TOHO Games, the game label of Toho Co., Ltd. (Japan), today announced the upcoming release of mobile game “Godzilla Destruction” on Tuesday, April 27, revealing key art and a promo video as part of the announcement.
“Godzilla Destruction” is an exciting and easy to play mobile game where players become the King of the Monsters himself and embark on a global rampage. Players control Godzilla with the tap of a finger to crush historical buildings in cities across the globe.
In the new promotional video, Godzilla can be seen using his humongous body and devastating Heat Ray to topple major buildings around the world like toy blocks. This video gives fans a taste of the exhilarating action they can expect in “Godzilla Destruction”. Meanwhile, the key art (below) features the colossal Godzilla crossing the ocean as he advances toward a burning city shrouded in smoke. This powerful image depicts the heart-pounding moment the King of the Monsters makes his almighty presence known to the trembling human world.
This latest announcement follows last month’s reveal of three Godzilla Games for mobile worldwide, arriving this year: “Run Godzilla” (already available on mobile worldwide), “Godzilla Destruction”, and “Godzilla Battle Line”. As Godzilla’s path of destruction has carried “Godzilla vs. Kong” to the top of the box office, fans can look forward not only to the release of “Godzilla Destruction” but to the U.S. premiere of the anime TV series “Godzilla Singular Point” later this year.
The pre-registration campaign for the mobile game “Godzilla Destruction” is now open. Additional information on pre-registration and on “Godzilla Destruction” can be found below.
■Pre-registration To pre-register, do any of the following:
Ubisoft® has today announced that the UK launch of its new content channel, gTV will take place tomorrow, Thursday, 15th April on YouTube, Facebook, Instagram, Twitter and Twitch. gTV will feature a wide range of original programming inspired not only by Ubisoft, but by the video game industry at large, going behind-the-scenes on how games are created and celebrating the the people who make and play them, as well as the biggest events in the gaming calendar.
gTV is all about celebrating the cultural footprint of video games with rich content with a fun and irreverent tone. The first season of shows will feature, amongst others, a talk-show, hosted by Jay-Ann Lopez, with guests including Ellie Gibson, Nicola Adams, Rufus Hound and Pete Donaldson to talk about video games covering a wide variety of themes such as comedy, health or sport. ‘Versus’, another new show hosted by Frankie Ward, one of Britain’s most popular esports hosts, brings together a fighting-fit roster of UK Twitch & YouTube stars to compete with one another for gaming glory.
Initial programming highlights include ‘CafeXP,’ an improvised comic entertainment show hosted by actor and comedian Babatunde Aleshe, where celebrities such as Asim Chaudhry, Elz The Witch and Julia Hardy share their passion for gaming whilst showing off their skills and undertaking some light-hearted challenges. ‘Fragments’ is a docu-series that takes a look at human-interest stories across an array of topics across the UK esports scene and finally ‘aRTY’ a social first episodic series focusing on artists’ work inspired by videogames, featuring graffiti artist Flake and more to be announced.
“It’s been a pleasure to be part of this unique project from the start in the UK,” Jay-Ann Lopez, gTV Talk Show Host and CEO & Founder of Black Girl Gamers, commented.
“So many of us at Ubisoft are proud players, proud to be part of video game culture. Our intent with gTV is to honour this form of entertainment, sharing stories tied to our games, but also the ones that left a mark on us as players,” said Geoffroy Sardin, EMEA Vice President of Sales & Marketing at Ubisoft. “We have chosen My Accomplice and So Press because we love their work and their unique way of telling inspiring and entertaining stories. We wanted to see that applied to the video games industry.”
“We want to be first in the industry to create valuable, entertaining content that goes beyond and behind games with stories that show the positive impact of gaming. We have loved partnering with Ubisoft to bring our knowledge of authentic cultural content through into the games world and are incredibly proud of the results. ” said Jamie Clark, Founder, My Accomplice “We’re really excited about the UK launch this week and looking forward to what comes next.”
The channel will broadcast multiple pieces of original content per week, including documentaries, talk-shows, live shows, shorts and more.
War Child UK today launches its week long 2021 celebration of retro gaming with RE-PLAY, a fundraising campaign that celebrates gaming favourites from childhood to help children impacted by conflict to regain theirs.
Various activities will take place from 31st March-6th April, from a speedrunning marathon to an arcade tournament, a retro-game sale and streamers going live on Twitch with gaming classics.
