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Train2Game News Timesplitters is coming back

Koch Media today announces the acquisition of the cherished video games series Timesplitters.

The agreement sees Koch Media become the owners of the intellectual property and the rights to create videogames based on the brand which will be produced by the Koch Media’s publishing label Deep Silver.

Largely considered as one of the most influential console games of the early 2000s Timesplitters was originally created by Free Radical Design, who later became Crytek UK Ltd and finally Deep Silver Dambuster, also part of the Koch Media family.

The three game series earned a large and passionate fan base thanks to its unique humour, art style and pop culture references while encouraging customisation and modification to give each person their own individual experience.

“We are hugely excited to have acquired Timesplitters” commented Klemens Kundratitz, CEO Koch Media GmbH “The original games gave fans a massive content offer and provided a pure and genuinely fun arcade shooter experience. We have many fans of the Timesplitters series among our own staff who are passionate about creating a product that will thrill todays gaming audience.”

In addition to Timesplitters, Koch Media have also acquired the IP and the rights to science fiction action-adventure game Second Sight. Also conceived by Free Radical Design, Second Sight was originally released in 2004 and follows the adventures of an American parapsychology researcher who undertakes missions alongside a band of U.S Marines using a mix of gun combat and stealth gameplay. Forthcoming Second Site products will also be published by Deep Silver.

Full details of future Timesplitters and Second Sight products will be revealed in due course.

Train2Game News Retro Gaming Silent Disco on a Yacht

REZtron Ltd., invites you to a night of SEGA RETROTAINMENT like no other…expect competition, drinks, magic, dancing, silent disco and much more…all on top of Europe’s most exotic Mega Yacht Hotel, Sunborn, moored in the Royal Victoria Dock….

Re-live the golden era of gaming with legendary titles on all four generation of SEGA consoles, Master System! Mega Drive! Saturn! Dreamcast!

  • Legendary games including Golden Axe, OutRun, Space Harrier, Mortal Kombat, Street Fighter II, Altered Beast, Pac-Man, R-Type, Streets of Rage 2,Alien Storm, Sonic 2, Road Rash II, Thunderforce III, Super Monaco GP, California Games,V irtua Racing,Shadow Dancer,Italia ’90, 8 – player Micro Machines 2, Virtua Cop, Virtua Fighter 2,SEGA Rally, Virtua Tennis ,Crazy Taxi, House of the Dead 2,Power Stones, Soul Calibur,Marvel Vs Capcom and many more will be there to keep you retrotained…
  • Retro games displayed on Retro CRT TVs and Huge Projector screens on walls and ceiling
  • SILENT DISCO – ( 3 – Channels) Switch between 80s, 90s and even a retro game music channel throughout the night with our amazing LED lit headphones
  • Dance , Sing and Play retro games in front of a stunning panoramic view of the city skyline that’ll sure to keep your phone busy
  • Sonic speed run Competition + Prizes Giveaway!
  • WIN AN ORIGINAL MEGA DRIVE + Sonic the Hedgehog game
  • Stay inside the sky bar or check out the top deck with a gorgeous view of London (one for all you sunset instagrammers!)
  • Photographer will be there capturing all the antics
  • Welcoming drink sponsored by Asahi

AND MORE….

8, 16, 32 and 128-BIT Yacht Retrotainment Awaits…

Video of last Yacht Retrotainment:

The Mega Yacht Retrotainment experience will take place on Friday August 31st, 6pm til 12am at Sunborn. Tickets are £20 and can be registered through Eventbrite.

Further details on REZtron’s upcoming events or for retro gaming private hire & corporate bookings please visit Reztron.co.uk or email events@reztron.co.uk
For up to date news on our retrogaming geekery please check us out on the following social media channels…

Twitter: @theREZtron
Facebook: facebook.com/theREZtron
Instagram: instagram.com/REZtron

Train2Game News Battle for Azeroth launched

The tensions between the Horde and the Alliance have reached the breaking point, and the entire world of Azeroth is now consumed in the fires of war.

