Train2Game News Injustice 2 Story Trailer

Warner Bros. Interactive Entertainment and DC Entertainment revealed the Official Injustice™ 2 Story Trailer – “The Lines are Redrawn.” 
Witness the story set in motion in Injustice™: Gods Among Us as new DC characters join the fight and shape the actions that unfold in the upcoming sequel. Injustice™ 2  will release for the PlayStation®4 computer entertainment system and Xbox One in the UK on the 19th of May 2017.

To watch the official Injustice™ 2 Story Trailer, please visit the WB Games UK YouTube channel at: https://youtu.be/9hklKfEEsxc.

Injustice™ 2  is NetherRealm Studios’ super-powered sequel to the hit game Injustice™: Gods Among Us that allows players to build and power up the ultimate version of their favourite DC characters. 

Featuring a massive selection of DC Super Heroes and Super-Villains, Injustice™ 2  continues the epic cinematic story introduced in Injustice™: Gods Among Us as Batman and his allies work towards putting the pieces of society back together while struggling against those who want to restore Superman’s™ regime.  In the midst of the chaos, a new threat appears that will put Earth’s existence at risk. 

For more information and to pre-order the game, visit www.injustice.com, and join the Injustice™ 2 conversation on Facebook (www.facebook.com/injusticegame) and Twitter (https://twitter.com/injusticegame).

Train2Game News GameBlast17 

Gamers’ charity SpecialEffect have set the countdown clock running for GameBlast17, the UK’s biggest charity gaming weekend.
The event, held over the weekend of 24-26 February, aims to raise £100,000 to support the work of the charity in helping people with disabilities to access and benefit from video games.

Over 100 individuals and teams of gamers from around the world have already signed up to fundraise through their own gaming marathons and gaming events during the three days.

Many major names in the video games industry are backing the event, including GAME, Multiplay, Twitch, FACEIT, Insert Coin and ukie, alongside a host of eSports teams, streamers and studios.

GAME are planning a 24-hour livestream event from their headquarters and will also be running a number of fundraising initiatives via their UK stores. Other planned activities include charity streams from Ripstone Games, Wired Productions and even a 72 hour Zeldathon.

“We can’t wait for GameBlast17” said Tom Donegan, the charity’s Events Coordinator.

“It’s incredible to see how the event has grown over the past four years. The funds raised will enable us to help more like John (http://bit.ly/2gDZxF4), who never thought he’d be able to play video games again because his condition stopped him using a standard controller.”

“GameBlast17 is an opportunity to bring people together to do what they love and level the playing field for people with disabilities at the same time.”

“This is the ideal time to sign-up and start planning your event, and we’re inviting everyone from the global gaming community and industry to join us.”

More details about GameBlast17 can be found at https://www.gameblast17.com or on Twitter @gameblast2017

Train2Game News British eSports Association Board and Website

T​he British Esports Association (British Esports) – the UK’s esports national body – established to support, promote and instil good governance for amateur esports players and teams – confirms its Advisory Board and launches its full website.
Led by British Esports Chair, Andy Payne OBE, the board for 2017 includes:
    Paul “ReDeYe” Chaloner, Veteran Esports Host, Caster and Presenter
    Richard Lewis, Esports Journalist of the Year
    Michael “ODEE” O’Dell, President Team Dignitas
    Craig “Wizzo” Fletcher, Founder Multiplay
    Chris Mead, Twitch’s UK Director of Partnerships
    Ryan Hart, World Champion Esports Player
    Ceirnan “ Excoundrel ” Lowe, Colour Caster
   Josh Williams, Founder, National University Esports League  
    Carleigh Morgan, Academic
    Andrew Nixon, Partner at Sheridans

The board, which possess a wealth of experience across all aspects of esports and are some of the leading figures within the industry, will discuss developments and areas of focus for the British Esports Association, and offer their guidance and advice to constantly develop esports in the UK. The first board meeting will take place in January 2017 and each member will sit on the board for a minimum of 12 months.

