Train2Game News GB Results For Global eSports

Earlier this year the British Esports Association selected the 2021 teams to represent Great Britain for this year’s Global Esports Games (GEG) 2021 in Singapore.

Teams from more than 80 countries competed last weekend at a medal event which didn’t include prize money. The 2021 games had tournaments in Street Fighter V, Dota 2 Open, Dota 2 Women and eFootball PES. 

The inaugural games took place from December 17th-19th where Great Britain had teams and players competing for their chance to secure a medal. The teams were led by Vexed Gaming’s Chief Gaming Officer, Mark Weller, as team manager. 

The Dota 2 Women’s team played on the main stage, securing a Silver medal to the hosting country Singapore. 

Great Britain team manager Mark Weller commented “Closing out the first global esports games with a Silver medal and 2 close 4th place finishes (1-2 and 2-3) is a fantastic start for what could be a strong national programme, Our journey to Singapore was met with many struggles, but I feel we are building the foundations of something truly fantastic with your GB esports roster. I think we can walk away proud, showing that Great Britain is home to some exceptional talent and I look forward to building on these foundation’s we laid in 2021″. 

For an overview of all events, please see below.   

Dota 2 Open  

With an early start the Dota 2 Open team competed in their semi-finals game against Singapore. Despite their best efforts, Great Britain fell short against the home nation 0-2, ending their journey in the Global Esports Games 2021 with a 4th place finish.

Captain of the Great Britain Dota 2 Open team commented:
“Unfortunately we did not reach the expectations we had but I’m happy we are able to learn from this experience so we can come back stronger next year.”  

Dota 2 Women  

Firstly, Great Britain faced Mongolia in the semi-finals with their chance to secure a spot in the grand finals. The team secured the victory 2-0 where their next game would see them face against the hosting country’s team: Singapore. 

Heading onto the main stage, Great Britain started off the first match in the best-of-three series with a victory, putting themselves 1-0 up against Singapore. After a long game filled with nail-biting moments, the hosting country leveled up the series 1-1, taking it to its full lengths.   

The final match saw the game running over 70 minutes long, where Singapore took the edge resulting in Great Britain securing a Silver medal finish.

Great Britain player Bellemiku commented: “From where we started in the beginning, I am so proud of how far we have come. We prepared for the matches to the best of our ability and our series vs Mongolia and Singapore showed that. We went into the finals with low expectations and winning that first match felt amazing, it’s a shame we couldn’t close out the series but the final 80 minute match just displays how close it really was. I’m very excited to see more opportunities like this in the future!”   

eFootball 2022 PES    

On December 17th the eFootball 2022 PES qualifiers took place, where MrMyClub1 was representing team Great Britain and Northern Ireland. The day started off strong with a victory against Hungary. 

Moving into the next two sets of games against Montenegro and Libya, despite a valiant attempt from MrMyClub1, he wasn’t able to progress further in the tournament losing to both countries. 

He commented: “Overall it’s been an incredible experience, very very competitive as I had imagined and just unlucky not to get through in the end as it was very close.” 

Street Fighter V  

The Street Fighter V action started off with a group stage where player Kim-Phillipe finished off with a clean sheet 4-0, progressing to the bracket stages of the tournament. 

Countries within the group were: Paraguay, Singapore, Jamaica and Mongolia.

The following day The4Philzz took to the main stage against Brazil. Starting off 0-1 down, he later tied up the series with the character Falke. With the momentum of taking game two, he managed to close out the series 3-1 and secured his place in the semi-finals against Chinese Taipei.   

Whilst the games were close, he unfortunately fell 1-3 in the semi-finals and is set to participate in a third-place match-up against Pakistan. 

Pakistan took the series 3-1 in a heavily contested bout for the bronze medal, leaving Great Britain with a 4th place finish in the Street Fighter V tournament at the Global Esports Games 2021. 

He commented: “My time at the Global Esports Games 2021 in Singapore was great! Started my group stages with a flawless 4-0 record. I then moved on to the top 8 qualifiers the next day. Many hard battles were fought and my journey ended in 4th place.”  

