Train2Game News Jagex Expands With Recruitment Drive

Jagex, a global leader in the development and publishing of living games has today announced an expansion of its internal production teams with a slew of new hires from across the games industry.

The addition of an executive to oversee Game Operations and several Lead Producers will enable the company to continue the development of its long-standing RuneScape franchise as well as other new projects.
 

Ben Wibberley joins Jagex as Vice President of Games Operations where he will focus on providing industry leading QA to all of our games, the maturation and growth of Jagex’s Localisation efforts, and oversight of Jagex External Services, that manages outsource efforts for the game studio. A 25-year game industry veteran, he has worked with many of the most prominent studios in the business. Ben’s expertise includes operational strategy, business development, strategic account and program management. 
 

Chris Stamp has been appointed Lead Producer for an unannounced Jagex game. With over 18 years of experience in the games industry and in software engineering, Chris has worked across multiple projects from first person shooters at Acony Games to cockpit technology for military aircraft at BAe, previously also having held leading roles at Earthbound Game, Reagent Games and Ubisoft. 
 

Jay (Jaeyoung) Cho has joined Jagex as Lead Producer on Old School RuneScape.  Formerly at EA, Jay worked as a Producer responsible for online F2P and Mobile game development of AAA franchise titles, with a focus on monetisation, data analysis, corporate strategy and regional leadership. Jay has been developing games for more than 18 years, having begun his career at Xenon Games working on MMORPG MooC Online before moving on to Producer and Director roles at Eyasoft and Smilegate in Korea.
 

Nick Beliaeff, SVP Development at Jagex, said: “We’re extremely happy to be in a position where we can bring so many new and talented people into Jagex, especially in such challenging times. Hiring the very best and adding to the depth of experience we already have remains pivotal to our ongoing success, and to maintaining both the RuneScape franchise and other projects in development. 
 

Phil Mansell, Jagex CEO, added: “As we celebrate 20-years of the RuneScape franchise, we continue to evolve RuneScape and Old School RuneScape for our amazing community across PC and new platforms – with both games now available on mobile and Steam. When you factor in publishing our first third-party game Space Punks, developed by Flying Wild Hog and released under our the Jagex Partners banner, it’s clear that we’ll continue to build our teams and expand the reach and appeal of our games to old and new audiences alike.”

To find out more about further career opportunities at Jagex, visit the studios careers portal at www.jagex.com/careers

Train2Game News Jagex Recruitment Drive

Jagex today announced key senior hires within its development teams to drive forward the company’s growth plans to continue the stellar performance of the RuneScape franchise, build new game experiences and support its third-party games publishing initiative.

With Jagex aiming to grow its workforce by 25% in 2019, Melissa Bachman-Wood joins as Vice-President of Studio, a games industry veteran holding more than 20 years’ experience. Melissa started her career at Maxis, and continued with Electronic Arts, managing cross-functional teams of The Sims franchise.

Today, Melissa is a leader in game development and live services, and has held senior studio head roles at Backbone Entertainment, KIXEYE, and Jam City.

In addition, James Burns has joined Jagex as Technical Director working on the company’s as-yet unannounced online action role-playing game. Burns holds over 18 years in the games industry specialising in online engineering with stints at PlayStation, Activision and Splash Damage.

At Jagex, Burns will be the driving force behind the game’s development, ensuring the project is at the frontline of technical innovation.

Malachy O’Neill has been appointed as Director of Quality Assurance. Formerly of Nintendo Europe, Electronic Arts, Microsoft, Natural Motion and Zynga, O’Neill will head Jagex’s experienced team to deliver a range of high-quality QA services.

Nick Beliaeff, SVP of Game Development, Jagex, said:

“With the significant talent we’re able to continuously attract to Jagex, it’s very clear that big things lie ahead for the studio. These great new additions to the team add industry leading experience and knowledge, which fuel our goals to build and expand RuneScape and Old School RuneScape for players on both PC and mobile, extend the franchise to new platforms and new game experiences, and bring new living games into the Jagex portfolio.”

Melissa Bachman-Wood, VP of Studio, said:

“I’m thrilled to join the Jagex team and delighted for the chance to enable our teams to deliver even more great games to our players. I’m eager to help lead Studio strategy and execution to enable Jagex to excel in its ambition to be the home of living games, building out our world-class studio teams and processes.”

Jagex has also welcomed back Mark Faulkner as its new Director of Publishing Platform, while Ben Albon is promoted to IT Director from his previous role as Lead Operations Engineer.

To find out more about further career opportunities at Jagex, visit the studios careers portal, http://www.jagex.com/careers.