Train2Game News GamerToken Crypto

GamerToken is a new and exciting blockchain-project.

It allows gamers to truly own the virtual items they earn in-game. With the Ethereum-based token, unique cosmetic items will be made available in participating games, making it possible to reward players for exceptional in-game achievements.

The GamerToken system is the first to make in-game items truly distinctive when being equipped with unique skins, allowing players to earn recognition. Players can sell, buy and own these unique and one-of-a-kind collectibles via a secure and transparent marketplace which is based on a blockchain.

A public test version of GamerToken was launched in April in collaboration with the gamigo group, one of the leading game companies in Europe and North America.

To demonstrate the project, an ERC20-compatible test-token was implemented in a special demo version of the popular online roleplaying game Fiesta Online. In addition to this demo, a test version of GamerToken’s decentralized marketplace is available to trial. Both demos can be tried out on the GamerToken website.

“The GamerToken has the potential to radically change the trading and perception of in-game items. The marketplace can become a secure, transparent and universal trading post for online games of all kinds”, says Jens Knauber, CEO of the Laurel Foundry.

A Marketplace to unite game worlds
Rather than replacing existing in-game economies, GamerToken’s currency and marketplace are built to compliment them with additional functionality and freedoms for the player. It is a decentralized trading system in which players can buy, sell, and borrow their cosmetic items across different games. Therefore, the player can transfer his/her digital assets in the form of GamerToken for example from an online roleplaying game to an eSports shooter, and from there to a casual mobile game, and so on. In-game markets remain stable and effectively unaffected by such transactions.

A system of ‘smart contracts’ ensures the security and transparency requisite for high-value online transactions. The marketplace has an underlying security system that ensures comprehensive protection against theft and fraud.

Benefits for developers and players
Game developers gain the ability to design skins that are exclusive for the marketplace and link them to an ERC-721-GamerToken. The ERC-721 token guarantees the validity of unique items. The entire transactional history and the current item value on the blockchain will be quick and easy to gather. GamerToken introduces new and exciting possibilities in the in-game item trade. Ambitious players can increase the marketplace value of one of their items for example through their Twitch streaming channels by performing outstanding actions. For instance, a unique camouflage suit of an eSports sniper used in a pro-gamer’s eSports career can become a precious collectible when linked to a GamerToken, just like the signed jersey of a famous football player. In design competitions, gamers can design their own skin collections for online roleplaying games in exchange for recognition within the community as well as for GamerToken on the marketplace.

Considerably more information about the entire GamerToken project can be found on the GamerToken blog and on the website.

Train2Game News Shenmue reboot comes from UK

Growing Cheshire company revealed as the software developer studio resurrecting classic video game Shenmue and Shenmue II.

d3t Ltd has confirmed that it is the development studio responsible for resurrecting the 20 year old games, that pushed boundaries on their original release, the classic and hugely popular Shenmue and Shenmue II. d3t Ltd take client confidentially extremely seriously and the project remained top-secret until the news was announced in April at SEGA Fes 2018, in Tokyo.

Noel Austin Operations Director said, “We can finally reveal that the d3t team have been resurrecting Shenmue from the original source code written over 20 years ago! We are bringing Shenmue and Shenmue II to modern platforms: Playstation4, Xbox One and PC. It’s been a journey of discovery, delving into the original code, also an honour and a privilege to work on such high-profile titles, delivering this classic franchise to new platforms and new audiences.”

d3t is a growing tech company in the northwest of England. d3t is only 6.5 years old, founded with just 3 people, it has grown year on year to its current team of 50. d3t was created by Stephen Powell and Jamie Campbell in 2011 and acquired by Keywords Studios last year. The company is forecasting continued expansion and has recently upscaled to a larger HQ in Cheshire.

d3t stands out in the UK game development sector because it strategically does not develop its own IP, instead it exclusively delivers game and interactive projects on behalf of international clients. Household names like SEGA, Sony, the BBC and independent studios worldwide regularly engage d3t on projects and d3t provides invaluable, confidential support across the games and interactive media sectors.

This technical port of Shenmue I & II represented an enormous technical challenge for the team at d3t. Piecing together the 20-year old archives of code and source data could be termed “digital archaeology”. The re-release of Shenmue 1 and 2 will be available together as a single package later this year and will remain true to the originals.

Studio Head Richard Badger added, “A lot of the work we undertake stays under wraps, so it’s great that we can actually talk about this amazing project. The global Shenmue gaming community have shown us incredible support and we are really excited about the launch of the games later this year. We are extremely proud of our team and being able to showcase the remarkable software development talent that can be found right here in the northwest of England.”

d3t does not just deliver when it comes to resurrecting well-loved cutting-edge games. The company also provides the same level of expertise to the museum and heritage sector and have recently been involved with real life archaeology. Working as a technology partner for the amazing installation which was opened at Yorkshire Museum, by Sir David Attenborough. d3t Ltd worked with lead designer Bright White Ltd, to develop a set of digital museum exhibits for the highly esteemed “Yorkshire’s Jurassic World” d3t animated a lifelike raptor, and an augmented reality window giving visitors a unique opportunity to view some of the world’s most amazing extinct dinosaurs and sea creatures as they would have looked when they lived on earth.

