Train2Game News Evil Genius 2 On Consoles

Rebellion, one of the world’s most successful independent studios, has today released Evil Genius 2: World Domination on Xbox Game Pass, Xbox One, Xbox Series X|S, Windows Store, and PlayStation 4 and 5.

Available to buy now, Evil Genius 2 lets you unleash your own unique brand of super-villainy as you build your lair and create a cover operation as you plot to take over the world.

Watch the new launch trailer for Evil Genius 2 on console here

Released on Steam earlier this year, Rebellion is delighted to be bringing the incredible strategy game to consoles for the first time complete with fully enabled gamepad controls, while also supporting mouse and keyboard.

The Deluxe Edition of Evil Genius 2 also includes all of the currently released Season Pass content, which is also available to purchase individually at launch on console, giving players access to additional henchmen, missions, lair items and more.

In Evil Genius 2 players are tasked with taking over the world. You will need to recruit and train a workforce of loyal minions and powerful henchmen to defend your base from the meddling Forces of Justice and help you in your quest to rule the planet one dastardly scheme at a time.

The game features:

Four unique campaigns – play as narcissist despot Max, heavy-muscle madman Ivan, manipulative ex-spymaster Emma or scientist zealot Zalika. Guide your chosen evil genius through their own distinct story-based campaign as they impose their twisted vision upon an unsuspecting globe.

Three island locations – choose where to build your supervillain HQ from three island paradises, each with their own gameplay challenges. From the outside your base looks like a beautiful casino resort, but behind closed doors lies all manner of unimaginable evil.

Intuitive lair-building – design, build and customise your lair as you see fit. With modern base-building mechanics and loads of gameplay features totally new to the series, including multiple-floored lairs, strategy fans will feel right at home with Evil Genius 2.

New rooms, henchmen, agents, contraptions, traps and more – Evil Genius 2 features tons of menacing characters and devilish devices to use to your advantage. From the deliciously fatal Sushi Chef to the always famished Venus Spy-Trap, you have a huge number of ways to stop the Forces of Justice from foiling your dastardly plans.

World Domination 2.0 – Take to the world stage and execute your campaign of total supremacy. Send your minions and henchmen on missions across the globe as you exert your influence and control over world regions. Complete lucrative schemes, expand your criminal network, recruit new henchmen and steal all manner of useful loot – from the Doors to Fort Knox to a living, breathing dodo.

For more information about Evil Genius 2 please visit and follow the game on social media: Twitter, Facebook, Instagram and YouTube.

Train2Game News Develop Brighton Announces First Keynote Speakers

Tandem Events, organisers of Develop:Brighton has announced that Rebellion Developments co-founders Jason Kingsley OBE and Chris Kingsley OBE as the first keynote speakers for the conference taking place 9 – 11 July at the Brighton Hilton Metropole.

In a fireside chat, the brothers will discuss Rebellion’s 26 year history as an independent studio, the creation of standout games including Sniper Elite 4 and Strange Brigade, as well as its ownership of comic brand 2000 AD and the recent opening of a $100 million film and television studio.

Titled ‘Rebellion: The Path to Independence’ the keynote will take place on the final day of the conference on Thursday, 11 July.

“My brother and I are really looking forward to joining the community in Brighton,” said Chris Kingsley OBE. “We’re thrilled to have the chance to talk about Rebellion’s history and our exciting plans for the future.”
Jason Kingsley OBE added: “It’s a fantastic story how Rebellion became one of Europe’s largest independent studios and how we’ve reached a place where we’re not just making games, but comics, books, TV shows and even movies, all while staying independent.”

Andy Lane, managing director of Tandem Events, said: “We’re delighted to welcome Chris and Jason to Develop:Brighton, and look forward to hearing them discuss the origins, history and future of one of Britain’s most famed and beloved studios.

“We’ve got some great speakers lined up and together with all the networking events, including the Develop:Star Awards on Wednesday night, it’s shaping up to be an unmissable few days.”

Conference passes are available at a Super Early Bird rate offering up to £330 off a three-day pass until midnight on Wednesday, 3 April, after which passes will be available at our Early Bird rate for a limited time.
Tandem Events recently announced the first round of speakers hosting talks at the conference, including representatives from BioWare, Microsoft, Riot Games and Eidos Montreal.

