Train2Game News Game moment GIFs on mobile

Megacool, a mobile game technology startup based in San Francisco and Oslo, Norway, has today announced that the company’s API, which allows mobile game developers to add a seamless way to share game moments through GIFs, is now available for iOS, Android and Unity developers. 

Addressing a need in the mobile game market for cost-effective marketing tools, the Megacool API has exited beta with nearly one million GIFs already shared and is now available for all developers at megacool.co.

Megacool’s technology lets players record a short clip of the gameplay, for instance a high scoring round or a winning move, in the form of a GIF without impacting game performance. With only a few quick taps, players can send that GIF as well as a download link for the game directly to a specific friend or contact via SMS text message and other social channels. This helps spread the game organically and virally through digital word-of-mouth between friends, which players trust more than traditional in-game advertising.

Similar to the way that Snapchat lets users capture 10-second clips of what is going on in their lives, Megacool lets users capture one to 10-second clips of what is going on in their mobile gaming life, and share it with friends just as easily. Developers who have participated in the Megacool beta with deep integration in their games have seen a 10% conversion rate of shares to installs, as well as a 10% rate of re-engaging lapsed users.

“Traditional user acquisition for mobile games, consisting of in-game advertisements in the form of disruptive video and static interstitials, is fundamentally broken,” said Nicolaj Broby Petersen, founder and CEO of Megacool. “In a system where the biggest publishers on the market can buy up advertising inventory and drive pricing up, only they can compete. Developers needs new and innovative ways to spread their games in a cost-effective way.”

Megacool’s API has been developed to address the specific needs of mobile game developers and marketers who have been squeezed out of the high-cost mobile game advertising market. Founded in June 2015 by the creators of Dirtybit, a leading Norwegian mobile game studio that launched and grew the Fun Run series of games to more than 100 million downloads, Megacool represents a new and unique option for developers to grow their player base and drive downloads. Megacool has grown directly out of the team’s experience and success in growing the Fun Run series without a single dollar spent on marketing or user acquisition.

“We found early on that the key to the success of Fun Run was how it was being shared virally between users, driving downloads without a single advertisement,” Petersen continued. “Our goal with Megacool is to give developers the tools to make the most valuable method of sharing, word-of-mouth between trusted friends, easier than ever inside of their games.”

“Megacool consistently drives new users for us that spend more and retain better than organic users at a fraction of the cost of traditional UA channels. We see double digit conversion from GIF referral to install,” said Kevin O’Neil, founder of Candywriter, a mobile game developer with nearly 30 games and apps in their portfolio that have been downloaded more than 60 million times.

In the months ahead, Megacool will continue to refine and add new features to its API, including further customization options for developers around what types of clips can be recorded and what can be included when a clip is shared. In a future update, Megacool will also add the ability for players to edit their GIF recordings by overlaying their own text, similar to pictures and video shared on Snapchat and Instagram.

To learn more about Megacool please visit www.megacool.co . 

Train2Game Ariana Grande in Final Fantasy

Fans can take on a musical showdown with internationally renowned artist and actress, Ariana Grande, as SQUARE ENIX® announced a special in-game collaboration with FINAL FANTASY® BRAVE EXVIUS®. 

Starting August 18 through September 1, all players will be able to acquire “Chic Ariana,” the second Ariana Grande-inspired character exclusively designed for the game. In order to obtain her character, players must complete the first stage of the “Musical Showdown” event.

Players will also get a chance to battle an epic new boss, the “Bard Spirit” in order to obtain special rewards and event exclusive gear. Equipment specifically for Chic Ariana such as “Fashionable Dancewear,” “Microphone Stand” and “Magical Scrunchie” will all be available to equip for battles.

FINAL FANTASY BRAVE EXVIUS is available now as a free-to-play app (with in-app purchases) through the App Store and on Google Play. 

This title is developed as a collaboration between SQUARE ENIX® and gumi Inc. (developer of the hit title Brave Frontier)

Train2Game News Futurama Mobile Game


​ALL GLORY TO THE HYPNOTOAD! Jam City, via its game studio TinyCo, and FoxNext Games announced that their mobile game Futurama: Worlds of Tomorrow is available TODAY on the App Store and Google Play. 
TinyCo has released two new animated trailers alongside the game, one of which reveals the game’s all-new story created by Matt Groening, David X. Cohen, and the FUTURAMA writers. This story sets the stage for a galactic adventure that will take players across the universe in search of ancient alien artifacts to restore the fabric of spacetime after it is transformed by one of the universe’s most recognizable yet enigmatic creatures: the Hypnotoad.

