Train2Game News Sonic The Hedgehog The Movie

SEGA Holdings Co., Ltd. today announced that SEGA of America, Inc., has reached a final agreement with Paramount Pictures to co-produce a Sonic the Hedgehog feature film, set for theatrical release beginning in the United States on November 15, 2019, then rolling out internationally to markets around the world.

This move represents an important next-step in the expansion of the Sonic the Hedgehog IP, bringing the character to new audiences globally. As part of the IP strategy for Sonic the Hedgehog, SEGA Group has been working to expand this character beyond the video game market to become an entertainment franchise. Recently, Sonic has appeared as an animated character on television, consumer products, console and mobile games, and more.

“I am very honored that our companies, SEGA and MARZA, have this incredible opportunity to partner with Paramount Pictures for this production, which will bring Sonic to the big screen for the first time. Since he was first introduced to the world 26 years ago, Sonic has continued to grow in popularity as part of our core strategy to focus on video games. In addition to video games, this provides SEGA with a fantastic opportunity to share Sonic with everyone and we can’t wait to reveal more to eager audiences in the future,” said SEGA Holdings Chairman and Chief Executive Officer (CEO), Haruki Satomi.

Paramount Pictures will work closely with SEGA of America to bring Sonic to the big screen, said Jim Gianopulos, Chairman and CEO, Paramount Pictures.

“We are incredibly excited to work with SEGA to bring this iconic property and character to audiences around the world,” said Gianopulos. “We look forward to our partnership on this great venture.”

Planned for a worldwide release showcasing both live-action and CG animation elements, the feature film will be the first time Sonic has been adapted for the big screen. Developing the project since its inception as a producer as well as a production house, MARZA Animation Planet Co., Ltd., owned by SEGA Group, will be joined by an assembly of high-profile talent.

The film has signed on notable industry veterans including:

Producer Neal H. Moritz from Original Film Inc. (“Fast and Furious” series)

Director Jeff Fowler (Blur Studio, Academy Award® nominee for 2005 Best Animated Short Film “Gopher Broke.”)

Executive producer Tim Miller (director of the Marvel/Fox feature “Deadpool” and owner of animation and CG production company Blur Studio)

“I’m thrilled to be partnered with SEGA and to have such an incredible and supportive home for Sonic with Jim and Paramount,” said Moritz.

Sonic the Hedgehog was first seen in 1991 on the SEGA Genesis. Since then, the character was inducted into the “World Video Game Hall of Fame” in 2016 at The Strong National Museum of Play in Rochester, New York. Most recently, the popular franchise has seen two new hit releases in 2017, Sonic Mania™ and Sonic Forces™ (PlayStation® 4, Nintendo Switch™, Xbox One™, PC). Total sales of the series including both packaged and digital downloads count over 360 million units.

Train2Game News GameBlast18

There’s just one week to go before gamers across the UK join forces to raise money for SpecialEffect in GameBlast18, the UK’s biggest charity gaming weekend.

Hundreds of gamers, including eSports teams, streamers, and community groups, will take to their PCs and consoles throughout the weekend of 23-25 February to host sponsored marathon livestreams, gaming tournaments and many other challenges in support of the charity, which enables anyone, whatever their physical disability, to enjoy video games and leisure technology.

Now in its fifth year, the event aims to raise £100,000 for SpecialEffect.

Many major names in the games industry are also backing the event, including Jagex, GAME, Multiplay, Twitch, Insert Coin, SEGA, Nomad, Lockwood Publishing and Ukie. So far, almost 300 Justgiving fundraising pages have been created, meaning this year’s GameBlast is set to have the highest number of participants in its five-year history.

Jagex will be hosting the GameBlast Games – a 24-hour marathon of gaming, chaos and gruelling challenges. Broadcast live from their Cambridge headquarters and beginning 12pm GMT on Friday 23 February, the event will be streamed via the official RuneScape twitch.tv channel. The stream will feature regular faces from Jagex, the RuneScape and Old School dev teams, along with Twitch content creators and friends from the industry – including Codemasters and Frontier Developments – who will all go head to head in the ultimate games battle.

