Train2Game News Jagex Expands With Recruitment Drive

Jagex, a global leader in the development and publishing of living games has today announced an expansion of its internal production teams with a slew of new hires from across the games industry.

The addition of an executive to oversee Game Operations and several Lead Producers will enable the company to continue the development of its long-standing RuneScape franchise as well as other new projects.
 

Ben Wibberley joins Jagex as Vice President of Games Operations where he will focus on providing industry leading QA to all of our games, the maturation and growth of Jagex’s Localisation efforts, and oversight of Jagex External Services, that manages outsource efforts for the game studio. A 25-year game industry veteran, he has worked with many of the most prominent studios in the business. Ben’s expertise includes operational strategy, business development, strategic account and program management. 
 

Chris Stamp has been appointed Lead Producer for an unannounced Jagex game. With over 18 years of experience in the games industry and in software engineering, Chris has worked across multiple projects from first person shooters at Acony Games to cockpit technology for military aircraft at BAe, previously also having held leading roles at Earthbound Game, Reagent Games and Ubisoft. 
 

Jay (Jaeyoung) Cho has joined Jagex as Lead Producer on Old School RuneScape.  Formerly at EA, Jay worked as a Producer responsible for online F2P and Mobile game development of AAA franchise titles, with a focus on monetisation, data analysis, corporate strategy and regional leadership. Jay has been developing games for more than 18 years, having begun his career at Xenon Games working on MMORPG MooC Online before moving on to Producer and Director roles at Eyasoft and Smilegate in Korea.
 

Nick Beliaeff, SVP Development at Jagex, said: “We’re extremely happy to be in a position where we can bring so many new and talented people into Jagex, especially in such challenging times. Hiring the very best and adding to the depth of experience we already have remains pivotal to our ongoing success, and to maintaining both the RuneScape franchise and other projects in development. 
 

Phil Mansell, Jagex CEO, added: “As we celebrate 20-years of the RuneScape franchise, we continue to evolve RuneScape and Old School RuneScape for our amazing community across PC and new platforms – with both games now available on mobile and Steam. When you factor in publishing our first third-party game Space Punks, developed by Flying Wild Hog and released under our the Jagex Partners banner, it’s clear that we’ll continue to build our teams and expand the reach and appeal of our games to old and new audiences alike.”

To find out more about further career opportunities at Jagex, visit the studios careers portal at www.jagex.com/careers

Train2Game News RuneScape Coming To Mobile

Iconic PC MMORPG RuneScape is coming to mobile in full this summer and players can pre-order it on mobile stores today – and gain exclusive rewards by doing so.

Delivering full cross-platform gameplay and progression between the mobile and desktop editions at launch, RuneScape on mobile will also come complete with all the quests, characters, lore and locations from the living game’s 20-year history.

With pre-orders now live on the App Store and pre-registration available on the Google Play Store, players who sign up to either will contribute to unlocking a series of exclusive in-game rewards for the player community as the number of pre-orders grow.

There are five exclusive cosmetic rewards to unlock, including hairstyle, teleport device, sword, pet, and armour. The top tier prize includes the Crux Eqal armour and delivers a 50% XP boost across a seven-day period.

Today’s pre-order announcement comes as RuneScape on mobile became one of the most successful Early Access mobile games of all-time with more than 2.1 million installs across Android and iOS in the past 18 months.

Ryan Ward, RuneScape Executive Producer, said:

“Today’s invitation to pre-order and pre-register is a massive and exciting moment. It has been no small feat to bring one of the world’s largest MMORPGs to the world’s largest and most widespread gaming platform.

This Summer, we will be ready to welcome players on mobile to a fantastical, living world and through endless discovery connect them to a RuneScape community of millions. Our community means everything to us, and we have taken the time in Early Access to listen to player feedback and create an experience that was as awesome on mobile as it is on desktop. Given RuneScape’s 20-year heritage, to have the whole of RuneScape running on mobile is a monumental achievement and we couldn’t be more excited for launch.”

At launch, RuneScape’s expansion onto mobile will deliver the living game in its entirety as a free download and offer cross-platform play, enabling players to jump from desktop to mobile platforms and back again.

It has also been optimised with a mobile-friendly user interface and given a visual and operational overhaul. The display and controls have been modified and the tutorial has been reworked to welcome new players to RuneScape and set them up for future adventures. Menus, icons, text and textures have all been redesigned and combat mechanics have been tailored for mobile players.

