Train2Game News Discounted games with Fanatical


Leading digital game store Fanatical (https://www.fanatical.com ) has revealed  its new state of the art e-commerce store, alongside a major Launch Sale featuring many of the world’s best PC games.

Previously known as Bundle Stars, Fanatical brings a slick new shopping experience to its one million customers worldwide. Existing Bundle Stars customers can use the same login details on Fanatical.

Fanatical’s celebratory Launch Sale offers up a host of deep discounts on top PC games. There are exciting deals on official game keys from Bethesda, SEGA, THQ Nordic, Deep Silver, Kalypso, and Codemasters, with many more publishers being featured in the coming days. In addition, customers from outside the U.S. and Canada can make significant savings on Ubisoft and Bandai Namco PC games.

There’s also an extra 10% discount off many of the games featured in the  sale, using the voucher code FANATICAL10. This code can be used until November 19th.*

Today’s Launch Sale highlights include:

    Darksiders Franchise Pack (-80%)

    Dishonored 2 (-50%)

    Doom 3 BFG Edition (-66%)

    Metro Redux Bundle (-82%) – 24 hour Star Deal, while stocks last

    Ori and the Blind Forest (-50%)

    Quantum Break (-50%)

    The Elder Scrolls Online: Morrowind (-50%)

    The Elder Scrolls Online: Tamriel Unlimited (-50%)

    The Elder Scrolls: Skyrim Special Edition (-50%)

    The Evil Within (-67%)

    The Vanishing of Ethan Carter (-75%)

    This is the Police (-50%)

    Wolfenstein – The Old Blood (-67%)

    Wolfenstein – The New Order (-67%)

New deals will be added every day until November 14th, with over 1,500 games receiving the Launch Sale treatment.

Watch the launch video here: https://youtu.be/siFSyrHpN0w

Access Fanatical now: https://www.fanatical.com

Train2Game News British women game a month a year


Modern British women spend A MONTH of every year playing video games, according to new research.

Researchers from Guinness World Records 2017 (Gamer’s Edition) have revealed the true extent of women’s growing love of gaming.

The study showed the average female spends up to 12 hours a week glued to either a mobile phone screen (8 hours) or a games console (four hours).

Interestingly more than four in ten female gamers said they find it therapeutic and over a quarter said they get a genuine buzz when they successfully complete a level or score sought after points or rewards.

The typical British female has over five gaming apps downloaded to her mobile device and claims she dedicates 15 percent of everyday to playing games and puzzles.

According to the research of 1,500 women, eight in ten prefer to game own their own but 18 percent regularly play with their other half, with 44 percent saying gaming together has brought them closer in their relationship.

However, there is fierce rivalry between couples with over two thirds (68 percent) of females claiming they are far superior than their partner when it comes to gaming.

Phoenix Perry, Lecturer in Computing at Goldsmiths, University of London said: “As someone who works in computing and video game development, these figures do not come as a surprise to me.

“I regularly work with female gamers who will often describe the therapeutic effect of playing and the buzz of succeeding in a game. And of course, it goes without saying that I very much enjoy the experience myself.

“I am a passionate advocate for women in gaming and the tech industry in general, and my work constantly looks for opportunities to bring people together to raise awareness of our collective interconnectivity.

“Studies like this show that the appeal of gaming is anything but exclusive to men, and that can only be a good thing.”

More than two thirds (67 percent) of the 1,000 girls polled said their favourite type of game was a puzzle or pattern game and the most popular place to play was when in bed (54 percent).

Candy Crush emerged as the top game played by the nation’s girl gamers, followed by Angry Birds and Temple Run.

Just over a third (34 percent) said their go-to place to game was on a bus or train and more than one in ten (11 percent) even get tapping away on their smartphone while in work.

However, 23 percent claim their boss has caught them engrossed in an online game once or twice, but a sneaky 77 percent said they play discreetly so that colleagues think they are working.

Interestingly, 28 percent of the females polled think they are a calmer individual since they started gaming and a quarter reckon they have better reflexes.

Nearly a third (31 percent) felt gaming was the best way to get some ‘me time’.

But more than one in ten (11 percent) female gamers said their kids are constantly nagging them to get off their phone and to stop playing games.