Additional speakers, including further keynotes, will be announced in due course. Exact dates and times for each session will be announced in spring.

For a full list of announced speakers, head to:

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to £330 on a three-day Super Early Bird pass bought on or before Wednesday, 3 April at:

Train2Game News Rebellion hits 25th birthday

Happy birthday Rebellion! 

The independent UK studio behind Sniper Elite, Battlezone and Zombie Army Trilogy has hit the big milestone, celebrating its 25th birthday this week.

To give this context, Rebellion was formed by Jason and Chris Kingsley on 4th December 1992. It was a time when Mega Drive and SNES were doing battle on the pages of CVG. When Home Alone 2: Lost In New York was just a week away from its long-awaited cinema release. When ‘Would I Lie To You’ by Charles & Eddie stormed up the UK charts.

Yes, people actually bought that single in droves. Truly, they were strange times.

But more importantly, it was also the start of a long and successful journey for Rebellion. From the humble beginnings of Eye of the Storm to the co-op adventuring of Strange Brigade, Rebellion’s story has seen the studio offer gamers new experiences through VR tank showdowns, zombie Hitler battles and the chance to snipe testicles from three postcodes away.

Rebellion’s pop-culture influence even reaches beyond gaming now, as the studio has also become the custodian of all things 2000 AD and Judge Dredd, while Rebellion Publishing pushes the coolest authors and artists from the fringes of counterculture.

As part of Rebellion’s celebrations this week, here are 25 facts about the UK studio… and here’s to the next 25 years!

1) Rebellion was founded in 1992 in Oxford by two brothers – Jason and Chris Kingsley

2) The iconic Rebellion logo was inspired by the Solidarity logo used by the Polish trade union of the same name.

3) The name ‘Rebellion’ comes from the Kingsleys wanting a name to represent how they would ‘do things slightly differently’

4) Five people worked on Rebellion’s first game, Eye of the Storm, compared to Rebellion’s current team sizes of typically up

5) Jason and Chris Kingsley were among the first three people in Europe to hear about the Atari Jaguar

6) Rebellion has developed games for a number of well-known franchises including Aliens vs Predator, James Bond, Harry Potter, The Simpsons and Star Wars

7) Rebellion has developed over 85 games to date

8) Rebellion’s biggest-selling licensed game is The Simpsons Game

9) Rebellion’s biggest-selling original game is Sniper Elite V2

10) Rebellion has 32 platform number 1 games to its name

11) In 2000, Rebellion bought 2000AD

12) Rebellion has made 10 acquisitions throughout its history, including 2000AD and Elixir Studios

13) Over 200 issues of the monthly Judge Dredd Megazine have been published under Rebellion’s aegis

14) Over 800 issues of the weekly 2000AD comic have been published under Rebellion’s aegis

15) Rebellion has published over 1,000 books to date

16) Jason and Chris Kingsley were Producers on the 2012 Dredd film starring Karl Urban

17) Jason and Chris Kingsley are Producers on the new Judge Dredd: Mega City One TV series

18) Rebellion uses its own development engine, ‘Asura’

19) Rebellion has won four awards as a studio, including Best Independent Studio in 2017…

20) …while Rebellion has also won 28 awards for its games, on top of the many awards won by 2000 AD and Rebellion Publishing.

21) Rebellion has developed for 35 different gaming platforms including Amiga, Wii and PlayStation VR

22) Rebellion has over 200 staff across their studios

23) Rebellion is one of the UK’s largest fully independent studios

24) Jason Kingsley was awarded an OBE due to his ‘services to the economy’

25) Jason and Chris Kingsley created the computer graphics for the Adamski’s ‘Killer’ music video featuring Seal

Train2Game News Rogue Trooper Redux

ROGUE TROOPER REDUX will once again bring to life the adventures of iconic 2000 AD® hero Rogue Trooper, remastering his classic 2006 shooter for a new generation.
With new fans in mind, independent UK developer Rebellion® have released “Who is Rogue Trooper?” – a video feature detailing the blue-skinned soldier’s fascinating origins and offering an exclusive glimpse at his new remastered, in-game character model.

Watch the “Who is Rogue Trooper?” trailer
Rogue is one of the Genetic Infantrymen (‘GIs’), an army of bio-engineered soldiers, created by Southers to fight their all out war against the colonial Nort regime. Not only can GIs survive the poisonous surface of Nu Earth unharmed, but their enhanced abilities make them a phenomenal force.