Battle for Azeroth ™ , the seventh expansion for Blizzard Entertainment’s internationally acclaimed massively multiplayer online role-playing game World of Warcraft®, is now live!

Today’s launch signals the start of a new era of all-out warfare between the Alliance and the Horde, as players around the globe set out on a vital mission to ensure that Azeroth’s future belongs to their faction.

Defenders of the Alliance are called to the kingdom of Kul Tiras, ancestral home of Jaina Proudmoore, to enlist the aid of their legendary navy, while champions of the Horde must seek allies in the distant empire of Zandalar, home of the ancient Zandalari trolls. As part of the campaign ahead, heroes will clash for critical resources in myriad Island Expeditions; draw upon the strength of Azerite, lifeblood of the planet, to unlock new powers using the Heart of Azeroth artifact; prepare for a massive confrontation on the Warfront of Stromgarde; recruit new Allied Races to bolster their faction’s cause; and much more.

“Battle for Azeroth builds upon nearly 25 years of faction rivalry, history, and pride to challenge World of Warcraft players with the question of what it truly means to be a member of the Alliance or the Horde,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with new content and features that draw upon that core conflict, but today’s launch is just the beginning—we’re excited for players to experience everything we have planned as the Battle for Azeroth unfolds.”

Battle for Azeroth – Standard, Digital Deluxe, and Collector’s Editions

World of Warcraft: Battle for Azeroth is available in physical and digital standard editions (SRP £39.99) as well as a Digital Deluxe Edition (SRP £52.99). The latter contains an arsenal of in-game bonuses for a variety of Blizzard games, including the Seabraid Stallion mount (Alliance), Gilded Ravasaur mount (Horde), and Tottle the Baby Tortollan pet for World of Warcraft; an “Azeroth Is Burning” card back for Hearthstone ®; a Primal Flamesaber mount in Heroes of the Storm ®; Horde and Alliance sprays for StarCraft ® II; and a collection of faction-themed cosmetic loot for Overwatch ®.

Battle for Azeroth is also available in a retail-exclusive Collector’s Edition (SRP £89.99). In addition to the in-game items from the Digital Deluxe Edition, the Collector’s Edition contains a cache of faction-themed loot, including a collectible Horde and Alliance Double-Sided Mark of Allegiance; a limited-edition hardback of the novellas Elegy and A Good War, featuring exclusive artwork; and a Battle for Azeroth digital soundtrack. For additional details, visit https://worldofwarcraft.com/battle-for-azeroth.

Each edition of Battle for Azeroth also includes a level-110 character boost so players can immediately head to the front lines and fight for their faction’s cause.† In addition, new players interested in joining the fray for the first time with this expansion can do so simply by purchasing Battle for Azeroth and subscribing to World of Warcraft, which unlocks full access to the original game and all previous expansions.

World of Warcraft: Battle for Azeroth Features

World of Warcraft: Battle for Azeroth includes new content and features that put heroes’ fortitude and faction dedication to the test. Over the course of this expansion, players will be called upon to:

  • Explore Two Fabled Kingdoms: As a champion of the Horde, travel to the empire of Zandalar to persuade the trolls to lend their naval might. As a defender of the Alliance, venture to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause.
  • Recruit Allied Races: Take a new form for your adventures as several new playable Allied Races, each with unique racial abilities. Earn the favor of the Dark Iron dwarves, Mag’har orcs, Highmountain tauren, Void elves, and others to create a new character of that race and add their strength to your faction.
  • Plunder the Islands of the Great Sea: Set out on Island Expeditions and conquer an ever-changing array of enemies, environments, and objectives. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect each island’s resources and fuel the war effort.
  • Prepare to Charge the Stromgarde Warfront: Get ready to fight on the battlefields of a large-scale, 20-player cooperative Warfront to claim a key strategic location. Capture resources to build your faction’s forces, lead the charge as your troops lay siege to objectives, and fight the enemy commander to claim victory in this new mode inspired by classic Warcraft real-time strategy–game battles.
  • Infuse Your Armor with Titanic Might: Seek out Azerite, an invaluable new resource that has emerged in the Burning Legion’s wake. Imbue the Heart of Azeroth—a legendary neck piece entrusted to each hero by Magni Bronzebeard—with Azerite to customize your armor with new powers and traits.
  • Battle to Level 120: Trace the corruption of the Blood God to the Underrot, unearth the secrets of a lost titan vault, escape from the Drust Realm of the Dead, and more as you quest through 10 new levels—then continue to grow in power through new World Quests, raids, dungeons, and more.

