Train2Game News New Not For Profit UK eSports Committee Formed

A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.

The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.

The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.

The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.

Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.

The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.

It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.

The full list of criteria and more information on the UKETC can be found on the committee’s website.

 The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.

Train2Game News Capcom At E3 2021

During the all-virtual E3 2021, the Capcom showcase offered fans a look at what to expect from the renowned Japanese publisher’s latest lineup.

The broadcast, hosted by Rachel “Seltzer” Quirico, shared news and updates for the upcoming games Monster Hunter Stories™ 2: Wings of Ruin and The Great Ace Attorney™ Chronicles, the recently released hits Resident Evil™ Village and Monster Hunter™ Rise, plus a look at the year ahead for esports from the Capcom Pro Tour (CPT) and Street Fighter League (SFL).
 
Monster Hunter Stories 2: Wings of Ruin Takes Flight
The new story trailer for Monster Hunter Stories 2: Wings of Ruin shed light on the fate of the famous Monster Rider Red, the origins of Razewing Ratha, and the player’s journey to unravel the Wings of Ruin prophecy. Monster Riders eager to hop in the saddle to experience the opening hours of the highly anticipated RPG can enjoy a Free Trial Version offering full save data transfer when it lands on June 25 for Nintendo Switch™ and Steam at launch. Fans interested in seeing more of the diverse and majestic monsters coming to the game could catch a glimpse of numerous fan favorites they can bond with during their travels, including Elder Dragons Kushala Daora and Teostra. Finally, the showcase offered a look at some of the free title updates coming to the game after its release on July 9, 2021, starting with the Palamute from Monster Hunter Rise.
 
Mysteries Abound in The Great Ace Attorney Chronicles
Budding defense attorneys looking to make the journey West with rookie ace attorney Ryunosuke Naruhodo got a first look at the new features and gameplay arriving with The Great Ace Attorney Chronicles. While investigating heinous crimes, Ryunosuke and his legal aid Susato Mikatoba will team up with the preeminent investigator in London: Herlock Sholmes. During these Dances of Deduction, the duo will need to work together to untangle the ace detective’s over-enthusiastic assumptions and discern the truth. In order to stave off the peril awaiting his clients, Ryunosuke must use these facts in court to convince a jury of his client’s innocence. Just as the scales of justice lean toward a guilty verdict, Ryunosuke can engage in a Summation Examination to tip the scales back in his favor. This seldom-used legal practice allows Ryunosuke to pick apart any inconsistencies in each juror’s logic, and pit the jury against itself to force the trial to continue. With 10 new cases to unravel, eight mini escapades to experience, and a wealth of bonus content to explore, ace attorneys will have a full docket when The Great Ace Attorney Chronicles arrives in court on July 27, 2021.
 
More Challenges Await in Monster Hunter Rise
The robust post-launch support for the critically acclaimed Monster Hunter Rise continues, with the next update featuring the first Capcom collaboration title: Monster Hunter Stories 2. Hunters who complete the free collaboration quest arriving June 18 will receive layered armor based on the wise Palico Tsukino for their buddies, while players who use save data from Monster Hunter Stories 2 can access the Rider layered armor based off the gear of Mahana Village Monster Riders on July 9. Additionally, new Event Quests arrive starting June 24, and offer a variety of rewards for intrepid hunters such as new armor, gestures, and stickers. Fashionistas will also gain access to a treasure trove of new looks, with new (paid and unpaid) DLC options for hunters and their buddies. Finally, fans can look forward to a number of additional collaborations with other Capcom titles throughout the second half of 2021.
 
The Road Ahead for Resident Evil
Following the successful launch of the acclaimed Resident Evil Village last month, Producer Tsuyoshi Kanda shared news on what fans can expect next as the Resident Evil 25th anniversary celebration continues. Due to the overwhelming support and feedback for the game, the team has just begun development on additional DLC for Resident Evil Village. More news will be shared at a later date.
 
