Train2Game News Pixel Game Maker MV Game Development Challenge

The Pixel Game Maker MV Game Development Challenge, a contest seeking talented developers using the intuitive yet fully-featured 2D game engine from Playism and Kadokawa Corporation, is now underway.

Taking place until March 30, 2020, at 8:00 a.m. PT, the competition offers a grand prize award of ¥1,000,000 JPY (approx. £7,539) and opportunities to be among the first Pixel Game Maker MV creations published on Nintendo Switch. In addition to the grand prize, there are award categories for side view, top view, multiplayer games, and more. Winning entries may also be adapted into books, comics, and more.

Sister software to RPG Maker, which sold more than 2,000,000 copies worldwide, Pixel Game Maker MV puts 2D game development in the hands of first-time developers with no programming knowledge while maintaining the flexibility, power, and depth required by long-time game creators through extensible scripting.

Featuring native physics and local multiplayer support as well as 20 sample games and a host of modern, sci-fi, and fantasy assets, Pixel Game Maker MV makes it easy to get started prototyping. Developers can carry their games through to completion using the assets to hand or import their own to create top-down or sidescrolling action games in any genre.

“If you can imagine it, you can create it with Pixel Game Maker MV,” said Noboru Mogami, producer, Kadokawa Corporation. “With this contest, we’re hoping to find amazing talents to highlight and nurture. We’ve already seen some truly wonderful things come out of our community so far and we’re looking forward to the delights our creators still have in store for us.”

Pixel Game Maker MV is available now on Steam in Japanese, English and Simplified Chinese for $84.99 USD/£67.99.

The full official rules can be found on the Pixel Game Maker MV Game Development Challenge page. For more information about the engine, please visit the Pixel Game Maker MV official website, Facebook page and follow @PixelGameMaker on Twitter.

Train2Game News Gayming Live Career Help

A full day of careers advice, CV polishing, job opportunities and more will be held during the Gayming Live week, which is being held throughout London from Monday September 30th.

On Wednesday October 2nd, people interested in a career in games are invited along to Soho Radio on Great Windmill Street, London, where staff from multi-award-winning specialist games recruitment agency Amiqus will be on hand to provide advice on the multitude of positions options available – and, importantly, how to get a foot on the careers ladder.

What’s more, visitors to the event will be even be able to apply for jobs there and then.

This event is suitable for people of all levels, whether you’re new to the industry, or a seasoned pro looking for their next big move!

In addition, there will be a series of careers-focused radio shows broadcast throughout the day. These can be accessed via http://www.sohoradiolondon.com.

“We’re delighted to be able to be hosting the Careers Day during the Gayming Live week,” said Liz Prince, Business Manager at Amiqus. “We know that there are many, many students who desperately want to move into the exciting world of video games, but don’t know where to start. Similarly, we want to show those who aren’t necessarily gamers that there’s a place for them within games – whether that’s in programming, marketing, design, audio, media or beyond. We look forward to welcoming anyone with an interest in games to Soho Radio.”

Robin Gray, Co-Founder of Gayming Magazine, and the brainchild of Gayming Live added: “Our Careers Day during Gayming Live is for everyone with an interest in working in games, not just those within the LGBTQ community. We look forward to welcoming students and more along to Soho House, and hopefully kickstarting some new careers!”

Sponsored by Chappy, Green Man Gaming’s Pride Run, Mediatonic, Amiqus, Fusebox Games, Modern Wolf and Failbetter Games – and supported by Ditch The Label, Soho Radio, Jaegermeister and Magic Notion – Gayming Live will take place from September 30th until Saturday October 5th, with a series of events taking place at a pop-up shop in Great Windmill Street, London. A dedicated Gayming radio show will take also take place throughout the week, with all the events and initiatives throughout Gayming Live designed to bring the community together and replicate the ethos and fun of the Gayming magazine itself.

Highlights of the Gayming Live week include:

  • Discover the art of gaming – an exhibition of LGBTQ game artists
  • Pride Run preview & competition – check out the dance-tastic new game from Green Man Gaming
  • LGBTQ industry mixer – grab a drink and network with fellow industry professionals
  • Careers workshops – CV polishing and advice, courtesy of Amiqus
  • Ginny Lemon’s 8-Bit Drag Show – Video games meet drag queens
  • Writing for video games – Story writers from Fusebox Games will be offering top tips and ideas

These events are FREE to attend. The itinerary and locations can be found here – https://gaymingmag.com/gayminglive2019/

Train2Game News eSports and Gaming Increasing In Value

The gaming and eSports industry is on track for $300 billion per year revenue by 2025 and continuing to grow in double digits.

