Train2Game News: Games Industry News – 31.05.13

Son of NorIt’s the end of the week so it is time for the Games Industry news round up!

Son Of Nor developers stillalive studios have today released a brand new video detailing how final gameplay will look and function. stillalive studios are also thrilled to announce support for the Oculus Rift device! Gamers will be able to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game. You can enjoy the final video, here: http://www.youtube.com/watch?v=8wR3HrvRzSc

Video Games: The Movie has passed its Kickstarter goal – with nineteen days still to run. With an impressive pitch and reams of interviews with industry luminaries already recorded, the project has passed its goal easily – with over six hundred generous backers contributing over $71,000 at the time of publishing. The funding requested originally was set to be put towards post-production costs, including editing, the film’s musical score, and costs of purchasing licensed archived video footage. With the sixty thousand dollar question answered emphatically, Mediajuice has announced stretch goals for the movie: should it reach $80k, the film will include “celebrity voiceover narration”; $100k will allow the producers to purchase rights to “popular songs”; $120k will allow a musical score by “a famous band and/or composer” to feature in the film. You can enjoy the Kickstarter promo here: http://www.youtube.com/watch?v=fTfYyIR9yMI&feature=player_embedded

After failing to find a publisher for Whore of the Orient the team behind LA Noire have found a new studio, Intuitive Game Studios, in Australia, and hopes to stem the tide of talent exodus heading to Canada or the like. Design lead Alex Carlyle and storyboard artist Kelly Baigent are the founders but no word on what game they’ll be working on, but it will be a new IP. The kind of tech in LA Noire, and Whore of the Orient was going to take advantage of, is now well out of their reach, but it’ll be interesting to see what the guys behind it can think up.

Critically acclaimed puzzle platformer, Limbo, is being release on PS Vita next week. Playdead CEO and co-founder Dino Patti said in a post on the PS Blog: “As we approach the third anniversary of Limbo, the game is finally ready for handheld devices.” The puzzle platformer was released on Xbox Live Arcade in July 2010, and remained an exclusive on the system until it released for PS3 a year later. Playdead said in 2012 that it doesn’t expect its next game to see the light of day for “at least two years”.

Finally the tiniest teaser to set the gaming universe a buzz, at an exclusive press conference in San Francisco, Razer will unveil the bold new vision designed to transform the gaming experience, forever. You can enjoy the teaser trailer for this new vision, here: http://www.youtube.com/watch?v=Lbqwf7SrK7Q

Train2Game News: Humble Bundle 8

Humble Bundle 8The eighth official Humble Bundle has been out for a few days and has some amazing games included.

This latest pay-what-you-want affair for charity comes with Little Inferno, the charming puzzler with a killer soundtrack; the subterranean Metroidvania adventure Capsized; the profoundly beautiful first-person stroll-’em-up Dear Esther; the minimalist narrated platformer Thomas Was Alone; and the colourful multiplayer platformer Awesomenauts.

If you pay above the average, which at the time of writing is $5.45, you also get the highly popular Hotline Miami, which Eurogamer gave a massive 10/10, and the chirpy, abstract exploration game Proteus.

Every title in the bundle is available for PC, Mac, and Linux, which several of these games are debuting on with this bundle.

Proceeds are split between the developers, Child’s Play, the Electronic Frontier Foundation, and the bundle organisers. As per the usual routine, you can decide which of your money goes where.

The Bundle has already made $1,295,199.86 (and rising) from 227,826 sales. It reached the $1m milestone after just 18 hours. Currently the customer that has paid the most for the bundle is Markus “Notch” Persson with a purchase price of $5,000.

You can enjoy an amusing video detailing the Humble Bundle 8 below:

To purchase the Humble Bundle 8 you can go to www.humblebundle.com

Train2Game News: Train2Game Radio – Ryan Mitchelson

Rage Quit GamesI spoke to Ryan Mitchelson recently about his position with Train2Game, his new game and his feelings on the Unity engine.

The site mentioned in the interview is still under construction but does have links to their social media if you would like to learn more about the company.

You can listen to the interview here: http://audioboo.fm/boos/1422444-train2game-radio-talk-to-ryan-mitchelson

Or read the following Transcript:

Hi I’m Ryan from Fife.

Hiya Ryan, how you doing mate?

I’m doing good, how about yourself Mark?

