Train2Game News Full-Body Motion-Tracking Technology Kickstarter

Singapore tech company Refract is excited to announce that its AXIS Kickstarter campaign has already surpassed its crowdfunding goal with days to go.

AXIS (Active XR Interface System) is a full-body motion-tracking technology that is designed to offer premium features, accuracy and usability at an accessible price.

Designed with active gaming in mind, the game controller gives players complete freedom of movement and incredible levels of immersion as they use their bodies to control the on-screen action. A series of wearable sensors wirelessly track gamers’ full-body movements in real-time, all without the need for large and complex external base stations.

The Kickstarter campaign will run until October 2nd, so now is the last chance for consumers to secure huge discounts on the final retail price before it enters full production in 2022. 

The Refract team’s vision was to create a low-latency and affordable full-body controller to deliver an immersive motion gaming experience. The result is a series of sensors with a wireless hub that delivers on their goals and more. With just nine sensors and an on-body hub for inside-out positional tracking, the setup is designed to be simple for anyone to use, especially in smaller spaces.

Besides being compatible out-of-the-box with OpenVR, OpenXR and SteamVR, AXIS also works with popular VR systems like Oculus, making it an excellent add-on for users who want to enhance their current setup.

AXIS has three setups to meet different needs: Standard, VR, and Creator.

These are tailored for gamers, VR experiences, and motion capture animators, respectively.

Each setup uses the same basic technology, and thanks to the ability to rapidly swap and assign sensors, it is easy to add or remove them to alter the configuration quickly.  As well as making the system easily scalable, this versatility also makes it incredibly affordable compared to other popular trackers.

The sensors and hub also have a stylish, water-resistant design for users who work up a sweat while playing.

Founded by tech and games industry veterans from Unity, EA, and Ubisoft, Refract numbers over 40 employees and has seen consistent growth since 2018. In the first step towards full-body motion control, Refract entered into a pioneering partnership with World Taekwondo to develop its virtual sports program. 


  • Connect wirelessly and without need for external base stations
  • Real-time low-latency full-body tracking for gaming and more
  • Compatible with OpenVR and SteamVR applications
  • Interchangeable and detachable straps and sensors
  • Real-time, low-latency for a variety of uses

By reaching its Kickstarter goal of $100,000, Refract can ensure that the AXIS hardware can enter mass production on schedule.

Gamers can still back the standard setup of nine sensors and hub plus a copy of Freestriker for $499 USD and save over 35% on the RRP when it is released in 2022.

For more information, or to back the project, head over to the Kickstarter page.

Information is also available on the Refract website at  

Train2Game News Game of the Year – The Board Game About Making Video Games

Indie tabletop company Nice Game Publishing today revealed details on its upcoming project Game of the Year, which will go live on Kickstarter on Monday, June 28, 2021.

In the game, players take on the role of video game developers, creating their own titles from hundreds of elements with the ultimate goal of conquering the eponymous award. Each playthrough will be different as variable upgrade paths, rivals and rewards keep players on their toes. Game of the Year is playable in 20-60 minutes as a cooperative or competitive experience for 1-4 players.

“The world of video games lets one explore such a rich universe of themes, activities and emotions. We’ve always been in awe of that. We wanted to make a game that celebrates that creativity and lets players take part. And at the same time we wanted to explore the less glamorous sides of the industry and poke a bit of fun at those. So in our game, whether you make a classic 3d-Shooter in a SciFi setting or a beekeeping management sim featuring ancient Egyptians is really up to you. But you’re going to need to complete the project in time and make some money. And maybe you’ll want to use that Crunch Culture’ idea after all?” Simon Schwanhaeusser, CEO at Nice Game Publishing GmbH

Game of the Year in a Nutshell:

  • Build your own unique games from a huge base of genres, themes and features, inspired by gaming culture old and new
  • Defeat rival games to conquer markets, earn loot and gain hype
  • Build your company using dice employees and specialists
  • Go up against the titans of the industry in a battle for the title of Game of the Year
  • Solo, cooperative and competitive gameplay for 1-4 Players
  • Content developed in collaboration with video game history experts

Visit for more details, the newsletter and a first look at what it feels like to create titles in Game of the Year!

Train2Game News Save Classical Video Game Music

A new registered charity has been created to help preserve 8-bit
computer game music for future generations.

“8-Bit Symphony” aims to
arrange, perform, promote and preserve Commodore 64 and other 8-bit game music via orchestral recordings, worldwide concerts or score performances, chipmusic awareness events, scorebooks, retro-museum showings, and other exciting projects.

The charity’s first recording project is being funded by a Kickstarter.

8-Bit Symphony Pro is a double CD album of classic 8-bit music, recorded by the Czech Studio orchestra in Prague .

This follows the recent successful
concert of C64/Spectrum/Amstrad music, 8-Bit Symphony – Hull 2019,
performed by Hull Philharmonic Orchestra at Hull City Hall, a
performance made possible by the kind support of Hull College and its
CEO Michelle Swithenbank. Footage from that concert and interviews with the team will shortly be broadcast during a segment on BBC1’s “The One Show”.

