Train2Game News Razer Cortex Gamecaster

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Razer™, a world leader in connected devices and software for gamers, today announced Razer Cortex: Gamecaster the most intuitive live-streaming software dedicated to gamers.

Users will be able to live broadcast their gaming sessions to networks such as Azubu, Twitch, and YouTube Live. Razer Cortex: Gamecaster enters its closed beta phase on December 16 and will be fully available to the public on January 28.

Gamecaster is integrated into the Razer Cortex free gaming software and will be rolled out to the 10 million Razer Cortex users in an update at the end of the closed beta.

A simple and discrete in-game interface allows gamers to initiate streaming in a few steps without having to worry about intricate configurations thanks to self-adjusting auto settings that take into account the user’s hardware and internet bandwidth for an optimal broadcast.

Razer Cortex: Gamecaster doesn’t require any technical knowledge to operate, making it an incredibly accessible live-streaming software designed specifically for gamers. Hotkey combinations grant instant access to core features such as broadcasting, local recording, saving a screenshot or switching on a webcam at any moment during a play session.

Razer Cortex: Gamecaster is the latest entry into Razer’s suite of products for streamers, sitting alongside the Razer Seiren microphone and the upcoming Intel RealSense supported webcam for streamers.

From the December 16 to January 28 users can sign up for the closed beta of the new feature to become the first gamers to try out the easiest live streaming software designed specifically for gamers.

To sign up for the beta users simply need to head over to www.razerzone.com/cortex/gamecaster/beta and sign up using their Razer ID Credentials. The first 5,000 users to sign up will be granted instant access, with successive waves of tester slots being opened up during the course of the closed beta.

Gamecaster will allow users to broadcast gameplay free of charge and watermarks at resolutions of up to 720p. Streaming above 720p is also made available to free users with an unobtrusive Razer watermark showing up on their broadcast.

The paid Pro version of Razer Cortex: Gamecaster unlocks all features including watermark free broadcasting at any resolution, webcam green screen effect, onscreen annotations, in-game Twitch chat and more.

“Gamers are coming up to be some of the best content creators on the internet with followings over the tens of millions of fans,” Says Min-Liang Tan, Razer Co-founder and CEO. “With Razer Cortex: Gamecaster we truly offer the easiest to use solution for the gamer who wants to take the first steps into live broadcasting and building a following of their own.”

Train2Game News Lenovo and Razer team up

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At DreamHack Winter 2015 today, Lenovo (HKSE:992) (ADR: LNVGY) and Razer revealed their first-ever gaming desktop prototype that will officially launch at CES (Consumer Electronics Show®) 2016.

The two companies announced that together they will co-brand and co-market special Razer Edition models of Lenovo’s Y series gaming devices – marrying  the manufacturing, supply chain and channel relationships of Lenovo, the world’s number one PC maker, with the immersive technology and deep expertise of Razer, a leading company in connected gaming devices and software for gamers.

PC gaming today offers a rich and immersive experience – thanks in part to cutting-edge graphics performance, superior processing power, and peripherals designed specifically for gaming. Lenovo will employ its system design and engineering expertise, while Razer will enhance the immersive experience for gamers. All forthcoming Lenovo Razer Edition products will be co-branded and reflect the edgy Lenovo Y series look and feel with iconic Razer elements like customizable Chroma lighting effects.

Razer matches Lenovo’s scale and broad appeal with a high-touch dedication to the gaming community. Lenovo and Razer will be offering Y series Razer Edition products to Lenovo’s extensive global reach and Razer’s core gamer communities. Additionally, both companies are looking to jointly double down efforts to fast track the development of new technologies, including gaming experience enhancements.

The Lenovo and Razer strategic partnership will extend to multiple new designs and products and the companies will also explore potential cross-selling opportunities in the near future.

“We are thrilled to partner with Razer and bring out the best from both companies to deliver a better, more immersive gaming experience for customers,” said Victor Rios, vice president and general manager, Workstation BU, Gaming and Industry Solutions, Lenovo. “While we bring to the table our engineering expertise, design muscle and scale, Razer adds in the finesse and experience of serving the gaming community for the last decade. We believe our partnership is a strong first step that will lead to the delivery of winning PC gaming solutions and a brand new experience to our customers.”

Razer Co-Founder and CEO Min-Liang Tan said, “This agreement opens opportunities to advance the gaming lifestyle through world-class product in unprecedented ways. Lenovo is the world’s #1 PC maker. Razer is the world’s #1 gaming lifestyle brand. Together we have the passion, insight and operational capabilities to delight and empower the PC gaming community worldwide.”

