Train2Game News Razer Kiyo Pro Webcam

Razer™, the leading global lifestyle brand for gamers (Hong Kong Stock Code: 1337), today announced the Razer Kiyo Pro, a USB camera with a high-performance Adaptive Light Sensor to deliver market-leading image fidelity, even in low-light conditions.

Combining an ultra-sensitive CMOS sensor with STARVIS™ technology, the Kiyo Pro brings a professional level of image quality to video conferencing and streaming.

With working from home now being a large part of professional life, the demand for better image quality on video calls is greater than ever. Built-in laptop cameras lack the resolution and framerates for professional looking conference calls and most webcams struggle to cope with less-than-ideal lighting, giving a dim, blurry video image which can impact a professional presentation. The Kiyo Pro solves these issues with a high-performance Adaptive Light Sensor, providing superior imaging under almost any lighting conditions.

“For both video conferencing and streaming, smooth and crystal-clear video quality under any lighting conditions is a vital part of the experience,” said Alvin Cheung, Senior Vice President of Razer’s peripherals business unit. “The Kiyo Pro, with its fantastic low-light performance, is ideal for those working from home who want to impress their customers and colleagues, and for streamers wanting to entertain their audience with a bright, vibrant image.”
 

Advanced Imaging. Absolute Fidelity.

At the heart of the new Kiyo Pro is the advanced Type 1/2.8 CMOS sensor with STARVIS™ technology. STARVIS™ is a back-illuminated pixel technology, used in surveillance camera CMOS sensors, to create high quality images from visible and near infrared light regions. By incorporating this technology into the Kiyo Pro, video conference calls will have a consistently bright, clear image, even under a wide variety of typical work-from-home lighting conditions such as dim rooms, harsh lighting, backlighting or just screen lighting.

The Kiyo Pro is capable of uncompressed full HD 1080p 60FPS, for unsurpassed image fidelity and detail. The HDR 30FPS mode ramps up the dynamic range, correcting under or over exposed areas on the fly, eliminating silhouetting if the subject is lit from behind, for vibrant colors and even lighting, across the whole image.

The wide-angle lens on the Kiyo Pro gives a choice of three fields of view: 103°, 90° or 80°, making it ideal for video conferencing or streaming. The 103° view is wide enough to include everyone in a group video call or allow stream viewers to clearly see live activities, while the 80° view is perfect for professional headshot view or an engaging facecam window on gaming streams.

Flexible and fast

The Kiyo Pro has a range of extra features to adapt to any set-up and situation. With flexible mounting options for monitor, tabletop or tripod mounting, the Kiyo Pro can be positioned perfectly for use as a streaming camera regardless of the space available. The wide field of view and tripod mounting make the Kiyo Pro ideal for group conference calls, and its 16bit, omni-directional stereo microphone array ensures all participants’ voices are picked up.

For maximum uncompressed video performance, the Kiyo Pro utilizes a USB 3.0 connection to pass a 5GB/s signal. A separate privacy cover is included to both protect the lens and assure user privacy when not in use.

For more information on the Razer Kiyo Pro, please see here.

Train2Game News New SoloCast Mic For Streamers

HyperX, the gaming division of Kingston Technology, Inc., today announced the release of HyperX SoloCastTM USB microphone for streamers and content creators.

SoloCast offers Plug N Play audio recording capability and a tap-to-mute feature that indicates the mute status when the red LED is flashing. Using a cardioid recording pattern, it provides a clear sound ideal for streamers, casters, students, and working from home. 

SoloCast microphone offers an easy Plug N Play setup. It utilises a cardioid polar pattern that is more sensitive to sound sources directly in front of the microphone, making it great for in-game voice chat, streaming voice audio, and audio recordings for content creation.

“We are excited to expand our USB microphone line with the addition of HyperX SoloCast,” said Bianca Walter, Business Manager, HyperX EMEA. “We are always looking for new ways to deliver an amazing user experience, expanding our USB microphone lineup with our new SoloCast brings a different option to streamers and content creators.”