But, investors seem to be missing the boat as this sector takes flight.

That comes from leading portfolio managers looking at the industry and its huge potential. They point to the fact that investors are “newbs” in this space and lack the experience when it comes to buying into the growing market.

The eGaming industry’s rapid growth is being driven by exciting innovations such as cloud gaming and online interaction. Companies looking to take the eSports category to the next level include Activision Blizzard Inc. (NASDAQ: ATVI), Take-Two (NASDAQ: TTWO), and NVidia (NASDAQ: NVDA), who all have major investments in the development end of the business.

Other companies are positioning themselves to take advantage of the potential for massive ad revenue derived from the sector. Versus Systems Inc. has already put itself front and centre in the esports segment. Versus Systems (CSE: VS) (OTCQB: VRSSF) focuses on advertising and development of in-game promotion and prizing tools. The emerging Vancouver-based company is seeing an influx of gaming companies looking to use their system to tap eSports and eGaming ad revenue.

A Market That Just Can’t Be Ignored

It appears that the eSports trend is more than just a bubble. That’s what a prominent portfolio manager discovered at one event in Toronto, Canada. Nick Mersch says it was the giant line for the League of Legends’ semi-finals outside Toronto’s giant Scotiabank Arena that convinced him of the massive opportunity being ignored by many investors.

“The tickets were being resold for more than Leafs tickets,” Mersch is quoted as saying.

In looking at his firm’s figures, he realized the numbers were incredible. They predict combined video game and eSports revenue will hit US$149 billion this year, surpassing the US$140 billion that the traditional sports market is expected to generate.

“To me, it’s one of the most asymmetrically priced risk profiles in a lot of equities right now. Just because there’s not a lot of attention being paid to it,” Mersch said. “There are so many future monetization possibilities that it just has nowhere to go but up.”

It appears that Mersch has his metrics well researched. Figures reveal that the average NFL fan spends roughly US$60 per year, while the average eSports fan spends only around US$5. That’s a lot of room to grow revenue from an industry that has 700 million active players online and about 1.2 billion playing some form of games.

Versus Plugs in Its WINFINITE Platform to Monetize the Gaming Business

Versus Systems is one of the young, forward-thinking companies expected to benefit from their ability to generate revenue as developers increase their engagement and retention rates of using the WINFINITE platform. The platform will offer viewers and players the chance to play for real-world prizes they want while providing brands and businesses an opportunity to reach clients through a massive online pool of gamers and viewers.

For starters, giant HP, Inc. is on board with Versus. The company has just signed an agreement with Versus and says it will integrate the WINFINITE technology into its products. Versus is powering OMEN Rewards, a real-world prizing platform built into OMEN Command Center and available for download by any Win10 PC via the Windows Store.

Versus also entered an agreement with Animoca Brands Corporation Limited that will see the companies transfer shares. Versus Systems will benefit from the broad portfolio of Animoca offerings. That includes games like Crazy Defense Heroes, The Sandbox and Crazy Kings, as well as other intellectual properties like Garfield, Thomas & Friends and Doraemon.

Another early participant in the Versus universe is Ludare Games Group. Versus has already signed a partnership deal with Ludare Games. Ludare has worked with some of the most successful intellectual property in the world – including huge film, television, and gaming properties. Ludare plans to integrate the Versus System platform into its upcoming games, including augmented reality games.

Many Will Look for Winners

Professionals like Mersch, who co-manages a global investors fund, are constantly faced with how to best dive into the sea of gaming opportunities. His firm allocates about 20 per cent of its holdings towards the esports theme. In reviewing the options, they see three types of inroads for investors who want to take part now; publishers, teams and technology.

While publishers and teams offer tremendous direct input to the eSports category, they require a lot of backing and can take a long lead time to realize the revenue. New games, for instance, can take six years and more and US$500,000 to $1 million to develop traction. Early investors may be more attracted to the technology side as it gains attention from companies creating new ways to monetize and generate revenues that are immediate and scalable.

Large companies are already capitalizing with major inroads in the eGaming industry, including:

Activision Blizzard Inc. (NASDAQ: ATVI) focuses on the development of video games consoles and gaming content for PCs and mobile devices. The game maker showed good progress in its latest earnings release. New content is already trickling out to player communities across Hearthstone, World of Warcraft, and Overwatch, and the player response has been very positive so far.

Take-Two Interactive (NASDAQ: TTWO) which owns video game publishers Rockstar Games and 2K, reported gross profits of $299 million in the first quarter of its fiscal year 2020. The majority of revenue over the period was generated by “recurrent consumer spending” — which includes in-game purchases and add-on content to existing titles — from titles such as Grand Theft Auto Online and Red Dead Redemption 2.