TOP 20 MOST POPULAR GAMES (VOTED BY WOMEN)

1. Candy crush

2. Angry birds

3. Temple run

4. Fruit Ninja

5. Words with friends

6. Cut the rope

7. Subway surfers

8. Flappy Bird

9. Despicable Me: Minion Rush

10.Clash of Clans

11.QuizUp

12.Doodle jump

13.Draw me

14.Crossy Road

15.Lara Croft GO

16.Clash Royale

17.Fifa mobile

18.Fallout shelter

19.Real Racing

20.Kingdom Rush 

Train2Game Munchkin invading digital platforms


Asmodee Digital, a leader in digital board game entertainment today announced that the multi-million selling dungeon adventure card game, Munchkin, created and published by Steve Jackson Games Incorporated, will be reimagined for digital platforms, under license. 

The upcoming digital adaptation will put everything players love about Munchkin at their fingertips in the next year.

Designed by Steve Jackson and illustrated by John Kovalic, Munchkin is the mega-hit card game about dungeon adventure… minus all that pesky roleplaying business. Friends compete to kill monsters and grab hilarious magic items, like the Horny Helmet, Boots of Butt-Kicking, Staff of Napalm, and Chainsaw of Bloody Dismemberment. While their opponents are busy giggling, players are free to backstab friends, steal their stuff, grab the treasure and run!

Without the standard, long-winded RPG elements, Munchkin is not only fun and fast paced, it’s easily one of the most accessible games of its genre.

“We are thrilled to partner with Asmodee Digital for the first adaptation of Munchkin to digital platforms. Munchkin has become an evergreen game over the years and we believe the time has come to offer fans around the world a truly innovative experience,” says Phil Reed, CEO of Steve Jackson Games.   

The program, on behalf of Steve Jackson Games, was brokered by Surge Licensing, Inc.

For more information:

– Visit Munchkin online: http://www.worldofmunchkin.com/

– Visit Steve Jackson Games online: http://www.sjgames.com/ 

Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News Blockchain ecosystem coming to Unity


GameCredits, a Blockchain company driving innovation in the games industry, today announced the company has signed a deal with Unity Technologies, creator of the world’s most popular creation engine, that will bring the benefits of blockchain to more than 3 billion devices and millions of game developers worldwide.

Through this deal, both companies will introduce novel forms of game distribution for the $100 billion gaming industry, placing a particular focus on the fast-growing world of mobile gaming and eSports. GameCredits’ mobile game store, GPlay, will be integrated with Unity’s game-development ecosystem and developers will be able to effortlessly publish their games directly into GPlay. GPlay will share 90% of gross revenue (instead of the industry standard 70%), and will pay developers within 60 hours (instead of 60 days).

“Unity is known for aggressively adopting new technologies that democratize game development, solve hard problems and enable success for developers. With GameCredits, we intend to bring about a paradigm shift in the gaming industry. Blockchain solutions will help disintermediate game publishing and give better returns to creators,” said Hubert Larenaudie, President Asia Pacific, Unity Technologies.

“Our partnership with Unity Technologies is a major step forward for both the gaming industry and the blockchain world. With GPlay and our eSport platform, we are bringing the benefits of blockchain and digital assets to the largest global audience yet, enabling true mainstream adoption of these technologies for the first time,”  said Sergey Sholom, GameCredits CEO and GPlay President.

Unity exists to democratize development, solve hard problems and enable success – three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and over 2/3rds of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

Following a record-breaking $53 million crowdsale earlier this year, GameCredits has been developing a suite of blockchain products for the gaming industry, all under its GPlay initiative. GameCredits recently joined Hyperledger, a Linux Foundation blockchain consortium whose members include IBM, Intel, Cisco, American Express, JP Morgan and other leaders from various industries.

GamesCredits will introduce its blockchain solutions at Unite the popular developers conferences in Melbourne, Singapore and India in the next few weeks.

Train2Game News British Esports partners with Enemy of Boredom Academy


The British Esports Association has entered into a partnership with the Enemy of Boredom Esports (EOB) Academy, a series of workshops for young people backed by the Prince’s Trust.

The EOB Esports Academy offers education programmes for 14-30 year olds, which are designed to help young people and unemployed people learn new skills, access new opportunities and find work.

The courses aim to build confidence and provide a qualification. They promote teamwork and communication skills through League of Legends, and also include game design, journalism, 3D printing, virtual reality and social media skills.

Each workshop or course is hosted by WUWO Media, an agency which has been designing educational programmes for the creative industries since 2012.

EOB Esports Academy Watford has been in operation since May 2017, while the London Academy opened in September 2017. Another academy will launch in Birmingham in 2018.

Enemy of Boredom is also planning on hosting after-school clubs for younger pupils as well as holiday clubs. In addition, it’s running a one-week game design course in Peterborough in October, including Rocket League training.

