Train2Game News Mega Man Mobile

Capcom, a leading worldwide developer and publisher of video games today announced that it will be bringing the six original 8-bit Mega Man® games to iOS and Android devices in early January, just missing the Blue Bombers birthday by a few weeks. 
This is the first time all six of the original 8-bit Mega Man games have been made available on smart devices, 29 years since Mega Man first exploded onto the console scene.

These lovingly-crafted adaptations will remind long-time fans and introduce newcomers to what made the Blue Bomber such a popular and iconic character.  Each game has been optimized for the mobile devices with adjustments to game speed.  Each game will be available separately for $1.99.

The Games Releasing Include:

     Mega Man® Mobile – The evil Dr. Wily must be stopped in this classic action platformer, the original Mega Man!

    Mega Man® 2 Mobile- Dr. Wily resurfaces to threaten the world again! Only Mega Man can stand in his way.

    Mega Man® 3 Mobile – Fight berserk robots on uncharted planets. Mega Man must set a course for space to resolve this mysterious crisis.

    Mega Man® 4 Mobile – A year has passed since Mega Man’s battle in space. A new enemy appears – Dr. Cossack.

    Mega Man® 5 Mobile – Manic robots cause chaos in the city. How is Proto Man involved? Only Mega Man can find out!

    Mega Man® 6 Mobile – The Global Robot Alliance is formed, but this newfound peace is threatened by a new foe – the enigmatic Mr. X!

To pre-register or for additional information, please visit:

http://www.us.capcommobile.com/mega-man
https://www.facebook.com/megaman

Train2Game News eSports VR Game 

Seattle-based Drifter Entertainment has announced that is has raised $2.25 million in seed funding to continue and bolster development of its virtual reality e-sports games. 
Drifter founders Ray Davis, Kenneth Scott, and Brian Murphy have spent their careers building platforms including HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4, as well as games such as Gears of War, Doom 3, Halo 4, and Bullet Train.

The investment has been led by the highly regarded VC firm, Signia Venture Partners.  Signia has previously invested in Alibaba, Boxed, Playdom, Adify, and Flycast Communications. The firm’s other gaming investments include Super Evil Mega Corp and Phoenix Labs.  Signia partner, Sunny Dhillon, will be joining Drifter’s board as a result of the investment.  “You rarely come across a founder like Ray with the technical and creative chops found in very few gaming company founders. We’re excited to build market defining virtual reality games with Team Drifter,” says Sunny Dhillon.

Another major investment comes from Initialized Capital, which has been among the first checks invested in billion dollar companies like Instacart, Cruise, and Zenefits. “We’re looking for foundational companies and this is our first VR bet, because this is the first time we saw something in the space that really felt like it could be a major level up in gaming,” said General Partner and cofounder, Alexis Ohanian (also: cofounder, Reddit).

Additional investors in Drifter to date include Presence Capital, The VR Fund, Pathbreaker Ventures, and Anorak Ventures.

“We’re thrilled and humbled by the support we’ve received from our investors, both financial and otherwise,” says Drifter’s Ray Davis, who most recently served as general manager for Unreal Engine 4, following his time at Microsoft on the HoloLens project. “We feel incredibly lucky to have found the right partners that not only want us to succeed, but clearly understand our vision for the future of VR gaming.”

“The titles we’re working on are ambitious experiences designed for a new medium, and knowing that we’ll have the capital to see them through is certainly empowering,” says Murphy, who helped launch the Xbox One, Kinect, and HoloLens while working for Microsoft over the course of the last decade. His most recent project was helping to create the virtual travel experience Holo Tour for HoloLens. The studio’s third cofounder, Kenneth Scott, has worked as an art director for some 20 years in AAA game development, including id Software and Microsoft Game Studios on the Halo franchise. He’s spent the last two years building conversion on contact content at Oculus.

For more information on Drifter, please visit: http://driftervr.com

Train2Game News GAME supporting SpecialEffect 

GAME Digital Plc has today announced that SpecialEffect, the gamers’ charity, is its nominated charity for its UK subsidiaries for 2016/17. 
The announcement follows a UK company-wide survey, inviting staff to choose which charity they would most like to support which also had the best association with GAME. SpecialEffect’s work using technology and videos games to enhance the quality of life of people with physical disabilities struck a chord with employees across the business and all staff will now have the opportunity to get involved in raising money for the charity.

GAME aim to help raise awareness and funding for the charity through their unique multichannel offering across the gaming community including its stores, the GAME app, events, esports initiatives and social networks. GAME will be the lead retail partner in two national fundraising events: 

GameBlast17 (February 24-26) and One Special Day, which next year will fall on the exact date of the charity’s 10th anniversary (29th September 2017). 

