Games technology company Improbable today announces that it has commenced development of its own online multiplayer games, powered by SpatialOS, with game development in two studio locations.
These and future Improbable studios will create cutting-edge games for release, whilst spearheading major technological advancements that will be fundamental to improving the tools and techniques for our partner network.
Improbable’s game development will be initiated by its internal games studio based in Edmonton, fronted by Aaryn Flynn, former head of studio on BioWare’s Dragon Age, Star Wars: The Old Republic and Mass Effect franchises. Improbable also announces the creation of a London-based games studio, which will be led by new hire John Wasilczyk, previously Executive Producer at Epic Games and EA DICE.
Herman Narula, co-founder and CEO at Improbable, says:
“As our network of partners has grown we’ve come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community.
“We look forward to seeing what our highly talented studios – in Edmonton, London and other locations in the future – will bring not only to players but also to the continued growth and development of SpatialOS.”
The SpatialOS platform allows for rapid iteration and the ability to develop beyond a single server to create highly innovative games. The first untitled project is in development at the Edmonton studio, which already has around 50 staff covering art, game design, programming and tool development and is continuing to grow. Meanwhile, Improbable’s London-based game studio is building a team from current Improbable employees and new hires.
Improbable is initially announcing these studios but is also interested in founding or growing other studios in additional locations and supporting remote teams.
Aaryn Flynn, Improbable’s General Manager of North America, comments:
“I was interested in making a game using SpatialOS from the very first time I spoke to Improbable. Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we’re going to focus on creating that game using Unreal Engine 4 and building on SpatialOS’ next-generation online games platform.
“We’ve grown fast but we’re still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we’re excited to show you more in the future.”
Improbable will be at GDC 2019 to discuss the company’s move into game development, as well as the evolution of SpatialOS and its applications for developers.
It is hosting two panels in which they’ll discuss how developers can leverage SpatialOS to create the next generation of multiplayer games.
How to Build a 200-Person FPS in 20 minutes and Building Unreal Worlds with SpatialOS, are hosted by games industry leaders such as Aaryn Flynn (Mass Effect, Dragon Age) and Josh Holmes (Halo franchise, Def Jam Vendetta) along with Improbable’s own Herman Narula (co-founder & CEO) and Rob Whitehead (co-founder & Chief Product Officer).