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Train2Game News YouTuber gets record

​Youtube gamer Dan TDM (Daniel Middleton) features in the new Guinness World Records Gamer’s Edition having  the title for Most views for a dedicated Minecraft video channel with an incredible 7,943,141,552 views as of August 2016.
In an exclusive video Dan TDM discusses his record breaking achievement as part of  Guinness World Records ‘Meet the Record Breakers’ series on youtube.

The young YouTuber’s popularity has rocketed in just a few years among young gamers with his gentle, funny and personal videos – that have made not only him a star but his two pugs too! He recently sold out a 17 date nationwide ‘Dan TDM Tour’ of UK theatres, ending in December at the Hammersmith Apollo. He also has an popular clothing line, gifts and has released an graphic novel in time for Christmas. 

Since Dan TDM’s channel launch in July 2012, he has captured the attention of the UGC-gaming community with his fun and engaging videos while playing and commentating on his Minecraft world.  With over 2,082 videos uploaded, Dan’s viewership has the highest number of views for any dedicated Minecraft video channel.

Dan credits his brother to introducing him to Minecraft five years ago, which he’s played on every day since. While working at a supermarket part time and studying for a degree at university, he created his earliest Minecraft videos. Once he was able to monetize his channel, he then moved to making them full time.

“My way of relaxing was through making videos because that’s what I really enjoyed doing. I put them on YouTube for other people to see and then it took off,” Dan TDM explained in his Guinness World Records Meet the Record Breakers video. “I started off showing mods and stuff you can do in the game. Then, I started adding in the element of stories and characters which people really latched on to. ”

His current channel was not his first. In fact, he initially had a dedicated Pokémon channel. “In Minecraft, it’s fun to play and people make content for it so you can enjoy their content. And you can make your own, so the creativity is endless,” added Dan.  

“Being a Guinness World Records title holder means the world! It’s crazy to think that you’re #1 officially in the world at something,” Dan excitedly said. “I remember getting the Guinness World Records book every year for Christmas. It helped you learn about the world and it feels amazing to be in one!”

Stephen Daultrey, Editor for the Guinness World Records Gamer’s Edition, chimed in, ““DanTDM’s viewership is extraordinary and indicative of his success in creating videos that Minecraft users want to watch. When you see him at live events, I imagine it’s close to what Beatlemania used to look like in the 60s! We’re happy to add his record to this list of awesome gaming records in this year’s Gamer’s Edition.”

The ‘Meet the Record Breakers’ series reveals exclusive video interviews of Guinness World Records amazing record holders.

A must-have for all gamers the GUINNESS WORLD RECORDS Gamer’s Edition 2017 out now, £9.99 RRP

Train2Game News Insomnia 59

Insomnia 59 is coming to Manchester this holiday season.
​Insomnia59 (i59) is set to be the biggest festive celebration of all things gaming related this Christmas. Taking place at Birmingham’s NEC Arena, the festival will feature esports tournaments, special guests, live music, cosplay and a brand new education zone, making it the ultimate family outing this festive season.

Offering a broad range of entertainment to match any festival in the UK, i59 will be the first Insomnia event to include an appearance from a top music artist that will be announced in the coming weeks.

Insomnia59 will be the perfect opportunity for gaming enthusiasts to sample some of the best games and technology of 2016 in order to fill up their wish lists this Christmas. With a dedicated VR and Tech area, gamers will be given hands-on access to Microsoft Hololens, Playstation VR, Oculus Rift, and HTC Vive. The event will also play host to a full range of the season’s hottest titles, from Call of Duty to FIFA 17, Gears of War 4 and Battlefield 1, making it an event not to be missed.

As regular attendees have come to expect, i59 will give gaming fans the chance to see their favourite YouTubers, including @real8bitgaming, @marzbargaming, @Razzbowski and @ThePrenti, @yammy_xox, @gizzy14gazza, @samgladiator, @GameboyLuke, @OMGitsfirefoxx and @LDShadowLady.

