Train2Game News Escape Studios Game Jam

The Future is Creative and it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam.

This year in partnership with mobile games developer Outplay, games studio Creative Assembly and industry publication 3DWorld Magazine. Taking place on 31st May – 2nd June 2019 at 190 High Holborn, London.

This is not to be missed.

Escape Studios, Europe’s leading creative academy, part of Pearson College London, are calling on all budding game designers to take part in the Escape Studios Game Jam 2019. Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its fourth year.

The Escape Studios Game Jam is an opportunity for you to put your skills to the test against the clock to create the best game to fit the brief, as a way to build your experience. Running from Friday to Sunday, each team will have to create and present their game to a panel of judges; the winning team will be awarded an exclusive prize package by the end of the weekend.

Escape Studios has teamed up with Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel. Leading mobile games developer, Outplay has also supplied an exclusive prize for the winning team.

Additional judges also include Escape Studios’ Head of Games, Simon Fenton, who has more than 24 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance across the weekend. In addition to Simon’s expertise, jammers will be joined by Juriaan Van Linschoten, Escape Studios’ alumni and currently an Associate Tutor at the institution.

You can sign up for the event via Eventbrite.

Train2Game News 10 years of Brains Eden

One of the top games events in the UK, Brains Eden, is set to kick off next month and celebrate its 10th anniversary, in the games and technology hot-bed Cambridge.

Hosted at Anglia Ruskin University, the four-day festival which centres on a 48-hour games jam with a surprise theme, has sold out of team places, making it the biggest jam to date.

University teams from the UK, across Europe and as far afield as China, will be travelling to Cambridge to compete in the event.

Completely backed and supported by organisations in the games, technology and education industries, Playstation, Frontier Developments, ARM, Cambridge Assessment English, Jagex, Codemasters and Sumo Digital (just to name a few) will all be present at this year’s festival.

Alongside some of the biggest industry names will be a full roster of mentors, specialising in everything from environment artwork to sound production, helping the student teams along the way.

To find out more about the event visit http://www.brainseden.net/

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News BAFTA Young Game Designers Game Jam

Multi award-winning games studio and creators of the Total War franchise, Creative Assembly, invited local students into their Horsham-based studio and turned their game concepts into reality in a first-of-its-kind game jam.

Students from the West Sussex all-girls school Millais, created their own game concepts as part of an exercise to help inspire them about the opportunities within the fields of science, technology, arts, engineering and math (STEAM), through the process of game design. The activity was hosted in partnership with BAFTA’s Young Game Designers initiative.

This is the first time a studio has developed student concepts into playable games. Nine teams of expert developers from Creative Assembly spent an hour sitting down with the 14-year-old students to understand their concepts as part of the discovery process. The teams then had 48hrs to create the games, ready for the students and their parents to play.

Creative Assembly has published a short video documenting game jam here: http://bit.ly/CAgamejam

Tim Heaton, Creative Assembly’s Studio Director and EVP of Sega Studios, said: “Working with BAFTA, we’ve been able to challenge students’ perceptions of games and give them a valuable first-hand insight into the development process. We know that diversity breeds innovation and we want to inspire more young people from all backgrounds to consider careers in the games industry and to recognise that it is an incredibly creative and professionally rewarding place to be.”

Melissa Phillips, Games Event Producer at BAFTA, said: “It has been fantastic to work alongside Creative Assembly to bring the BAFTA Young Game Designers initiative to Millais School. It is so important to provide visible role models for young people and encourage them to express their creative ideas. We’ve enjoyed helping to connect the students with industry professionals to turn their game concepts into reality.”

Sammi McEwan, Concept Artist at Creative Assembly, said: “Meeting the students from the local girl’s school was a great experience. When I was their age, being in the games industry was my dream so I wanted to share some of my experiences with them and give them some advice. It was fun to meet them and I hope that they liked the game we made.”

Zongyi Chen, Lead Character Artist at Creative Assembly, said: “It was an absolute joy to meet the students at the end and see how pleased they were with what we made for them. This game jam has been such an incredibly positive experience for us and I really hope it has made a difference to how these young people see the industry.”

