Train2Game News RuneScape Coming To Mobile

Iconic PC MMORPG RuneScape is coming to mobile in full this summer and players can pre-order it on mobile stores today – and gain exclusive rewards by doing so.

Delivering full cross-platform gameplay and progression between the mobile and desktop editions at launch, RuneScape on mobile will also come complete with all the quests, characters, lore and locations from the living game’s 20-year history.

With pre-orders now live on the App Store and pre-registration available on the Google Play Store, players who sign up to either will contribute to unlocking a series of exclusive in-game rewards for the player community as the number of pre-orders grow.

There are five exclusive cosmetic rewards to unlock, including hairstyle, teleport device, sword, pet, and armour. The top tier prize includes the Crux Eqal armour and delivers a 50% XP boost across a seven-day period.

Today’s pre-order announcement comes as RuneScape on mobile became one of the most successful Early Access mobile games of all-time with more than 2.1 million installs across Android and iOS in the past 18 months.

Ryan Ward, RuneScape Executive Producer, said:

“Today’s invitation to pre-order and pre-register is a massive and exciting moment. It has been no small feat to bring one of the world’s largest MMORPGs to the world’s largest and most widespread gaming platform.

This Summer, we will be ready to welcome players on mobile to a fantastical, living world and through endless discovery connect them to a RuneScape community of millions. Our community means everything to us, and we have taken the time in Early Access to listen to player feedback and create an experience that was as awesome on mobile as it is on desktop. Given RuneScape’s 20-year heritage, to have the whole of RuneScape running on mobile is a monumental achievement and we couldn’t be more excited for launch.”

At launch, RuneScape’s expansion onto mobile will deliver the living game in its entirety as a free download and offer cross-platform play, enabling players to jump from desktop to mobile platforms and back again.

It has also been optimised with a mobile-friendly user interface and given a visual and operational overhaul. The display and controls have been modified and the tutorial has been reworked to welcome new players to RuneScape and set them up for future adventures. Menus, icons, text and textures have all been redesigned and combat mechanics have been tailored for mobile players.

After 20 years of adventure, RuneScape will be joining its sister title, Old School RuneScape, on the small screen.

Today, the iOS and Android editions of Old School RuneScape are a major success, with more than 8 million installs and a 4.8 out of 5 rating on mobile stores. It was also the winner of the BAFTA Audience Award for EE Mobile Game of the Year at the BAFTA Games Awards 2019.

You can pre-order RuneScape now for iOS from the App Store and pre-registration for Android from the Google Play Store, in English, French, German and Brazilian Portuguese. The RuneScape on mobile trailer is now playing at https://youtu.be/XxMbphzc0UM.

Train2Game News Lockdown Gaming Habit

Leading UK games publisher and developer Jagex has today shone a light on the genuine habits of players when it comes to gaming, from preferred play location, to snack choice, to hours spent and more.

Polling just under 2,000 gamers from around the world, the in-depth study disputes – and sometimes embraces – the habits that popular culture has often linked to the gamer stereotype. 

So, how do gamers play? How have lockdowns affected their habits? And how accurate is the basement-dwelling, pizza-eating gamer cliché? 

From the basement to the bedroom 

Contrary to popular belief, it seems that gamers do not confine themselves to basements, with over half of respondents (52.5%) actually playing games in their bedrooms. The living room follows second, with 23% seeking its relaxed confines, whereas 20.5% prefer the more formal set-up of a home office. A mere 3.5% live up to basement expectations.  

Continuing the popularity of the bedroom, overwhelmingly, and across all age groups, gamers wear pyjamas and loungewear for their stints at the keyboard or at the console (43%). In lockdown life though, a surprisingly large amount (30%) are still happy to slip on a T-shirt and jeans. And a liberated 7% freely admit to wearing absolutely nothing while gaming! 

