Train2Game News Help Fundraising

War Child UK today launched its latest instalment of the legendary Help fundraising campaign, developed alongside its US fundraising partner Children in Conflict.

Available to download now on Android via Google Play and Amazon Appstore, HELP features five brand new games available in one app, published by PlayStack, with all proceeds going to support War Child UK’s projects around the world.

Berlin-based Wooga, creators of hit story-driven casual mobile titles like June’s Journey and Tropicats, has brought to the table the chaotic ‘Rupert, Sell ‘em Don’t Break ‘em’, in which players take control of a clumsy elephant doing his best not to smash up his own work place – an antique store filled with delicate china goods.

A stalwart of War Child’s gaming activity, Football Manager creator Sports Interactive returns this year with new title ‘Tickets Please’, letting players take up the mantle of a train conductor that must check passengers’ tickets for validity while under the pressure of time and progressively grumpier commuters.

Mobile gaming giant Gameloft, maker of the enormously popular Asphalt series, has created ‘Fifty Buddies’. Players take charge of the fate of fifty jelly babies racing around a track, desperately dodging wrecking balls and avoiding traps.

Finally, Featherweight Games introduces ‘Mediocre Housekeeping’, which is the most fun a gamer will ever have putting their laundry away.

“The mobile games industry offers a great opportunity to engage and entertain millions across the globe,” said Adam Holmes, Gaming Partnerships, at War Child UK. “It’s been amazing to see the industry rally behind HELP, and we’re blown away by the games that have been created in just six days. Our partners in this represent the best in mobile gaming talent and we’re hugely grateful for their support.”

HELP on Google Play Store and Amazon Appstore will cost £2.99 – the price of a coffee – and 100% of net proceeds will go to War Child.

“HELP demonstrates what can be achieved through the combined endeavours of five great studios – and it shows the appetite in the industry to give back,” said Miles Jacobson, Studio Director at Sports Interactive. “For a small donation, less than a price of a pint, these awesome games will be yours and the life of an innocent child who has been affected by war will be transformed for the better, as will your soul.”

“It’s inspiring to see so many profoundly creative people work together for such a worthy cause,” said Harvey Elliott, Chief Executive at publisher PlayStack. “We’re deeply honoured to be involved and support through publishing the release in the app stores.”

HELP has had industry support from more than just developers too – partners goGame, Unity, Adjust, The ASO Co, SEGA Forever, TapJoy, Venatus Media, Vungle and Silver Linings QA have all been part of bringing the project to life and helping create the most enjoyable method of donating to a good cause in years.

For more information visit: http://helpmobilegame.com/

To download from Google Play visit: https://play.google.com/store/apps/details?id=com.playstack.helpthegame&hl=en_GB

To download via Amazon Appstore visit: https://www.amazon.co.uk/HELP-Puzzle-Games-Support-Child/dp/B07KP93YTX

Train2Game News Nintendo Switch Sales

Nintendo Switch set two new records from Thanksgiving to Cyber Monday.

It became the best-selling Nintendo console in U.S. history for that five-day period, surpassing even Wii system sales.

Nintendo Switch also had its best-selling week ever in the United States. In fact, according to Adobe Analytics, Nintendo Switch was among the most-purchased items online on Thanksgiving Day and the overall top-selling video game product online for the Black Friday-Cyber Monday time period.

Strong demand resulted in shoppers buying more than $250 million in Nintendo products from Thanksgiving through Cyber Monday, according to Nintendo’s internal sales figures, demonstrating that Nintendo has something for everyone this holiday season. That sales total accounts for video game systems like Nintendo Switch and the Nintendo 3DS family of systems, retro systems like Nintendo Entertainment System: NES Classic Edition and Super Nintendo Entertainment System: Super NES Classic Edition, as well as all Nintendo-produced games and accessories. Total U.S. hardware sales for Thanksgiving through Cyber Monday increased 45 percent over the same period in 2017.

And that doesn’t even take into account that one of the most anticipated video game events of the year is still to come: the Dec. 7 launch of the Super Smash Bros. Ultimate game. As previously announced, the game has become not only the most pre-sold Nintendo Switch game of all time, but also the most pre-sold Super Smash Bros. game ever in the series.