And yet, Rogue is the last GI standing following a devastating massacre that all but wipes out his kind. Carrying the consciousnesses of three fallen comrades as biochips implanted in his equipment, enhancing his powers further, Rogue transforms from super soldier into a one-man squad of death and destruction. He knows no allegiance but to his own mission, and he is hell-bent on completing it. That mission is REVENGE.

Today’s new ROGUE TROOPER REDUX trailer also reveals for the first time the game’s new, fully remastered Rogue model, offering a glimpse of the extensively updated visuals coming to the remaster.

Rogue has been completely remade from the ground up using current-gen quality materials and higher resolution geometry. He sports a new look, based on the classic style of the original 2000 AD® Rogue Trooper comics.

ROGUE TROOPER REDUX is coming soon to PlayStation®4, Xbox One, Nintendo Switch™ and PC.

Train2Game News: Games Industry Jobs – 07.05.13

It is Wednesday so it is time for a job blog in the hopes we can help you get in to the industry we all love!


Job Title Gameplay Programmer
Job Category Programming
Skills Required Gameplay, Mobile / iOS / Android, Core Technology, UI / Front End, Flash / Actionscript / HTML5, Mac / OSX
Location warwick, Midlands
Job Description Founded in 1996, Full Fat is an independent company that is proud, passionate and tirelessly dedicated in making innovative, world-class games that surprise, entertain and delight players.

Over the past 15 years, we’ve helped create and build some of the biggest game franchises in games; Harry Potter, The Sims, Spore, Sid Meier’s Pirates, Littlest Pet Shop, Dave Mirra and Sim City.
We’ve developed over 75 games (more than 100 across all formats), and we continue to be an accomplished partner to publishers wishing to build new IP for handheld, mobile and emerging digital markets.

In the last 3 years, we’ve developed and self-published 11 games on the App Store, all brand-new intellectual properties, achieving worldwide Apple features and fantastic chart successes, Metacritic and player ratings. To date, our games have been downloaded by over 25 million people, with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Full Fat is looking for an iphone programmer. Joining the programming team, the candidate must be a team player, with awareness of all aspects of Game related Programming. The candidate will get the opportunity to work in all code disciplines within the Game development environment. The Candidate will be joining our experienced teams and will have the chance to progress and learn within FullFat.

-Objective-C, XCode

Experience with any of the following iPhone technologies is beneficial:

+Maps and GPS integration
+Push notifications
+Calendar and Contacts integration
+Data Visualisation

If you’re interested in the above position, then please forward your CV’s to Job Enquiries



Job Title Game Marketing Artist
Job Category Art / Animation
Skills Required Environment Artist, 2D / Concept / Texture Artist
Location Oxford
Job Description Rebellion Oxford is currently seeking a Marketing Artist who is passionate about creating world-class promotional graphic artwork. The successful applicant will be talented, highly motivated and enthusiastic with a genuine interest in playing games and being part of the games industry.

The marketing artist will work with both the game art team and our marketing team to create stunning artwork for press releases, print & web articles, box art, logos, icons and other supporting artwork. The role will require the creation of both original materials and an ability to work within the existing art style defined by the game. The successful candidate will have a strong creative vision, realized through their outstanding 2d and 3d skills.  This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

*Important* In order to be considered for this role, we require:
– A completed Rebellion application form
– A portfolio or samples of your work – please provide the address of your website/portfolio if applicable

Qualifications & Experience:
A degree-level education would be preferred. Video games industry experience is not essential but you must have experience in producing promotional 2D and 3D artwork in various styles suitable for games.

– Working with the Art Director and Marketing team to produce promotional artwork to support our games marketing strategies
– Working closely with the development team in the production of screenshots and promotional video work
– Creating logos and key art for Rebellions forthcoming game titles
– Creating printed materials including final box art

– Excellent artistic ability, with an excellent eye for colour and composition
– Ability to take the initiative, be highly disciplined to produce impeccable artwork
– Highly experienced and knowledgeable in Photoshop
– Experience of using other 2d packages such as Illustrator and InDesign
– Experience creating a large variety of online media, including flash banners, HTML email templates and website assets
– Highly experienced in using and rendering from 3d software such as 3dMax/Maya
– A familiarity with animation either independently or working alongside an animation team
– A knowledge of graphic/visual/stylistic trends through art, film, games…
– Additional knowledge of other software – Zbrush, After Effects, video editing, etc – may further support your application, as would any additional knowledge of photography, traditional arts, sculpting, etc.