After 20 years of adventure, RuneScape will be joining its sister title, Old School RuneScape, on the small screen.

Today, the iOS and Android editions of Old School RuneScape are a major success, with more than 8 million installs and a 4.8 out of 5 rating on mobile stores. It was also the winner of the BAFTA Audience Award for EE Mobile Game of the Year at the BAFTA Games Awards 2019.

You can pre-order RuneScape now for iOS from the App Store and pre-registration for Android from the Google Play Store, in English, French, German and Brazilian Portuguese. The RuneScape on mobile trailer is now playing at https://youtu.be/XxMbphzc0UM.

Train2Game News RuneScape Celebrating 20 Years

As part of RuneScape’s programme of 20th anniversary-themed content, the first instalment of ‘Once Upon A Time’, the living game’s multi-part anniversary storyline, launches in-game today. 

Titled ‘Foreshadowing’, it begins a celebratory adventure that will run across the entire year and sees players journeying through the living game’s past, present and future as the story unravels.

In Once Upon A Time: Foreshadowing, players will meet both allies and antagonists who will establish the story’s themes and plot.

Players will encounter Relomia, emissary of the now deceased Sliske, as she attempts to find her place in a world without her idol and long-time players will recognise a few familiar faces as her adventure unfolds.

Completing Foreshadowing rewards players with a new kind of hat called ‘Relomia’s Party Hat’, paying tribute to the beloved and much sought-after party hat. 

While RuneScape has already received more than 1,000 game and content updates in its two decades, 2021 is packed with 20th anniversary excitement and much more for both RuneScape and Old School RuneScape.

Discover more about RS20 today at https://www.runescape.com.

Train2Game News Runescape Gets D&D Update

Jagex, creators and custodians of the iconic living game RuneScape, today introduced a refresh of Distractions and Diversions, marking 12 years of D&D content in the game.

The developers took a closer look at the classic Distraction and Diversion Penguin Hide and Seek and have added new rewards, updated graphics, and an elusive bunch of frosty secret agent penguins. Additionally, a new advanced Distraction and Diversion has been introduced – The Effigy Incubator.

Penguin Hide and Seek
Building on the popular Penguin quest line, Penguin Hide and Seek challenges players to seek out and find members of the KGP (Killer Gentoo Penguins) who have infiltrated Gielinor. The PBJ (Polar Bears for Justice) has noticed an increase in KGP activity thanks to an influx of new Secret Agent penguins. Players who participate in this improved Distraction and Diversion will be able to gain new rewards including the Sheldon the Baby Penguin pet, new titles, and a penguin tracking device.

The Effigy Incubator
Players who have completed the recently released Desperate Measures quest will be able to take part in a new advanced Distraction and Diversion – The Effigy Incubator. A frenzied, time-based D&D that gives windfalls of XP every month, but also pumps out best-in-slot urns. Players can use these urns while they are out in the world to aid their skilling. The powerful effigies have existed and been appreciated in game since June 2010, and successful adventurers will discover Kerapac’s secret lab to make their own, while revealing intriguing new dragonkin lore.

Distractions and Diversions – a popular content type in RuneScape – offer minigames for when players want a break from the game’s everyday cycle of quests, combat and skilling. With over 30 different activities, these minigames renew on a daily, weekly or monthly basis and ensure that there is always extra entertainment to be had outside of the core gameplay.

RuneScape players can join in these and other Distractions and Diversions at www.runescape.com

Train2Game News Old School RuneScape wins at BAFTA’s

Old School RuneScape has been named EE Mobile Games of the Year at the 2019 BAFTA Games Awards.

The award, the only category open to a public vote, was confirmed at the gala ceremony held last night in London. Old School RuneScape, which launched on iOS and Android in October 2018, held off incredibly strong competition from five other mobile games, including Fortnite, Pokémon Go, and Clash Royale.

Old School RuneScape is the first comprehensive Massively Multiplayer Online Role-Playing Game (MMORPG) to feature full cross-platform gameplay across PC and mobile devices and is uniquely driven forward by its passionate community. Since its launch on mobile, the game has been downloaded and installed on 6.4 million devices.

