Train2Game Ariana Grande in Final Fantasy

Fans can take on a musical showdown with internationally renowned artist and actress, Ariana Grande, as SQUARE ENIX® announced a special in-game collaboration with FINAL FANTASY® BRAVE EXVIUS®. 

Starting August 18 through September 1, all players will be able to acquire “Chic Ariana,” the second Ariana Grande-inspired character exclusively designed for the game. In order to obtain her character, players must complete the first stage of the “Musical Showdown” event.

Players will also get a chance to battle an epic new boss, the “Bard Spirit” in order to obtain special rewards and event exclusive gear. Equipment specifically for Chic Ariana such as “Fashionable Dancewear,” “Microphone Stand” and “Magical Scrunchie” will all be available to equip for battles.

FINAL FANTASY BRAVE EXVIUS is available now as a free-to-play app (with in-app purchases) through the App Store and on Google Play. 

This title is developed as a collaboration between SQUARE ENIX® and gumi Inc. (developer of the hit title Brave Frontier)

Train2Game News Futurama Mobile Game


​ALL GLORY TO THE HYPNOTOAD! Jam City, via its game studio TinyCo, and FoxNext Games announced that their mobile game Futurama: Worlds of Tomorrow is available TODAY on the App Store and Google Play. 
TinyCo has released two new animated trailers alongside the game, one of which reveals the game’s all-new story created by Matt Groening, David X. Cohen, and the FUTURAMA writers. This story sets the stage for a galactic adventure that will take players across the universe in search of ancient alien artifacts to restore the fabric of spacetime after it is transformed by one of the universe’s most recognizable yet enigmatic creatures: the Hypnotoad.

To view the new trailers on YouTube, please visit https://youtu.be/A-1n0K5noOo for the launch trailer and https://youtu.be/BKRrpnxupfI for the story trailer.

Additionally, please find the official Video News Release (VNR) video for Futurama: Worlds of Tomorrow on YouTube here: https://youtu.be/Ksykde9fuyg

“Hypnotoad has always been one of Futurama’s most mysterious amphibians,” said Matt Groening. “In this game we finally get to learn much more about his bizarre abilities and mating habits. Perhaps too much more.”

Created in partnership with FUTURAMA creator and Executive Producer Matt Groening and his Curiosity Company, along with Executive Producer David X. Cohen, original FUTURAMA writers, and Rough Draft Studios, Futurama: Worlds of Tomorrow blends simulation, combat, galactic exploration, and choose-your-own-adventure gameplay together to bring the escapades of the Planet Express crew to life. Players will experience new stories from the writers of FUTURAMA that are filled to the brim with the wit, charm, and sci-fi hijinks that fans have come to know and love. Today’s launch is just the beginning for Futurama: Worlds of Tomorrow, however, as the game will be updated with new characters, quests, and stories every week.

“Bringing FUTURAMA back in such a new and ambitious form was extremely difficult,” said David X. Cohen, FUTURAMA Co-Developer and Head Writer. “Especially for the people I was bossing around and yelling at.”

Jam City:  Licensed and Original IP

In addition to its popular original IP games such as Cookie Jam and Panda Pop, Jam City has made a science out of turning some of the world’s largest entertainment franchises and brands into hit mobile games. The mobile gaming publisher is the creator of 6 of the Top 100 Highest Grossing games played nationwide across both iPhone and Android devices.

“We are Futurama fanatics,” said Chris DeWolfe, co-founder and CEO of Jam City. “As such, it is quite an honor for us to collaborate so closely with Matt Groening and David X. Cohen on Futurama:  Worlds of Tomorrow.” 

“Jam City has a unique heritage of translating original TV brands, like Futurama, into mobile gaming platforms that will be played by tens of millions of fans worldwide,” DeWolfe continued. “By blending contemporary culture and science fiction, we have created a next gen mobile experience for core fans and those who are new to Futurama. We could not be more thrilled to continue the Futurama story here at Jam City.”

Futurama: Worlds of Tomorrow is free to play and is available NOW on mobile devices via the App Store and Google Play. To connect with FUTURAMA fans and developers, please visit: www.fb.com/playfuturama , www.twitter.com/playfuturama , and www.JamCity.com .

Train2Game News SEGA Forever


In celebration of a simpler time – an era that came before cool kale, hyper-connectedness, DIY artisanal bjeer-making, and social media mayhem – SEGA Networks Inc. is bringing a growing collection of classic video games from every console era to your mobile device for free. 

The collection, called SEGA Forever, is a re-awakening of archetypal gaming, an ode to the deep and diverse SEGA catalogue, and the beginning of a retro revolution that will transport players back through two decades of console gaming.