In the coming weeks you can watch back Great Britain’s journey behind the scenes in Singapore, with videos to be uploaded to the British Esports Association’s YouTube channel. 

You can also view all Great Britain rosters and final placements on the British Esports website.  

Train2Game News British Esports Collaborating Woth Bett 2022

British Esports is proud to announce its collaboration with Bett 2022, which will bring esports into the world’s biggest EdTech show.

Bett is the global community for education technology, and Bett is the biggest annual Edtech event across the globe. 

The upcoming show will be taking place in London from the 19th – 21st January 2022 at the ExCeL Centre. 

The event will have a dedicated esports feature, where British Esports is working in association with Bett to curate Esports @ Bett’ – which is the first dedicated feature of its kind at any Edtech show across the globe. 

Alongside this, they will be involved in panels to show the positive impact esports can have on young people. Daily Rocket League matches will also take place between British Esports Student Champs participants throughout the event. 

This strategic partnership will allow for further esports integration into the education sector, and give educators the chance to explore possibilities for their students. On top of this, the feature will also highlight the importance of digital skills, and how esports is the starting point. 

The esports feature will be in a prime position on the show floor – of which visitors can get hands-on with some gaming setups, and speak to industry professionals. 

In the run up to to the event, British Esports will also create regular online content for the Bett Esports Hub. This content will be education-focused, and further develop the importance of esports for global educators. 

Elliot Bond, British Esports’ Head of Broadcast and Events, said: “We are proud to be representing the esports industry in the incredible Bett show this year. It’s a huge opportunity for those interested in gaming to learn how education and esports can be brought together to inspire and motivate young people.”

Registrations are now open for the event for Bett 2022, and further information on this can be found on their website

Train2Game News Social Media For Gaming Clips

Zuvvii is excited to announce the Halloween launch of an industry-disrupting social media platform designed specifically for gamers to share their clips.

Zuvvii was built with one thing in mind – a place to share gaming clips with friends and others who are part of many gaming communities worldwide.

Zuvvii is exclusively for gaming content, and users can easily upload clips directly to the free mobile app, with a desktop version coming soon. In addition, the platform has many unique features, including uploading clips directly from consoles, which improves the user experience for gamers compared to traditional social media platforms.
 

The platform encourages content creators to reach new audiences by uploading theirfunny fails or epic moments and also enables users to link their other social media channels to their Zuvvii profile.
 

We also create an opportunity for esports teams to find the most talented and underrated gamers globally. We understand how difficult it is for upcoming stars to be noticed on these saturated platforms.
 

Whatever your gaming goals, Zuvvii will help you achieve them.
 

“We’ve been working on the Zuvvii platform for almost two years now, and it’s amazing to see the platform come to life with gamers from around the world already sharing their gaming moments. However, we understand that the hard work starts now, and we have so many exciting features coming soon as we continue to listen to the communities feedback and improve” – Brandon (CEO)

Website: Zuvvii.com
Intro video: https://www.youtube.com/watch?v=ObalSh1xC0c
Download Zuvvii on the iOS app store: ‎https://apps.apple.com/gb/app/zuvvii/id1523508961
Download Zuvvii on the Android app store: https://play.google.com/store/apps/details?id=com.zuvvii.app

Train2Game News World Esports Day 2021

The British Esports Association is proud to announce that it will host the second annual World Esports Day, due to take place on Saturday 23rd October 2021, and bring people together for a global celebration of esports. 

Following on from the success of last year’s activities, the event is coming back bigger and better to increase awareness of the positive impacts that esports has on society.

The campaign aims to celebrate all things competitive gaming,including the players, tournaments, streams, content, as well as other areas that help to build up the industry. 

World Esports Day is backed by the British Esports Association, as well as having further support from the Global Esports Federation, Singapore Esports Association and Twitch. 

After raising money for Special Effect in last year’s event, this year the selected charity is COVAX.

