Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.

Train2Game News Seaside Arcade needs a boost

A new Arcade+Bar franchise needing help in the UK. 
First location to be set in a South East Seaside town, then spreading through to London and beyond, but it all depends on their Kickstarter campaign…

‘Ever since the Pier’s arcade burnt down in 2014, Eastbourne has been missing it’s fun side.’ This is how the KickStarter campaign for a new arcade in Eastbourne, a South East seaside town, named ‘Health Bar’ opens up, and it is so true!

The Pier may now have scattered arcade machines around it but it still doesn’t feel like an arcade, and still doesn’t fill that gap that the Pier’s original arcade filled in.

‘Health Bar’ wants to help Eastbourne out, with it’s original pitch and interesting ideas.

The idea is for this to be a split day arcade. In the day time it is to be an amusement cafe open to all, filled with 30+ machines, soft drinks, Nachos and, an Eastbourne exclusive, Crisp Sandwiches. In the evening the younger crowd are moved on, the adult drinks unveiled, and becomes a true “Barcade”.

The Highlights are to be…

·         30+ machines, on all day for your enjoyment

·         Console Corner – Old Retro Consoles for you to play

·         Cheap drinks and snacks while you play

·         Day and Night system for families to enjoy the arcade

·         Wednesday is Dice Night – Roll a 6 on our oversized dice and have your first drink free

·         Thursday is Competition Night – We choose a game every week that you can compete against each other on, winners win alcohol!

In the campaign ‘Health Bar’ go on to express the interest in reviving the arcade feel into Eastbourne, giving families, children and adults, a place to relax and hang out.

If you feel this would be an asset to Eastbourne you can help ‘Health Bar’ become a reality on there Kickstarter page..

https://www.kickstarter.com/projects/healthbar/health-bar-arcade-bar-franchise-needing-you-to-pre

Train2Game News The Button Bashers

Pitched as the “24 Hour Party People for games” – independent feature film ‘The Button Bashers’ will combine interviews, script and improv to produce unique but respectful take on the UK gamedev scene from the 1980s.
CONFIRMED CAST AND INTERVIEWS

·         Ewen Macintosh (The Office, Little Britain)

·         Peter Harrap (Monty Mole)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         And many more below…

Bolton, Greater Manchester: The Button Bashers film is a 100-minute feature film, documenting and dramatising the UK gaming scene that appeared in the 1980s.

Starring Ewen MacIntosh (The Office, Little Britain), this will be made innovatively: part-scripted scenes, part-interview, and as a docudrama. The ‘hero’ of the film is currently known as ‘the Programmer’.

Directed by Lee Bolton, a passionate gamer, he wrote for several years on gaming website ‘Lee’s PeeknPoke’ in the 90s, as well as in various magazines about retro gaming.

The Bolton-based film and television producer/director is not only rediscovering his roots, but he is keen to ensure he perfectly captures not only “that feeling, the excitement and what it was like the game back then” – but also the gamedev scene which exploded in the 1980s.

Speaking recently on regional radio across Greater Manchester, Lee mentioned a “Channel 4 comedian – we’re not allowed to say who it is yet, but we’re in discussion with this person’s agent at the moment.”

The Button Bashers is currently in pre-production with programmers, designers and gamers all wanting to be interviewed. Filming will take place from October 2016 to February 2017.

Following a first round of crowdfunding on IndieGoGo, the film is currently looking for just £5,000 to kickstart the production next month, having already secured funding from local gamer-supportive businesses in Manchester. You can discover the Kickstarter here: https://www.kickstarter.com/projects/1388231403/the-button-bashers

The Kickstarter campaign reads: “This one’s for the whizz kids, the buyouts, the money… the magazines and the fascinating, creative world that started a brand new industry. Nothing like it would ever be the same again.”

“We will also cover some of the US influence on the UK, with a segment exploring the meteoric rise of the arcades, and how licences went over creativity towards the end of the 1980s.

THE BUTTON BASHERS is a fun look back the Computers, Games and People – filmed with the ultimate respect.”

Drama cast (more TBC):

·         Ewen MacIntosh

Doc/interview cast (more TBC):

·         Peter Harrap (Monty Mole)

·         Jon Ritman (Head Over Heels, Batman)

·         John Gibson (Denton Designs)

·         Ron Hubbard (Sanxion, Monty on the Run, Commando)

·         Jon Hare (Sensible Software)

·         Simon Butler (Neverending Story, Highlander, Total Recall)

·         Philip and Andrew Oliver (Dizzy)

·         Roger Kean (Newsfield)

·         Oliver Frey (Newsfield)

·         Gary Penn (Zzap! DMA Design- GTA)

Film is due for full completion June 2017, with BluRay, DVD and small-cinematic release expected afterwards.