To receive updates regarding the Lenovo and Razer partnership, register at http://rzr.to/LRE.

Train2Game News Open Source Virtual Reality gains more support

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Razer, a world leader in connected devices and software for gamers, and Sensics, a leader in high-performance VR, today announced additional partners for the Open Source Virtual Reality (OSVR) ecosystem.

Since its award-winning announcement at CES 2015, OSVR has signed 13 new members, including Jaunt, a pioneering company in cinematic VR. Other companies are in talks with Razer and Sensics.

“The reception of OSVR exceeded even our own expectations and we’re working through numerous partner requests since CES,” says Min-Liang Tan, Razer co-founder and CEO. “Being able to bring together companies doing amazing work in all areas of virtual reality can accelerate consumer-ready devices and improve overall user experiences.”

OSVR aims to standardize the creation and enjoyment of content for virtual reality devices and software. Razer and Sensics will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.

For the full list of OSVR supporters and more information, go to www.osvr.com.

Train2Game News Open Platform VR Gaming

osvr-logoA group of industry leaders, alongside with Razer, a leader in connected devices and software for gamers, and Sensics, a leader in high-performance VR, today announced the Open-Source Virtual Reality (OSVR) ecosystem, a new standard in VR gaming to push the VR gaming experience forward.

Razer will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.

OSVR provides both hardware and software support at every level of virtual reality gaming. Starting with some of the most popular game engines, including Unity and Unreal Engine 4, OSVR also works with device plugins from hardware market leaders like Bosch and Razer and the latest from Sixense and LeapMotion. Moreover, OSVR is designed to support all VR devices, including the Oculus DK 2 and Vrvana’s Totem headset.

Engineering teams from all over the world developed a standardized interface for virtual reality gaming. The open platform will allow third parties to design and build their own apps and hardware across any operating systems, including Windows, Android and Linux.

“Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level,” says Min-Liang Tan, Razer co-founder and CEO. “OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses.”

Says Sensics CEO Yuval Boger: “OSVR’s open-platform approach accelerates innovation and provides consumers the freedom of choosing the best combination of hardware and software components. We are excited to partner with Razer and other industry leaders to build OSVR together.”

In line with the OSVR vision, the OSVR Hacker Dev Kit hardware design is both affordable and open source to encourage developers to take advantage of the program. To make software development even easier, the OSVR HDK includes high-quality, low-distortion optics that practically eliminate the need for color and distortion correction, thus minimizing the amount of additional development work required for OSVR compared to other VR devices. Anyone can download 3D files and create their own set of VR-Glasses. For more information on how that works, visit www.osvr.com.

“The OGA is committed to an open ecosystem for the gaming industry, and is pleased to support the efforts of the OSVR,” said Drew Johnston, president of the Open Gaming Alliance. “A free, open source VR development solution supporting multiple headset manufacturers, diverse game engines, and multiple platforms is exactly what game developers and publishers need to accelerate VR gaming adoption.”

Train2Game News: Razer developing Xbox One accessories

Razer_green_logoRazer, the world leader in entertainment devices and software, today announced its ongoing partnership with Microsoft will include development of new products for Microsoft´s record setting Xbox One console.

A suite of products for the Xbox One, including a controller, arcade stick and more, will be made by Razer, which also produced a popular line of premium accessories for the Xbox 360.

“Razer is dedicated to improving the overall experience from the games themselves to the player, be it console or PC,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “By working with a company as prestigious as Microsoft on a system as sought-after as the Xbox One, we’ll be able to accomplish just that. This is an exciting time for the hundreds of millions of gamers all over the world, and we’re thrilled to be a part of it.”

With this announcement and the previous announcement of Project Christine and the Razer Nabu, Razer are definitely on their way up in the development world.

Products, pricing and release dates will be unveiled in the coming weeks. For more information, visit www.razerzone.com.

Train2Game News: New Razer tech impresses at CES

Project ChristineRazer, the world leader in entertainment devices and software, took top honors at the International Consumer Electronics Show (CES) for the third consecutive year with its modular PC concept Project Christine and the wearable Razer Nabu smartband.