As Jagex clock-off at 12pm GMT on Saturday 24, staff from GAME and Multiplay Events will take up the baton with their own marathon broadcast, promising another 24 hours of gaming challenges and stretch-goal forfeits. GAME stores and BELONG arenas across the country will be hosting their own GameBlast activities, with raffles, tournaments and eSports tournaments on offer to gamers throughout the weekend. Meanwhile, GAME’s charity trade-in offer will continue until the end of the month, with customers being given the opportunity to donate £1 or more from every trade-in to SpecialEffect.

In addition, both Jagex and GAME will be running eBay auctions of gaming swag, merchandise and experiences.

“We can’t wait for GameBlast18” said Tom Donegan, the charity’s Events Coordinator.

“I love seeing the variety of challenges on offer – the creativity and generosity of our supporters is just so inspiring! The funds raised will enable us to help more like Will (http://bit.ly/willspecialeffect), who suffered a spinal injury but who’s gaming again using shoulder and chin movements.”

“GameBlast18 is an opportunity to bring the gaming community together to do what they love and level the playing field for people with disabilities at the same time.”

More details about GameBlast18 can be found at https://www.gameblast18.org.uk or on Twitter @GameBlast18

Train2Game News Meet Tim Schafer

Double Fine’s Tim Schafer is heading to EGX Rezzed where he’ll chat with Eurogamer.net editor Oli Welsh about his 30 year career in games.

Beginning his career in the late eighties with Lucasarts, Tim made key contributions to a number of hugely influential adventure games including the Monkey Island series, Full Throttle and Grim Fandago.

In 2000 Tim founded Double Fine Productions, a development studio and publisher that has played a role in releasing more than 30 games across multiple formats. Notable projects include the critically acclaimed Psychonauts, Brütal Legend starring Jack Black and remastered versions of several classic Lucasarts titles. The studio is currently working on a sequel to Psychonauts.

EGX Rezzed attendees will be able to watch Tim interviewed on-stage by Eurogamer editor Oli Welsh at 12pm (BST) on Friday 13th April. The session will be live streamed on Twitch and available to watch later on the EGX YouTube channel.

There will be opportunities to take part in meet and greet sessions with Tim across all three days of this year’s event and attendees will also be able to get hands-on with three Double Fine Presents games – life sim Ooblets, hand-painted adventure Knights and Bikes and Gang Beasts, the silly multiplayer party game.

EGX Rezzed is London’s biggest games event, featuring hundreds of playable games with a strong focus on PC and indie titles as well as talks by well known game creators, a career fair offering advice on getting a job in games, board games and more. Tickets are available here.

Source: https://www.egx.net/rezzed/news/industry-legend-tim-schafer-to-take-part-in-career-chat-at-egx-rezzed

Train2Game News Far Cry 5 DLC Takes You To Mars

Ubisoft announced the content of the Far Cry® 5 Season Pass, available as part of the Far Cry 5 Gold Edition or as an add-on purchase on PlayStation®4 computer entertainment system, Xbox One and PC.

Following the launch of Far Cry 5 on March 27th, the season pass will take players on three uncanny adventures with a unique Far Cry twist.

  • Hours of Darkness: Players will travel back in time to Vietnam to battle against Việt Cộng soldiers
  • Dead Living Zombies: Players will face hordes of zombies in multiple b-movie scenarios
  • Lost on Mars: Players will leave Earth behind to go toe-to-claws with Martian arachnids

Additionally, all Far Cry 5 Season Pass owners playing on consoles will receive the single-player content from another critically-acclaimed Far Cry series entry with the Far Cry® 3 Classic Edition, which will be available to season pass holders four weeks prior to launching as a standalone purchase in summer 2018 on PlayStation 4 and Xbox One.