Lockdown life  

When it comes to gaming in our new, indoors-focused reality of the past year, many have sought extra comfort from this hobby, both across the age groups and across the globe. Almost half (49%) say they now game more than they used to, and 15% game during the ‘standard’ working hours of 8am- 4pm. However, only a brave 8% owned up to specifically gaming when they should be working. Around13% have altered the times at which they game but maintained the same amount of gameplay, and 25% haven’t seen their habits change at all due to lockdowns. Just 5% say they now game less. 

Players are also enjoying connecting with friends online while socialising in real life is on hold: A massive 71% of gamers play with other people, be they online friends, friends from “real life” or family members – this certainly suggests that gaming is a more sociable than solitary sport! Overall, people tend to game slightly more with online friends (36%) than real-life friends (28%). 

Sociability is the name of the game when it comes to time of day to play too, with only 7% playing midnight to 4am as gaming night-owls, and just 2% potentially pulling all-nighters (or very early starts) and playing in the 4am – 8am slot. In general, gamers stick to much more sociable hours, with 48.5% playing during the evening slot of 8pm – midnight, and 26.5% playing 4pm- 8pm. 

Phil Mansell CEO of Jagex, said: “Although the past 12 months have been incredibly challenging for everyone across the world, it’s great that gaming has cemented its place as a go-to pastime for more and more people looking to interact and socialise through online games, especially as we cope with the restrictions and lockdowns used to fight the pandemic. This past year has also clearly been important in overturning negative stereotypes about video games that linger in popular culture.”  

Gaming – and other healthy lifestyle choices 

Despite what people might assume when it comes to the food and drink choices of players while gaming, there’s a lot less snacking on fast food and sweets than you might imagine. Perhaps surprisingly, 37% of all players surveyed don’t eat at all while gaming, while the next biggest group (21%) only polish off home-cooked food. Less than half of that amount (10%) consume the next most popular choice – crisps – and fast food such as pizza (9%), and chocolate and sweets (5% each) languish further down in popularity by comparison. At 4%, even fruit beats the possibly more expected choices of chicken nuggets, chips and meat-based snacks (all 3% each). 

The healthiest and unhealthiest age groups may also be a surprise – a whopping 60% of players aged 25- 34 either don’t eat or eat home-cooked meals while playing, compared to just 34% of players aged 35- 44. Players aged 35- 44 are also more likely to consume crisps (16%) and pizza and sweets/candy (12.5% each) than they are a home-cooked meal. 

Most gamers also opt to rehydrate with water (54%) way before anything else, although a cup of tea or coffee is also enjoyed by 14%, with regular sodas/fizzy drinks the favourite choice for 9%. Again, however, older players are likely to shy away from the healthiest choices, with over 45s being powered by coffee (21%) and soft drinks/sodas (21%) before anything else, and 35- 44s even more so, with 31% for coffee and 28% for soft drinks/sodas. 

Music ‘n merch 

When it comes to the type of merchandise gamers choose to buy, preferences are split pretty evenly across the board between figurines, plushies, replica weapons and clothes. Posters and art is the firm overall favourite category at 23%, as well as male players’ favourite to the same degree, but female players are all about the cute soft toys with a solid 40% of female-identifying players picking them as their favourite. Curiously, although 16% of players like to buy game-inspired clothing, only 1% wear said items when gaming. 

With music genres to listen to while playing, electronic was perhaps, unsurprisingly, a popular category for everyone – 19% pick it over anything else, and it registers as the favourite genre for players aged 18 – 24. The next most popular genre is rock (14%), but podcasts come in a strong third with 11%, perhaps showing that gaming and keeping yourself informed aren’t so incompatible.

Train2Game News RuneScape Celebrating 20 Years

As part of RuneScape’s programme of 20th anniversary-themed content, the first instalment of ‘Once Upon A Time’, the living game’s multi-part anniversary storyline, launches in-game today. 

Titled ‘Foreshadowing’, it begins a celebratory adventure that will run across the entire year and sees players journeying through the living game’s past, present and future as the story unravels.