‘COVID-19 Vaccines Global Access, abbreviated as COVAX, is a worldwide initiative aimed at access to COVID-19 vaccines directed by Gavi, the Vaccine Alliance, the Coalition for Epidemic Preparedness Innovations, and the World Health Organization.’ 

In light of the pandemic, British Esports decided it was best to support this charity in its journey to provide COVID-19 vaccinations to countries all around the world.

Funds raised will go straight to COVAX and allow more people globally to be protected amidst the current global situation. 

There are several ways to get involved with #WorldEsportsDay, whether you are an individual or organisation.

Some of the many things to do include: hosting an event, running a stream, doing an educational piece or even just promoting esports through social media. 

To give some inspiration, these are some of the activities completed last year:


RAF vs student show matches
Warzone Tournament
Fundraising Stream
Social Media Post
Merchandise Promotion


World Esports day allows for organisations to let their creativity shine through and help to celebrate all of the positive aspects of esports with people from around the globe. 

 
Download our activity deck:


British Esports has created a deck for individuals and organisations to gain more of an understanding about the day itself, as well as how they can get involved. 

This deck outlines the processes behind things like donations to give you more of an understanding about what happens in a more detailed way. 

The deck can be found here.


As well as the deck, there are also several assets and resources available to help get activities started, and for you to show your support for the campaign. 


These include:
– Social media templates
– Streaming overlays
– Donation ticker
– High-quality logos


All of the World Esports Day assets provided have the space for individuals and organisations to include their own branding, whilst showing their support for the day.


If you have any questions about the day, or how to get involved, contact us through info@worldesportsday.com, alternatively make sure to check out the World Esports Day website.


Already have a plan for an activity?

Fill out the form here to let us know what you’re doing to celebrate so we can help support.

Remember to use the hashtag #WorldEsportsDay and let us know what you are doing to celebrate.

Train2Game News New Not For Profit UK eSports Committee Formed

A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.

The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.

The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.

The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.

Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.

The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.

It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.

The full list of criteria and more information on the UKETC can be found on the committee’s website.

 The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.

Train2Game News Capcom At E3 2021

During the all-virtual E3 2021, the Capcom showcase offered fans a look at what to expect from the renowned Japanese publisher’s latest lineup.

The broadcast, hosted by Rachel “Seltzer” Quirico, shared news and updates for the upcoming games Monster Hunter Stories™ 2: Wings of Ruin and The Great Ace Attorney™ Chronicles, the recently released hits Resident Evil™ Village and Monster Hunter™ Rise, plus a look at the year ahead for esports from the Capcom Pro Tour (CPT) and Street Fighter League (SFL).
 
Monster Hunter Stories 2: Wings of Ruin Takes Flight
The new story trailer for Monster Hunter Stories 2: Wings of Ruin shed light on the fate of the famous Monster Rider Red, the origins of Razewing Ratha, and the player’s journey to unravel the Wings of Ruin prophecy. Monster Riders eager to hop in the saddle to experience the opening hours of the highly anticipated RPG can enjoy a Free Trial Version offering full save data transfer when it lands on June 25 for Nintendo Switch™ and Steam at launch. Fans interested in seeing more of the diverse and majestic monsters coming to the game could catch a glimpse of numerous fan favorites they can bond with during their travels, including Elder Dragons Kushala Daora and Teostra. Finally, the showcase offered a look at some of the free title updates coming to the game after its release on July 9, 2021, starting with the Palamute from Monster Hunter Rise.
 
Mysteries Abound in The Great Ace Attorney Chronicles
Budding defense attorneys looking to make the journey West with rookie ace attorney Ryunosuke Naruhodo got a first look at the new features and gameplay arriving with The Great Ace Attorney Chronicles. While investigating heinous crimes, Ryunosuke and his legal aid Susato Mikatoba will team up with the preeminent investigator in London: Herlock Sholmes. During these Dances of Deduction, the duo will need to work together to untangle the ace detective’s over-enthusiastic assumptions and discern the truth. In order to stave off the peril awaiting his clients, Ryunosuke must use these facts in court to convince a jury of his client’s innocence. Just as the scales of justice lean toward a guilty verdict, Ryunosuke can engage in a Summation Examination to tip the scales back in his favor. This seldom-used legal practice allows Ryunosuke to pick apart any inconsistencies in each juror’s logic, and pit the jury against itself to force the trial to continue. With 10 new cases to unravel, eight mini escapades to experience, and a wealth of bonus content to explore, ace attorneys will have a full docket when The Great Ace Attorney Chronicles arrives in court on July 27, 2021.
 
