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Train2Game News Sonic The Hedgehog The Movie

SEGA Holdings Co., Ltd. today announced that SEGA of America, Inc., has reached a final agreement with Paramount Pictures to co-produce a Sonic the Hedgehog feature film, set for theatrical release beginning in the United States on November 15, 2019, then rolling out internationally to markets around the world.

This move represents an important next-step in the expansion of the Sonic the Hedgehog IP, bringing the character to new audiences globally. As part of the IP strategy for Sonic the Hedgehog, SEGA Group has been working to expand this character beyond the video game market to become an entertainment franchise. Recently, Sonic has appeared as an animated character on television, consumer products, console and mobile games, and more.

“I am very honored that our companies, SEGA and MARZA, have this incredible opportunity to partner with Paramount Pictures for this production, which will bring Sonic to the big screen for the first time. Since he was first introduced to the world 26 years ago, Sonic has continued to grow in popularity as part of our core strategy to focus on video games. In addition to video games, this provides SEGA with a fantastic opportunity to share Sonic with everyone and we can’t wait to reveal more to eager audiences in the future,” said SEGA Holdings Chairman and Chief Executive Officer (CEO), Haruki Satomi.

Paramount Pictures will work closely with SEGA of America to bring Sonic to the big screen, said Jim Gianopulos, Chairman and CEO, Paramount Pictures.

“We are incredibly excited to work with SEGA to bring this iconic property and character to audiences around the world,” said Gianopulos. “We look forward to our partnership on this great venture.”

Planned for a worldwide release showcasing both live-action and CG animation elements, the feature film will be the first time Sonic has been adapted for the big screen. Developing the project since its inception as a producer as well as a production house, MARZA Animation Planet Co., Ltd., owned by SEGA Group, will be joined by an assembly of high-profile talent.

The film has signed on notable industry veterans including:

Producer Neal H. Moritz from Original Film Inc. (“Fast and Furious” series)

Director Jeff Fowler (Blur Studio, Academy Award® nominee for 2005 Best Animated Short Film “Gopher Broke.”)

Executive producer Tim Miller (director of the Marvel/Fox feature “Deadpool” and owner of animation and CG production company Blur Studio)

“I’m thrilled to be partnered with SEGA and to have such an incredible and supportive home for Sonic with Jim and Paramount,” said Moritz.

Sonic the Hedgehog was first seen in 1991 on the SEGA Genesis. Since then, the character was inducted into the “World Video Game Hall of Fame” in 2016 at The Strong National Museum of Play in Rochester, New York. Most recently, the popular franchise has seen two new hit releases in 2017, Sonic Mania™ and Sonic Forces™ (PlayStation® 4, Nintendo Switch™, Xbox One™, PC). Total sales of the series including both packaged and digital downloads count over 360 million units.

Train2Game News UK Mobile Games Studio Undergoes Rebrand

Outplay Entertainment, the UK’s largest independent mobile games studio, has unveiled a transformative rebrand.

Through partnering with multi-discipline design agency JDO, new positioning around the concept of ‘limitless fun’ has been devised, along with a new logo and identity.

This follows a hugely successful 2017, and a year of rapid growth, where the studio reported 1,904% revenue growth since 2013. It ranked 61st as part of the Deloitte Technology Fast 500 – a league table of the fastest-growing technology companies in EMEA, while also placing 11th in the UK Fast 50, and first in Scotland. Topping this off was The Sunday Times Tech Track 100, where Outplay Entertainment ranked 13th nationally.

Richard Hare, President of Outplay Entertainment, comments “Our new visual identity captures the spirit of the business and is uplifting, approachable and authentic. It also guarantees heightened visibility to ensure we continue to thrive in an ever-evolving games industry. From the very start, our goal for Outplay Entertainment was to be associated with fun – and fun is different for every single one of us. Our focus going into 2018 and beyond, is to better understand what this means for all of our players globally. We want gamers to recognise our brand, our titles, and feel connected with our studio.”

On the partnership, Pippa Knight, Head of Strategy at JDO, comments “The key to creating a successful strategy for Outplay Entertainment has been to define the creativity, energy and expertise that will resonate powerfully within the corporate and consumer worlds. The concept we created together – ‘limitless fun’ – is a truth that has inspired the business since inception, and was a natural choice to capture the brand’s core idea. It conveys diversity, inclusivity and has an unstoppable momentum which positions the brand perfectly to inspire continuing progress and success.”

For more information about Outplay Entertainment please visit https://outplay.com/

Train2Game News GameBlast18

There’s just one week to go before gamers across the UK join forces to raise money for SpecialEffect in GameBlast18, the UK’s biggest charity gaming weekend.