To learn more about World of Warcraft: Battle for Azeroth, visit the expansion’s official website at www.worldofwarcraft.com/battle-for-azeroth.

†Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost.

Train2Game News Ocarina of Time goes Metal

Materia Collective is thrilled to release The Temples (Music from The Legend of Zelda: Ocarina of Time) by arranger Ro Panuganti.

Ro Panuganti is an avid fan of videogames, rock and metal, and computers. Alongside experience in IT Development, he’s worked on home-recording of various videogame, movie, and even original tracks from an array of rock and metal styles.

This creative metal album remixes each of the iconic temple themes from this beloved classic in explosive metal fashion, incorporating ambiance and sound design to tell the game’s story over the course of the album. The Temples (Music from The Legend of Zelda: Ocarina of Time) is available today:

The Temples (Music from The Legend of Zelda: Ocarina of Time) on Bandcamp
The Temples (Music from The Legend of Zelda: Ocarina of Time) on iTunes
The Temples (Music from The Legend of Zelda: Ocarina of Time) on Spotify

“The Temples is a culmination of learning new production skills, exploring wholly new areas of guitar playing, and above all, story-telling,” notes arranger Ro Panuganti. “Just like its inspired work, The Temples sets out to be a story of bravery over adversity, inviting new worlds and influences to the core music, and hopefully inspires any listener to pick up their instrument.”

The track list for The Temples (Music from The Legend of Zelda: Ocarina of Time) is as follows:

01. In Time
02. In Forest
03. In Fire
04. Ice Interlude
05. In Shadow
06. In Spirit
07. In Evil
08. In Courage

Learn more about the The Temples (Music from The Legend of Zelda: Ocarina of Time):
https://www.materiacollective.com/music/the-temples-music-from-the-legend-of-zelda-ocarina-of-time

Train2Game News Esports Academy Workshop

EOB Esports Academy, the UK’s first esports academy for anyone between the ages of 7 to 30 looking to understand the business of esports, is proud to announce a partnership with Riot Games for their first tournament at the Red Bull Gaming Sphere in London.

EOB Esports Academy aims to help guide new talent by offering opportunities to learn everything from esports team creation, event management through to game design and 3D modelling.

The team have partnered with Riot Games for their first tournament which will see 13 budding esports professionals take part in this one-of-a-kind course, funded by the Prince’s Trust. Over the last four weeks League of Legends players have been developing the skills needed to manage a successful team, understand the challenges and the roles of an esports player, and most importantly, understand how to work as a team.

The students have been involved in a series of masterclasses and workshops with esports players and industry professionals and will now come face to face in the final day of their course where their plans are put into action with their first tournament at the Red Bull Gaming Sphere in London on 19th August.

EOB Esports Academy’s creator Steven Godwin says, “Riot Games have been a big inspiration for starting the EOB Esports Academy, I could see how young people could become stronger individuals by playing League of Legends. The guys at Riot Games have been very supportive and through a chance meeting with Mo Fadl head of esports, we started making this course a reality.”

Mo Fadl, Head of Esports at Riot Games said: “Riot is committed to furthering the esports ecosystem and providing new talent with an opportunity to learn and grow. We are very excited to help the EOB Esports Academy with their first tournament. Having spoken to the students taking part I can already see myself working for them in the future!”