Capcom Esports
Capcom Pro Tour (CPT) commentators Vicious and RobTV provided a breakdown of the upcoming competitions and an overview of the changes coming to CPT 2021, which is shaping up to be the best season yet for fans and competitors alike. These changes include updates to the rules for competitors, and details about prizing. Additionally, the next season of Street Fighter League (SFL) is on the horizon, with more details coming soon. For all the latest information and 2021 schedules, check out the official CPT and SFL pages.

The full Capcom showcase broadcast can be accessed on Capcom’s official YouTube and Twitch channels, in addition to being available within the official E3 portal and app.

Train2Game News Guild eSports Academy

Guild Esports today announces the opening of the Guild Academy – the world’s most comprehensive and innovative esports online academy.

The online academy will welcome budding players aged 11+, and provide a range of resources designed to nurture their learning and life skills, as well as gaming abilities. The Guild Academy will provide all players of any ability individualised support and personalised challenges.

Academy members will be able to access detailed training programmes, designed to improve specific areas of play. They will also be able to test their skills in tournaments, and have gameplay performance analysed by Guild’s team of experts.

For beginner and intermediate players, Guild will offer peer-to-peer coaching and advice, whereby players are able to record specific areas of gameplay which can then be reviewed by more experienced players and feedback and advice given.

Guild’s vision is to use its unique academy structure to find the next generation of talent within esports by scouting players showing the most potential. These players will be offered live player development, greater 1-2-1 support, and invitations to bootcamps to participate in local area network (LAN) tournaments. This is part of Guild Esports’ path to pro strategy – using its in-house talent scouts to recruit the next generation of players.

The Academy is launching first with Fortnite & Rocket League specific training, with more esports to follow in the next six months, including FIFA and Valorant. The Guild Academy online platform is the first step in creating an esports talent pipeline based on the traditional sporting model.

The mission at the heart of the academy is to ensure all players leave having acquired new skills, both in gaming and life, regardless of whether they turn professional. Guild’s priority is to put the person first, the player second. The academy will take the personal development of each player beyond gaming – with its industry-leading team delivering masterclasses designed to both improve learning, and provide knowledge and skills to succeed in later life.

Guild understands the importance of taking parents on the journey with their ambitious gamer children. As part of the online academy, there will be a dedicated Parents Centre, keeping them involved and informed about careers in esports. Robust policies will be in place to ensure a safe and friendly environment, and players will need the appropriate parental consent to join the academy, depending on local data protection laws.

Outside of esport-specific coaching, The Guild Academy offers a holistic approach to player development where the focus will be on building good habits through better nutrition, work-life balance and much more. The first activation will be alongside Guild’s main partner, and official Academy partner, Subway. Working together to develop a fully integrated programme to the Guild Academy which will provide opportunities and education to the membership—ranging from from career opportunities to health and wellbeing leaning on Subway’s values of empowering people to make better choices.

New players will be able to sign up to a 30-day free trial – access to The Guild Academy will be £4.99, or local currency equivalent, per month after this period.

Carleton Curtis, Executive Chairman at Guild Esports, said: “Over the last year, people have recognised us for building some of the most talented rosters in esports. The Guild Academy represents our vision for the future. The academy will contain the most comprehensive training platform in esports, with individualised support and tailored training programmes provided to develop the esports stars of tomorrow. Ingrained in all aspects of the academy will be our culture of excellence, and our priority is nurturing aspiring gamers to develop in all areas of their life. We’re thrilled to launch, and help to push the industry forward.”

Joe Sutton, Director of Academy at Guild Esports added, “We’re very proud to have created such a special and unique academy. The level of training and development resources we have on offer to players of all abilities, is what sets the Guild Academy apart. We’ll be working to provide each player the tools to reach their gaming potential, whilst also setting them up with life skills for the future. This is just the beginning, and we’re excited for the future of the academy.”

For more information go to http://www.guildesports.com/ and join the conversation on social media using #GUILDGANG.

Train2Game News World Esports Day

The British Esports Association, the not-for-profit organisation set up to promote and support esports, has teamed up with SpecialEffect and Percent as part of World Esports Day.