In Once Upon A Time: Foreshadowing, players will meet both allies and antagonists who will establish the story’s themes and plot.

Players will encounter Relomia, emissary of the now deceased Sliske, as she attempts to find her place in a world without her idol and long-time players will recognise a few familiar faces as her adventure unfolds.

Completing Foreshadowing rewards players with a new kind of hat called ‘Relomia’s Party Hat’, paying tribute to the beloved and much sought-after party hat. 

While RuneScape has already received more than 1,000 game and content updates in its two decades, 2021 is packed with 20th anniversary excitement and much more for both RuneScape and Old School RuneScape.

Discover more about RS20 today at https://www.runescape.com.

Train2Game News Runescape Gets D&D Update

Jagex, creators and custodians of the iconic living game RuneScape, today introduced a refresh of Distractions and Diversions, marking 12 years of D&D content in the game.

The developers took a closer look at the classic Distraction and Diversion Penguin Hide and Seek and have added new rewards, updated graphics, and an elusive bunch of frosty secret agent penguins. Additionally, a new advanced Distraction and Diversion has been introduced – The Effigy Incubator.

Penguin Hide and Seek
Building on the popular Penguin quest line, Penguin Hide and Seek challenges players to seek out and find members of the KGP (Killer Gentoo Penguins) who have infiltrated Gielinor. The PBJ (Polar Bears for Justice) has noticed an increase in KGP activity thanks to an influx of new Secret Agent penguins. Players who participate in this improved Distraction and Diversion will be able to gain new rewards including the Sheldon the Baby Penguin pet, new titles, and a penguin tracking device.

The Effigy Incubator
Players who have completed the recently released Desperate Measures quest will be able to take part in a new advanced Distraction and Diversion – The Effigy Incubator. A frenzied, time-based D&D that gives windfalls of XP every month, but also pumps out best-in-slot urns. Players can use these urns while they are out in the world to aid their skilling. The powerful effigies have existed and been appreciated in game since June 2010, and successful adventurers will discover Kerapac’s secret lab to make their own, while revealing intriguing new dragonkin lore.

Distractions and Diversions – a popular content type in RuneScape – offer minigames for when players want a break from the game’s everyday cycle of quests, combat and skilling. With over 30 different activities, these minigames renew on a daily, weekly or monthly basis and ensure that there is always extra entertainment to be had outside of the core gameplay.

RuneScape players can join in these and other Distractions and Diversions at www.runescape.com

Train2Game News One Special Day 2019

One Special Day, the games industry’s biggest annual day of fundraising, returns on Friday 4th October 2019 and already some of the giants of the industry have pledged their support.

Over 50 partners from across the games industry including SEGA, Codemasters, Jagex and Zynga will be rolling up their sleeves and getting involved in the event, which promises to be the biggest yet. Many companies will be donating a day of their income from game sales whilst others will stage their own fundraising events.

All the funds raised will support the work of SpecialEffect, the games industry charity dedicated to levelling the playing field for disabled gamers.

Since its inception in 2016, One Special Day has been supported by developers and gamers from all over the world and has raised over £900,000. The vital funds enable SpecialEffect to help disabled gamers both the UK and around the world through personalised help, developer support and initiatives such as EyeMine, software for controlling Minecraft with the eyes.

SpecialEffect CEO and Founder, Dr Mick Donegan, said “We’re overjoyed with the response again this year and very grateful to our One Special Day partners. The day unites the worldwide games industry and their fantastic communities of gamers because they all understand what incredible work we’re doing here. SpecialEffect has a profoundly positive impact on the lives of disabled gamers and events like One Special Day play a huge role in enabling us to reach more in the coming year.”

Companies including Rocksteady, Space Ape, Miniclip, Seriously, Outfit7 and Rare have also signed up. Craig Duncan, Rare Studio Head, said “Because of their unique work, SpecialEffect hold a special place in our heart, and indeed the whole of the video games industry, so we’re looking forward to making One Special Day 2019 the biggest so far.”