The charity has been founded by Chris Abbott of has been publishing music and representing game music composers since 1997.

Past successful Kickstarters run by have included orchestral scores, live concerts, CD, DVD and Bluray, games, and even books.

“It’s a really exciting time!
After our recent success in Hull we want to be able to bring more music
to the fans and celebrate the talent of composers. The charity will help
ensure that Commodore 64 music (and more) can be performed and enjoyed, like Zelda, Tomb Raider and Mario already are, all over the world.

If we don’t preserve the music, it will be lost forever to history”

“Our biggest goal would be to eventually reach the Albert Hall.

Wouldn’t that be amazing?

That journey started decades ago… though we’d also settle for London Symphony Orchestra and the Barbican too…!”

The Kickstarter starts on the 9th August and can be found at

Train2Game News Suikoden II Orchestral CD Kickstarter goal reached

On Sep. 3, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached its funding goal.

The campaign, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music. The campaign now aims for stretch goals for more music by September 20, 2018.

Suikoden II

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The funding goal of the campaign was US$15,000 in an all-or-nothing format, and the campaign sets two stretch goals at $27,500, and at $40,000 for more music by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

For two other current Kickstarter projects by VGM Classics, please visit at:

Star Fox 64 (aka, Lylat Wars)

Fire Emblem Echoes: Shadows of Valentina

Train2Game News Suikoden II Orchestral CD

On Aug. 29, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached 2/3 of its funding goal.

The campaign, which started on August 14, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music.

Suikoden II

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The campaign aims ultimately to raise US$15,000 in an all-or-nothing format by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

There are two additional crowd-funding campaigns.

Fire Emblem Echoes: Shadows of Valentia

Suikoden II

Train2Game News Jetpack Joyride Boardgame

Indie developers Halfbrick and Lucky Duck Games have partnered up to bring you nothing less than Jetpack Joyride, the world’s first-ever tabletop runner game.

Join Barry, a struggling salesman, on his mission to break into a secret laboratory seeking experimental jetpacks!

Based on the mobile game of the same name, Jetpack Joyride has taken off on Kickstarter with an excellent selection of pledges and rewards seeking funds to secure its completion.

Game trailer:

Jetpack Joyride is a real-time competitive puzzle game, in which you must go airborne and traverse a secret lab using a stolen jetpack. The tabletop adaption is played over a series of three rounds, with a playtime of about 20 minutes, supporting up to four players.

Jetpack Joyride is played by assigning 4 laboratory cards to each player. In real-time, tiles must be grabbed from the common pool and laid down to trace their choice of path through the lab. Grab as many coins as you can and the first player out triggers the end of the round. Gadgets are then drafted from the player with the lowest score to the highest one. The Kickstarter page offers some great tutorial videos and even a complete rulebook for download.

Jetpack Joyride comes with the following components:

  • 50 pentomino tiles
  • 12 gadget cards
  • 12 mission cards
  • 16 double-sided lab cards
  • Scorepad notebook & rulebook

Jetpack Joyride the tabletop game is a wonderful way to bring your video game experience to the table and share among your family and friends. While there is no timer-based play, you will still need to be fast and efficient to be the first player out of the lab, while maximizing your strategy to attain the most points.

Kickstarter Page:

Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.

Train2Game News Seaside Arcade needs a boost

A new Arcade+Bar franchise needing help in the UK. 
First location to be set in a South East Seaside town, then spreading through to London and beyond, but it all depends on their Kickstarter campaign…

‘Ever since the Pier’s arcade burnt down in 2014, Eastbourne has been missing it’s fun side.’ This is how the KickStarter campaign for a new arcade in Eastbourne, a South East seaside town, named ‘Health Bar’ opens up, and it is so true!

The Pier may now have scattered arcade machines around it but it still doesn’t feel like an arcade, and still doesn’t fill that gap that the Pier’s original arcade filled in.

‘Health Bar’ wants to help Eastbourne out, with it’s original pitch and interesting ideas.

The idea is for this to be a split day arcade. In the day time it is to be an amusement cafe open to all, filled with 30+ machines, soft drinks, Nachos and, an Eastbourne exclusive, Crisp Sandwiches. In the evening the younger crowd are moved on, the adult drinks unveiled, and becomes a true “Barcade”.

The Highlights are to be…

·         30+ machines, on all day for your enjoyment

·         Console Corner – Old Retro Consoles for you to play

·         Cheap drinks and snacks while you play

·         Day and Night system for families to enjoy the arcade

·         Wednesday is Dice Night – Roll a 6 on our oversized dice and have your first drink free

·         Thursday is Competition Night – We choose a game every week that you can compete against each other on, winners win alcohol!

In the campaign ‘Health Bar’ go on to express the interest in reviving the arcade feel into Eastbourne, giving families, children and adults, a place to relax and hang out.

If you feel this would be an asset to Eastbourne you can help ‘Health Bar’ become a reality on there Kickstarter page..

Train2Game News The Button Bashers

Pitched as the “24 Hour Party People for games” – independent feature film ‘The Button Bashers’ will combine interviews, script and improv to produce unique but respectful take on the UK gamedev scene from the 1980s.