Phil Mansell, Chief Executive Officer, Jagex, said:

“This is astounding recognition by our players of all the great work and effort invested in bringing Old School RuneScape to mobile and making it a great British success story, and we want to say thank you to everybody who voted for us – it is very, very humbling. Since we launched on mobile just a few months ago, we have seen players return to Old School in their droves, with nearly six and a half million installs, and a resurgence of membership over the Christmas and New Year period that broke all records for the franchise. We’re looking forward to bringing new adventures to Old School RuneScape over the coming years, as well launching RuneScape on mobile devices in the months ahead.”

Old School RuneScape is part of the $1 billion RuneScape franchise and is based on the iconic MMORPG as it was in 2007. Featuring adventures for solo play through to 100-player raids and delivering new lands and new adventures that take it far beyond a purely nostalgic experience, Old School RuneScape’s popularity has continued to grow in its six years as a living game.

Train2Game News Jagex hits several milestones on 18th Birthday

Jagex has revealed today that on its 18th birthday the RuneScape franchise has reached an all-time high, soaring above the previous 2008 peak, following expansion on to mobile.

The successful launch of Old School RuneScape on mobile and early testing of RuneScape mobile has boosted subscriber levels to well above the 1million mark. During its strongest year to date, Jagex achieved a number of significant milestones:

  • More than 5million installs of Old School RuneScape on iOS and Android since launch
  • The RuneScape franchise achieved the highest ever paid membership total in its history over the Christmas period, surpassing previous record set in 2008
  • Cumulative lifetime revenue for the RuneScape franchise passed $1billion
  • Monthly active users more than doubled over the year with big gains in the last quarter
  • Highest ever attendance for annual player convention RuneFest
  • More than 100 new hires were added to the Jagex team

Phil Mansell, CEO, Jagex, said:

“2018 was a fantastic year for our RuneScape games, which have truly come of age. The franchise has been growing consistently for five years, and we’ve seen a surge of further community growth with the move to mobile. Old School RuneScape’s successful mobile launch was made possible by our incredible team who’ve been able to make this classic game play smoothly in a mobile form-factor, and which allows players to enjoy the convenience of completely interoperable PC to mobile cross-play. This achievement showcases our living games philosophy; bringing deeply engaging community experiences to players wherever they are.

“We find that the more we listen to, engage with, and empower the community the more if fosters a true connection; with each other and with the games. The big increases we’re seeing in both membership and active users show that we’re not only able to bring new players into RuneScape but we’re able to offer the kind of rich, evergreen content that keeps them engaged for the long term.

“With this success we’ve continued to increase investment levels to expand our games, as well as bringing in a slate of hugely talented people to join us in development, technology and publishing.”

Industry veterans Nick Beliaeff, SVP Development, and Rob Cordero, VP Technology, were added to the Jagex executive team in 2018, and will continue to build their departments in 2019 that will be focused on delivering more great content to RuneScape and Old School RuneScape players, further improving the game experience and expanding Jagex into new areas.

John Burns, SVP Publishing, Jagex, said:

“A number of initiatives really hit the mark for us in 2018, and we’ll be using all of our learnings from these activities to deliver even more this year. Our ongoing commitment to delivering bigger and better content begins this week with the first of three significant Old School RuneScape content updates, Kebos Lowlands, we continue to work on developing RuneScape on mobile and a number of other exciting plans are in the works. Coupled with the strides we’re making with Jagex Partners, 2019 looks set to be another great year for the company.”

Jagex Partners, which will deliver live game publishing and operational services tailored specifically to the needs of third-party studios, was launched in 2018. Development also continues on internal projects, including the mobile version of RuneScape which will soon join Old School RuneScape on iOS and Android devices. The game is currently in early testing. One membership subscription gains players access to expanded features and content in both flavours of RuneScape.

More news about Jagex Partners and the mobile version of RuneScape will be revealed soon.

Train2Game News Old School RuneScape Mobile Launch

Old School RuneScape will launch on iOS and Android devices on Tuesday 30th October, Jagex announced.

The MMORPG offers a full cross-platform experience on mobile and PC, and will be available for members and non-members to enjoy.
Jagex also confirmed Old School RuneScape is now available to Pre-Order and Pre-Register from the App Store and Google Play at https://osrs.game/MobilePreRegistration.