Nvidia (NASDAQ: NVDA) just announced an enterprise-grade hybrid cloud on AWS that is optimized for machine learning, AI, and data science workflows. The VMware Cloud on AWS with Nvidia is capable of operating from cloud and on-premise servers and will make it easier to migrate VMware vSphere-based applications to the cloud to accelerate high-performance computing or machine learning for research, experimentation, and deployment in production.

For a more on the potential of Versus Systems in the eGaming and eSports markets, view the report at USA News Group:

Get Ready for the Next Level of Online Advertising and the Wild Profits That Will Follow

Train2Game News Pokemon Go Adds Unova Region

Niantic and The Pokémon Company have announced that Pokémon from the Unova region will begin appearing in Pokémon GO along with additional rewards.

Trainers can now encounter Snivy, Tepig, Oshawott, Purrloin, Pidove, Blitzle and more Pokémon from the Unova region while exploring the world around them.

Additionally, Trainers can team up with their friends to challenge Lillipup, Patrat and Klink in Raid Battles.

More Pokémon originating from the Unova region will be making their way to Pokémon GO over the weeks and months ahead!

A new trailer celebrating Pokémon from the Unova region arriving to Pokémon GO can be found below…

Train2Game News Final Fantasy 8 Remastered OUT NOW

One of gaming’s most cherished RPGs returns today on modern platforms with the release of FINAL FANTASY® VIII Remastered on the Nintendo Switch™ system, PlayStation®4 computer entertainment system, PC (STEAM®), and the Xbox One family of devices.

Marking the 20th anniversary of the game’s original release, FINAL FANTASY VIII Remastered features newly rendered visuals that breathe life into the game’s characters like never before. Players step into the shoes of SeeD recruit Squall Leonhart and resistance fighter Rinoa Heartilly as they work together to save the world from the military nation of Galbadia.

The remastered version includes the following boosts to enhance the experience:

  • Battle Assist: The ability to always have maxed out HP and ATB, and trigger Limit Breaks at any time.
  • No Encounters: An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story’s event battles.
  • 3x Speed Boost: Play through the game with three times the speed.
  • The STEAM version will also receive additional functions, including All Items (possess all items except for a few certain items), All Abilities, GF Max Level, Max Gil, Max Magic, All Limit Breaks, and All Cards (possess max number of Triple Triad® Cards except for Rare Cards).

FINAL FANTASY VIII Remastered is available now for £15.99 for the Nintendo Switch™ system, PlayStation®4 system, PC (STEAM), and the Xbox One family of devices.

For more information, visit http://www.ffviiiremastered.com

Train2Game News GamesAid Gets New Partner

As part of their new relationship, GG Insurance Services will be donating a

percentage of their financial revenue to the charity to help support the fantastic work they do.

Funds received by GamesAid are distributed to a selected number of charities as nominated and voted by the charities members.

GamesAid chair Matt Spall says:

‘GamesAid is incredibly grateful to GG Insurance Services for their commitment to supporting our charity efforts.

GG are the first game industry business to support GamesAid, directly from their revenues in this way, and we very much hope it’ll be a catalyst for others to join them.”

GG Insurance Services provide expert protection for the games industry and
insurance policies that cater for a business’s individual needs.

With over 30 years of experience in the insurance industry, their knowledge and professionalism ensure that a company and its assets are in trusted hands.

The company was developed to find the perfect insurance solution to the gaming industry through their access to the Lloyd’s market.

Their range of cover includes, Insurance for Game Developers &
Publishers, Insurance for Esports, Cyber, Intellectual Property and
Insurance for Events.

Train2Game News World of Warcraft Classic Live

All current World of Warcraft subscribers can start playing Classic today at no additional cost!

WoW® Classic rings in the game’s 15th anniversary, with celebrations in Battle for Azeroth™ to follow in the coming months

Grizzled veterans and hardy newcomers alike can now experience Azeroth as it was in its earliest days with World of Warcraft® Classic, which is live starting today and included at no additional cost as part of everyone’s WoW® subscription globally. World of Warcraft Classic has been a labor of love for Blizzard, and the result is an authentic re-creation of the pre-expansion game in its most feature-complete state, as it was during 2006’s “Drums of War” update (patch 1.12.0). Blizzard has continued to bring WoW Classic realms online around the world to accommodate the more than two million players who have created characters in anticipation of today’s launch, and will work to add more based on player population trends.

