Train2Game News Yer A Wizard…

Ready your wands! Niantic, Inc. and WB Games officially launched Harry Potter: Wizards Unite™ in the United States, United Kingdom, Australia and New Zealand on Friday.

The highly anticipated augmented reality (AR) real-world mobile game is co-published and co-developed by Niantic, Inc. and WB Games under the Portkey Games label, and will launch in additional countries around the world in the days ahead.

Players in the launch regions can download the game for free on the App Store for iPhone, Google Play for Android devices and the Samsung Galaxy Apps Store for Samsung devices.

“This marks the beginning of an incredible journey for fans of the Wizarding World, opening up virtual doorways to remarkable adventures in the world around them,” said John Hanke, Founder and CEO, Niantic.

“Everything we’ve learned about augmented reality and real-world game design over the last seven years has been poured into this game.”

“We are very pleased to partner with Niantic, the AR gaming market leader, for Harry Potter: Wizards Unite to create a deeply magical and immersive Wizarding World experience for our Portkey Games label,” said David Haddad, President, Warner Bros. Interactive Entertainment.

“If you are a wizard or witch who always felt the magic was really all around you, Harry Potter: Wizards Unite’s combination of unique narrative and cutting-edge AR technology will let you live out that fan fantasy.”

Harry Potter: Wizards Unite is built on the Niantic Real World Platform, and created using the game design and content creation expertise of WB Games San Francisco.

As new recruits of the Statute of Secrecy Task Force, players will investigate the chaotic magical activity that is leaking into the Muggle world and work together to solve the mystery of this Calamity. Players will be able to explore their real-world neighborhoods and cities to discover mysterious artifacts, cast spells, and encounter fantastic beasts and iconic characters along the way.

To stay up to date on Harry Potter: Wizards Unite, please visit www.harrypotterwizardsunite.com to receive the latest information about the game, and follow the game on Facebook, Twitter, Instagram and YouTube.

Train2Game News Making Multiplayer in Unity

Improbable announces that its SpatialOS Game Development Kit (GDK) for Unity is available for download from the Improbable website.

This makes it easier than ever for Unity developers to build, host and manage ambitious and unique massive, multiplayer online games. Improbable’s cloud-based platform, SpatialOS, helps developers to create games that go beyond the limits of a single server. The GDK is an integration for Unity developers to leverage the power of SpatialOS quickly and easily. This includes a brand new, open-source first-person shooter (FPS) Starter Project for Unity. The project provides an out-of-the-box template for developers to build an online multiplayer game for up to 200 players, allowing them to experience the scale that SpatialOS provides.

“It’s never been easier for Unity developers to build games with SpatialOS,” said Paul Thomas, Global Head of Product Marketing at Improbable. “At Improbable we know that development iteration speed is critical to creating games. Fast iteration means you can focus on what’s most important – finding the fun in your game. Improbable’s focus with the SpatialOS GDK for Unity is allowing developers to create unique content faster than ever.”

The SpatialOS GDK for Unity introduces a level of customisation and versatility previously unavailable on SpatialOS. This includes fully customisable modular gameplay features, which provide the building blocks of a variety of multiplayer games. This is in addition to key workflow refinements familiar to Unity developers, open development to allow users to customise SpatialOS to their projects, as well as major performance improvements to SpatialOS.

For more information and to download the SpatialOS GDK for Unity, please visit: https://gdk.improbable.io/spatialos-gdk-unity

Improbable will be discussing the GDK in depth at the Improbable Happy Hour taking place during Unite 2018 Los Angeles.

Train2Game News Unity supports Nintendo 3DS

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Unity Technologies announced plans for Unity to support the New Nintendo 3DS and New Nintendo 3DS XL, new portable game systems from Nintendo, during the keynote speech at Unite 2015 Tokyo.

The new Unity platform support will be available to Nintendo, Nintendo’s 3rd party developers and over 4 million registered Unity developers.

The new Unity platform support allows Nintendo’s in-house developers and 3rd party developers to use Unity’s powerful engine and development environment to create games and apps for the New Nintendo 3DS and New Nintendo 3DS XL.

It also opens the door for tens of thousands of studios and over 4 million developers using the Unity development platform to bring exciting new mobile and social games, introduce their amazing existing games to a new audience, and create new games using innovative functions of the New Nintendo 3DS and New Nintendo 3DS XL systems.

Unite is the official conference series held by Unity to provide developers with the latest information about the Unity development platform and attend practical sessions including introduction to core techniques, best practices, and post-mortems by Unity employees and members of the Unity community of developers. Unite conferences, now in their 9th year, have been previously held in various cities around the world such as Amsterdam, Vancouver, Seattle, Beijing and Seoul.

For more information, visit: http://unity3d.com.

Train2Game News: A new SDK to make Unity games better on Facebook

unity-logoAt Unity’s developer conference, Unite, in Vancouver, BC, a new cross-platform SDK was launched that makes it faster and easier to integrate your Unity game with Facebook.

Facebook has a relevant and engaged audience of gamers that mobile developers can reach by publishing their games on Facebook, and the SDK makes bringing a mobile game to web as simple as writing one line of code. By filling out a few fields in the developer app and giving Facebook the URL of your game object, you can bring your mobile game to a whole new audience of avid gamers on Facebook.

As more graphics-rich web games come to Facebook.com, players want to stay immersed in the game experience while connecting with friends, and the SDK helps you do that. The developers have built native Unity dialogs for inviting friends, requests, and sharing, so people can stay in full-screen mode when they interact with social features, creating a richer, smoother web game experience for players.

Madfinger used the SDK to bring their mobile game Shadowgun:Deadzone to Facebook.com, opening up a new growth platform for the game with minimal effort. The number of active Facebook users with Unity installed more than tripled in the first half of 2013, and today more than 90 million monthly active users have Unity installed on the web.

You can get started connecting your gamers with their friends across platforms by downloading the SDK from the developer site or from the Unity Asset Store and reading the documentation.