The global gaming celebration takes place on October 24th 2020 and will see various organisations and members of the esports community running streams and activities to spread awareness of the positives of esports.

Money raised throughout UK-based activities will go to SpecialEffect, the charity that puts fun and inclusion back into the lives of people with physical disabilities by helping them to play video games. By using technology ranging from modified joypads to eye-control, SpecialEffect finds a way for people to play to the very best of their abilities.

Tom Donegan, Fundraising Lead at SpecialEffect, commented: “We are delighted to have been chosen as the charity partner for World Esports Day here in the UK. Over recent years we have received fantastic support from organisations, businesses and individuals throughout the esports community, who have shown a strong affinity with our work enabling more people with severe physical disabilities to play to the best of their ability. 

“We’re proud to join with the British Esports Association, Percent and our friends across the world in celebrating the positive impact of esports in bringing people together to enjoy the games we all love.”

During the World Esports Day activities, fans, viewers and those involved will be able to make donations to a number of charitable causes around the world. Monies raised in the UK will go to UK-based SpecialEffect, with each other national esports federation nominating a charity for their respective country. 

As a global payments platform for charitable donations, Percent will utilise its global giving API that makes charitable payments safe, secure and easy.

The Percent API enables businesses to build unique giving and sustainability experiences into their products. For World Esports Day, this also means that all charities will be completely vetted and validated by Percent.

The company will carry out the necessary due diligence and charity vetting to ensure donations end up in the right pockets around the globe. 

Henry Ludlam, CEO of Percent, commented: “We’re very happy to be partnering with British Esports to build charitable purpose into esports and power donations in the World Esports Day platform across 70 countries worldwide.”

British Esports is one of several founding members of World Esports Day, the others being the Global Esports Federation, Twitch Student and the Singapore Esports Association. 

Chester King, CEO and founder of the British Esports Association, and VP and chair of the Education, Culture and Wellness Commission at the Global Esports Federation, added: “We’re delighted to help raise funds for such a worthwhile cause in SpecialEffect, and to have found a partner to ensure the donations made as part of World Esports Day are transacted safely and securely.

“We’re excited to see how the day goes and to raise money for a number of great causes and charities around the world.”

For more information, visit worldesportsday.com

Train2Game News Esports Life Tycoon

From the creators of the bestseller Youtubers Life comes Esports Life Tycoon, the MOBA manager spin-off!

Raiser Games and U-Play Online announce today the official Steam release of the game with the 1.0 release update, leaving Early Access after one year. In celebration of the launch, Steam players can purchase Esports Life Tycoon for a special discounted price until September 9.
 

Esports Life Tycoon is a life simulation, MOBA manager where players create, design, and manage every aspect of their own esports team, working their way up in the competition to become the best team in the world by defeating legendary names like G2 Esports, Fnatic, TSM, PSG or Heretics.

As the manager of their own esports team, players will have to take care of their team by training their squad, counseling them, analyzing their opponents, dealing with unexpected emergencies, expanding their gaming house, participating in MOBA simulated matches, and much more.

There’s also a new official trailer of Esports Life Tycoon, which details the exciting life of a professional esports team here.

“With the official launch of Esports Life Tycoon, esports fans can now experience the daily lives of their favorite teams while having fun”, says Samuel Asín, Game Producer at U-Play Online. “Bringing players and their idols together is the essence of this franchise and, after delving into the universe of influencers in Youtubers Life, it was natural for us to explore the modern worldwide phenomenon of esports.”

The 1.0 release update introduces significant adjustments to the core experience of Esports Life Tycoon. Now, players will have to take into account consequential aspects like group moral, rival knowledge, and team tactics to succeed in their seasons. These changes bring esports managers closer to their real-life counterparts, simulating their professional careers more faithfully.

