Train2Game News Hitman 2 Perfected Trailer

Warner Bros. Interactive Entertainment and IO Interactive today released the HITMAN™ Perfected Trailer, providing a 360-degree view of the numerous new features, game modes, upgrades and content coming to HITMAN™ 2.

To view and share the Official HITMAN™ 2 – HITMAN™ Perfected Trailer, visit: https://youtu.be/4Qn2BB78LCw

Beginning with the dynamic world awaiting Agent 47, the trailer showcases six diverse locations, including Hawke’s Bay (New Zealand), Miami (U.S.), Santa Fortuna (Colombia), Mumbai (India), Whittleton Creek (U.S.) and the mysterious Isle of Sgàil (North Atlantic), all with unparalleled game depth, countless interactive possibilities and the absolute freedom to approach each mission your own unique way.

Players can also enjoy franchise-first multiplayer modes in the form of Ghost Mode, IO Interactive’s unique take on 1-versus-1 online competition, and Sniper Assassin, a standalone mode that brings a cooperative experience to the Hitman series for the first time, allowing two players to work together online to take down their targets.

Additionally, HITMAN™ 2 will incorporate a variety of different upgrades and enhancements, including smarter combat A.I., a brand-new mini-map, security camera grids, picture-in-picture replays, an abundance of new tools, strategic use of mirrors, the ability to hide in crowds and foliage, the return of the fan-favourite briefcase and much more!

All of these new features will be included in HITMAN™ 2 at launch on 13th November, and the ever-expanding world of assassination will continue to grow with a consistent flow of post-launch live content via Elusive Targets, Escalations, Challenge Packs, Contracts and more.

The first of numerous free live content updates will include the upcoming Elusive Target mission starring international actor Sean Bean, who will take on the role of Mark Faba, a former MI5 agent turned freelance assassin who is notoriously known as “The Undying” due his reputation as a master of faking his own death. Elusive Target No. 1 Starring Sean Bean, entitled The Undying, will release on 20th November, one week after HITMAN™ 2 launches on 13th November, and will run for a limited time. These missions are free for all players, allowing one chance to assassinate the target and if not successfully completed, the contract cannot be retried.

HITMAN™ 2 is the follow-up to the internationally acclaimed video game, HITMAN™. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, HITMAN™ 2 offers players the freedom to plan the ultimate assassination utilising an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events.

HITMAN™ 2 introduces new ways to play with the Sniper Assassin mode, a standalone feature that brings a co-op experience to the Hitman series for the first time, allowing two players to work together online to take down their targets. Sniper Assassin is available to play now as an early access bonus for consumers who pre-order the HITMAN™ 2.

Players can also enter the HITMAN™: Sniper Assassin Competition and put their marksman skills to the ultimate test for a chance to win the grand prize of getting their name and likeness included in future HITMAN™ 2 content. For more information, visit: https://hitman.com/en-GB/competition

HITMAN™ 2 will feature a unique and brand-new take on 1-versus-1 multiplayer competition with Ghost Mode.

Players will put their assassination skills to the ultimate test as they compete against each other online, both as Agent 47, to assassinate the most targets faster and cleaner than their opponent, while utilising weapons, items, outfits and ghost crate supply drops to help accomplish the overall mission.

HITMAN™ 2 will be available for PlayStation 4, PlayStation 4 Pro, the Xbox One family of devices including the Xbox One X and PC beginning 13th November 2018.

Train2Game News Record Games Deals may be bad news

This year has seen $25 billion of games deals in just over 9 months.

This impressive news however, could mean we’ve hit the top of the market, as detailed in Digi-Capital’s new Games Report Q4 2018.

Last time this happened, games investment and M&A plunged into a games deals ice age at the lowest level in a decade. The games deals cycle has swung from boom to bust twice already since 2010, so the next 6 months will determine if history repeats itself or the dollars continue to flow.

$3.8 billion was invested in games companies between January and September, which is 50% higher than the previous full-year record from 2017. Games M&A also hit a near record $20.1 billion in the first three quarters. But as Digi-Capital forecast at the start of the year, the games IPO market has plunged over 90% from 2017’s record $17.1 billion to just $1.1 billion in 2018. While Epic Games’ $1.25 billion investment round in Q4 has already taken games investment over $5 billion for full-year 2018, these dynamics could still be early signs of game over (for now).

You can read the complete release with games investment, M&A and IPO analysis and infographics at www.digi-capital.com/news/2018/10/record-25-billion-games-deals-could-signal-top-of-the-market/, with the full details in Digi-Capital’s Games Report Q4 2018 at www.digi-capital.com/reports/#global-games-investment-review

Train2Game News Golden Joystick Awards Vote Open

The world’s largest public voted gaming awards today announces the shortlist for the ‘Ultimate Game of the Year’ 2018.