Project Christine earned “Best PC” distinctions from Engadget, the official awards partner at CES. Concurrently, the Razer Nabu was selected as Engadget´s “People´s Choice” by way of an open public vote. This is the third year in a row that Razer walked away with a “Best of CES” win, including “People´s Voice” in 2012, and “Best of Show,” “Best Gaming” and “People´s Voice” in 2013.

“Razer is not just a gaming company – we are a company that designs products for gamers,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “Our continued success at CES really speaks to the gaming lifestyle as a global phenomenon. We´re just a start-up, but our worldwide community of gamers and what we do for them positions us shoulder-to-shoulder -albeit uniquely – with the largest tech companies in the world.”

Selected by Engadget´s editorial team, Project Christine is a revolutionary new PC concept design. It will allow a user to build and customize a computer without advanced technical knowledge – a PC for everyone. As new upgrades come to the market, the PC can be easily and quickly upgraded without assistance or the fear of incompatibility or obsolescence. Project Christine´s modular design allows users to select and install modules on-the-fly, whether it´s a CPU, GPU, or memory and storage configuration, all in a liquid-cooled environment. The result is an ultimately modular, upgradable and powerfully silent computer that can run on any operating platform.

Engadget´s People´s Choice of CES was awarded to Razer for its Nabu smartband, a product in an entirely new category for the company, built on an open platform that delivers smartphone notifications, collects physical data and communicates with other users´ bands, all from one´s wrist. The Nabu tracks fitness data, location, sleep data, and biometric information (such as distance traveled and stairs climbed), all on an opt-in basis. Additionally, the Razer Nabu incorporates a social component, offering band-to-band active and passive communication, so users can find nearby friends, mutual acquaintances and more.

The Razer Nabu won the Popular Mechanics Editor´s Choice Award, the Tom´s Guide Readers´ Choice Award, and the Digital Trend´s Best of CES in the Sports and Fitness category. Project Christine won Tom´s Hardware´s Best of CES in the Outside the Box category, and PCWorld and TechHive´s Best of CES Award in the Best Prototype category.

If you would like to know more about Razer and their products you can visit www.razerzone.com

Train2Game News: Games Industry News – 31.05.13

Son of NorIt’s the end of the week so it is time for the Games Industry news round up!

Son Of Nor developers stillalive studios have today released a brand new video detailing how final gameplay will look and function. stillalive studios are also thrilled to announce support for the Oculus Rift device! Gamers will be able to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game. You can enjoy the final video, here: http://www.youtube.com/watch?v=8wR3HrvRzSc

Video Games: The Movie has passed its Kickstarter goal – with nineteen days still to run. With an impressive pitch and reams of interviews with industry luminaries already recorded, the project has passed its goal easily – with over six hundred generous backers contributing over $71,000 at the time of publishing. The funding requested originally was set to be put towards post-production costs, including editing, the film’s musical score, and costs of purchasing licensed archived video footage. With the sixty thousand dollar question answered emphatically, Mediajuice has announced stretch goals for the movie: should it reach $80k, the film will include “celebrity voiceover narration”; $100k will allow the producers to purchase rights to “popular songs”; $120k will allow a musical score by “a famous band and/or composer” to feature in the film. You can enjoy the Kickstarter promo here: http://www.youtube.com/watch?v=fTfYyIR9yMI&feature=player_embedded

After failing to find a publisher for Whore of the Orient the team behind LA Noire have found a new studio, Intuitive Game Studios, in Australia, and hopes to stem the tide of talent exodus heading to Canada or the like. Design lead Alex Carlyle and storyboard artist Kelly Baigent are the founders but no word on what game they’ll be working on, but it will be a new IP. The kind of tech in LA Noire, and Whore of the Orient was going to take advantage of, is now well out of their reach, but it’ll be interesting to see what the guys behind it can think up.

Critically acclaimed puzzle platformer, Limbo, is being release on PS Vita next week. Playdead CEO and co-founder Dino Patti said in a post on the PS Blog: “As we approach the third anniversary of Limbo, the game is finally ready for handheld devices.” The puzzle platformer was released on Xbox Live Arcade in July 2010, and remained an exclusive on the system until it released for PS3 a year later. Playdead said in 2012 that it doesn’t expect its next game to see the light of day for “at least two years”.

Finally the tiniest teaser to set the gaming universe a buzz, at an exclusive press conference in San Francisco, Razer will unveil the bold new vision designed to transform the gaming experience, forever. You can enjoy the teaser trailer for this new vision, here: http://www.youtube.com/watch?v=Lbqwf7SrK7Q