EOB Esports Academy runs a number of workshops and events throughout the year. If you would like to find out more information please visit: http://wuwomedia.com/

Train2Game News Presale for breakthrough physical character animation tool

DeepMotion, a pioneer in the field of Motion Intelligence, announced today that DeepMotion Neuron, the first tool for completely procedural, physical character animation, has launched for presale.

The breakthrough cloud application trains digital characters to develop physical intelligence using advanced AI, physics, and deep learning. With guidance and practice, digital characters can now achieve adaptive motor control just as humans do, allowing animators and developers to create more lifelike and responsive animations than those possible using traditional methods.

DeepMotion Neuron is a Behavior-as-a-Service platform for developers to upload and train their own 3D characters—choosing from hundreds of interactive motions available via an online library. Neuron will enable content creators to tell more immersive stories by adding responsive actors to games and experiences, and the service will free up time for artists to focus on expressive details by handling large portions of technical animation automatically.

“DeepMotion Neuron is designed to help developers close the gap between reality and digital representation by making high-fidelity, interactive simulation accessible and easy to use,” said Kevin He, CEO of DeepMotion. “By granting characters true motion intelligence we believe we can greatly reduce the ‘uncanny valley’ that has haunted those of us in the entertainment industry for over 50 years.”

The core technology of DeepMotion Neuron is built upon state-of-the-art techniques revealed in a research paper presented at SIGGRAPH 2018 by scientists from DeepMotion and Carnegie Mellon University. The paper applies reinforcement learning to the growing domain of sports simulation, specifically basketball, where real-world human motor intelligence is at its peak. After training and optimization, the researchers’ characters were able to perform interactive ball handling skills in real-time simulation. The same technology used to teach digital actors how to dribble can be applied to any physical movement using Neuron.

In the DeepMotion Neuron prelaunch, developers can register for early access and discounts. Those that back the campaign will get first access to the Neuron cloud service, personalized onboarding, in addition to receiving an exclusive demo package and free training time. Developers and animators can learn more and participate in the campaign at deepmotion.com/neuron_prelaunch.

DeepMotion Neuron’s cloud platform is slated to for release in Q4 of 2018.

Train2Game News Little Medusa gets retro release

Out now on the 16-bit platforms Super Nintendo Entertainment System and Sega Genesis, and on the classic Nintendo Entertainment System, Little Medusa is an action puzzler set in ancient Greece and starred by a polymorphed deity.

In Little Medusa you will have to take back Mount Olympus from the Titans, who have escaped their eternal prisons and transformed Artemiza, a young goddess, into a gorgon. Now she must petrify enemies, solve puzzles, and dodge traps in her battle to save the realms of the gods.

“Gorgon’s can be cute too”, says Zack Manko, Lead Cat at Mega Cat Studios. “A puzzle platformer to feed the Gorgon in all of us had to be created and given a 16 bit life. We did that.”

Little Medusa features truly authentic retro puzzle action with charming pixel-art visuals. All three platforms have their own soundtrack and art, and there’s also a hidden entire world on each version.

Key Facts and Features

  • A lovable protagonist brought to life with beautiful, hand-drawn art that shines with charm!
  • 5 worlds of puzzling petrification!
  • Clash with centaurs, fallen heroes, and the Titans themselves!
  • Challenging obstacles and brain-boggling action found in each new area!
  • Solve the puzzles fast enough and unlock a secret world, complete with a new ending to the story!
  • An exciting story inspired by Greek mythology, told through animated cut scenes!
  • 15 unlockable achievements will keep you coming back for more!
  • For all the Greek gods and goddesses out there, we’ve added Olympian Mode, a hard as rock challenge with permadeath. You’ve got one chance to get beat each stage, defeat all the titans, and Go Full Gorgon to unlock the final achievement!