KEY FEATURES

  • Create your own esports team and customize everything, from the crest to the players’ kits
  • Hire the greatest stars to achieve your goals: if a player doesn’t suit your needs, you know there’s only one option for him
  • Train your players and take care of their well-being thanks to team bonding, scouting, and a healthy lifestyle!
  • Grow your team in the most amazing gaming houses and hire coaches, psychologists, and marketing managers to improve your players’ everyday lives.
  • Compete in the arena to become a legend: decide either to witness the matches or guiding your squad to glory
  • Face challenging quests in 7 unique scenarios where only the best managers can succeed
  • Esports Life Tycoon features official esports teams: G2 Esports, Fnatic, Heretics, PSG, and TSM!

Esports Life Tycoon is also available on the App Store and Google Play. Stay tuned for announcements regarding upcoming launches for new platforms.

Train2Game News Social Distancing Cup

Today, global esports organization Generation Esports (formerly High School Esports League), in partnership with top esports and gaming hardware sponsors, kicked off the “Social Distancing Cup” — a free online charity tournament to support communities nationwide affected by COVID-19. 

The Social Distancing Cup is a month-long tournament series with open enrollment in the continental U.S. featuring competitive matches in League of Legends, Rocket League, and Teamfight Tactics. This exciting tournament rocks a $30,000 USD prize pool, with winnable real-world goods such as ASUS Republic of Gamers and TUF Gaming laptops, hardware, and merchandise, custom Generation Esports jerseys and mugs from Skullz, Viewsonic gaming monitors, Zaxby’s vouchers, and Dr. Squatch Soap.

The Social Distancing Cup ends on May 10, 2020, and participants are free to register at any time at https://app.generationesports.com/sign-up-free

Generation Esports — in partnership with non-profit partner Varsity Esports Foundation (VEF) — created the Social Distancing Cup to engage with esports competitors who are isolating themselves or quarantined because of the COVID-19 pandemic and to fundraise for low-income families during this unprecedented global crisis. 

Tax-deductible donations to the “Social Distancing Cup COVID-19 Response Fund” can be made here: https://www.varsityesportsfoundation.org/social-distancing-cup.

Sponsors of the Social Distancing Cup include Generation Esports, the Varsity Esports Foundation, ASUS, Midwest Esports, Fusesport, eFuse, GradTech, Sunshine State Games, MSP, Gamer Sensei, Skullz, Viewsonic, Zaxby’s, and others.

Train2Game News British eSports Ramps Up The Content

The British Esports Association, the not-for-profit organisation set up to promote and support grassroots esports, is ramping up its livestreaming content.

British Esports will be running a host of streaming activities and shows on its Twitch channel, with three shows planned every week on Monday, Wednesday and Friday.

The activities will be kicked off with a special launch stream on Friday April 3rd from 4-6pm, hosted by British Esports school and college liaison officer Elliot Bond. This broadcast will run through the association’s streaming plans, give a taste of the content series it will be producing and get some guests on to talk, including a member of the North America Scholastic Esports Federation (NASEF).

British Esports recently partnered with NASEF and, as part of this, NASEF has helped to shape and influence British Esports’ streaming content.

British Esports has also strengthened its existing partnership with the Twitch Student program around these activities. The livestreaming platform has granted British Esports Partner status, giving the channel plenty of tools to grow and promote its streams.

Going forwards, the British Esports Twitch channel will feature masterclass speakers, takeovers, guest panels, activities from British Esports game advisers, Women in Esports content, community challenges and more.

The British Esports Championships grand finals for schools and colleges are also set to be livestreamed on April 24th to 26th, in partnership with the NUEL (further details to follow).

When the British Esports Championships returns later this year for the 2020/21 seasons, British Esports will aim to host weekly shows looking at the latest matches and interviewing teams.

