Train2Game News Game of the Year – The Board Game About Making Video Games

Indie tabletop company Nice Game Publishing today revealed details on its upcoming project Game of the Year, which will go live on Kickstarter on Monday, June 28, 2021.

In the game, players take on the role of video game developers, creating their own titles from hundreds of elements with the ultimate goal of conquering the eponymous award. Each playthrough will be different as variable upgrade paths, rivals and rewards keep players on their toes. Game of the Year is playable in 20-60 minutes as a cooperative or competitive experience for 1-4 players.

“The world of video games lets one explore such a rich universe of themes, activities and emotions. We’ve always been in awe of that. We wanted to make a game that celebrates that creativity and lets players take part. And at the same time we wanted to explore the less glamorous sides of the industry and poke a bit of fun at those. So in our game, whether you make a classic 3d-Shooter in a SciFi setting or a beekeeping management sim featuring ancient Egyptians is really up to you. But you’re going to need to complete the project in time and make some money. And maybe you’ll want to use that Crunch Culture’ idea after all?” Simon Schwanhaeusser, CEO at Nice Game Publishing GmbH

Game of the Year in a Nutshell:

  • Build your own unique games from a huge base of genres, themes and features, inspired by gaming culture old and new
  • Defeat rival games to conquer markets, earn loot and gain hype
  • Build your company using dice employees and specialists
  • Go up against the titans of the industry in a battle for the title of Game of the Year
  • Solo, cooperative and competitive gameplay for 1-4 Players
  • Content developed in collaboration with video game history experts

Visit for more details, the newsletter and a first look at what it feels like to create titles in Game of the Year!

Train2Game News Save Classical Video Game Music

A new registered charity has been created to help preserve 8-bit
computer game music for future generations.

“8-Bit Symphony” aims to
arrange, perform, promote and preserve Commodore 64 and other 8-bit game music via orchestral recordings, worldwide concerts or score performances, chipmusic awareness events, scorebooks, retro-museum showings, and other exciting projects.

The charity’s first recording project is being funded by a Kickstarter.

8-Bit Symphony Pro is a double CD album of classic 8-bit music, recorded by the Czech Studio orchestra in Prague .

This follows the recent successful
concert of C64/Spectrum/Amstrad music, 8-Bit Symphony – Hull 2019,
performed by Hull Philharmonic Orchestra at Hull City Hall, a
performance made possible by the kind support of Hull College and its
CEO Michelle Swithenbank. Footage from that concert and interviews with the team will shortly be broadcast during a segment on BBC1’s “The One Show”.

The charity has been founded by Chris Abbott of has been publishing music and representing game music composers since 1997.

Past successful Kickstarters run by have included orchestral scores, live concerts, CD, DVD and Bluray, games, and even books.

“It’s a really exciting time!
After our recent success in Hull we want to be able to bring more music
to the fans and celebrate the talent of composers. The charity will help
ensure that Commodore 64 music (and more) can be performed and enjoyed, like Zelda, Tomb Raider and Mario already are, all over the world.

If we don’t preserve the music, it will be lost forever to history”

“Our biggest goal would be to eventually reach the Albert Hall.

Wouldn’t that be amazing?

That journey started decades ago… though we’d also settle for London Symphony Orchestra and the Barbican too…!”

The Kickstarter starts on the 9th August and can be found at

Train2Game News Suikoden II Orchestral CD Kickstarter goal reached

On Sep. 3, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached its funding goal.

The campaign, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music. The campaign now aims for stretch goals for more music by September 20, 2018.

Suikoden II

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The funding goal of the campaign was US$15,000 in an all-or-nothing format, and the campaign sets two stretch goals at $27,500, and at $40,000 for more music by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

For two other current Kickstarter projects by VGM Classics, please visit at:

Star Fox 64 (aka, Lylat Wars)

Fire Emblem Echoes: Shadows of Valentina

Train2Game News Suikoden II Orchestral CD

On Aug. 29, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached 2/3 of its funding goal.

The campaign, which started on August 14, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music.

Suikoden II

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The campaign aims ultimately to raise US$15,000 in an all-or-nothing format by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

There are two additional crowd-funding campaigns.

Fire Emblem Echoes: Shadows of Valentia

Suikoden II

Train2Game News Jetpack Joyride Boardgame

Indie developers Halfbrick and Lucky Duck Games have partnered up to bring you nothing less than Jetpack Joyride, the world’s first-ever tabletop runner game.

Join Barry, a struggling salesman, on his mission to break into a secret laboratory seeking experimental jetpacks!

Based on the mobile game of the same name, Jetpack Joyride has taken off on Kickstarter with an excellent selection of pledges and rewards seeking funds to secure its completion.