·         Ewen Macintosh (The Office, Little Britain)

·         Peter Harrap (Monty Mole)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         And many more below…

Bolton, Greater Manchester: The Button Bashers film is a 100-minute feature film, documenting and dramatising the UK gaming scene that appeared in the 1980s.

Starring Ewen MacIntosh (The Office, Little Britain), this will be made innovatively: part-scripted scenes, part-interview, and as a docudrama. The ‘hero’ of the film is currently known as ‘the Programmer’.

Directed by Lee Bolton, a passionate gamer, he wrote for several years on gaming website ‘Lee’s PeeknPoke’ in the 90s, as well as in various magazines about retro gaming.

The Bolton-based film and television producer/director is not only rediscovering his roots, but he is keen to ensure he perfectly captures not only “that feeling, the excitement and what it was like the game back then” – but also the gamedev scene which exploded in the 1980s.

Speaking recently on regional radio across Greater Manchester, Lee mentioned a “Channel 4 comedian – we’re not allowed to say who it is yet, but we’re in discussion with this person’s agent at the moment.”

The Button Bashers is currently in pre-production with programmers, designers and gamers all wanting to be interviewed. Filming will take place from October 2016 to February 2017.

Following a first round of crowdfunding on IndieGoGo, the film is currently looking for just £5,000 to kickstart the production next month, having already secured funding from local gamer-supportive businesses in Manchester. You can discover the Kickstarter here:

The Kickstarter campaign reads: “This one’s for the whizz kids, the buyouts, the money… the magazines and the fascinating, creative world that started a brand new industry. Nothing like it would ever be the same again.”

“We will also cover some of the US influence on the UK, with a segment exploring the meteoric rise of the arcades, and how licences went over creativity towards the end of the 1980s.

THE BUTTON BASHERS is a fun look back the Computers, Games and People – filmed with the ultimate respect.”

Drama cast (more TBC):

·         Ewen MacIntosh

Doc/interview cast (more TBC):

·         Peter Harrap (Monty Mole)

·         Jon Ritman (Head Over Heels, Batman)

·         John Gibson (Denton Designs)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         Philip and Andrew Oliver (Dizzy)

·         Roger Kean (Newsfield)

·         Oliver Frey (Newsfield)

·         Gary Penn (Zzap! DMA Design- GTA)

Film is due for full completion June 2017, with BluRay, DVD and small-cinematic release expected afterwards.

Train2Game News Former Student Kickstarter


Former Train2Game student looking for community support in create his venture capitalist game that teaches economics.

George Quentin has created a business and economic simulator and needs your help to complete the game. The game is currently in prototype stage to show the gaming mechanic is possible. George now needs help in making it a full title.

The game lets players create their own business and select options to make it the most productive. Skill and financial guile will let the player become a global mega capitalist and earn billions.

George would like feedback from professionals in economics and students who have an eye for games design. There are educational elements to the game. George and team are considering providing the game to educational institutions as a learning tool.

If you’re interested in creating the venture capitalists of the future, George is giving you the chance to work on the game with him. He’s looking for support staff as well as community feedback.

George:  ‘The original goal was just to see if can make a game that bonds business and economics, I wasn’t really sure where it would lead me but I just gave it a go, and over time it became a serious idea that I should pursue. I love games that are very data driven and strategic, especially when there are many variations and randomness in them.’

‘The game is prototype of an upcoming business and economic simulator. Your goal is to build your company from the ground up. Where you will be able to trade internationally, gain reputation and make as much money for your company to survive and sustain growth. I thought it would be best to have the gameplay element focused on business where you manage and control your company.’

‘I can see room for many improvements because the game has loads of potential. Only two people are working on the game but I would like more. The more we worked on it, the more we kept thinking it would be a great tool for learning and enhancing knowledge, where people will be able to challenge themselves, gain a better understanding of both subjects.’

‘There are many benefits for making this. Given that these are some of the most studied topics taught in schools, colleges and universities. It would be fascinating tool for not only pupils but the wider community. This tool will help pupils further their learning and allow them to practice or exercise their skills in these areas.’

‘I was being ambitious when starting this and the whole idea was to try and make a game that would stimulate the world which led me to economical are. I don’t have a background in economics but I am looking to get those with that background on board or even get any feedback as I can from them. I’m looking for both QA and students of courses if possible.’

‘I am looking for suggestions and feedback on how it can be made or improved.’

– Suggestions of other games where they use similar styles and strategies.
– Gamification feedback
– In-game features suggestions
– The things that could be added
– The things that should be removed
– How we can install some narratives
– What elements/features would be great for education

‘I am definitely looking for guidance and direction on how best it can be built. This prototype only tells our point of view of how business and economics is implemented in a game. so feedback from other people will really give us an insight of what we are missing, especially those with economics or business background.’

‘My ambition as a game maker is to continue to develop my skills and work on as many creative ideas. I am ready for any criticism. That is exactly what I want to hear. I am hoping everyone will be honest. It will really help to know what frustrates people in the game. After all it’s just a prototype.’

See the game here and let us know your feedback

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