Each game in the SEGA Forever lineup is free-to-play, ad-supported, playable offline, and includes added features like cloud saves, controller support, and leaderboards. For players who prefer a pristinely ad-free mobile gaming experience – folks who want to play SEGA just like they remember playing in their basement, without interruptions from parents, siblings, or homework – we’ve rolled back the price so each game can be purchased without ads for $1.99. As the SEGA Forever collection expands through months and years, it will include both official emulations and ported games that pan all SEGA console eras, each adapted specifically for mobile devices while remaining faithful to the original games.

“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way,” explains Mike Evans, CMO of SEGA’s Mobile Division in the West. “Join us on a journey of rediscovery as we roll out two decades of classic games free on mobile. Create your own ‘SEGA Forever folder’ and collect your favorite classics. Enjoy moments of nostalgia on the go, or sync a Bluetooth controller to enjoy a console-like experience in your living room. SEGA Forever democratizes retro gaming, and seeks to change how the world plays, rediscovers, and shares in classic game experiences.”

The first batch of SEGA Forever games has been carefully curated, boasting both blockbusters and core fan favorites; The collection will officially kick off tomorrow with five Mega Drive / Genesis titles, all of which will be available to download for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad, where they will be accompanied by iMessage sticker packs:

    Sonic The Hedgehog, the 1991 household classic that has remained at the forefront of hearts and minds since inception

    Phantasy Star II, the longtime fan-favourite RPG from 1989

    Comix Zone and Kid Chameleon, two American titles developed by SEGA’s in-house studio STI

    Altered Beast, the original Genesis pack-in title, a beat-em-up set in Ancient Greece that represents a weird and wonderful segment of the SEGA catalogue that is ripe for rediscovery 

Following the launch, the SEGA Forever collection will continue to grow with additional releases coming every two weeks. 

To stay up-to-date with launch news, share your love of the golden age of video games, cast your vote in polls, share your opinions in surveys, and interact with other SEGA fans, check out the SEGA Forever website and follow our dedicated Facebook, Twitter, and Instagram accounts.

*Please note that playing games from the SEGA Forever collection does not technically count as “time travel,” although intense feelings of nostalgia have been linked to exposure and extended play.

Train2Game News Crazy Taxi free on mobile


​Local taxi companies and drivers around the world, unite! 

After almost two decades of Crazy Taxi games and millions of rides analysed, SEGA is proud to announce it will soon launch Crazy Taxi Gazillionaire, allowing local taxi companies to take back the power from ridesharing conglomerates.

To celebrate the upcoming launch and make sure that drivers around the world have enough time to practice their crazy driving skills, the mobile version of the original Crazy Taxi which was previously £4.99/€4,99, is available for free (with ad support) on the App Store for iPhone, iPad and on Google Play for Android devices from here on out. Controller compatibility has also been added on top of the existing touch controls, and players who have already purchased the game will retain the game without advertisements.

Everyone should be able to fight against powerful ride-sharing company PRESTIGE MEGACORPORATION and its infamous leader Edelbert Von Güber. Whether you are on an iPhone, iPad or Android device, start your training and await further instructions: your time will come soon.

No time for brakes; customers in various states of inebriation from all nations are expecting you. Train hard, stay crazy.

Train2Game News Fabble’s Adventure

Train2Game student, James Mahon, has been working to create a game inspired by kids, for kids.
​The game, Fabble’s Adventure, started with a bad drawing of the character ‘Fabble’, ‘Fabble’ being an urban word for ‘fabulous’. Fabble is a rice grain who some say looks like an astronaut or an eskimo but it’s a rice grain.

Fabble had a name and a face, all that was missing was his personality. James then saw a toddler running around enjoying himself when suddenly, he fell down flat on his face. James’ gut reaction was to laugh but then he realised; Fabble should have the personality of a toddler! 

Every hero needs a villain. After meeting a little boy at a New Year’s Eve party, James and the boy drew some doodles out and the boy drew a picture of a monster with a big head and big red eyes. He coloured it in and explained the picture to me; his name was Ghosthead, a bug that lives underground. The big red eyes shoot lasers and he gets angry easily.

The hero and villain were born thanks to the inspiration of children. 

The whole idea still seemed a bit incomplete, Fabble needed a friend or a sidekick. Left to James’ imagination once more, it was thought A little pink jellyfish can be his sidekick. She was given the personality of a baby and was named ‘Minx’ because she acts mischievously. 

James said:

“I was studying with Train2Game at the time. I was able to use everything it taught me to write a concept and build a working prototype. Since then, I was working hard to get the art into the game and make it all work. One year and five months later, I finally released the game on mobile! The game is heavily inspired by kids so I have to thank them for being in the right place at the right time.

I’m working my way into the gaming industry. I’m a versatile designer with a good work ethic. I’m passionate about the player’s experience and creating content the player will remember.”