I’m not to bad ta muchly! So what have you been up to lately Ryan, what sort of things have you been doing?

Recently I’ve been working on getting prototypes put together for a game that I’m trying to establish, along side trying to set up a company for myself and the people that I work with.

What game is it that you’ve been working on? If you can say.

The game is called Bounce. The aim of the game is to keep a ball bouncing throughout the entire level. There’s going to be several different levels to the game with obviously getting more and more complex as they go by. Oh and it’s a physics based game as well so hopefully it will be an interesting game for people to play.

You said you were working with other people, who is it you’ve been working with?

Recently I’ve been working with Laurence Kinane.

Yeah he’s a Train2Game student isn’t he?

He’s currently a Train2Game student, at the moment he is trying to finish off his course so that we can work full time on games together.

So what’s your position now with Train2Game?

Well I decided to, after a while, not continue with the Train2Game course mainly due to financial reasons, but I have learned a lot from them and I’d like to say thank you for the knowledge I have gained from Train2Game, but at the moment I don’t really have any position with them, I am just trying to establish my own company.

Fair enough. Do you have a name for the company?

It’s called Rage Quit Games.

Something every nerd can get behind!

Oh yeah definitely! That’s why we decided to go with that name, we thought it would be appropriate.

Yeah we have all had a Rage Quit at some point or another!

Oh yeah, I think it happens daily for me to be honest.

So what is it you are making Bounce with at the minute?

We are using Unity.

You’re using Unity are you? How are you finding using that?

Using Unity is absolutely amazing! To be honest the thing I love most about Unity is being able to build extensions on top of it. One example being that I use Visual Scripting system, one of them called Playmaker which is an incredible powerful extension that allows me to essentially script the entire game just using little boxes that I connect together, each box has a certain amount of information in it.

Excellent! So yours is a coding background then I imagine?

Not so much, I am much more of a designer at heart. That’s why I decided to go with a visual scripting system because I did try to learn coding but I found it just wasn’t for me. I eventually just ended up really stressed out with it.

Yeah, I have tried learning code myself a couple of times and it does just look incredibly daunting whenever you look at it.

It is! I mean, it does make sense when you actually look at a sheet of code you can understand and edit it, well for me anyway I can edit things and make them work as I see fit, but writing code from scratch and remembering everything is the most difficult part for me personally.

Did you say you have a website in design at the minute or is out and about with people to see?

It’s almost out and about, I reckon by the time this interview goes up, it will probably be ready and available to the public to go and have a look.

Perfect then so if you’d like to give me a link so everyone can go and have a look at it?

It’s www.ragequitgames.co.uk

That’s perfect.

Is that ok?

That’s perfect and excellent so everyone can go and have a look see at that now.

Excellent

Well thank you very much for your time today Ryan and I will talk to you soon.

Not a problem, thank you for having me!

Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: Train2Game in The Guardian

Train2Game and Icey Monty have been mentioned in an article in The Guardian news paper.

Under the Learn and Earn heading in the paper they talk about Nick Walker of Train2Game Student Studio Icey Monty. The article discusses how Nick runs his own app creating company at the age of nineteen and lives debt free, allowing him to enjoy a healthy social life, with never going to University.

Click to enlarge the image to read the article.

The Guardian 28 May 2013 T2G

Train2Game News: UK Top 20 Games – 28.05.13

Resident Evil RevelationsFollowing the bank holiday the game charts have been released a day later. There is a new number one this week, Resident Evil Revelations have taken the top spot. Other new additions include, Donkey Kong Country Returns which enters at number five and Fast & Furious Showdown which comes in at number fourteen. Following the reveal of Call Of Duty: Ghosts last week, Call of Duty: Black Ops 2 has plummeted from number five down to number nineteen.

