Train2Game News Dead By Daylight Board Game

Level 99 Games, acclaimed publisher of video-game-inspired board and card games, today announced a partnership with Behaviour™ Interactive to release a board game based on the hit multiplayer action horror video game, Dead by Daylight. Players are invited to back the Kickstarter campaign starting March 29, 2022.

The board game aims to be a tabletop version of the popular hide-and-seek video game. Two to four players will take on the roles of Survivors, while one will play the role of the savage Killer. In this fast-paced game, Survivors will attempt to discover and repair generators to escape the Trial Grounds, while the Killer must anticipate their moves to hunt them down and sacrifice them one by one.

 

The board game includes familiar staples of the video game—distinct Survivor and Killer personas, items, perks, interactive props, and the Trial Grounds. The game is accessible for players of all skill levels, and the wide variety of play options allow groups to tailor the game to their tastes. 

 

Dead by Daylight: The Board Game will be available for pre-order on Kickstarter in two versions. The standard edition is priced at $49.99 USD and includes 6 Killers, 7 Survivors, and 2 maps. The collector’s edition is priced at $99.99 USD and includes 16 Killers, 17 Survivors, and 4 maps. The featured Survivors and Killers are drawn from the original cast of Dead by Daylight, and include the complete roster of characters up through the All-Kill DLC, which was released in March of 2021.

 

Both editions include everything needed to play, including highly detailed miniatures of the Survivors and Killers. The collector’s edition includes additional miniatures, such as miniature hooks upon which the Killer can sacrifice their victims, and miniature generators upon which the Survivors can display their progress towards escape.

 

“As fans of the original video game, we worked hard to capture the tension between the Survivors and the Killer on every turn,” says D. Brad Talton Jr, the designer behind the game. “The moment when you commit to your move and then have to hold your breath while the Killer makes their play—to me that’s the essence of Dead by Daylight.”

 

“I am probably the biggest board game nerd that I know and Dead by Daylight: The Board Game is just an amazing experience. Many of us, on the DbD team, are huge board game fans, so our expectations were high. When we were presented this project, we were all impressed and excited,” shares Mathieu Côté, Game Director, Dead by Daylight. “Level 99 have managed to perfectly adapt the Dead by Daylight experience to a board game: the Killers VS Survivors asymmetrical gameplay, the unexpected surprises, the game loops, everything is there. And with almost all original characters present, all the different perks there’s a lot to discover and love in this. I’m definitely ordering my copy, and I recommend our fans do too!”

 

Fans are invited to reserve a copy of the Collector’s Edition by backing the Kickstarter starting March 29th. They can expect to receive their copy in time for Halloween 2022, at the same time the retail edition will hit stores.

Train2Game News John Carter Warlord of Mars

More than 110 years after his creation by Edgar Rice Burroug<a href="http://erhs John Carter Warlord of Mars is reimagined and with the aid of Kickstarter coming to PC gaming in 2022. 

We are delighted to announce you can now join the journey and register your interest through the crowdfunding initiative today.

The John Carter Warlord of Mars Kickstarter campaign officially starts on March 1st with renowned video game development studio Hypnotic Ants studio firmly in place and now finalising their graphics work and programming plans.

John Carter is the planet-hopping hero that was conceived over 100 years ago by genre-defining writer, Burroughs.

As well as being the central character in 11 novels since 1912, he has featured in various comic book incarnations, table-top games and a feature film. Spanning several decades.

Carter’s adventures have left a lasting cultural legacy, inspiring writers and scientists like Ray Bradbury, Jerry Siegal and Carl Sagan. He also profoundly influenced series like Flash Gordon and blockbusters like George Lucas’ Star Wars and James Cameron’s Avatar.

Gamers now have the opportunity to immerse themselves in Burroughs’ epic fantasy world, with the new game set to be available on PC; bringing the historic sci-fi fantasy to a contemporary audience.

James Sullos, President of Edgar Rice Burroughs, Inc., said:

“I’d like to think he would be pleased not only to see fans of John Carter play the game and step into his wondrous world of Barsoom, but also to at last set foot on the dying planet himself, with sword in hand, and have the visceral experience of being able to play one of his own heroes in the game. Doubtless, he would have been thrilled to see his immortal swordsman and the rich setting of Barsoom come alive in the John Carter: Warlord of Mars video game, exposing his creations to a whole new generation of fans.”

The game starts in 1945, the gameplay will centre on the soldier John Carter, working on a mission to find Hitler’s secret projects operation. The orders for this mission come directly from Ian Fleming, triggering the start of an epic sci-fi adventure. During the adventure John Carter finds experimental technology that ultimately transports him to ‘Barsoom’ known to us on Earth as the fourth planet in our solar system, the red planet, Mars.

When on Barsoom the action follows John Carter as he meets the weird and wonderful natives of Barsoom, acclimatising himself to Martian gravity, the local customs and Martian languages. His mission includes meeting the mighty Thark warrior, Tars Tarkas, fighting with giant ape-like monsters and falling in love with the beautiful Princess of Mars, Dejah Thoris.

