At the BAFTA Games Awards, Returnal won Audio Achievement, Best Game and Music, and Performer in a Leading Rolefor Jane Perry, winning her first BAFTA.
Two games won two BAFTAs each: It Takes Two won Multiplayer and Original Property, and Ratchet & Clank: Rift Apart won Animation and Technical Achievement.
Kimberly Brooks is another first-time performance winner, taking home the BAFTA for Performer in a Supporting Role for her role as Hollis Forsythe in Psychonauts 2.
TOEM, the hand drawn adventure game, won the Debut category.
Artistic Achievement was won by The Artful Escape, the game about a guitar prodigy who sets out on a psychedelic journey to inspire his stage persona and confront the legacy of a dead folk legend.
Forza Horizon 5 won British Game, the second BAFTA for the racing franchise that has been nominated in every year of release.
EvolvingGame was won by No Man’s Sky, the game about exploration and survival in an infinite procedurally generated galaxy.
The top-down action adventure game Chicory: A Colorful Talewon Family.
Game Beyond Entertainment, the category that recognises games that deliver a transformational experience beyond pure entertainment,was won byBefore Your Eyes, the narrative adventure game that tells the story of a soul’s journey into the after-life.
Game Design was won by Inscryption, the card-based game that blends deckbuilding roguelike, escape-room style puzzles and psychological horror.
Unpacking, the game about taking things out of boxes and discovering a life in the process, won the BAFTA for Narrative as well as EE Game of the Year, the only award voted for by the public.
Hosted by Elle Osili-Wood, the ceremony was live streamed on Twitch, YouTube and Facebook and was followed by a post-show party exclusively on Twitch.
The Awards are supported by BAFTA’s official games partners Electronic Arts, Epic Games, PlayStation, SEGA, Tencent and Ubisoft with EE sponsoring the Game of the Year Award.
Six nominees for the all-new EE Game of the Year Award are announced ahead of the British Academy Games Awards on Thursday 25th March 2021.
Brought to fans by EE, the UK’s number one network for gaming, the new award is the only category to be voted for by the global community of games fans. The shortlist was decided by a panel of games experts* who were tasked with nominating six games that have resonated most with players around the world – capturing our imaginations and keeping us entertained and connected over the past year.
However, the jury panel have handed over control, with the decision now in the hands of the public.
This is the last week that the public can vote, with voting for EE Game of the Year open until 12:00PM on Monday 22nd March 2021 at ee.co.uk/BaftaGames.
The EE Game of The Year nominees for 2021 are:
ANIMAL CROSSING: NEW HORIZONS is a life simulation game developed and published by Nintendo. A carefree life is just beyond the horizon! Step off the plane and onto your very own deserted island where new friends, discoveries and opportunities are waiting for you. There are lots of ways to play Animal Crossing: New Horizons together with friends and family – locally or online. Share gifts, compete in bug contests or just enjoy one another’s company – there’s always more fun to be had with friends! Seasons change, time passes, and residents get on with their day – even when you’re not around, life on your island goes on. Experience every season and all the unique things that each one brings to your new home! Paradise is what you make it in Animal Crossing: New Horizons for Nintendo Switch.
CALL OF DUTY: WARZONE is the hit free-to-play, free-for-everyone online experience developed by Infinity Ward and Raven Software that has dropped millions of players into the fictional world of Verdansk. Explore a massive battleground with up to 150 players, where you drop in, armour up, loot for rewards, and battle your way to the top. The game is available on PlayStation® 5, PlayStation® 4, the Xbox Series X|S and Xbox One, and on PC.
GHOST OF TSUSHIMA is an open world action-adventure game set in feudal Japan, developed by Sucker Punch Productions and published by Sony Interactive Entertainment. In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima. The game is available on PlayStation® 4.
HADES is a roguelike dungeon crawler developed and published by Supergiant Games. Players control Zagreus, the son of Hades, as he attempts to escape from the Underworld and his father’s clutches, at times aided by blessings bestowed on him by the Olympian gods. Each escape attempt presents different combinations of chambers filled with foes and rewards, as well as unique story encounters. Zagreus will inevitably die during his journey, but his immortality means he can always try again. The story continues unfolding from one play-through to the next, and players can use found resources to improve abilities or unlock new weapons, raising their chances of success next time. The game is available on Microsoft Windows, macOS, and Nintendo Switch.