You can view the Facebook page for the game here

https://www.facebook.com/fabblesadventure

James Mahon’s portfolio can be viewed here.

www.coroflot.com/jamesmahon/portfolio

Fabbles Adventures can be downloaded now on Android from the play store.

Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.

Train2Game News Power Rangers Legacy Wars

Synchronous multiplayer game developer nWay, alongside Lionsgate (NYSE: LGF.A, LGF.B), a premier next-generation global content leader, and Saban Brands, creators of the iconic Power Rangers franchise, today released the highly anticipated, real-time multiplayer fighting game Power Rangers: Legacy Wars on iOS and Android devices. 
With detailed models and animations, the fast-paced mobile fighting game allows players to battle against others in real time over LTE or a Wi-Fi network.

“With Power Rangers: Legacy Wars, we worked closely with Saban Brands and Lionsgate to produce a console-quality game for an iconic franchise that will satisfy fans and gamers,” said Taehoon Kim, CEO, nWay. “We hope gamers will embrace Legacy Wars as a groundbreaking fighting game, allowing players to battle each other in real time over their mobile network.”

As the first video game to feature Power Rangers from Lionsgate’s highly anticipated feature film, Power Rangers: Legacy Wars is also the first video game to feature iconic, fan-favorite Rangers and villains from Power Rangers’ 24-year history fighting alongside one another.

“Lionsgate’s ongoing focus is bringing world-class IP to outstanding developers to make games that delight players and fans,” said Lionsgate President of Interactive Ventures and Games Peter Levin. “Saban Brands and nWay have been ideal collaborators in the creation of Power Rangers: Legacy Wars, a fantastic real-time multiplayer experience that fits perfectly with a franchise that’s always been about being a superhero with your friends.”

“In Power Rangers: Legacy Wars, fans can imagine themselves as their favorite Power Rangers while connecting with other fans around the world,” said Janet Hsu, CEO, Saban Brands. “With nWay and Lionsgate, we’ve brought to life the opportunity for gamers to immerse themselves in a one-of-a-kind, interactive Power Rangers experience.”

In the game, the evil space witch Rita Repulsa corrupts the Morphin Grid from within, hoping to destroy the legacy of the Power Rangers forever. Players must take on Rita and the virtual Ranger clones and monsters she’s created by teaming up with Zordon and using Zeo Shards to gain power.

Power Rangers: Legacy Wars features more than 40 characters, 500 different team compositions and 100 unique moves at launch. Each Ranger and villain has distinct animations and attacks specific to that character. 

Power Rangers: Legacy Wars features:

    Real-time online head-to-head battles;

    Console-quality graphics and gameplay;

    Iconic warriors from the new Power Rangers movie as well as classic Power Rangers and villains from the series;

    Customizable teams;

    Upgradeable warriors;

    Alliance system to chat, trade resources and share tactics with friends and other players online.

For more information about Power Rangers: Legacy Wars, please visit PlayLegacyWars.com.  Power Rangers: Legacy Wars is available now on iOS and Android app stores.

Train2Game News Kingdom Hearts Mobile

Fans will soon be able to learn more about the KINGDOM HEARTS history with the upcoming release of KINGDOM HEARTS Union χ[Cross], the relaunch of the critically acclaimed mobile RPG formerly known as KINGDOM HEARTS Unchained χ. 
As part of the free update next month, the game will soon have a new “Union Cross” multiplayer mode and more ways to customize the player’s avatar.

With KINGDOM HEARTS Union χ[Cross], players can create teams of six from their party members or through a matchmaking feature to fight hordes of Heartless enemies and powerful bosses. Players can also take on quests of increasing difficulty as well as unique new missions. 

To help these teams of friends communicate with each other, the game will now include emotes and text bubbles. Players will encounter both familiar and new faces as the story of the Unions continues to unfold, and the new “Theater Mode” will allow players to relive the drama and rewatch cutscenes.

Fans can pre-register for the update on the official website (https://form3.square-enix.com/a.p/816/) to obtain exclusive smartphone wallpapers and in-game rewards. To commemorate the relaunch and the one-year anniversary of the original app release, players will also receive in-game presents by logging in after the update.

To watch the new opening movie, visit: https://youtu.be/kycDgmjpGsg.

Train2Game News GameLift now supports C++ and C#

Amazon Web Services, Inc. (AWS), an Amazon.com company (NASDAQ: AMZN), today announced that Amazon GameLift now supports games built with any C++ or C# game engine, including Amazon Lumberyard, Unreal Engine, Unity, and custom developed engines. With Amazon GameLift, developers can quickly scale their dedicated multiplayer game servers to support millions of players using AWS’s highly available cloud infrastructure, without investing thousands of hours in upfront engineering. 
AWS also announced that Amazon GameLift includes new matchmaking functionality that intelligently selects the closest available game server based on each player’s location, giving players the lowest possible latency by leveraging AWS’s broad global footprint. Game developers only pay for the compute, storage, and bandwidth resources their games use, with no upfront commitments or monthly contracts. To get started with Amazon GameLift, visit aws.amazon.com/gamelift.