Unless otherwise noted, the following data from Nintendo covers Nov. 22 to Nov. 26, and is specific to the U.S. only:

Nintendo Switch

  • Nintendo Switch hardware sales grew 115 percent compared to the same period in 2017.
  • Lifetime sales of Nintendo Switch, which is entering only its second holiday season, have reached more than 8.2 million units.
  • Sales of first-party games, including digital downloads, topped 1 million units Nov. 22-26, beating 2017’s totals by 78 percent.
  • Nintendo Switch games Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! have hit combined U.S. sales of more than 1.5 million units since their Nov. 16 launch.
  • Super Mario Party surpassed lifetime U.S. sales of 1 million units, becoming the fastest-selling game in the Mario Party series and the fifth million-selling first-party Nintendo Switch game in the U.S. alone, joining The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey and Splatoon 2.

Nintendo 3DS

  • Thanks in part to strong Thanksgiving to Cyber Monday sales, the total installed base for the Nintendo 3DS family of systems has hit 22 million.
  • Additionally, after 12 months of availability, lifetime combined sales of the Pokémon Ultra Sun and Pokémon Ultra Moon games crossed 2.2 million.

Classic Gaming Systems

  • Also aided by strong Nov. 22-26 sales, the Super Nintendo Entertainment System: Super NES Classic Edition system surpassed lifetime sales of 2.5 million.
  • And the Nintendo Entertainment System: NES Classic Edition system surpassed lifetime sales of 2 million.0

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access.

For more information about other features, visit https://www.nintendo.com/switch/ or https://www.nintendo.com/3ds.

Train2Game News LEGO Movie 2 Videogame

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced The LEGO® Movie 2 Videogame, inspired by the much-anticipated sequel The LEGO® Movie 2: The Second Part from Warner Bros. Pictures and Warner Bros. Animation Group.

The LEGO® Movie 2 Videogame will be available for Nintendo Switch™ system, PlayStation® 4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and PC in 2019 alongside the film and a collection of The LEGO® Movie 2 building sets.

Based on events from The LEGO® Movie 2: The Second Part, alien invaders have left Bricksburg in ruins!

It is now up to Emmet, Lucy and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System. “Packed with fan-favourite and exciting new characters, mysterious locations and action from both the sequel and the original blockbuster The LEGO® Movie, The LEGO® Movie 2 Videogame is a wild adventure for kids to explore,” said Arthur Parsons, Head of Design, TT Games Studios.

“Players must scour the stars for rare items, materials and tools to complete their collections and help their journey across the LEGO® universe, experiencing a wide array of amazing environments, wacky vehicles and incredible creatures along the way.” “The LEGO® Movie 2 Videogame is a one-of-a-kind experience full of fantastic characters and open-world adventures with a strong emphasis on creative solutions to puzzles and building within the film’s universe,” said Sean William McEvoy, VP Digital Games & Apps, The LEGO Group.

“LEGO® fans of all ages will have fun rebuilding their own world using tools to create roads, change the landscape and build structures to unlock more rewards and missions.”

For more game information, visit LEGOMovie2-videogame.wbgames.com and follow the official social channels on Twitter, Facebook, Instagram and YouTube.

Train2Game News Hey Duggee game wins BAFTA

Educational app, Hey Duggee: The Counting Badge, has won a BAFTA Children’s Award for the ‘Digital in 2018’ category.

Created by Scary Beasties, a BAFTA award-winning digital agency in association with BBC Studios and Studio AKA, a multi-BAFTA winning, EMMY awarded & OSCAR-nominated independent animation studio, Hey Duggee: The Counting Badge is based upon the popular animated children’s television series, Hey Duggee (with the narration voiced by Alexander Armstrong).

Designed with Early Years Foundation Stage learning outcomes at its core, the app features a diverse mix of engaging counting tasks and automatically adjusted difficulty levels to help children of young ages learn and enjoy numeracy.

Hey Duggee: The Counting Badge is available on GooglePlay, Amazon, the Apple AppStore and retails at £2.99.

Peter Hickman, BBC Studios Producer for Children’s and Drama said, “it’s fantastic to see the Hey Duggee Apps win their second BAFTA at the Children’s Awards this year. Hey Duggee is an incredible brand that is loved by children and adults across the world. I’m immensely proud of the brilliant work BBC Studios and Scary Beasties have done to earn us this award, and look forward to seeing the brand’s continued success.”