Creative Assembly’s game jam, FrancoJam, is now in its 4th year but 2018 is the first time it has included an educational aspect, as part of the studio’s commitment to UK STEAM education via its Legacy Project.

The UK continues to face a digital skills gap with Engineering UK estimating the shortfall of UK engineering graduates to be 20,000. Additionally, only 8% of the UK’s current engineering workforce are women – the lowest number across the whole of Europe. Creative Assembly’s Legacy Project aims to educate and inspire young people into the industry through a number of initiatives with local schools, leading UK partners like BAFTA and Digital Schoolhouse, and on University-level curriculums, like the East London Academy of Music and Arts.

Creative Assembly has written about the digital skills gap and their work to address this as part of the Legacy Project here: bit.ly/gameseducation.

Find out more about BAFTA’s Young Game Designers Competition and discover resources on how to come up with your own game concept at http://ygd.bafta.org/

Train2Game News Cyber Sprites win first ever Game Marmalade

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Train2Game toasts the winners of the first ever dedicated online Game Jam for students

The first ever Game Marmalade has drawn to a close and Cyber Sprites were announced as the winners. The winning team will be provided with a Games spec Laptop provided by Train2Game.

The student organised Game Jam for Train2Game students was well attended and the games produced impressed event organisers. The event was a great chance to meet new people and learn new skills. It was a close call between Psyber Sprites and the Loonys right up to the very end.

The event was created and managed by Train2Game forum member Slinks. She was extremely happy with how the event went, especially with the games the students produced and the networking opportunities created.

There’s potential for another Game Jam in the future but that’s not confirmed at this time. Slinks and participants will continue ongoing networking discussions and are happy for students to join in future chats via TeamSpeak.

Game Marmalade founder Slinks said: ‘Great evening in the channel, it was an awesome event with lots of positives for the future. I think everyone who took part should be really proud of everything they achieved. Congratulations and well done to all of you.’

Artwork from winning game

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The Official Game Marmalade site: http://slinkydink68.wix.com/game-marmalade

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2game News Game Marmalade game jam needs students

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Game Marmalade gathers momentum but needs more participants

Train2Game Game Jam organised by students has secured a major prize and support but needs more students to make the Game Jam a huge success

Train2Game student Slinks is organising the first ever online Game Jam for Train2Game students. She’s done incredibly well in setting up the event, four teams have signed up so far but the Game Jam could certainly get bigger.

Prizes have been secured and a theme will be decided at the beginning of the event. The Game Jam takes place on the 27th May. Students have heard about the jam and starting to sign up but more are needed. It’s a great networking opportunity, a way to improve skills and a great way to create more portfolio work.

Train2Game has provided a gaming laptop for the winning team. A student at YoYo games could also be providing a prize. Students will make a full game during the event and be able to use any games produced to impress future employers.

The organisers are on the lookout for more participants from all Train2Game disciplines and ideally want to source a Dev for the judging panel.

Train2Game student and Game Jam organiser, Slinks, said:  ‘It’s certainly a slow burner and although I’ve put a lot of hard work into getting the message out there, it’s been more difficult than expected to get people involved. However I haven’t given up and I will continue to work on making Game Marmalade a success, as I believe it is important for students to have contact with other students, especially on a distance learning course, as it can feel very isolated studying on your own. This is something I experienced in the second year of my course and what prompted me to start the Team speak channel and now organising Game Marmalade.’

‘Train2Game are still top of the stack when it comes to prizes, with their generous donation of a gaming laptop for the winning team. I’ve also been contacted by a fellow student, Ryan Pearton of YoYo Tech, who has some interesting ideas for prizes which will be confirmed in the next couple of weeks. When I have more information I will update the website. We currently have 4 teams of 4, with a good mix of people in each, so we should be able to get 4 great games together at least.’