Far Cry 3® Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains, Vaas, who is brought to life by Michael Mando. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive. PC players who purchase the season pass or Far Cry 5 Gold Edition will receive the full version of Far Cry® 3.

More details on post-launch support for Far Cry 5, including an overview of the three adventures as well as the return of the map editor will be shared at a later date.

Set in America, a first for the franchise, Far Cry 5 offers players total freedom to navigate a serene-looking yet deeply twisted world as the new junior deputy of fictional Hope County, Montana. Players will find that their arrival accelerates a years-long silent coup by a fanatical doomsday cult, the Project at Eden’s Gate, igniting a violent takeover of the county. Under siege and cut off from the rest of the world, players will join forces with residents of Hope County and form the Resistance.

For more information about Far Cry 5, please visit farcry.com
For the latest on Far Cry 5 and other Ubisoft games, please visit news.ubisoft.com.

Train2Game News One Special Day 2017 huge success

SpecialEffect, the UK charity that specialises in helping people with disabilities enjoy the fun and inclusion of video games, has announced the total amount raised from its One Special Day 2017 fundraising event on 29 September 2017 is £446,000.

The charity’s largest fundraiser of the year, where partners from the games industry gave either 100% of UK or worldwide sales on 29 September, will help its team of occupational therapists and technology specialists to meet the increasing demand for their experience and expertise over the coming months.

Dr Mick Donegan, Founder and CEO of SpecialEffect said, “The money raised from One Special Day is a huge financial boost to SpecialEffect. It will enable us to take on the extra staff we need to help even more severely disabled people all over the world to play the games they love.

Being supported by so many games industry partners like Supercell, SEGA, Seriously, Unity Technologies, Codemasters, Playdemic and Rovio is not only a tremendous funding boost but also a terrific morale boost to our passionate and dedicated team here at SpecialEffect.”

“The money raised from One Special Day 2017 will go towards employing two additional clinical staff to join our growing team of occupational therapists and technology specialists.

It will also help pay for vital modifications to SpecialEffect’s national accessible games room where people with disabilities can visit to try out a huge range of hardware and software modifications.”

The One Special Day event, which attracted worldwide attention and very positive publicity including a tweet out from reality mega-star Kim Kardashian, is set to take place again on 28 September 2018 with a significant number of the One Special Day 2017 partners already committed again this year.

If you’d like to find out more about how your company can take part in One Special Day 2018, contact Nick Streeter at nick@specialeffect.org.uk or catch up with the charity at PGC London and Games Forum London.

Train2Game News The Gamers Bitcoin


CashBet, a leading mobile-first iGaming platform provider and turnkey operator, today announced a major blockchain initiative for its patented iGaming platform and intent to launch an Initial Coin Offering (ICO) of its cryptocurrency designed for iGaming, CashBet Coin. 
Incorporating blockchain into the CashBet platform will better enable the company to offer the only complete, crypto-ready iGaming platform on the market. CashBet Coin’s ICO presale will begin on January 24, 2018 at 0:00 GMT +8 and will end on February 20 at 0:00 GMT +8. The public sale is expected to begin March 20 at 0:00 GMT +8 and will continue until April 27 at 0:00 GMT +8. The ICO will end early if the hard cap is reached prior to the end of the public sale. Key information on the token sale, including the whitepaper, token structure and use of proceeds, is available on the ICO website: https://coin.cashbet.com

Dr. Mike Reaves, CEO and founder of CashBet, said: “The introduction of CashBet Coin will enable operators to solve the biggest problems facing crypto casinos today: speed, trust, and cost. Integrating blockchain technology into the CashBet core iGaming stack will open new markets by democratizing access to world-class entertainment for a new group of players currently underserved by the centralized banking establishment. Additionally, the associated technology initiative will be far more scalable and cost-efficient on a per transaction basis than current blockchain-based casino software.”