WUWO Media is also working on the EOB League, a grassroots esports schools league for secondary schools and 6th forms, which will start with four schools in South London taking part.

The initiative aligns well with the British Esports Association – the not-for-profit national body set up to support grassroots esports – which held a series of esports clubs for children in the summer at Maida Vale Library, promoting communication, teamwork and cognitive skills.

The British Esports Association will be working with WUWO Media/EOB to help shape and promote the academies and to give talks at events. In particular, the association’s projects executive Rob Allen – who has extensive League of Legends coaching experience – will be working closely with the workshops.

Steven Godwin, creator of the Enemy of Boredom Esports Academy, commented: “It’s a great feeling to be teaming up with others to create a positive and strengthened future. WUWO Media’s EOB Esports Academy is delighted to be partnering with the British Esports Association.

“We share a common goal, and that’s to promote esports, educate young people and provide grassroots participation. Having the knowledge and skills available from British Esports helps the young people at the EOB Esports Academy build confidence, gain qualifications and gain careers.”

Andy Payne OBE, chair of the British Esports Association, added: “The work of Enemy of Boredom is important and aligns well with our goals at the British Esports Association – to promote, improve and inspire.

“Getting people interested and involved in esports from a young age can not only help bolster the industry in the long-term, but it also gives something positive back to the community, promoting teamwork, communication and development.”

The Prince’s Trust said in a statement: “We are delighted to partner with WUWO Media on their EOB Esports Academy to help young people gain the skills and experience they need to forge a career in the esports, digital and cyber industries. By attending events, hearing from guest speakers and learning from experts, this course will inspire the group and open their eyes to different employment opportunities within the digital world.”

Train2Game News Dragon Ball FighterZ new release date


BANDAI NAMCO Entertainment today reveal that DRAGON BALL FighterZ will now be available earlier than anticipated on Xbox One, PlayStation®4 and PC with a new release date –  26th January, 2018.

Fights are all about strategy. In DRAGON BALL FighterZ, they are becoming more and more strategical with the arrival of 2 new heavyweights Nappa and Captain Ginyu . Captain Ginyu is a powerful character having the ability to switch himself with the opponent’s fighter lasting until the end of the fight. Nappa is a heavy type character using the Saibamen to attack the enemy. Using the Saibamen correctly could help Nappa gain time to charge energy or prepare a combo.

Story Mode will surprise and delight fans with the LINK System allowing them to embody different characters, share their minds and even discuss with them while they live in the same body. That’s not all! Composed of 3 different parts, the story mode will allow players to experience 3 different perspectives each offering different details and secrets about the story. 

Players will first play the Super Warriors Arc from the perspective of the Saiyans, followed by the Super Villain Arc from the perspective of the enemies and finally the Android Arc from the perspective of the Androids. By taking part in different fighting combinations included in these 3 chapters, players will be able to level up their characters and get a full understanding of the amazing DRAGON BALL FighterZ scenario! 

The story mode map will also surprise players by allowing tactical moves as you will have different options for their next destination. This strategical choice will have an impact on fighting abilities in future fights!

Last but not least, more details about the online modes are also revealed! The online modes with interconnected match-making will be the perfect place to test players’ skills.  In the Circle Match mode, up to 8 players can enter into the room to fight against each other where up to 4 fights can happen simultaneously. The World Match mode will allow players to choose between casual and ranked matches.

Further to the prior announcements, BANDAI NAMCO Entertainment can also reveal more about the digital versions of DRAGON BALL FIGHTERZ:

    -The DRAGON BALL FIGHTERZ – FighterZ Edition includes the game along with the FighterZ Pass which adds 8 new characters to the roster.
    -The DRAGON BALL FIGHTERZ – Ultimate Edition contains the game and the FighterZ Pass and additional content such as the commentator Voice Pack and the long-awaited Anime Music pack. The Anime Music Pack has been requested by fans for years and will include 11 songs from the anime. Players will be able to fight to the sound of “CHA-LA HEAD-CHA-LA”, “WE GOTTA POWER”, and the most famous endings and background music!

The FighterZ Pass included into the DRAGON BALL FIGHTERZ – FighterZ Edition and the DRAGON BALL FIGHTERZ – Ultimate Edition is composed of 8 additional mighty characters with their respective stamp, set of alternative colors and even Lobby Avatars.

