Train2Game News: Games Industry News – 31.05.13

Son of NorIt’s the end of the week so it is time for the Games Industry news round up!

Son Of Nor developers stillalive studios have today released a brand new video detailing how final gameplay will look and function. stillalive studios are also thrilled to announce support for the Oculus Rift device! Gamers will be able to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game. You can enjoy the final video, here: http://www.youtube.com/watch?v=8wR3HrvRzSc

Video Games: The Movie has passed its Kickstarter goal – with nineteen days still to run. With an impressive pitch and reams of interviews with industry luminaries already recorded, the project has passed its goal easily – with over six hundred generous backers contributing over $71,000 at the time of publishing. The funding requested originally was set to be put towards post-production costs, including editing, the film’s musical score, and costs of purchasing licensed archived video footage. With the sixty thousand dollar question answered emphatically, Mediajuice has announced stretch goals for the movie: should it reach $80k, the film will include “celebrity voiceover narration”; $100k will allow the producers to purchase rights to “popular songs”; $120k will allow a musical score by “a famous band and/or composer” to feature in the film. You can enjoy the Kickstarter promo here: http://www.youtube.com/watch?v=fTfYyIR9yMI&feature=player_embedded

After failing to find a publisher for Whore of the Orient the team behind LA Noire have found a new studio, Intuitive Game Studios, in Australia, and hopes to stem the tide of talent exodus heading to Canada or the like. Design lead Alex Carlyle and storyboard artist Kelly Baigent are the founders but no word on what game they’ll be working on, but it will be a new IP. The kind of tech in LA Noire, and Whore of the Orient was going to take advantage of, is now well out of their reach, but it’ll be interesting to see what the guys behind it can think up.

Critically acclaimed puzzle platformer, Limbo, is being release on PS Vita next week. Playdead CEO and co-founder Dino Patti said in a post on the PS Blog: “As we approach the third anniversary of Limbo, the game is finally ready for handheld devices.” The puzzle platformer was released on Xbox Live Arcade in July 2010, and remained an exclusive on the system until it released for PS3 a year later. Playdead said in 2012 that it doesn’t expect its next game to see the light of day for “at least two years”.

Finally the tiniest teaser to set the gaming universe a buzz, at an exclusive press conference in San Francisco, Razer will unveil the bold new vision designed to transform the gaming experience, forever. You can enjoy the teaser trailer for this new vision, here: http://www.youtube.com/watch?v=Lbqwf7SrK7Q

Train2Game News: Games Industry News – 29.03.13

Pokemon It is the end of the week so it is time for the Train2Game games industry news round up!

In exciting news for Pokémon video game players across Europe, The Pokémon Company International announced the long-awaited dates and locations for the Pokémon European Video Game Championships. The English competition will be held in Birmingham on June 2. Players will battle for the chance to earn a Travel Award to the 2013 Pokémon World Championships in Vancouver, Canada, this August. Visit www.pokemon.co.uk for more information.

Warner Bros. Interactive Entertainment and DC Entertainment today announced Infinite Crisis, an all-new multiplayer online battle arena (MOBA) game developed by Turbine, the award winning studio behind free-to-play online games including The Lord of the Rings Online. Infinite Crisis is a free-to-play game that features a deep roster of DC Comics characters and is scheduled for release in 2013 for the PC.

In further news from Warner Bros. Interactive Entertainment, they announced two of its biggest mobile games, Batman: Arkham City Lockdown and Scribblenauts Remix, are coming to Android, exclusively in the Amazon Appstore for Android. Expanded to and completely optimized for the Kindle Fire and Kindle Fire HD offers gamers with new ways to connect to their favorite franchises.

Xbox Live Arcade and PlayStation Network have started their Spring Sales. Xbox Live’s sale runs from March 26 – April 2, and includes such titles as Dead Rising 2, Walking Dead, LA Noire, Max Payne 3, Resident Evil 6 and some of their movie offerings. The PSN kicked off its spring sale yesterday and it is running until April 9. In addition to the sale, it’s going to have a number of limited time offers, the first of which is Killzone HD, available till the April 29. Some of its games up for sale are Rayman 3 and Trine 2.

Electronic Arts, Sega, Sony, Codemasters and more have pledged support for the first Game QA & Localisation forum, taking place June 25-26 in London. The event will focus on best practices for test plans, QA budgeting and strategy with a mix of keynotes, sessions, panels and workgroups. Paradox, Outplay, Ganz, Plarium and Abertay University are also involved with the event. Full details can be found at the official site.

Rockstar on L.A. Noire: the structure of the game is revolutionary for this industry

LA Noire Train2Game blog image

L.A. Noire is one of the most anticipated games of the year and one that the Train2Game blog has been paying close attention to.  It’ll have some of the most sophisticated Art & Animation seen in a game, as you can see for yourself on the Train2Game blog.

With only a week to go until release now, L.A. Noire is getting a lot of publicity, and recently game director Brendan McNamara and VP of development Jeronimo Barrera gave a fascinating interview to The Guardian about the game. It’s an interesting read for Train2Game students.

MacNamara told the newspaper that Game Designers are now realising that games can be about human drama

“There’s no reason why you can’t have the same sorts of relationships – whether they’re about fear, hate or love – with a game character that you can with a film character. That’s one of the freedoms that technology gives you” he said.

Barrea agrees and says L.A. Noire goes someway to crossing the line between video games and television

Even though the structure of the game is revolutionary for this industry, it’s based on the tried and true formula of cop shows that have been around for years on television,” he said

“There’s an element people will be familiar with, whether you’re a hardcore gamer or not: you show up at a crime scene, you find evidence and then you go talk to suspects.”

As reported by the Train2Game blog, Macnamara has previously said in future realism will be hard to differentiate between video games, films and television.

The Rockstar pair believes that an emerging interesting in human drama in video games will change game development.

When you’re making games this big and so frigging complicated you have to have a good director and good writers, you have to have designers who are willing to take chances on creating new gameplay mechanics.” said Barrera

“Something has to change, that’s the only way of raising the bar. We’re taking lessons from Red Dead, which took lessons from GTA, we’re obviously evolving how these games are made.”

Barrera added that when it comes to Game Design, L.A. Noire is taking as big a step forward as Grand Theft Auto III.

We’re taking the same risks with LA Noire as we did when we published GTA 3” he said “At that time, I remember trying to explain to people that there aren’t really any levels, you can go where you want, you activate missions when you want. It was going over people’s heads. They thought it was absurd”

“Well, this game is a bit more cerebral, you have to talk to people, you have to figure out if they’re telling you the truth, but it’s taking that same sort of step that GTA took. We’re going from having a cinematic experience that you can control to a human experience that you can control.”

For more information on the Game Design elements behind L.A. Noire, see the Train2Game blog.

L.A. Noire is released for Xbox 360 and PlayStation 3 on 20th May, and as reported by the Train2Game blog, the Art & Animation is so sophisticated that the Xbox 360 version needs three discs.

So Train2Game, is it a positive thing that some games are becoming more like dramas? How do you think this changes Game Design? And would you like to work on this type of game in future?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian