – Star Wars Republic Commando, the fan-favorite, first-person tactical shooter where players lead a team of clone commandos as they battle through increasingly difficult missions that take place throughout the legendary Clone Wars.
The game, brought back as a single player experience with modernized controls, arrives for Nintendo Switch and PlayStation 4 on April 6 for $14.99.
“Since its original launch in 2005, Republic Commando continues to be a fan-favorite Star Wars game. We’re honored to be able work with Lucasfilm Games to bring back this beloved moment in franchise history.” said Ted Staloch, Aspyr Co-founder.
Star Wars Republic Commando
Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Boss, Fixer, Scorch, and Sev, better known as Delta Squad, are back! Your squad will follow your orders and your lead, working together as a team – instinctively, intelligently, instantly. Relive the legendary campaign.
Welcome to the Clone Wars: Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately annihilate the enemy.
Battle Relentless Enemies: Battle a variety of highly intelligent and deadly enemies—from brutal Trandoshan mercenaries to the flying insectoid warriors of Geonosis.
The Squad is Your Weapon: Your squad will follow your orders, performing complex commands and strategic maneuvers. You are their leader. They are your weapon.
Pre-orders start today for Nintendo Switch on the eShop LINK.
Star Wars Republic Commando launches April 6 on Nintendo Switch and PlayStation 4
Sony Interactive Entertainment (SIE) today announced launch date and price details for its highly anticipated next-generation videogame system, PlayStation®5.
SIE also revealed new updates to the PS5™ game portfolio, including Final Fantasy XVI, Fortnite, Hogwarts Legacy, and a new God of War title.
On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa.
The PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99/£360, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $499.99/¥49,980/€499.99/£449.
Pre-orders will be available starting today at select retailers.
Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.
“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”
Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:
Devil May Cry 5™ Special Edition (Capcom)
Final Fantasy XVI (Square Enix)
Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
Hogwarts Legacy (Warner Bros. Games)
A new God of War title (Santa Monica Studio)
With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history.
To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West.
While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.
In addition, SIE today revealed the PlayStation Plus Collection, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman™ Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.
PlayStation 5 Launch Day Games from SIE Worldwide Studios
Astro’s Playroom (Japan Studio) – pre-installed on PS5
Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
Destruction AllStars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
Marvel’s Spider-Man: Miles MoralesUltimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)
CPU x86-64-AMD Ryzen™ “Zen 2” 8 Cores / 16 Threads Variable frequency, up to 3.5 GHz GPU AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration Variable frequency, up to 2.23 GHz (10.3 TFLOPS) System Memory GDDR6 16GB 448GB/s Bandwidth SSD 825GB 5.5GB/s Read Bandwidth (Raw) Optical Drive Ultra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAV BD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV PS5 Game Disc Ultra HD Blu-ray, up to 100GB/disc Video Out HDMI™ OUT port Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) Audio “Tempest” 3D AudioTech Dimensions PS5: Approx. 390mm x 104mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) Weight PS5: 4.5kg PS5 Digital Edition: 3.9kg Power PS5: 350W PS5 Digital Edition: 340W Input/Output USB Type-A port (Hi-Speed USB) USB Type-A port (Super-Speed USB 10Gbps) x2 USB Type-C® port (Super-Speed USB 10Gbps) Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1 DualSense™ Wireless Controller Specifications
Dimensions Approx. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth) Weight Approx. 280g Buttons PS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1 button, R2/L2 button (with Trigger Effect) Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button Touch Pad 2 Point Touch Pad, Capacitive Type, Click Mechanism Motion Sensor Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Audio Built-in Microphone Array, Built-in Mono Speaker, Stereo Headset Jack Output : 48kHz/16bit, Input : 24kHz/16bit Feedback Trigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status) Ports USB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals CommunicationWireless Bluetooth® Ver5.1 Wired USB connection (HID, Audio) BatteryType Built-in rechargeable lithium-ion battery Voltage DC 3.65V
Sony has officially announced the PS5 controller, dubbing it the DualSense controller, and it looks radically different from the company’s previous designs.
It’ll launch alongside the PS5 console before the Christmas holiday this year.
The PS5 controller design reveal includes some of what the leaks predicted: adaptive shoulder button triggers with haptic feedback, a built-in microphone so you can talk to friends without having to wear a headset, and a new ‘Create’ button that replaces the PS4 Share button.
In addition, Sony is moving the previous DualShock 4’s LED Lightbar from the top of the controller to the surrounding of the touchpad on the PS5. It’s supposed to give the LED a larger look and feel, according to the company.
What’s interesting (and going be divisive) is the DualSense two-tone color scheme that’s black-and-white and devoid of color on the face buttons. Triangle, Circle, Square and Cross (or X) are still here, but they don’t sport their usual hues.
Sony says that this is a “radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5.” The black-and-white design is likely to extend to the PS5 console, which is different than the usual black color Sony has chosen for its console launches since the PS2.
Sony hasn’t revealed exact PS5 controller specs, and there are a number of details we’re eager to hear about, including the expected battery life. It did say, however, that the team made sure “to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.”
2K and Gearbox Software today announced Borderlands® 2 VR, that will bring the critically-acclaimed and genre-defining shooter-looter franchise to VR for the first time on December 14, 2018 on PlayStation®VR.
Fans who pre-order Borderlands 2 VR will also be rewarded with instant access to a dynamic PlayStation Theme featuring the game’s four iconic Vault Hunters – Salvador, Maya, Axton and Zer0.
Developed by Gearbox Software, Borderlands 2 VR brings the iconic world of Pandora to life like never before. Fans will virtually become a treasure-seeking Vault Hunter, grab 87 bazillion guns, and face off against the galaxy’s most charming psychopathic dictator, Handsome Jack, to free Pandora from the corrupt Hyperion Corporation.
