Train2Game News Live Action Text Game in London

GamesAid today releases exclusive early bird tickets to the games industry for the live action text-based adventure interactive show The Dark Room.

Organised as a London Games Festival fringe event and hosted by GamesAid, the UK games industry charity, in partnership with the BFI Certification Unit, this one-off show will be on 10 April at BFI Southbank.

The cult hit touring the world since 2012, The Dark Room’s award-winning stand-up comedy is wedded to retro video games and fused into a deranged rock n’ roll game show where the audience play as contestants. It has been a huge success at Insomnia Gaming Expo, Runefest, EB Games Expo Australia, SFW, UK Games Expo, Soho Theatre, Gameblast, the Edinburgh Fringe, Underbelly Festival and MCM Comic Con.

Matt Spall, Chair of GamesAid said, “Expect no loot boxes, no DLC, The Dark Room is just good, old-fashioned 1980s-style torment and after its killer session for GamesAid at The Comedy Store two years ago, GamesAid is delighted to be partnering the BFI’s Certification Unit in hosting this day.”

Hosted by John Robertson, a comedian for 15 years and host of the Videogame Nation on Challenge, 2014-2016, this is how The Dark Room day works – the rules are simple:

1 – Options appear on the screen.

2 – Audience calls out the option they want.

3 – You’re either right, or dead.

4 – In the end, everybody plays!

The Dark Room reviews:

★★★★★ Sun

★★★★★ British Comedy Guide

★★★★ Den Of Geek

“NOT TO BE MISSED” – The Guardian

“Don’t miss it.” – The Daily Telegraph

“Hi, I’m Ian, I invented the thing you’re parodying.” – Ian Livingstone

Tuesday 10 April 2018
BFI Southbank – Blue Room
Doors Open at 7:30pm
Starts at 8:00pm
Ticket Price: £12.00
Tickets available here:

Train2Game News VR and AR for Unity

Parkerhill Reality Labs is making public its plans for the BridgeXR Pro Toolkit for Unity, a lean SDK manager for developing cross-platform VR and AR applications.

BridgeXR is for developers implementing virtual reality and/or augmented reality applications using the Unity 3D game engine. BridgeXR manages multiple VR and AR SDKs in a thin device-independent layer within the Unity editor, while leveraging the best of breed software from leading VR and AR vendors.

“BridgeXR is designed to stay out of your way, permitting you direct access to performant vendor-supplied toolkits while keeping your project device-independent,” says Jonathan Linowes, president of Parkerhill. “With BridgeXR, you can avoid the industry’s API fragmentation that can disrupt your development.”

Using BridgeXR, you define platform bridges in the Unity Editor. A bridge is a platform-object mapping in your project providing dynamic in-editor serialization and runtime instantiation. Types of bridges include scene loader, player rigs, prefabs, input gestures, and plug-ins.

Developers continue to use the world-class optimized toolkits from leading tech giants. Rather than try to replace them, BridgeXR builds on top of the high level tools you know and trust, including SteamVR Interaction System, Google Daydream Elements, Oculus SDK, Windows Mixed Reality Toolkit, Google ARCore, and Apple ARKit. There is even a VRTK bridge for transitioning apps away from that toolkit.

With BridgeXR, you are encouraged to use Unity’s latest features and best practices, including in-editor developer tools, Unity events, scriptable objects, playables, timelines, and asset bundles.

BridgeXR also includes a reaction semantics framework using Unity Events. Translate device input events into your application’s semantic events. Assemble reusable reaction collections, including audio reactions, particle effects, timeline sequences and animations.

Parkerhill is taking inquiries to participate in the BridgeXR private beta release. Preference will given to collaborative contract clients interested in hiring the studio’s development services that build upon Parkerhill’s technology and Unity 3D. For more information, visit or email

Train2Game Return of the Tamagotchi

Tamagotchi is back! After the first launch of the iconic toy over 20 years ago, your virtual friends are back.