DRAGON BALL FighterZ announcements are always massive. Fans can now pre-order on Xbox One, PlayStation 4 and PC from today. By pre-ordering the digital versions of DRAGON BALL FIGHTERZ, DRAGON BALL FIGHTERZ – FighterZ Edition or the DRAGON BALL FIGHTERZ – Ultimate Edition, all players will receive a pre-order bonus including the early unlock to both SSGSS Goku and SSGSS Vegeta along with 2 exclusive lobby avatars. All the pre- orders on the Xbox One and PlayStation 4 versions will receive exclusive early access to January’s OPEN BETA*. Stay tuned for more details about the open beta.

DRAGON BALL FighterZ will be launched on 26th January, 2018 on Xbox One, PlayStation 4, and PC. For more information regarding DRAGON BALL FighterZ and additional titles from BANDAI NAMCO Entertainment please visit:

The BANDAI NAMCO entertainment Website here

The BANDAI NAMCO entertainment Facebook here

The BANDAI NAMCO entertainment Twitter here

The Dragon Ball Z Games Facebook here

Train2Game News Golden Joysticks 2017 2 week countdown


The world’s largest public voted gaming awards will be held November 17th in London. 

Every vote counts, as the most tightly-contested Golden Joystick Awards in recent memory closes public voting in only two weeks (Friday 3rd November) so if you want to make sure your favourite game wins, vote NOW at goldenjoysticks.com or using the Golden Joysticks Facebook Voting Bot! Every person who votes will receive a free videogames e-bookazine[i] worth up to £15.99 after they vote.        

This year’s event will take place at London’s Bloomsbury Big Top, on November 17th and will be hosted by comedian Danny Wallace.  It will also be exclusively livestreamed via Twitch, the world’s leading social video service and community. The Golden Joystick Awards live stream will cover all the awards and a pre-show hosted by Kotaku UK editor Keza MacDonald and comedian and games journalist Ellie Gibson. To view the Twitch stream, click here.       

The Golden Joystick Awards presented with OMEN by HP honour the people and products that have transformed the games industry in 2017. The event features 25 categories, the majority of which are voted for by the global gaming public. The event was first held in 1983 and since then it has grown to become the world’s largest public voted gaming awards brand.

Some categories are incredibly close and your vote could make the difference for your favourite game; as breakout indie titles jostle with familiar AAA hits for the coveted Golden Joystick trophies. Dan Dawkins, Global Editor-In-Chief, GamesRadar+ said: “So far we have had millions of votes across the awards categories which include ‘Ultimate Game of the Year’, ‘Still Playing Award’ and ‘Most Wanted’ game. Only a few votes are splitting key categories, with some potential shocks in the offing, so if you don’t want your favourite game to miss out, vote now!”
Please see below for three of the shortlisted game categories, for the full list of shortlisted games and to vote visit goldenjoysticks.com or use the Golden Joysticks Facebook Voting Bot.     

Ultimate Game of the Year Shortlist

    Assassin’s Creed Origins – Ubisoft

    Destiny 2 – Bungie

    Dishonored 2 – Arkane Studios

    Horizon: Zero Dawn – Guerrilla Games

    Monument Valley 2 – Ustwo Games

    Persona 5 – Atlus

    PlayerUnknown’s Battlegrounds – PUBG Corporation

    Resident Evil 7 – Capcom

    Super Mario Odyssey – Nintendo EPD

    The Legend of Zelda: Breath of the Wild – Nintendo EPD

    What Remains of Edith Finch – Giant Sparrow
                                 

Best Indie Game of the Year in collaboration with Square Enix Collective Shortlist

    Dream Daddy – Game Grumps

    Everything – David OReilly

    Friday the 13th: The Game – IllFonic

    Night in the Woods – Infinite Fall

    Pyre – Supergiant Games

    Slime Rancher – Monomi Park

    Stories Untold – No Code

    Tacoma – Fullbright

    Thimbleweed Park – Terrible Toybox

    What Remains of Edith Finch – Giant Sparrow

                           

Esports Game of the Year presented with OMEN by HP Shortlist

    Call of Duty: Infinite Warfare – Infinity Ward

    Counter-Strike: Global Offensive – Valve

    Dota 2 – Valve

    FIFA 17 – Electronic Arts

    League of Legends – Riot Games

    Overwatch – Blizzard

    Rainbow Six: Siege – Ubisoft

    Rocket League – Psyonix

    SMITE – Hi-Rez Studios

    StarCraft II – Blizzard
To stay up to date with news from the Golden Joystick Awards presented with OMEN by HP follow on Twitter or Facebook.