To view the new trailers on YouTube, please visit https://youtu.be/A-1n0K5noOo for the launch trailer and https://youtu.be/BKRrpnxupfI for the story trailer.

Additionally, please find the official Video News Release (VNR) video for Futurama: Worlds of Tomorrow on YouTube here: https://youtu.be/Ksykde9fuyg

“Hypnotoad has always been one of Futurama’s most mysterious amphibians,” said Matt Groening. “In this game we finally get to learn much more about his bizarre abilities and mating habits. Perhaps too much more.”

Created in partnership with FUTURAMA creator and Executive Producer Matt Groening and his Curiosity Company, along with Executive Producer David X. Cohen, original FUTURAMA writers, and Rough Draft Studios, Futurama: Worlds of Tomorrow blends simulation, combat, galactic exploration, and choose-your-own-adventure gameplay together to bring the escapades of the Planet Express crew to life. Players will experience new stories from the writers of FUTURAMA that are filled to the brim with the wit, charm, and sci-fi hijinks that fans have come to know and love. Today’s launch is just the beginning for Futurama: Worlds of Tomorrow, however, as the game will be updated with new characters, quests, and stories every week.

“Bringing FUTURAMA back in such a new and ambitious form was extremely difficult,” said David X. Cohen, FUTURAMA Co-Developer and Head Writer. “Especially for the people I was bossing around and yelling at.”

Jam City:  Licensed and Original IP

In addition to its popular original IP games such as Cookie Jam and Panda Pop, Jam City has made a science out of turning some of the world’s largest entertainment franchises and brands into hit mobile games. The mobile gaming publisher is the creator of 6 of the Top 100 Highest Grossing games played nationwide across both iPhone and Android devices.

“We are Futurama fanatics,” said Chris DeWolfe, co-founder and CEO of Jam City. “As such, it is quite an honor for us to collaborate so closely with Matt Groening and David X. Cohen on Futurama:  Worlds of Tomorrow.” 

“Jam City has a unique heritage of translating original TV brands, like Futurama, into mobile gaming platforms that will be played by tens of millions of fans worldwide,” DeWolfe continued. “By blending contemporary culture and science fiction, we have created a next gen mobile experience for core fans and those who are new to Futurama. We could not be more thrilled to continue the Futurama story here at Jam City.”

Futurama: Worlds of Tomorrow is free to play and is available NOW on mobile devices via the App Store and Google Play. To connect with FUTURAMA fans and developers, please visit: www.fb.com/playfuturama , www.twitter.com/playfuturama , and www.JamCity.com .

Train2Game News SEGA Forever


In celebration of a simpler time – an era that came before cool kale, hyper-connectedness, DIY artisanal bjeer-making, and social media mayhem – SEGA Networks Inc. is bringing a growing collection of classic video games from every console era to your mobile device for free. 

The collection, called SEGA Forever, is a re-awakening of archetypal gaming, an ode to the deep and diverse SEGA catalogue, and the beginning of a retro revolution that will transport players back through two decades of console gaming.

Each game in the SEGA Forever lineup is free-to-play, ad-supported, playable offline, and includes added features like cloud saves, controller support, and leaderboards. For players who prefer a pristinely ad-free mobile gaming experience – folks who want to play SEGA just like they remember playing in their basement, without interruptions from parents, siblings, or homework – we’ve rolled back the price so each game can be purchased without ads for $1.99. As the SEGA Forever collection expands through months and years, it will include both official emulations and ported games that pan all SEGA console eras, each adapted specifically for mobile devices while remaining faithful to the original games.

“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way,” explains Mike Evans, CMO of SEGA’s Mobile Division in the West. “Join us on a journey of rediscovery as we roll out two decades of classic games free on mobile. Create your own ‘SEGA Forever folder’ and collect your favorite classics. Enjoy moments of nostalgia on the go, or sync a Bluetooth controller to enjoy a console-like experience in your living room. SEGA Forever democratizes retro gaming, and seeks to change how the world plays, rediscovers, and shares in classic game experiences.”