“I am really proud and honoured to be taking this role on for British Esports at such an exciting time for the industry. We have assembled a really talented group of esports professionals to interact with the community and guide our activities. There is much to do, but given the talent assembled, we will be able to make a significant difference over the coming 12 months, bring it on.” commented Andy Payne.

The brand new website www.britishesports.org will be an information hub, providing expert advice and support from grassroots levels and up, across the esports spectrum. There will be articles educating about jobs in the industry, to wellbeing, guidance for parents, to finding out the latest esports events, who are the event organisers, key figures in the industry and how to get involved in competition both locally and nationally here in the UK plus much more. British Esports wants to help existing gamers and nurture future British talent in becoming global champions.

Train2Game News VR audience survey

Steel Media has completed a survey of its audience on new specialist VR site TheVirtualReport.biz. 
Highlights of the report have been provided ahead of the report’s full release alongside Steel Media’s flagship event in London. The biggest mobile gaming conference in Europe, Pocket Gamer Connects London, takes place 16-17th January 2017 and incorporates VR Connects, a dedicated area for the VR industry.

The survey highlights provide key insight into the future of this rapidly expanding sector. The VR and AR industry is looking forward to 2017 despite some apprehensions. Over 62% predicted a positive or very positive outlook for VR this year. Only 16.13% had doubts due to Brexit. Adoption of the latest tech is being fuelled by indie developers working with VR and AR, but the industry is calling on government to safeguard its future.

Lack of investment in UK, or a skills shortage, were considered the two most likely threats to the VR business caused by Brexit. Uncertain consumer interest in VR was considered the biggest current threat generally, said 60% of those who took part. Government investment in tech R&D was the biggest factor which 46% of those surveyed thought would help the UK stay at the forefront of VR development.

Many of those surveyed have yet to release a VR product, almost 50% have been operating for under two years and most have under $20,000 in development budget. Of those that disclosed their expectations, the majority expected their 2016 profits to be 5% or less, although almost 34% expected this to be more than 2015.

There are key hardware players at the forefront of VR and AR who respondents are working with. HTC Vive, with 63%, was seen as most important, closely followed by Oculus Rift with 55%. Mobile VR also featured significantly, with Google’s platforms Android/Daydream (53%) and Samsung Gear VR (52%) taking the third and fourth slots.

117 VR industry professionals took part in the survey, Developers were the largest group who took part at 55%. The majority of those surveyed were from: Europe (41%), UK (16%) and US and Canada (26%).

Chris James, Managing Director, Steel Media:  “The games industry in the UK is vital to the British economy. Mobile continues to be a successful business area. And our research now shows that developers see huge potential in VR and AR. It’s interesting that any doubt in 2016 came not from Brexit but from the need for education and investment. We’ve launched our new event VR Connects alongside our hugely successful mobile event, and continue to grow our website TheVirtualReport.biz, to support this growing sector. This is just the beginning!”

The survey took place on the TheVirtualReport.biz, giving insight from VR professionals operating in the games industry. The survey was completed in tandem with a survey of the mobile games industry on PocketGamer.biz. The full results of both surveys will be available online to coincide with the launch of the biggest mobile gaming industry event in Europe,

Pocket Gamer Connects London, and its sister event VR Connects London, take place on the 16th and 17th of January at The Brewery on Chiswell Street. Some tickets to the event are still available at the time of writing. Over 74% of people surveyed said they considered networking opportunities to be the deciding factor on whether to attend an event or not; for this reason PG Connects and VR Connects has a dedicated Pitch & Match meeting system, two SpeedMatch sessions, the Very Big Indie Pitch and VR Indie Pitch for showcasing projects and more, including the hugely popular Global Connects party.

More information can be found at http://www.vr-connects.com/london and http://www.pgconnects.com/london

Train2Game News No Camera Motion Controller VR

​Finch, a virtual reality startup, will showcase their Mobile VR Kit based on No-Camera Motion Controller at the Consumer Electronics Show in Las Vegas.
Finch has designed the Shift as the first no-camera motion controller to bring exceptional VR experience to smartphone owners. Shift matches the functionality of the best motion controllers for Oculus and HTC Vive without the need for external cameras and wires. By the end of 2017, Finch is aiming to add inside-out room scale tracking by smartphone camera and will have at least 50 mobile VR multiplayer apps compatible with Finch Shift.