World of Warcraft®, which has been played by more than 140 million players over the past 15 years,* has evolved considerably across seven expansions, with numerous features, enhancements, and quality-of-life improvements. In many ways, World of Warcraft Classic is more unrelenting and demanding of self-direction from players than today’s version of the game. Bonds among the community are paramount—activities like raids and dungeon runs must be organized collectively by players on the same realm, with the toughest challenges requiring 40 coordinated and committed souls to surmount.

Classic’s Azeroth is equal parts wonder and hazard, and its trials will push players to their limits. The Alliance and the Horde, in the midst of outright war, are made to reckon with forces whose powers transcend their own brutal conflict—including some of the most iconic and love-hated of villains of the Warcraft® universe, like Ragnaros the Firelord and the Archlich Kel’Thuzad.

“It’s been a long time coming, but we’re overjoyed to welcome our friends new and old to classic Azeroth,” said J. Allen Brack, president of Blizzard Entertainment. “The community’s excitement is infectious and deeply motivating—it’s clear they’re as thrilled as we are to relive the World of Warcraft Classic experience. We look forward to rediscovering its wonders and challenges together with them, starting today.”

World of Warcraft Classic will continue to expand in the weeks and months following today’s launch, allowing players the opportunity to live through pivotal moments in Azeroth history previously lost to time. Among the host of features and activities set to be introduced to the game across six phases are iconic raids like Blackwing Lair, Zul’Gurub, and Naxxramas; player-versus-player battlegrounds like Warsong Gulch, Arathi Basin, and the classic version of Alterac Valley; and time-limited server-wide events like the Ahn’Qiraj War Effort, and the Scourge Invasion.

Train2Game News Attack on Titan TACTICS

Today, DeNA Co., Ltd. announced pre-registration for Attack on Titan TACTICS, an officially licensed mobile game based on the popular anime series Attack on Titan.

Beginning today, fans in the US, Canada, and Australia can pre-register for the game on Google Play. The game will also release on compatible iOS devices early this fall.

Attack on Titan TACTICS is a tower defense and real-time strategy game where players build and deploy an elite team of Scouts to defend their base from a relentless onslaught of Titans. The game features fan-favorite characters like Eren Jaeger, Mikasa Ackermann, Captain Levi, and more, and follows the story from the first season of the Attack on Titan anime.

A new trailer for the game can be found here:

Additional features that players will be able to enjoy once the game launches are:

  • Accessible but Deep Gameplay: Experience a real-time battle system that’s easy to learn, but hard to master; the key to victory is choosing when and where to deploy your units.
  • Stunning Original Art: Gorgeous character illustrations and must-see battle animations created exclusively for the game.
  • Fan-Favorite Characters with Unique Abilities: Over 40 different characters will be available at launch, with more planned for the future. Each character has its own unique set of attacks and abilities on the battlefield.
  • New & Original Stories: Scenarios written solely for the game that you won’t find anywhere else.
  • Original Voice Actors From the Anime

Players who pre-register for Attack on Titan TACTICS on Google Play will receive a notification when it launches early this fall. The game will also launch on compatible iOS devices.

Google Play Pre-Registration (Android): https://play.google.com/store/apps/details?id=com.dena.a12025677

To celebrate the opening of pre-registration on Google Play, DeNA has announced the 104th Cadet Corps Recruitment Campaign, which will reward players that pre-register and band together for the greater good.

If the total number of pre-registered players reaches 70,000 by the time of the game’s launch, an in-game reward of 300 Crystals (good enough for 10 attempts to recruit new troops to your team) will be distributed to all players.

Fans can also stay tuned for upcoming news about the game on the official social media channels:

Twitter (https://twitter.com/aottactics),

Facebook (https://www.facebook.com/AoTTACTICS/), and

Instagram (https://www.instagram.com/aottactics/),

As well as the game’s website (https://aot-tactics.com/).

Crunchyroll Games is an official partner of Attack on Titan TACTICS.

Fans who want to catch up on the anime can stream Attack on Titan now on Crunchyroll.

Train2Game News Genesis Does

Genesis Does.

A simple phrase that threw down the gauntlet against the competition.

More than just a catchy slogan that defined the strengths of the SEGA Genesis (Mega Drive) and its innovative library filled with arcade hits, those two words defined the confidence (and swagger) SEGA personified at a time when the competition was fierce.

30 years later, the SEGA Mega Drive remains beloved in the hearts of fans the world over.

In honor of this remarkable launch, SEGA have reimagined the classic Genesis Does commercial to bring fans back to the glory days of the 16-bit revolution.