Train2Game News GAME Black Friday Deals

As it is Black Friday, below is a list of the top software and hardware deals in GAME.

All offers are live now.

SOFTWARE

• Fifa (standard edition) – NOW £39.99 (SAVE £13.00)
• COD BOP4 Specialist edition (Xclusive) – NOW £37.99 (SAVE £22.00)
• Assassin’s Creed Odyssey Omega Edition (Xclusive) – NOW £34.99 (SAVE £20.00)
• Spiderman – NOW £29.99 (SAVE £18.00)
• Forza Horizon 4 – – NOW £32.99 (SAVE £12.00)

HARDWARE

• Xbox One S 1TB with Forza Horizon 4 Digi Slash) + NOW TV – NOW £179.99 (WAS £249.99)
• 500GB PS4 with FIFA 19 + Now TV – NOW £219.99 (WAS £249.99)
• Switch + Sports Party (FREE GAME) – NOW £279.99 (WAS £289.99)

ACCESSORY DEALS

• Turtle Beach Recon 150 Gaming Headset – NOW £29.99 (SAVE £20)
• Turtle Beach XO Three Gaming Headset – NOW £29.99 (SAVE £20)

For a bonus, an exclusive Fortnite Red-Nosed Raider POP! Vinyl figure is OUT NOW available in-store and via the GAME website.

To get any of the Black Friday deals either visit a store or visit the website.

Train2Game News 3rd Yorkshire Games Festival

With just a few months before the Yorkshire Games Festival returns for its third run at the National Science and Media Museum in Bradford, organisers are excited to unveil Vlambeer’s Rami Ismail as the latest esteemed speaker to join the event’s growing line up.

Ismail and Vlambeer have become household names amongst fans of indie games across the world, with celebrated releases like Ridiculous Fishing, Luftrausers, Nuclear Throne, and, of course, Super Crate Box having made major waves during the last decade.

Ismail is also known for his frank honesty when public speaking, having stolen the show at events all over the globe by giving forthright accounts of the studio’s experience within the indie scene.

At the Yorkshire Games Festival, Ismail is set to give a motivational talk about independent development, with more details held back to be revealed on the day.

Also making the line up is Mette Andersen, a level designer at IO Interactive, developers of the recently released HITMAN 2. Naturally, Andersen’s topic of choice will be focused on the level design in the Hitman series, specifically discussing the art of designing them as “social spaces”. Adding to that, Hwa Young Jung – a multidisciplinary artist working across the arts, culture and science, facilitating collaborative workshops and projects – will take to the stage to talk about ‘art games’ as an alternative career path.

Finally, Yorkshire Games Festival can announce a currently unrevealed speaker from MachineGames – the studio best known for its work on the Wolfenstein series – will also be speaking, with further details regarding just who will be taking to the stage set to be unveiled in the new year.

“The games industry has grown into a space that is open for anyone that is willing to put their mind to it,” says Ismail. “In visiting events like the Yorkshire Games Festival, I get to share the fascinating stories and experiences in game development from both my career as both a developer and as a traveller. I’m excited to participate in the week-long celebration of games, to share what I’ve learned, and to learn from the creators and audiences attending.”

Other speakers previously announced include the legendary Jeff Minter of Llamasoft fame, Broken Sword supremo and industry stalwart Charles Cecil MBE, Media Molecule’s Gem Abdeen, and Brjann Sigurgeirsson of Swedish development powerhouse Image & Form, known for its beautiful 2D action-platformers Steamworld Dig and Steamworld Heist.

For developers, Yorkshire Games Festival can also announce it has begun canvassing for games to exhibit at the Northern Games Showcase, with the remit being to show off to best the north of the UK has to offer to the festival’s throng of attendees.

If you’d like your game to be part of the mix, please contact Jack.Wentworth-Weedon@scienceandmediamuseum.org.uk.

For those looking to make their way to the National Science and Media Museum next February, tickets for the main event are now on sale. Passes for YGF: Games Talks are £80/£70 (full pass) or £40/£35 (day pass).

