Train2Game News TT Games joins forces with big mobile developer

TT Games, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO® titles including “LEGO® Star Wars™” and “LEGO® Dimensions™,” has acquired the UK-based Playdemic, one of Europe’s highest-regarded mobile games companies. 
Playdemic alongside TT Games studios, Traveller’s Tales and TT Fusion are creating new kinds of LEGO games designed and built for the latest generation of players on mobile.

“We couldn’t be happier to bring on board such a talented and capable team,” said Tom Stone, Managing Director, TT Games. “Playdemic brings a unique set of skills to complement our existing studios, and a tremendous track record on mobile. They’re a perfect fit – and will enable us to take advantage of exciting new opportunities to build new kinds of socially-connected LEGO games.”

“This is a wonderful opportunity for our company,” said Paul Gouge, Playdemic CEO. “We built Playdemic to create innovative, meaningful mobile games with high production values, which deliver a uniquely social, incredibly fun and shared experience for our players – and cannot imagine a better context in which to continue that work. We’re all huge fans of the LEGO Group and the LEGO games made over the years by TT Games, and we’re tremendously proud to be able to make a new contribution to that legacy.”

Based in Wilmslow, Playdemic employs 33 staff. Their existing portfolio of successful mobile titles, including “Golf Clash” and “Village Life,” have been downloaded more than 50M times, generating in excess of $50M of revenue and will remain live and supported by TT Games and Warner Bros. Interactive Entertainment. Playdemic’s latest release, “Golf Clash,” has achieved huge acclaim from players, making it a top grossing title in the US and Internationally.

Train2Game News Pokémon Duel

​The Pokémon Company International announced today that Pokémon Duel is now available for download at no charge on the App Store and on Google Play.
Pokémon Duel is an exciting mobile strategy game in which fans deploy digital Pokémon figures and battle based on strategic moves to reach a goal in the opponent’s territory. Pokémon Duel gameplay details follow:

    -By strategically assembling their team of six Pokémon, each with its own strengths and a set number of steps it can take, players can take different routes to rush toward the goal or block the opponent’s Pokémon from advancing.

    -When two Pokémon from opposing teams meet, a battle commences, and the players spin each Pokémon’s Data Disk to see which Attack each Pokémon will use.

    -In addition to moving Pokémon and battling, players will also be able to use a plate at the start of their turn. These plates have various effects, including swapping positions of Pokémon in play and giving their Pokémon various battle enhancements for that turn.

    -The player who reaches their goal first wins the duel. Players can duel against real opponents at any time by tapping League Match on the Home screen. They will then be automatically matched, according to skill, with other players around the world.  A variety of items, including Pokémon figures, can be earned through Time Boosters that are unlocked with every League victory. Winning League matches also increases the player’s rating and provides a chance to get different Pokémon figures as they compete in higher-level leagues.

More plates and Boosters can be purchased at the Shop within the app. Materials collected from purchased Boosters can be traded for desired Pokémon. In-game currency known as Gems can be purchased at the Shop or earned in several ways, such as by playing Pokémon Duel daily and clearing missions.

For more information about Pokémon Duel, please visit: www.Pokemon.co.uk/Duel .

Train2Game News DC Legends

Warner Bros. Interactive Entertainment and DC Entertainment today announced that DC Legends, a strategy role-playing game in which players collect and form unlikely alliances of Super Heroes and Super-Villains from across the DC Universe, is now available on the App Store for iPhone, iPad, iPod Touch and Google Play for Android Devices.
To view the launch trailer, please visit the WB Games UK YouTube channel at: https://youtu.be/Vyf219wmaZwhttps://youtu.be/Vyf219wmaZw.

As the shadow of the Blackest Night prophecy falls across every world, willpower alone cannot save the shattered DC Universe. Players will need to collect allies such as Green Arrow™, Doomsday™, Wonder Woman™, Batman™ and many more, to form teams of Super Heroes and Super-Villains that battle Nekron and the Manhunters. As players battle to decide the fate of all life in the universe, they can unlock the ability to make their heroes Legendary, acquiring remarkable new super powers, powerful stat increases, and enhanced character designs.

“We think DC fans will appreciate the authenticity and depth we’ve brought to DC Legends,” said Jonathan Knight, VP, Studio Head at ‎WB Games San Francisco. “The game delivers an experience that’s both exciting and engaging, empowering players to strategically customize their teams and upgrade their super powers, as they battle against other players across the world.”