The game is launched on physical format only and can be obtained through Mega Cat Studios’ official store: https://megacatstudios.com/products/little-medusa

Train2Game HyperX Pulsefire FPS Pro RGB gaming mouse

HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced that it is shipping the HyperX Pulsefire FPS Pro RGB gaming mouse.

The Pulsefire FPS Pro features the Pixart 3389 sensor for accurate tracking and utilizes premium Omron switches with 20M click durability, six programable buttons, and onboard memory to save up to three custom profiles through HyperX NGenuity software.

The Pulsefire FPS Pro is built with an ergonomic, lightweight design suitable for either palm or claw grip users. It provides three DPI presets from 800, 1600, and 3200 DPI all available at the touch of a button. The non-slip side grips offer secure handling and the optimal weight distribution of only 95 grams is ideal for rapid movement. The HyperX Pulsefire FPS Pro also features a flexible braided cable and large mouse skates for a smooth glide effect.

“HyperX is excited to expand our line of HyperX accessories with the new Pulsefire FPS Pro RGB gaming mouse,” said Julien Millet, business manager, HyperX. “Our goal was to complement the HyperX suite of gaming peripherals, offering a combination of performance and customization for professional and enthusiast gamers alike. The Pulsefire FPS Pro meets performance needs and has a comfortable design for hours of gaming.”

A full-featured gaming mouse, the Pulsefire FPS Pro includes customizable native DPI settings that support up to 16,000 DPI and onboard memory for customizable lighting and effects with up to three profiles for on-the-go gaming. HyperX NGenuity software offers LED lighting and RGB customization of the mouse wheel and HyperX logo. In addition, NGenuity advanced tools include personalized sensor performance, macros and DPI settings.

HyperX takes the motto We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

Specifications and Dimensions

Mouse
Ergonomic: Ergonomic
Sensor: Pixart PMW3389
Resolution: up to 16,000 DPI
DPI presets: 800 / 1600 / 3200 DPI
Speed: 450ips
Acceleration: 50G
Buttons: 6
Left / Right buttons switches: Omron
Left / Right buttons durability: 20 million clicks
Backlight: RGB (16,777,216 colors)
Light effects: 1 RGB lighting zone and 4 brightness levels*
On board memory: 3 profiles
Connection type: USB 2.0
Polling rate: 1000Hz
USB data format: 16 bits/axis
Dynamic coefficient of friction: 0.13µ**
Static coefficient of friction: 0.20µ**
Cable type: Braided
Weight (without cable): 95g
Weight (with cable): 130g

Dimensions
Length: 127.60mm
Height: 41.90mm
Width: 71.10mm
Cable length: 1.8m

* Per zone RGB lighting customizable with HyperX NGenuity software
** Tested on HyperX FURY S Pro Gaming Mouse Pad.

The improved Pulsefire FPS Pro RGB gaming mouse is available through the HyperX network of retail and e-tail outlets for £49.99 MSRP and is backed by a two-year warranty. Country or region shipping information is available online for the Pulsefire FPS Pro RGB gaming mouse.

Train2Game News Bunch of Big Board Games Digital Adaptations

Asmodee Digital, the leader in digital board game entertainment, announced at their Gen Con press conference that Gloomhaven, the award-winning board game celebrated for its tactical combat and branching narratives, is in development and scheduled to launch on Steam Early Access in Q1 2019.

Alongside Gloomhaven, Asmodee Digital provided updates on some of the most anticipated games in their digital catalogue including Five Tribes, Bang!, Onitama, Munchkin, The Lord of the Rings: Living Card Game, and Mansions of Madness: Mother’s Embrace, and also console games with the famous Ticket to Ride on Playlink for PS4 and Carcassonne on Nintendo Switch.

Developed by Flaming Fowl Studios, Gloomhaven is a dungeon-crawling RPG featuring tactical turn-based combat, and for the first time, an infinitely replayable roguelike mode that will be available during Early Access launch and beyond. Set in a medieval fantasy world, players will struggle to survive through procedurally generated dungeons filled with deadly enemies, equipment to find, and powerful abilities to unlock, with much more in the works for the full launch.