Train2Game News Former Student Kickstarter

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Former Train2Game student looking for community support in create his venture capitalist game that teaches economics.

George Quentin has created a business and economic simulator and needs your help to complete the game. The game is currently in prototype stage to show the gaming mechanic is possible. George now needs help in making it a full title.

The game lets players create their own business and select options to make it the most productive. Skill and financial guile will let the player become a global mega capitalist and earn billions.

George would like feedback from professionals in economics and students who have an eye for games design. There are educational elements to the game. George and team are considering providing the game to educational institutions as a learning tool.

If you’re interested in creating the venture capitalists of the future, George is giving you the chance to work on the game with him. He’s looking for support staff as well as community feedback.

George:  ‘The original goal was just to see if can make a game that bonds business and economics, I wasn’t really sure where it would lead me but I just gave it a go, and over time it became a serious idea that I should pursue. I love games that are very data driven and strategic, especially when there are many variations and randomness in them.’

‘The game is prototype of an upcoming business and economic simulator. Your goal is to build your company from the ground up. Where you will be able to trade internationally, gain reputation and make as much money for your company to survive and sustain growth. I thought it would be best to have the gameplay element focused on business where you manage and control your company.’

‘I can see room for many improvements because the game has loads of potential. Only two people are working on the game but I would like more. The more we worked on it, the more we kept thinking it would be a great tool for learning and enhancing knowledge, where people will be able to challenge themselves, gain a better understanding of both subjects.’

‘There are many benefits for making this. Given that these are some of the most studied topics taught in schools, colleges and universities. It would be fascinating tool for not only pupils but the wider community. This tool will help pupils further their learning and allow them to practice or exercise their skills in these areas.’

‘I was being ambitious when starting this and the whole idea was to try and make a game that would stimulate the world which led me to economical are. I don’t have a background in economics but I am looking to get those with that background on board or even get any feedback as I can from them. I’m looking for both QA and students of courses if possible.’

‘I am looking for suggestions and feedback on how it can be made or improved.’

– Suggestions of other games where they use similar styles and strategies.
– Gamification feedback
– In-game features suggestions
– The things that could be added
– The things that should be removed
– How we can install some narratives
– What elements/features would be great for education

‘I am definitely looking for guidance and direction on how best it can be built. This prototype only tells our point of view of how business and economics is implemented in a game. so feedback from other people will really give us an insight of what we are missing, especially those with economics or business background.’

‘My ambition as a game maker is to continue to develop my skills and work on as many creative ideas. I am ready for any criticism. That is exactly what I want to hear. I am hoping everyone will be honest. It will really help to know what frustrates people in the game. After all it’s just a prototype.’

See the game here and let us know your feedback http://geo93.itch.io/globaleprototype

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Rumpus Animation hit Kickstarter goal

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Studio with working Train2Game student get last minute surge of investment to reach target

Train2Game student Leah Panigada and her team successfully raise funding for comedy point-and-click sequel Bertram Fiddle. Rumpus Animation is based in Bristol and Leah is a full time employee at the company alongside studying with Train2Game. The Kickstarter went down to the wire, achieving its £25,000 target with one day to spare, the total now sits at over £28,000.

Train2Game spoke to Leah to find out more about her studies, Rumpus Animation and what’s next now the Kickstarter is complete.

Leah Panigada, Rumpus Animation and Train2Game: ‘I am currently a Train2Game student. I have been for a year and a half. It can be quite difficult as I am currently on the design course. I’m a 2D digital artist so find the 3D things quite different to what I’m used to! I most defiantly feel my experience with Train2Game has been positive. Although it’s a struggle to learn a new art form I feel like it’s all worth knowing. The Train2Game courses are very thorough and are very good at keeping you up to date on the latest changes to the industry. I’m the only person on my team at work that is studying Train2Game although my best friend is also taking a Train2Game course. She is taking the coding side and we hope to make some small app games in the future.’