The controller employs modified IMU sensors to determine real-time hands’ position with sub-centimeter accuracy and a 360-degree tracking range. Coupled with the ‘PC-to-mobile’ streaming software, it allows running existing Steam VR, Oсulus and HTC Vive apps and games on smartphones. The Finch Shift will also allow mobile gamers to interact in virtual reality through a multiplayer option.

Finch Shift’s Developer’s Kit, priced at $179, includes the sets for both hands, SDK/API, accessories, three demo games and the streaming software pack. The DK1 will be shipped in February 2017. The consumer version will hit the market in the second half of 2017 after Finch’s Kickstarter campaign this spring.

“We believe that Finch Shift VR Kit will accelerate consumers’ interest to virtual reality in the near future. The main reasons for slow market expansion have been limited functionality and low quality of content for mobile VR, and prohibitive costs of high-end hardware. With the Shift Kit, anyone who has a decent smartphone can play the best virtual reality games from SteamVR and mobile VR app stores. Plus, you can share the fun with your friends, just like you do it with console gaming,” said the company’s CEO Alexey Kartashov.

In spite of billions of dollars invested in virtual reality startups, current market demand for VR gadgets is significantly below earlier predictions. The industry experts see the mobile VR segment as the key to the doors to virtual reality consumer adoption. Tractica researchers forecast global sales of smartphone-powered VR devices to reach 323 million units between 2015 and 2021. However, lack of natural input devices and other challenges with quality of mobile VR experience have been serious roadblocks to the mobile VR sector growth.

The Finch team believes that it has found a solution to the problem. By combining existing high- quality content with affordable devices, they hope to introduce the exciting world of virtual reality to millions of smartphone owners around the globe.  The attendees of the Consumer Electronics Show in Las Vegas next month will have an opportunity to try Finch Shift in action at the Augmented Reality Marketplace (Las Vegas Convention Center, South Hall 2, booth 26737).

Finch Shift website: www.finch-shift.com .

Train2Game News Mega Man Mobile

Capcom, a leading worldwide developer and publisher of video games today announced that it will be bringing the six original 8-bit Mega Man® games to iOS and Android devices in early January, just missing the Blue Bombers birthday by a few weeks. 
This is the first time all six of the original 8-bit Mega Man games have been made available on smart devices, 29 years since Mega Man first exploded onto the console scene.

These lovingly-crafted adaptations will remind long-time fans and introduce newcomers to what made the Blue Bomber such a popular and iconic character.  Each game has been optimized for the mobile devices with adjustments to game speed.  Each game will be available separately for $1.99.

The Games Releasing Include:

     Mega Man® Mobile – The evil Dr. Wily must be stopped in this classic action platformer, the original Mega Man!

    Mega Man® 2 Mobile- Dr. Wily resurfaces to threaten the world again! Only Mega Man can stand in his way.

    Mega Man® 3 Mobile – Fight berserk robots on uncharted planets. Mega Man must set a course for space to resolve this mysterious crisis.

    Mega Man® 4 Mobile – A year has passed since Mega Man’s battle in space. A new enemy appears – Dr. Cossack.

    Mega Man® 5 Mobile – Manic robots cause chaos in the city. How is Proto Man involved? Only Mega Man can find out!

    Mega Man® 6 Mobile – The Global Robot Alliance is formed, but this newfound peace is threatened by a new foe – the enigmatic Mr. X!

To pre-register or for additional information, please visit:

http://www.us.capcommobile.com/mega-man
https://www.facebook.com/megaman

Train2Game News eSports VR Game 

Seattle-based Drifter Entertainment has announced that is has raised $2.25 million in seed funding to continue and bolster development of its virtual reality e-sports games. 
Drifter founders Ray Davis, Kenneth Scott, and Brian Murphy have spent their careers building platforms including HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4, as well as games such as Gears of War, Doom 3, Halo 4, and Bullet Train.