‘There will be a theme for Game Marmalade, as the aim of the event is to make a working game which uses the theme in some way. Teams have been asked to put forward their suggestion for a theme and at the beginning of the event all the suggestions will be put into a hat and one will be picked out at random. Whatever is picked out of the hat will be the theme for the entire event and teams will need to incorporate it into their game in some way. For instance if the theme was yellow you might make the UI buttons yellow, or you might use yellow in the title, but points will be awarded for how creatively the theme is used.’

‘I would really like to get a Dev on the judging panel as it’s totally artist heavy at the moment, the teams are going to have to come up with some good looking games if it stays the way it is lol. But yes, we are looking for as many people to get involved as possible. The more teams we have, the more interesting it’ll be to see the different art styles and the different ways the theme is used and interpreted.’

People can get involved by visiting the website http://slinkydink68.wix.com/game-marmalade which also has all the information about Game Marmalade, or contact Slinks directly by email slinky.dink68@outlook.com  and can also pm her on either of the Train2Game forums.

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2game News Jamchester

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The UK’s biggest ever game jam for professionals is to take place in Manchester this May, bringing together more than 200 developers working within the industry across three days to create brand new games from the ground up.

The first major game jam of its kind to take place in Britain, ‘Jamchester’ is the brainchild of local games industry network Gameopolis and HackManchester, which has successfully hosted scores of 24 hour coding competitions over the last five years. Jamchester will also be supported by headline sponsors Microsoft, mobile publishing giant Chillingo and regional business accelerator Tech North.

Other sponsors lined up include PlayStation, Unreal, recruitment agency Amiqus, and local game development college SSR. Jamchester is designed to fly the flag for games development within the North West of England and the UK as a whole, highlighting its strength, diversity and, most importantly, its future.

“We’ve created Jamchester to have fun and to showcase Greater Manchester on the national stage as a great place to make games,” said Gameopolis chair Simon Smith of the event. “In the past year alone our local game jams have produced Titan Souls, Sublevel Zero, Unbox, and Super Rude Bear Resurrection with more on the way. We welcome everyone to come along and be inspired by the creative spirit of our fantastic city.”

Jamchester also has the support of UK trade association Ukie, with CEO Dr. Jo Twist claiming the body is “excited to support Jamchester as a new celebration of creative skills development in the UK.”

“Game jams are one of the best ways for devs to learn new skills, stretch their creative thinking, network within the industry, and ultimately have fun. We’d love to see as many Ukie members as possible taking part in this event, and I look forward to seeing some of the work that is produced!”

Teams of between one and four people will compete on a level playing field, with Jamchester’s defining theme set to be revealed at the start of the competition. Student teams will also be taking part, giving them the perfect opportunity to network with other studios and industry professionals in attendance.

Jamchester has also teamed up with Special Effect, with all ticket proceeds going to the charity to help gamers with disabilities. “We are honoured to have been chosen as the charity partner for Jamchester,” offered Nick Streeter of Special Effect. “It will raise vital funds and awareness of our work helping gamers with disabilities, both in the north west and across the UK. As demand grows for what we do, support from events like Jamchester really are a game changer for the charity.”

With a judges line-up that includes Gary Napper of PlayStation VR, Creative Assembly’s Catherine Wooley, Microsoft’s Technical Evangelist Lee Stott, local indie developer Alex Rose and PlayStation’s Claire Blackshaw, Jamchester will take place in The Studio, an events space right in the centre of Manchester’s Northern Quarter.

Prize categories will include (TBC) – Best Game, Best Audio, Best Graphics, Best Gameplay, Best Tech Achievement, Innovation Award, Best Company Game, Best Student Game.

You can find more information at www.Jamchester.org.uk , or contact jamchester@hackmanchester.com

Tickets are onsale at: https://www.eventbrite.com/e/jamchester-2016-tickets-21038079462?aff=es2

Train2game News Train2Game students creating own Game Jam

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Free Game Jam organised by Train2Game students, for Train2Game students will take place 27th May. Train2Game also helping to create and support the event.