Rich Eddy, Director of Communications at Jagex, added “Our RuneScape community has celebrated SpecialEffect’s incredible work for many years, so there was no question that Jagex would be a proud supporter of this year’s event and play a big part in One Special Day. By putting the fun and inclusion back into the lives of those with physical disabilities to play video games, the work of SpecialEffect really levels the playing field”.

For more information on how your company can get involved in One Special Day, email Nick Streeter at nick@specialeffect.org.uk or go to www.onespecialday.org.uk

Train2Game News Jagex Recruitment Drive

Jagex today announced key senior hires within its development teams to drive forward the company’s growth plans to continue the stellar performance of the RuneScape franchise, build new game experiences and support its third-party games publishing initiative.

With Jagex aiming to grow its workforce by 25% in 2019, Melissa Bachman-Wood joins as Vice-President of Studio, a games industry veteran holding more than 20 years’ experience. Melissa started her career at Maxis, and continued with Electronic Arts, managing cross-functional teams of The Sims franchise.

Today, Melissa is a leader in game development and live services, and has held senior studio head roles at Backbone Entertainment, KIXEYE, and Jam City.

In addition, James Burns has joined Jagex as Technical Director working on the company’s as-yet unannounced online action role-playing game. Burns holds over 18 years in the games industry specialising in online engineering with stints at PlayStation, Activision and Splash Damage.

At Jagex, Burns will be the driving force behind the game’s development, ensuring the project is at the frontline of technical innovation.

Malachy O’Neill has been appointed as Director of Quality Assurance. Formerly of Nintendo Europe, Electronic Arts, Microsoft, Natural Motion and Zynga, O’Neill will head Jagex’s experienced team to deliver a range of high-quality QA services.

Nick Beliaeff, SVP of Game Development, Jagex, said:

“With the significant talent we’re able to continuously attract to Jagex, it’s very clear that big things lie ahead for the studio. These great new additions to the team add industry leading experience and knowledge, which fuel our goals to build and expand RuneScape and Old School RuneScape for players on both PC and mobile, extend the franchise to new platforms and new game experiences, and bring new living games into the Jagex portfolio.”

Melissa Bachman-Wood, VP of Studio, said:

“I’m thrilled to join the Jagex team and delighted for the chance to enable our teams to deliver even more great games to our players. I’m eager to help lead Studio strategy and execution to enable Jagex to excel in its ambition to be the home of living games, building out our world-class studio teams and processes.”

Jagex has also welcomed back Mark Faulkner as its new Director of Publishing Platform, while Ben Albon is promoted to IT Director from his previous role as Lead Operations Engineer.

To find out more about further career opportunities at Jagex, visit the studios careers portal, http://www.jagex.com/careers.

Train2Game News Old School RuneScape wins at BAFTA’s

Old School RuneScape has been named EE Mobile Games of the Year at the 2019 BAFTA Games Awards.

The award, the only category open to a public vote, was confirmed at the gala ceremony held last night in London. Old School RuneScape, which launched on iOS and Android in October 2018, held off incredibly strong competition from five other mobile games, including Fortnite, Pokémon Go, and Clash Royale.

Old School RuneScape is the first comprehensive Massively Multiplayer Online Role-Playing Game (MMORPG) to feature full cross-platform gameplay across PC and mobile devices and is uniquely driven forward by its passionate community. Since its launch on mobile, the game has been downloaded and installed on 6.4 million devices.

Phil Mansell, Chief Executive Officer, Jagex, said:

“This is astounding recognition by our players of all the great work and effort invested in bringing Old School RuneScape to mobile and making it a great British success story, and we want to say thank you to everybody who voted for us – it is very, very humbling. Since we launched on mobile just a few months ago, we have seen players return to Old School in their droves, with nearly six and a half million installs, and a resurgence of membership over the Christmas and New Year period that broke all records for the franchise. We’re looking forward to bringing new adventures to Old School RuneScape over the coming years, as well launching RuneScape on mobile devices in the months ahead.”