The ever popular BYOC tournaments featuring games such as Counter Strike Global Offensive (CS:GO) and Hearthstone will be open for entry for 2000 fans to compete in. Prize based BYOC tournaments will include Battlefield 1, Overwatch and Rocket League, with a total of £12,000 worth of prize money up for grabs. For more details on how to get involved head to https://insomniagamingfestival.com/whats-on?categories=tournaments

Insomnia59 will also see the return of the highly popular Drone Racing iSeries which debuted at i58 and will take place at The NEC, Birmingham, 9-11 December, 2016 and are available online from £20, with BYOC tickets costing £99. Tickets are available at: https://insomniagamingfestival.com/tickets/.

For more information please visit: https://insomniagamingfestival.com/

Train2Game News Halloween on Pokémon GO

Halloween, players of the popular Pokémon GO mobile game will experience exciting treats from Niantic Labs, Inc. and The Pokémon Company International. 
Beginning Wednesday, October 26, through Tuesday, November 1, Pokémon GO Trainers will have the chance to catch some of the spookiest Pokémon available in the game with increased global encounters of Drowzee, Gastly, Gengar, Golbat, Haunter, Hypno, and, yes, Zubat. And, since it wouldn’t be Halloween without candy, Trainers will have the opportunity to earn more Pokémon Candy during this event as they explore the world around them in search of Pokémon.

“It’s been incredible watching people explore their neighborhoods and catch wild Pokémon all summer,” said Tatsuo Nomura, senior product manager at Niantic, Inc. “We would like to trick-or-treat in our own special way by giving Trainers the chance to catch more Pokémon and earn extra Candy this Halloween.”

During this period, every Pokémon caught will earn Trainers six Candies—twice the normal amount. The professor will also give Trainers two Candies instead of one for every Pokémon transferred to him. In addition, Buddy Pokémon will award four candies instead of the usual one. Pokémon Candies enable Trainers to evolve or strengthen their Pokémon, so players will want to walk and catch all the Pokémon they can to get their fill of Candy during this special event.

“The excitement of Pokémon’s 20-year celebration continues this Halloween with the first-ever in-game Pokémon GO event,” said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. “We anticipate seeing many Pokémon-themed costumes during this anniversary year, and now Trainers can add Pokémon GO to their trick-or-treat route to receive Candy and add some of the spookier Pokémon to their Pokédex”

To learn even more details about the Pokémon GO in-game Halloween event, visit the official Niantic blog at PokemonGOlive.com.


Train2Game News Seaside Arcade needs a boost

A new Arcade+Bar franchise needing help in the UK. 
First location to be set in a South East Seaside town, then spreading through to London and beyond, but it all depends on their Kickstarter campaign…

‘Ever since the Pier’s arcade burnt down in 2014, Eastbourne has been missing it’s fun side.’ This is how the KickStarter campaign for a new arcade in Eastbourne, a South East seaside town, named ‘Health Bar’ opens up, and it is so true!

The Pier may now have scattered arcade machines around it but it still doesn’t feel like an arcade, and still doesn’t fill that gap that the Pier’s original arcade filled in.

‘Health Bar’ wants to help Eastbourne out, with it’s original pitch and interesting ideas.

The idea is for this to be a split day arcade. In the day time it is to be an amusement cafe open to all, filled with 30+ machines, soft drinks, Nachos and, an Eastbourne exclusive, Crisp Sandwiches. In the evening the younger crowd are moved on, the adult drinks unveiled, and becomes a true “Barcade”.

The Highlights are to be…

·         30+ machines, on all day for your enjoyment

·         Console Corner – Old Retro Consoles for you to play

·         Cheap drinks and snacks while you play

·         Day and Night system for families to enjoy the arcade

·         Wednesday is Dice Night – Roll a 6 on our oversized dice and have your first drink free

·         Thursday is Competition Night – We choose a game every week that you can compete against each other on, winners win alcohol!