THE LAST OF US PART II is Naughty Dog’s most ambitious project in the studio’s more than 35-year history. From its acclaimed story and performances to its industry-leading advancements in graphics, audio, dialogue, representation, and accessibility, The Last of Us Part II explores mature themes about love, loss, and the obsessive nature of vengeance by challenging players to experience its harrowing story from opposing perspectives as Ellie and Abby. As each character’s journey unfolds and intersects, The Last of Us Part II prompts difficult questions about empathy and the lengths we would go to in order to bring justice for the people we love. The game is available on PlayStation® 4.
VALORANT is the free-to-play, competitive 5v5 character-based tactical shooter for the PC developed by Riot Games. A precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play. Optimised to perform on a wide variety of PC hardware, allowing for a global audience to compete; and demonstrated by the game’s best-in-class game server quality, global infrastructure, and proprietary anti-cheat technology, Riot Games is committed to preserving the core tenets of the tactical shooter genre and upholding the competitive integrity of the gameplay experience.
Dr Jo Twist OBE, Chair of the Games Committee at BAFTA, said: “In a year when games have been an invaluable way to stay socially connected and entertained for so many around the world, we are delighted to be working with EE to give the global community of games fans the chance to choose their favourite. The shortlisted games are all excellent contenders and I look forward to seeing which title the public choose to crown our first ever winner of the EE Game of the Year Award.”
Producer and Presenter Aoife Wilson, Head of Video at Eurogamer and member of the EE Game of The Year 2021 jury panel, said: “It’s a great honour to have been a jury member for the first ever BAFTA EE Game of the Year Award. It’s a particularly important award because in the last year, games have done more to bring people together than ever before. Games have the power to connect, to heal, to teach and to empower, and that’s never been clearer or more needed than right now. In a year where we’ve been separated physically, it’s very special that players now have the power to celebrate the games that have meant so much to us. It’s an incredible shortlist, and I can’t wait to see which of the amazing games featured will be voted the winner.”
Kirk McKeand, Editor-in-Chief at TheGamer.com and EE Game of the Year juror, added: “Enjoying video games is one of the only things we can do safely at the moment. Video games have been a sanctuary this last year – they allow us to travel, be with friends, and experience touching stories. We can empathise with characters, socialise with loved ones, and compete with rivals. Everyone is looking to games for a different reason, and I think the jury reflected that variety in the shortlist. On top of that, critics are often a bit disconnected from the audience. We play a lot of games, and we do so within strict time-constraints and a need to get to the next piece of coverage. That’s why it’s important for the fans to have a voice in an award like this.”
Pete Jeavons, Director of Marketing Communications for BT and EE, said: “We are thrilled to unlock the public vote, bringing fans closer to the action. The jury panel have done their part and now it’s over to the public to decide who will be crowned the first ever EE Game of the Year Award winner at this years’ BAFTA Games Awards!”
Voting for EE Game of the Year is open until 12:00PM on Monday 22nd March 2021 at ee.co.uk/BaftaGames. The EE Game of the Year winner will be announced at the BAFTA Games Award on Thursday 25th March 2021.
The British Academy of Film and Television Arts (BAFTA) has announced the winners of the 2019 BAFTA Young Game Designers (YGD) competition at an awards ceremony last night at its headquarters, BAFTA 195 Piccadilly.
Four aspiring game designers aged between 10 and 18, as well as an inspirational teacher, have all been honoured with BAFTA YGD awards.
The BAFTA YGD competition, now in its ninth year, presents awards in two main categories: The Game Concept Award, for a written idea for a new game; and the Game Making Award, for a game made using computer software. The 2019 winners, chosen by a jury of industry experts, are:
Jesse Waymont for ‘I Seek Death’ – Game Concept Award (10-14 years)
Elizabeth Orji-Smith for ‘Creatively Bankrupt’ – Game Concept Award (15-18 years)
Maximillian Robinson for ‘LASERASE: Demolition in the future’ – Game Making Award (10-14 years)
Adam Pace for ‘Wip’ – Game Making Award (15-18 years)
Matthew Applegate, founder of the Creative Computing Club, was awarded the YGD Mentor Award.