Today, they come to your mobile phone in a beautiful game from Bandai Namco and Paladin Studios. Hatch an egg and take good care of your little friend to keep them healthy and happy. My Tamagotchi Forever is now available worldwide on iOS and Android.


Meet Mametchi, Kuchipatchi and many more of your old friends in Tamatown. When you take good care of your Tamagotchi, they will evolve to adulthood. Help them achieve their dreams – from being an astronaut to science teacher or mayor. Each Tamagotchi has a place in Tamatown, and with your proper care and dedication, Tamatown and its adorable residents will thrive. With some diligence and love, you get friends for life!


Bathe, feed, play, and sleep – there’s always something to do to keep your Tamagotchi happy. Your Tamagotchi will let you know what they need. A warm soapy bath gets them clean. Shopping for food and feeding your little friend revitalizes them. With their energy restored, head to the arcade and play minigames to earn coins – from Match-3 puzzles to Hide-And-Seek. Then get out to Tamatown to decorate the village and create Memorable Moments. After a day of fun, when everyone’s tired, it’s time to head to bed and rest a bit. Turn off the lights and say goodnight – and rest assured that your little pal will be waiting for you when you get back.


From a tiny egg to full-grown Tamagotchi, your pet will go through several stages of evolution, each containing unique characters and evolution paths. Your actions determine which characters you get. There’s a lot of unique Tamagotchi, and each requires a specific kind of caretaking. Can you hatch them all?


Decorate Tamatown with playgrounds, trees, boats, swimming pools and dozens of other playful objects. Your Tamagotchi are happy to join in on the fun! Snap pictures to create Memorable Moments, and collect these memories in your photo album. You can then share the photos with your friends and compare notes on evolution and other game tips. When you want to connect with other Tama-fans, you can join the thriving community of Tamagotchi enthusiasts to chat about the game.


Whether you are a Tamagotchi veteran or this is your first encounter, My Tamagotchi Forever has plenty of fun and love for everyone. The game is available now for smartphones and tablets, on the App Store and Google Play Store. Get it now – your Tamagotchi is waiting for you!

For more information, check out the Paladin website at or the My Tamagotchi Forever website at

Train2Game News Create Facebook Instant Games Using Gideros

Leading open source games development kit, GiderosMobile, has added the ability to export to the popular Facebook Instant Games platform in their latest 2018.3 update.

Gideros allows you to code your game for multiple platforms using the same API and enhanced Lua programming language. One of the key features of Gideros is the ability to code, then quickly test your game live on the target platform – with Gideros you can make code changes then instantly test how the changes affect your Facebook Instant Game!

The process of adding the new export to Gideros started in early 2018…

“The first task was to get in touch with the right people to speak to at Facebook that would allow us to join the platform. I went to London games week in January to track them down – luckily, I was successful. The Facebook team have been great at providing us with enough information to create the export.” said Anthony Ball, one of the contributors to Gideros.

To make it suitable for the new platform, Gideros had to be made more efficient – both in terms of size and speed – that job became the responsibility of Nicolas Bouquet, the main Gideros coder and responsible for the original HTML5 export.

“When I began working on Instant Games for Gideros, I thought the work would be merely to package a standard HTML5 export for new platform – I was both right and wrong!” says Nicolas.

“Gideros has had HTML5 export for years, but Facebook Instant Games brings both a deployment framework and specific gaming services, for this Gideros had to make use of specific Facebook APIs. First, I had to modify our HTML5 apps loading system to play nicely with the Instant Games launch screen, then make a ‘player’ to ease further development. This allowed me to quickly code and test integration with instant games API. Then I had to put it all together and have gideros tools export projects specifically for instant games. All this work has allowed us to greatly improve gideros performances in HTML5 – now twice as fast as it used to be!”