Old School RuneScape is part of the $1 billion RuneScape franchise and is based on the iconic MMORPG as it was in 2007. Featuring adventures for solo play through to 100-player raids and delivering new lands and new adventures that take it far beyond a purely nostalgic experience, Old School RuneScape’s popularity has continued to grow in its six years as a living game.

Train2Game News Jagex hits several milestones on 18th Birthday

Jagex has revealed today that on its 18th birthday the RuneScape franchise has reached an all-time high, soaring above the previous 2008 peak, following expansion on to mobile.

The successful launch of Old School RuneScape on mobile and early testing of RuneScape mobile has boosted subscriber levels to well above the 1million mark. During its strongest year to date, Jagex achieved a number of significant milestones:

  • More than 5million installs of Old School RuneScape on iOS and Android since launch
  • The RuneScape franchise achieved the highest ever paid membership total in its history over the Christmas period, surpassing previous record set in 2008
  • Cumulative lifetime revenue for the RuneScape franchise passed $1billion
  • Monthly active users more than doubled over the year with big gains in the last quarter
  • Highest ever attendance for annual player convention RuneFest
  • More than 100 new hires were added to the Jagex team

Phil Mansell, CEO, Jagex, said:

“2018 was a fantastic year for our RuneScape games, which have truly come of age. The franchise has been growing consistently for five years, and we’ve seen a surge of further community growth with the move to mobile. Old School RuneScape’s successful mobile launch was made possible by our incredible team who’ve been able to make this classic game play smoothly in a mobile form-factor, and which allows players to enjoy the convenience of completely interoperable PC to mobile cross-play. This achievement showcases our living games philosophy; bringing deeply engaging community experiences to players wherever they are.

“We find that the more we listen to, engage with, and empower the community the more if fosters a true connection; with each other and with the games. The big increases we’re seeing in both membership and active users show that we’re not only able to bring new players into RuneScape but we’re able to offer the kind of rich, evergreen content that keeps them engaged for the long term.

“With this success we’ve continued to increase investment levels to expand our games, as well as bringing in a slate of hugely talented people to join us in development, technology and publishing.”

Industry veterans Nick Beliaeff, SVP Development, and Rob Cordero, VP Technology, were added to the Jagex executive team in 2018, and will continue to build their departments in 2019 that will be focused on delivering more great content to RuneScape and Old School RuneScape players, further improving the game experience and expanding Jagex into new areas.

John Burns, SVP Publishing, Jagex, said:

“A number of initiatives really hit the mark for us in 2018, and we’ll be using all of our learnings from these activities to deliver even more this year. Our ongoing commitment to delivering bigger and better content begins this week with the first of three significant Old School RuneScape content updates, Kebos Lowlands, we continue to work on developing RuneScape on mobile and a number of other exciting plans are in the works. Coupled with the strides we’re making with Jagex Partners, 2019 looks set to be another great year for the company.”

Jagex Partners, which will deliver live game publishing and operational services tailored specifically to the needs of third-party studios, was launched in 2018. Development also continues on internal projects, including the mobile version of RuneScape which will soon join Old School RuneScape on iOS and Android devices. The game is currently in early testing. One membership subscription gains players access to expanded features and content in both flavours of RuneScape.

More news about Jagex Partners and the mobile version of RuneScape will be revealed soon.

Train2Game News Old School RuneScape Mobile Launch

Old School RuneScape will launch on iOS and Android devices on Tuesday 30th October, Jagex announced.

The MMORPG offers a full cross-platform experience on mobile and PC, and will be available for members and non-members to enjoy.
Jagex also confirmed Old School RuneScape is now available to Pre-Order and Pre-Register from the App Store and Google Play at https://osrs.game/MobilePreRegistration.