You can vote for your favourite game from 1pm (British Standard Time) today at goldenjoysticks.com. The voting shortlist is only open for one week; so don’t forget to log your vote for the game that impressed you most this year.

Ultimate Game of the Year Shortlist:

  • Assassin’s Creed Odyssey (Ubisoft)
  • Call of Duty: Black Ops 4 (Activision)
  • Celeste (Matt Makes Games)
  • Dead Cells (Motion Twin)
  • Dragon Quest 11: Echoes of an Elusive Age (Square Enix)
  • Fortnite Battle Royale (Epic Games)
  • Forza Horizon 4 (Playground Games)
  • God of War (Sony Santa Monica)
  • Into The Breach (Subset Games)
  • Marvel’s Spider-Man (Insomniac)
  • Monster Hunter: World (Capcom)
  • Red Dead Redemption 2 (Rockstar Games)
  • Subnautica (Unknown Worlds)

Daniel Dawkins, Global Editor In Chief at GamesRadar+ said: “There’s a great variety of games in this year’s Ultimate Game of the Year shortlist. We’re proud to present the spectacle of games like Assassin’s Creed Odyssey and Red Dead Redemption 2 alongside year-defining hits like Fortnite and indie successes like Dead Cells and Into The Breach.”

The Golden Joystick Awards presented with AMD will be held on November 16th in London and will be hosted by comedian Danny Wallace. The event and pre-show will be live streamed via the Golden Joystick Twitch Channel so you can follow all the action live on the night.

The event honours the people and products that have transformed the global games industry in 2018. The event features 24 categories, the majority of which are voted for by the public. The event was first held in 1983 and since then it has grown to become the world’s largest public voted gaming awards brand.

To stay up to date with news from the Golden Joystick Awards presented with AMD follow us on Twitter or Facebook.

Train2Game News Ghostbusters World out now

Sony Pictures Consumer Products, Ghost Corps, publisher FourThirtyThree Inc. (4:33), and developer Next Age have today announced the global launch of Ghostbusters World for iOS and Android.

Now available as a free download from the Apple App Store and Google Play, Ghostbusters World offers a fun, fresh take on location-based mobile AR games with iconic characters from across the Ghostbusters universe and adding a variety of gameplay modes with an RPG twist.

Check out the launch trailer here (https://youtu.be/quRF-gecY2U) and download the game today for free:

Ghostbusters World allows players to fulfill their childhood dreams of following in the footsteps of ghost-busting greats like Peter Venkman, Raymond Stantz, Egon Spengler, and Winston Zeddmore, by strapping on their own proton pack and going out on ghost patrol.

Neighborhoods around the world are more haunted than ever, and this time, you’re the one that’s gonna be called. There are hundreds of ghosts—including favorites from the films, TV shows, comic books, theme parks, and video games—that you can capture in the real world and then utilize in teams to battle in the ghost dimension.

Whatever your playstyle might be, Ghostbusters World has something to offer for all types of gamers and Ghostheads:

  • Bust Ghosts in Your Neighborhood: Go out and capture ghosts appearing all over the real world with stunningly realistic ghostbusting action made possible through Google’s ARCore and Apple’s ARKit technology.
  • Don’t Cross the Streams: Take on massive bosses like the Stay-Puft Marshmallow Man with up to four other players in co-op raid action!
  • Go Solo: Enjoy a single player story campaign written and illustrated by the minds behind the beloved IDW comic book series.
  • Get Your Ghosts Going: Assemble and upgrade your very own ghost squad and face off in asynchronous PVP team battles against other Ghostbusters.
  • Gear Up: Upgrade your equipment, get perks, and purchase new gear to take down bigger and better ghosts—fast.

More information and assets can be found at: www.ghostbustersworld.com.

Train2Game News Girls who game study PSTEM

Girls who play video games are three times more likely to choose physical science, technology, engineering or maths (PSTEM) degrees compared to their non-gaming counterparts, according to new research from the University of Surrey.

The study, funded by the British Academy and published in the journal Computers in Human Behaviour, found that 13-14 year old girls classed as ‘heavy gamers’ – those playing over nine hours a week – were three times more likely to pursue a PSTEM degree compared to girls who were non-gamers.

It also found that 100 per cent of girls in the study who were already in PSTEM degrees were identified as gamers. However, the same could not be said for boys where a similar amount of gamers existed regardless of degree type, leading to thoughts that boys experience far less pressure to conform to the video gamer stereotype if they were studying a PSTEM degree.

The research was led by Dr Anesa Hosein, Lecturer in Higher Education and Programme Director of PhD in Higher Education at Surrey, and a Physics graduate with a self-confessed ‘Geek Girl’ gamer past. Dr Hosein believes identifying and targeting certain female groups early may be a way to encourage more to study it at degree level and beyond.