All formats

Week ending 25 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 RESIDENT EVIL: REVELATIONS CAPCOM
2 FIFA 13 EA SPORTS 3
3 METRO LAST LIGHT DEEP SILVER 1
4 DEAD ISLAND: RIPTIDE DEEP SILVER 2
5 DONKEY KONG COUNTRY RETURNS NINTENDO
6 ASSASSIN’S CREED III XBOX 360 CLASSICS 9
7 TOMB RAIDER SQUARE ENIX 6
8 FAR CRY 3 UBISOFT 11
9 LUIGI’S MANSION 2 NINTENDO 12
10 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 13
11 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 8
12 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 14
13 POKEMON MYSTERY DUNGEON: INFINITY NINTENDO 4
14 FAST & FURIOUS: SHOWDOWN ACTIVISION
15 NEED FOR SPEED MOST WANTED EA GAMES
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 15
17 THE WALKING DEAD TELLTALE GAMES 7
18 BIOSHOCK INFINITE 2K GAMES 10
19 CALL OF DUTY: BLACK OPS II ACTIVISION 5
20 SKYLANDERS GIANTS SKYLANDERS 19
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Worlds Most Expensive Game

Grid 2 special editionCodemasters have announced that the world’s most expensive videogame – the GRID 2: Mono Edition – is available for pre-order with a price tag of £125,000.

This exclusive edition of the game is available for just one customer and includes the highly-anticipated racing game GRID 2, a PlayStation 3 to play it on, a 170 m.p.h. BAC Mono supercar – sporting a GRID 2 livery – and full driver race wear.

The BAC Mono is a British manufactured, road-legal, ultra-high performance supercar which stars in the game. Created from high-strength carbon fibre, the BAC Mono is an unrivalled example of light-weight performance engineering and its 2.3 litre, 280 bhp four cylinder power plant will propel its driver from 0-60 m.p.h. in just 2.8 seconds.

At £125,000, the GRID 2: Mono Edition has set a new Guinness World Records title for the “Most Expensive Video Game Commercially Available – Special Edition” and will include a range of extras for the buyer to enjoy the ultimate experience of racing the car in-game and driving it in real life. The GRID 2: Mono Edition includes:

  • A copy of GRID 2 for PlayStation 3 featuring bespoke packaging artwork
  • BAC Mono supercar in exclusive GRID 2 livery
  • A day at the BAC factory, which includes a factory tour and time spent with technicians, to customise the BAC Mono for size and specifications
  • A GRID 2: Mono Edition branded Bell Racing helmet
  • Race suit, boots & gloves all made to measure in BAC Mono and GRID 2 branding
  • A PlayStation 3

The GRID 2: Mono Edition is available to pre-order at www.game.co.uk/en/grid-2-bac-mono-edition-228776.

“BAC is immensely proud and excited at the release of GRID 2: Mono Edition; a game which offers an opportunity for one lucky person to own a truly unique supercar,” said Neill Briggs, Project Director, BAC Mono. “Codemasters has developed a stunning game which focuses on delivering the ultimate driving experience and Mono is the ultimate expression of this, in both the real and virtual worlds.”

The game’s record-breaking achievement has been shortlisted for entry into the next Guinness World Records Gamer’s Edition.

GRID 2 is the long-awaited sequel to the BAFTA-award winning, critically acclaimed Race Driver: GRID and will invite players race only the world’s most exciting racing cars on city streets, licensed circuits and open-roads. From Paris to Dubai and Barcelona to California, gamers will journey from rookie to racing superstar as they blaze to the top of World Series Racing, a new world of professional motorsport.

While the GRID 2: Mono Edition is a one-off, the standard edition of GRID 2 will race into retail on Friday, May 31. Fans can keep up with all the latest updates straight from the studio by speeding over to www.gridgame.com and www.facebook.com/gridgame or follow the team at www.twitter.com/gridgame.

Train2Game News: Writer opportunity at Ready Up

Ready UpReady Up, the UK’s biggest community games media website, is recruiting to fill two News Team positions and one staff writing position. For any Train2Game student who enjoys writing about games, this is an incredibly valuable experience and a great way to get recognition in the games industry and make some good contacts.

Ready Up is staffed by industry professionals and passionate amateurs, each bringing different skills: writing, photography, web design and professional gaming, to the site. With daily updates to the website’s blog and review pages, Ready Up’s staff work closely together to produce fresh, topical content, with a personal slant and with passionate style.

Applicants looking to join the three-time GMA-nominated team must have solid spelling and grammar, be well informed, dedicated and have strong knowledge of both video games and the industry.

Requirements

News Team
Successful applicants will be responsible for researching, writing and editing your own topical stories, one day a week. Previous experience in news writing would be an advantage but is not essential. News writers will work within a small team and be expected to contribute to conference calls and regular online meetings.