Ian Fleming, the illustrious creator of James Bond, will be characterised in a videogame for the first time ever. Before he put pen to paper on his iconic James Bond novels, Lieutenant Commander Fleming worked for Britain’s Naval Intelligence Division during the Second World War. Fleming was involved in the conception or execution of Operation Golden Eye, Operation Mincemeat and Operation Ruthless to name a few and in the planning and oversight of two intelligence units: 30 Assault Unit and T-Force.

Find-out more and support the kickstarter for John Carter Warlord of Mars by visiting https://www.kickstarter.com/projects/jcwom/john-carter-warlord-of-mars

Train2Game News The Biggest Game On The Smallest Space

Langel Bookbinder is presently developing a video game for the original 8-bit Nintendo Entertainment System.

GunTneR, an open-source “shoot-em-up” project, has a simple goal: try to make the biggest gaming experience with the smallest programming space ever available for the console.

To help make this endeavor possible, a Kickstarter was launched upon the Earth.

The campaign was fully funded within 25 hours and continues to exceed expectations.

Bookbinder, infamous for running chiptune website Battle of the Bits for 16+ years, is applying all their retro gaming and software engineering skills to this project for the next six weeks or “until it feels done.”

GunTneR’s Kickstarter campaign has just entered its final week for pledges.

Kickstarter campaign link here:

Train2Game News Full-Body Motion-Tracking Technology Kickstarter

Singapore tech company Refract is excited to announce that its AXIS Kickstarter campaign has already surpassed its crowdfunding goal with days to go.

AXIS (Active XR Interface System) is a full-body motion-tracking technology that is designed to offer premium features, accuracy and usability at an accessible price.

Designed with active gaming in mind, the game controller gives players complete freedom of movement and incredible levels of immersion as they use their bodies to control the on-screen action. A series of wearable sensors wirelessly track gamers’ full-body movements in real-time, all without the need for large and complex external base stations.

The Kickstarter campaign will run until October 2nd, so now is the last chance for consumers to secure huge discounts on the final retail price before it enters full production in 2022. 
 

The Refract team’s vision was to create a low-latency and affordable full-body controller to deliver an immersive motion gaming experience. The result is a series of sensors with a wireless hub that delivers on their goals and more. With just nine sensors and an on-body hub for inside-out positional tracking, the setup is designed to be simple for anyone to use, especially in smaller spaces.

Besides being compatible out-of-the-box with OpenVR, OpenXR and SteamVR, AXIS also works with popular VR systems like Oculus, making it an excellent add-on for users who want to enhance their current setup.
 

AXIS has three setups to meet different needs: Standard, VR, and Creator.

These are tailored for gamers, VR experiences, and motion capture animators, respectively.

Each setup uses the same basic technology, and thanks to the ability to rapidly swap and assign sensors, it is easy to add or remove them to alter the configuration quickly.  As well as making the system easily scalable, this versatility also makes it incredibly affordable compared to other popular trackers.

The sensors and hub also have a stylish, water-resistant design for users who work up a sweat while playing.
 

Founded by tech and games industry veterans from Unity, EA, and Ubisoft, Refract numbers over 40 employees and has seen consistent growth since 2018. In the first step towards full-body motion control, Refract entered into a pioneering partnership with World Taekwondo to develop its virtual sports program. 
 

Features:

  • Connect wirelessly and without need for external base stations
  • Real-time low-latency full-body tracking for gaming and more
  • Compatible with OpenVR and SteamVR applications
  • Interchangeable and detachable straps and sensors
  • Real-time, low-latency for a variety of uses

By reaching its Kickstarter goal of $100,000, Refract can ensure that the AXIS hardware can enter mass production on schedule.

Gamers can still back the standard setup of nine sensors and hub plus a copy of Freestriker for $499 USD and save over 35% on the RRP when it is released in 2022.

For more information, or to back the project, head over to the Kickstarter page.

Information is also available on the Refract website at www.refract.gg.  

Train2Game News Game of the Year – The Board Game About Making Video Games

Indie tabletop company Nice Game Publishing today revealed details on its upcoming project Game of the Year, which will go live on Kickstarter on Monday, June 28, 2021.

In the game, players take on the role of video game developers, creating their own titles from hundreds of elements with the ultimate goal of conquering the eponymous award. Each playthrough will be different as variable upgrade paths, rivals and rewards keep players on their toes. Game of the Year is playable in 20-60 minutes as a cooperative or competitive experience for 1-4 players.

“The world of video games lets one explore such a rich universe of themes, activities and emotions. We’ve always been in awe of that. We wanted to make a game that celebrates that creativity and lets players take part. And at the same time we wanted to explore the less glamorous sides of the industry and poke a bit of fun at those. So in our game, whether you make a classic 3d-Shooter in a SciFi setting or a beekeeping management sim featuring ancient Egyptians is really up to you. But you’re going to need to complete the project in time and make some money. And maybe you’ll want to use that Crunch Culture’ idea after all?” Simon Schwanhaeusser, CEO at Nice Game Publishing GmbH

Game of the Year in a Nutshell:

  • Build your own unique games from a huge base of genres, themes and features, inspired by gaming culture old and new
  • Defeat rival games to conquer markets, earn loot and gain hype
  • Build your company using dice employees and specialists
  • Go up against the titans of the industry in a battle for the title of Game of the Year
  • Solo, cooperative and competitive gameplay for 1-4 Players
  • Content developed in collaboration with video game history experts

Visit goty-boardgame.com for more details, the newsletter and a first look at what it feels like to create titles in Game of the Year!