Some of the British Esports streaming content series will include:

  • Esports 101: Guests will teach the community in their expert fields in a series of virtual lectures. This could be to do with casting, pro gamer advice, the different types of esports careers and so on
     
  • Game Adviser Takeovers: A British Esports game adviser will have the opportunity to run a guest stream, either to host a Q&A session or to provide the community with their top advice in their specialist games
     
  • Women in Esports Wednesdays: a mixture of panels, interviews and more talking about the latest around British Esports’ Women in Esports campaign
     
  • Off the Record: British Esports head of content Dom Sacco will interview different personalities in the esports industry to provide insight into their careers in a series of real, raw interviews
     
  • Ask the Experts: Different members of the community join British Esports in a panel/podcast series. For example, Sheridans will be on stream to talk about the government support scheme specifically for esports freelancers
     
  • Fun Fridays: Community challenges, fun mini-tournaments and games (and possibly even a Sacco’s Snackos cookery class)

Game advisers that have expressed interest in running guest streams include Terry ‘Servitude’ May, Adam Fitch (journalism), Ryan ‘Wok’ Liu, Layla ‘TamashiiKanjou’ Abbott (a mix of streams including tips, advice and Animal Crossing), Su Collins (cookery), Nick Egan, Graham Day, Ben Rogers and more.

A full schedule including times will follow in the coming weeks.

Dominic Sacco, British Esports Association head of content, commented: “We’re so excited to be launching a host of streaming activity on Twitch – I think it’s fair to say it’s overdue! 

“Over the past year we have seen good growth and now have a great team in place that I’m certain will produce some brilliant content. Please bear with us as we get up and running and let us know your thoughts on our activities. 

“I want to emphasise this is all about the community, so if you would like to get involved with our streams, or have an idea, please reach out to us and we’ll be happy to discuss. See you in the chat!”

“NASEF is honored to be partnering with British Esports to help make a difference for students, families and communities during these challenging times,” said Gerald Solomon, executive director of the Samueli Foundation and founder of NASEF. 

“It is rare to find someone with the same interests and values with whom a partnership is just so natural. Together, we are providing a free online ‘scholastic playground’ where kids can get together, play and learn at the same time, in a safe and monitored space. Thanks to the BEA-NASEF partnership, this is happening throughout the UK and North America.”  

Viewers can watch British Esports streaming activities and will soon be able see the latest content schedule at twitch.tv/britishesports

Train2Game News Educational Benefits of Gaming

The British Esports Association, the not-for-profit organisation set up to support grassroots esports in the UK, has extended its partnership with AoC Sport to host a special event focused on esports in the education space.

The Esports in Education Summit is designed to bring together teachers, lecturers, researchers and more across the UK, to help them better understand the benefits of esports and how their schools, colleges, universities and students can get involved.

There will be talks, panel discussions and more from teachers, students and industry experts, as well as members of both AoC Sport and the British Esports Association. The full content track and speaker line-up will be revealed in due course.

There will also be networking opportunities and lunch will be provided on the day.

It will take place on Thursday May 21st at Sixways Stadium, Warriors Way, WR3 8ZE, the home of the Worcester Warriors rugby team. Registration begins at 10am and the event will conclude from 3.30pm. 

The event is free for teachers, lecturers and researchers, or £80+ VAT for anyone else. Guests can sign up to attend here.

It follows on from an Esports in Further Education forum that also took place at Sixways Stadium last year, but promises to be bigger and better this year, with up to 150 delegates able to attend. In terms of spaces, teachers and lecturers will have priority and it will be first come, first served.

Last year, AoC Sport’s Managing Director kicked off proceedings with a welcome and introduction, before Darren Newnham, British Esports Association advisory board member and Nexus CEO gave an overview on esports.

British Esports content director Dominic Sacco then spoke about the British Esports Championships for schools and colleges and, after lunch, a college esports panel including lecturers, teachers and students spoke about the benefits of esports, taking part in the Championships and shared best practice with the audience including tips on setting up esports clubs, getting the right equipment and forming teams.

Delegates also learnt about career pathways, how esports can increase attendance levels, promote teamwork, leadership and communication skills and help students make new friends and more.

Kaussar Bashir of South & City College Birmingham said: “It was an amazing event to kick-start and welcome esports into the FE sector. It was very informative, engaging and offered a complete network of support for someone like ourselves who are at the start of our esports journey.”

Andy Payne OBE, British Esports Association chair, commented: “We’re excited to be bringing an esports education event back to Sixways Stadium after the success of last year. 