The investment has been led by the highly regarded VC firm, Signia Venture Partners.  Signia has previously invested in Alibaba, Boxed, Playdom, Adify, and Flycast Communications. The firm’s other gaming investments include Super Evil Mega Corp and Phoenix Labs.  Signia partner, Sunny Dhillon, will be joining Drifter’s board as a result of the investment.  “You rarely come across a founder like Ray with the technical and creative chops found in very few gaming company founders. We’re excited to build market defining virtual reality games with Team Drifter,” says Sunny Dhillon.

Another major investment comes from Initialized Capital, which has been among the first checks invested in billion dollar companies like Instacart, Cruise, and Zenefits. “We’re looking for foundational companies and this is our first VR bet, because this is the first time we saw something in the space that really felt like it could be a major level up in gaming,” said General Partner and cofounder, Alexis Ohanian (also: cofounder, Reddit).

Additional investors in Drifter to date include Presence Capital, The VR Fund, Pathbreaker Ventures, and Anorak Ventures.

“We’re thrilled and humbled by the support we’ve received from our investors, both financial and otherwise,” says Drifter’s Ray Davis, who most recently served as general manager for Unreal Engine 4, following his time at Microsoft on the HoloLens project. “We feel incredibly lucky to have found the right partners that not only want us to succeed, but clearly understand our vision for the future of VR gaming.”

“The titles we’re working on are ambitious experiences designed for a new medium, and knowing that we’ll have the capital to see them through is certainly empowering,” says Murphy, who helped launch the Xbox One, Kinect, and HoloLens while working for Microsoft over the course of the last decade. His most recent project was helping to create the virtual travel experience Holo Tour for HoloLens. The studio’s third cofounder, Kenneth Scott, has worked as an art director for some 20 years in AAA game development, including id Software and Microsoft Game Studios on the Halo franchise. He’s spent the last two years building conversion on contact content at Oculus.

For more information on Drifter, please visit: http://driftervr.com

Train2Game News GAME supporting SpecialEffect 

GAME Digital Plc has today announced that SpecialEffect, the gamers’ charity, is its nominated charity for its UK subsidiaries for 2016/17. 
The announcement follows a UK company-wide survey, inviting staff to choose which charity they would most like to support which also had the best association with GAME. SpecialEffect’s work using technology and videos games to enhance the quality of life of people with physical disabilities struck a chord with employees across the business and all staff will now have the opportunity to get involved in raising money for the charity.

GAME aim to help raise awareness and funding for the charity through their unique multichannel offering across the gaming community including its stores, the GAME app, events, esports initiatives and social networks. GAME will be the lead retail partner in two national fundraising events: 

GameBlast17 (February 24-26) and One Special Day, which next year will fall on the exact date of the charity’s 10th anniversary (29th September 2017). 

Multiplay events, including the UK’s biggest gaming festival Insomnia, will host dedicated spaces and build more fundraising into events such as its popular Insomnia pub quiz. Staff will also have the opportunity to take part in races and team-building events such as the Spring Monster Race, British 10K and the Wembley Fives games industry football tournament, whilst raising vital funds.

SpecialEffect uses technology such as eye-control and modified joysticks to ensure that people gain access to hours of entertainment, irrespective of physical impairment. Since the charity was founded in 2007, the charity’s staff has built up a unique expertise in this area, as well as an extensive library of consoles, games and accessible controllers which it loans out to disabled gamers while they find the set-up that’s right for them. All of these services are provided free of charge, which is why fundraising partnerships such as this one are so important to the charity, as the numbers of people seeking their help continue to grow.

Fred Prego, GAME’s Group Insight Director said: “SpecialEffect represents a cause close to our hearts here and we’re proud to have been supporter of the charity for several years now along with the team at Multiplay. Employees across all areas of the UK business felt the charity fits perfectly with our position as an inclusive, valuable community of gamers and we will be putting together an extensive programme of activities to raise more money to help give more people the opportunity to experience the joy of gaming. We’re delighted to be working so closely with SpecialEffect, and hope to help make their tenth year next year their most successful yet.”