The SoloCast small size and rotatable stand with adjustable tilt positions gives it the ability to fit in small or tight places, such as under a monitor. The included mount adapter fits both 3/8” and 5/8” thread sizes and is compatible with most stands and boom arms. 

The SoloCast microphone joins the HyperX microphone lineup with the recently launched QuadCast S microphone with RGB lighting. Both microphones are compatible with PC, PS4, and Mac® and works on major streaming platforms like Streamlabs OBS, OBS Studio, and XSplit and is certified by Discord and TeamSpeakTM.

Availability
HyperX SoloCast USB microphone is available for €74.99 / £64.99 MSRP through HyperX’s Online Shop. For more information on the HyperX SoloCast USB microphone global availability, please visit the SoloCast USB microphone product page

Train2Game News Vodafone And Hatch Team Up For 5G

Premium game streaming platform Hatch and multinational telecommunications brand Vodafone, are collaborating to bring cloud gaming to select European markets.

To start with, all Vodafone pay monthly customers in the UK will have complimentary access to Hatch Premium for three months from July 3, when Vodafone’s 5G network is switched on.

After this, they can enjoy the world’s first cloud-based mobile gaming platform for £6.99 a month.

Built for 5G, Hatch allows gamers to play instantly with no downloads, updates, ads or in-game purchases to interrupt gameplay.

With unlimited access to more than 100 premium mobile games including Angry Birds and Monument Valley, the award winning Crashlands and the exclusive Hatch Original Arkanoid Rising, Hatch Premium subscribers can also connect with friends, follow live leaderboards and join live tournaments. Hatch Premium also unlocks Hatch Kids, a separate area within Hatch that is a safe space for kids to play, create and learn.

“Vodafone is in the vanguard in Europe rolling out 5G infrastructure and leading the charge on a new generation of 5G-enabled consumer services,” says Gunjan Garg, Hatch’s Director of Commercial Partnerships.

“We are natural partners and we can’t wait to show Vodafone customers a new way to play great games on demand, anytime and anywhere.”

“We’re excited to be teaming up with the world’s first cloud-based mobile gaming platform and give our customers an extra experience over 5G for no extra cost,” says Stefano Parisse, Group Director Products and Services at Vodafone Group.

“Playing games on the go from the cloud is a great example of how 5G can transform an everyday activity and this exclusive new partnership is excellent news for our customers – now they can stream over 100 games from the cloud with instant reaction times and no lag or drop outs.”

Details of Hatch availability to Vodafone customers in other markets will be announced in due course.

Train2Game News Antstream streams retro games

Independent technology company, Antstream, announced their self-titled retro-games streaming service today and the first video games streaming service of its kind, Antstream.

Dubbed as gaming’s own version of Netflix, Antstream is a monthly subscription gaming service, offering players unlimited access to iconic games that can be streamed and played instantly via TV, PC, Tablet or Smartphone. Antstream is set to bring Classic PC, arcade and early generation console games to modern platforms, giving gamers instant access to their favourite retro games as well as the opportunity to discover even more.

“We see the future as bringing games to you on your device” says Antstream CEO, Steve Cottam. “Almost any book, music or movie is available to stream through services like Amazon, Spotify and Netflix, whereas most games have been lost as technology has moved on. Antstream enables decades of games to be brought back to life, with unique multiplayer challenges, achievements, leaderboards and modern control schemes.”

Antstream has already caught the attention of one of the UK Games industry’s most celebrated and successful entrepreneurs, Ian Livingstone CBE, now proudly serving as Chairman of Antstream.

“Antstream is an amazing concept – a Netflix of games, in which iconic games are streamed straight to any device…this is incredible and clearly is going to be the future. Antstream is a fantastic way for gamers of today to experience these classic games.”

The Antstream team have big plans for the streaming service, with a vision to offer users as many games as possible from retro classics to the latest day one releases. Retro is only the beginning!

For more information on Antstream, please visit the official website. You can also follow Antstream on Twitter and Like it on Facebook.