The five-day event, designed to provide a content rich schedule celebrating games culture, design and production, will include:

  • YGF: Game Talks, featuring a stellar line up of esteemed and knowledgeable speakers with more big names to be revealed in the coming months. Charles Cecil will cast light on his career and the next phase in Revolution’s quest to make groundbreaking adventure games. Brjann Sigurgeirsson will talk about his years working on the award-winning Steamworld series, Rami Ismail of Vlambeer will give a valuable insight into the world of indie games development, Mette Andersen from IO Interactive will talk about designing levels in the Hitman series as “social spaces”, Hwa Young Jung will discuss ‘art games’ as an alternative career path, and Gem Abdeen will give an invaluable insight into the imagination behind Media Molecule, and how the studio created LittleBigPlanet, Tearaway, and its much anticipated forthcoming PS4 project Dreams
  • Respected journalists, formerly of The Guardian, Jordan Erica Webber and Keith Stuart are set to make a very welcome return to introduce key speakers and compere question and answer sessions during the YGF: Game Talks
  • Young Developers Conference (in partnership with BAFTA) focusing on 11-18 year olds, featuring free and accessible events for young game developers including expert advice from the team at BAFTA Game and the BAFTA Game Awards
  • Let’s Play! – Family weekend offering workshops, game demos and live shows, promoting intergenerational gameplay. Events include The Incredible Playable Show – an interactive video game comedy show where the audience take to the stage, become human buttons, take on the Power Rangers, zap each other with barcode scanners, and play Pac-Man using inflatable toys. Alternatively they can sit back and watch their friends literally become cogs in a hilarious machine! Tickets on sale now
  • A YGF pass also allows businesses and enterprises to attend Up Your Game, a two-day business matchmaking event organised by Enterprise Europe Network. Up Your Game facilitates collaboration, ideas, innovation and investment across business sectors, and will include themes on animation, games, motion graphics, special effects, as well as augmented reality and virtual reality

2019 will see the Yorkshire Games Festival build upon its remit to celebrate games culture and introduce a new generation to the science and art of games development. Look out for further details in the coming months.

Train2Game News Interactive Futures Event

The UK’s newest games conference and festival, Interactive Futures, is delighted to announce full details of the Academic Conference taking place on the first day of the 3 day festival on Thursday 31 January 2019.

The sessions will also be hosted at Warwickshire College and feature a range of esteemed academic speakers.

The Academic Conference will allow academics and researchers, plus school, college and university students an opportunity to enjoy the insights available as part of Interactive Futures. The programme on Thursday 31 January covers a range of topics across 3 key areas; Contexts and Histories, Innovation and Application and Users and Impacts, with 12 individual sessions throughout the day.

Hosted by Warwickshire College, speakers on the programme will be representing University of Birmingham, Coventry University, Staffordshire University, Birmingham City University, Art Institute of Chicago, Bahcesehir University in Istanbul, Totem Learning Ltd and, of course, Silicon Spa itself.

Steve Taylor, Dean of Higher Education at Warwickshire College, commented, “We are really pleased to be hosting the Interactive Futures Academic Conference which has an exciting and diverse line-up of speakers who will be presenting research and work which is at the forefront of developments in both leisure and serious gaming. Warwickshire College students are studying Foundation and full honours degrees in Games Art right in the heart of Silicon Spa, and this conference will also be a great opportunity for them to gain insights into the industry, careers and further research opportunities”

Specific sessions at the conference include Historical Perspectives on ‘Serious Gaming’, Exploring Video Games to Teach Digital Skills, The Politics of VR: Who Are We Developing For?, and Can Fantasy Games Impact Behaviour in the “Real World”? among others. The full session timetable can now be viewed at www.interactive-futures.com.

The Academic Conference will form day 1 of the 3 days of Interactive Futures, which will also be hosting sessions across Friday 1 and Saturday 2 February at the Royal Spa Centre in Leamington Spa. Leamington Spa (known as Silicon Spa) is one of the UK’s largest games clusters outside of London, with a wealth of both AAA studios and indie developers at the heart of its success. The cluster employs over 2500 highly skilled individuals and equates to over 10% of the total UK games development workforce.