Mick Donegan, SpecialEffect CEO, added: “We’re absolutely honoured to be the nominated charity of GAME and incredibly grateful for the generosity of their staff and communities. The company, along with the staff at Multiplay, have provided invaluable support in the last few years and we’re looking forward to working even more closely together. The money raised will enable even more people with physical disabilities to enjoy the magic and inclusion of video games.”

Train2Game News PlayStation 4 Surpasses 50m sales

Sony Interactive Entertainment (SIE) today announced that PlayStation®4 (PS4™) has cumulatively sold through more than 50 million units to consumers worldwide as of December 6, 2016, having enjoyed the best ever Black Friday week in the history of PlayStation®. 
This includes the sales of PlayStation®4 Pro (PS4™Pro), a high-end system that supports cutting-edge imaging technology, which launched last month.

With a vast array of exciting software titles from 3rd party developers and publishers as well as from SIE Worldwide Studios (SIE WWS), PS4 software sales also remain strong, with more than 369.6 million copies sold in retail stores globally and through digital downloads on PlayStation®Store as of December 4, 2016.

“We’re truly delighted that the PS4 community continues to flourish since launch three years ago.” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “With tremendous support from our fans and partners across the globe, this year we were able to deliver an unprecedented lineup of hardware, including the new slimmer PS4, PS4 Pro and PlayStation VR. We will continue to provide the best gaming experiences available through our ground-breaking software lineup and network services, as we focus on accelerating our business and expanding the PS4 ecosystem.”

PS4’s software portfolio will continue to grow this holiday season and beyond with highly anticipated games including Horizon Zero Dawn, Gran Turismo Sport, and MLB® The Show 17™ (all from SIE WWS), as well as PlayStation®VR games such as Farpoint (SIE WWS). Third-party publishers and the independent development community will also continue to deliver a variety of blockbuster franchises and innovative new titles for PS4.

SIE will continue to expand the world of PS4 to deliver entertainment experiences that are only possible on PlayStation.

The PS4 system is currently available in 122 countries and regions worldwide.

Train2Game News 12 Days of GamesAid Christmas

Today, UK games industry charity GamesAid is proud to launch its 12 Days of GamesAid Christmas store on eBay.
The UK games industry has to come together to offer Christmas shoppers the ultimate wish list of unique gaming gifts to help raise money for GamesAid, helping disadvantaged and disabled children.

From 5th – 18th December, the GamesAid eBay store will auction off an amazing array of items – the like money usually can’t buy!

Items include a Deluxe Edition of Final Fantasy XV and artbook signed by game director Hajime Tabata, a copy of Football Manager 2017 signed by the Sports Interactive team, a Limited Edition Shrine of Malacath statue from The Elder Scrolls V: Skyrim, and a copy of Star Wars Battlefront: Ultimate Edition with a poster signed by the DICE team.

All the items can be found on the GamesAid eBay store, with even more to be added soon, including a mint copy of Forest of Doom signed by Ian Livingstone and a signed copy of Call of Duty: Infinite Warfare- Legacy Pro Edition.

http://stores.ebay.co.uk/GAMESAID
“Last year, the UK games industry raised a whopping total of £954,000 for GamesAid. Thanks to some incredible donations from our partners, we’re making Christmas extra special with our 12 Days of GamesAid auction” said Ian Chambers, Chair of GamesAid. “Every penny from the auction on our eBay store will go directly into our funding pot, which makes a huge difference to the lives of the young people our charities support. Please show your support and get bidding!”

Huge thanks to: Activision, Bandai Namco, Bethesda, DICE, EA, Ian Livingstone, Media Molecule, Sega, SK, Sports Interactive, Square Enix, Sony Computer Entertainment Europe, Techland, and Warner Bros. Interactive Entertainment for donating some truly incredible items.