Multiplay events, including the UK’s biggest gaming festival Insomnia, will host dedicated spaces and build more fundraising into events such as its popular Insomnia pub quiz. Staff will also have the opportunity to take part in races and team-building events such as the Spring Monster Race, British 10K and the Wembley Fives games industry football tournament, whilst raising vital funds.

SpecialEffect uses technology such as eye-control and modified joysticks to ensure that people gain access to hours of entertainment, irrespective of physical impairment. Since the charity was founded in 2007, the charity’s staff has built up a unique expertise in this area, as well as an extensive library of consoles, games and accessible controllers which it loans out to disabled gamers while they find the set-up that’s right for them. All of these services are provided free of charge, which is why fundraising partnerships such as this one are so important to the charity, as the numbers of people seeking their help continue to grow.

Fred Prego, GAME’s Group Insight Director said: “SpecialEffect represents a cause close to our hearts here and we’re proud to have been supporter of the charity for several years now along with the team at Multiplay. Employees across all areas of the UK business felt the charity fits perfectly with our position as an inclusive, valuable community of gamers and we will be putting together an extensive programme of activities to raise more money to help give more people the opportunity to experience the joy of gaming. We’re delighted to be working so closely with SpecialEffect, and hope to help make their tenth year next year their most successful yet.”

Mick Donegan, SpecialEffect CEO, added: “We’re absolutely honoured to be the nominated charity of GAME and incredibly grateful for the generosity of their staff and communities. The company, along with the staff at Multiplay, have provided invaluable support in the last few years and we’re looking forward to working even more closely together. The money raised will enable even more people with physical disabilities to enjoy the magic and inclusion of video games.”

Train2Game News PlayStation 4 Surpasses 50m sales

Sony Interactive Entertainment (SIE) today announced that PlayStation®4 (PS4™) has cumulatively sold through more than 50 million units to consumers worldwide as of December 6, 2016, having enjoyed the best ever Black Friday week in the history of PlayStation®. 
This includes the sales of PlayStation®4 Pro (PS4™Pro), a high-end system that supports cutting-edge imaging technology, which launched last month.

With a vast array of exciting software titles from 3rd party developers and publishers as well as from SIE Worldwide Studios (SIE WWS), PS4 software sales also remain strong, with more than 369.6 million copies sold in retail stores globally and through digital downloads on PlayStation®Store as of December 4, 2016.

“We’re truly delighted that the PS4 community continues to flourish since launch three years ago.” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “With tremendous support from our fans and partners across the globe, this year we were able to deliver an unprecedented lineup of hardware, including the new slimmer PS4, PS4 Pro and PlayStation VR. We will continue to provide the best gaming experiences available through our ground-breaking software lineup and network services, as we focus on accelerating our business and expanding the PS4 ecosystem.”

PS4’s software portfolio will continue to grow this holiday season and beyond with highly anticipated games including Horizon Zero Dawn, Gran Turismo Sport, and MLB® The Show 17™ (all from SIE WWS), as well as PlayStation®VR games such as Farpoint (SIE WWS). Third-party publishers and the independent development community will also continue to deliver a variety of blockbuster franchises and innovative new titles for PS4.

SIE will continue to expand the world of PS4 to deliver entertainment experiences that are only possible on PlayStation.

The PS4 system is currently available in 122 countries and regions worldwide.

Train2Game News 12 Days of GamesAid Christmas

Today, UK games industry charity GamesAid is proud to launch its 12 Days of GamesAid Christmas store on eBay.
The UK games industry has to come together to offer Christmas shoppers the ultimate wish list of unique gaming gifts to help raise money for GamesAid, helping disadvantaged and disabled children.

From 5th – 18th December, the GamesAid eBay store will auction off an amazing array of items – the like money usually can’t buy!

Items include a Deluxe Edition of Final Fantasy XV and artbook signed by game director Hajime Tabata, a copy of Football Manager 2017 signed by the Sports Interactive team, a Limited Edition Shrine of Malacath statue from The Elder Scrolls V: Skyrim, and a copy of Star Wars Battlefront: Ultimate Edition with a poster signed by the DICE team.

All the items can be found on the GamesAid eBay store, with even more to be added soon, including a mint copy of Forest of Doom signed by Ian Livingstone and a signed copy of Call of Duty: Infinite Warfare- Legacy Pro Edition.

http://stores.ebay.co.uk/GAMESAID
“Last year, the UK games industry raised a whopping total of £954,000 for GamesAid. Thanks to some incredible donations from our partners, we’re making Christmas extra special with our 12 Days of GamesAid auction” said Ian Chambers, Chair of GamesAid. “Every penny from the auction on our eBay store will go directly into our funding pot, which makes a huge difference to the lives of the young people our charities support. Please show your support and get bidding!”