Kicking off the campaign today is the launch of the annual RE-PLAY Steam Sale where gamers can take advantage of the discounted games that transport you back to your childhood, with a percentage of revenue going straight to War Child’s charity appeal, including:
Two Tribes – Toki Tori, Toki Tori 2+, EDGE, RIVE, RUSH
Chucklefish – Wargroove
Falcon Development – Cattails
Pixelatto – Reventure
Motion Twin – Dead Cells, Dead Cells: The Bad Seed
War Child UK has partnered with UKSM who will be hosting a full-throttle speedrunning marathon; streaming an illustrious range of retro games from 3rd-4th April, between 12pm and 10pm BST each day. Viewers will be encouraged to donate and proceeds will go directly to War Child. Tune in to watch the UK’s best speedrunners live on Twitch.
The line-up of activities also includes a partnership with Antstream Arcade who will be hosting an arcade tournament taking place throughout the week. Retro gamers can tune into the tournament directly on the Antstream Arcade platform, to watch the Bubble Bobble mayhem ensue!
Across the week Streamers, will take part in RE-PLAY’s charity livestream playing the best in old-school classics. Donations can be made through Tiltify – for more information on the latest streaming times and to sign up to hosting a stream, head over to: https://tiltify.com/war-child-uk/re-play
War Child UK supports children whose lives have been torn apart by war – keeping them safe, helping them learn and cope with their experiences, and equipping them with skills for the future. The specialist gaming team has innovative fundraising partnerships across the PC, console and mobile industries, as well as through streaming and support from the gaming community, and to date has brought in a massive $5million through gaming. RE-PLAY aims to increase the amount of engagement and funds generated via retro gaming. You Play, So Every Child Can.
Registration is now open for VIP studio and publisher executives and external services providers to attend the Game Services Forum.
The Forum (www.gameservicesforum.com) is a highly focused event that brings senior games industry professionals together for matched one-to-one business meetings and educational seminars.
Throughout this two-day event delegates will meet with trusted vendors who will be able to talk through projects, concerns and obstacles, offering the best advice as well cost-saving solutions.
From Tools, External Development and QA to Analytics, Data and Ad Networks, the Game Services Forum has everything in one virtual place, saving studio professionals time, research, travel and money.
Attendees will also have the opportunity to attend seminars hosted by industry thought-leaders.
The Game Services Forum is brought to you by Forum Events & Media Group, a pioneer of the unique concept of face-to-face meetings events, based on matching the interests of procurement decision-makers with suppliers.
The company boasts a portfolio of over 30 highly-focused events including the Smarter Payments Summit, Security IT Summit, Digital Marketing Solutions Summit and Contact Centre & Customer Experience Summit.
The Game Services Forum is supported by MCV/Develop.
SQUARE ENIX Ltd. today announced Life is Strange: True Colors™ during the company’s showcase livestream, SQUARE ENIX PRESENTS.
This newest entry in the franchise has been created by Deck Nine Games, the developers behind Life is Strange: Before the Storm, in collaboration with Square Enix External Studios. Presented by musical artist and social media star, mxmtoon, Life is Strange: True Colors took centre stage during the digital show, where its new protagonist, her dynamic supernatural power and a thrilling mystery was introduced. The company also announced the Life is Strange Remastered Collection, a new edition of the critically acclaimed Life is Strange and Life is Strange: Before the Storm game featuring all new enhanced graphics and animations.
For the first time in the franchise, there will be no more waiting for the next episode – players will be able to experience Life is Strange: True Colors in one single release.
Brought to life through full performance capture tech by rising talent Erika Mori, players will navigate Haven Springs as Alex Chen who has long suppressed her ‘curse’: the psychic power of Empathy, a supernatural ability which allows her to experience, absorb and manipulate the strong emotions of others – which she sees as blazing, colored auras. When her brother dies in a so-called accident, Alex must at last embrace her volatile power to find the truth – and uncover the dark secrets buried by a small town. Alex Chen’s journey and power is yours to control, and her future is in your hands.
Players’ time exploring Haven Springs will be underpinned by the exclusive soundtrack, with new tracks by mxmtoon and Novo Amor, and licensed songs including Radiohead, Phoebe Bridgers, Gabrielle Aplin, and much more.
Jeff Litchford, Vice President at Deck Nine Games stated, “It has been such an honor to return to the vibrant, emotive, and impactful world of Life is Strange. We are delighted to share this new story with you: a story of empathy, human connection, and the struggle to find a place to call home. All of the advancements in storytelling, development technology, and premium voice acting that we have made since Life is Strange: Before the Storm will allow players to be more immersed in the compelling world of Life is Strange: True Colors than ever before.”