In DC Legends, the battle against Nekron and the Manhunters spans across a wide variety of DC locales, including Metropolis, Themyscira, Thanagar and many more. The cinematic action and vivid environments bring each encounter to life as players unleash Superman’s™ Heat Vision or Bizarro’s™ Flame Breath on wave after wave of undead foes. They can also compete against other players in PvP combat and demonstrate their superior team-building skills as they climb the ranks in 14 unique Leagues with escalating rewards.

DC Legends is now available to download for free on the App Store for iPhone, iPad and iPod touch and Google Play for Android devices.

Follow DC Legends on Facebook and Twitter.

Train2Game News AdTrial

Playdigious, a leading mobile games publisher, today announced “AdTrial,” a new mobile ad platform that allows gamers to play short game demos, directly in mobile advertisements, without the need to download a game. 
The content delivered via AdTrial provides a seamless, true gaming experience that allows gamers to have a new level of “pre-download” interaction never experienced before at this scale.  Equally, Playdigious is launching a limited “early adopter” program to allow qualified developers and publishers to be the first to experiment the playable format.  More information can be found at http://adtrial.com.

Rather than just watching a short video or seeing still images from a game, AdTrial provides real game play, which is a stronger and more compelling tool for educating the public about the game, therefore leading to higher downloads.  Early tests of the platform have shown a much higher click and install rate (200%/400%) and a retention rate that increases by over 20%. 

“With the user acquisition market estimated at $5.6 billion in the USA by BI Intelligence in 2016 on mobile phones, any new tool that can increase downloads will be a major benefit to publishers and developers,” said Xavier Liard, co-founder of Playdigious.  “AdTrial is poised to fundamentally change how game developers and publishers reach potential new customers.  While our technology will also work for apps in general, we are 100% focused on driving downloads for free-to-play games.”

With consumers having so many game options on their mobile devices, it is often challenging for developers to break through the clutter and have their titles downloaded and played.  To provide a new format to allow developers and mobile game publishers to reach a wider audience, AdTrial works to offer an SDK-free technology that allows for these “playable ads” to be experienced on all devices and within all apps. 

The first game to be featured using AdTrial technology is “Pirate Power” from Godzi Lab, based in Palos Verdes Estates, California.  More games using AdTrial will be announced in the coming weeks.

Train2Game News Student working with indie studio

Train2Game Student Tabi Polson (Fitsy) is working with an indie studio on its first game: Rocket Rumble
Studio Small Jelly is a new London based studio which is working on Rocket Rumble. The independent studio is using Train2Game student Tabi Poulson to provide insight into the current market and research the potential audience for the game.

Rocket Rumble is a multi-player turn based card game set on rocket propelled ships. It’s a game with a hard-core mechanic at its heart which caters for the casual audience. Players can drop in and play games for minutes at a time but still get there hard-core gaming fix. The artwork was created to be accessible while also being on trend. 

A great deal of passion has gone into the game. During testing the team often find themselves’ enjoying the game rather than testing its limits. The Small Jelly team are passionate games makers and hope the success of the game will let them create titles long into the future. The team plan to get Rocket Rumble into Beta at the end of the year.

The Small Jelly team spoke of Tabi’s contribution and how important it is as an Indie to have support. Resourcing as an indie is a challenge, but by working together they have overcome these challenges. Keeping control of the product and working with a great team has been the reward.

Train2Game students can help going into the future by joining the Beta and reaching out to the team to support. 

An a full interview with the studio founders is below

What’s your history in the games industry and job history?

Ben: I started my career in the games industry in Vancouver Canada about 10 years ago. I’ve worked on everything from PC RTS to educational games for kids.

Vicky: I spent about half my career as AI programmer for PC and console, then later moved to mobile where I’ve mostly had lead roles.

Where does the name come from?

Small Jelly is really just our surnames Vicky Smalley and Ben Geliher. Vicky’s is easy to see but mine comes from a mispronunciation of my name that kinda stuck as the nickname ‘Jellyhair’.

What are you currently working on?

We’re making our first game, Rocket Rumble. It’s a multiplayer CCG set in space. It’s a bit like Hearthstone meets FTL.

How did you come up with the concept?

Both of us are gamers and have been all our lives. We’re at that point in life where we don’t have as much time to play games as we used to but we still want the same thrill of playing hardcore games. 

Most casual games just aren’t exciting to play for gamers and hardcore games tend to need much more time commitment. We wanted to create games that scratched both itches – thrilling to play but easy to pick up and play in a 10 minute session.

The art is outstanding; can you tell us more about how it came together?

It’s mainly the work of our outstanding Art Director Graham Denny! I’ve got a bit of a soft spot for space games and they’ve been having resurgence recently but we knew we wanted to do space in a way that was fun and more accessible than the gunmetal greys and blacks you tend to get. When Graham came on board he got it straight away. 