The first batch of SEGA Forever games has been carefully curated, boasting both blockbusters and core fan favorites; The collection will officially kick off tomorrow with five Mega Drive / Genesis titles, all of which will be available to download for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad, where they will be accompanied by iMessage sticker packs:

    Sonic The Hedgehog, the 1991 household classic that has remained at the forefront of hearts and minds since inception

    Phantasy Star II, the longtime fan-favourite RPG from 1989

    Comix Zone and Kid Chameleon, two American titles developed by SEGA’s in-house studio STI

    Altered Beast, the original Genesis pack-in title, a beat-em-up set in Ancient Greece that represents a weird and wonderful segment of the SEGA catalogue that is ripe for rediscovery 

Following the launch, the SEGA Forever collection will continue to grow with additional releases coming every two weeks. 

To stay up-to-date with launch news, share your love of the golden age of video games, cast your vote in polls, share your opinions in surveys, and interact with other SEGA fans, check out the SEGA Forever website and follow our dedicated Facebook, Twitter, and Instagram accounts.

*Please note that playing games from the SEGA Forever collection does not technically count as “time travel,” although intense feelings of nostalgia have been linked to exposure and extended play.

Train2Game News Crazy Taxi free on mobile


​Local taxi companies and drivers around the world, unite! 

After almost two decades of Crazy Taxi games and millions of rides analysed, SEGA is proud to announce it will soon launch Crazy Taxi Gazillionaire, allowing local taxi companies to take back the power from ridesharing conglomerates.

To celebrate the upcoming launch and make sure that drivers around the world have enough time to practice their crazy driving skills, the mobile version of the original Crazy Taxi which was previously £4.99/€4,99, is available for free (with ad support) on the App Store for iPhone, iPad and on Google Play for Android devices from here on out. Controller compatibility has also been added on top of the existing touch controls, and players who have already purchased the game will retain the game without advertisements.

Everyone should be able to fight against powerful ride-sharing company PRESTIGE MEGACORPORATION and its infamous leader Edelbert Von Güber. Whether you are on an iPhone, iPad or Android device, start your training and await further instructions: your time will come soon.

No time for brakes; customers in various states of inebriation from all nations are expecting you. Train hard, stay crazy.

Train2Game News Power Rangers Legacy Wars

Synchronous multiplayer game developer nWay, alongside Lionsgate (NYSE: LGF.A, LGF.B), a premier next-generation global content leader, and Saban Brands, creators of the iconic Power Rangers franchise, today released the highly anticipated, real-time multiplayer fighting game Power Rangers: Legacy Wars on iOS and Android devices. 
With detailed models and animations, the fast-paced mobile fighting game allows players to battle against others in real time over LTE or a Wi-Fi network.

“With Power Rangers: Legacy Wars, we worked closely with Saban Brands and Lionsgate to produce a console-quality game for an iconic franchise that will satisfy fans and gamers,” said Taehoon Kim, CEO, nWay. “We hope gamers will embrace Legacy Wars as a groundbreaking fighting game, allowing players to battle each other in real time over their mobile network.”

As the first video game to feature Power Rangers from Lionsgate’s highly anticipated feature film, Power Rangers: Legacy Wars is also the first video game to feature iconic, fan-favorite Rangers and villains from Power Rangers’ 24-year history fighting alongside one another.

“Lionsgate’s ongoing focus is bringing world-class IP to outstanding developers to make games that delight players and fans,” said Lionsgate President of Interactive Ventures and Games Peter Levin. “Saban Brands and nWay have been ideal collaborators in the creation of Power Rangers: Legacy Wars, a fantastic real-time multiplayer experience that fits perfectly with a franchise that’s always been about being a superhero with your friends.”

“In Power Rangers: Legacy Wars, fans can imagine themselves as their favorite Power Rangers while connecting with other fans around the world,” said Janet Hsu, CEO, Saban Brands. “With nWay and Lionsgate, we’ve brought to life the opportunity for gamers to immerse themselves in a one-of-a-kind, interactive Power Rangers experience.”