CashBet Coin tokens will be issued within two weeks after the ICO completes. The introduction of CashBet Coin as an ERC20-compatible cryptocurrency token will roll-out in several phases that include inviting token holders to an exclusive VIP experience, introducing regulated cryptocurrency wagering, and providing facilities for customers and partners of CashBet to pay their fees via CashBet Coin. Later, CashBet will launch CryptoRGS, the first provably-fair iGaming content distribution network suitable for crypto casinos, and CryptoGo, an off-chain state channel-based technology designed to minimize cost and payout delay for players.

CashBet also announced advisory board appointments to support the ICO, including:

    Stuart Lewis-Smith, GM of GSN Games / Sony

    Lars Wahlström, GM, Jackpotjoy, Sweden

    Kevin Flood, Founder, Gameinlane, former CTO of PurePlay & GM of Harrah’s Online

    Tjaden Hess, Blockchain Software Engineer, 1protocol, ConsenSys

    Jay Berg, Founder of Protoblock, Inc., former core developer at Coinsetter

Reaves continued: “We anticipate several more patents to be issued for this technology to complement the two patents that were issued to CashBet in December. The heavy hitters we’ve added to our software engineering team and advisory board will help us fulfill our vision of offering the most feature-rich cryptocurrency-ready iGaming platform. The ease of use and liquidity of our token, CashBet Coin, will open new markets both in terms of players and operators. This new cryptocurrency will allow us and our partners to attract new players through access to a robust VIP program as well as consumer protection, minimal transaction fees, faster payouts, and hundreds of high quality games that do not exist on any other cryptocurrency-enabled iGaming platform.”

CashBet was founded in 2012 by gaming industry veterans and is the only mobile-first platform currently in the market for real-money, social, lottery, and skill-based gaming. The team has previous experience successfully building and selling online gaming platforms for CyberArts (Ultimate Gaming) and US Digital Gaming. The CashBet platform allows operators to run an iGaming business end-to-end, enabling robust game management, marketing, customer relationship management, support, and data analytics. CashBet is licensed by the Alderney Gambling Control Commission and the UK Gambling Commission.

Interested parties can subscribe to updates about the CashBet Coin project and upcoming pre-sale event:

    Website: https://coin.cashbet.com

    Telegram: https://t.me/cashbetcoin

    Twitter: https://twitter.com/CashBetCoin

    LinkedIn: https://www.linkedin.com/company/cashbet/

    Facebook: https://www.facebook.com/CashBetCoin/

    Medium: https://medium.com/@CashBetCoin

    Reddit: https://www.reddit.com/user/cashbet/

Train2Game News Second Annual Yorkshire Games Festival


The potential for storytelling in games to compete with film and TV, the difficulties of pulling off successful PR for your game, and the growing chasm opening up between big budget triple-A releases and their indie counterparts: It might have only been the second annual Yorkshire Games Festival, but that didn’t stop prized speakers tackling the games industry’s difficult issues.

Taking place at the National Science and Media Museum in Bradford over five days earlier in November, the festival saw some of gaming’s brightest and most esteemed peers both take to the stage and light up various events to educate, inform and, dare we say it, entertain almost 9,000 attendees – a figure that represents a 15 percent jump over 2016‘s figures.

Speakers who have worked at the likes of award-winning studio TT Games, Frontier Developments, Criterion Games, Ninja Theory, Wargaming.net, Naughty Dog, and the talent that created mega multiplayer hit Overcooked, all offered insight and provoked debate aplenty.

“This was my first year attending the Yorkshire Games Festival and it was great to see such enthusiasm for the games industry running throughout the speakers, organisers and attendees,” offers Dominic Matthews, Commercial Director at Ninja Theory. “The quality and breadth of talks was excellent and the audiences eager to learn. Altogether a hustling, bustling event of enthusiasm and optimism for the games industry set in the aspirational setting of the National Science and Media Museum.”