Also announced during the show, the Life is Strange Remastered Collection. This collection will contain remastered editions of Life is Strange and Life is Strange: Before the Storm, featuring improved visuals and animations. The collection will be available as part of the Ultimate Edition of Life is Strange: True Colors and as astand-alone edition later this year.
Life is Strange: True Colors will be available physically and digitally in three editions; the Standard Edition, the Deluxe Edition and the Ultimate Edition. Full details on each Edition can be found at lifeisstrange.com. Customers who pre-order Life is Strange: True Colors now will receive 4 additional in-game outfits for Alex.
Life is Strange: True Colors is slated for release on PlayStation 5®, PlayStation 4®, Xbox One, Xbox Series X|S, PC Steam, Windows Store, and Google Stadia on September 10, 2021.
The total raised for GameBlast21, the UK’s largest charity gaming weekend, has been confirmed at £228,300 ($317,800).
It’s more than double the original fundraising target for the event, and one of the biggest totals in its eight-year history.
Gamers across the UK and beyond took on gaming marathons and game-themed events over the weekend of 26-28 February to raise money for the charity, who help people with physical disabilities to experience the fun and inclusion of video games.
As well as the hundreds of individual gamers and communities who took part, many major names in the games industry supported the event, including Twitch, EA DICE, Mediatonic, SEGA Europe, Unit 2 Games, Fanatical, Insert Coin Clothing and Turn 10 Studios, alongside a host of esports teams and popular streamers.
In addition, several other companies including HyperX, Noblechairs, Fierce PC and Big Potato Games, showed their support for by creating some awesome limited-edition products and running giveaways to reward people for taking part.
“We’d hoped to raise £100,000 this year,” said Becky Frost, the GameBlast Event Coordinator, “so we’re amazed and humbled by the final figure. To have the support of so many gamers is a huge boost for the charity, and we’ve been overwhelmed by the enthusiasm of everyone involved. As result of their generosity, many hundreds of people will be able to enjoy the magic of video games for many years to come. A heartfelt thank you to everyone who took part.”
The dates for GameBlast22 have been announced as 25-27 February 2022.
Six nominees for the all-new EE Game of the Year Award are announced ahead of the British Academy Games Awards on Thursday 25th March 2021.
Brought to fans by EE, the UK’s number one network for gaming, the new award is the only category to be voted for by the global community of games fans. The shortlist was decided by a panel of games experts* who were tasked with nominating six games that have resonated most with players around the world – capturing our imaginations and keeping us entertained and connected over the past year.
However, the jury panel have handed over control, with the decision now in the hands of the public.
This is the last week that the public can vote, with voting for EE Game of the Year open until 12:00PM on Monday 22nd March 2021 at ee.co.uk/BaftaGames.
The EE Game of The Year nominees for 2021 are:
ANIMAL CROSSING: NEW HORIZONS is a life simulation game developed and published by Nintendo. A carefree life is just beyond the horizon! Step off the plane and onto your very own deserted island where new friends, discoveries and opportunities are waiting for you. There are lots of ways to play Animal Crossing: New Horizons together with friends and family – locally or online. Share gifts, compete in bug contests or just enjoy one another’s company – there’s always more fun to be had with friends! Seasons change, time passes, and residents get on with their day – even when you’re not around, life on your island goes on. Experience every season and all the unique things that each one brings to your new home! Paradise is what you make it in Animal Crossing: New Horizons for Nintendo Switch.
CALL OF DUTY: WARZONE is the hit free-to-play, free-for-everyone online experience developed by Infinity Ward and Raven Software that has dropped millions of players into the fictional world of Verdansk. Explore a massive battleground with up to 150 players, where you drop in, armour up, loot for rewards, and battle your way to the top. The game is available on PlayStation® 5, PlayStation® 4, the Xbox Series X|S and Xbox One, and on PC.
GHOST OF TSUSHIMA is an open world action-adventure game set in feudal Japan, developed by Sucker Punch Productions and published by Sony Interactive Entertainment. In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima. The game is available on PlayStation® 4.
HADES is a roguelike dungeon crawler developed and published by Supergiant Games. Players control Zagreus, the son of Hades, as he attempts to escape from the Underworld and his father’s clutches, at times aided by blessings bestowed on him by the Olympian gods. Each escape attempt presents different combinations of chambers filled with foes and rewards, as well as unique story encounters. Zagreus will inevitably die during his journey, but his immortality means he can always try again. The story continues unfolding from one play-through to the next, and players can use found resources to improve abilities or unlock new weapons, raising their chances of success next time. The game is available on Microsoft Windows, macOS, and Nintendo Switch.