It’s a unique idea; would you say there’s a lot of passion in this game?

There’s a ton of passion in this game; you can’t work in the games industry without it. It helps that we all actually find the game really fun. Sometimes that can cause problems though. When we’re supposed to be testing a new build people are actually just trying to beat each other rather than properly test it.

What’s next for the game in its lifecycle?

We are still in development at the moment but we’re working towards a closed beta at the end of the year. It’s a multiplayer game so we want to get people playing it as soon as possible so we can learn what to do.

What have been the challenges in being an indie?

A lot of the business side of things is difficult. Bigger companies have a lot of specialist departments to sort out every little thing but as an indie you kinda just have to jump in and do it yourself. Everyone’s been great chipping in where they can to bridge the gaps.

What are the rewards?

Working on a game where you are in control is highly motivating. The team is also a big plus. Working with people that are not only amazingly talented but also great fun to work with. 

How has Fitsy been helping out?

Fitsy has been amazing in helping us with market research and she’s going to help us going forward figuring out what players want from the game as we develop it. 

What are your ambitions for the game?

Our hope is that it is successful enough that we can keep making games. We’re in this because we love what we do for a living and we hope we can create a business that can keep us doing what we love.

How can Train2Game students help you out?

Follow us on Twitter, read our dev blog at smalljelly.com and get involved with the game. As I mentioned, we want to release as early as we can and build a community who can help us make the game better as we build it so if any of your readers are interested in the closed beta then they should get in touch at hello@smalljelly.com.

Website: Smalljelly.com

Twitter @smalljellygames

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Train2Game News RPG Creator on iOS

RPG Creator is coming to iOS on September 25.
Degica Games is pleased to announce a new mobile RPG creation tool is coming soon to iOS! 

Finally players can create RPGs on the go with RPG Creator. This unique app will have players building maps, creating non-playable characters and monsters, fighting epic battles, and sharing creations with the world in no time at all!

Features:

·         Create villages, castles, caves, world maps and more with the Map Editor

·         Easily create events and bring the RPG to life

·         Extensive Database allows players to modify and customize their game

·         Default resources and assets to get players started or they can import their own

·         Play Games made by other users or upload your own creations

RPG Creator will be available on September 25, 2016 on iOS for both iPhone and iPad and will be Free to Play with a Premium version available.

Train2Game News Mobius Final Fantasy available today

MOBIUS FINAL FANTASY™, the FINAL FANTASY® role-playing adventure game custom-tailored for mobile platforms, is available for iPhone, iPad and Android devices today.
This new RPG adventure features in-depth character customization, ongoing live events, and HD graphics that push the boundaries of the mobile platform. The all-star development team includes producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed  FINAL FANTASY VII and upcoming  FINAL FANTASY VII REMAKE.

As part of a special promotion running through August 31, SQUARE ENIX® is awarding players with special in-game items, including Tidus’s signature weapon from FINAL FANTASY X, Brotherhood; a Yuna character card; extra Ability Tickets; Summon Tickets; and much more. Daily login rewards, including extra Bronze Openers, Ability Tickets and Elixirs, will also be available through August 12.

MOBIUS FINAL FANTASY is available as a free download (with in app purchases) from the App Store and Google Play.

The new launch trailer can be viewed on YouTube: https://youtu.be/qZ80g2Dlolc.

Train2Game News Mobius Final Fantasy


Delivering an uncompromised FINAL FANTASY® experience to a wide array of mobile platforms, SQUARE ENIX® announced that preregistration has opened for MOBIUS FINAL FANTASY™.
Coming to iPhone, iPad and Android devices next month, this title offers players a completely new RPG adventure filled with deep character customization, ongoing live events and HD graphics that push the boundaries of the mobile platform.
Created by an all-star development team including producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed FINAL FANTASY VII and upcoming FINAL FANTASY VII REMAKE – MOBIUS FINAL FANTASY is the story of a man who wakes up in a world called Palamecia with no memory of his past. There, he finds himself tasked with bringing hope to the world by unraveling a mysterious prophecy around the legendary warrior of light.

MOBIUS FINAL FANTASY is a free-to-play app (with in-app purchases) that has already been widely acclaimed in Japan, and has received the App Store’s “Best of 2015” Award. Preregistration for the game begins today on the official registration site. Fans who preregister will receive FINAL FANTASY X-themed items, like the Tidus’s signature weapon, Brotherhood, and a Yuna character card along with other special rewards when the game launches on August 3.
The new announcement trailer can be viewed on 

YouTube: https://youtu.be/6ipfJv4Qp6g.

