Rovio Entertainment has launched Rovio Classics: Angry Birds – a complete recreation of the original Angry Birds game as it appeared in app stores in 2012. The game includes all chapters from the original game, along with all of the Easter eggs and extras found in the game at that time.
Why 2012? After Angry Birds was removed from app stores in 2019, fans flocked to social media, banding together to call for the game’s return using the hashtag #BringBack2012. The outcry was impossible to ignore.
“We are extremely grateful to have such an amazing community of engaged fans that care deeply about our games,” says Rovio CEO Alex Pelletier-Normand. “Angry Birds has touched so many people and has been a large presence in mobile gaming. After hearing the outcry from our fans, we just had to find a way to bring Angry Birds back.”
Originally built in Rovio’s proprietary game engine, Rovio Classics: Angry Birds has been rebuilt from the ground up in Unity, creating a more sustainable platform for the game to be offered on newer devices while preserving the authentic 2012 Angry Birds experience.
“While we were rebuilding Angry Birds, we took great care to preserve the feeling of the original Angry Birds game,” says executive producer, Sami Ronkainen. “We know our fans are a discerning bunch and will be able to pick out even small differences. Matching the gameplay, physics and appearance of the game next to the original was crucial.”
As an added bonus, the pig destroying power-up, Mighty Eagle, will be available to all players for free. Offered in the original Angry Birds game as an in-app purchase, the Mighty Eagle gives players a way to pass some of the more notoriously challenging levels. Players can also use this big bird to achieve a 100% Eagle Score in every level, in addition to the classic three-star achievement.
Rovio Classics: Angry Birds is available now in the App Store and Google Play as a premium download for the very retro price of $0.99.
Square Enix Montréal™, the award-winning studio behind Hitman Sniper®, and the GO® series, today released its newest mobile title, Hitman Sniper: The Shadows.
The mobile sniper game is an action, role-playing game set in a wholly original Hitman story. As a member of The Shadows, players must embark on globe-trotting assignments, take down targets with stealth, engage in fierce competition, and build their reputation as the International Contract Agency (ICA) agents.
Hitman Sniper: The Shadows focuses on events following the disappearance of Agent 47 and follows the story of a group of assassins called The Shadows within the hidden world of assassination where a new criminal network threatens global stability.
“From the onset, our ambition was to deliver a high production value Hitman Sniper experience on mobile in terms of quality graphics, and gameplay,” said Simon Doongoor, Senior Producer for Hitman Sniper: The Shadows at Square Enix Montréal.
“We wanted this game to be the start of something new rather than a sequel. This vision freed us to move in a different direction, such as introducing The Shadows, and allowed us to create a deeper game experience for players.”
Unique Playable Characters At launch, Hitman Sniper: The Shadows features six sniper assassins, each with their own backstories, play styles, personalities, and abilities. This diversity provides players with more freedom and flexibility in how they approach the game and each contract. Each assassin is early enough in their careers to allow for a lot of room to grow, giving players the chance to evolve them into ICA agents.
New Locations The game features new locations, each with different vantage points and time of day, giving players more choices and opportunities to eliminate targets. Each location has unique targets and becomes an exploratory environment, a distinct storytelling space with distinct challenges.
“We’re all fans of the franchise, so we wanted to ensure that the hidden world of assassination translated into an experience that fulfills both the fantasy and provides a great player experience, said Audran Guerad, Lead Artist for Hitman Sniper: The Shadows at Square Enix Montréal. “The cinematographic art direction and the high level of details of our maps offer players the most immersive experience possible. We want to be a reference in the sniper market for visually compelling games.”
Multiple Modes Players are encouraged to manipulate enemies and leverage the environment around them for the perfect shot and are rewarded for their creative kills.
Players can play in campaign mode to learn about and eliminate targets while mastering their skills.
The game also features a PvP mode where players compete against other players to build their reputation. Precision and creativity are key to winning contracts in this mode.
“We wanted to give players the familiar adrenaline rush they’d experience watching a big screen spy or action movie where multiple assassins are competing for the same contract,” stated Simon Doongoor.