To Apply:
Our application form is available at our jobs pages along with details of other opportunities at our UK offices.

Please apply to quoting “Games Marketing Artist GI214CP” – remember to include your CV, completed application form and a link to your portfolio.

Rebellion can only consider applicants who can legally work in the UK. This is a permanent full-time role based in-house at our Oxford headquarters, not open to freelance or agencies.

Join the Rebellion… find out more about us at



Job Title QA Engineer
Job Category QA / Localisation
Skills Required QA Tester, Lead QA Tester
Location London
Job Description Hello, we’re Mindshapes.

Mindshapes is an award-winning creator of fun mobile learning applications for kids aged 2 to 8, used by more than 400,000 families every month!

Mindshapes creates enhanced storybook experiences for kids, which feature educational learn and play activities, and a reward system.

Mindshapes apps aim to delight, engage and educate kids, while allowing them to engage with their favorite characters from the worlds of illustrated books, TV and film.

The company was founded by veterans of the gaming, entertainment, publishing and mobile industries, and has offices in London, Los Angeles and San Francisco.


Mindshapes is a interactive education company, which means we make educational apps that kids actually want to play with. We’re putting the fun into learning, and we like to put the fun into working too! Our passionate, friendly team works out of an open-plan studio in Chelsea with state-of-the-art equipment and software, a well-stocked fridge and snack cupboards, and a delicious team lunch every Friday.We have the opportunity to make a real mark on educational technology – are you in?

Main responsibilities

  • Creation of functionality test plan and test cases.
  • Coordination and execution of thorough functionality testing.
  • Coordination with external test teams when required.
  • Evaluate test coverage with a view to assisting QA Manager in determining and updating test strategy and approach.
  • Clear, concise bug reporting and verification of bug fixes.
  • Validation of bugs entered.
  • Compiling database reports when required.
  • Ability to provide qualitative feedback regarding game content and features.

Skills and experience

  • Experience testing mobile applications on iOS and Android
  • A clear and confident communicator with the ability to perform under own initiative.
  • High IT proficiency with strong knowledge of PC and Mac hardware.
  • Previous experience in a Games QA role.
  • Experience using bug reporting databases (e.g. JIRA, TTP, Devtrack, etc).
  • Experience testing Flash applications and websites an advantage though not essential.
  • Ability to perform to a high standard, especially when under pressure.
  • Ability to adapt to a fast moving development environment.
  • A passion for games and games development.
  • Flexibility to work additional hours when required.

If you’d like to make exceptional kids’ apps, and work with a committed team in a fun, fast-paced environment, send your CV and a covering letter to

Train2Game News: GameStick Kickstarter earns over $600k

GameStickThe Android based GameStick has now finished its Kickstarter and it has made over 6 times more than it needed.

The GameStick is a new portable console that runs the android operating system. It is a very small stick, similar to that of a USB stick, with a HDMI connection so it can plug straight in to your HD TV. The stick can be stored inside of it’s specially made Bluetooth controller to keep it safe and compact. The GameStick will also work with other Bluetooth controllers.

GameStick´s purpose-built game store will be powered by PlayJam´s built-for-TV technology enabling users to browse, download content and interact with the wider GameStick community.

The campaign to fund the production of GameStick, which is set to ship in April 2013, closed on Friday with pledges coming in right up to the last second finishing at 648% of the original target with a total of $648k. Those that missed out on the Kickstarter campaign will be able to pre-order via the GameStick website at

Anthony Johnson, CMO, PlayJam said “We are overwhelmed, excited, grateful, thrilled and everything in between. The campaign has been an incredible success with support from thousands of backers worldwide but this is just the beginning. The feedback from the Kickstarter community has been invaluable in shaping the final product and we will continue to seek input from those that supported us to ensure continued innovation ahead of a global retail launch.”

Throughout the campaign the team responded to thousands of comments and suggestions from Kickstarter backers that saw the product evolve in real-time as the team scrambled to incorporate a number of requested features from additional memory capacity to support for peripheral hardware via a docking station.

