As part of RuneScape’s programme of 20th anniversary-themed content, the first instalment of ‘Once Upon A Time’, the living game’s multi-part anniversary storyline, launches in-game today.
Titled ‘Foreshadowing’, it begins a celebratory adventure that will run across the entire year and sees players journeying through the living game’s past, present and future as the story unravels.
In Once Upon A Time: Foreshadowing, players will meet both allies and antagonists who will establish the story’s themes and plot.
Players will encounter Relomia, emissary of the now deceased Sliske, as she attempts to find her place in a world without her idol and long-time players will recognise a few familiar faces as her adventure unfolds.
Completing Foreshadowing rewards players with a new kind of hat called ‘Relomia’s Party Hat’, paying tribute to the beloved and much sought-after party hat.
While RuneScape has already received more than 1,000 game and content updates in its two decades, 2021 is packed with 20th anniversary excitement and much more for both RuneScape and Old School RuneScape.
Leading retro games platform Antstream Arcade is today adding beloved retro classic Star Wars titles to its extensive library of fully licensed games.
These iconic games will be made available on a single platform for the first time, including the entire Super Star Wars series for the SNES and Star Wars for the NES. Adventure game classics like Grim Fandango, and titles from the Monkey Island series will also be coming to the platform.
Starting today, subscribers to the Antstream service will be able to play the following classic Super Star Wars titles:
Super Star Wars (SNES, 1992)
Super Star Wars: The Empire Strikes Back (SNES, 1993)
Super Star Wars: Return of the Jedi (SNES, 1994)
All the games available via Antstream Arcade’s cloud-based streaming service are available using any 4G connection or better, and are playable on almost any device for the cost of a single flat monthly subscription. Expanding Antstream Arcade’s library of classics and curios, this will take the total number of licensed games to 3786, with 5-7 new games being added to the platform every week.
Steve Cottam, CEO of Antstream, said: “We are absolutely thrilled to be bringing the retro Star Wars series to customers, taking us one step closer to delivering thousands of iconic games to the global gaming community through the power of streaming technology. The fact we’ll be able to play Star Wars for the SNES on their laptop, Grim Fandango on their TV or Day of the Tentacle is a massive win for both existing and new audiences.”
This latest news follows recent announcements of collaborations with retro gaming giants Taito, Atari and Bandai-Namco – making Antstream Arcade’s library the world’s largest collection of retro games. With playable titles ranging from definitive classics to obscure curios, Antstream Arcade represents the only way that gamers are able to access many classic games of the past.
Antstream Arcade also provides something new for players, with many games on its platform featuring challenge modes, tournaments and international leader boards, giving retro gamers old and new a modern social aspect to classic games.
Thanks to Antstream Arcade’s streaming technology all these games can be played on TVs, laptops, desktops, tablets and of course mobile phones, bringing more iconic games to a wider audience than any platform ever before.
The New York Videogame Critics Circle will honor world-renowned game creator Hideo Kojima, with its Andrew Yoon Legend Award in advance of the 10th Annual New York Game Awards ceremony later this month.
Hideo Kojima is awarded with the Legend Award tomorrow via Twitch and YouTube starting at 8pm ET. The Legend Award recognizes individuals and organizations that exhibit a significant, sustained body of work that shows exceptional achievement and innovation.
Past recipients of the Legend award include Reggie Fils-Aimé, Jade Raymond, Richard Garriott, Todd Howard, Rockstar Games, Ralph Baer and earlier this month, Jerry Lawson, Brenda Romero and John Romero.
“There’s no one like Hideo Kojima; he’s proved that he’s a legend among legends,” said Reggie Fils-Aimé. “In the game industry that has always focused on franchises and marketing, Mr. Kojima has always been honest with us and himself. Yes, Mr. Kojima can market with the best of them, but he knows how to tell a unique, epic story as clearly and robustly as anyone, and he injects you with something brand new every time he releases a game.”
“I’m very thankful for the New York Game Awards Legend Award; it’s a great honor,” said Hideo Kojima. “The word “legend” does kind of suggest someone with one foot in the grave, but I’m not quite a legend yet, so I’ll try my very best to live up to the award.”
“In New York magazine, I wrote that Mr. Kojima’s “intent is for players to find connection and relief through the experience” in DEATH STRANDING; but beyond human connection, his strong writing and thoughtful directing prove he’s a true artist,” said Harold Goldberg, founder and president of the New York Videogame Critics Circle.
Kojima is a writer, director and producer of some of the most celebrated video games; from Metal Gear Solid to DEATH STRANDING, Hideo Kojima’s creations are critically acclaimed for their cinematic presentation, creativity and innovation. With this, he’s regarded as one of the most influential game designers in the world.