Train2Game News Save Classical Video Game Music

A new registered charity has been created to help preserve 8-bit
computer game music for future generations.

“8-Bit Symphony” aims to
arrange, perform, promote and preserve Commodore 64 and other 8-bit game music via orchestral recordings, worldwide concerts or score performances, chipmusic awareness events, scorebooks, retro-museum showings, and other exciting projects.

The charity’s first recording project is being funded by a Kickstarter.

8-Bit Symphony Pro is a double CD album of classic 8-bit music, recorded by the Czech Studio orchestra in Prague .

This follows the recent successful
concert of C64/Spectrum/Amstrad music, 8-Bit Symphony – Hull 2019,
performed by Hull Philharmonic Orchestra at Hull City Hall, a
performance made possible by the kind support of Hull College and its
CEO Michelle Swithenbank. Footage from that concert and interviews with the team will shortly be broadcast during a segment on BBC1’s “The One Show”.

The charity has been founded by Chris Abbott of C64Audio.com.

C64audio.com has been publishing music and representing game music composers since 1997.

Past successful Kickstarters run by C64Audio.com have included orchestral scores, live concerts, CD, DVD and Bluray, games, and even books.

“It’s a really exciting time!
After our recent success in Hull we want to be able to bring more music
to the fans and celebrate the talent of composers. The charity will help
ensure that Commodore 64 music (and more) can be performed and enjoyed, like Zelda, Tomb Raider and Mario already are, all over the world.

If we don’t preserve the music, it will be lost forever to history”

“Our biggest goal would be to eventually reach the Albert Hall.

Wouldn’t that be amazing?

That journey started decades ago… though we’d also settle for London Symphony Orchestra and the Barbican too…!”

The Kickstarter starts on the 9th August and can be found at 8-bit-symphony.com

Train2Game News Suikoden II Orchestral CD Kickstarter goal reached

On Sep. 3, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached its funding goal.

The campaign, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music. The campaign now aims for stretch goals for more music by September 20, 2018.

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The funding goal of the campaign was US$15,000 in an all-or-nothing format, and the campaign sets two stretch goals at $27,500, and at $40,000 for more music by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

For two other current Kickstarter projects by VGM Classics, please visit at:

Star Fox 64 (aka, Lylat Wars)
https://www.kickstarter.com/projects/vgmclassics/star-fox-64-lylat-wars-an-orchestral-cd-64cd

Fire Emblem Echoes: Shadows of Valentina https://www.kickstarter.com/projects/vgmclassics/fire-emblem-echoes-an-orchestral-cd-cd

Train2Game News Suikoden II Orchestral CD

On Aug. 29, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached 2/3 of its funding goal.

The campaign, which started on August 14, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music.

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The campaign aims ultimately to raise US$15,000 in an all-or-nothing format by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

There are two additional crowd-funding campaigns.

Fire Emblem Echoes: Shadows of Valentia
https://www.kickstarter.com/projects/vgmclassics/fire-emblem-echoes-an-orchestral-cd-cd

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

Train2Game News Jetpack Joyride Boardgame

Indie developers Halfbrick and Lucky Duck Games have partnered up to bring you nothing less than Jetpack Joyride, the world’s first-ever tabletop runner game.

Join Barry, a struggling salesman, on his mission to break into a secret laboratory seeking experimental jetpacks!

Based on the mobile game of the same name, Jetpack Joyride has taken off on Kickstarter with an excellent selection of pledges and rewards seeking funds to secure its completion.

Game trailer: https://www.youtube.com/watch?v=02jVAAwo9Ps

Jetpack Joyride is a real-time competitive puzzle game, in which you must go airborne and traverse a secret lab using a stolen jetpack. The tabletop adaption is played over a series of three rounds, with a playtime of about 20 minutes, supporting up to four players.

Jetpack Joyride is played by assigning 4 laboratory cards to each player. In real-time, tiles must be grabbed from the common pool and laid down to trace their choice of path through the lab. Grab as many coins as you can and the first player out triggers the end of the round. Gadgets are then drafted from the player with the lowest score to the highest one. The Kickstarter page offers some great tutorial videos and even a complete rulebook for download.

Jetpack Joyride comes with the following components:

  • 50 pentomino tiles
  • 12 gadget cards
  • 12 mission cards
  • 16 double-sided lab cards
  • Scorepad notebook & rulebook

Jetpack Joyride the tabletop game is a wonderful way to bring your video game experience to the table and share among your family and friends. While there is no timer-based play, you will still need to be fast and efficient to be the first player out of the lab, while maximizing your strategy to attain the most points.

Kickstarter Page: https://goo.gl/zy9omS

Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.