For Players, by Players, and With Players Fans are invited to contribute to the game’s evolution through a direct line to the dev team and other Hitman Sniper players on Discord, making Hitman Sniper: The Shadows a game that welcomes feedback and that is created for players, by players, and most importantly, with players.
“We have been working closely with the community since the start of the project,” concluded Simon Doongoor. “Their feedback has been instrumental in the making of Hitman Sniper: The Shadows and we can’t wait to see where they will take It next.”
SQUARE ENIX® is celebrating the 25th anniversary of the fan-favorite RPG FINAL FANTASY® VII with a special collaboration event in the battle royale action mobile game FINAL FANTASY VII THE FIRST SOLDIER.
From today until February 28, players can take part in celebratory in-game events and obtain FINAL FANTASY VII-themed skins, accessories, banners and more as they embark on an intense battle royale experience where they must fight to be the last SOLDIER standing.
New content arriving in the FINAL FANTASY VII collaboration event includes:
Polygon FINAL FANTASY VII Characters – Players can obtain event-limited character skins based on the original FINAL FANTASY VII polygon designs for Cloud, Aerith, Tifa, Barret, Red XIII and Chocobo, with more coming soon.
25th Anniversary Collaboration Events – For a limited time, players who defeat event monsters on the battlefield will obtain special reward boxes and collect data pieces that unlock event-limited collectibles. Mission clears will also reward Premium Shinra Pack Tickets (FF7) and data pieces.
Character Skins & Accessories – Event-exclusive skins and accessories will be available for free for a limited time, including Shinra SOLDIER and Cloud Dress character skins, and a Buster Sword back accessory.
FINAL FANTASY VII Banners – Players can obtain thematic FINAL FANTASY VII banners to display next to their character name.
Celebratory Login Bonuses – Players will receive event login bonuses and collect Premium Shinra Pack Tickets (FF7), which can be redeemed for a chance to obtain the collaboration store items, simply by logging in daily during the campaign period.
FINAL FANTASY VII App Revamp – For a limited time, the FINAL FANTASY VII FIRST SOLDIER game icon, in-game home screen, and UI will be revamped similar to the look of the original FINAL FANTASY VII. In addition, players will hear iconic FINAL FANTASY VII music when entering battles.
“Thank you so much for continuing to play FINAL FANTASY VII THE FIRST SOLDIER,” said Producer Shoichi Ichikawa. “I played the original FINAL FANTASY VII as a child, and I am ecstatic to come back after all these years as a producer of a title within the FINAL FANTASY VII franchise to celebrate the 25th anniversary with you all! We are about to begin the FINAL FANTASY VII collaboration, and I hope that this will evoke a sense of great nostalgia for fans who’ve played the original FINAL FANTASY VII from 25 years ago, while appealing to newcomers to the franchise with their cute polygon style. I would love for everyone to join the fray during this collaboration period and have fun.”
Players can look forward to more updates to FINAL FANTASY VII THE FIRST SOLDIER with the upcoming Season 2 content on February 28th, including new materia, weapons, boss and summons, a new Dragoon style and more.
FINAL FANTASY VII THE FIRST SOLDIER is available as a free download with in-app purchases through the App Store® and Google Play™.
Pocket Gamer Connects, Europe’s leading b2b mobile games industry conference, returns to London for its flagship show after more than two years of digital conferencing.
The event takes place on February 14-15 and will welcome 1,500 professionals representing more than 700 leading companies spanning the entire games industry ecosystem.
This February, the Steel Media team is embarking on their most ambitious conference yet, with Pocket Gamer Connects London not only standing tall as the flagship show in the series, but this edition also offers a brand new experience as a fully hybrid event.
Attendees will have the opportunity to meet and connect with one another both on-site in London and virtually through Zoom, as well as have full access to seminars, talks and panel discussions delivered by more than 225 industry experts across two days.
Pocket Gamer Connects is an unparalleled opportunity to network with top games industry companies from across the globe.