‘Rumpus animation is owned by Joe Wood and Seb Burnett. They founded it in 2011 and have been creating animation for the BBC, CBBC, GOOGLE JAPAN, AARDMAN, as well as plenty of one off projects from loads of different clients. About two years ago Seb and Joe decided to pitch Bertram Fiddle as a point and click adventure game. Safe to say that the whole studio is VERY excited to make the turn from an animation company to a game and animation company!’

‘The Bristol development scene is thriving! The Bristol Games Hub is a community of gamers, game developers and game publishers all under one roof! They really support each other and have regular meet ups for other game developers in the area. It’s refreshing to see so many unique and interesting new games and ideas being made. Link to their site is here: http://bristolgameshub.com/

‘Our team is actually very young. Our producer, Elise Townsend  – Who is newest on our team is the youngest at 22. Dan Emmerson and I are 23 to 24. Seb and Joe are in their 30s. I was only just starting work experience with Rumpus when Bertram Fiddle one was starting up but they still accepted me as part of the team. I was still learning loads about animation and how to set animation up for games. Now I’m a full time member of the studio and the second game is going to start soon! So yes I have been here while the first game was released. Let’s hope it’s the same for the second!

‘Bertram Fiddle 2: A Bleaker Predicklement is the sequel to our first game. In this new adventure Bertram Finds himself framed for a murdering he did not commit. We plan to make this game Puzzlier, Punnier and more perplexing than ever! It’s a story-based comedy point and click adventure game set in Victorian London. We are planning to put a lot of weird new characters in this one inspired by Victorian Novels, HammerHorror and Lovecraft. Episode 1 was featured on the app store and received ‘The Best Narrative’ award from Tokyo indie fest, 2015.’

‘There’s some great humour in there. Seb is the creator and writer of all the jokes and story in the game. The bizarreness of it really makes it fun to work on everyday! You never know if you’ll be designing a werewolf or animating a Fish-man! I think it’s a great game for kids but also brilliant for the more mature audience. In a sense we have drawn inspiration from many different places! Like Gavin the Cyclops from Mythology, – Count Fulchmuckle – who has red eyes and a taste for ‘exotic’ things. We also have Lady Ravisham from Charles Dickens – Great expectations, and Geoff the murderer from any old school murder Mystery!’

‘I feel that the first games was received really well. Nearly all the feedback we got was positive and complimented the humour and look of the game. Some people felt that the puzzles weren’t difficult enough which is something we really want to work on with the second game. Other than that, it’s great to see that people can understand what Bertram Fiddle is about and that his character is pretty human. Although I feel like people warmed up to Gavin more than Bertram. ‘

‘We’ve been working a lot on our Kickstarter and trying to catch as much attention as possible. Our short videos and gifs have been a blast for us and the fans! As for the sequel, it’s got a storyline, a bunch of awesome new characters, Concept-art, Fan-art, puzzle ideas and backgrounds ready to go! We also have a production blog for Kickstarter backers were you’ll be able to keep up to date with our processes. I really can’t wait to start on it! Dan and I have been given a lot more freedom when it comes to creating the puzzles, designing/ animating characters and story.’

‘The support for the second game has been overwhelming! Seb acting even weirder than normal and has had very little sleep. The Kickstarter was incredible, there were some really cool prizes up for grabs. Some of my faves were the ‘MEMBERSHIP TO THE ADVENTURER’S CLUB reward you will get this fantastic 8 inch, book-shaped tin, printed to look like a, er, book, so you can hide all your secret Adventuring bits and bobs away. There’s a really cool art book coming out that will have some awesome work from many a talented artist’s such as Warwick Johnson Cadwell and Violaine Briat. If you’ve been keeping up with twitter you’ll know who! We’ve also given backers the opportunity to be a character in the game! I’m very Jealous of that one!’

‘It feels great and exciting that we successfully completed our Kickstarter but also a bit strange because the constant hype from 30 days is now over. Although now we are all running around and finishing all of our other projects so that we can fully concentrate on the game. It’s going to be really REALLY busy! We are such a small team that there is never not something to do! To all the people who supported us, it’s just been so overwhelming, exciting, nerve wrecking and stressful, haha, – don’t think we’ll be making another Kickstarter for a while! – but just the biggest of Thankyou’s to those who supported us and I hope that you enjoy playing our game as much as we will enjoy making it.’

The Kickstarter has now successfully finished. It’s a superb game and with a Train2Game student involved, it would be great if the community could continue to support Leah. If you are interested in learning more, find all the information you need at the links below.