Dr Hosein said: “Despite the pioneering work of people like Jocelyn Bell Burnell and Surrey’s own Daphne Jackson, the first female Physics professor, there are still too few female PSTEM role models for young women.

“However, our research shows that those who study PTSEM subjects at degree level are more likely to be gamers, so we need to encourage the girl gamers of today to become the engineering and physics students and pioneers of tomorrow.

“It therefore makes sense, in the short-term, that educators seeking to encourage more take up of PSTEM subjects should target girl gamers, as they already may have a natural interest in these subjects. We need to get better at identifying cues early to recognise which girls may be more interested in taking up PSTEM degrees.”

Dr Hosein recommends that educators use the results from her study to increase girls’ participation in PSTEM subjects in a number of ways. ‘Geek Girls’ who have a pre-disposition towards gaming should be identified early by teachers or parents and encouraged to explore PSTEM degree pathways, for example through attending gaming expert talks. School educators could also start including gaming in PSTEM degrees to increase engagement of girl gamers. It is also important for girls who do not fit a geek video gaming stereotype to meet and see more alternative PSTEM female role models during their school education.

The study is entitled “Girls’ Video Gaming Behaviour and Undergraduate Degree Selection: A Secondary Data Analysis Approach”. Read more about the University of Surrey’s Department of Higher Education.

Train2Game News 16-BIT Sky Bar

REZtron Ltd., invites you to a night at the 16-BIT Sky Bar, A 500ft high SEGA Mega Drive pop – up.

Legendary consoles require legendary settings. There is no greater setting than retro gaming high in the sky with a few drinks, music and a 360° panoramic city view skyline around you that will sure to keep your phone busy…

On ‘Mega Drive Monday’ you’ll be transporting you into the golden era of SEGA gaming with legendary titles on the King of 16-BIT gaming, all on top of UK’s highest DJ bar…(in fact, it’ll be the world’s highest 16-BIT gaming bar!)

The celebration of SEGA’s best-selling console, Mega Drive, which was released in Japan on October 29th 1988 will host 30 legendary games throughout the night on gorgeous CRT TVs and projector screen, including games such as Altered Beast, Moonwalker, Space Harrier II, Thunder Force III, OutRun, Super Thunder Blade, Golden Axe, Aladdin, Cool Spot, Streets Of Rage, Revenge of Shinobi, Shadow Dancer, Sonic 2 , Micro Machines 2, Mortal Kombat, Street Fighter II, Virtua Racing and Gunstar Heroes to name a few..

There will also be music, karaoke and competition running through the evening for the fastest time on Sonic’s Green Hill Zone with prizes giveaways.

Video : https://www.youtube.com/watch?v=Mhzred9Q2qU

The 16-BIT RETROTAINMENT will take place on Level 48 of Capeesh Sky bar, Canary Wharf on Monday October 29th , 6pm til 12am. Tickets can be booked via Eventbrite here or on REZtron.co.uk

Train2Game News Fortnite Christmas Jumpers

Don’t know your Floss from your Fresh? Thankfully, Merchoid have you covered this year with a new range of Fortnite 100% knitted Christmas sweaters!

Ranging from youth to adult sizes in a variety of designs, there’s something here for everyone this holiday season!

Christmas is a time to give that special someone in your life a personalised care package. The Flossin’ Around the Xmas Tree sweater is the perfect way to show your love whilst showing off your favourite moves! Featuring key elements from the game, this is an ideal sweater for any fan of the game and a brilliant present to lure them to the dinner table with!

Sleigh bells? Nah, we’ll take the Llama Bell any day! Show your love for the quirky quadruped with the And A Llama In A Pear Tree sweater. They’re usually super rare but we managed to attract a few of these cuddly fellas into our warehouse! Featuring a striking minimalist design, this is guaranteed to make you a talking point at the Battle Royale Map!

If you’re after something a bit more cosplay, why not do your Best Mates dance towards the Merry Marauder sweater? A fan favourite, this holiday skin can now be yours for every Christmas! Or every day for that matter! It’ll look even better when you bust out your Electro Shuffle!

For those who like their clothing a bit more huggable, the Brite Gunner inspired Have A Bear-y, Merry Xmas sweater is just the ticket. With a front and back design, this holiday skin has more than meets the eye! It also doubles as a Valentine’s Day sweater so you can get more out of those hard-earned V-Bucks!

The Fortnite Christmas sweaters are available to order now from https://www.merchoid.com/geeks-guide-to-ugly-christmas-sweaterjumpers/?view=fortnite

Train2Game News National Videogame Museum opens soon

Sheffield, 15th October 2018: The National Videogame Museum(NVM), the UK’s only permanent games museum that celebrates videogames and the people who make them, is opening in Sheffield on November 24th.