“We’re absolutely thrilled to have the privilege of bringing Gloomhaven to Steam. It’s one of the highest regarded games from the tabletop community and is a perfect addition to our digital catalogue,” said Pierre Ortolan, CEO of Asmodee Digital. “Flaming Fowl Studios is a young studio with talent whose vast experience includes the Fables series. When paired with our proven track record of creating engaging digital board games, we are confident that Gloomhaven’s digital edition will surpass even the most seasoned players expectations.”

Designed by Isaac Childres, the Gloomhaven board game launched in 2017, raising $4.4 million between two successful Kickstarter campaigns. Since launch, Gloomhaven has received extremely positive reviews from critics and has been rated the “No. 1 Board Game Of All Time” by BoardGameGeek where it also won six Golden Geek Awards.

“Gloomhaven is, in a lot of ways, inspired by video games so it made sense that there would one day be a digital adaptation of it. Like the physical product, the digital version will be a large project that is more like its own unique game rather than a digital port of a board game,” said Isaac Childres, Gloomhaven’s designer and co-founder of Cephalofair Games. “I chose to work with Asmodee Digital because they have the most resources and experience to make sure that it got done right. In their hands, Gloomhaven’s digital edition could become a fully formed digital implementation of the massive critically successful board game. Working with them has been great and every creative decision runs through me to ensure my vision of the world comes to life in the best way possible.”

“We saw a lot of excitement for original games after we announced Mansions of Madness: Mother’s Embrace in April. Gloomhaven continues our commitment of expanding our catalog with more original video game experiences based on board game IPs and not just direct 1:1 adaptations of existing board games,” said Philippe Dao, Chief Marketing Officer of Asmodee Digital. “Asmodee Digital is still dedicated to bringing faithful recreations to new platforms as well, with games like Carcassonne coming to Switch and classic titles like Five Tribes and Bang coming to mobile devices later this year.”

Updates on Asmodee Digital’s release calendar can be found below:

Coming Soon

The Lord of the Rings: Living Card Game (Fantasy Flight Games) – Steam – Q4 2018
Lead a fellowship of three heroes through a series of narrative campaigns across Middle-earth and face off against the dark forces of Sauron. Players will forge their own fellowships and build decks comprised of ally, event, and equipment cards to face challenges that test their spirit, lore, tactics, and leadership. Launching onto Steam Early Access on August 28, 2018

Scythe: Digital Edition (Stonemaier Games) – Steam – Q3 2018
Engine-building game set in an alternate history 1920s period where players attempt to earn fortune and claim their faction’s stake in the land around a mysterious factory. Currently available on Steam Early Access.

Terraforming Mars (Fryx Games; US Publisher: Stronghold Games) – Steam, iOS, and Android – Q3 2018
A Spiel des Jahres nominee set in the 2400s, The taming of the Red Planet has begun! Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water.

Pandemic (Z-Man Games) – Steam – Q3 2018 (already available on Android & iOS)
Work cooperatively to stop the spread of four diseases and cure them before a pandemic occurs. Each player gets a role and must work with – not against – the other players before any of the game-ending conditions are met.

Onitama (Arcane Wonders) – iOS and Android – Q3 2018
An elegant and simple two player, abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with a handful of moves, your cunning, and your wits, do you have the skill to be victorious?

Bang! (dV Giochi) – Steam, iOS, and Android – Q3 2018
A Wild-West-themed social deduction game in which players recreate an old-fashioned western shootout with each player receiving a random character for special abilities and a secret Role card to determine their goal.

Bananagrams (Bananagrams) – iOS and Android – Q3 2018
Fast and frantic anagram game where players build crosswords without pen, paper, or a board. Perfect for families, multiplayer, or solitaire, and finally making its digital debut.