More Challenges Await in Monster Hunter Rise
The robust post-launch support for the critically acclaimed Monster Hunter Rise continues, with the next update featuring the first Capcom collaboration title: Monster Hunter Stories 2. Hunters who complete the free collaboration quest arriving June 18 will receive layered armor based on the wise Palico Tsukino for their buddies, while players who use save data from Monster Hunter Stories 2 can access the Rider layered armor based off the gear of Mahana Village Monster Riders on July 9. Additionally, new Event Quests arrive starting June 24, and offer a variety of rewards for intrepid hunters such as new armor, gestures, and stickers. Fashionistas will also gain access to a treasure trove of new looks, with new (paid and unpaid) DLC options for hunters and their buddies. Finally, fans can look forward to a number of additional collaborations with other Capcom titles throughout the second half of 2021.
 
The Road Ahead for Resident Evil
Following the successful launch of the acclaimed Resident Evil Village last month, Producer Tsuyoshi Kanda shared news on what fans can expect next as the Resident Evil 25th anniversary celebration continues. Due to the overwhelming support and feedback for the game, the team has just begun development on additional DLC for Resident Evil Village. More news will be shared at a later date.
 
Capcom Esports
Capcom Pro Tour (CPT) commentators Vicious and RobTV provided a breakdown of the upcoming competitions and an overview of the changes coming to CPT 2021, which is shaping up to be the best season yet for fans and competitors alike. These changes include updates to the rules for competitors, and details about prizing. Additionally, the next season of Street Fighter League (SFL) is on the horizon, with more details coming soon. For all the latest information and 2021 schedules, check out the official CPT and SFL pages.

The full Capcom showcase broadcast can be accessed on Capcom’s official YouTube and Twitch channels, in addition to being available within the official E3 portal and app.

Train2Game News Guild eSports Academy

Guild Esports today announces the opening of the Guild Academy – the world’s most comprehensive and innovative esports online academy.

The online academy will welcome budding players aged 11+, and provide a range of resources designed to nurture their learning and life skills, as well as gaming abilities. The Guild Academy will provide all players of any ability individualised support and personalised challenges.

Academy members will be able to access detailed training programmes, designed to improve specific areas of play. They will also be able to test their skills in tournaments, and have gameplay performance analysed by Guild’s team of experts.

For beginner and intermediate players, Guild will offer peer-to-peer coaching and advice, whereby players are able to record specific areas of gameplay which can then be reviewed by more experienced players and feedback and advice given.

Guild’s vision is to use its unique academy structure to find the next generation of talent within esports by scouting players showing the most potential. These players will be offered live player development, greater 1-2-1 support, and invitations to bootcamps to participate in local area network (LAN) tournaments. This is part of Guild Esports’ path to pro strategy – using its in-house talent scouts to recruit the next generation of players.

The Academy is launching first with Fortnite & Rocket League specific training, with more esports to follow in the next six months, including FIFA and Valorant. The Guild Academy online platform is the first step in creating an esports talent pipeline based on the traditional sporting model.

The mission at the heart of the academy is to ensure all players leave having acquired new skills, both in gaming and life, regardless of whether they turn professional. Guild’s priority is to put the person first, the player second. The academy will take the personal development of each player beyond gaming – with its industry-leading team delivering masterclasses designed to both improve learning, and provide knowledge and skills to succeed in later life.