Hundreds of gamers, including eSports teams, streamers, and community groups, will take to their PCs and consoles throughout the weekend of 23-25 February to host sponsored marathon livestreams, gaming tournaments and many other challenges in support of the charity, which enables anyone, whatever their physical disability, to enjoy video games and leisure technology.

Now in its fifth year, the event aims to raise £100,000 for SpecialEffect.

Many major names in the games industry are also backing the event, including Jagex, GAME, Multiplay, Twitch, Insert Coin, SEGA, Nomad, Lockwood Publishing and Ukie. So far, almost 300 Justgiving fundraising pages have been created, meaning this year’s GameBlast is set to have the highest number of participants in its five-year history.

Jagex will be hosting the GameBlast Games – a 24-hour marathon of gaming, chaos and gruelling challenges. Broadcast live from their Cambridge headquarters and beginning 12pm GMT on Friday 23 February, the event will be streamed via the official RuneScape twitch.tv channel. The stream will feature regular faces from Jagex, the RuneScape and Old School dev teams, along with Twitch content creators and friends from the industry – including Codemasters and Frontier Developments – who will all go head to head in the ultimate games battle.

As Jagex clock-off at 12pm GMT on Saturday 24, staff from GAME and Multiplay Events will take up the baton with their own marathon broadcast, promising another 24 hours of gaming challenges and stretch-goal forfeits. GAME stores and BELONG arenas across the country will be hosting their own GameBlast activities, with raffles, tournaments and eSports tournaments on offer to gamers throughout the weekend. Meanwhile, GAME’s charity trade-in offer will continue until the end of the month, with customers being given the opportunity to donate £1 or more from every trade-in to SpecialEffect.

In addition, both Jagex and GAME will be running eBay auctions of gaming swag, merchandise and experiences.

“We can’t wait for GameBlast18” said Tom Donegan, the charity’s Events Coordinator.

“I love seeing the variety of challenges on offer – the creativity and generosity of our supporters is just so inspiring! The funds raised will enable us to help more like Will (http://bit.ly/willspecialeffect), who suffered a spinal injury but who’s gaming again using shoulder and chin movements.”

“GameBlast18 is an opportunity to bring the gaming community together to do what they love and level the playing field for people with disabilities at the same time.”

More details about GameBlast18 can be found at https://www.gameblast18.org.uk or on Twitter @GameBlast18

Train2Game News Meet Tim Schafer

Double Fine’s Tim Schafer is heading to EGX Rezzed where he’ll chat with Eurogamer.net editor Oli Welsh about his 30 year career in games.

Beginning his career in the late eighties with Lucasarts, Tim made key contributions to a number of hugely influential adventure games including the Monkey Island series, Full Throttle and Grim Fandago.

In 2000 Tim founded Double Fine Productions, a development studio and publisher that has played a role in releasing more than 30 games across multiple formats. Notable projects include the critically acclaimed Psychonauts, Brütal Legend starring Jack Black and remastered versions of several classic Lucasarts titles. The studio is currently working on a sequel to Psychonauts.

EGX Rezzed attendees will be able to watch Tim interviewed on-stage by Eurogamer editor Oli Welsh at 12pm (BST) on Friday 13th April. The session will be live streamed on Twitch and available to watch later on the EGX YouTube channel.

There will be opportunities to take part in meet and greet sessions with Tim across all three days of this year’s event and attendees will also be able to get hands-on with three Double Fine Presents games – life sim Ooblets, hand-painted adventure Knights and Bikes and Gang Beasts, the silly multiplayer party game.

EGX Rezzed is London’s biggest games event, featuring hundreds of playable games with a strong focus on PC and indie titles as well as talks by well known game creators, a career fair offering advice on getting a job in games, board games and more. Tickets are available here.

Source: https://www.egx.net/rezzed/news/industry-legend-tim-schafer-to-take-part-in-career-chat-at-egx-rezzed

Train2Game News Far Cry 5 DLC Takes You To Mars

Ubisoft announced the content of the Far Cry® 5 Season Pass, available as part of the Far Cry 5 Gold Edition or as an add-on purchase on PlayStation®4 computer entertainment system, Xbox One and PC.

Following the launch of Far Cry 5 on March 27th, the season pass will take players on three uncanny adventures with a unique Far Cry twist.

  • Hours of Darkness: Players will travel back in time to Vietnam to battle against Việt Cộng soldiers
  • Dead Living Zombies: Players will face hordes of zombies in multiple b-movie scenarios
  • Lost on Mars: Players will leave Earth behind to go toe-to-claws with Martian arachnids

Additionally, all Far Cry 5 Season Pass owners playing on consoles will receive the single-player content from another critically-acclaimed Far Cry series entry with the Far Cry® 3 Classic Edition, which will be available to season pass holders four weeks prior to launching as a standalone purchase in summer 2018 on PlayStation 4 and Xbox One.