This time, however, the focus is on the powerful line-up of the SEGA Mega Drive Mini.

Watch the new Genesis Does commercial!

What did the Mega Drive mean to you?

Let SEGA know for a chance to be featured in their video:
https://www.sega.com/mystory

Train2Game News Roblox Hitting $100 Million

At RDC, its fifth annual developers conference, Roblox, an online platform bringing more than 100 million people together through play, unveiled the community was on pace to earn $100 million in 2019.

The company introduced a suite of tools to empower its global community of creators to build and more easily collaborate on immersive and massive 3D experiences.

“The Roblox creator community thinks of things we could never imagine, and their continued growth is our future,” said David Baszucki, founder and CEO, Roblox. “With top Roblox experiences achieving more than 100,000 concurrent users and 1 billion plays, there’s no denying the power of user-generated content. We are committed to supporting our creator community with the tools and resources they need to realize even greater success.”

Over the course of the three-day event in California and at a viewing party in London, 500+ top Roblox creators from around the world gathered to hear keynote presentations, attend breakout sessions and participate in the annual Game Jam. The global community of more than 2 million creators spans from young creators getting their start in game design and coding, to teams of ten or twenty people forming studios.

“I’ve been a member of the Roblox community for over a decade, first as a player, then as a developer and now as CEO of RedManta, a game studio dedicated purely to Roblox development. Building and creating are a passion of mine, and from the early days I saw a future growing alongside the platform,“ said Alexander Hicks, RedManta CEO and RDC attendee. ”With new tools and technology to more easily create massive and beautiful games, we are pushing even our own expectations for what we can create on Roblox, like our upcoming experience, World // Zero.”

“What I love about Roblox is that it breaks down the barriers for game designers, giving them a chance to be creative, try new things, and share it with a massive player community,” said Robin Hunicke, Funomena Co-founder, who delivered a keynote address at RDC on game design. She added, “The enthusiasm and camaraderie from these young creators was fantastic, and they share my belief in the power of games to bring people together. I can’t wait to see what they create next!”

Immersive, Massive 3D Experiences
Roblox introduced game creation tools to help small teams of developers easily build massive, more realistic experiences that support hundreds of players. This technology builds on the existing networking support and hosting services the company provides for free, which automatically scales in real-time to meet player demand. As part of the toolset, creators can leverage Roblox’s new enhanced lighting system and updated terrain and other visual upgrades to make deep, rich experiences that rival top mobile games. In addition, the company is enabling the community to easily build competitive matchmaking, which will ensure players of similar skill-levels can compete against one another.

Collaboration Tools
Roblox will make Roblox Studio fully cloud-based by the end of 2019, allowing team members to collaborate simultaneously. All development files will be completely online and provide native support for collaborators across various computing platforms. Creators will be able to manage permissions, versioning, and rollbacks, allowing for more efficiency across all aspects of the development timeline.

New Ways to Monetize
Roblox also extended the power of user-generated content to its development platform, allowing creators to build and monetize development assets and tools in a new Developer Marketplace. In addition to offering a new channel to monetize their work, the Developer Marketplace will also help strengthen the overall experiences on the platform by crowd-sourcing solutions to help make development even easier. Creators will be able to sell game design tools including plug-ins, vehicles, 3D models, terrain enhancements, and more.

Localization Support
To further support the platform’s growth internationally, Roblox announced improvements to its localization platform making it easier for creators to offer experiences in Roblox’s supported languages, including Brazilian Portuguese, English, French, German, Japanese, Korean, Simplified and Traditional Chinese, and Spanish.

Advanced Analytics Powered by Microsoft Azure PlayFab
Roblox outlined details of its earlier announced collaboration with Microsoft Azure PlayFab, making PlayFab’s LiveOps analytics service available for free to the company’s top 10,000 creators.

By delivering real-time analytics to their creators, including trends in player behavior, purchase history, and game telemetry, Roblox expects to empower those game creators to make their games even more successful and enjoyable for players. Some creators may choose to go even further with other LiveOps practices, such as updating their game more frequently, running live events, segmenting their players or targeting communications. This new service is driven by PlayFab’s data pipeline and can support hundreds of thousands of games events per second coming from Roblox.

Crystin Cox, Director of Live Operations at Xbox Game Studios Publishing, who also presented the benefits of the new service for game creators at this year’s RDC, commented, “LiveOps is driving growth, both in terms of player engagement and monetization, for the most popular games and platforms available today. LiveOps represents a new approach to game design combined with a better process driven by experimentation and we’re excited to offer Roblox developers a new way to think about their players.”

For more information on Roblox visit their website