Kickstarter: https://www.kickstarter.com/projects/763843992/bertram-fiddle-a-victorian-animated-adventure-game?ref=nav_search
Bertram Website: http://www.bertramfiddle.com/

Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News Sinclair ZX Spectrum art book

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Bitmap Books is very proud to announce the third instalment in their visual compendium series of retro gaming pixel art books.

Over the past 12 months, the publisher has released books on the  Commodore 64 and the  Commodore  Amiga. These books have  received universal praise and this latest book in the  compendium series aims to continue this impressive legacy. The book recently launched on Kickstarter and reached its funding goal in a matter of hours.

Sinclair ZX Spectrum: a visual compendium will focus on the visual side of the computer; from in-game pixel art to game maps to box artwork, the book will be crammed full of beautiful high-resolution, full-colour pixel art and photography. The ZX Spectrum is a true British icon and at the time boasted cutting-edge product design. This unique and iconic image is something that will be captured; the ultimate aim is to produce a book which proudly pays homage to this classic home computer.

Each spread in the book will focus on a different game, each represented with a striking visual, along with short reviews, developer quotes, and behind-the-scenes trivia. Contributors to the book include Ste Pickford (Binary Designs), Bob Pape (R-Type/Rampage), John Heap (Denton Designs), Julian Gollop (Laser Squad), Matthew Smith (Manic Miner/Jet Set Willy), Steve Turner (Graftgold), David Darling (Codemasters) along with many other developers and journalists.

The text will be edited and overseen by industry legend Steve Jarratt, a veteran computer games journalist who has edited countless best-selling publications including Crash, Commodore Format, Amiga Format, Total!, and EDGE. The foreword will be written by ex-Binary Design graphic artist Ste Pickford, one half of the legendary duo The Pickford Bros., who made their name creating the artwork and designing classic games such as Zub, Glider Rider, Amaurote, 180 and Feud.

As with the C64 book, Sinclair ZX Spectrum: a visual compendium will showcase the awesome and iconic artwork by Oliver Frey. His legendary covers for Crash magazine will be printed in all their full-colour glory!

Additional features within the book will include professional product photography, artist interviews, developer profiles, classic magazine showcases and also a visual look at the Russian Spectrum homebrew scene.

There are also some great stretch goals including an Allister Brimble remix CD which will be exclusive to backers only and some funky polystyrene 48K-style packaging for the book.

For more information on the Kickstarter campaign, visit https://www.kickstarter.com/projects/2146199819/zx-spectrum-a-visual-compendium-by-bitmap-books

Train2Game News From Bedrooms to Billions out now

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“From Bedrooms To Billions” – a movie documenting the history of the UK games industry is OUT NOW exclusively at Europe’s Number One Retro Gaming Destination, Funstock.co.uk

After being successfully funded via Kickstarter the creators went on to develop a fascinating 150 minute in-depth journey told through interviews and archive footage featuring industry legends including Peter Molyneux, Ian Livingstone, David Perry, David Braben, Ben Daglish, Oliver Frey, Miles Jacobson, Jeff Minter and many more.

The movie tells the story of how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in shaping the billion dollar video games industry.

In addition to the original 150min documentary the Special Edition version (available on Blu-Ray and DVD) features over 150min of additional content, numerous game ‘making of’ features, industry stories and ‘making music on the C64’ features with Rob Hubbard and Fred Gray.

General Manager of Funstock.co.uk, Andy Pearson quoted:

“From Bedrooms to Billions is the definitive documentary on the UK video games industry. It features virtually every personality you can imagine from the golden age of gaming, with exclusive interviews shot for this movie. It is expertly crafted by veteran film makers with a strong passion for the games industry – and this passion shines through. It is an absolute MUST see for anyone with even the slightest interest in gaming. It’s a fascinating story, told by fascinating people.” Andy Pearson, General Manager, Funstock.co.uk

Visit here for more information:  http://www.funstock.co.uk/from-bedrooms-to-billions-home

Train2Game News Commando Kiwi Update

Commando KiwiTrain2Game Student Studio, Commando Kiwi, the winners of the 2012 Make Something Unreal Live competition are back and under new management!

Train2Game Student Adam Sherratt is now the head of Commando Kiwi and they have been working hard since we last heard from them.

After deciding that the project they had started following the Make Something Unreal Live contest was slightly more ambitious than they first anticipated they made the executive decision to start a new IP using the framework they had already created for there winning game at MSUL.