Since the first Connects conference in 2014, the team has developed a stellar reputation for delivering the highest quality games industry events with the very best opportunities to expand your network and make moves that will push your business forward. Attendees will have the chance to connect with more than 700 leading companies including Netflix, Rovio, King, Disney, SEGA, Jagex, Square Enix, ustwo games and many more.
Alongside a wealth of opportunities to do business, you can also expect to see some of the most exciting speakers in the games industry right now discussing all the hot topics from monetisation and growth strategy, to blockchain, the metaverse and NFTs.
The speaker lineup includes Tencent’s Aras Senyuz, Niantic’s Karla Reyes, Jam City’s John Peterson, Roblox’s Laura Higgins, Animoca Brands’ Yat Sui and more than 200 other industry leaders with priceless knowledge to share.
The full conference schedule is available online now so you can see all of the insightful sessions and elements that make up this exciting two-day event.
Steel Media COO Dave Bradley is excited to get back to meeting in person; “The team at Pocket Gamer Connects has been connecting the global games industry since 2014, and after two years of digital events, we’re really excited to be back in the UK, in London, getting back to doing what we do best. We can’t wait to reconnect with old friends and see all of the new faces who have joined our fine industry more recently. We’ve got a fantastic two-day schedule with something valuable for everyone. You won’t want to miss out!”.
Secure your spot at Pocket Gamer Connects London today and meet with the games innovators of tomorrow by clicking this link:
Today, SQUARE ENIX® announced that a free mobile app inspired by the upcoming kart racer, Chocobo GP, is now available for download on iOS and Android devices.
In this free app, titled Chocobo GP’ (read as “Chocobo GP Dash”), players will need navigate through wild and hectic stages to deliver treasure to the finish line and compete against friends to achieve the best score.
In Chocobo GP’, players are in for a frantic racing experience as they navigate exhilarating stages and rank against friends for the top spot. Dash to explore 35 varied courses and prevent Chocobo from losing momentum.
The Ghost option allows players to race against a ghost of themselves to try and beat their own record.
Players can also customize and enhance Chocobo through various stats to match their playstyle.
Chocobo GP’ is now available on iOS and Android devices. Additionally, Chocobo GP will be available for Nintendo Switch on March 10, 2022.
eBlitz are excited to announce that they have now gone multigaming!
This comes after users of the gaming/social app gave feedback of wanting more games brought to the platform. Initially it had only been Fortnite that the platform offered, but now, after app development, eBlitz offers close to 100 (and counting) of your favourite multiplayer game titles!
Arron Wu, the CEO of eBlitz, said: “We’re delighted to be releasing a multigame eBlitz platform for our users. Now, by offering more games to find teammates for, we believe we are giving users the best possible chance of having true gaming connections and experiences!”
This new update comes after an impressive few months of releases that have seen the eBlitz app change significantly by adding in a text chat and a team chat functionality. Now with the addition of multigaming, eBlitz has a platform open for all.
Head of Growth Luke Elden added: “We are massively excited to be bringing more games to eBlitz and the platform after our community feedback. This is a huge step forward for the app and there is still more to come!”
eBlitz is available for download on both Android and iOS on the Play Store and App Store respectively.
Gameloft, a leader in the creation and publishing of games, is thrilled to announce that LEGO® Star Wars™: Castaways is now available exclusively for Apple Arcade. LEGO Star Wars: Castaways is the latest game to launch on Apple’s popular game subscription service that offers unlimited access to a growing collection of over 200 games, all without ads or in-app purchases, and playable on iPhone, iPad, Mac and Apple TV.
Join fellow castaways at an exciting new planet where players create and customize their own character from hundreds of LEGO minifigure parts and team up with friends to explore a tropical island teeming with fellow castaways. Complete quests, meet exciting new characters in the Star Wars galaxy, hone battle skills in PvP arenas and explore mysteries surrounding the recorded archives of historical Star Wars moments.