Huge thanks to: Activision, Bandai Namco, Bethesda, DICE, EA, Ian Livingstone, Media Molecule, Sega, SK, Sports Interactive, Square Enix, Sony Computer Entertainment Europe, Techland, and Warner Bros. Interactive Entertainment for donating some truly incredible items.

Train2Game News Telltale Guardians of the Galaxy 

Award-winning developer and publisher of digital entertainment, Telltale Games, along with Marvel Entertainment, today announced an interactive episodic game series based on Marvel’s iconic sci-fi franchise Guardians of the Galaxy. 
The first of five episodes in Marvel’s Guardians of the Galaxy: The Telltale Series will premiere digitally in 2017 on consoles, PC, and mobile devices. 

“The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “In Marvel’s Guardians of the Galaxy: The Telltale Series, players will take on multiple roles within the ragtag band of heroes, and take the pilot’s seat in directing their escapades around the universe. We are always honored to be working with the best creative partners and storytellers in entertainment, and working with Marvel on this series leaves us excited to share what we’ve been developing when it premieres in 2017.” 

“With story at the core of everything that Marvel creates, who better to team with than master storytellers Telltale Games,” said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment. “Marvel’s Guardians of the Galaxy: The Telltale Series fully showcases Marvel and Telltale’s rich legacy of storytelling, and fans will find themselves immersed in an original, character-driven narrative. As part of our strategy to establish a new standard for Marvel games, this is certainly among the great titles to come.”

The series will also be coming to retail as a special season pass disc, which will include the first episode in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. Specific platform details are yet to be announced.

Revealed today on stage at The Game Awards 2016 in Los Angeles, you can watch the announcement teaser trailer on YouTube: https://youtu.be/Koy_e_ipwng

Train2Game News Child’s Play Charity Holiday Event

Child’s Play, the videogame industry’s most giving charity, has officially begun its 2016 holiday fundraising drive.

Established in 2003, Child’s Play has distributed more than $40 million in donations from the staggering support of the video game community, bringing the universal joy of “play” to children staying at more than 200 hospitals and domestic violence shelters across the globe.

As part of this year’s drive, the 2016 Child’s Play Charity Auction will take place Thursday, Dec. 8 at the Meydenbauer Center in Bellevue, Washington. Participants will have the opportunity to bid on a life-sized Iron Battle Axe replica from Destiny and more than 100 other items. Tickets can be purchased for $145 a seat or $5000 for table of ten sponsorship. 

Amazon, Humble Bundle, Wizards of the Coast and the Bungie Foundation are devoting their time and money to assisting the charity as corporate sponsors. Desert Bus for Hope once again held their marathon gaming session, raising $694,810 from online viewers for Childs’s Play.

“The mission of Child’s Play is to create moments of happiness and connection for children and their families in tough circumstances, whether at one of our partner hospitals, or in the domestic violence shelters we support,” said Jerry Holkins, co-founder, Child’s Play. “It’s a mission gamers worldwide have supported year after year and, with their support, we’ll continue to meet that need.”

Those wishing to contribute to Child’s Play can:

    Host a fundraising event

    Buy or donate an item on the Child’s Play eBay for Charity page

    Give directly via PayPal, the account is: donate @childsplaycharity.org

    Become a corporate sponsor, email Travis Eriksen.

    Mail a check to Child’s Play, 9040 NE 161st Ave, PMB #418, Redmond, WA 98052

Train2Game News Matchmade mobile marketing 

The Finnish game discovery company Shark Punch has announced a revolutionary mobile game influencer marketing platform called Matchmade.
The platform combines end-to-end data collection and analysis with sophisticated automation and matchmaking features to allow game publishers to reach the perfect audience for their games.

“We’ve always been passionate about helping publishers find customers who will fall in love with their games,” said Jiri Kupiainen, CEO. “Similarly, we’ve been keenly following the growth of let’s play culture and game streaming. Combining these two passions is the natural next step for the company, and with influencer marketing being the fastest growing marketing channel out there and with game discovery still being a massive pain point, we feel now is the right time to do it.”

Matchmade’s stated mission goal is to make influencer marketing intelligent. The platform automatically collects and analyzes data all the way from influencer audiences, content and engagement to installs and in-game actions. Sophisticated classification and matchmaking systems then help publishers reach influencers with relevant audiences at scale. For influencers, the platform offers a way to get a steady stream of sponsorships that are interesting and relevant to their fans.

Shark Punch has been building the platform in close collaboration with some of the best known game publishers in the world, ranging from the global publishers to quickly growing startups. “Our Matchmade campaign had the highest conversion and retention numbers we’ve ever seen, which is especially impressive considering it only took two minutes to set up,” said Camilo Fitzgerald from Futureplay, describing their pilot campaign with the platform. The platform is currently available on an invite-only basis.