Streaming of the Andrew Yoon Legend Award recipients lead up to the New York Game Awards 10th anniversary show on January 26; the previously ticketed and in-person-only event streams free for all to attend via Twitch and YouTube, with pre-show at 7:30pm ET and Awards starting at 8pm ET via Twitch and YouTube.
The annual New York Game Awards, presented by the New York Videogame Critics Circle, goes global with a virtual-only event, allowing for a group of presenters and performers that’s incomparable, including former Legend Award winners, performances by new and returning musical guests and a collection of industry greats.
The Awards celebrate the NYVGCC’s non-profit work in underserved communities, as well as the best games and game developers in the industry.
NYVGCC members are a culturally diverse and passionate group of videogame journalists from media outlets including Tom’s Guide, CNET, Time and The Washington Post; view a full list of members here.
For more information on getting involved through volunteering or fundraising with the NYVGCC, click here.
THQ Nordic today confirmed that Kingdoms of Amalur: Re-Reckoning is scheduled for Nintendo Switch release on March 16, 2021!
This release will mark the handheld debut of the RPG franchise long coveted for gameplay that combines might, finesse and sorcery.
The game comes with three DLC’s: The Teeth of Naros, Legend of Dead Kel and Weapons and Armor bundles. Switch™ players will experience an unprecedented amount of gameplay – hundreds of hours of exploration, dynamic combat and adventuring await!
In addition, THQ Nordic confirmed plans for the adventures in Amalur to continue later this year with the brand new Kingdoms of Amalur expansion: Fatesworn.
From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning.
Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor
The revolutionary Destiny system allows you to continuously evolve your character class to your style of play
Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills
Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore
Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy – all central to the primary mission
Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death
Explore a sprawling game world hailed as having “more content than any single-player game deserves!”
Premium audio brand EPOS has revealed its first ever virtual gaming event for media and video game fans everywhere, “The Power of Audio in Gaming.”
The special online broadcast is set to deliver a unique and graphically mesmerizing behind-the-scenes look at the future of gaming audio, told by key representatives from EPOS and others from the video game industry. EPOS’ “The Power of Audio in Gaming” event will commence at 9:00 a.m. GMT or 6:00 p.m. GMT on Wednesday, Jan. 27.
During the event, EPOS fans, press, gamers and audiophiles alike will discover fascinating insights from guest speakers about the importance of lifelike audio in gaming, and how it drives the development of audio equipment. Similarly, attendees will learn about how the brain interprets audio, and how EPOS builds upon over 115 years of experience to use this knowledge to further the audio experience of gaming. A panel of renowned figures from the gaming audio world will also converge to discuss live the future of the industry in 2021 and onwards.
A full agenda for “The Power of Audio in Gaming” follows:
Welcome – Jeppe Dalberg-Larsen, EPOS President
15-Minute Keynote: “Brain Hearing – How the Brain Processes Sound” – Jesper Kock, VP of Research and Development
Expert panel: “What Does the Future Hold for Audio in Gaming?” – Five key industry leaders, led by Danish tech journalist David Guldager
15-Minute Keynote, EPOS Products: “Unleashing the Power of Audio in Gaming” – Andreas Jessen, Senior Director, Gaming
Conclusion – Maja Sand-Grimnitz, Global Head of Marketing, Gaming
Live interpretations for the event will be provided in French, German and Japanese.
“EPOS is thrilled to welcome media and fellow gaming and audio enthusiasts to our first ever event for EPOS in Gaming,” said Maja Sand-Grimnitz, Head of Global Marketing, Gaming at EPOS. “We look forward to discussing the future of audio in gaming with industry leading experts, sharing our passion, knowledge and exciting new releases with viewers from the comfort and safety of their homes.”
Media and viewers interested in attending can visit the official EPOS landing page to register for access to the event. The event will take place in two sessions, at 9:00 a.m. GMT or 6:00 p.m. GMT on Wednesday, Jan. 27.
More details about “The Power of Audio in Gaming” can be found on the official EPOS website.
Making it Home is a vehicle building game where your vehicle is the level.
Design, drive, automate and defend your vehicle as you try to get home on time for your daughters birthday.
The game has been in early access on steam and itchio since August 2020.
Our latest big update has added Steam workshop integration to share your vehicles with the community and lots of new challenges to test your design skills.
The game is being developed by Pill Bug Interactive, a two person studio based in Wales UK. Pill Bug Interactive has released two games previously, most notably Cycle 28 which was nominated for a Welsh BAFTA.
Also starting today, the game is available for pre-order on the Nintendo Store.
Physical pre-orders for the Day One Edition and TV Edition (in Europe) are still available here.
The TV Edition will add, in addition to the Nomes’ Attic DLC and Mokujin mask, the complete soundtrack of the game as well as an exclusive diorama of Mono & Six, an artbook, a steelbook case, an Artbook and stickers for the game.