Staff Writers
Successful applicants will regularly blog, pitch feature ideas and write reviews, producing lively, clever copy, that’s current, accurate and informative.

What they can offer you

If you’re looking to make your break into journalism, Ready Up offers you the chance to build up a body of work, benefit from the coaching and support of established journalists. You will have the opportunity to attend industry events where you’ll have the chance to spend time with game developers and other industry insiders.

How to apply

If you’d like to apply for a position, email Ready Up at recruitment@ready-up.net with the following information.

  • Tell them about yourself and your background.
  • A brief statement on why you think you will make a good addition to the team.
  • A link to your online profile(s) – Blog/Tumblr/Youtube/Twitter/LinkedIn/Facebook.
  • News applicants should include an example news story in Ready Up’s house style. It should be no longer than 200 words and include a headline and strapline (one sentence summing up the article).

All applicants should include examples of relevant work, either attached or linked.

You have to be 18 years old or over to apply. Ready Up is a non-profit organisation and as such there is no payment for work. For updates on the recruitment process follow the company on Twitter and Facebook.

Train2Game News: Xbox One Launch Games

Xbox OneInstead of the normal news round up on a Friday I thought, with the announcement of the Xbox One I would do a round up of the games announced for the next generation machine.

First of is the one that everyone guessed, Call Of Duty: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation. Call of Duty: Ghosts releases globally on November 5, 2013. You can enjoy the trailer for the game here, http://www.youtube.com/watch?v=L4pqW0Mtc9c

For the war game fans that don’t enjoy the Call Of Duty series, Battlefield 4 was also announced. Developed by DICE, an EA owned Studio, the game will be availble this holiday series for Xbox One and PS4. Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that ensures no two matches are alike. Players that pre-order Battlefield 4 will receive the Battlefield 4 China Rising premium digital expansion pack at no additional cost. In this sprawling expansion, players fight for dominance across the vast and majestic Chinese mainland in four massive multiplayer maps, using all-new vehicles and high-tech military equipment. Separately, players that pre-order the Battlefield 4 Digital Deluxe exclusively on Origin will receive the base game, bonus in-game digital items, the Battlefield 4 China Rising digital expansion pack and access to the exclusive Battlefield 4 multiplayer beta. More information will be released on the game at E3 in June. You can view the trailer for the game here, http://www.youtube.com/watch?v=-Y1PhCzUe2w

Electronic Arts Inc. announced that it has developed EA SPORTS IGNITE, a new game engine that will power EA SPORTS games on Xbox One and PS4. One of which being launched with the Xbox One is FIFA 14. Fuelled by EA SPORTS IGNITE, EA SPORTS games will be alive with players who think, move, and behave like real athletes and dynamic living worlds, transforming the way people play and experience games on next gen consoles. With the new engine players are alive with contextual awareness and instincts—thinking, anticipating, and reacting—just like real athletes, and players are conscious of their environment. In FIFA 14, a player’s sense of urgency increases as the match draws on and a goal is needed, rushing to take a free kick, corner, or goal-kick if time is running down. You can enjoy a trailer for the EA SPORTS IGNITE engine here, http://www.youtube.com/watch?v=bexvqjJ9TD4

One of two new IP’s to launch with the Xbox One is the next project from Bungie, Destiny. In the game, you are a Guardian of the last safe city on Earth, able to wield incredible power and have to defend the City and the World. The game features an incredible story set within a newly-imagined, always-connected universe filled with action and adventure where you can create your character. You forge your legend by defeating powerful foes and earn unique, customizable weapons, gear, and vehicles. There is an unprecedented variety of FPS gameplay, including story, cooperative and competitive multiplayer modes combined with public and social activities. You can enjoy a sixty second trailer for the game here, http://www.youtube.com/embed/ChicpIzV5vM?rel=0

Finally, the second new IP to launch with the Xbox One is Quantum Break. Created by Remedy Entertainment, the game will feature live-action videos blended with regular gameplay. A Quantum Break television series is also in production, with Remedy stating that “how you play the game impacts the show, and the show informs how you play the game.” This is the same as how the Defiance game for PC is working. Remedy didn’t reveal more than this teaser trailer, http://www.youtube.com/watch?v=NYcHyOo6AWU&feature=player_embedded You can look forward to more information at E3 on this game and, hopefully, many more.

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.