Guild understands the importance of taking parents on the journey with their ambitious gamer children. As part of the online academy, there will be a dedicated Parents Centre, keeping them involved and informed about careers in esports. Robust policies will be in place to ensure a safe and friendly environment, and players will need the appropriate parental consent to join the academy, depending on local data protection laws.

Outside of esport-specific coaching, The Guild Academy offers a holistic approach to player development where the focus will be on building good habits through better nutrition, work-life balance and much more. The first activation will be alongside Guild’s main partner, and official Academy partner, Subway. Working together to develop a fully integrated programme to the Guild Academy which will provide opportunities and education to the membership—ranging from from career opportunities to health and wellbeing leaning on Subway’s values of empowering people to make better choices.

New players will be able to sign up to a 30-day free trial – access to The Guild Academy will be £4.99, or local currency equivalent, per month after this period.

Carleton Curtis, Executive Chairman at Guild Esports, said: “Over the last year, people have recognised us for building some of the most talented rosters in esports. The Guild Academy represents our vision for the future. The academy will contain the most comprehensive training platform in esports, with individualised support and tailored training programmes provided to develop the esports stars of tomorrow. Ingrained in all aspects of the academy will be our culture of excellence, and our priority is nurturing aspiring gamers to develop in all areas of their life. We’re thrilled to launch, and help to push the industry forward.”

Joe Sutton, Director of Academy at Guild Esports added, “We’re very proud to have created such a special and unique academy. The level of training and development resources we have on offer to players of all abilities, is what sets the Guild Academy apart. We’ll be working to provide each player the tools to reach their gaming potential, whilst also setting them up with life skills for the future. This is just the beginning, and we’re excited for the future of the academy.”

For more information go to http://www.guildesports.com/ and join the conversation on social media using #GUILDGANG.

Train2Game News World Esports Day

The British Esports Association, the not-for-profit organisation set up to promote and support esports, has teamed up with SpecialEffect and Percent as part of World Esports Day.

The global gaming celebration takes place on October 24th 2020 and will see various organisations and members of the esports community running streams and activities to spread awareness of the positives of esports.

Money raised throughout UK-based activities will go to SpecialEffect, the charity that puts fun and inclusion back into the lives of people with physical disabilities by helping them to play video games. By using technology ranging from modified joypads to eye-control, SpecialEffect finds a way for people to play to the very best of their abilities.

Tom Donegan, Fundraising Lead at SpecialEffect, commented: “We are delighted to have been chosen as the charity partner for World Esports Day here in the UK. Over recent years we have received fantastic support from organisations, businesses and individuals throughout the esports community, who have shown a strong affinity with our work enabling more people with severe physical disabilities to play to the best of their ability. 

“We’re proud to join with the British Esports Association, Percent and our friends across the world in celebrating the positive impact of esports in bringing people together to enjoy the games we all love.”

During the World Esports Day activities, fans, viewers and those involved will be able to make donations to a number of charitable causes around the world. Monies raised in the UK will go to UK-based SpecialEffect, with each other national esports federation nominating a charity for their respective country. 

As a global payments platform for charitable donations, Percent will utilise its global giving API that makes charitable payments safe, secure and easy.

The Percent API enables businesses to build unique giving and sustainability experiences into their products. For World Esports Day, this also means that all charities will be completely vetted and validated by Percent.

The company will carry out the necessary due diligence and charity vetting to ensure donations end up in the right pockets around the globe. 

Henry Ludlam, CEO of Percent, commented: “We’re very happy to be partnering with British Esports to build charitable purpose into esports and power donations in the World Esports Day platform across 70 countries worldwide.”

British Esports is one of several founding members of World Esports Day, the others being the Global Esports Federation, Twitch Student and the Singapore Esports Association. 

Chester King, CEO and founder of the British Esports Association, and VP and chair of the Education, Culture and Wellness Commission at the Global Esports Federation, added: “We’re delighted to help raise funds for such a worthwhile cause in SpecialEffect, and to have found a partner to ensure the donations made as part of World Esports Day are transacted safely and securely.

“We’re excited to see how the day goes and to raise money for a number of great causes and charities around the world.”