This Award is presented to an individual nominated by the public for their involvement in the education of young game designers.
In a written message to attendees and the young finalists, HRH The Duke of Cambridge and President of BAFTA, said: “This year the entries have an overwhelming social purpose to them, focusing on issues including mental health, climate change, conservation, disability, bereavement, and transgender rights. Many of the game ideas strive to educate players of all ages on the social issues they address, hoping to prompt real change in people’s lives. I think it is fantastic to see young people using games to express themselves and purposes that they identify with.”
The ceremony was hosted by Alysia Judge (games journalist and presenter) and Aoife Wilson (writer, presenter and video producer for Eurogamer), with notable industry figures presenting the awards to the winners, including YouTuber Dean Dobbs, game developer and co-founder of Media Molecule Siobhan Reddy, and BAFTA Games Vice President David Gardner. BAFTA-winning game designer Mike Bithell delivered the closing speech for the ceremony, praising the young designers’ creativity and talent.
The annual YGD competition, which began in 2010, aims to demonstrate the creativity that goes in to game design and give young people, and their teachers, an understanding of the rewarding careers available within the industry. The four winners, chosen from 53 finalists, received a host of prizes, including tours of games studios, software licenses, games and a mentor from the games industry to help them develop their skills further.
Previous winners have gone on to have successful careers within the industry. Dan Pearce was part of BAFTA’s flagship new talent scheme ‘Breakthrough Brits’, before becoming BAFTA nominated for his work. Dan Smith released his game The Spectrum Retreat with Ripstone Games Publishers last year. The game went on to be nominated at the Writers’ Guild of Great Britain Awards.
Dr. Jo Twist OBE, Chair of Games Committee at BAFTA, said: “It is fantastic to see such a high calibre of games from upcoming creative talent being rewarded. It’s been another great year for the competition, and with previous winners having gone on to be BAFTA nominated, I can’t wait to see this year’s winners go out and make their own mark on the industry.”
Supporting partners of BAFTA Young Game Designers include: Creative Assembly (SEGA), Criterion (EA), Jagex, King, PlayStation, Ubisoft, and WB Games.
Old School RuneScape has been named EE Mobile Games of the Year at the 2019 BAFTA Games Awards.
The award, the only category open to a public vote, was confirmed at the gala ceremony held last night in London. Old School RuneScape, which launched on iOS and Android in October 2018, held off incredibly strong competition from five other mobile games, including Fortnite, Pokémon Go, and Clash Royale.
Old School RuneScape is the first comprehensive Massively Multiplayer Online Role-Playing Game (MMORPG) to feature full cross-platform gameplay across PC and mobile devices and is uniquely driven forward by its passionate community. Since its launch on mobile, the game has been downloaded and installed on 6.4 million devices.
Phil Mansell, Chief Executive Officer, Jagex, said:
“This is astounding recognition by our players of all the great work and effort invested in bringing Old School RuneScape to mobile and making it a great British success story, and we want to say thank you to everybody who voted for us – it is very, very humbling. Since we launched on mobile just a few months ago, we have seen players return to Old School in their droves, with nearly six and a half million installs, and a resurgence of membership over the Christmas and New Year period that broke all records for the franchise. We’re looking forward to bringing new adventures to Old School RuneScape over the coming years, as well launching RuneScape on mobile devices in the months ahead.”
Old School RuneScape is part of the $1 billion RuneScape franchise and is based on the iconic MMORPG as it was in 2007. Featuring adventures for solo play through to 100-player raids and delivering new lands and new adventures that take it far beyond a purely nostalgic experience, Old School RuneScape’s popularity has continued to grow in its six years as a living game.
The British Academy of Film and Television Arts (BAFTA) is calling for entries for the 2019 BAFTA Young Game Designers (YGD).