After crash landing on a mysterious planet in the middle of a maelstrom, players find they aren’t alone in their new home. Meet-up with brand new characters and connect with other players online in a thriving social hub of activity. Between racing Microfighters, acquiring and customizing gear and challenging friends to battle in the Hippodrome, players will uncover the mystery of the corruption as it alters simulations of historical moments spanning the entire Star Wars galaxy.
Dive into moments spanning the Star Wars galaxy and explore Jabba’s Palace, the maze of Echo Base on Hoth, the plazas of Mos Eisley and discover how the corruption has altered them. Players uncover a growing threat antagonizing life on this special planet and join forces with up to three friends to cleanse corruption and solve puzzles! Build a team or play solo to save historical recordings spanning special moments across the Star Wars galaxy and keep them safe from the growing corruption that’s altering these historical moments.
Players create their own Star Wars experience in LEGO Star Wars: Castaways by exploring unknown environments where new and beloved locations are made entirely of LEGO bricks from the ground up. Discover an ancient settlement, gather LEGO bricks to complete quests, and connect with friends online to experience classic Star Wars moments.
“We are so excited to be launching LEGO Star Wars: Castaways today!” said Lee Kaburis, Game Manager, Gameloft Montreal. “This is a game built from the ground up to leverage all of the fantastic features of Apple Arcade and to bring a new corner of the Star Wars galaxy to life. This is a perfect game for kids and families to play together, and to create their own place in the Star Wars universe.”
“It’s rewarding to be launching a new and different Star Wars mobile game on Apple Arcade” said Craig Derrick, Executive Producer at Lucasfilm Games. “LEGO Star Wars: Castaways allows players to create their own experience, explore a new planet, connect with friends online to play together, but also re-live classic moments across the Star Wars galaxy.
Playable across iPhone, iPad, Mac, and Apple TV, the game will be available exclusively on Apple Arcade for a low monthly subscription of $4.99 with a one-month free trial that offers unlimited access to a growing collection of over 200 premium games — featuring new releases, award winners, and beloved favorites from the App Store. Apple Arcade is also part of the Apple One Individual ($14.95), Family ($19.95), and Premier ($29.95) monthly plans, with a one-month free trial.*
*The Apple One free trial includes only services that are not currently used through a free trial or a subscription. Plan automatically renews after trial until cancelled. Restrictions and other terms apply.
Created by indie games developer Fluke Games (formerly FlukeDude), The Impossible Game 2 is a rhythm-action platform game with an incredible soundtrack of electronic dance music, stunning graphics and clever gameplay twists.
The original The Impossible Game became an instant hit when it was first released on the Xbox Live Indie Games platform in 2009 thanks to its addictive gameplay, awesome soundtrack and challenging difficulty. An iPhone version soon followed and reached #2 in the US and Canada App Stores.
It was later ported to Android, PC, PlayStation 3 and PSP, and viewed by tens of millions in viral videos by streamers such as PewDiePie.
Key features of The Impossible Game 2:
New levels and gameplay
Over 20 new levels featuring a range of crazy new mechanics like jetpacks, portals and guns. Each world takes on a new art style and ends in a formidable boss battle.
Online battle royale
For the first time, players of The Impossible Game can compete in 60-player online races. This multiplayer mode is cross-platform across iOS and Android and free to play.
The built-in level editor has an easy-to-use interface and features every mechanic seen in the rest of the game (aside from boss battles). Players can export and share their creations online.
Free to play, NO ads or pay-to-win
Almost every level, including the online battle royale mode, is available to play for free. Players can optionally purchase a $5 Achievement Pass which unlocks level-progression rewards such as skins and items in the level editor, as well as bonus skateboarding level “Cloud 9”.
Zuvvii is excited to announce the Halloween launch of an industry-disrupting social media platform designed specifically for gamers to share their clips.
Zuvvii was built with one thing in mind – a place to share gaming clips with friends and others who are part of many gaming communities worldwide.
Zuvvii is exclusively for gaming content, and users can easily upload clips directly to the free mobile app, with a desktop version coming soon. In addition, the platform has many unique features, including uploading clips directly from consoles, which improves the user experience for gamers compared to traditional social media platforms.