Expectations for multiplayer games have never been higher. Gamers demand short wait times to connect to games, imperceptible server latency, and bulletproof stability. To meet these expectations, game developers have needed to invest thousands of hours of engineering to build systems that manage server infrastructure and scale capacity. 

Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games. With Amazon GameLift, developers simply add the Amazon GameLift SDK to their games, upload their game servers, and launch the service in the AWS Management Console. The service then automatically deploys game servers across the AWS Cloud and starts connecting players to games. 

Amazon GameLift’s new matchmaking functionality continually scans available game servers around the world and matches them against player requests to join games. If low-latency game servers are not available, the service’s autoscaling feature can automatically start one, hundreds, or even thousands of game servers across AWS’s global regions. Autoscaling also eliminates wasted capacity by stopping unused game servers in minutes, lowering Amazon GameLift costs by an average of 50 percent. With Amazon GameLift, developers can be confident that on day one that their multiplayer games can scale to support millions of players, while maintaining the high performance gamers expect.

“The majority of leading game companies use AWS, and our customers have consistently asked us for an easier way to deploy, operate, and scale dedicated game servers for their multiplayer games,” said Chris Dury, General Manager, Amazon GameLift. “We built Amazon GameLift to save developers time and money while delivering world-class experiences for their players. We are excited to now offer Amazon GameLift’s benefits to more game developers by adding support for any C++ and C# game engine.”                        

Gearbox Software, the award-winning developer of blockbuster franchises including Battleborn, Borderlands, and Brothers in Arms, is beginning to deploy Amazon GameLift. “Now that Amazon GameLift is available for all game engines, we’re excited about its potential to help us deliver the lightning-fast, seamless online multiplayer experiences our fans demand,” said Neil Johnson, Technical Director at Gearbox Software.

Independent developer Proletariat uses Amazon GameLift to quickly deploy and manage their multiplayer game servers. “For the team at Proletariat, the choice was pretty simple – hire a team of engineers to spend months building our own cloud infrastructure, or launch our game on Amazon GameLift in a couple of days,” said Seth Sivak, CEO of Proletariat. “Amazon GameLift made it easy for us to inexpensively give our fans world-class online experiences.”

South Korea-based AON Interactive, a mobile game studio, is adopting Amazon GameLift for their next game codenamed, Project Road-99. A real-time, multiplayer racing game, Project Road-99 lets players create and share their own tracks and compete with their friends. “Amazon GameLift is helping AON develop fast, stable multiplayer experiences for our players on mobile devices in any region of the world, with incredibly low latency,” said BR Choi, CEO of AON Interactive. “Amazon GameLift’s ability to smartly match players and instantly scale capacity will help AON give our players the best possible experience, while saving us time and money.”

Developers can start using Amazon GameLift using the AWS Management Console or by downloading the SDK at aws.amazon.com/gamelift

Train2Game News TT Games joins forces with big mobile developer

TT Games, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO® titles including “LEGO® Star Wars™” and “LEGO® Dimensions™,” has acquired the UK-based Playdemic, one of Europe’s highest-regarded mobile games companies. 
Playdemic alongside TT Games studios, Traveller’s Tales and TT Fusion are creating new kinds of LEGO games designed and built for the latest generation of players on mobile.

“We couldn’t be happier to bring on board such a talented and capable team,” said Tom Stone, Managing Director, TT Games. “Playdemic brings a unique set of skills to complement our existing studios, and a tremendous track record on mobile. They’re a perfect fit – and will enable us to take advantage of exciting new opportunities to build new kinds of socially-connected LEGO games.”

“This is a wonderful opportunity for our company,” said Paul Gouge, Playdemic CEO. “We built Playdemic to create innovative, meaningful mobile games with high production values, which deliver a uniquely social, incredibly fun and shared experience for our players – and cannot imagine a better context in which to continue that work. We’re all huge fans of the LEGO Group and the LEGO games made over the years by TT Games, and we’re tremendously proud to be able to make a new contribution to that legacy.”

Based in Wilmslow, Playdemic employs 33 staff. Their existing portfolio of successful mobile titles, including “Golf Clash” and “Village Life,” have been downloaded more than 50M times, generating in excess of $50M of revenue and will remain live and supported by TT Games and Warner Bros. Interactive Entertainment. Playdemic’s latest release, “Golf Clash,” has achieved huge acclaim from players, making it a top grossing title in the US and Internationally.