The annual competition aims to inspire the UK’s game-makers of the future, by giving young people the chance to design and make their own game. Entries are now open at http://ygd.bafta.org/ until Wednesday 13 March 2019.
The winners will be announced at a special awards ceremony in June 2019 at BAFTA’s headquarters, 195 Piccadilly in London, attended by leading games industry figures. The winning entrants will receive further development for their games, mentoring by games professionals, visits to major games studios and a host of other prizes. Prior to the ceremony, all the finalists will also have the opportunity to showcase their game concepts and prototypes at a special event attended by leading figures in the industry.
There are three award categories in the competition: the YGD Game Concept Award for those creating an original concept for a new game and the YGD Game Making Award, for those making a game using freely available software. Both of these categories are open to 10-18 year olds and entrants can enter either as individuals or with a team of up to two other people. The YGD Mentor Award is nominated by the public and rewards an inspirational individual who is involved in the education of young game creators in the UK, particularly those that reach out to young people who might not typically try game design.
Now in its ninth year, the BAFTA YGD competition is part of BAFTA’s year-round programme of activity that gives young people and educators unique insights into the games industry and access to the creative minds behind some of the world’s leading games.
The competition engaged more than 4000 young people in 2018. The competition has been designed so that young people can enter in their own time, as part of a lesson in school, within a coding club, or as an additional homework challenge set by their teacher. To support teachers and code club leaders, BAFTA has also created a range of free online teaching resources which are available to download at http://ygd.bafta.org/resources.
Previous winners of the BAFTA YGD competition have gone on to receive accolades throughout the games industry. Dan Pearce, a winner in 2010, was named a BAFTA Breakthrough Brit in 2013, and his game, Castles in the Sky, earned him a BAFTA nomination for Debut Game in 2014. Earlier this year, winners also showcased their creations at EGX Rezzed, London’s largest games event, including 2016 winner Daniel Smith, whose game was picked up by Ripstone Games and has since been released commercially, 2017 winner Emily Mitchell, who is currently working with a games publisher to release her game commercially and 2017 winner Spruce Campbell, who self-published his game on the App Store.
Tim Hunter, Director of Learning and New Talent at BAFTA, said: “The BAFTA YGD competition is a great way for young people to explore the craft of game design and get direct feedback from leading figures in the games world. Games are one of the most exciting, engaging and pervasive art forms, and increasingly, the kinds of ideas we see submitted to YGD demonstrate that young people see games medium through which they can tell the stories which are important to them. Each year we’re blown away by the creativity and skills of the applicants and we can’t wait to see this year’s entries.”
The British Academy of Film and Television Arts (BAFTA) will bring together aspiring creatives and leading film, games and television professionals at its flagship careers festival, Guru Live, in London on Saturday 15 and Sunday 16 September 2018.
The annual event, which is now in its third year, will take place at BAFTA’s headquarters, 195 Piccadilly in London, and follows successful editions in Glasgow and Cardiff in April.
Guru Live is an extension of BAFTA Guru Guru.bafta.org, BAFTA’s online resource that shares advice and inspiration from the best creative minds working in film, games and television. Professionals from across these industries, including BAFTA winners and nominees, will present industry-specific masterclasses, Q&As and panel discussions, as well as cross-sector skills-based sessions aimed at aspiring creatives taking their first steps in their careers.
Highlights of the programme, confirmed to date, include masterclasses with director Luca Guadagnino (Call Me By Your Name, A Bigger Splash) the production team behind the BAFTA-winning Love Island, BAFTA-winning This Country’s creative team and co-writer and star Charlie Cooper and the team behind multi BAFTA-winning game Hellblade. These and further sessions throughout the weekend will focus on the essential skills required for anyone interested in pursuing a career in film, games and television from pitching through to producing with invaluable advice for every stage.
Tim Hunter, Director of Learning and New Talent at BAFTA, said: “Guru Live has become one of the highlights in the BAFTA calendar and an amazing opportunity for budding and established professionals to come together to network and share their experiences and advice. We’re looking forward to welcoming all the creatives so they can learn first-hand from the amazing talent we have lined up.”