Students looking to improve their skills and network have created their own game jam. Train2Game is helping the initiative with advice and publicising the event on its channels. The game jam will be remote, with participants getting involved over the web from any location.

Participants can create their own teams or sign up via the Team Speak channel and form teams on the group. Those taking part can suggest a theme that will then be selected at the beginning of the event. Judges for the competition will be made of students past and present. All entries will be visible on the forum, where students can vote on their favourite.

Students can use their entries to gain experience and for use in their portfolios. They will also find a network of friends that could become professional contacts in the future. Train2Game is also offering a gaming laptop to the winning team.

Train2Game student and head of Game Marmalade, Slinks said: ‘I decided to do a Game Jam because I was egged on by my fellow students, late at night in my Teamspeak channel. There is a slightly selfish element to putting this event on as well, as I’m also looking out for my future. If I can’t get a new future in game art, I might be able to get a new future in online event organisation. It’s another string to my bow.’

‘Obviously everyone in the Teamspeak channel is interested and I’ve got a team together. But I think this is going to be a slow burner. People are only just learning more about the event as the post I put up this evening has much more information, answers many more questions and gives a better structure for the event. Once people have read and digested the post, I’m hoping it’ll kick things off.’

‘There are many benefits for students such as, learning to work as a team, experience working to a deadline, improving communication skills, discovering your strengths and weaknesses, learning to work under pressure, problem solving, learning how you cope with stress, the sense of achievement when you complete the project, new friendships, new teams, a potential studio, the possibilities are endless. But by forging some strong alliances through events like this now, we give ourselves the best opportunity to be successful in the future as this is how studios are formed.’

‘Not only will you have examples of your own work to show prospective employers, you’ll also have an example or that work in action. Being involved in a team project also demonstrates you are capable of being a team player and possess some of the qualities listed above. So I believe getting involved in Game Marmalade with be good for a student’s portfolio’s and their C.V.’

‘People can help by getting their own teams together and registering them with me as soon as possible. Also if there are any students out there who would like to be involved but can’t make the event, I’m looking for judges so I need to hear from these people as soon as possible as well.’

‘People can sign up with me by sending all the details of their team and a theme to me and I’m holding regular meets in my channel every Friday. People can come to the channel on any other evening as well, I try to be in there most evening around 7pm but people pop in and out at all hours so apart from Friday it’s a case of drop by and see who’s about.’

A spokesman for Train2Game added, ‘This initiative demonstrates a key part of developing students into team players for the modern games industry. Train2Game will be offering a magnificent gamers laptop as the top prize for this Game Jam.’

Email event organiser: slinky.dink68@outlook.com

Find out more about the event on the Train2Game forum: http://forum.train2game.com/showthread.php/22512-Game-Marmalade-A-Game-Jam-by-students-for-students-May-Bank-Holiday

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News HELP Real War is Not a Game

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Games are officially the new rock and roll as, two decades on from the iconic HELP album, game developers from across the globe are to pool their talents to create HELP: Real War is Not a Game, a unique compilation to raise funds for War Child
 
It was 20 years ago today… that Oasis, Blur, The Stone Roses, Paul Weller, Paul McCartney and many more got together to create HELP, the first in a series of award-winning albums, which raised more than £1.5m to fund War Child’s activities to protect children in the war-torn Balkans.

Now, two decades on, a star-studded line-up of game developers have announced their intention to follow in those musicians’ footsteps by uniting in a unique ‘studio game jam’ designed to help fund War Child’s ongoing activities in conflict-affected countries.

A traditional game jam is a gathering of game developers for the planning, design and creation of one or more games within a fixed time span. Game jams usually take place in a single location and last for a fixed period… normally between 24 and 72 hours. The HELP game jam will largely stick to those principles, but instead of having a fixed home it will take place in a variety of locations across the world and the teams involved will be allowed a total of six days to bring their creation from concept to completion, based on a brief provided by War Child.

The result of all of this international collaboration will be brought together as HELP: Real War is Not a Game, a compilation of games which will be made available to the general public to buy as a digital download early next year.
 