GameStick, described as ‘The Most Portable TV games Console Ever Created’ has been hailed by many supporters as the console to disrupt the games industry. The device has gathered high profile supporters throughout the campaign such as; Jason Kingsley, (Founder of Rebellion), Jason Bradbury (Gadget Show host) Jermaine Dupri (Record producer) and Shaquille O’Neal (Basketball Legend).

You can download a SDK for the new device at and start developing for a new consoling experience.

Train2Game news: UK Charts – Sniper Elite V2 takes No.1

Train2Game students see Sniper Elite V2 by Oxford based studio Rebellion topping the charts in its first week on sale.  Get an insight into how the sniping based shooter was made in a developer diary here on The Train2Game Blog.

Last week’s No.1 Prototype 2 drops to No.2, with FIFA 12 once again a non-mover at No.3. FIFA Street drops two to No.4, while fellow EA title Mass Effect 3 slips one to No.5.

Tiger Woods PGA Tour 13 moves up one to No.6, leapfrogging Kinect Star Wars which drops two to No.7. Mario and Sonic at the London 2012 Olympic Games moves up to No.8, switching positions with Battlefield 3 which is No.9.

Call of Duty: Modern Warfare 3 completes the top ten, after re-entering it from No.14. As reported by The Train2Game Blog, the next instalment in the series, Call of Duty: Black Ops II was announced last week.

Saints Row The Third and The Witcher 2 leave the top ten, falling to No.13 and No.16 respectively.  The PlayStation Vita version of Mortal Kombat only manages to reach No.33 in its debut week.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 5th May is therefore as follows:

1. Sniper Elite V2 (505 Games)
2. Prototype 2 (Activision)
3. FIFA 12 (EA)
4. FIFA Street (EA)
5. Mass Effect 3 (EA)
6. Tiger Woods PGA Tour 13 (EA)
7. Kinect Star Wars (Microsoft)
8. Mario & Sonic at the London 2012 Olympic Games (Sega)
9. Battlefield 3 (EA)
10. Call of Duty: Modern Warfare 3 (Activision)

Releases this week include StarHawk for PlayStation 3.

What are your thoughts on Sniper Elite V2 taking No.1? Have you played the game? And which title do you think will top the charts next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Sniper Elite V2 developer Rebellion hosting Twitter Q&A session today

Train2Game students have the opportunity to question the team behind Sniper Elite V2, as developer Rebellion take part in a Twitter Q&A later today.

Rebellion CEO and Creative Director has previously offered advice to Train2Game students on getting into the games industry in a video interview, which you can watch right here on The Train2Game Blog

The Sniper Elite V2 Q&A begins at 15:00,  and if you’ve got a question for Rebellion, tweet it to the development team using the hashtag #SEV2. Sniper Elite V2 from the Oxford based studio is scheduled for release next month on Xbox 360, PlayStation 3 and PC.

Watch Sniper Elite V2 developer diary below for an insight into the upcoming shooter.

So Train2Game, what would you ask the Sniper Elite V2 development team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at EuroGamer with Jason Kingsley CEO and Creative Director Rebellion

Train2Game at EuroGamer with Jason Kingsley CEO and Creative Director Rebellion

Together with younger brother Chris, Jason Kingsley formed Oxford-based developer Rebellion in 1991. Their first published title was Alien Vs. Predator on the Atari Jaguar, in 1995. They gained wider acclaim in the late 90’s with the PC game Aliens Vs. Predator. Following that, Jason bought famed UK comic publisher 2000 AD, gaining access to hundreds of intellectual properties, including Judge Dredd, Strontium Dog and Halo Jones.

The first fruits of the deal came with 2003’s PlayStation 2, Xbox and PC game Judge Dredd: Dredd Vs. Death, while Rogue Trooper, released in 2006 for the same platforms, has been its most successful comic-to-game transition. Rebellion’s development headcount grew considerably with the purchase of Eidos’ Core Design, and Empire Interactive’s Strangelite in 2006, and Ignition’s Awesome Developments in spring 2007.

The Kingsley brothers also set up book publisher Abbadon, currently dormant film production company Fearnort and have a controlling share in Oxford-based motion capture studio Audio Motion. More recently Jason has again enjoyed exceptional success with Fox and Sega with the release of the new Aliens V Predators. In March of this year Jason announced the creation of a social division within rebellion responsible for creating games for Facebook and other social media outlets.