For players willing to immerse themselves in the Little Nightmares universe, the first game is now available to grab for free on PC from January 13 to 17 on the BNEE store.
The game is also part of Xbox Game with Gold in January, so players with a Xbox Live Gold subscription can jump in the shoes of Six and explore the Maw.
In an effort to continue telling the stories behind the lost children of the Little Nightmares world, BANDAI NAMCO Entertainment Europe has worked on a digital comic book, whose first two chapters are available now on Android and iOS. The comic book will go into the story between Little Nightmares and Little Nightmares II.
The Pokémon Company International officially launches celebrations today for Pokémon’s landmark 25th anniversary.
As an iconic video game and entertainment franchise beloved by millions of fans of all ages around the world, Pokémon has been bringing people together since its launch in 1996.
In 2021, Pokémon will continue that tradition by aligning with another universal unifying force — music. Headlined by pop icon Katy Perry, the star-studded program created in partnership with Universal Music Group (UMG), the world leader in music-based entertainment, accompanies fan-focused activations celebrating 25 years of Pokémon across the franchise’s portfolio of video games, mobile apps, animation, merchandise and more.
To help fans kick off this celebration, a live-action video, uniquely highlighting moments in the brand’s 25-year history and a journey through the Pokémon world’s many regions, can be viewed beginning today on the official Pokémon YouTube channel here: https://youtu.be/l_ZHajviuAY
Global Music Celebration: P25 Music
Every party needs a great playlist. To celebrate 25 years, The Pokémon Company International is teaming up with UMG through their brands strategies division, Universal Music Group for Brands, to make 2021 the biggest Pokémon party in history — and everyone is invited.
Pokémon is working with some of the biggest names in music, from rising artists to award-winning global superstars, for the program, titled P25 Music. Pop icon Katy Perry was revealed today as a premier collaborator in the massive, yearlong music campaign.
“Pokémon has been a constant in my life from playing the original video games on my Game Boy, to trading Pokémon TCG cards at lunch, to the adventures of catching Pokémon on the street with Pokémon GO. I’ve even visited the Pokémon Café in Japan while on tour! It is an honor to be chosen to help celebrate a franchise that has given me so much joy in the last 25 years, and to be able to watch it evolve in the ways it’s provided that kind of electric joy for the kids in my life and around the world,” said Katy Perry.
“In Katy Perry, we see a kindred spirit to Pokémon, whose world is bright, fun and uplifting,” said Colin Palmer, vice president of marketing at The Pokémon Company International. “Katy is a wonderful ambassador to help us celebrate 25 years of Pokémon, and we can’t wait for music fans everywhere to experience the exciting collaborations we have planned.”
“We are honored to celebrate the 25th anniversary of Pokémon and the significant cultural impact this beloved franchise continues to have around the world. Working together, we have developed dynamic year-round programming involving artists from across UMG’s labels — because what better way to create a global celebration than through the power of music,” said LJ Gutierrez, General Manager, UMGB.
Details about Katy Perry’s participation, additional artist surprises and more about the P25 Music program will be announced throughout the year.
25 Years of Adventures: A Journey Through the Pokémon World
Since the first video games launched in 1996, the franchise has explored a new region in the Pokémon world with the introduction of each core series game. In 2021, The Pokémon Company International will invite fans to relive their journeys through each of these regions in a yearlong program, beginning with the most recently discovered Galar region from Pokémon Sword and Pokémon Shield and ending with the classic Kanto region from the original Pokémon Red and Pokémon Blue games. Beginning today, fans can visit a new website that will serve as the hub for this and all fan celebration activities as they are announced throughout the year, located here: https://25.Pokemon.com/en-gb
Anniversary Partners: Celebratory Programs and Merchandise
Pokémon adventures are always better with friends, so The Pokémon Company International is teaming up with other iconic brands to help fans celebrate the journey throughout the year with unique promotions and merchandise. Collaborations in the brand’s 25th anniversary year include programs from Build-A-Bear Workshop®, Levi’s, McDonald’s and more. Fans can also look forward to even more special merchandise tied to the anniversary celebrations from licensees including Jazwares, Scholastic, Mattel, Funko, Power A and The Wand Company. Additional partners and the ways they will celebrate the anniversary will be announced throughout the year.
Special Collections: The Pokémon Trading Card Game
The Pokémon Trading Card Game (TCG) is a cornerstone of the brand, and fans can look forward to special 25th anniversary-themed collections of the Pokémon TCG later in 2021. In the meantime, fans will soon be able to collect oversize cards featuring Pikachu and beloved first partner Pokémon from the various regions featured in the franchise-spanning retrospective.