Train2Game News One Special Day 2017 results


SpecialEffect announced today that the games industry partners involved in their One Special Day fundraising event have so far raised a total of over £300,000 for the charity.

Revenue from game sales and in-game purchases in the UK – and in some cases worldwide – has helped smash the charity’s £100k target for the event. Over £250k of the total was raised by the mobile games industry partners and their communities.

Many companies also contributed through game-themed events, gaming auction items and livestreams before or during the fundraiser on 29 September.

All the money raised will go towards SpecialEffect’s work in creating ways for people with physical disabilities to experience the fun and inclusion of video games.

“This total is way beyond all expectation. We cannot thank all our games industry partners enough for coming together to support people with disabilities,” said Dr Mick Donegan, founder and CEO of SpecialEffect. “It’s an astonishing, game-changing total for us. It funds not only our lifelong one-to-one work with people who need our help, but also our collaboration with developers in making games more accessible to severely disabled gamers worldwide.”

“We’ve had an amazing time working with our partners during this event. The games industry and their communities have our heartfelt thanks for the tremendous generosity they have shown.”

The industry partners involved in the event were Seriously, Unity, Supercell, SEGA, Double Fine, Codemasters, Rovio, Playdemic,  Yogscast, Space Ape, Nordeus, Twitch, Ripstone, Frontier Developments, First Touch Games, Bossa Studios, EA Mobile, 505 Games, New Star Games, Boombit Games, Bungie Foundation, The Chinese Room, Curve Digital, Playground Games, Ubisoft Reflections, Firefly Studios, GAME, Nomad Games, MAG Interactive, Zeptolab, eRepublik Labs, Everywear Games, Lightneer, Payload Studios, Sumo Digital, Fresh Planet, Cooperative Ventures, Future plc, Gamesindustry.biz, nDreams, London Studio (Sony), PlayRaven, Prettygreat, Dots, Futureplay, Glu, Halfbrick, Digital Legends, SOVR, Rare, Insert Coin, Remedy Entertainment,  NaturalMotion/Zynga, SEGA Hardlight, Plan of Attack, Yakuto, Tactile Entertainment, UKIE, Rebellion, Bandai Namco, Sports Interactive, Creative Assembly, Tundra, Humble Bundle, EA, Escape Technology, Razer, Dingit.tv, Fingersoft, Make Real, Jam City and Disruptor Beam.

More details about the event and a full list of partners can be found at http://www.onespecialday.org.uk

The charity plan to announce a final fundraising total at the end of October, and the date for One Special Day in 2018 has been set for Friday 28 September.

Train2Game News Ataribox


Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today released new information about Ataribox, a product that brings gaming and more to the living room. 

The launch also signals a return by Atari to creating its own hardware in a broad eco-system of accessories and content.  Since being announced three months ago, the Ataribox has received more than 90,000 registrations on Ataribox.com. 
Ataribox has a unique modern design, influenced by iconic Atari products such as the Atari 2600. Technology wise, it is powered by an AMD customized processor with Radeon Graphics technology. Ataribox will offer games and more: bringing a full PC experience to the TV, it will also include streaming, applications, social, browsing, and music.  

Ataribox will run a Linux OS, with a user interface customized for the TV. Ataribox will launch with a large back-catalog of Atari classic games, and current titles from a range of studios.  Additional details on content and partnerships will be released at a later date. Given the open nature of the OS, players will also be able to access and play compatible games from other content platforms.

“With Ataribox, we wanted to create an open system, a killer product where people can game, stream and browse with as much freedom as possible. Atari games and content will be available as well as games and content from other providers,” said Fred Chesnais, Atari Chief Executive Officer. “We also wanted to launch Ataribox with our community, and reward our fans with exclusive early access, special editions, and include them as active participants in the product rollout.”

Ataribox will first be made available via the Indiegogo crowdfunding platform this fall, with targeted global launch in Spring 2018. The expected price range will be $249-$299 USD depending on specific editions and memory configurations. 

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores. Ataribox is an open system, and while our user interface will be easy to use, people will also be free to access and customize the underlying OS,” said Feargal Mac, Ataribox General Manager. “We’ve chosen to launch Ataribox with Indiegogo given their focus on delivering technology products, and their strong international presence in over 200 countries, allowing us to reach and involve as many Atari fans around the world as possible.”

Today, new assets are released on Ataribox’s social channels including 

Facebook https://www.facebook.com/atariboxofficial/ and Twitter https://twitter.com/atariboxproject. People can get access to early information and additional details by signing up at www.AtariBox.com .