Gideros brings some unique features to creating Facebook Instant Games:

  • Live asset and code uploading from the studio directly into your Facebook Instant Game for quick and easy development (both on desktop and Android).
  • Direct feedback from your game into the studio to help debug your code.
  • Support for Facebook ads and other Facebook Instant Game features.
  • Go from code to a fully built Facebook Instant Game in seconds, no compile time!
  • Fully open source development kit with regular updates and a great support community.

Download now from:

Train2Game News GameBlast18 Total Raised

The official total raised for GameBlast18, the UK’s largest charity gaming weekend, has been confirmed at over £220,000 ($300,000).

It’s the largest total in the event’s five-year history.

Gamers across the UK and beyond took on gaming marathons and game-themed events over the weekend of 23-25 February to raise money for the charity, who help people with physical disabilities to experience the fun and inclusion of video games.

As well as the hundreds of individual gamers and communities, many major names in the games industry backed the event, including Jagex, GAME, Multiplay, Twitch, Insert Coin and Ukie, alongside a host of eSports teams, streamers and studios.

Jagex, who raised over £100,000, hosted the GameBlast Games – a livestream of gaming, chaos and gruelling challenges broadcast live from their Cambridge headquarters.

GAME and Multiplay Events staff also hosted a major 24-hour stream, while across the country GAME stores and BELONG arenas brought GameBlast to the high-street, with charity promotions, auctions and esports tournaments amongst the activities on offer to customers throughout the weekend. Collectively they raised over £41,000.

“It’s an incredibly humbling total,” said Tom Donegan, the charity’s Events Coordinator. “We’ve been overwhelmed by the enthusiasm of everyone involved, and to have the support of such a huge number of gamers is a massive boost to our team. As a result of their generosity, many hundreds more people will be able to enjoy the magic of video games for many years.”

The dates for GameBlast19 has been announced as 22-24 February.

Donations for GameBlast can still be made at through

Train2Game News Cyptocurrency Mining Game

MyDream Interactive , a pioneering development studio in virtual reality and gaming technology, is thrilled to announce today that its new blockchain-based 3D mining video game, entitled AllMine, will debut with a playable expo floor demo at the 2018 Game Developers Conference (GDC) in San Francisco at The Moscone Center, North Hall Booth # PL4014.

AllMine is a free-to-play puzzle game, initially developed for PC, with an in-game economy based on a new cryptocurrency called Jewelz. Players can earn Jewelz in two ways: by progressing through the game and by using the JewelzMiner client on their device.

AllMine features a series of mining-themed tile-matching games used to satisfy the cute, whimsical creatures known as Adoraboos, who live in a funny and edgy world of discovery. Players can discover new Utopias and Adoraboos, unlock aesthetic improvements and customizations, and advance their creatures and lands to higher levels. Players are encouraged to spend Jewelz in-game to improve and personalize their experience.

The team at MyDream Interactive is composed of seasoned veterans from the cryptocurrency and video game industries. The Jewelz cryptocurrency is powered by a patent-pending Serial Proof of Work algorithm that makes cryptocurrency mining a lot more energy efficient than Bitcoin mining and as easy to start as playing a video game. AllMine runs alongside the lightweight JewelzMiner client, which can be run in the background on any standard desktop or laptop computer. With Jewelz and AllMine, users can mine cryptocurrency without their hardware overheating or producing excessive noise.

“We decided to create Jewelz to enable anyone, regardless of their access to computation power, to participate in cryptocurrency mining. With the goal of democratizing cryptocurrency mining, we are building a stable foundation for the Jewelz cryptocurrency through gamification. Today we are introducing AllMine, a blockchain-based puzzle game, which will be the first stepping stone of the Jewelz mining application ecosystem. As the Jewelz platform grows, we will continue to release more games as well as educational applications to teach children basic economics, mathematics, and cryptography principles,” says Allison Huynh, CEO and founder of MyDream Interactive.

AllMine and Jewelz are scheduled for release on PC in Q3 2018 and for other platforms later this year.