More Celebrations Across the World of Pokémon
The details revealed today are a glimpse into what the world can expect from Pokémon in 2021. With 25th anniversary-related activations planned for Pokémon animation, Pokémon video games, mobile games including Pokémon GO and Pokémon Masters EX, and more big announcements from the franchise, fans have a year full of new journeys ahead.
Major themes of the Festival include a focus on achieving equity and social justice, ensuring a thriving planet, promoting mental health, and regaining a sense of security.
“The issues Games for Change has advocated for years have been accelerated through this time of adversity,” said G4C President, Susanna Pollack.
“We need to continue that momentum by sharing lessons learned and thinking big about the road ahead. We invite developers, researchers, innovators, and changemakers to create this shared vision for our industry and hope to inspire the next generation of media that tackles our world’s most pressing issues.”
Through an open call for session submissions, Games for Change is inviting the global gaming community to share the latest thinking around games and immersive media that imagine, inspire, and ignite a future rooted in tangible social impact. Talks, panels, workshops, and demos will be presented across multiple tracks, including but not limited to Civics & Social Issues, Health & Wellness, Games for Learning, and the return of the XR for Change Summit.
Given the increased interest from international communities joining the Festival virtually in 2020, Games for Change will feature more sessions and speakers whose work is making an impact outside of the United States. In addition, Games for Change reinforces that the Festival is a platform for all voices and backgrounds, providing the community an opportunity to celebrate and reinforce core values: cross-sector collaboration, innovative and progressive thinking, and diverse perspectives.
Nominations have also opened for the 2021 Games for Change Awards, which recognizes and celebrates games in various categories. Games and XR experiences released between January 1, 2020 and March 31, 2021 are eligible to apply for one or more of the six award categories, such as Most Innovative, Best Gameplay, and Best Learning Game. Through a rigorous evaluation process by industry professionals, four finalists will be chosen in each category.
Submission portals for both speakers and awards open today and close on February 12. More information regarding selection criteria for each can be found on the Games for Change Festival website.
During the “Monster Hunter Digital Event” today, Capcom shared new details for Monster Hunter Rise, the upcoming entry in the award-winning and top-selling Monster Hunter action RPG series.
Throughout the month of January, a Monster Hunter Rise demo will be available as a free download from the Nintendo eShop for Nintendo Switch™, serving hungry hunters around the world their first taste of the highly-anticipated new entry in the storied franchise.
Also showcased in the livestream event, a brand new trailer introduced the “Wyvern Riding” gameplay mechanic, a new monster, a collection of returning monsters and frosty new hunting grounds that players can explore when the full game launches worldwide for the Nintendo Switch system on March 26, 2021.
The free limited time Monster Hunter Rise demo launches tomorrow on January 8, CET, and runs through January 31, giving players ample time to enjoy a sampling of this all-new Monster Hunter experience. The demo provides players with numerous hunting options, including offline solo and (up to 4 player) offline* local and online** multiplayer gameplay using all 14 weapon types. The following modes and quests are available in the free demo:
Training – Learn the basics of monster hunting, including an introduction to the new Wirebug mechanic and Palamute riding. Solo play only.
Wyvern Riding – Enter an arena to experience Wyvern Riding, a new feature that allows hunters to ride and guide monsters for a period of time. Solo play only.
Beginner Quest: Great Izuchi – Ideal for first time players or hunters who need a refresher course. Solo play, local multiplayer and online multiplayer.
Intermediate Quest: Mizutsune – A fierce challenge for experienced players only. Solo play, local multiplayer and online multiplayer.
*For offline local play, Nintendo Switch Online (NSO) membership is not required. **For online play, Nintendo Switch Online membership (sold separately) and Nintendo Account are required. From now through January 13, Nintendo is offering their NSO service as a free trial to all players on Nintendo Switch.
NOTE: The demo provides hunters with a total of 30 quest attempts, which are shared between both (beginner and intermediate) quests. The Tutorial and Wyvern Riding training do not count against the 30 quest limit, but those modes cannot be accessed after the limit is reached.
Also revealed today, the icy Goss Harag is an entirely new monster that will make its debut in Monster Hunter Rise.
This fanged beast will send a chill down hunters’ spines, as he roams through snowy fields in search of new prey and attacks using blades of ice. Goss Harag is right at home in the Frost Islands, a new snow-capped and windswept locale that was once the nesting grounds for large dragons, who only the bravest hunters would attempt to slay.
Many other classic and fan-favorite monsters will be returning to join the ever-growing roster of foes in Monster Hunter Rise.
In addition to the previously-announced monsters, these seasoned threats will also make their presences known: Lagombi, Khezu, Great Baggi, Barioth, Mizutsune, and Tigrex.
More new and returning monsters will be revealed in the months ahead.