Train2Game The Witcher Monster Slayer

Spokko, member of the CD PROJEKT Family, announces The Witcher: Monster Slayer — a free-to-play, augmented-reality, location-based RPG for iOS and Android mobile devices set in The Witcher universe.

Developed and published by Spokko, The Witcher: Monster Slayer takes place before the events of The Witcher series of games. Monsters are freely roaming the land in great numbers, and the relatively new role of ‘witcher’ has become indispensable around the Continent. Monster Slayer challenges players to become elite monster hunters, using advanced augmented reality features that transform the real world into the dark fantasy realm of The Witcher.  

Featuring console-grade visuals, Monster Slayer lets players explore the world around them while tracking, studying, and fighting monsters both new and familiar, using time of day and real-life weather conditions to gain the upper hand.

Preparation is key in order to defeat tougher enemies, as players will need to brew powerful potions and oils, craft bombs and monster bait, and upgrade their character before putting these beasts to the sword and signs in first-person AR combat. In addition to battling monsters lurking close-by, the game also contains rich, story-driven quests inspired by other games from the series, taking players on full-fledged adventures that thrust them into the heart of what it means to be a professional monster slayer.The Witcher: Monster Slayer is coming to iOS and Android, with launch dates for both versions set to be revealed later this year. For more information, please visit the official The Witcher: Monster Slayer website.


Watch The Witcher: Monster Slayer trailer

Train2Game News The Witcher Mobile Battle Arena

The Witcher Battle ArenaCD PROJEKT RED, creators of the critically acclaimed Witcher franchise of games, and Fuero Games are proud to announce The Witcher Battle Arena, a bold extension of the series into the realm of mobile entertainment.

“With mobile devices as powerful as they are and the graphics they offer being so beautiful, we can finally plunge into mobile gaming and deliver our take on free gaming to gamers worldwide,” said Adam Badowski, Head of Studio, CD PROJEKT RED.

The Witcher Battle Arena is a fast, fun and accessible MOBA game based in the Witcher universe. Designed with mobile devices in mind, Battle Arena combines great accessibility and a balanced learning curve with complex tactics and a limitless array of skill-based strategies gamers can deploy during each battle. Designed with fairness in mind, the game features no pay-to-win elements and allows players to unlock every piece of in-game content entirely via gameplay.

In the Arena, six heroes battle it out to the death, trying to capture and hold three conquest points in short, intense and action-packed skirmishes. The intuitive system of character progression allows you to create player-tailored character builds and unique item configurations to surprise your friends and stagger your foes. Become legendary characters such as the witcher Letho of Gulet, dwarven adventurer Zoltan Chivay or the mighty sorceress Philippa Eilhart and use their diverse skills to gain the advantage and crush those foolish enough to cross your path.

“In a world full of enter-your-PIN-number-to-win mechanics, what we value above all is well-balanced and honest gameplay,” said Tadek Zieliński, Creative Analyst, CD PROJEKT RED. “Battle Arena is all about skill and dedication, and we’ve spent hundreds of hours planning to make it a paragon of fairness in mobile gaming,” Zieliński added.

Designed by CD PROJEKT RED and developed by Fuero Games, The Witcher Battle Arena is scheduled to launch sometime in Q4 2014 on iOS, Android, Windows Phone, and Windows (Tablets), with free future updates planned to expand the game both in terms of number of characters, gameplay modes and more.

“The whole team here at Fuero Games is really excited at the prospect of developing a game for such a big and engaged community as that of The Witcher. I’m convinced that our skill in mobile multiplayer game development, combined with the creative flair of CD PROJEKT RED, will produce an experience Witcher fans will want to come back to again and again,” said Stanisław Fiedor, CEO, Fuero Games.

You can enjoy the teaser trailer below

Train2Game News: Eurogamer Developer Sessions

EurogamerGamer Network announced what is being referred to as the best ever developer sessions line-up for Eurogamer Expo 2013.

This year features presentations by the studios making Watch_Dogs, Killzone: Shadow Fall, The Witcher 3 and many more blockbuster titles.

Each developer session brings visitors face to face with top game makers, who will showcase new details of their projects in development, and for the first time ever, every single session will be streamed live at http://youtube.com/eurogamer.

Microsoft’s Phil Harrison kicks off the schedule on Thursday 26th September at 12pm with an exclusive Xbox One presentation, followed by Turn 10’s Dan Greenawalt showing Forza Motorsport 5 and Guerrilla Games demoing Killzone: Shadow Fall later in the day.

Highlights on Friday include David Cage presenting Beyond: Two Souls, Techland introducing next-gen open-world zombie title Dying Light and an exclusive look at the next-generation version of FIFA 14.

Things only get better at the weekend as CD Projekt RED shows The Witcher 3, Ubisoft Montreal presents the hugely anticipated Watch_Dogs, WB Montreal talks Batman: Arkham Origins, and Eidos Montreal showcases Thief.

This year’s schedule also features more indie games than ever, including a trio of PlayStation 4 titles: Resogun from Housemarque, Wasteland Kings from Vlambeer and Velocity 2X from FuturLab. Peter Molyneux also returns to the Eurogamer Expo stage to talk about Project Godus.

The full session schedule can be found at http://www.eurogamerexpo.com/whats-on/schedule

Each session will last around 35 minutes and in addition to hundreds of seats in the main auditorium, this year organisers have introduced an overflow area where attendees can watch the sessions in comfort, recharge phones and meet friends.

Eurogamer Expo 2013 (#EGX) takes place at Earls Court, London, from Thursday 26th to Sunday 29th September. Tickets have now completely sold out, with over 70,000 gamers expected to attend.

Train2Game News: CD Projekt RED releases game creation tools

REDKit BetaCD Projekt RED have announced the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures.

Available for free via its official website, REDkit is based on the development tools used to create CD Projekt RED’s award-winning game, The Witcher 2: Assassins of Kings.

The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders’ creations.

REDkit gives modders of all skill levels the tools, they need to tell non-linear tales full of branching plots, believable characters and far-reaching consequences for player actions. Without learning to program or wrangling with opaque editors, game creators can use the top-quality art and assets from The Witcher 2: Assassins of Kings or import their own, as well as intuitive tools for environment creation, to craft their own unique role-playing adventures.

“For CD Projekt RED, RPGs are all about telling amazing stories,” said Adam Badowski, head of CD Projekt RED. “We want to give players the power to tell the same kind of non-linear, branching stories that made The Witcher games so popular. Our fans have helped us for years to make our games the best they can be, and REDkit is part of embracing our community as a partner in game development.”

REDKit features:

• Intuitive tools developed for all would-be storytellers and game designers
• Complex and user-friendly terrain tools, including the SpeedTree foliage system
• Utilize the astonishing graphics and visuals that power The Witcher 2: Assassins of Kings
• Create a realistic and dynamic day and night cycle in a few clicks
• Implement non-linear stories and quests with a unique quest system that allows player decisions to impact the game world and plot
• Build believable characters, NPCs, and entire communities and set their interactions with the player
• Place dialogue cameras automatically or manually to create a film-like experience

This is excellent news for Train2Game students who want to test what they have learnt on an already established game or just use already created tools to see what your knowledge can create!