Train2Game News Devil May Cry 5

Just announced during Microsoft’s Inside Xbox show at Gamescom, Devil May Cry 5 will be releasing on March 8, 2019.

The latest title in the iconic gaming series is coming to the Xbox One family of devices including the Xbox One X, PlayStation 4 computer entertainment system, and Windows PC early next year. A brand new trailer showcasing the high-octane stylized action gameplay featuring demon hunter Nero can be viewed below.

The threat of demonic power has returned to menace the world once again in Devil May Cry 5. The invasion begins when the seeds of a “demon tree” take root in Red Grave City. As this hellish incursion starts to take over the city, a young demon hunter Nero, arrives with his partner Nico in their “Devil May Cry” motorhome. Finding himself without the use of his right arm, Nero enlists Nico, a self-professed weapons artist, to design a variety of unique mechanical Devil Breaker arms to give him extra powers to take on evil demons such as the blood sucking flying Empusa and giant colossus enemy Goliath.

The first arm Nico makes for Nero, the Overture Devil Breaker, looks plain in style allowing Nero to wear it inconspicuously throughout the city, but the hidden electric generator inside is enough to shock any demons that come too close. Adding a bit more versatility, the Gerbera Devil Breaker generates an intense heat that can be shot out as a highly powerful shockwave which can be used as a direct attack, reflect enemy projectiles, or even to propel Nero through the air and augment his evasion capabilities.

Combined with melee attacks using his ‘Red Queen’ sword and the long range firepower of his ‘Blue Rose’ handgun, the power of Nero’s Devil Breaker arms add dramatic adrenaline fueled action to the eternal battle between the forces of good and evil that plays out in the streets of Red Grave City. With the arrival of Dante on his flashy motorbike, the pair of demon hunters are set to try and save the city and find out what’s behind this latest demon invasion.

Train2Game News VRFocus event in London

VRFocus Ltd., the UK-based specialist media outlet focusing on immersive technology has today announced a new event in collaboration with Realities Centre London, to bring virtual reality (VR) and augmented reality (AR) experiences being shown off at this year’s Gamescom event to London for a special showcase.

The Post Gamescom #XR Review will play host to a number of developers and studios from the UK and showcase their projects; allowing people not able to attend the world’s largest videogame convention this August another chance to get hand-on and find out more about those utilising VR and AR.

Amongst those currently confirmed are Cherry Pop Games with Football Nation VR, Dream Reality Interactive and Rebellion’s physics-based platform title Arca’s Path VR and The Persistence, Firesprite’s roguelike horror for PlayStation VR.

Along with the opportunity to play the videogames on show there will also be a number of speakers and a panel discussing VR and AR’s role at this year’s Gamescom event and the latest in immersive technology news. Led by VRFocus.com Editor and CEO Kevin Joyce and the website’s Video Production Manager Nina Salomons.

“The UK XR community is hugely passionate, and the Realities Centre is keen to enable everyone access to all the latest developments whether or not they have the budget to attend international trade shows. Partnering with VRFocus for the Post Gamescom #XR Review enables Realities Centre further reach into the UK community and to attract the biggest names in XR.” said Thomas Gere, Realities Centre CEO.

“Gamescom is always a highlight in the annual videogames event calendar, and over the years has become one of the biggest showcases for new and exciting hardware and software. Working with UK developers to bring their titles back to UK audiences is exactly the kind of opportunity that VRFocus was always designed to provide.”, added Kevin Joyce, VRFocus CEO and Editor.
The event takes place on Thursday, 6th September 2018, at the Realities Centre at Huckletree West, Mediaworks, White City in London.

Applications for tickets can be made at https://www.eventbrite.com/e/vr-gaming-showcase-with-gamescom-review-in-association-with-vrfocus-tickets-45551446603.

Regular tickets are free, and demos and talks will begin at 7PM. Those who purchase a VIP ticket however will be able to gain access to the demos an hour earlier. Please See the Eventbrite listing for further details.

Train2Game News New UK Publisher

​Announced today at Gamescom 2016, PlayStack is a new UK games publisher made up of a team of highly experienced leaders and individuals from across the games, entertainment and finance industries. 

PlayStack brings diverse experience and access to investment and marketing capital to redefine the way in which games are developed, enjoyed and shared.

PlayStack is led by CEO & Founder Harvey Elliott who has previously shipped games worth over $1BN in market value. By building a powerhouse team which, in conjunction with his experiences as chair of the BAFTA Games Committee and across the industry, PlayStack will seek out creative developers with world-class IP to fund and support their studios from concept to launch.

Identifying and surfacing new talent and studios is at the heart of the PlayStack business strategy. “The closure of so many leading studios means that a huge amount of creativity is at risk of going to waste, and puts us as players at risk of missing out of some of the defining experiences of the industry.”, says Harvey Elliott “By centering ourselves in the UK we will harness a rich pool of developer talent whilst creating an organisation capable of building global success for new IP”.

PlayStack are also announcing their first title Nemesis: Air Combat developed by Stratosphere Games, a mobile development studio formed by gaming veterans from Splash Damage, Nexon, Rocksteady, and Yager. Releasing in late 2016 this new top-tier mobile IP exemplifies PlayStack’s dedication to surfacing games created by new and highly talented development studios.