Far Cry 3® Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains, Vaas, who is brought to life by Michael Mando. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive. PC players who purchase the season pass or Far Cry 5 Gold Edition will receive the full version of Far Cry® 3.

More details on post-launch support for Far Cry 5, including an overview of the three adventures as well as the return of the map editor will be shared at a later date.

Set in America, a first for the franchise, Far Cry 5 offers players total freedom to navigate a serene-looking yet deeply twisted world as the new junior deputy of fictional Hope County, Montana. Players will find that their arrival accelerates a years-long silent coup by a fanatical doomsday cult, the Project at Eden’s Gate, igniting a violent takeover of the county. Under siege and cut off from the rest of the world, players will join forces with residents of Hope County and form the Resistance.

For more information about Far Cry 5, please visit farcry.com
For the latest on Far Cry 5 and other Ubisoft games, please visit news.ubisoft.com.

Train2Game News Stephen Fry on Pokemon

A stunning nature documentary-inspired short has been released to celebrate the next wave of Pokémon appearing in Pokémon™ GO (Yes it’s still active!)

From the bright peaks of snowy mountains, to the shadows of the forests, to the bustling city and down into the dark of the oceans around the world, the video pays homage to world renowned nature documentaries as it gradually reveals a variety of Pokémon in their real-world natural habitats—bringing augmented reality one step closer to life.

The animated short is so realistic, viewers may not immediately realise what they’re watching, with the shadows and footprints of the latest Pokémon™ GO characters creating a hyper realistic viewing experience.

The video is narrated by national treasure Stephen Fry with his dulcet tones complementing an original symphonic score by legendary nature documentary composer George Fenton.

This is the third wave of Pokémon to be released for Pokémon™ GO following the game’s hugely successful launch in 2016. Each selection of Pokémon initially appeared in different versions of main series Pokémon games; this latest release includes Pokémon from the games Pokémon Ruby and Pokémon Sapphire.

The video features some of the newest creatures debuting in Pokémon™ GO, that include cute cheerleader pair Plusle and Minun in a forest along with Mawile and the Bug- and Flying-type Pokémon Masquerain.

In the oceans, a huge underwater Wailord makes a big splash, as well as a school of Luvdisc—a heart-shaped and water-dwelling Pokémon—under the shadow of a looming threat as they are passed by a Sharpedo. There are also appearances from the amphibious Mudkip playing in a pool, cold-loving Snorunt on a high mountain and a cityscape with the elegant Pokémon Delcatty.

See the full trailer here: https://youtu.be/eMobkagZu64

Train2Game News Super Mario jumping back to the big screen

Everybody’s favourite red hat wearing plumber (and probably his less popular green hat wearing brother) are coming back to the big screen.

Nintendo have officially announced a partnership with animated movie producer Illumination Entertainment, the studio behind big hits such as the Minions franchise.

The film will be co-produced by Nintendo representative director Shigeru Miyamoto and Illumination founder and CEO Chris Meledandri.

Universal Pictures and Nintendo are co-financing the project, and Universal Pictures will handle the film’s theatrical distribution worldwide.

This has all the makings of a huge hit.

However this isn’t the first time the Mario brothers have hit the big screen but the less said about that the better.

We will bring you more news on the movie when we know more.

Train2Game News Mario Kart Racing To Mobile

Nintendo announced today that Mario Kart Tour is coming to mobile.

Mario Kart has ruined many friendships since its release in 1992, thanks to some timely blue shells and now it will be available on your phone.

Nintendo mentioned back in 2015 that it intended to take advantage of the rise in mobile gaming and has to date released; Super Mario Run, Fire Emblem Heroes and Animal Crossing: Pocket Camp to great success.

The announcement came this morning on the Nintendo of America twitter account to great excitement from the public.

The bad news is, there’s a bit of a wait before we get to challenge our friends on Mario Kart Tour, the game is scheduled to be released in March 2019.

Here we goooo!

Train2Game News One Special Day 2017 huge success

SpecialEffect, the UK charity that specialises in helping people with disabilities enjoy the fun and inclusion of video games, has announced the total amount raised from its One Special Day 2017 fundraising event on 29 September 2017 is £446,000.

The charity’s largest fundraiser of the year, where partners from the games industry gave either 100% of UK or worldwide sales on 29 September, will help its team of occupational therapists and technology specialists to meet the increasing demand for their experience and expertise over the coming months.

Dr Mick Donegan, Founder and CEO of SpecialEffect said, “The money raised from One Special Day is a huge financial boost to SpecialEffect. It will enable us to take on the extra staff we need to help even more severely disabled people all over the world to play the games they love.

