Train2Game News Help Fundraising

War Child UK today launched its latest instalment of the legendary Help fundraising campaign, developed alongside its US fundraising partner Children in Conflict.

Available to download now on Android via Google Play and Amazon Appstore, HELP features five brand new games available in one app, published by PlayStack, with all proceeds going to support War Child UK’s projects around the world.

Berlin-based Wooga, creators of hit story-driven casual mobile titles like June’s Journey and Tropicats, has brought to the table the chaotic ‘Rupert, Sell ‘em Don’t Break ‘em’, in which players take control of a clumsy elephant doing his best not to smash up his own work place – an antique store filled with delicate china goods.

A stalwart of War Child’s gaming activity, Football Manager creator Sports Interactive returns this year with new title ‘Tickets Please’, letting players take up the mantle of a train conductor that must check passengers’ tickets for validity while under the pressure of time and progressively grumpier commuters.

Mobile gaming giant Gameloft, maker of the enormously popular Asphalt series, has created ‘Fifty Buddies’. Players take charge of the fate of fifty jelly babies racing around a track, desperately dodging wrecking balls and avoiding traps.

Finally, Featherweight Games introduces ‘Mediocre Housekeeping’, which is the most fun a gamer will ever have putting their laundry away.

“The mobile games industry offers a great opportunity to engage and entertain millions across the globe,” said Adam Holmes, Gaming Partnerships, at War Child UK. “It’s been amazing to see the industry rally behind HELP, and we’re blown away by the games that have been created in just six days. Our partners in this represent the best in mobile gaming talent and we’re hugely grateful for their support.”

HELP on Google Play Store and Amazon Appstore will cost £2.99 – the price of a coffee – and 100% of net proceeds will go to War Child.

“HELP demonstrates what can be achieved through the combined endeavours of five great studios – and it shows the appetite in the industry to give back,” said Miles Jacobson, Studio Director at Sports Interactive. “For a small donation, less than a price of a pint, these awesome games will be yours and the life of an innocent child who has been affected by war will be transformed for the better, as will your soul.”

“It’s inspiring to see so many profoundly creative people work together for such a worthy cause,” said Harvey Elliott, Chief Executive at publisher PlayStack. “We’re deeply honoured to be involved and support through publishing the release in the app stores.”

HELP has had industry support from more than just developers too – partners goGame, Unity, Adjust, The ASO Co, SEGA Forever, TapJoy, Venatus Media, Vungle and Silver Linings QA have all been part of bringing the project to life and helping create the most enjoyable method of donating to a good cause in years.

For more information visit: http://helpmobilegame.com/

To download from Google Play visit: https://play.google.com/store/apps/details?id=com.playstack.helpthegame&hl=en_GB

To download via Amazon Appstore visit: https://www.amazon.co.uk/HELP-Puzzle-Games-Support-Child/dp/B07KP93YTX

Train2Game News HELP Real War is Not a Game

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Games are officially the new rock and roll as, two decades on from the iconic HELP album, game developers from across the globe are to pool their talents to create HELP: Real War is Not a Game, a unique compilation to raise funds for War Child
 
It was 20 years ago today… that Oasis, Blur, The Stone Roses, Paul Weller, Paul McCartney and many more got together to create HELP, the first in a series of award-winning albums, which raised more than £1.5m to fund War Child’s activities to protect children in the war-torn Balkans.

Now, two decades on, a star-studded line-up of game developers have announced their intention to follow in those musicians’ footsteps by uniting in a unique ‘studio game jam’ designed to help fund War Child’s ongoing activities in conflict-affected countries.

A traditional game jam is a gathering of game developers for the planning, design and creation of one or more games within a fixed time span. Game jams usually take place in a single location and last for a fixed period… normally between 24 and 72 hours. The HELP game jam will largely stick to those principles, but instead of having a fixed home it will take place in a variety of locations across the world and the teams involved will be allowed a total of six days to bring their creation from concept to completion, based on a brief provided by War Child.

The result of all of this international collaboration will be brought together as HELP: Real War is Not a Game, a compilation of games which will be made available to the general public to buy as a digital download early next year.
 
Studios which have already committed to participating include 343 Industries, A Brave Plan, Bossa Studios, Carbon Games, Creative Assembly, Curve Digital, Hardlight, Hinterland, Spilt Milk Studios, Sports Interactive, Team 17 and Torn Banner (who, between them, have sold well in excess of 100m games), with more announcements expected in the coming weeks. Major technology providers including Unreal, Gamemaker and Unity are also backing the project by providing their tools to the teams on a ‘no cost and royalty free’ basis.
 
“War Child’s work is amazing. It revolves around a simple premise… no child has started a war, so no child should be affected by one,” says Miles Jacobson, Studio Director at Sports Interactive and founder of the global games jam committee. “Whether it’s rehabilitating ex child soldiers in Democratic Republic of Congo, creating child helplines in Afghanistan, providing safe spaces for Syrian refugee children, or the work in so many other countries – wherever they are they make the world a better place for children forced to live with war. For so many studios to have got involved in this project at such an early stage is really humbling. I hope many more join the cause and get involved in something that will be fun, rewarding and make a huge difference in children’s lives across the world.”
 
“We’re incredibly excited about the launch of HELP: Real War is Not a Game. It’s been amazing to be part of this initiative which is set to raise vital funds for children whose lives have been torn apart by war,” says Rob Williams, Chief Executive Officer of War Child UK. “In the 20 years since the music industry came together to create the HELP album, we’ve seen new records for the numbers of children affected by conflict. Today, the gaming industry is changing the game, with exactly the kind of creative and collective response required to help War Child change more lives.”

The War Child games committee is Alex Chapman (Sheridans), Ciarán Brennan (Sports Interactive), Elisabeth Little (War Child), Imre Jelle (Bossa), John Clark (SEGA), Miles Jacobson (Sports Interactive), Rupert Loman (Gamer Network) and Stuart Saw (Twitch).

HELP: Real War is Not a Game will be released through Steam and other digital download platforms in late March 2016. For further information, keep an eye on http://www.warchild.org.uk/helpgame and War Child’s UK’s twitter, or email helpgame@warchild.org.uk .

War Child’s HELP campaign is seeking large-scale public support in the form of an online petition. For more information on the HELP campaign go to www.warchild.org.uk/help .