Train2Game News Play2Live let’s watchers control you

Decentralised streaming platform for eSports fans and gamers, Play2Live has today announced the introduction of interactive tasks for streamers, which will be set by viewers of the platform.

Viewers will be able to set tasks for streamers choosing different conditions, whilst utilising an advanced task manager. By introducing interactive tasks, Play2Live presents a new level of interaction between platform users and helps to establish the LUC (Level Up Coin) token economy – the sole mean of payment within the platform.

Implementing algorithms for real-time monitoring of video streaming, recognition of complex objects and video content all based on a neural network, viewers can set the price for their favourite streamer to perform a specific task. Tasks can include challenging the streamer to complete the game on the hardest difficulty level, or to use a specific weapon, equipment or skills within given period on a specific location, keep streaming for three hours straight or to start a stream on a different game, etc.

Tasks are voted on using LUC tokens and any other user can support the tasks with further LUC tokens, or by assigning a streamer their own tasks. The streamer can then decide to perform one, or all tasks being set and this will determine the number of LUC tokens they shall receive – In case of failure all tokens are returned to the viewers.

The use of a neural network will help to determine whether a task was accomplished by the streamer or not. The network will monitor the stream and with the highest precision decide if the task was accomplished. The task itself is formed as a smart contract with a deposit in LUC tokens, which is an analogue of the escrow function, with a deposit being made in LUC for the time the task is performed by the streamer. Most actively involved users will also receive rewards in LUC. This allows for gamification of the entire platform; the more actively users participate in various activities, the more tokens they earn.

Alexey Burdyko, CEO and founder at Play2Live said: “Play2Live facilitates numerous ways of interaction between a streamer and a viewer including a bilateral system of tasks, enhanced content generation process and many others. Compared to the simplistic chat communication and donation options provided by the existing platforms, it is a real step forward in terms of interaction. We use Computer Vision algorithm to analyse streaming videos. These are neural networks, trained for recognition on their own datasets, including Time Series and OCR, and HUD of games. We performed global optimization of algorithms to fasten system operation time. This will allow launching the analysis of the stream even on the equipment without GPU. In future, this will also allow to perform analysis on tape drive equipment, rather than on Play2Live servers, and transmit along with the video stream meta information with results of the analysis. We are pretty sure that implementation of such functionality will help to change the pattern of watching this kind of content forever.”

Vladislav Arbatov, CTO at Play2Live, has been responsible for training the neural network. Arbatov continued “Interactive tasks will be developed for each popular game, and by the end of the year such functionality will be available for more than 300 games. The internal system of the neural network training will allow to add new types of events as quickly as possible. We also plan to work closely with the user community – we will ask fans what tasks would be the most interesting for the particular game.”

Play2Live aims to combine blockchain technology with its streaming services, whilst offering 15 sources of revenue for participants – three times more compared to the streaming industry leaders. Streamers will be able to monetize their content in 11 ways versus the 4-5 available on existing platforms.

For more information please visit www.play2live.io

Train2Game News Streaming software available for public

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SplitmediaLabs Limited (“SplitmediaLabs”) are thrilled to reveal that they will be teaming up with GAME as a retail partner to provide the public with their industry standard live-streaming software.

The partnership will allow consumers to gain access to one of the industry’s best live streaming software platforms empowering the public to have a voice and paving the way for new talent to emerge.

Starting today, 2nd July 2015, the retail giant GAME will be selling personal license fees for the XSplit broadcasting platform with 1 month vouchers retailing at £5 and 6 months at a discounted £25.

“This partnership creates a unique retail opportunity for XSplit to engage with the public” says John Howe Marshall, Global P.R & Marketing Coordinator at SplitmediaLabs.

“Anybody can now walk into one of the hundreds of GAME stores across the country, or browse their site online and have the opportunity to join the new talent that is building the live streaming phenomenon into one of the most exciting communities around”

Those who have purchased a personal license can gain access to the XSplit Broadcaster and Gamecaster with enhanced features, superior audio support and full HD broadcasting at 60fps and beyond.