The NVM hosts scores of playable consoles and arcade machines, innovative exhibitions of studios, their games and how they are made, as well as cultural festivals, clubs for kids and parents, and a host of events. The NVM will feature unique exhibitions reaching back to the industry’s birth and forward to games still in development.

Following an acclaimed run in Nottingham as the National Videogame Arcade, the new museum will build on a pedigree of strong review scores, consecutive TripAdvisor awards and 50,000 visitors a year.

“We’ve always tried to do more than just put out games for people to play”, said Iain Simons, Culture Director of the BGI, which runs the NVM. “In our dynamic new space, we’re bringing videogame creators into the Museum to meet their players, showing visitors what games mean and responding to our community’s requests and ideas for new exhibits.”

Following the success of previous exhibitions featuring Football Manager, Dizzy and Monument Valley, the Museum is working with games companies to create new, more ambitious shows. “We’re delighted to launch a test lab with Boneloaf’s Gang Beasts and we’re talking to publishers and developers about showcasing their work to our broad audience.”

Kath Bidwell, founder of State of Play Games, said “I’m really excited about the launch of the National Videogame Museum at its brand new home at the heart of Sheffield city centre. The games industry is fantastically creative and culturally significant and now we have a great place to celebrate and embrace that.”

NVM Patron and BGI Chair Ian Livingstone CBE said “The NVM is the games industry’s own museum, celebrating our games, our studios and our sector’s achievements over 40 years. I invite anyone who cares about the cultural life of video games to join leaders from across the industry and support this amazing project with content, evangelism and funding to help expand the programme in the years to come.”

The NVM has been supported by patrons including Ian Livingstone, Andy Payne, Sumo Digital, Rebellion, Rami Ismail, Masaya Matsuura and many others over the years.The non-profit NVM is seeking help from the sector to take videogame culture to hundreds of thousands more visitors”.

Train2Game News Making Multiplayer in Unity

Improbable announces that its SpatialOS Game Development Kit (GDK) for Unity is available for download from the Improbable website.

This makes it easier than ever for Unity developers to build, host and manage ambitious and unique massive, multiplayer online games. Improbable’s cloud-based platform, SpatialOS, helps developers to create games that go beyond the limits of a single server. The GDK is an integration for Unity developers to leverage the power of SpatialOS quickly and easily. This includes a brand new, open-source first-person shooter (FPS) Starter Project for Unity. The project provides an out-of-the-box template for developers to build an online multiplayer game for up to 200 players, allowing them to experience the scale that SpatialOS provides.

“It’s never been easier for Unity developers to build games with SpatialOS,” said Paul Thomas, Global Head of Product Marketing at Improbable. “At Improbable we know that development iteration speed is critical to creating games. Fast iteration means you can focus on what’s most important – finding the fun in your game. Improbable’s focus with the SpatialOS GDK for Unity is allowing developers to create unique content faster than ever.”

The SpatialOS GDK for Unity introduces a level of customisation and versatility previously unavailable on SpatialOS. This includes fully customisable modular gameplay features, which provide the building blocks of a variety of multiplayer games. This is in addition to key workflow refinements familiar to Unity developers, open development to allow users to customise SpatialOS to their projects, as well as major performance improvements to SpatialOS.

For more information and to download the SpatialOS GDK for Unity, please visit: https://gdk.improbable.io/spatialos-gdk-unity

Improbable will be discussing the GDK in depth at the Improbable Happy Hour taking place during Unite 2018 Los Angeles.

Train2Game News Borderlands 2 VR

2K and Gearbox Software today announced Borderlands® 2 VR, that will bring the critically-acclaimed and genre-defining shooter-looter franchise to VR for the first time on December 14, 2018 on PlayStation®VR.

Fans who pre-order Borderlands 2 VR will also be rewarded with instant access to a dynamic PlayStation Theme featuring the game’s four iconic Vault Hunters – Salvador, Maya, Axton and Zer0.

Developed by Gearbox Software, Borderlands 2 VR brings the iconic world of Pandora to life like never before. Fans will virtually become a treasure-seeking Vault Hunter, grab 87 bazillion guns, and face off against the galaxy’s most charming psychopathic dictator, Handsome Jack, to free Pandora from the corrupt Hyperion Corporation.

Key features for Borderlands 2 VR on PS VR include:

  • Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-aRide and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
  • Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
  • Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
  • Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
  • Get Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.

Borderlands 2 VR will be available on December 14, 2018 for the PlayStation®VR. Borderlands 2 VR is rated PEGI 18 and is single-player only.

For more information, please visit the official Borderlands web site, follow Borderlands on Twitter and Instagram and join the conversation using the hashtag #BL2VR, become a fan of Borderlands on Facebook, and subscribe to the Borderlands channel on YouTube.

For more information, please visit www.borderlandsthegame.com.