“We’re looking forward to updating leaders in education about what’s happening in this space, what we’re doing and how they can get involved in esports.”

Dr Dean Hardman, AoC Director of Sport and Student Experience, said: “We’re delighted to be co-hosting the first Esports in Education Summit off the back of a successful FE forum last year.

“It’s a great opportunity for colleges to find out more about the growing esports sector and the wider benefits gaming can have on students’ personal development.”

Guests can sign up to attend the Esports in Education Summit here

Train2Game News British eSports Finals

The British Esports Association, the not-for-profit organisation set up to promote and support grassroots esports, has announced the dates for its student grand finals.

The 2019/20 British Esports Championships will once again conclude at the Birmingham NEC’s Insomnia Gaming Festival, which runs from April 10th to 13th. The tournament is for students aged 12 and above in secondary schools, alternative provision schools and further education colleges across the UK.

The specific dates for each of the three finals are as follows:

Overwatch: Friday April 10th, 10am

Rocket League: Friday April 10th, 12pm

League of Legends: Saturday April 11th, 10am

The finals will see the winners of our winter championship face off against the winners of the spring championship, which has just got underway.

Team BTC (Bridgwater & Taunton College), Clyde Hot Shots (Glasgow Clyde College) and Sunderland Seers (Sunderland College) have already qualified for the League of Legends, Rocket League and Overwatch finals respectively, with the slots for their opponents currently up for grabs.

The news comes as the British Esports Championships continue to draw growing numbers of participants, following record sign-ups last October.
For the 2019/20 season, 72 individual schools and colleges are taking part, representing a 94.59% increase over the 2018/19 season.

In terms of the number of teams, 259 signed up for 2019/20, a year-on-year rise of 93.28%.

Mary Antieul, head of esports at Insomnia and BELONG, commented: “We are delighted to be hosting the 2020 Championship finals at Insomnia 66, the UK’s largest gaming festival. We look forward to watching the school and college teams compete alongside the best of our Insomnia BYOC teams and BELONG Arena Clash teams.”

Elliot Bond and Alice Leaman, British Esports school and college liaison officers, said in a joint statement: “We’re delighted to bring the finals of the British Esports Championships back to Insomnia for another two days of epic grassroots esports action. Some fierce rivalries have formed between the different teams over the past few months and we look forward to watching them culminate on the big stage come April.”

Elsewhere, a separate tournament for alternative provision schools will take place again this year, following a competition in 2019. Further details about this will be announced in due course.

If you would like to watch the finals live, you can purchase tickets to Insomnia here: https://www.seetickets.com/tour/insomnia

Train2Game News eSports and Gaming Increasing In Value

The gaming and eSports industry is on track for $300 billion per year revenue by 2025 and continuing to grow in double digits.

But, investors seem to be missing the boat as this sector takes flight.

That comes from leading portfolio managers looking at the industry and its huge potential. They point to the fact that investors are “newbs” in this space and lack the experience when it comes to buying into the growing market.

The eGaming industry’s rapid growth is being driven by exciting innovations such as cloud gaming and online interaction. Companies looking to take the eSports category to the next level include Activision Blizzard Inc. (NASDAQ: ATVI), Take-Two (NASDAQ: TTWO), and NVidia (NASDAQ: NVDA), who all have major investments in the development end of the business.

Other companies are positioning themselves to take advantage of the potential for massive ad revenue derived from the sector. Versus Systems Inc. has already put itself front and centre in the esports segment. Versus Systems (CSE: VS) (OTCQB: VRSSF) focuses on advertising and development of in-game promotion and prizing tools. The emerging Vancouver-based company is seeing an influx of gaming companies looking to use their system to tap eSports and eGaming ad revenue.

A Market That Just Can’t Be Ignored

It appears that the eSports trend is more than just a bubble. That’s what a prominent portfolio manager discovered at one event in Toronto, Canada. Nick Mersch says it was the giant line for the League of Legends’ semi-finals outside Toronto’s giant Scotiabank Arena that convinced him of the massive opportunity being ignored by many investors.