Train2Game News Pokémon GO Europe release coming soon

Th​e Pokémon Company International and Niantic, Inc. are excited to announce the launch of the long-awaited mobile game Pokémon GO, which is now available for download at no cost on the App Store and Google Play. 
Pokémon GO is currently available in the United States, Australia and New Zealand, and will be coming soon to Canada, Europe and South America.
In Pokémon GO, players around the globe will explore their surroundings to find and catch wild Pokémon hiding in their midst. Some wild Pokémon appear in their native environments—for example, Water-type Pokémon may appear near lakes and oceans. Once players have encountered a Pokémon, they can catch it by using their smartphone’s touch screen to throw a Poké Ball. Poké Balls and other special items can be found at PokéStops located at interesting places, such as public art installations, historical markers and monuments.

Pokémon GO’s features include:

·         Catch Pokémon: Pokémon GO invites players to step outside, walk around and catch wild Pokémon. As players increase in level, they’ll be able to catch more-powerful Pokémon and gain access to more-powerful items. While working to complete the Pokédex, players will be able to evolve Pokémon by catching multiples of the same species and can even find Pokémon Eggs which hatch after a player walks a specific distance. Players are encouraged to keep exploring and encountering the many different Pokémon needed to complete the Pokédex!

·         Join a Team and Battle: Players can join one of three teams, Mystic, Instinct or Valor  and assign Pokémon they have caught to an open Pokémon Gym location or to a Gym claimed by a fellow team member. Teams must battle against the defending Pokémon in their rival teams’ Gyms to lower a Gym’s Prestige and claim the Gym for their own team. Cooperation amongst team members is important in securing as many Gyms as possible.

·         Share the Fun: Activate the camera feature to take photos of Pokémon encountered in the world. With their real-life surroundings providing a backdrop for these photos, players will be able to share these memorable moments with their friends.

·         Customise the Trainer Avatar: Players can choose from a range of apparel and accessories to match their in-game avatar with their personal style. The customised avatar will appear on the map as players move around, as well as on their profile page. Trainer’s avatars will also appear in Gyms under their team’s control.

·         Soundtrack by Junichi Masuda: Pokémon GO will feature all-new music composed by GAME FREAK’s Junichi Masuda. Mr. Masuda has worked on Pokémon video games since the very first games and has composed many of the classic and memorable songs that have inspired fans for decades.

In-app purchases will be available for players who would like to enhance their Pokémon GO experience. Players can purchase PokéCoins, the in-game currency of Pokémon GO, which can then be exchanged for power-ups and extra items.

The Pokémon GO Plus device is a portable accessory that will enable Pokémon GO players to enjoy the game even while they’re not looking at their smartphones. This optional device connects to a smartphone via Bluetooth and notifies the player about events in the game using an LED and vibration. In addition, players can catch Pokémon or perform other simple actions by pressing the button on the device.

A brand-new launch trailer for Pokémon GO can be found here: https://www.youtube.com/watch?v=EmhyG_d1QKU

For more information, and for details on compatible devices, please visit www.PokemonGO.com .

Train2Game News Marmalade engine upgrade


Marmalade Technologies Ltd, a privately owned technology company, brings C++11 support to the Marmalade Platform.
In September, Marmalade Technologies introduced a standalone beta of the Marmalade Platform with C++11 support. Today, with release of the  Marmalade 8.4, C++11 support comes out of beta and is now available as standard. 

“C++11 marks a step change in the overall capability of the language, enabling developers to write more expressive, efficient and maintainable code,” says Adalberto Bruno, CTO at Marmalade Technologies. “C++11 is also becoming increasingly popular in 3rd party codebases, many of which are complementary to modern game development.”

Continuing to deliver on its core cross-platform capability, the Marmalade Platform removes the need to write compiler or library specific code when using C++11, offering consistent and predictable behavior regardless of the target platform.

“Although C++11 is not a new standard, only now are compiler vendors reaching mature support and even then there remains differing levels of capability, depending on the toolchain and target platform,” says Ryan Gilmour, Head of Product Management. “We’ve taken all that additional complexity away and levelled the playing field for developers who want to take advantage of C++11, with a write once, deploy anywhere approach.”

Alongside C++11 support, this update brings over 200 bug fixes and improvements across all areas of the Marmalade Platform. From support for Slide Over and Split View multitasking on iOS 9 to the latest Chromium Embedded Framework for webviews on Windows Desktop,  Marmalade 8.4 is one of our biggest releases to date.

The latest version of the Marmalade Platform with C++11 support is available now from the Developer area of the Marmalade website.