Game trailer:

Jetpack Joyride is a real-time competitive puzzle game, in which you must go airborne and traverse a secret lab using a stolen jetpack. The tabletop adaption is played over a series of three rounds, with a playtime of about 20 minutes, supporting up to four players.

Jetpack Joyride is played by assigning 4 laboratory cards to each player. In real-time, tiles must be grabbed from the common pool and laid down to trace their choice of path through the lab. Grab as many coins as you can and the first player out triggers the end of the round. Gadgets are then drafted from the player with the lowest score to the highest one. The Kickstarter page offers some great tutorial videos and even a complete rulebook for download.

Jetpack Joyride comes with the following components:

  • 50 pentomino tiles
  • 12 gadget cards
  • 12 mission cards
  • 16 double-sided lab cards
  • Scorepad notebook & rulebook

Jetpack Joyride the tabletop game is a wonderful way to bring your video game experience to the table and share among your family and friends. While there is no timer-based play, you will still need to be fast and efficient to be the first player out of the lab, while maximizing your strategy to attain the most points.

Kickstarter Page:

Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.

Train2Game News Seaside Arcade needs a boost

A new Arcade+Bar franchise needing help in the UK. 
First location to be set in a South East Seaside town, then spreading through to London and beyond, but it all depends on their Kickstarter campaign…

‘Ever since the Pier’s arcade burnt down in 2014, Eastbourne has been missing it’s fun side.’ This is how the KickStarter campaign for a new arcade in Eastbourne, a South East seaside town, named ‘Health Bar’ opens up, and it is so true!

The Pier may now have scattered arcade machines around it but it still doesn’t feel like an arcade, and still doesn’t fill that gap that the Pier’s original arcade filled in.

‘Health Bar’ wants to help Eastbourne out, with it’s original pitch and interesting ideas.

The idea is for this to be a split day arcade. In the day time it is to be an amusement cafe open to all, filled with 30+ machines, soft drinks, Nachos and, an Eastbourne exclusive, Crisp Sandwiches. In the evening the younger crowd are moved on, the adult drinks unveiled, and becomes a true “Barcade”.

The Highlights are to be…

·         30+ machines, on all day for your enjoyment

·         Console Corner – Old Retro Consoles for you to play

·         Cheap drinks and snacks while you play

·         Day and Night system for families to enjoy the arcade

·         Wednesday is Dice Night – Roll a 6 on our oversized dice and have your first drink free

·         Thursday is Competition Night – We choose a game every week that you can compete against each other on, winners win alcohol!

In the campaign ‘Health Bar’ go on to express the interest in reviving the arcade feel into Eastbourne, giving families, children and adults, a place to relax and hang out.

If you feel this would be an asset to Eastbourne you can help ‘Health Bar’ become a reality on there Kickstarter page..

Train2Game News The Button Bashers

Pitched as the “24 Hour Party People for games” – independent feature film ‘The Button Bashers’ will combine interviews, script and improv to produce unique but respectful take on the UK gamedev scene from the 1980s.

·         Ewen Macintosh (The Office, Little Britain)

·         Peter Harrap (Monty Mole)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         And many more below…

Bolton, Greater Manchester: The Button Bashers film is a 100-minute feature film, documenting and dramatising the UK gaming scene that appeared in the 1980s.

Starring Ewen MacIntosh (The Office, Little Britain), this will be made innovatively: part-scripted scenes, part-interview, and as a docudrama. The ‘hero’ of the film is currently known as ‘the Programmer’.

Directed by Lee Bolton, a passionate gamer, he wrote for several years on gaming website ‘Lee’s PeeknPoke’ in the 90s, as well as in various magazines about retro gaming.

The Bolton-based film and television producer/director is not only rediscovering his roots, but he is keen to ensure he perfectly captures not only “that feeling, the excitement and what it was like the game back then” – but also the gamedev scene which exploded in the 1980s.

Speaking recently on regional radio across Greater Manchester, Lee mentioned a “Channel 4 comedian – we’re not allowed to say who it is yet, but we’re in discussion with this person’s agent at the moment.”

The Button Bashers is currently in pre-production with programmers, designers and gamers all wanting to be interviewed. Filming will take place from October 2016 to February 2017.

Following a first round of crowdfunding on IndieGoGo, the film is currently looking for just £5,000 to kickstart the production next month, having already secured funding from local gamer-supportive businesses in Manchester. You can discover the Kickstarter here:

The Kickstarter campaign reads: “This one’s for the whizz kids, the buyouts, the money… the magazines and the fascinating, creative world that started a brand new industry. Nothing like it would ever be the same again.”