Tickets for all individual sessions are priced at £6 (or 2 for £10). BAFTA is also offering the opportunity for individuals who have already started in the industry to apply for a Guru Live Access Pass and a bespoke programme of one-to-one meetings and career development sessions.
Guru Live is funded by generous individuals and brand partners including: EE (official partner to Guru Live); Filmstro (session supporter); Harman (official craft partner); PlayFusion (official games partner); Sara Putt Associates (session supporter); Searchlight (session supporter); Shutterstock (co-host of opening party).
Follow Guru Live by using #GuruLive and following BAFTA Guru on Twitter and YouTube.
Multi award-winning games studio and creators of the Total War franchise, Creative Assembly, invited local students into their Horsham-based studio and turned their game concepts into reality in a first-of-its-kind game jam.
Students from the West Sussex all-girls school Millais, created their own game concepts as part of an exercise to help inspire them about the opportunities within the fields of science, technology, arts, engineering and math (STEAM), through the process of game design. The activity was hosted in partnership with BAFTA’s Young Game Designers initiative.
This is the first time a studio has developed student concepts into playable games. Nine teams of expert developers from Creative Assembly spent an hour sitting down with the 14-year-old students to understand their concepts as part of the discovery process. The teams then had 48hrs to create the games, ready for the students and their parents to play.
Tim Heaton, Creative Assembly’s Studio Director and EVP of Sega Studios, said: “Working with BAFTA, we’ve been able to challenge students’ perceptions of games and give them a valuable first-hand insight into the development process. We know that diversity breeds innovation and we want to inspire more young people from all backgrounds to consider careers in the games industry and to recognise that it is an incredibly creative and professionally rewarding place to be.”
Melissa Phillips, Games Event Producer at BAFTA, said: “It has been fantastic to work alongside Creative Assembly to bring the BAFTA Young Game Designers initiative to Millais School. It is so important to provide visible role models for young people and encourage them to express their creative ideas. We’ve enjoyed helping to connect the students with industry professionals to turn their game concepts into reality.”
Sammi McEwan, Concept Artist at Creative Assembly, said: “Meeting the students from the local girl’s school was a great experience. When I was their age, being in the games industry was my dream so I wanted to share some of my experiences with them and give them some advice. It was fun to meet them and I hope that they liked the game we made.”
Zongyi Chen, Lead Character Artist at Creative Assembly, said: “It was an absolute joy to meet the students at the end and see how pleased they were with what we made for them. This game jam has been such an incredibly positive experience for us and I really hope it has made a difference to how these young people see the industry.”
Creative Assembly’s game jam, FrancoJam, is now in its 4th year but 2018 is the first time it has included an educational aspect, as part of the studio’s commitment to UK STEAM education via its Legacy Project.
The UK continues to face a digital skills gap with Engineering UK estimating the shortfall of UK engineering graduates to be 20,000. Additionally, only 8% of the UK’s current engineering workforce are women – the lowest number across the whole of Europe. Creative Assembly’s Legacy Project aims to educate and inspire young people into the industry through a number of initiatives with local schools, leading UK partners like BAFTA and Digital Schoolhouse, and on University-level curriculums, like the East London Academy of Music and Arts.
Creative Assembly has written about the digital skills gap and their work to address this as part of the Legacy Project here: bit.ly/gameseducation.
Find out more about BAFTA’s Young Game Designers Competition and discover resources on how to come up with your own game concept at http://ygd.bafta.org/
BAFTA has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Danny Wallace at Tobacco Dock, London.
Uncharted 4, the action adventure game developed by Naughty Dog Studios, won Best Game. This is the fifth win for the series, its previous four came in 2010 for Uncharted 2: Among Thieves.
INSIDE, the puzzle-platformer adventure game, won four BAFTAs: Artistic Achievement, Game Design, Narrative and Original Property.
Overcooked, the cooking simulation game, won British Game and Family. Firewatch, the first-person mystery adventure game, won Debut Game and Performer for Cissy Jones.