The platform encourages content creators to reach new audiences by uploading theirfunny fails or epic moments and also enables users to link their other social media channels to their Zuvvii profile.
We also create an opportunity for esports teams to find the most talented and underrated gamers globally. We understand how difficult it is for upcoming stars to be noticed on these saturated platforms.
Whatever your gaming goals, Zuvvii will help you achieve them.
“We’ve been working on the Zuvvii platform for almost two years now, and it’s amazing to see the platform come to life with gamers from around the world already sharing their gaming moments. However, we understand that the hard work starts now, and we have so many exciting features coming soon as we continue to listen to the communities feedback and improve” – Brandon (CEO)
After a successful journey gathering data from 4.3 million participating players, the groundbreaking citizen science app Sea Hero Quest is now available for studies of cognition and spatial navigation.
Sea Hero Quest started out in 2016 as a consumer mobile game to help scientists understand navigational abilities across the life course. By building a picture of how navigation ability changes in the general population, players could contribute to research identifying changes characteristic of early Alzheimer’s disease.
Originally led by Deutsche Telekom alongside Alzheimer’s Research UK and leaders in gaming, technology, academia and research, the award-winning app quickly became a citizen science phenomenon.
Tim Parry, Director at Alzheimer’s Research UK, helped to bring the app to the public. He said: “We were really humbled by the response. It was more popular than we could ever have expected, and we ultimately collected data from over 117 years of combined game play. People from all over the world downloaded Sea Hero Quest and provided anonymised demographic information so that we now have an incredible wealth of data relating to navigation ability as we age.”
Although the consumer version was removed from app stores when the original project concluded, Alzheimer’s Research UK has once again partnered with game developers GLITCHERS, University College London, the University of East Anglia, and web developers BoldLight to create a bespoke version for researchers.
Parry continues: “While clearly we embarked on the project with dementia studies in mind, we want to mobilise this resource towards the greatest possible benefit for global research. The app is free for researchers in any field, and we have developed a highly-usable study administration dashboard, with guidance and support for those looking to use it in their studies.”
This new phase of the project aims to provide researchers with a controllable, sensitive, safe, and easy way to administer digital cognitive assessment of navigation ability. The system allows researchers to create and fully manage prospective studies, invite targeted groups of participants to play through an easily download from the Android or Apple app stores, and provides access to study participants’ data in real time.
Prof Hugo Spires from University College London collaborated in the development and validation of the Sea Hero Quest app. Prof Spires’ team has led the analysis of the anonymous player data. He said: “Our validation testing showed that performance in the game is strongly correlated with performance in real-world tasks. While data gathered from citizen science projects is inherently noisy compared to lab research, the unprecedented scale of the project so far means that our benchmarking data far exceeds the accuracy of previous research in this area.
“The citizen science element of this project has already revealed new insights into human spatial navigation at a planet-wide scale. We’ve found that these abilities are clustered according to economic wealth and gender inequalities globally, and this may have significant implications for cognitive testing in cross-cultural studies and multi-centre clinical trials.”
Prof Michael Hornberger from the University of East Anglia had the original idea for the project. Prof Hornberger has been leading on applying the platform to dementia research. He said: “While obvious difficulties navigating commonly occur alongside cognitive problems in the early stages of Alzheimer’s disease, emerging evidence suggested that subtle navigation changes can precede memory deficits by many years. Detecting these changes could potentially allow for earlier diagnosis and, ultimately, earlier intervention. The challenge we have is reliably distinguishing the navigation changes we see in healthy ageing from the early signs of Alzheimer’s.
“The data from the mass-market phase of Sea Hero Quest is now helping to overcome this. My team has used the platform to show that we can detect people who are at genetic risk of Alzheimer’s based on how they play the game. These are people without deficits in standard neuropsychological testing.
“We are still in the early stages of our work with Sea Hero Quest and what it can help us to learn about the early stages of dementia. I hope that other areas of medical and psychological research take advantage of the opportunities afforded by the new phase of the project so that we maximise the potential of this powerful platform for research.”