In the game, the evil space witch Rita Repulsa corrupts the Morphin Grid from within, hoping to destroy the legacy of the Power Rangers forever. Players must take on Rita and the virtual Ranger clones and monsters she’s created by teaming up with Zordon and using Zeo Shards to gain power.

Power Rangers: Legacy Wars features more than 40 characters, 500 different team compositions and 100 unique moves at launch. Each Ranger and villain has distinct animations and attacks specific to that character. 

Power Rangers: Legacy Wars features:

    Real-time online head-to-head battles;

    Console-quality graphics and gameplay;

    Iconic warriors from the new Power Rangers movie as well as classic Power Rangers and villains from the series;

    Customizable teams;

    Upgradeable warriors;

    Alliance system to chat, trade resources and share tactics with friends and other players online.

For more information about Power Rangers: Legacy Wars, please visit PlayLegacyWars.com.  Power Rangers: Legacy Wars is available now on iOS and Android app stores.

Train2Game News Kingdom Hearts Mobile

Fans will soon be able to learn more about the KINGDOM HEARTS history with the upcoming release of KINGDOM HEARTS Union χ[Cross], the relaunch of the critically acclaimed mobile RPG formerly known as KINGDOM HEARTS Unchained χ. 
As part of the free update next month, the game will soon have a new “Union Cross” multiplayer mode and more ways to customize the player’s avatar.

With KINGDOM HEARTS Union χ[Cross], players can create teams of six from their party members or through a matchmaking feature to fight hordes of Heartless enemies and powerful bosses. Players can also take on quests of increasing difficulty as well as unique new missions. 

To help these teams of friends communicate with each other, the game will now include emotes and text bubbles. Players will encounter both familiar and new faces as the story of the Unions continues to unfold, and the new “Theater Mode” will allow players to relive the drama and rewatch cutscenes.

Fans can pre-register for the update on the official website (https://form3.square-enix.com/a.p/816/) to obtain exclusive smartphone wallpapers and in-game rewards. To commemorate the relaunch and the one-year anniversary of the original app release, players will also receive in-game presents by logging in after the update.

To watch the new opening movie, visit: https://youtu.be/kycDgmjpGsg.

Train2Game News Student Studios Secret Project

Appatier’s new top secret project is going well… don’t tell anyone!
Train2Game student studio Appatier is working on yet another paid contract. The team is creating a new mobile game, but they’re not allowed to talk about it.

A Train2Game success story, Appatier is now working on its second major project of 2016. The small and diverse studio staffed by a group of friends is working on a new title.  But the studio can’t give out the details as it has been sworn to secrecy. The project is under NDA but they can say, it’s a mobile game…

According to John Esslemont MD of Appatier the project is going really well. They are working hard, there’s a great Producer onboard who’s giving them excellent leadership and direction. The nameless Producer has kept an eye on the team, helping them to overcome many obstacles.

This is by far the largest project the team has undertaken and they have learnt a great deal. Appatier is working to deadlines and milestones in the project. Overcoming bugs has been a key obstacle as has tinkering with the original code as the design changes.

They did not think they would get the project, it’s a huge step up for them and they are now working with professionals at the top tier of games development. John says the project was easy to staff as he chose friends that have a similar ethic to him.

The team has done some ludicrous hours to deliver what the client wants but learnt a great deal along the way. For John he’s learnt to be prepared and earnt even more respect for Designers. His advice for others is to ‘’work smarter’’ and to make sure you are spending time on the right things.

John Esslemont, Managing Director, Appatier: ‘The project is going really well at the moment three days away from a deadline which I only just realised but we are on track apart from one little bug. There have certainly been times where I think “Ok we have gone and messed up now”. But it has always turned out to be really good in the end. We have Stephen our producer to thank for that, the guy is so down to earth and understands development which from my previous experience is a hard thing to come by.’ 

‘I have learned so much I feel like I have forgotten more. The one thing I have learnt is to design everything before a single line of code gets written. We went ahead and carried on development after we passed a milestone, when we delivered it was not what the client wanted, so crunch time it was, 16 hours days became the norm, all the way through to 36 hour days and nights to make sure we got what they wanted done and we got it done fast. They trusted us to get something done so we made sure we delivered on it.’ 