“We will also cover some of the US influence on the UK, with a segment exploring the meteoric rise of the arcades, and how licences went over creativity towards the end of the 1980s.

THE BUTTON BASHERS is a fun look back the Computers, Games and People – filmed with the ultimate respect.”

Drama cast (more TBC):

·         Ewen MacIntosh

Doc/interview cast (more TBC):

·         Peter Harrap (Monty Mole)

·         Jon Ritman (Head Over Heels, Batman)

·         John Gibson (Denton Designs)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         Philip and Andrew Oliver (Dizzy)

·         Roger Kean (Newsfield)

·         Oliver Frey (Newsfield)

·         Gary Penn (Zzap! DMA Design- GTA)

Film is due for full completion June 2017, with BluRay, DVD and small-cinematic release expected afterwards.

Train2Game News Former Student Kickstarter


Former Train2Game student looking for community support in create his venture capitalist game that teaches economics.

George Quentin has created a business and economic simulator and needs your help to complete the game. The game is currently in prototype stage to show the gaming mechanic is possible. George now needs help in making it a full title.

The game lets players create their own business and select options to make it the most productive. Skill and financial guile will let the player become a global mega capitalist and earn billions.

George would like feedback from professionals in economics and students who have an eye for games design. There are educational elements to the game. George and team are considering providing the game to educational institutions as a learning tool.

If you’re interested in creating the venture capitalists of the future, George is giving you the chance to work on the game with him. He’s looking for support staff as well as community feedback.

George:  ‘The original goal was just to see if can make a game that bonds business and economics, I wasn’t really sure where it would lead me but I just gave it a go, and over time it became a serious idea that I should pursue. I love games that are very data driven and strategic, especially when there are many variations and randomness in them.’

‘The game is prototype of an upcoming business and economic simulator. Your goal is to build your company from the ground up. Where you will be able to trade internationally, gain reputation and make as much money for your company to survive and sustain growth. I thought it would be best to have the gameplay element focused on business where you manage and control your company.’

‘I can see room for many improvements because the game has loads of potential. Only two people are working on the game but I would like more. The more we worked on it, the more we kept thinking it would be a great tool for learning and enhancing knowledge, where people will be able to challenge themselves, gain a better understanding of both subjects.’

‘There are many benefits for making this. Given that these are some of the most studied topics taught in schools, colleges and universities. It would be fascinating tool for not only pupils but the wider community. This tool will help pupils further their learning and allow them to practice or exercise their skills in these areas.’

‘I was being ambitious when starting this and the whole idea was to try and make a game that would stimulate the world which led me to economical are. I don’t have a background in economics but I am looking to get those with that background on board or even get any feedback as I can from them. I’m looking for both QA and students of courses if possible.’

‘I am looking for suggestions and feedback on how it can be made or improved.’

– Suggestions of other games where they use similar styles and strategies.
– Gamification feedback
– In-game features suggestions
– The things that could be added
– The things that should be removed
– How we can install some narratives
– What elements/features would be great for education

‘I am definitely looking for guidance and direction on how best it can be built. This prototype only tells our point of view of how business and economics is implemented in a game. so feedback from other people will really give us an insight of what we are missing, especially those with economics or business background.’

‘My ambition as a game maker is to continue to develop my skills and work on as many creative ideas. I am ready for any criticism. That is exactly what I want to hear. I am hoping everyone will be honest. It will really help to know what frustrates people in the game. After all it’s just a prototype.’

See the game here and let us know your feedback

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of

Train2Game News Rumpus Animation hit Kickstarter goal


Studio with working Train2Game student get last minute surge of investment to reach target

Train2Game student Leah Panigada and her team successfully raise funding for comedy point-and-click sequel Bertram Fiddle. Rumpus Animation is based in Bristol and Leah is a full time employee at the company alongside studying with Train2Game. The Kickstarter went down to the wire, achieving its £25,000 target with one day to spare, the total now sits at over £28,000.

Train2Game spoke to Leah to find out more about her studies, Rumpus Animation and what’s next now the Kickstarter is complete.

Leah Panigada, Rumpus Animation and Train2Game: ‘I am currently a Train2Game student. I have been for a year and a half. It can be quite difficult as I am currently on the design course. I’m a 2D digital artist so find the 3D things quite different to what I’m used to! I most defiantly feel my experience with Train2Game has been positive. Although it’s a struggle to learn a new art form I feel like it’s all worth knowing. The Train2Game courses are very thorough and are very good at keeping you up to date on the latest changes to the industry. I’m the only person on my team at work that is studying Train2Game although my best friend is also taking a Train2Game course. She is taking the coding side and we hope to make some small app games in the future.’