Another six games were winners on the night. The autobiographical game That Dragon, Cancer won for Game Innovation. Futuristic sports-action game Rocket League won Evolving Game. The team-based multiplayer first-person shooter Overwatch won the BAFTA for Multiplayer. Pokémon Go, the location based augmented reality game, won in Mobile Game. The Last Guardian, the action-adventure game, won the BAFTA for Audio Achievement. The mystery adventure game Virginia won in Music.
The AMD eSports Audience Award was won by Clash Royale, seeing off competition from Counter-Strike: Global Offensive, Dota 2, League of Legends, Overwatch and Street Fighter V.
Showcasing the best in games development and design talent, the BAFTA Ones to Watch Award in association with Dare to be Digital was won by Among The Stones, a 3D platform game created by a team of student developers from Abertay University.
The Special Award was presented to Brenda Romero in recognition of her outstanding creative contribution to the industry and for her illustrious career in game design, her advocacy for the art and creative process behind game-making, and her commitment to encouraging the next generation of talent in the industry.
BAFTA’s website, www.bafta.org , features red carpet highlights, photography and winners’ interviews, and dedicated coverage is available on social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and Tumblr. The ceremony was streamed live at Twitch.tv.
The British Academy Games Awards are supported by industry partners Electronic Arts, GAME, SEGA, Tencent Games and Ubisoft Entertainment with ME London Hotel the official hotel partner.
BAFTA curates a year-round global programme of events and initiatives that support the games industry. This includes developer talks, showcases, debates, scholarships and networking, as well as the flagship Games Lecture by an inspirational practitioner. Applications are now open for: BAFTA Young Game Designers (YGD), which gives young people and educators insights into the industry and access to the brightest creative minds in games; BAFTA Scholarships, which enable talented individuals to study a post-graduate course in games; and BAFTA Breakthrough Brits, which supports emerging stars of the games industry.
The British Academy of Film and Television Arts (BAFTA) has announced today that Ilkka Paananen, CEO and co-founder of Supercell, creator of popular mobile games including Clash of Clans and Hay Day, will deliver this year’s prestigious BAFTA Games Lecture.
The event will take place at BAFTA’s headquarters, 195 Piccadilly on Monday 5 September.
The BAFTA Games Lecture aims to deliver valuable insights into the creative minds of some of the world’s most compelling and esteemed games professionals, providing a platform for speakers to share their experiences, as well as their personal vision for the future of the industry. Previous speakers include Jade Raymond, Will Wright, Peter Molyneux, Hideo Kojima, Drs Ray Muzyka and Greg Zeschuk and David Cage.
Ilkka Paananen co-founded the Helsinki-based Supercell in 2010. Since then its four games – Clash of Clans, Hay Day, Boom Beach and Clash Royale – have amassed 100m daily players and remain in the global top 10 years after launch. In June 2016 it was announced that Chinese internet giant Tencent Holdings Limited will acquire a majority stake in the Supercell, making it the first European technology start-up to reach a valuation of $10 billion.
During the lecture, Paananen will use case studies to demonstrate how Supercell works to achieve excellence through its company culture and how, through nurturing an environment of small, independent teams, organisations of all sizes can enhance their creativity and business success.
Harvey Elliott, former Chair of the BAFTA Games Committee said: “Ilkka Paananen has been instrumental in establishing the ever-more important role of mobile within the games landscape as a whole. His belief in the importance of company culture in nurturing creative excellence, and his passion for creating simple, fun, memorable games are central to his work; and we look forward to him sharing these insights at the BAFTA Games Lecture which has over the years hosted creative leaders from all over the world, making it a truly global platform for the games sector and the wider creative industry.”
In addition to his role at Supercell, Ilkka Paananen helps other entrepreneurs as both an investor and as an active member of the Helsinki-based startup community where he mentors and coaches other founders. Alongside his co-founder Mikko Kodisoja, he has established the We Foundation to fight social inequality and help disadvantaged children in Finland.
Prior to founding Supercell, Paananen was the CEO and co-founder of Finnish games developer Sumea, which was later acquired by Digital Chocolate, where he worked as President until 2010.