Train2Game News Jagex GameBlast Success

SpecialEffect’s GameBlast saw RuneScape developers take part in a variety of ridiculous activities live on Twitch.

The inaugural GameBlast Games, held over a 24-hour period at Jagex’s Cambridge headquarters, has successfully raised over £100,000 ($125,000) for the charity, SpecialEffect.

Taking place from 12 noon on Friday 23rd February, the fundraiser was watched by more than 340,000 unique viewers on the RuneScape Twitch channel. The money raised by the event, held as part of the annual GameBlast18 fundraising weekend, will help SpecialEffect in their mission to make videogames accessible to people with physical disabilities.

Watch the highlights video here .

The RuneScape and Old School RuneScape player communities helped raise funds by purchasing GameBlast-themed cosmetic items, while Twitch viewers could also directly donate to the studio’s JustGiving page, and bid on gaming swag and experiences in an online auction.

A mix of gaming, gruelling – and disgusting – challenges and utter chaos, the marathon GameBlast Games saw three teams of staff and influencers compete in 3-a-side office chair football, budget robot battles, and drinking smoothies with a mixture of vile ingredients. Joining in the fun with Jagex were fellow games studios Frontier Developments, Codemasters and Slingshot Cartel, as well as peripherals producer, Razer, and esports teamwear designers, Raven.

Neil McClarty, VP of Product Management, Jagex, said:

“It was fantastic to once again host a GameBlast fundraising live stream for SpecialEffect, the staff always get stuck into taking part and helping raise money for what is an amazing and extraordinary cause. Many thanks to Codemasters, Frontier Developments, Razer, and our other industry friends, who came along to help take part during the 24 hours. This year was our most ambitious yet with The GameBlast Games, and having raised over £100,000 in such a short amount of time we just want to thank our incredible RuneScape communities for their generosity.”

Tom Donegan, Events Coordinator at SpecialEffect, said:

“Once again we’ve been completely blown away by the generosity of the Jagex and the wonderful RuneScape communities. The money raised will enable us to make an immense and immediate impact on the lives of many more disabled people by enabling them to play mainstream video games. A huge and heartfelt thank you to everyone involved in this incredible event.”

Train2Game News Retro Games Celebration in Cardiff

The Arcade Vaults Brings an All-Day Celebration of Video Games to The Gate in Cardiff this Easter Holidays

The retro videogame event company, The Arcade Vaults, alongside The Gate Arts Centre in Roath, Cardiff, are organising a celebration of video games aimed at all ages and all types of game fans for the start of the Easter break.

“We’re taking the basic format from a smaller event last year and turning it up to 11. There’s going to be so much to do you may not have time for it all!” said CEO, Chris Munasinha.

On March 24th from 11am until 11pm, The Gate will be filled with five decades of consoles for the public to play. There’ll also be a huge Rocket League tournament, live speed-runs, Minecraft group sessions, team games on Spaceship Bridge Simulators, and a dedicated area for developer exclusives and talks in conjunction with Games Wales. The evening will feature live music including headliners Happy Fun Time Game Band and support act Atomic Supermen, as well as a board game area run by Rules of Play. And to celebrate this all, for the duration of March The Gate will feature an exhibition showing the best in artwork from, and inspired by, games.

Adults and children of all ages will be welcome with tickets for the event will cost £6 for adults and £4 for concessions for the day session. For the evening there is a separate charge of £5 a ticket. More information on specific sessions and tournament pricing will be announced via The Gate’s and The Arcade Vaults’ website and social channels.

Thomas Pritchard, The Arcade Vaults’ Content Producer says, “We had such a great time last year, and received some great feedback from our attendees, so being able to grow and build on that success is very exciting.”

Train2Game Caffeine and eSports

Caffeine announced a deal with ESL, the world’s largest independent esports company, to bring esports content to Caffeine’s social broadcasting platform.

Live coverage kicks off this week with Counter-Strike: Global Offensive at the Intel® Extreme Masters (IEM) World Championship in Katowice, Poland on March 3 -5, 2018.