However, with life getting in the way, a few of the original Commando Kiwi members left on to new ventures which left the team struggling until Adam came up with a plan to revitalise the studio. Several of the team volunteered to be mentors at the recent Train2Game Game Jam which put them in excellent position to scout for new team members.

The studio was back up to eight members and ready to get to work on their next game.

When asked about the studios new project Adam said “The game is a 3rd person action adventure RPG style game with cinematic combat sequences that play very similarly to battles in final fantasy 7, 8 and 10. Our aim is to bring a console quality gaming experience to mobile. By using the unreal engine 3 we will be able to offer incredible visuals, a strong sound track and a great story to produce a truly immersive game world on mobile. Initially the game would be released on iOS for iPad, iPhone and iPod touch but if things go well we will port it over to Android too. If you follow Commando Kiwi on Facebook you will see we have just started to leak information and concept art and we have a new company logo.”

Now the next stage for Commando Kiwi is they will be displaying their game at Appsworld and Platform Expo this year to spread the word and receive feedback from the public to make the game as best as it can be. So if you are attending either event go and say hello and give them your support!

The studio is intending to start a Kickstarter campaign in the future as currently everything they are doing is having to come out of their own pockets and they want this game to be the best that it can be.

You can follow Commando Kiwi on Facebook at https://www.facebook.com/comkiwi

Train2Game News GameLoading Rise of the Indies

GameLoadingGameLoading: Rise of the Indies is a feature documentary exploring the world of indie game developers – their craft, their games, their dreams, and how they have forever changed the landscape of games culture. The project is currently crowdfunding through Kickstarter to help complete post-production.

Filmmakers Lester Francois and Anna Brady have clocked over 100 hours of interviews with both high-profile and up-and-coming indie developers and industry figures from all over the world. The stories that feature in the documentary are only the tip of the iceberg, with the team currently offering an additional 23 videos on youtube, with more scheduled to be released regularly over the next few months. Popular videos include BitSummit in Kyoto, Dutch Game Garden and Mike Bithell – ‘Story and Gameplay’

The exclusive Member’s Section on their website features longer more in-depth interviews available to Backers. The member’s section is a great resource for indie devs and fans. Those wanting to be a member can do so by backing the kickstarter The Final Push.

GameLoading’s Kickstarter, which launched last week is on track to raise the $50,000 needed to fund post production. Featured on the kickstarter page is the new GameLoading trailer, which has been touching the hearts of audiences across the community. It offers a heartwarming and positive message about developer culture, despite the recent negativity in the industry.

GameLoading features interviews with Davey Wreden (The Stanley Parable), John Romero (Doom), Rami Ismail (Vlambeer), Alexander Bruce (Antichamber), Lucas Pope (Papers, Please), Richard Hofmeier (Cart Life), Phil Tibitoski (Octodad), Zoe Quinn (Depression Quest), Steve Gaynor (Gone Home), Christine Love (Analogue), Mike Bithell (Thomas Was Alone) and dozens more.

The film will demystify what goes into making a game, examine the processes of different studios and individuals, capture the excitement of industry events like PAX and GDC, ponder why we play and what success means, and explore where this art form has come from and where it may be going.

Train2Game News Sandbox Game Maker

Sandbox ChurchPlatinum Arts Sandbox Game Maker is now on Steam Greenlight and needs your positive votes to become available for all.

The game maker features in game editing, coop editing, dynamic lighting, crossplatform support and advanced networking with the goal of adding visual scripting and many more features. Users will be able to rapidly create games of many different genres and require little to no prior coding experience. Sandbox is available for Windows, Linux and Mac and is based on the Cube 2 Engine.

The developer, Mike, originally started the Project in 2007 because he wanted the kids in his before and afterschool program to be able to create more than just 2D art on the computers, he wanted them to be able to create worlds and stories. He wanted them to be able to unleash their imaginations and walk around in what they created. Mike ended up releasing the project online and it ended up taking off and now is being used worldwide.

Mike said “The project is free and open source and will always have a free and open source version but to help fund the development and new features a Kickstarter and Steam Greenlight Project has been started to help fund a commercial version. The commercial version would be too intensive graphically for schools but I’m hoping to port over a lot of the core features so that everyone can benefit if the commercial version is a success.”

You can view a whole list of the features at http://www.sandboxgamemaker.com/

To support the project on Greenlight visit http://steamcommunity.com/sharedfiles/filedetails/?id=229323214