John Colgrave, Producer, Old School RuneScape Mobile said:
“The next few weeks are going to be incredibly exciting for myself, the Old School RuneScape mobile team, and for Jagex as a whole, as we count down towards the 30th October launch date. It’s been an incredible journey for us; we’ve worked tirelessly to bring the full Old School RuneScape adventure to mobile platforms, as well as enable a seamless cross-platform experience for our current, returning, and new players! Today’s invitation to Pre-Order and Pre-Register the game on the App Store and Google Play is a hugely significant one, and we can’t wait to throw open the doors next month.”

The highly-anticipated announcement comes after this summer’s extensive and overwhelmingly successful ‘Members Only Beta’, in addition to soft launches in Canada and Nordic countries, which have already seen some 500,000 Android players continue their adventures while on the move, on the sofa, or poolside on vacation.

Conor Crowley, Director of Game Development, Jagex said:
“2018 has been a year of significant milestones for Old School RuneScape on mobile, from the first closed betas at the start of the year, to the successful Members Only Beta and recent Canadian and Nordic soft launches over the summer, but none of them have been as highly anticipated as this. We are incredibly proud to confirm that Old School RuneScape on mobile is now just a matter of weeks from a full launch; we know our players – both existing and returning – have long wanted to play the game they love while away from their PCs. The countdown to 30th October is underway!”

Ever since a prototype of Old School RuneScape on mobile was shown at RuneFest 2017, the development team at Jagex has worked closely with the game’s community to ensure it delivers the same immersive living game experience, regardless of platform or device. Its top-level interface has been refined and optimised on mobile devices, including the introduction of a customisable, one-touch action button, and intuitive touch-screen controls. Featuring the RuneScape franchise’s trademark accessibility, players with devices running Lollipop (Android 5) and iOS 10 will be able to start or continue their Old School adventures across the world of Gielinor on the sofa or on the move.

The announcement coincided with the launch of Old School RuneScape’s 139th quest: Making Friends with My Arm, where players will assist the maligned troll ‘My Arm’ as he tries to establish relations with the troll town, Weiss. Mobile players will be able to help My Arm out, as well as experience the many thousands of hours of available adventures, mini games, and skilling activities Old School RuneScape has to offer, in just a matter of weeks.

Train2Game News Old School RuneScape Mobile Beta

Access to Old School RuneScape Mobile’s new members’ beta is being made available to every single Old School RuneScape or RuneScape subscriber, as part of a staggered rollout.

Following a limited test rollout yesterday, with the cap reached in just two hours, the members’ beta is today being opened up to enable a further 250,000 subscribers gain access.

Over the coming weeks, access will be scaled up to give every subscribed player the opportunity to continue their Old School RuneScape journey on Android devices while sat at home on the sofa, during the commute, in the canteen, and even in flight, leaving no excuse for XP waste.

On launch later this year, Old School RuneScape Mobile will become the first mainstream Western online RPG to deliver the complete MMO experience across both mobile and PC platforms, enabling players to seamlessly jump between devices and continue their adventure on either platform.

Conor Crowley, Director of Game Development, Jagex said:
“Since announcing our plans to bring both RuneScape games to mobile, the community has been clamouring to get their hands on the titles. Old School RuneScape Mobile has been running 24/7 in invite-only closed beta for the past couple of months, and, with development progressing really well, we wanted to share this progress with the most important people: our members. That begins now and, soon, every Old School and RuneScape subscriber will have access to Old School mobile – the next stage of bringing two of the world’s most popular online RPGs to the world’s most popular gaming platforms”

Since it first launched in February 2013 with the backing of 450,000 members of the RuneScape community, Old School RuneScape’s success has continued to grow, delivering new lands and new adventures that take it far beyond a purely nostalgic vanilla experience. One of Jagex’s flagship living games, Old School features player-polled content including the recently released raid, Theatre of Blood, the Deadman Invitational competitive game mode, and continues to be at the vanguard of collaboration between developers and its community.

While Old School RuneScape Mobile is becoming accessible to all members over the next month, RuneScape Mobile’s closed beta is currently invite-only.