‘It is actually awesome working with a Producer! He knows about development so it’s really good as he understands the hurdles you go through and little things that crop up. Not only that but when he found out we were working stupid hours he told us to stop and get rest he doesn’t want us getting ill. Now I have never had this before so that too me by surprise. He is so relaxed about stuff, you know when he wants something done by talking to him, Also the guy is like a mind reader he can just tell if you are thinking something or if something is up does it with Edd all the time haha.’ 

‘This is by far the biggest project I have even done, Financially, Professionally, and everything else in-between. When we put in our pitch I truly didn’t think we would get it, I mean we have the skills and experience we were not fazed by anything. But to go from freelancing to working with top tier people in games is a huge level up for all of us.’ 

‘It was easy to choose who to work with. I have worked with Domm for about 3 years, I knew he didn’t like his job and wanted to offer him something better so with us being mates it was a no brainer. I worked with Edd over the last year and his work ethic and attention to detail is insane! Not only that but a UI Artist, Designer, Web Developer, and musician all in one, is a no brainer.’

‘We have hit a fair share of problems while working on the game, infact I’m busy fixing one now. Essentially we wrote a system that would do what we needed it too at the time, but as the design changes we need to go back and change it to accommodate for the new changes.’

‘As for design, well let’s just say I now know what a designer does and I’m not into that! I help a lot with these things but it is so time consuming and you really need to break the idea down to will it work or not, do we think it is good or not, if not why if yes why. It’s all theoretical of course but the amount of work that goes into it I never even knew. So yeah respect to all game designers!’ 

‘Recommends for others, well with design just send a lot more to client and see what is said, have more meetings about things. One thing that the producer did say to us which we are still using right now is “Work Smarter”. If we need to know something and no one is say online or your waiting for a reply just do what you think until they are available. Do not leave it and go work on something else finish your task as best you can until you really cannot do any more on it then move on. Or if you are starting to get code block or your mind is fried take a break and go chill for a bit. A fresh mind is always better than a foggy one.’ 

‘What’s next? Well we need to finish this current deadline so we can move onto our server side stuff and social integrations.’

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News Mobius Final Fantasy available today

MOBIUS FINAL FANTASY™, the FINAL FANTASY® role-playing adventure game custom-tailored for mobile platforms, is available for iPhone, iPad and Android devices today.
This new RPG adventure features in-depth character customization, ongoing live events, and HD graphics that push the boundaries of the mobile platform. The all-star development team includes producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed  FINAL FANTASY VII and upcoming  FINAL FANTASY VII REMAKE.

As part of a special promotion running through August 31, SQUARE ENIX® is awarding players with special in-game items, including Tidus’s signature weapon from FINAL FANTASY X, Brotherhood; a Yuna character card; extra Ability Tickets; Summon Tickets; and much more. Daily login rewards, including extra Bronze Openers, Ability Tickets and Elixirs, will also be available through August 12.

MOBIUS FINAL FANTASY is available as a free download (with in app purchases) from the App Store and Google Play.

The new launch trailer can be viewed on YouTube: https://youtu.be/qZ80g2Dlolc.

Train2Game News Mobius Final Fantasy


Delivering an uncompromised FINAL FANTASY® experience to a wide array of mobile platforms, SQUARE ENIX® announced that preregistration has opened for MOBIUS FINAL FANTASY™.
Coming to iPhone, iPad and Android devices next month, this title offers players a completely new RPG adventure filled with deep character customization, ongoing live events and HD graphics that push the boundaries of the mobile platform.
Created by an all-star development team including producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed FINAL FANTASY VII and upcoming FINAL FANTASY VII REMAKE – MOBIUS FINAL FANTASY is the story of a man who wakes up in a world called Palamecia with no memory of his past. There, he finds himself tasked with bringing hope to the world by unraveling a mysterious prophecy around the legendary warrior of light.

MOBIUS FINAL FANTASY is a free-to-play app (with in-app purchases) that has already been widely acclaimed in Japan, and has received the App Store’s “Best of 2015” Award. Preregistration for the game begins today on the official registration site. Fans who preregister will receive FINAL FANTASY X-themed items, like the Tidus’s signature weapon, Brotherhood, and a Yuna character card along with other special rewards when the game launches on August 3.
The new announcement trailer can be viewed on 

YouTube: https://youtu.be/6ipfJv4Qp6g.