Train2Game News Student front page news


Train2Game student Darroch McNaught has been featured on the front cover of The Inverness Courier.
Darroch McNaught is Chief Creative Officer at Deuxality, an Inverness based app development company. The company has currently been working on AR Technology uses.

These technologies are what caught the eye of The Inverness Courier. The article discusses Darroch and Deuxality’s plans to use AR Technology to aid tourists visiting the city. The app will give information in art galleries on artists and paintings for example.

We here at Train2Game would like to wish Darroch and Deuxality a massive congratulations. 

Train2Game News VR audience survey

Steel Media has completed a survey of its audience on new specialist VR site TheVirtualReport.biz. 
Highlights of the report have been provided ahead of the report’s full release alongside Steel Media’s flagship event in London. The biggest mobile gaming conference in Europe, Pocket Gamer Connects London, takes place 16-17th January 2017 and incorporates VR Connects, a dedicated area for the VR industry.

The survey highlights provide key insight into the future of this rapidly expanding sector. The VR and AR industry is looking forward to 2017 despite some apprehensions. Over 62% predicted a positive or very positive outlook for VR this year. Only 16.13% had doubts due to Brexit. Adoption of the latest tech is being fuelled by indie developers working with VR and AR, but the industry is calling on government to safeguard its future.

Lack of investment in UK, or a skills shortage, were considered the two most likely threats to the VR business caused by Brexit. Uncertain consumer interest in VR was considered the biggest current threat generally, said 60% of those who took part. Government investment in tech R&D was the biggest factor which 46% of those surveyed thought would help the UK stay at the forefront of VR development.

Many of those surveyed have yet to release a VR product, almost 50% have been operating for under two years and most have under $20,000 in development budget. Of those that disclosed their expectations, the majority expected their 2016 profits to be 5% or less, although almost 34% expected this to be more than 2015.

There are key hardware players at the forefront of VR and AR who respondents are working with. HTC Vive, with 63%, was seen as most important, closely followed by Oculus Rift with 55%. Mobile VR also featured significantly, with Google’s platforms Android/Daydream (53%) and Samsung Gear VR (52%) taking the third and fourth slots.

117 VR industry professionals took part in the survey, Developers were the largest group who took part at 55%. The majority of those surveyed were from: Europe (41%), UK (16%) and US and Canada (26%).

Chris James, Managing Director, Steel Media:  “The games industry in the UK is vital to the British economy. Mobile continues to be a successful business area. And our research now shows that developers see huge potential in VR and AR. It’s interesting that any doubt in 2016 came not from Brexit but from the need for education and investment. We’ve launched our new event VR Connects alongside our hugely successful mobile event, and continue to grow our website TheVirtualReport.biz, to support this growing sector. This is just the beginning!”

The survey took place on the TheVirtualReport.biz, giving insight from VR professionals operating in the games industry. The survey was completed in tandem with a survey of the mobile games industry on PocketGamer.biz. The full results of both surveys will be available online to coincide with the launch of the biggest mobile gaming industry event in Europe,

Pocket Gamer Connects London, and its sister event VR Connects London, take place on the 16th and 17th of January at The Brewery on Chiswell Street. Some tickets to the event are still available at the time of writing. Over 74% of people surveyed said they considered networking opportunities to be the deciding factor on whether to attend an event or not; for this reason PG Connects and VR Connects has a dedicated Pitch & Match meeting system, two SpeedMatch sessions, the Very Big Indie Pitch and VR Indie Pitch for showcasing projects and more, including the hugely popular Global Connects party.

More information can be found at http://www.vr-connects.com/london and http://www.pgconnects.com/london

Train2Game News Kudan AR Unity Support

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Kudan, the Augmented Reality software provider, release a version of their AR Engine that unlocks the potential for over 4.5 million Unity® developers to integrate professional Augmented Reality into their games and apps.

The Kudan AR SDK has solved some of the biggest challenges with Augmented Reality today. Until now apps have generally been reliant upon expensive data connections, a problem that Kudan neatly avoids with the ability to store assets and recognize hundreds of images locally on the device. 3D content can be highly realistic, with multi-million polygon models and HD videos.

Next-generation features of the Kudan AR SDK include the ability for developers to add occlusion to real world objects, adding depth and interactivity to a scene.

The SDK also offers a capability to position AR content on any surface. Known as Markerless Tracking, this is a new type of AR that doesn’t require a trigger image or location, allowing for AR anywhere, anytime.

The magic of the augmented reality can now be easily added to new or existing Unity® projects. Unity® customers include Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nexon, Nickelodeon, Square, Ubisoft and Warner Bros.

Kudan CTO, John Williams says, “The Unity plugin is another milestone in the development of our engine and represents an important step towards the continued growth of our developer ecosystem. We’re committed to providing the millions of Unity developers a professional solution with which to enable AR in their games and apps.”

Unity® is the game developer’s software of choice in every major market in the world. An overwhelming majority of the top-grossing 3D mobile games made with third-party tools are created using Unity Technologies’ engine.

The fully featured Kudan AR Engine is a relative newcomer onto the scene, arriving at a time of great disruption in the AR software provider landscape. With Apple Inc.’s buyout of Metaio and Qualcomm’s sale of the Vuforia platform, developers have been faced with some difficult choices.

The lightweight Kudan AR Engine Unity Package is available to download, for free, at the Kudan Website:
https://www.kudan.eu/downloads/kudan-ar-unity-package/