THE LAST OF US PART II is Naughty Dog’s most ambitious project in the studio’s more than 35-year history. From its acclaimed story and performances to its industry-leading advancements in graphics, audio, dialogue, representation, and accessibility, The Last of Us Part II explores mature themes about love, loss, and the obsessive nature of vengeance by challenging players to experience its harrowing story from opposing perspectives as Ellie and Abby. As each character’s journey unfolds and intersects, The Last of Us Part II prompts difficult questions about empathy and the lengths we would go to in order to bring justice for the people we love. The game is available on PlayStation® 4.
VALORANT is the free-to-play, competitive 5v5 character-based tactical shooter for the PC developed by Riot Games. A precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play. Optimised to perform on a wide variety of PC hardware, allowing for a global audience to compete; and demonstrated by the game’s best-in-class game server quality, global infrastructure, and proprietary anti-cheat technology, Riot Games is committed to preserving the core tenets of the tactical shooter genre and upholding the competitive integrity of the gameplay experience.
Dr Jo Twist OBE, Chair of the Games Committee at BAFTA, said: “In a year when games have been an invaluable way to stay socially connected and entertained for so many around the world, we are delighted to be working with EE to give the global community of games fans the chance to choose their favourite. The shortlisted games are all excellent contenders and I look forward to seeing which title the public choose to crown our first ever winner of the EE Game of the Year Award.”
Producer and Presenter Aoife Wilson, Head of Video at Eurogamer and member of the EE Game of The Year 2021 jury panel, said: “It’s a great honour to have been a jury member for the first ever BAFTA EE Game of the Year Award. It’s a particularly important award because in the last year, games have done more to bring people together than ever before. Games have the power to connect, to heal, to teach and to empower, and that’s never been clearer or more needed than right now. In a year where we’ve been separated physically, it’s very special that players now have the power to celebrate the games that have meant so much to us. It’s an incredible shortlist, and I can’t wait to see which of the amazing games featured will be voted the winner.”
Kirk McKeand, Editor-in-Chief at TheGamer.com and EE Game of the Year juror, added: “Enjoying video games is one of the only things we can do safely at the moment. Video games have been a sanctuary this last year – they allow us to travel, be with friends, and experience touching stories. We can empathise with characters, socialise with loved ones, and compete with rivals. Everyone is looking to games for a different reason, and I think the jury reflected that variety in the shortlist. On top of that, critics are often a bit disconnected from the audience. We play a lot of games, and we do so within strict time-constraints and a need to get to the next piece of coverage. That’s why it’s important for the fans to have a voice in an award like this.”
Pete Jeavons, Director of Marketing Communications for BT and EE, said: “We are thrilled to unlock the public vote, bringing fans closer to the action. The jury panel have done their part and now it’s over to the public to decide who will be crowned the first ever EE Game of the Year Award winner at this years’ BAFTA Games Awards!”
Voting for EE Game of the Year is open until 12:00PM on Monday 22nd March 2021 at ee.co.uk/BaftaGames. The EE Game of the Year winner will be announced at the BAFTA Games Award on Thursday 25th March 2021.
Video game playing rose to a new level, with UK consumers’ time playing up 4 percent over last year.
The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 percent) have made new friends through online gaming in the last year. In fact, gamers in the UK are now playing video games an average of seven hours 10 minutes each week according to the “State of Online Gaming 2021,” a report commissioned by Limelight Networks, Inc. (Nasdaq: LLNW), on global gaming preferences and habits.
New data shows that the increases in gaming over the last year are driven by gamers’ desire for social connections. Over a third of UK gamers (37 percent) say they’ve made new friends through online games in the past year and 15 percent say the ability to interact with other players is extremely important. Opportunities for interactivity and social engagement are likely drivers for video game adoption with the majority (51 percent) of UK gamers saying they started playing online video games in the past year.
Additional findings from the report include:
Performance drives demand for next-generation consoles. Three quarters (74 percent) of global gamers are interested in purchasing a new console, due to updated technology (32 percent) and faster game play (31 percent). Gamers in China are most likely to consider upgrading their console (92 percent).