It was a setting fit enough to host Matthews’ own musings on the growing divide between games from triple-A studios and the often more creative releases from indie developers – developers who have the freedom to take risks their bigger brothers don’t. Ninja Theory, however, sits in between the two he argued, exploiting the opportunity and somewhat greater scope provided by independence with the bigger budget typically afforded only the major players. Does this growing ‘independent-triple-A’ space offer a massive opportunity for studios currently entering the market?

His time on stage came after scriptwriter and narrative designer Martin Korda, who drew on his experience as a writer on some of the biggest games launched in the last decade to suggest storytelling in games has the potential to become one of the most powerful forms of narrative in the world. Games, he suggested, can utilise storytelling techniques from movies, TV, radio and books and combine them with interactivity and player choice to create a compelling combination.

“The Yorkshire Games Festival has the potential to become one of the key annual UK games industry events,” said Korda of his visit. “Its audience of established game development professionals, and students aspiring to one day become a part of the industry, provides the event with an excellent balance of experience and enthusiasm. It was a real pleasure to speak at such a vibrant and welcoming festival.”

For organisers, the jump in attendance and the overall quality of the speakers has validated both the event’s creation and its expansion this year, which saw a dedicated School Day, numerous workshops and game showcases.

“It may only have been the second Yorkshire Games Festival, but the event already feels both established and growing in scale and scope,” comments Festival Director, Kathryn Penny. “It’s so exciting to see the mixture of experience – our amazing speakers – and excitement from the large number of students and delegates the festival attracts all mingling together, exchanging ideas and debating the issues. It’s an event that really lights up the museum.”  

The schedule, in brief, included:

Wednesday 8th November, 2017

  •     School Day: A free day of activities for schools, with special events for KS2 and KS3 children covering all elements needed to make a great game

Thursday 9th November, 2017

  •     Talks: Presentations by Destiny 2 videogame writer Martin Korda, Arthur Parsons – Head of Design, TT Games – who examined the legacy of TT Games and delved into the making of his current game, LEGO Marvel Super Heroes 2, Director of Special Projects at Wargaming.net Tracy Spaight, Louise McLennan and Sebastian Hickey of Elite Dangerous developer Frontier Developments, and Dominic Matthews from Ninja Theory
  •     Workshop on the Business of Video Games

Friday 10th November, 2017

  •     Talks: Keynote speech from former Naughty Dog VFX artist Iki Ikram who talked about his work on The Last of Us and Uncharted 4, plus legendary composer and musician David Wise, Overcooked’s Oli De-Vine and Phil Duncan, Kieran Crimmins and James Svensson of Criterion on Star Wars: Battlefront VR Mission, Gang Beasts’ creators James Brown and Michael Brown of Boneloaf
  •   Meet the Developers networking event

Saturday 11th November, 2017 and Sunday 12th November, 2017

  •     Let’s Play Weekend –  Scores of special events, many of them free, extending beyond the National Science and Media Museum, encompassing games showcases, arcade games, WiFi Wars (charge applies), Minecraft workshops and The Displaced, a live-action multiplayer game!

Train2Game News Cartoon network on Xbox One


Cartoon Network has launched the Emmy® Award-winning Cartoon Network app on Xbox One, allowing fans to stream their favorite Cartoon Network shows seamlessly from consoles. 

The app is free to download today via the Xbox Games Store.

The Cartoon Network app puts the best of Cartoon Network’s wide array of original programming all in one place, including select full-length episodes from hit series like Adventure Time, Steven Universe, Teen Titans Go!, Ben 10, O.K. KO!, We Bare Bears Mighty Magiswords and more. 

Watch exclusive “See It First” premieres before they air, hilarious clips, customized video mixes and other exciting content. Fans are able to access Cartoon Network’s award-winning programming on Xbox One devices by logging in with their TV service provider user name and password. 

Additionally, select episodes and bonus content are available on the app for fans to enjoy without authentication.

With over 20 million downloads, the Cartoon Network app is also available on iPhone, iPad and Apple TV through the App Store, as well as Android devices via Google Play.