For further information, or if you think you have the next big hit, please visit www.playstack.com.

Train2Game News Charity Gaming Bike Ride

Over a dozen heroic videogaming cyclists will be taking on the mammoth 352-mile, four-country, three-day challenge for the fifth consecutive year, between August 20th – 22nd, in an effort to raise funds for numerous UK-based youth and children’s charities.
Generating valuable funds for the worthwhile causes and hot on the wheels of gamescom, one of the toughest work weeks of the year, the troop will kick away their collective stabilisers with a 5am start from Cologne on Friday 20th August. The two-wheeling troop will set out across Germany, heading straight for the Dutch and Belgian borders, before finally venturing into France for the home straight.

Donations will be collected over the coming months and can be made at the team fundraising page here: https://www.justgiving.com/fundraising/gamescomtobrighton2016

Averaging close to 110 miles a day for 3 days solid, their mighty distances are on par with those endured by Le Tour De France’s most challenging routes. Hi-Rez will be supporting the cyclists with a sponsored van that will provide much needed aid every mile on the way.

Hi-Rez Studios has a long history of giving back through gaming and has raised over $830,000 for good causes over the past 4 years. You can check out some of the recent charity events of Hi-Rez Studios in this video.

Speaking about the partnership, Veronique Lallier, VP of European Publishing at Hi-Rez Studios Europe said, “We’re thrilled to be partnering with GamesAid on what has become such an iconic UK fundraising institution. In addition to the practical support we’ll be offering the cyclists, our community will be reaching out to them both virtually and, we hope, personally, boosting morale every pedal of the way. We wish them the very best of luck!”

Led by Warner Bros. Interactive Entertainment’s Cat Channon, and supported by industry veteran Keef Sloan, Director of Through The Line Consulting, it’s not too late for folks to show their support and join them and the gang or donate to the team’s fundraising efforts.

Those in need of inspiration need look no further than these videos for reasons to join the 2016 troop:

James Beavan, company director of Keymailer and cycle hero since the beginning, colourfully illustrates why you should join in his amusing video.

Keef Sloan, Director of Through The Line Consulting, is already on his training bike. He too has been with us since the beginning and has a few words to say about why you should join him this year.

Currently also pedalling in preparation for the epic cycle adventure are:

    Cat Channon, (Warner Bros. Interactive Entertainment)

    James Binns, (PCGamesN)

    Tracey McGarrigan, (CEO & Founder, Ansible PR & Communications LTD)

    Tony Solon, (Keymailer)

    Alex Cook, (Senior Manager, Business Development, GAME)

    Ian Pickstock, (Senior Designer, Arooga)

    Michael Pattison, (VP Third Party Relations, Sony)

    Richard Keith, (Chief Revenue Officer, The Yogscast)

    Nick Haywood, (UK PR Specialist, Razer)

With everyone’s combined efforts they are hoping to raise more than ever before for GamesAid, helping disadvantaged and disabled children and young people across the UK.

As always, all costs associated with the ride are covered personally by the cyclists, ensuring every penny goes to the good causes GamesAid supports.

To join these brave travellers and get more details on the adventure simply get in touch at contact@gamesaid.org

Train2Game News UK Stand at Gamescom Immensely Popular

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UK stand at gamescom expo generates £31m in potential business for exhibitors at Ukie’s most successful event to date

Ukie’s royal stand at the gamescom expo in August has achieved a record £31m potential business for UK games businesses and attracted over 2,500 visitors, making it the games trade network’s most successful since they started running the UK stand in 2012.

The UK was also the official country partner for this year’s expo, further raising the profile of the UK’s games and interactive entertainment sector to an international audience. Fittingly, the stand this year was the biggest that Ukie has ever had at gamescom, with 60 companies represented on the stand during the three day event.

Ukie held networking events on the stand, with a drinks reception sponsored by Multiplay and Dovetail Games, and a second networking event sponsored by UKTI Germany and UKTI Korea. Visitors to the stand topped another Ukie high, with over 2,500 people visiting, including investors, overseas platforms, VIPs and international press.

The Royal Box presentation area was a new addition to the stand, and was used by companies to showcase new games, host press announcements, and deliver industry insider seminars, covering a range of subjects including UK tax credits, investments, and a talk from Women in Games. 

Dr Jo Twist, CEO of Ukie, said, “We are always proud to represent the community of UK games companies at gamescom, and to do so this year as the official country partner made it an even better opportunity to promote the fantastic work that is being done in the UK. The size and buzz of this year’s stand is a real testament to the growth that we are seeing in the sector and being able to bring these businesses to a global audience is something that Ukie is really honoured to do every year. We look forward to making 2016 even bigger and better than this year’s brilliant achievement.”

The stand also saw the return of the UK Game of the Show Award, sponsored by Green Man Gaming, which was awarded to Robo Pixel Games’ upcoming release Gunnihilation. James Batten, Art Director at Robo Pixel Games, said “We’re thrilled and amazed Gunnihilation won UK Game of the Show, there are so many other amazing projects going on out there – we’re in disbelief! Thanks so much to everyone in, on and around Ukie at gamescom 2015!’