‘BAFTA Games Lecture: Ilkka Paananen’ event details:
Monday 5 September at BAFTA, 195 Piccadilly in London
19:30 Champagne Taittinger Reception
20:00 Event commences
Public tickets for the BAFTA Games Lecture will go on sale at 13:00 on Friday 22 July 2016. To book tickets, please visit www.bafta.org/whats-on .
Video highlights, a podcast and a transcript from the event will be available in BAFTA Guru, BAFTA’s online learning channel www.bafta.org/guru . Recordings of previous Games Lectures are available now.
The British Academy of Film and Television Arts (BAFTA) today announced a brand new three-day festival that will give aspiring creatives the opportunity to meet and learn from leading names in the film, television and games industries.
BAFTA’s Guru Live will run from Saturday 30 April to Monday 2 May at BAFTA 195 Piccadilly in London, and will feature masterclasses, panels and keynote talks by professionals including BAFTA winners and nominees. Tickets for individual sessions will cost £6, and professionals with at least six months’ experience will have the chance to purchase one of 150 all-access ‘Guru Pro’ tickets to the event, which include a day of bespoke one-to-one meetings and round tables with top industry speakers.
Guru Live is an extension of BAFTA Guru (www.bafta.org/guru ), BAFTA’s online resource that shares advice and inspiration from the best creative minds working in film, television and games. Each day will focus on a different one of the three industries that BAFTA represents, and will comprise: a ‘Creative Keynote’ talk from a highly acclaimed figure; sessions covering specific craft skills and areas such as finance and distribution; case studies showcasing recent success stories; examples of cross-sector working; and networking events.
Speakers confirmed to attend include: games producer Dan Gray (Monument Valley); film producer Mark Herbert (This Is England, Submarine); games writer Meg Jayanth (80 Days); talent agent for film and television Sara Putt; and games creators Luke Whittaker and Katherine Bidwell (Lumino City).
Tim Hunter, Director of Learning and New Talent at BAFTA, said: “Guru Live brings our successful BAFTA Guru online channel to life, giving emerging talent the chance to learn first-hand from some of the leading figures in the moving image industries. Film, television and games can be among the hardest industries to break in to, so this opportunity to meet and engage with BAFTA members, nominees and winners is a brilliant way to help break down the barriers new talent may be facing. Guru Live also offers a chance for attendees to network with peers at a similar level, which is essential for career starters.
“We’ve already seen huge success with our previous industry-specific events Generation Next for television, Filmmakers Forum and Inside Games, and we’re looking forward to Guru Live streamlining the best elements of those events to create a new BAFTA flagship festival for anyone hoping to build a successful career in film, television or games.”
Applications for Guru Pro tickets, which cost £40, are open now at http://guru.bafta.org/live/pros and close on Wednesday 23 March. Bursaries will be available to support expenses. General admission tickets are priced at £6 per session and open for bookings on Monday 29 February. To book, go to: http://guru.bafta.org/live.
Guru Live has received funding from generous individuals and BAFTA partners supporting ‘Give Something Back’ – BAFTA’s campaign to support emerging talent from all backgrounds to enter the film, television and games industries.
Highlights from the event will be available on the BAFTA Guru website: www.bafta.org/guru .
Follow Guru Live by using #GuruLIVE and following BAFTA Guru on Twitter and YouTube.
GURU LIVE PANELS AND SESSIONS:
(The full programme will be announced on Thursday 25 February)
Guru Live: Games (Saturday 30 April)
Games Creative Keynote
Down with the Kidz
Guru Live: Television (Sunday 1 May)
Television Creative Keynote
How To Direct Your First Hour Of Television
My First Three Years In Television
Masterclass: Scripted Show
Idea, Pitch, Commission?
Casting Real People
Where Are All The Milennials?
Guru Live: Film (Monday 2 May)
Film Creative Keynote
Panel: British Films & How To Fund Them
Panel: My First Three Years in Film
Producing A Debut Feature
How To Budget And Schedule Your First Credit
Masterclass: BAFTA Nominees
Panel: Big Screen On The Small Screen
How To Be A Successful Freelancer