Train2Game News SpecialEffect Represented in Fifa 18


Electronic Arts have chosen SpecialEffect to be the first ever games charity to have an exclusive in-game FIFA 18 kit.

The kit went live in game on Friday 10 November, as a reward for a weekly objective in EA Sports FIFA Ultimate Team. 

SpecialEffect are a UK-based charity that provide custom-designed control setups for people with physical disabilities who want to enjoy video games. FIFA is one of the most popular games requested by people they help.

One young man that the charity supported, Chad, has spinal muscular atrophy that severely limits his movement, but he’s now able to play FIFA again using a custom setup that includes a mouth-controlled joystick. “I thought my gaming days were over,” he said, “but thanks to SpecialEffect I can now play FIFA in a different but novel way.”

The kit was launched at Wembley Stadium on 10 November.

Dr Mick Donegan, SpecialEffect Founder and CEO, said “We’re immensely grateful to EA for this wonderful gesture. For many years they’ve been major supporters of our work in levelling the playing field for people with physical disabilities, and the increase in global awareness of our work that the kit will bring is very much appreciated.”

“When I started the charity ten years ago, I never dreamed that we’d be honoured with our own kit in one of the most popular game series ever.”

Train2Game News BlizzCon 2017 


At BlizzCon® 2017, more than 30,000 players gathered to experience the latest updates to their favorite Blizzard games and cheer on top esports competitors, with millions more joining online. 

Over two days packed with developer panels, friendly competition, and live entertainment, the Blizzard community learned about and went hands-on with new heroes, new gameplay updates, and new expansions coming to the company’s blockbuster franchises.

Attendees and viewers also witnessed the dramatic conclusions to three esports championships and three exhibition-style competitions:

StarCraft® II World Championship Series Global Finals

Winner: Rogue

With two championship titles already under his belt in 2017, Rogue arrived on the global stage at BlizzCon as a favorite to win the whole tournament. Once he got warmed up in the grand final against SoO, he showed the world he definitely deserves the title of WCS Global Champion with a 4­–2 series win.

Heroes of the Storm® Global Championship Finals

Winning team: MVP Black

MVP Black and Fnatic met in the final match of the HGC Finals after both teams moved past the semis with 3–0 wins. When the dust settled, it was MVP Black standing tall over the Swedish powerhouse with a 3–1 victory after a barnburner of a finale. MVP Black’s unwavering determination and dedication to their craft was enough to secure them their first trophy at BlizzCon.

World of Warcraft® Arena World Championship

Winning team:  ABC

The European streak continues as ABC sweeps Panda Global in the most decisive championship match in the history of the tournament. Working against a hostile crowd, ABC triumphed behind the Arcane Mage play of Alex ‘Alec’ Sheldrick to bring the WoW Arena trophy to Europe for the fourth straight year.

Overwatch® World Cup

Winning nation: South Korea

South Korea was always expected to be the “final boss” at BlizzCon—and runner-up Canada fought valiantly in taking a single map—but in the end the story finished as expected. Ryujehong and company’s sudden vulnerability didn’t make a difference as South Korea goes two-for-two in Overwatch World Cup Championships.

Hearthstone® Inn-vitational

Winning team: Grimestreet Grifters

After two days of frenetic and varied play among the 12 community personalities, the Grimestreet Grifters—comprised of Andrey ‘Reynad’ Yanyuk, Hakjun ‘Kranich’ Baek, and Pathra Cadness—emerged victorious. The best-of-11 finals saw the format of each game drawn from a sealed envelope, and players were individually eliminated from the stage until the Grifters claimed the trophy 6–5 over the Chillblade Crusaders.

StarCraft: Remastered Ultimate Title Fight

Winner: Bisu

Although Lee “Jaedong” Jae Dong and Kim “Bisu” Taek Yong’s lengthy careers largely overlapped, they hardly ever played each other outside of team leagues. That changed when the two StarCraft legends met in the Ultimate Title Fight, a best-of-five showmatch with $25,000 on the line. In the fifth and final game, Bisu seemed to get a read on Jaedong’s aggressive strategy, and managed to hold him off to take the series 3–2.