Caffeine was co-founded in April 2016 by Ben Keighran and Sam Roberts. The company is developing a social broadcasting platform that aims to fundamentally change the way people create, consume, share, and monetize live entertainment.

The partnership will see the formation of three social broadcasts of ESL content on the Caffeine platform: a live broadcast featuring AAA esports tournaments (, a 24/7 Greatest Matches broadcast (, and a 24/7 Highlights broadcast (

A “Made for Caffeine” esports talk show, The Magazine, will premiere later this spring. Each broadcast will use Caffeine’s social, real-time features to bring a more personal and friendly experience to live-streamed esports.

“We couldn’t be more thrilled to be working with ESL. We want to bring friends together around the content they love in a casual, friendly way, and what better way to do that then to host the world’s most popular esports gaming company’s content on Caffeine,” said Ben Keighran, CEO of Caffeine. “This week, fans from around the world will be able to join each other and tune in to ESL live coverage, with highlights of the best events from this year and previous years following close behind.”

“Caffeine brings a new type of social experience to ESL’s esports content,” said Nik Adams, Senior Vice President, Global Media Rights & Distribution of ESL. “ESL is at the frontier of new streaming concepts and new technologies. One of ESL’s goals is to expand esports to new audiences and the partnership with Caffeine brings us one step closer to our goal.”

As a social broadcasting platform, Caffeine users find content based on the people they follow in their social circles and come together to share that content. Personal conversations between friends and broadcasters are given preference, enabling more meaningful social engagements while disposing of toxic chatter and endless feeds of meaningless comments. Since Caffeine is built on its own infrastructure, it will deliver ESL’s content and conversations with no latency, allowing broadcasters to answer questions in real-time and build stronger relationships with their fans.

To watch ESL on Caffeine and get notified of upcoming events, fans need only sign up for a Caffeine account, follow the ESL account of their choosing, and then invite their friends to join them as they tune in.

ESL on Caffeine:
– Live content of AAA eSports tournaments.
– Recent highlights from global tournaments.
– Replayed broadcasts from some of ESLs greatest matches, shown “live” for the first time on Caffeine.
– “The Magazine”, an eSports talk show that will premiere later in 2018, which allows broadcasters to present the latest esports news live, and to react in real-time to audience questions.

For more information or to start broadcasting your content, visit .

Train2Game Grads in Game Awards

After a record year for participation in their Search for a Star and Sumo Digital Rising Star Challenges, Aardvark Swift have announced the Grads in Game Awards.

The awards are designed to recognise the individuals and institutions that have made a real impact in improving the links between the games industry and education; the studios that have made an effort in not just hiring graduates but developing their skills and nurturing their talent; and they will also recognise the students and projects that are already firmly on this path, producing exemplary work and helping those around them to achieve more.

“We’ve been running a variety of Grads in Games initiatives for almost 10 years now. After so much support from institutions, lectures and studios; we thought it was only right to highlight the academics, universities, colleges, courses and developers that are going the extra mile, actively helping students make the leap from student to professional games developer!” Sharan Bassi, Senior Graduate Recruiter at Grads in Games.

The award categories for 2018 are:

  • Academic Award: Lecturers & academics who have demonstrated a real, positive impact with their students.
  • Educational Institution Award: Universities and academic institutions that have demonstrated a real, positive impact with their students.
  • Student Award: Current students who have demonstrated a real, positive impact within their work & with their fellow students.
  • Student Game Award: Student games projects published within the past 12 months, that demonstrate a strong talent and aptitude from its developer(s).
  • Graduate Employer Award: Games companies that have demonstrated a positive and pro-active approach in hiring and supporting graduates & interns.
  • Graduate Impact Award: Recent graduates and junior staff that have exceeded expectations in a studio role.

Nominations have been opened on the Grads in Games Website and the winners will be announced at the Search for a Star Final’s Day in Sheffield on the 6th of April.