In the campaign ‘Health Bar’ go on to express the interest in reviving the arcade feel into Eastbourne, giving families, children and adults, a place to relax and hang out.

If you feel this would be an asset to Eastbourne you can help ‘Health Bar’ become a reality on there Kickstarter page..


Train2Game News Nintendo Switch 

​In an introductory video released yesterday (http://www.nintendo.com/switch), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. 
In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

    505 Games

    Activision Publishing, Inc.



    Audiokinetic Inc.

    Autodesk, Inc.

    BANDAI NAMCO Entertainment Inc.




    CRI Middleware Co., Ltd.

    DeNA Co., Ltd.

    Electronic Arts

    Epic Games Inc.

    Firelight Technologies

    FromSoftware, Inc.




    Gungho Online Entertainment, Inc.

    HAMSTER Corporation




    Konami Digital Entertainment Co., Ltd.

    LEVEL-5 Inc.

    Marvelous Inc.

    Maximum Games, LLC

    Nippon Ichi Software, Inc.

    Parity Bit Inc.

    PlatinumGames Inc.

    RAD Game Tools, Inc.

    RecoChoku Co., Ltd.

    SEGA Games Co., Ltd.

    Silicon Studio Corporation

    Spike Chunsoft Co., Ltd.


    Starbreeze Studios

    Take-Two Interactive Software, Inc.

    Telltale Games

    THQ Nordic

    Tokyo RPG Factory Co., Ltd.

    TT Games


    Ubitus Inc.

    Unity Technologies, Inc.

    Warner Bros. Interactive Entertainment

    Web Technology Corp

The video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.

Train2Game News Red Dead Redemption 2

​Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the highly anticipated  Red Dead Redemption 2® will release worldwide in Fall 2017 for PlayStation®4 computer entertainment systems and for the Xbox One games and entertainment system. 
Developed by the creators of Grand Theft Auto V and Red Dead Redemption,  Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

“With  Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world,” said Sam Houser, Founder of Rockstar Games.  “We hope to deliver players an epic experience that builds upon everything we’ve learned making games.”

Watch the  Red Dead Redemption 2 trailer at 16.00, Thursday October 20th at  www.rockstargames.com .

Train2Game News AdTrial

Playdigious, a leading mobile games publisher, today announced “AdTrial,” a new mobile ad platform that allows gamers to play short game demos, directly in mobile advertisements, without the need to download a game. 
The content delivered via AdTrial provides a seamless, true gaming experience that allows gamers to have a new level of “pre-download” interaction never experienced before at this scale.  Equally, Playdigious is launching a limited “early adopter” program to allow qualified developers and publishers to be the first to experiment the playable format.  More information can be found at http://adtrial.com.

Rather than just watching a short video or seeing still images from a game, AdTrial provides real game play, which is a stronger and more compelling tool for educating the public about the game, therefore leading to higher downloads.  Early tests of the platform have shown a much higher click and install rate (200%/400%) and a retention rate that increases by over 20%. 

“With the user acquisition market estimated at $5.6 billion in the USA by BI Intelligence in 2016 on mobile phones, any new tool that can increase downloads will be a major benefit to publishers and developers,” said Xavier Liard, co-founder of Playdigious.  “AdTrial is poised to fundamentally change how game developers and publishers reach potential new customers.  While our technology will also work for apps in general, we are 100% focused on driving downloads for free-to-play games.”

With consumers having so many game options on their mobile devices, it is often challenging for developers to break through the clutter and have their titles downloaded and played.  To provide a new format to allow developers and mobile game publishers to reach a wider audience, AdTrial works to offer an SDK-free technology that allows for these “playable ads” to be experienced on all devices and within all apps. 

The first game to be featured using AdTrial technology is “Pirate Power” from Godzi Lab, based in Palos Verdes Estates, California.  More games using AdTrial will be announced in the coming weeks.

Train2Game News 3lb Games create VR movement script

​3lb Games has created a movement script for the Oculus Touch and the HTC Vive to help abate the motion sickness endemic to virtual reality (VR). 
3lb Games built a suite of tools to aid developers in choosing the most appropriate movement system for their game or application.