John Colgrave, Producer, Old School RuneScape Mobile said:
“The next few weeks are going to be incredibly exciting for myself, the Old School RuneScape mobile team, and for Jagex as a whole, as we count down towards the 30th October launch date. It’s been an incredible journey for us; we’ve worked tirelessly to bring the full Old School RuneScape adventure to mobile platforms, as well as enable a seamless cross-platform experience for our current, returning, and new players! Today’s invitation to Pre-Order and Pre-Register the game on the App Store and Google Play is a hugely significant one, and we can’t wait to throw open the doors next month.”

The highly-anticipated announcement comes after this summer’s extensive and overwhelmingly successful ‘Members Only Beta’, in addition to soft launches in Canada and Nordic countries, which have already seen some 500,000 Android players continue their adventures while on the move, on the sofa, or poolside on vacation.

Conor Crowley, Director of Game Development, Jagex said:
“2018 has been a year of significant milestones for Old School RuneScape on mobile, from the first closed betas at the start of the year, to the successful Members Only Beta and recent Canadian and Nordic soft launches over the summer, but none of them have been as highly anticipated as this. We are incredibly proud to confirm that Old School RuneScape on mobile is now just a matter of weeks from a full launch; we know our players – both existing and returning – have long wanted to play the game they love while away from their PCs. The countdown to 30th October is underway!”

Ever since a prototype of Old School RuneScape on mobile was shown at RuneFest 2017, the development team at Jagex has worked closely with the game’s community to ensure it delivers the same immersive living game experience, regardless of platform or device. Its top-level interface has been refined and optimised on mobile devices, including the introduction of a customisable, one-touch action button, and intuitive touch-screen controls. Featuring the RuneScape franchise’s trademark accessibility, players with devices running Lollipop (Android 5) and iOS 10 will be able to start or continue their Old School adventures across the world of Gielinor on the sofa or on the move.

The announcement coincided with the launch of Old School RuneScape’s 139th quest: Making Friends with My Arm, where players will assist the maligned troll ‘My Arm’ as he tries to establish relations with the troll town, Weiss. Mobile players will be able to help My Arm out, as well as experience the many thousands of hours of available adventures, mini games, and skilling activities Old School RuneScape has to offer, in just a matter of weeks.

Train2Game News Old School RuneScape Mobile Beta

Access to Old School RuneScape Mobile’s new members’ beta is being made available to every single Old School RuneScape or RuneScape subscriber, as part of a staggered rollout.

Following a limited test rollout yesterday, with the cap reached in just two hours, the members’ beta is today being opened up to enable a further 250,000 subscribers gain access.

Over the coming weeks, access will be scaled up to give every subscribed player the opportunity to continue their Old School RuneScape journey on Android devices while sat at home on the sofa, during the commute, in the canteen, and even in flight, leaving no excuse for XP waste.

On launch later this year, Old School RuneScape Mobile will become the first mainstream Western online RPG to deliver the complete MMO experience across both mobile and PC platforms, enabling players to seamlessly jump between devices and continue their adventure on either platform.

Conor Crowley, Director of Game Development, Jagex said:
“Since announcing our plans to bring both RuneScape games to mobile, the community has been clamouring to get their hands on the titles. Old School RuneScape Mobile has been running 24/7 in invite-only closed beta for the past couple of months, and, with development progressing really well, we wanted to share this progress with the most important people: our members. That begins now and, soon, every Old School and RuneScape subscriber will have access to Old School mobile – the next stage of bringing two of the world’s most popular online RPGs to the world’s most popular gaming platforms”

Since it first launched in February 2013 with the backing of 450,000 members of the RuneScape community, Old School RuneScape’s success has continued to grow, delivering new lands and new adventures that take it far beyond a purely nostalgic vanilla experience. One of Jagex’s flagship living games, Old School features player-polled content including the recently released raid, Theatre of Blood, the Deadman Invitational competitive game mode, and continues to be at the vanguard of collaboration between developers and its community.

While Old School RuneScape Mobile is becoming accessible to all members over the next month, RuneScape Mobile’s closed beta is currently invite-only.

Train2Game News Jagex Charitable Giving Initiative Success

As Mental Health Awareness Week begins (14th-20th May), Jagex today announced a highly successful first year for its Charitable Giving initiative, raising £225,000 for its three chosen mental health charities.

The company, together with the support of the generous RuneScape and Old School RuneScape player communities, smashed its 12-month £150,000 fundraising target to raise the £225,000 total, which has been donated to its three charities – CPSL Mind, The Prince’s Trust, and YMCA Right Here – to promote mental health on a local, national, and international level.