In addition to all the epic esports action, Blizzard made several major announcements for its games at the show, including:

World of Warcraft

·       Battle for Azeroth™—In the seventh expansion to World of Warcraft, the war between the Horde and the Alliance reignites as players embark on a journey to recruit new allies, race to claim the world’s mightiest resources, and fight on several fronts to determine which faction will lead Azeroth into its uncertain future.
·       WoW® Classic—In addition to a new expansion, Blizzard also announced early plans to develop a gameplay experience that recaptures players’ first journeys into the original World of Warcraft.
Hearthstone

·       Kobolds & Catacombs™—A new Hearthstone expansion, coming in December, will bring players down into the dungeons beneath Azeroth—and equip them with 135 new cards.
·       Dungeon Runs—Kobolds & Catacombs brings with it a brand-new, highly replayable single-player game mode for Hearthstone featuring challenging, high-stakes subterranean journeys inspired by the classic fantasy dungeon crawl. Dungeon Runs are free for all players; no pre-built decks are required for entry.
·       New Legendary Weapons—For the first time in Hearthstone, Legendary weapons are coming – and every class will get one!
·       Free Legendary Cards—To celebrate the new expansion, all players will receive a free legendary minion, Marin the Fox, on November 6, as well as a free random legendary weapon for logging in when Kobolds & Catacombs launches in December.
·       Eager treasure seekers can pre-purchase the new expansion card packs in a special 50-pack bundle for $49.99 and receive the jewel-encrusted “For the Hoard!” card back for free!
StarCraft II

·       StarCraft II going free-to-play—Starting November 14, players will get free access to the acclaimed Wings of Liberty® campaign, ranked ladder play, and all Co-Op Commanders up to level five.
·       Mira Han and Matt Horner—the newest Co-op Commander for StarCraft II’s popular Co-Op mode is actually two commanders in one: command a devastating mixture of high-powered Dominion air units as Matt Horner and fast-moving ground units as Mira Han.
·       War Chest Season 2—Following the success of this year’s War Chest, StarCraft II will once again offer a fresh batch of seasonal content for players in support of StarCraft II esports.
Heroes of the Storm

    Hanzo and Alexstrasza—Two new heroes, both dragons in their own right, will bring new and dramatically different styles of play to the Nexus in Blizzard’s fast-paced MOBA, Heroes of the Storm, later this year.

    2018 Gameplay Update—Several in-game changes are coming to Heroes of the Storm in the near future, including a wider field-of-view camera, new Mercenary mechanics, and other core gameplay updates.

    Voice Chat—Players in a party will automatically use Blizzard Voice Chat (unless they opt-out) and teams will have the choice to opt-in.

    Performance-Based Matchmaking—Lets the player’s personal performance in matches directly influence their matchmaking rating whether they win or lose.
Overwatch

·       Moira—A new support hero, the life-draining geneticist named Moira, will soon be joining the roster of Overwatch, Blizzard’s acclaimed team-based shooter.
·       Blizzard World—An amusement park celebrating the worlds of Diablo®, StarCraft, and Warcraft® serves as the location for Overwatch’s newest map.
·       “Honor and Glory”—The latest in the acclaimed series of animated shorts released for Overwatch takes viewers into Reinhardt’s past as he wrestles with a decision of whether to answer Winston’s call to join the newly reforming Overwatch.
·       Overwatch League—The inaugural season’s 12 city-based teams will sport in-game home and away uniforms and face off in the league’s Atlantic and Pacific divisions. League matches will be played over four days each week of the regular season, which starts January 10, 2018. Watch on Overwatchleague.com and on the forthcoming Overwatch League companion app.

For more information on the celebration of games, players, and esports excellence at BlizzCon 2017, or to watch VODs of the action with the BlizzCon 2017 Virtual Ticket, visit www.blizzcon.com .