For more information, visit worldesportsday.com

Train2Game News Esports Life Tycoon

From the creators of the bestseller Youtubers Life comes Esports Life Tycoon, the MOBA manager spin-off!

Raiser Games and U-Play Online announce today the official Steam release of the game with the 1.0 release update, leaving Early Access after one year. In celebration of the launch, Steam players can purchase Esports Life Tycoon for a special discounted price until September 9.
 

Esports Life Tycoon is a life simulation, MOBA manager where players create, design, and manage every aspect of their own esports team, working their way up in the competition to become the best team in the world by defeating legendary names like G2 Esports, Fnatic, TSM, PSG or Heretics.

As the manager of their own esports team, players will have to take care of their team by training their squad, counseling them, analyzing their opponents, dealing with unexpected emergencies, expanding their gaming house, participating in MOBA simulated matches, and much more.

There’s also a new official trailer of Esports Life Tycoon, which details the exciting life of a professional esports team here.

“With the official launch of Esports Life Tycoon, esports fans can now experience the daily lives of their favorite teams while having fun”, says Samuel Asín, Game Producer at U-Play Online. “Bringing players and their idols together is the essence of this franchise and, after delving into the universe of influencers in Youtubers Life, it was natural for us to explore the modern worldwide phenomenon of esports.”

The 1.0 release update introduces significant adjustments to the core experience of Esports Life Tycoon. Now, players will have to take into account consequential aspects like group moral, rival knowledge, and team tactics to succeed in their seasons. These changes bring esports managers closer to their real-life counterparts, simulating their professional careers more faithfully.

KEY FEATURES

  • Create your own esports team and customize everything, from the crest to the players’ kits
  • Hire the greatest stars to achieve your goals: if a player doesn’t suit your needs, you know there’s only one option for him
  • Train your players and take care of their well-being thanks to team bonding, scouting, and a healthy lifestyle!
  • Grow your team in the most amazing gaming houses and hire coaches, psychologists, and marketing managers to improve your players’ everyday lives.
  • Compete in the arena to become a legend: decide either to witness the matches or guiding your squad to glory
  • Face challenging quests in 7 unique scenarios where only the best managers can succeed
  • Esports Life Tycoon features official esports teams: G2 Esports, Fnatic, Heretics, PSG, and TSM!

Esports Life Tycoon is also available on the App Store and Google Play. Stay tuned for announcements regarding upcoming launches for new platforms.

Train2Game News Social Distancing Cup

Today, global esports organization Generation Esports (formerly High School Esports League), in partnership with top esports and gaming hardware sponsors, kicked off the “Social Distancing Cup” — a free online charity tournament to support communities nationwide affected by COVID-19. 

The Social Distancing Cup is a month-long tournament series with open enrollment in the continental U.S. featuring competitive matches in League of Legends, Rocket League, and Teamfight Tactics. This exciting tournament rocks a $30,000 USD prize pool, with winnable real-world goods such as ASUS Republic of Gamers and TUF Gaming laptops, hardware, and merchandise, custom Generation Esports jerseys and mugs from Skullz, Viewsonic gaming monitors, Zaxby’s vouchers, and Dr. Squatch Soap.

The Social Distancing Cup ends on May 10, 2020, and participants are free to register at any time at https://app.generationesports.com/sign-up-free

Generation Esports — in partnership with non-profit partner Varsity Esports Foundation (VEF) — created the Social Distancing Cup to engage with esports competitors who are isolating themselves or quarantined because of the COVID-19 pandemic and to fundraise for low-income families during this unprecedented global crisis. 

Tax-deductible donations to the “Social Distancing Cup COVID-19 Response Fund” can be made here: https://www.varsityesportsfoundation.org/social-distancing-cup.

Sponsors of the Social Distancing Cup include Generation Esports, the Varsity Esports Foundation, ASUS, Midwest Esports, Fusesport, eFuse, GradTech, Sunshine State Games, MSP, Gamer Sensei, Skullz, Viewsonic, Zaxby’s, and others.