Gloom (Atlas Games) – Steam, iOS, and Android – Halloween 2018
A competitive deck-building game that challenges its players to outmatch their opponents in a depressive spectacle, vying to undergo the most miserable mishaps while sabotaging the competition with happy occasions.

Five Tribes (Days of Wonder) – Steam, iOS and Android – Q4 2018
A worker placement game where the workers have already been placed, players must carefully cleverly maneuver workers over villages, markets, oases, and sacred places to carve a pathway to victory and control the Sultanate.

Ticket To Ride (Days of Wonder) – PlayStation 4 with Playlink – Q4 2018
A cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities in various countries around the world. Ticket to Ride will be one of the first games to utilize Sony’s Playlink which will allow players to use their phones to privately view their hands, plan their moves, and make actions.

Carcassonne (Hans im Glück) – Nintendo Switch – Q4 2018
Multi-awarded tile-matching game made digital, including solo vs. AI, pass-and-play and online multiplayer modes. Carcassonne will be one of the first Asmodee Digital titles to debut on the Nintendo Switch with more on the way.

In Development

Mansions of Madness: Mother’s Embrace (Fantasy Flight Games) – Steam – Q1 2019
Completely original adventure game based on Fantasy Flight Games’ Mansions of Madness. Set in a Lovecraftian world, players lead a team of investigators through an eerie mansion and uncover dark secrets.

Munchkin (Steve Jackson Games) – Steam – 2019
A reimagining of Steve Jackson’s iconic Munchkin card game into a dungeon crawling digital adaptation. Players cooperate to kill monsters and grab hilarious magic items… but at the end, there is only one winner!

Train2Game News Nokia classic Snake on Facebook

HMD Global, the home of Nokia phones, brings the classic snake game up to date with augmented reality. Snake Mask and Snake Real World filters bring the iconic game to a new generation of fans.

The addictive premise of the game remains the same, but with a fun AR twist, fans can now be the apple-munching Snakes. Snake Mask utilises new Facebook AR technology to bring Snake to the widest audience possible.

Snake at the zoo? Snake at the beach? Snake… on a plane? Now it’s all possible when Snake is on Facebook camera. Plus, with Facebook Live integration, it’s straightforward to broadcast gameplay live to the Facebook news feed, allowing friends to join the action.

The all-new Snake Mask uses the front-facing camera of Nokia smartphones running Android™ to allow players to turn themselves into the iconic Snake character, reacting to the motion of the player’s face. Snake Real World activates the rear-facing camera.

To celebrate the release of the updated Nokia classic, comedian and YouTuber Matt Keck, the man behind the accidentally hilarious viral sensation, “I’m a Snake” which received 23 million hits on YouTube, tested out Snake on Facebook camera. Matt has recreated his own viral hit, this time using the Snake Mask filter to show off the brilliant new features.

Pekka Rantala, Chief Marketing Officer and Executive Vice President of HMD Global said: “The world famous game snaked its way back into people’s hearts at MWC in 2017 when we announced Snake for Facebook Messenger.

It was designed for a new social generation; fans could invite friends to play and share scores making it even more playable than first time round. This was the first time in Snake’s history that it went onto a universal channel, rather than a device preload, and it gained 121 million players around the world.

Now we launch an even more immersive experience to fans by allowing them to be the snake itself and eat the apples with filters available on Facebook camera – here at HMD Global we are bringing the much-loved gaming icon to a new AR era.”

The camera effect can be accessed via the Facebook camera and is universally available, not just to Nokia smartphones. It is available on Android and iOS.

HMD Global is encouraging players to share the most unusual places they play the game using the hashtag #imasnake2.

How to play

1. Open the Facebook app
2. Click the camera Icon top left to open Facebook Camera
3. Scroll to the Snake Mask
4. Ssstart to play!

Matt Keck YouTube #imasnake2: https://www.youtube.com/watch?v=XZBu6rbYfwo&feature=youtu.be