Other sessions throughout the 3 day event will focus on industry specific technical insight, accessibility in games, access to finance for game developers, the latest in influencer marketing, career opportunities and much more. Speakers include representatives from Playground Games, Playstation, UKIE, Space Ape Games and others. For the latest news please visit www.interactive-futures.com

As well as the conference programme visitors to Interactive Futures can immerse themselves in the Games Showcase, featuring a range of companies showcasing new releases and opportunities throughout the event, as well as a range of soon to be announced Fringe events around the town.

Interactive Futures will take place at the Royal Spa Centre on Friday 1 and Saturday 2 February and will be preceded by the academic conference for colleges and universities at Warwickshire College on Thursday 31st January.

Tickets for the Academic Conference are priced at £50 and are available now from www.interactive-futures.com.

Tickets are also available to purchase as a 2 day festival pass joint with a Friday ticket..

Train2Game News 2018 Golden Joystick Award Winners

The wait is finally over as the results of the 36th Golden Joystick Awards presented with AMD are revealed.

The winners in 23 categories were announced today at the award ceremony held at London’s Bloomsbury Big Top and live streamed on Twitch.

The Golden Joysick Awards presented with AMD honour the people and products that have transformed the games industry in 2018.

The event features 23 categories, the majority of which are voted for by the global gaming public. The event was first held in 1983 and has grown to become the world’s largest public voted gaming awards brand.

Daniel Dawkins, Global Editor-In-Chief, GamesRadar+ said:
“2018 has been an incredible year for videogames. We have had year-defining blockbuster hits such as Fortnite Battle Royale, Red Dead Redemption 2 and God of War, sitting alongside indie breakthrough games such as Subnautica and Dead Cells. This year’s Golden Joystick Awards received a record number of voters, casting millions of votes, and we are not surprised to see all these games being recognised for their inventive brilliance and the sheer joy they bring to so many people.”

“We are extremely honored to have awarded Hidetaka Miyazaki the Lifetime Achievement award, a man whose games are widely considered among the most influential of his generation. We are delighted that he could join us on-stage to accept the honour from fantasy luminaries Ian Livingstone CBE and Steve Jackson whose works were so influential on Miyazaki’s distinctive style.”

The winners are:

  • Best Storytelling: God of War
  • Best Competitive Game: Fortnite Battle Royale
  • Best Cooperative Game: Monster Hunter: World
  • Best Visual Design: God of War
  • Best Indie Game: Dead Cells
  • Best Audio: God of War
  • Still Playing Award: World of Tanks
  • Best Performer: Bryan Dechart, Detroit: Become Human
  • Esports Game of the Year: Overwatch
  • Best VR Game: The Elder Scrolls V: Skyrim VR
  • Studio of the Year: SIE Santa Monica Studio
  • Best New Streamer / Broadcaster: Bryan Dechart and Amelia Rose Blaire
  • Mobile Game of the Year: PlayerUnknown’s Battlegrounds Mobile
  • PC Game of the Year: Subnautica
  • PlayStation Game of the Year: God of War
  • Xbox Game of the Year: Forza Horizon 4
  • Nintendo Game of the Year: Octopath Traveler
  • Breakthrough Award: Unknown Worlds
  • Most Wanted Game: Cyberpunk 2077
  • Critics Choice Award: Red Dead Redemption 2
  • Lifetime Achievement Award: Hidetaka Miyazaki
  • Outstanding Contribution: Xbox Adaptive Controller
  • Ultimate Game of the Year: Fortnite Battle Royale

If you missed the action, you can still watch the whole show on Twitch.

Train2Game News PC Connects London

Everything you know about PC games development is wrong… or at least it soon will be.

In 2019, the PC games industry is going to change significantly and forever.

Steam’s dominant position is starting to wane with challenges from multiple directions, including renewed competition from the likes of Origin and GOG, newcomers including Discord and Tencent’s WeGame as well as publishing giants like Activision, Bethesda and CD Projekt deciding to go it alone.

Thought to be dead, the streaming market has received a new lease on life with big players like Microsoft, EA and Google adding their considerable weight to this sector, with speculation from top publishers including Ubisoft that this is the industry’s future.

Fellow tech giants Microsoft promise the advent of Netflix for games with new rental models. New cloud tech innovations such as Improbable’s SpatialOS will make it easier than ever to make bigger, more immersive games, whilst other technology such as blockchain will offer new ways to engage and involve users.