Studios which have already committed to participating include 343 Industries, A Brave Plan, Bossa Studios, Carbon Games, Creative Assembly, Curve Digital, Hardlight, Hinterland, Spilt Milk Studios, Sports Interactive, Team 17 and Torn Banner (who, between them, have sold well in excess of 100m games), with more announcements expected in the coming weeks. Major technology providers including Unreal, Gamemaker and Unity are also backing the project by providing their tools to the teams on a ‘no cost and royalty free’ basis.
 
“War Child’s work is amazing. It revolves around a simple premise… no child has started a war, so no child should be affected by one,” says Miles Jacobson, Studio Director at Sports Interactive and founder of the global games jam committee. “Whether it’s rehabilitating ex child soldiers in Democratic Republic of Congo, creating child helplines in Afghanistan, providing safe spaces for Syrian refugee children, or the work in so many other countries – wherever they are they make the world a better place for children forced to live with war. For so many studios to have got involved in this project at such an early stage is really humbling. I hope many more join the cause and get involved in something that will be fun, rewarding and make a huge difference in children’s lives across the world.”
 
“We’re incredibly excited about the launch of HELP: Real War is Not a Game. It’s been amazing to be part of this initiative which is set to raise vital funds for children whose lives have been torn apart by war,” says Rob Williams, Chief Executive Officer of War Child UK. “In the 20 years since the music industry came together to create the HELP album, we’ve seen new records for the numbers of children affected by conflict. Today, the gaming industry is changing the game, with exactly the kind of creative and collective response required to help War Child change more lives.”

The War Child games committee is Alex Chapman (Sheridans), Ciarán Brennan (Sports Interactive), Elisabeth Little (War Child), Imre Jelle (Bossa), John Clark (SEGA), Miles Jacobson (Sports Interactive), Rupert Loman (Gamer Network) and Stuart Saw (Twitch).

HELP: Real War is Not a Game will be released through Steam and other digital download platforms in late March 2016. For further information, keep an eye on http://www.warchild.org.uk/helpgame and War Child’s UK’s twitter, or email helpgame@warchild.org.uk .

War Child’s HELP campaign is seeking large-scale public support in the form of an online petition. For more information on the HELP campaign go to www.warchild.org.uk/help .

Train2Game News ChilliWorks GameJam

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Dundee based, game technology company, ChilliWorks, is gearing up to give away £1,000 to the best prototype game created with their new open source game engine, ChilliSource.

ChilliWorks is a new suite of game development tools created by Scottish mobile game studio, Tag Games. This week the company announced plans of their first official game jam, inviting teams to take part in the event.

ChilliWorks is offering competitors the chance to win £1,000 to the overall winner of the 48-hour ChilliSource Game Jam, where prototype games will be created with the ChilliSource engine. Submissions will be judged by the ChilliWorks team, based on style, mechanic, creativity and general fun factor.

The jam coincides with this year’s Dare to be Digital competition. A change in the application process that allows competitors to apply for Dare to be Digital with a pre-developed prototype, provides a timely opportunity for anyone taking part in the ChilliSource Game Jam.

Mike Herron, Head of Connected Technology at ChilliWorks says, “The first ChilliSource game jam is another significant milestone in the roadmap of the engine. It’s open-source so it’s out there for anyone to download and contribute to. The jam will give us the opportunity to get a lot of vital feedback from developers. We are big fans of Dare to be Digital so being able to support applicants through our game jam is a real added bonus.”

He goes on to say “We hope the ChilliSource Game Jam will encourage potential Dare to be Digital applicants to create something incredible using our engine and inspire anyone in two minds about taking part to get involved.”

The ChilliSource Game Jam is hosted remotely meaning teams can work from the comfort of their own home. The jam starts at 18:00 UTC on the 17th of April and finishes at 18:00 UTC on the 19th of April.

If you want the chance to take part, you need to email gamejam@chilli-works.com before the 16th of April and register your team.