Being supported by so many games industry partners like Supercell, SEGA, Seriously, Unity Technologies, Codemasters, Playdemic and Rovio is not only a tremendous funding boost but also a terrific morale boost to our passionate and dedicated team here at SpecialEffect.”

“The money raised from One Special Day 2017 will go towards employing two additional clinical staff to join our growing team of occupational therapists and technology specialists.

It will also help pay for vital modifications to SpecialEffect’s national accessible games room where people with disabilities can visit to try out a huge range of hardware and software modifications.”

The One Special Day event, which attracted worldwide attention and very positive publicity including a tweet out from reality mega-star Kim Kardashian, is set to take place again on 28 September 2018 with a significant number of the One Special Day 2017 partners already committed again this year.

If you’d like to find out more about how your company can take part in One Special Day 2018, contact Nick Streeter at nick@specialeffect.org.uk or catch up with the charity at PGC London and Games Forum London.

Train2Game News Robot Cache changing the game selling game

Robot Cache is the first decentralized PC video game distribution platform that benefits publishers, developers and gamers.

Utilizing blockchain technology, Robot Cache will reduce the fees publishers and developers pay by 80% and allow gamers to resell their digital PC video games. In addition, gamers can opt in to mine digital assets (IRON) that can be applied towards the purchase of games.

“Just a handful of companies dominate the multi-billion-dollar digital download PC video games market. Robot Cache plans to revolutionize the industry by launching the first-ever workable decentralized video game marketplace that benefits both the creators of video games and gamers. All of this is accomplished by expertly leveraging the power, flexibility, safety, and transparency of blockchain technology,” said Lee Jacobson, CEO, Robot Cache.

Robot Cache is a victory for digital PC gamers and the publishers who create games. The Robot Cache platform is created by industry veterans who understand the dynamics of what is needed to be successful and have the relationships necessary to bring the right partners to the table. Best of all, Robot Cache will be a full featured and live platform when gamers first come to it. Robot Cache expects to offer the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment.

DEVELOPERS AND PUBLISHERS BENEFIT

Developers and publishers benefit from the lowest transaction fees of any digital PC video game distribution platform. Everyone from the smallest indie team to the biggest publishers, will retain up to 95% of the sales proceeds, which is 25% higher than the current industry standard. In addition, Robot Cache’s revolutionary digital resale market allows developers and publishers to set resale pricing and earn 70% of the resale proceeds.

Additionally, game makers will be able to control the parameters of resales, receive payment in minutes (not months), maintain secure ownership rights (due to decentralized blockchain management), and have a full suite of sales and marketing tools at their disposal.

“Earning any money on the video game resale market is unheard of for game publishers, and earning up to 70%, which is equivalent to the best margins publishers and developers currently receive on today’s most popular digital distributions platforms is crazy. Allowing creators to keep 95% of new game sales, and 70% on game resales, provides developers, like us at inXile, with a strong financial stream. This gives us more resources to create new content and new IPs for fans,” said Brian Fargo, CEO of inXile Entertainment and Founder of Robot Cache.

GAMERS BENEFIT

Gamers greatly benefit from Robot Cache’s unique distribution approach. Previously, gamers could only resell physical retail copies of a video game, but now they can resell digital games purchased on the Robot Cache platform using the blockchain and retain 25% of the proceeds from the resale. Selling their digital games earn them digital tokens, named IRON, Robot Cache’s cryptocurrency, which they can use toward the purchase of another game on the Robot Cache platform.

In addition, gamers can opt-in within the Robot Cache client to mine IRON which they can then use to buy games on the platform. Robot Cache has also created an IRON reward program to incentivize gamers to use the platform. When various individual or community milestones are reached, Robot Cache will reward additional IRON to the gamers using the platform.

TOKEN GENERATION EVENT

Robot Cache will be creating IRON based on the ERC-20 standard. Robot Cache will sell and issue Simple Agreements for Future Tokens (SAFTs), which will convert into IRON upon launch of the platform which will take place in Q2, 2018. SAFTs are expected to begin being offered in an Institutional Pre-sale on January 17, 2018, and SAFTs are expected to begin being offered in an Accredited Public Pre-sale on February 15, 2018.

Robot Cache will look to raise a minimum of $15M USD in a token generation event to be used to obtain exclusive content, develop partnerships and the digital PC video game distribution platform, and for sales, marketing, general, administrative, legal, and accounting purposes.

The solicitation, offer, and sale of SAFTs will be conducted in a manner that is compliant with applicable securities laws and regulations, including Rule 506© of Regulation D. Only verified accredited investors will be eligible to purchase SAFTs.

For more information and to sign up for product updates, please visit www.robotcache.com