Investment and consolidation will continue so we’ll see more companies acquired like Jagex or floated like Team 17.

Meanwhile, the volume of games flooding the market will put ever more pressure on discovery, old-school premium games will be challenged by free-to-play and service-based projects that demand more player time, marketing is more of a challenge than ever and channels will continue to evolve, while the Asian markets’ rise to dominance continues unabated.

PC Connects London
On January 21st and 22nd, 2019, PC Connects London will shine a light on all of these trends and more. It will explain the realities of the current markets, and offer developers, publishers and the whole industry essential strategies to survive and thrive. Plus the continuation of IPOs, acquisitions and new splintered startups.

We’ll bring together representatives of key players from across the ecosystem – the marketplaces, both triple-A and indie publishers, the indie developers, the tool makers and the analysts. We’ll have representatives from the biggest and best companies from all around the world.

500 delegates will hear from 50 speakers from the world of PC gaming as they deliver five conference tracks covering everything from getting your game to market to 2019: The PC Revolution.
https://www.pgconnects.com/london/pc-connects/

Five conference tracks
Kicking things off is the returning State of Play, which will be taking the pulse of the market as it is right now, with our lineup of speakers and overall smart people sharing data to give an indication of what the current zeitgeist is.

Digital Discovery also makes a comeback, giving attendees insight into how to get games noticed in a saturated marketplace where consumers have more choice than ever.

Codeshop: Design and Development replaces last year’s PC Games University, providing technical talks that will take the audience behind the scenes on the biggest games to give them an edge over the competition.

Finishing off the first day is The Long Game which charts the shift from fire-and-forget retail releases and gives insight and advice into running a service-based project – both from a development standpoint and a community/marketing one.

And now the main event – The PC Revolution. This will be looking at the shifts happening in the market right now and looking at what impact they will have on the PC games space. We’ll be covering new tech, changes in the retail space, shifting business models and how to capitalise on emerging markets such as China.

Indies, mobile and blockchain too
As well as the vibrant indie showcase expo space, PC Connects London is also the setting for the first PC Indie Pitch of 2019, kicking off another hot year of competition around the world.

Your ticket will also give you full access to Pocket Gamer Connects with all the benefits of insight from the mobile development ecosystem, as well as our first iteration of Blockchain Gamer Connects on UK soil, shining a light on another disruptive technology.

Book Now!
Early Bird tickets are available now for a 20 per cent discount. Book your tickets at https://www.pgconnects.com/london/registration/

Train2Game News SpecialEffect ask for #GiveWithXbox support

What does Gaming Together mean to you?

SpecialEffect are asking gamers to join Xbox’s #GiveWithXbox campaign by posting their answers, along with an image and the hashtag #GiveWithXbox, to raise vital funds for four gaming-related charities.

For every qualifying post on Twitter, FaceBook and Instagram, Xbox will donate $5, up to a maximum of $1M, to be split among SpecialEffect, Child’s Play, Gamers Outreach and Operation Supply Drop. Xbox will also donate $5 for every retweet of their campaign tweets about the charity partners.

The campaign will run to 9 December 2018.

Gail, the mother of Finlay, one of SpecialEffect’s beneficiaries, said “#GiveWithXbox is such an easy way for gamers to help bring the joy of gaming to everyone and I’d encourage anyone to donate a few seconds to take part.”

“We never thought Finlay was going to have the opportunity to play video games like FIFA with his brother but now, thanks to SpecialEffect, it’s amazing to see the boys gaming together. The fights are even more phenomenal, but that’s just brothers for you! Please do support SpecialEffect by sharing a photo of what gaming means to you.”

Alan Hartman, Studio Head of the Forza Franchise and SpecialEffect VP, said, “As a very proud SpecialEffect Vice President I’m delighted they are part of the #GiveWithXbox campaign and having hosted Dr Mick at Turn 10 and seen more of their latest work I know this campaign and any support for the charity will help them make a big difference to the disabled gamers they help across the globe.”

The #GiveWithXbox Campaign was launched as part of the Inside Xbox broadcast from X018 on 10 November.

Find out more at https://www.xbox.com/en-US/promotions/give-with-xbox