The system allows users to better signal their intent to move. It improves the connection between their intention and their perception.

By eliminating sensory conflict, you can significantly reduce one of the biggest contributors to motion sickness. When intent is aligned with action, the process of VR movement feels both intuitive and natural. 

Unlike other movement systems, this package contains a number of different movements for a broad range of games. You can even mix and match some of them to create a unique locomotion system.

This is the first asset ever approved for the Oculus Touch in the Unity Asset Store.

The movement system is a comprehensive package for the Oculus Touch and the HTC Vive. It can also be modified for other VR headsets. It includes the following modes:

●       Hand-Guided Movement

●       Point and Shoot Rotation

●       Teleportation (NavMesh)

●       Flight/Grounded

●       Stick Rotation (Oculus Touch only)

●       Quick Stick Rotate (Oculus Touch only)

●       Forward Blink

●       Non-Touch (Oculus Touch only)

●       Line Arc System

●       Rubberband Movement

●       VR Fade System

Sources are included.

The goal in creating this system and making it available to other developers is to create a common language and experience base for VR development. The studio intend to build a natural, immersive VR experience that will eliminate motion sickness in this exciting new medium.

You can find the Oculus Unity Asset Store link here.

You can find the HTC Vive Unity Asset Store link here.

Train2Game News Crowdfest Gaming Workshop

Crowdfest will host an interactive Gaming workshop with some of the most influential leaders in the gaming industry, from Travis Winstanley Games Director at Kuju, to Thomas Bidaux, Co-Founder of ICO Partners and Tom Leigh from Crowdcube, 19-20th October in London.
The games industry has always been quick to embrace new trends, and so it’s no surprise that prior to 2012, video games developers were amongst the first to adopt crowdfunding as a method of raising finance.

In this interactive Gaming workshop, budding developers will discover what’s hot and what’s not in video games crowdfunding, how to structure campaigns to maximise changes of success, and hear top tips from game developers that have been successful in their efforts to utilise the crowd.

Speakers include Tom Leigh, Director at Crowdcube. Travis Winstanley, Games Investment Director at Kuju, Thomas Bidaux, Co-Founder of ICO Partners and James Gibbs Co-founder of F6S. 

Audience members will also have the opportunity to question a number of companies that have successfully crowdfunded their ideas including Alexis Kennedy of Failbetter Games, Jay Armstrong of Massive Monster and Moo Yu of Foam Sword.

Train2Game News GameFounders Investors

Since 2012, GameFounders has invested into 60 fresh and talented game studios from 26 countries. 
All game studios around the world can apply at gamefounders.com until November 15, 2016. The main criteria of the evaluation are the team composition, their vision and the quality of work the team can produce.

If selected, the studio will have access to over 150 gaming mentors and partners from the best studios in the world. On top of that, GameFounders will provide a seed capital of 25,000 USD  in exchange for a moderate share of equity. 

The shortlisted teams are expected to have a beta version, prototype or slice of the game and absolutely be ready to set up a business. The upcoming 3-month cycle, the seventh for GameFounders, takes off in January 2017 in the gorgeous city of Kuala Lumpur, Malaysia. The top game mentors to be working with the teams are also the ones shortlisting the final lineup.

Gamefounders’ Success Stories:

●      Bad Seed Entertainment from Italy – Raised investment from Mind the Bridge and United Ventures.

●      IMGNATION Studio from Brazil – Raised investment from US based VR accelerator Boost VC and is now one of the pioneers of VR development in Brazil.

●      Tiny Lab Productions from Lithuania – Reached 10 million downloads for their game Tiny Kids Racing

●      Bitcake Studio from Brazil – Launched their game Holodrive and grew their players from 10k to a million and recently won “Best Technology” in SBGames 2016.

●      OY Games from Malaysia – Won the Audience Choice Award at Casual Connect 2016.