The Ukie staff on the stand were once again joined by three student helpers, who were sponsored to attend the expo as part of the Ukie Student Membership Scheme. The students were selected as part of the programme’s sponsorship award to get the next generation of games talent attending relevant games events.

Train2Game News World of Warcraft Legion

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The sixth expansion of World of Warcraft has been announced at gamescom.

Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from gamescom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game.

In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.

World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:

    New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.

    New Feature: Artifact Weapons— Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.

    New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.

    New Feature: Order Hall— Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.

    New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

    Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.

“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”

Stalk Your Prey as a Demon Hunter

Dexterous and deadly, World of Warcraft: Legion’s new Demon Hunter hero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.

As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®’s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.

Wield Legendary Artifacts Against the Legion

To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.

The Broken Isles and Beyond

World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.

With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.

For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.

To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.

For more information about World of Warcraft: Legion or to sign up for the beta test scheduled to begin later this year, visit www.worldofwarcraft.com/legion .

Train2Game News World Cyber Arena brings eSports to Europe

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The World Cyber Arena, an international organizer of eSports tournaments, today announces their entry into the European market aiming to strengthen eSports as a global industry.

Aside from the European qualifier, the WCA tournament is also holding qualifiers in the United States and China, with the finals held in the Chinese city of Yinchuan.

Top European teams and pro gamers will compete in Heroes of the Storm, Warcraft III, Hearthstone, Dota 2, and Crossfire to fight for an overall prize money of sixteen million US Dollars.

The players will kick-off the tournament on July 21 in the online Pro Qualifiers to land a spot in the next tournament phase at this year’s gamescom in Cologne. At gamescom they will not only fight for the European prize money but also for their invitation to the finals in China.

The European Pro Qualifiers in Dota 2 and Crossfire will be held after gamescom. All matches of the EU qualifier phase will be broadcasted live from the Berlin-based studios of Freaks 4U Gaming.

Prominent commentators and analysts for all games, including Thomas “Khaldor” Kilian, Jökull “Kaldi” Jóhannsson, and Jannes “Neo” Tjarks will be part of the production.

Gamers and fans can follow the matches on their home screens via Twitch TV or in person at the official gamescom WCA booth in hall 5.2, booth A-019.

Train2Game News: Years of board game history available with DICE+

DICE+Game Technologies Brings the Social Back to Digital Gaming with Revolutionary Board Game Controller.

Developed in Poland by Game Technologies, DICE+, the universal board game controller that brings real-world social interaction back to digital gaming, launched at Gamescom 2013. DICE+ can be purchased for £34.99 via http://dicepl.us.

The revolutionary DICE+ controller interacts with Bluetooth-enabled smart devices and combines the physical touch and feel of a game die with the potential for unlimited digital game and toy ideas. DICE+ has the power to make board games appealing to a new generation of players: “Powered board games” will enable you to get together with friends around the same device and experience a wealth of new gaming opportunities that combine the power and visual excitement of tablet gaming with the joy of playing games in a group.

From digital renditions of classic board games to new gaming experiences that leverage the built-in gyroscopic motion control, DICE+ comes with a host of free games to show off its capabilities. Also coming 2013 and early 2014 are a wide range of titles based on popular franchises, including family-friendly fare, top-quality edutainment titles and intense classics that are sure to please even the most hardened board game aficionado. Developers can also unleash their creativity with the DICE+ development kit, dreaming up new ways to utilize this versatile controller for a wide range of games.

You can learn more about Game Technologies and its exceptional new product at http://www.game-technologies.com.

Train2Game News: Microsoft allowing self publishing on Xbox One

Xbox OneMicrosoft have announced they will allow self publishing for indie titles on the Xbox One. This is excellent news for Train2Game students.

Microsoft have also announced that each console can be used as a development kit, much like the way that Apple devices can be used as such.

Here’s the official statement from Xbox corporate VP, Marc Whitten:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

Whitten also told Kotaku that dev kit functionality will not be available at launch, but will be added ‘at a later date’.

This dispells all concerns of the accessibility and exposure of indie game on Xbox One, Whitten promises they will live on the Xbox Live Marketplace with the major titles.

Whitten explains “Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. But you shouldn’t think of it as there’s an indie area and a non-indie area.”

With this announcement it opens up an entirely new indie market for Train2Game students and Student Studios with all the features of the Xbox One, allowing you to get creative with features such as Kinect and the Cloud.

Train2Game’s Ghost Recon: Future Soldier interview with Ubisoft

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. While there, we spoke to three members of the Ubisoft Ghost Recon: Future Soldier team. They were Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon.

In an in-depth interview with Train2Game they discuss new game design features for Ghost Recon: Future Soldier, taking co-op into account during game development and adding Kinect motion controls to the game.

They also reveal how they got into the games industry and suggest how Train2Game students can follow in their footsteps.

Read the Train2Game Ghost Recon: Future Soldier interview below,  here on the Train2Game blog.