Earlier this month, Jagex hosted the launch of CPSL Mind’s STOP Suicide 2018 campaign, a community-based initiative that sets out to empower communities to prevent suicides across Cambridgeshire, Peterborough, and South Lincolnshire. The campaign, which is directly funded by Jagex’s donation, was launched at the company’s Cambridge headquarters, and played host to dignitaries, companies, and organisations, where they were invited to sign a pledge supporting the aims of the campaign.

Jagex has also been recognised in Mind’s prestigious Workplace Wellbeing Index for 2018 with a Silver Award, which building on the Bronze received in 20178, and is awarded in recognition of ‘Achieving Impact’ in promoting staff mental health and demonstrating progress and impact over time. In 2018, Jagex is one of only two games studios to be awarded with a place on the Index, underlining the Cambridge developer’s continued commitment to promoting staff mental health and wellbeing.

To coincide with Mental Health Awareness Week, Jagex’s award-winning game, RuneScape, is selling a brand-new, in-game item – a baby yeti – for players to purchase, with proceeds going towards the company’s three chosen charities.

Kelvin Plomer, Director of Customer Support and Jagex Charitable Giving, Jagex, said:
“We’ve had a remarkable first year for Jagex’s Charitable Giving initiative, and I am so proud of the work that we have supported as well as the funding we have raised for our mental health charities. Raising £225,000 over the past 12 months is a remarkable achievement and I want to thank everybody involved, from our players to everyone at Jagex – this money will make a difference and literally save lives. Jagex, through our charitable strategy, wants to make a real difference to people’s lives, and we are immensely proud to work with our chosen charity partners to help achieve that.

Commenting on the Workplace Wellbeing Index award, Alice Turner, HR Business Partner at Jagex, said:
“It’s a great privilege for Jagex to be recognised with a Silver Award on Mind’s Workplace Wellbeing Index 2018, which really shows the dedication our company has to support the mental health of our staff. We felt very humbled to be the first games studio to be recognised in the Index last year, so to see that progression and stand alongside some of the biggest organisations in the country as a Silver Award recipient is testament to the continued progress Jagex has made over the past year.”

Train2Game News Jagex GameBlast Success

SpecialEffect’s GameBlast saw RuneScape developers take part in a variety of ridiculous activities live on Twitch.

The inaugural GameBlast Games, held over a 24-hour period at Jagex’s Cambridge headquarters, has successfully raised over £100,000 ($125,000) for the charity, SpecialEffect.

Taking place from 12 noon on Friday 23rd February, the fundraiser was watched by more than 340,000 unique viewers on the RuneScape Twitch channel. The money raised by the event, held as part of the annual GameBlast18 fundraising weekend, will help SpecialEffect in their mission to make videogames accessible to people with physical disabilities.

Watch the highlights video here https://www.youtube.com/watch?v=aEhETmfUibA .

The RuneScape and Old School RuneScape player communities helped raise funds by purchasing GameBlast-themed cosmetic items, while Twitch viewers could also directly donate to the studio’s JustGiving page, and bid on gaming swag and experiences in an online auction.

A mix of gaming, gruelling – and disgusting – challenges and utter chaos, the marathon GameBlast Games saw three teams of staff and influencers compete in 3-a-side office chair football, budget robot battles, and drinking smoothies with a mixture of vile ingredients. Joining in the fun with Jagex were fellow games studios Frontier Developments, Codemasters and Slingshot Cartel, as well as peripherals producer, Razer, and esports teamwear designers, Raven.

Neil McClarty, VP of Product Management, Jagex, said:

“It was fantastic to once again host a GameBlast fundraising live stream for SpecialEffect, the staff always get stuck into taking part and helping raise money for what is an amazing and extraordinary cause. Many thanks to Codemasters, Frontier Developments, Razer, and our other industry friends, who came along to help take part during the 24 hours. This year was our most ambitious yet with The GameBlast Games, and having raised over £100,000 in such a short amount of time we just want to thank our incredible RuneScape communities for their generosity.”

Tom Donegan, Events Coordinator at SpecialEffect, said:

“Once again we’ve been completely blown away by the generosity of the Jagex and the wonderful RuneScape communities. The money raised will enable us to make an immense and immediate impact on the lives of many more disabled people by enabling them to play mainstream video games. A huge and heartfelt thank you to everyone involved in this incredible event.”