‘Rumpus animation is owned by Joe Wood and Seb Burnett. They founded it in 2011 and have been creating animation for the BBC, CBBC, GOOGLE JAPAN, AARDMAN, as well as plenty of one off projects from loads of different clients. About two years ago Seb and Joe decided to pitch Bertram Fiddle as a point and click adventure game. Safe to say that the whole studio is VERY excited to make the turn from an animation company to a game and animation company!’

‘The Bristol development scene is thriving! The Bristol Games Hub is a community of gamers, game developers and game publishers all under one roof! They really support each other and have regular meet ups for other game developers in the area. It’s refreshing to see so many unique and interesting new games and ideas being made. Link to their site is here:

‘Our team is actually very young. Our producer, Elise Townsend  – Who is newest on our team is the youngest at 22. Dan Emmerson and I are 23 to 24. Seb and Joe are in their 30s. I was only just starting work experience with Rumpus when Bertram Fiddle one was starting up but they still accepted me as part of the team. I was still learning loads about animation and how to set animation up for games. Now I’m a full time member of the studio and the second game is going to start soon! So yes I have been here while the first game was released. Let’s hope it’s the same for the second!

‘Bertram Fiddle 2: A Bleaker Predicklement is the sequel to our first game. In this new adventure Bertram Finds himself framed for a murdering he did not commit. We plan to make this game Puzzlier, Punnier and more perplexing than ever! It’s a story-based comedy point and click adventure game set in Victorian London. We are planning to put a lot of weird new characters in this one inspired by Victorian Novels, HammerHorror and Lovecraft. Episode 1 was featured on the app store and received ‘The Best Narrative’ award from Tokyo indie fest, 2015.’

‘There’s some great humour in there. Seb is the creator and writer of all the jokes and story in the game. The bizarreness of it really makes it fun to work on everyday! You never know if you’ll be designing a werewolf or animating a Fish-man! I think it’s a great game for kids but also brilliant for the more mature audience. In a sense we have drawn inspiration from many different places! Like Gavin the Cyclops from Mythology, – Count Fulchmuckle – who has red eyes and a taste for ‘exotic’ things. We also have Lady Ravisham from Charles Dickens – Great expectations, and Geoff the murderer from any old school murder Mystery!’

‘I feel that the first games was received really well. Nearly all the feedback we got was positive and complimented the humour and look of the game. Some people felt that the puzzles weren’t difficult enough which is something we really want to work on with the second game. Other than that, it’s great to see that people can understand what Bertram Fiddle is about and that his character is pretty human. Although I feel like people warmed up to Gavin more than Bertram. ‘

‘We’ve been working a lot on our Kickstarter and trying to catch as much attention as possible. Our short videos and gifs have been a blast for us and the fans! As for the sequel, it’s got a storyline, a bunch of awesome new characters, Concept-art, Fan-art, puzzle ideas and backgrounds ready to go! We also have a production blog for Kickstarter backers were you’ll be able to keep up to date with our processes. I really can’t wait to start on it! Dan and I have been given a lot more freedom when it comes to creating the puzzles, designing/ animating characters and story.’

‘The support for the second game has been overwhelming! Seb acting even weirder than normal and has had very little sleep. The Kickstarter was incredible, there were some really cool prizes up for grabs. Some of my faves were the ‘MEMBERSHIP TO THE ADVENTURER’S CLUB reward you will get this fantastic 8 inch, book-shaped tin, printed to look like a, er, book, so you can hide all your secret Adventuring bits and bobs away. There’s a really cool art book coming out that will have some awesome work from many a talented artist’s such as Warwick Johnson Cadwell and Violaine Briat. If you’ve been keeping up with twitter you’ll know who! We’ve also given backers the opportunity to be a character in the game! I’m very Jealous of that one!’

‘It feels great and exciting that we successfully completed our Kickstarter but also a bit strange because the constant hype from 30 days is now over. Although now we are all running around and finishing all of our other projects so that we can fully concentrate on the game. It’s going to be really REALLY busy! We are such a small team that there is never not something to do! To all the people who supported us, it’s just been so overwhelming, exciting, nerve wrecking and stressful, haha, – don’t think we’ll be making another Kickstarter for a while! – but just the biggest of Thankyou’s to those who supported us and I hope that you enjoy playing our game as much as we will enjoy making it.’

The Kickstarter has now successfully finished. It’s a superb game and with a Train2Game student involved, it would be great if the community could continue to support Leah. If you are interested in learning more, find all the information you need at the links below.

Bertram Website:

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Train2Game is a proud supporter of and