“The tickets were being resold for more than Leafs tickets,” Mersch is quoted as saying.

In looking at his firm’s figures, he realized the numbers were incredible. They predict combined video game and eSports revenue will hit US$149 billion this year, surpassing the US$140 billion that the traditional sports market is expected to generate.

“To me, it’s one of the most asymmetrically priced risk profiles in a lot of equities right now. Just because there’s not a lot of attention being paid to it,” Mersch said. “There are so many future monetization possibilities that it just has nowhere to go but up.”

It appears that Mersch has his metrics well researched. Figures reveal that the average NFL fan spends roughly US$60 per year, while the average eSports fan spends only around US$5. That’s a lot of room to grow revenue from an industry that has 700 million active players online and about 1.2 billion playing some form of games.

Versus Plugs in Its WINFINITE Platform to Monetize the Gaming Business

Versus Systems is one of the young, forward-thinking companies expected to benefit from their ability to generate revenue as developers increase their engagement and retention rates of using the WINFINITE platform. The platform will offer viewers and players the chance to play for real-world prizes they want while providing brands and businesses an opportunity to reach clients through a massive online pool of gamers and viewers.

For starters, giant HP, Inc. is on board with Versus. The company has just signed an agreement with Versus and says it will integrate the WINFINITE technology into its products. Versus is powering OMEN Rewards, a real-world prizing platform built into OMEN Command Center and available for download by any Win10 PC via the Windows Store.

Versus also entered an agreement with Animoca Brands Corporation Limited that will see the companies transfer shares. Versus Systems will benefit from the broad portfolio of Animoca offerings. That includes games like Crazy Defense Heroes, The Sandbox and Crazy Kings, as well as other intellectual properties like Garfield, Thomas & Friends and Doraemon.

Another early participant in the Versus universe is Ludare Games Group. Versus has already signed a partnership deal with Ludare Games. Ludare has worked with some of the most successful intellectual property in the world – including huge film, television, and gaming properties. Ludare plans to integrate the Versus System platform into its upcoming games, including augmented reality games.

Many Will Look for Winners

Professionals like Mersch, who co-manages a global investors fund, are constantly faced with how to best dive into the sea of gaming opportunities. His firm allocates about 20 per cent of its holdings towards the esports theme. In reviewing the options, they see three types of inroads for investors who want to take part now; publishers, teams and technology.

While publishers and teams offer tremendous direct input to the eSports category, they require a lot of backing and can take a long lead time to realize the revenue. New games, for instance, can take six years and more and US$500,000 to $1 million to develop traction. Early investors may be more attracted to the technology side as it gains attention from companies creating new ways to monetize and generate revenues that are immediate and scalable.

Large companies are already capitalizing with major inroads in the eGaming industry, including:

Activision Blizzard Inc. (NASDAQ: ATVI) focuses on the development of video games consoles and gaming content for PCs and mobile devices. The game maker showed good progress in its latest earnings release. New content is already trickling out to player communities across Hearthstone, World of Warcraft, and Overwatch, and the player response has been very positive so far.

Take-Two Interactive (NASDAQ: TTWO) which owns video game publishers Rockstar Games and 2K, reported gross profits of $299 million in the first quarter of its fiscal year 2020. The majority of revenue over the period was generated by “recurrent consumer spending” — which includes in-game purchases and add-on content to existing titles — from titles such as Grand Theft Auto Online and Red Dead Redemption 2.

Nvidia (NASDAQ: NVDA) just announced an enterprise-grade hybrid cloud on AWS that is optimized for machine learning, AI, and data science workflows. The VMware Cloud on AWS with Nvidia is capable of operating from cloud and on-premise servers and will make it easier to migrate VMware vSphere-based applications to the cloud to accelerate high-performance computing or machine learning for research, experimentation, and deployment in production.

For a more on the potential of Versus Systems in the eGaming and eSports markets, view the report at USA News Group:

Get Ready for the Next Level of Online Advertising and the Wild Profits That Will Follow