Gamers demand fast gaming experiences. Fast performance is extremely important to 35 percent of UK gamers, the lowest response among all countries surveyed. In addition, 87 percent of UK gamers say the process of downloading games is frustrating.
Binge-gaming reached an all-time high. The average global gamer has played video games consecutively for five hours and six minutes, which is a eight percent increase from last year. Sessions in the UK were 4 percent higher than the global average, at five hours and 18 minutes per week. Young gamers ages 18 to 25 have binge-gamed for the longest at an average of nearly six hours.
Video games have become a spectator sport. Over half (56 percent) of global gamers say they’ve started to watch others play video games in the past year. The proportion of UK gamers watching others play video games online on a weekly basis reached a tipping point in the past year, increasing from 49 percent to 53 percent.
Playing video games is the top entertainment choice for many. Nearly half of UK gamers (44 percent) say they prefer to play video games versus watching a movie or TV show.
“Video gaming has evolved into a social platform. Gamers want interactive, high performance, disruption-free experiences that allow them to connect with others and play longer,” said Nigel Burmeister, Vice President at Limelight Networks. “This evolution is putting pressure on gaming companies to match this demand and requires technology investments like edge computing to deliver high-quality gaming environments to users across the globe.”
The “State of Online Gaming 2021” report is based on responses from 4,000 consumers in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States and Vietnam, ages 18 and older who play video games. This included 500 respondents in the UK.
Leading online retailer Ebuyer has joined forces with Make-A-Wish® UK as their official tech gaming partner.
Every day, the lives of 10 families in the UK are changed forever when a child is diagnosed with a serious illness. From that moment, childhood takes a backseat to medical appointments and worry.
When children with serious illness or life-limiting condition are referred to Make-A-Wish, they really do make a wish, and the charity does everything it can to make it come true. The charity, established in 1986, works with partners around the world to help fulfil those wishes.
Ebuyer E-Commerce Director Andy Roberts said, “We’re really excited about being the official tech partner of Make-A-Wish. They do such an incredible job creating life-changing wishes. Ebuyer is playing a small part by providing the tech that the children and young people wish for, yet this small gesture can make a huge difference to them and their families.”
The East Yorkshire based online retailer has over 6 million registered customers and supplies tech to consumers, businesses and educational establishments throughout the UK.
Make-A-Wish Corporate Partnerships Manager Gina Fuoco said: “Ebuyer has been helping us grant our gaming and tech wishes since August 2020. Their support came at a vital time – making 54 wishes a reality when so many had to be cancelled or postponed because of the pandemic.
“That included 21 wishes for PS5s which were like gold dust to obtain! Gaming enables young people to interact, improve their motor skills and have fun. It often creates a level playing field online that contrasts with a seriously ill child’s real life experience so these wishes have a long-term impact.
“Ebuyer’s support has also included gifts-in-kind worth £22,636 which is incredible. We are hugely grateful to Ebuyer and excited to grow our partnership to grant even more wishes together this year.”
Over the weekend, during a Pokémon Presents video presentation, Tsunekazu Ishihara—president and CEO of The Pokémon Company—announced Pokémon Brilliant Diamond, Pokémon Shining Pearl, and Pokémon Legends: Arceus—new video games coming to the blockbuster series that spans 25 years.
Pokémon Brilliant Diamond and Pokémon Shining Pearl will launch in late 2021, and Pokémon Legends: Arceus will launch in early 2022. All three games will be available exclusively on the Nintendo Switch™ system.
In 2006, Trainers were introduced to the Sinnoh region with the release of Pokémon Diamond and Pokémon Pearl on the Nintendo DS system. Players can once again visit the Sinnoh region in Pokémon Brilliant Diamond and Pokémon Shining Pearl, which are faithful remakes of two iconic Pokémon games. Pokémon Legends: Arceus will introduce fans to the Sinnoh region of old—before the existence of Pokémon Trainers and Pokémon Leagues. It’s in this long-gone era that players will embark on an entirely new adventure to create the region’s first Pokédex.
“Trainers caught their first Pokémon in 1996 and began an adventure that has lasted 25 years. Through eight regions, many different platforms, and countless Pokémon encounters, they have strived to be the very best,” said Mr. Ishihara. “We hope that fans of all ages will enjoy creating new memories while exploring the Sinnoh region in these new games.”
More details about the highly anticipated New Pokémon Snap game were also shared in the video presentation, in addition to information about special in-game events taking place in celebration of Pokémon’s 25th anniversary.
For more information about the Pokémon 25th anniversary celebration, please visit Pokemon.uk/25.