Key features for Borderlands 2 VR on PS VR include:
Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-aRide and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
Get Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.
Borderlands 2 VR will be available on December 14, 2018 for the PlayStation®VR. Borderlands 2 VR is rated PEGI 18 and is single-player only.
For more information, please visit the official Borderlands web site, follow Borderlands on Twitter and Instagram and join the conversation using the hashtag #BL2VR, become a fan of Borderlands on Facebook, and subscribe to the Borderlands channel on YouTube.
RAWG (RAWG.io) is a comprehensive database and a video game discovery service that lets players create and manage their multi-platform library in one place.
RAWG reached its first milestone in product development field, by expanding its video game database over 245 000 game titles and becoming the largest multi-platform video game database in the world.
Today, RAWG is rolling out its first set of tools for community members willing to pitch in. The first iteration of UGC tools allows registered users to add new games to RAWG’s database or edit existing game pages.
“RAWG is looking to offer personalized and extremely effective ways to discover new video games. The catalog with every game in it (regardless of their original platform or release date) is our foundation. A quarter million games we’ve got is a lot, yet we are aware that some are still missing and some have incomplete information — says RAWG’s founder Gadji Makhtiev. —
“We‘ve spent almost a year to compile it, and now we‘re ready to focus on the depth and quality of our data. With that said we are opening up our editing tools for public access and now everyone can add or edit information on RAWG.”
According to research, more than 60% of all gamers usually use multiple platforms to play games, yet there is no space where they could see all of their games in one place. RAWG’s own data also prove this — on average, RAWG users have games on 2,8 platforms. RAWG accounts can be automatically synced with Steam, PlayStation Network, and Xbox Live, while other games can be added to libraries manually.
Existing game recommendations services, however, are usually limited to a single platform (PSN, XBL, Steam) and operate on limited data. When gamers use a couple of platforms, their experience with various genres, developers or world settings is not taken into account prior to suggesting new titles. Same can be said about their in-game progress or gameplay preferences — essential data points that can be reflected via personal in-game achievements. RAWG is looking to fix existing discovery issues with its „all your games on one shelf“ approach. If you loved a particular game, RAWG would be looking to suggest similar games regardless of platform, as long as its relevant to an individual gamer.
Open editing tools are also relevant to game developers, especially for teams delivering “games as a service” or indie studios focused on niche genres and experiences. The video game discovery, unchained from a single platform and focused on personal experience, will help games to get discovered. RAWG expects that new editing tools will be adopted by developers, publishers and other industry entities and communities.
“We are welcoming RAWG’s decision to create an open and easily editable multi-platform database. Having a large catalog of games, including several free-to-play titles that are frequently updated and expanded, we want this opportunity to quickly edit and update existing information for millions of our fans” — says Head of PR at Gaijin Entertainment Yulia Shveyko.
“Lithuanian Game Developers Association (LTGDA) truly loves the idea to unlock editing and new game submission tools for everyone. Video game discovery problem is twofold. For a gamer its a problem of finding the next favorite game, while for a developer it’s really about finding a player. For developing industries like ours, this problem is even more persistent. Thus we’re thrilled with this opportunity to pitch in and share our projects with the world” — says LTGDA executive director Gediminas Tarasevičius.
“Following a comprehensive evaluation process, SIE has identified a path toward supporting cross-platform features for select third party content. We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution.
The first step will be an open beta beginning today for Fortnite that will allow for cross platform gameplay, progression and commerce across PlayStation 4, Android, iOS, Nintendo Switch, Xbox One, Microsoft Windows, and Mac operating systems. We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.
For 24 years, we have strived to deliver the best gaming experience to our fans by providing a uniquely PlayStation perspective. Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players. In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.
This represents a major policy change for SIE, and we are now in the planning process across the organization to support this change. We will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.”
I for one am looking forward to seeing where a world of crossplay can take us.
Sony Interactive Entertainment (SIE) today announced that PlayStation®Classic, a miniature games console that mirrors the look of the original PlayStation® and comes preloaded with 20 original games, will launch in limited quantities on December 3, 2018, in Japan, North America and Europe.
PlayStation Classic will be available at a manufacturer’s suggested retail price of 9,980 yen in Japan, $ 99 USD in North America and € 99 in Europe.
The original PlayStation made its debut in Japan on December 3, 1994, and with landmark innovations such as enabling real-time 3DCG rendering and adopting CD-ROMs had a huge impact on the games industry in the 1990s and beyond.
The design of the PlayStation Classic resembles PlayStation, including the button layout, as well as controllers and outer package, but in a miniature size, it is 45% smaller on the sides and 80% smaller in volume than the original console. Pre-loaded with 20 PlayStation games such as Final Fantasy® VII (SQUARE ENIX Co., LTD.), Jumping Flash! (SIE), R4 RIDGE RACER TYPE 4, Tekken 3 (BANDAI NAMCO Entertainment Inc.), and Wild Arms (SIE).
PlayStation Classic is a perfect fit for anyone including the current PlayStation fans as well as nostalgic fans that enjoyed playing the original PlayStation and gamers new to PlayStation who want to experience classic PlayStation games from the 1990s.
PlayStation Classic includes an HDMI™ cable for connecting to an external displays such as TV monitors, and a USB cable which needs to be connected to a commercially sold USB AC Adaptor for power supply from the plug. On select supported titles, users can play with or against their friends with the two Controllers included with the console.
SIE will continue to further expand its software portfolio across PlayStation platforms as well as its network services to deliver entertainment experiences that are only possible on PlayStation.