Train2Game News Suikoden II Orchestral CD Kickstarter goal reached

On Sep. 3, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached its funding goal.

The campaign, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music. The campaign now aims for stretch goals for more music by September 20, 2018.

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The funding goal of the campaign was US$15,000 in an all-or-nothing format, and the campaign sets two stretch goals at $27,500, and at $40,000 for more music by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

For two other current Kickstarter projects by VGM Classics, please visit at:

Star Fox 64 (aka, Lylat Wars)
https://www.kickstarter.com/projects/vgmclassics/star-fox-64-lylat-wars-an-orchestral-cd-64cd

Fire Emblem Echoes: Shadows of Valentina https://www.kickstarter.com/projects/vgmclassics/fire-emblem-echoes-an-orchestral-cd-cd

Train2Game News Suikoden II Orchestral CD

On Aug. 29, 2018, the re-launched Kickstarter crowd-funding campaign for a new orchestral CD recording featuring music from “Suikoden II” had reached 2/3 of its funding goal.

The campaign, which started on August 14, was hosted by VGM Classics (NM, USA), a classical record company specializing in video game music.

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The campaign aims ultimately to raise US$15,000 in an all-or-nothing format by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

There are two additional crowd-funding campaigns.

Fire Emblem Echoes: Shadows of Valentia
https://www.kickstarter.com/projects/vgmclassics/fire-emblem-echoes-an-orchestral-cd-cd

Suikoden II
https://www.kickstarter.com/projects/vgmclassics/suikoden-ii-an-orchestral-cd-2cd-0

Games on discs still reign supreme

Discs remain the gamers top choice

80 to 90% of video games are still purchased on disc according to a report by the Entertainment Merchants Association. The D2 Report: Discs & Digital – The Business of Home Entertainment Retailing states that physical media such as DVDs, Blu-rays and other video game discs are remain the overwhelming choice of consumers.

This echo’s previous surveys that suggest despite the rise of digital distribution, especially on the PC thanks to Steam, we still prefer a physical copy of a game over one that’s been downloaded.

The report says combined DVD and Blu-ray Disc sales in the USA totalled $17.9 billion in 2009, nine times the revenue generated by digital distribution channels. 80 to 90% of games purchased were also through these traditional outlets. EMA president and CEO Bo Andersen says there’s a lot of life left in discs yet.

“While there has been a great deal of focus recently on the slippage of revenues in the DVD market, the untold story is that consumers’ embrace of home entertainment remains very strong and packaged media is the preferred delivery instrument”

“Digital distribution is clearly an important segment of the home entertainment market and will continue to grow in market share in the coming year. While it is tempting for industry outsiders to say ‘disc is dead,’ as the saying goes, reports of its demise are grossly exaggerated.”

While the EMA openly support entertainment retailers, the report used data together data from leading home video and video game industry analysts, including Adams Media Research, Digital Entertainment Group, The NPD Group, Parks Associates, and ScreenDigest.

The report also notes that transactions for ‘pre-recorded video content’ increased by 2.8% in 2009.

So Train2Game, what percentage of your games are on discs compared to being downloaded through digital distribution? Do you still think a game in a box is the ultimate form of distribution?

And what were the last games you bought through each method of purchase?

As usual, leave your thoughts here or on the Train2Game forum.