To learn more about d3t you can visit their site http://www.d3t.co.uk/

Train2Game News Prescription for Sleep

Scarlet Moon Records is thrilled to make available Prescription for Sleep: Game Music Lullabies Vol. 1 Remastered Version, a special re-issue of the award-winning 2014 album that features jazzy lullabies of game music classics.

The series features GENTLE LOVE, a jazz duo comprised of Metal Gear Solid/Bayonetta series composer Norihiko Hibino on sax and Etrian Odyssey/PersonaQ pianist AYAKI performing game music favorites in a jazzy lullaby style to sleep and relax to. The remastered version aligns the sound more closely to the rest of the series and adds two additional bonus tracks, including “Fisherman’s Horizon” from Final Fantasy VIII and an original composition by GENTLE LOVE titled “He Chose You.” Prescription for Sleep: Game Music Lullabies, Vol. I Remastered Version is fully licensed and available now:

The full track list is as follows:

01. Lifestream (Final Fantasy VII)
02. Dire, Dire Docks (Super Mario 64)
03. Song of the Ancients (NieR)
04. Lost Painting (Castlevania: Symphony of the Night)
05. Maiden in Black (Demon’s Souls)
06. Main Theme (Genso Suikoden)
07. Singing Emotion (Chrono Cross)
08. A Wish… (Secret of Mana)
09. Auriel’s Ascension (The Elder Scrolls IV: Oblivion)
10. Aquatic Ambiance (Donkey Kong Country)
11. Fisherman’s Horizon (Final Fantasy VIII) [Bonus]
12. He Chose You (Original) [Bonus]

“It’s a wonderful feeling to be able to circle back around and give new life to the original album that started it all,” explains Scarlet Moon producer Jayson Napolitano. “We’ve already got the next volume recorded, and we’re currently mastering it and putting together artwork and other materials for a physical release, so please stay tuned for more information in the coming weeks and months!”

Prescription for Sleep: Game Music Lullabies has enjoyed six album releases including two compilation volumes, two more dedicated to Secret of Mana and UNDERTALE, respectively, a compilation of battle themes turned into lullabies, and a charity EP in honor of late Nintendo President Satoru Iwata.

For more information about the Prescription for Sleep: Game Music Lullabies series, visit the official website: http://www.scarletmoonproductions.com/sleep/

Train2Game News The journalists YOU want to be friends with

The winners of the first Games Media Brit List Awards were revealed last night at a fun-filled ceremony in Shoreditch, London.

The new awards event celebrated the very best in games writing and broadcasting, and attracted nominations from across the spectrum of the games media – from specialist consumer journalists, B2B reporters, eSports presenters, YouTubers, streamers, media brands, national media reviewers and more.

The winners were:

BEST CRITIC
Christian Donlan – Eurogamer

BEST REPORTER
Ben Barrett – Freelance

BEST FEATURES WRITER
Tamoor Hussain – Gamespot

BEST VIDEO PRESENTER
Chris Bratt – Eurogamer

BEST STREAMER
Eurogamer

PODCAST/RADIO SHOW
Adam Rosser – Radio 5Live Game On

BEST PRINT EDITORIAL TEAM
Edge

BEST ONLINE EDITORIAL TEAM
Eurogamer

BEST VIDEO PRODUCTION TEAM
IGN

EMERGING TALENT
Vic Hood – Freelance

An award for the MOST INFLUENTIAL was also announced, with The Guardian’s Games Editor Keza MacDonald picking up the prestigious trophy.

The awards were hosted by writer, editor, producer, and trainee pro wrestler Simon Miller and hosted at the Rich Mix venue in Shoreditch.

Supporting the very first Games Media Brit List Awards were Trailblazers from Rising Star Games, Belong by GAME, Reality Clash, Bossa Studios, Hitman Definitive Edition from Warner Bros, Vuelio, Jägermeister, plus industry bodies Ukie, TIGA and ERA.

The next Games Media Brit List will take place on Thursday, May 16th 2019 – More details will be announced soon at www.gamesmediabritlist.com .

Alternatively, follow the Games Media Brit List on Twitter or sign up to the GMBL email newsletter to receive updates.

Lisa Carter, Event Director at Games Media Brit List, said: “We’re absolutely delighted with the response we’ve had to the first Games Media Brit List Awards. To see such positivity in the room, with friends, peers and rivals cheering each other was absolutely brilliant.

“A huge congratulations to all the winners, a big thank you to our partners who helped make it happen, and apologies for any sore heads. See you all again in 2019!”

Train2Game News

It’s time to soldier up because Black Ops is back!

The series which has become the most played in Call of Duty® history as well as a cultural phenomenon around the globe returns October 12th with the release of Call of Duty®: Black Ops 4, a gritty, grounded, all-out combat experience.

Black Ops 4 raises the bar for Multiplayer mode that increases tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. Published by Activision and developed by award-winning studio Treyarch, Call of Duty: Black Ops 4transforms the established universe played by hundreds of millions of fans with the largest gameplay experience ever created in the series.

“Black Ops 4 gives our community more ways to have fun with their friends than anything Treyarch has ever created and introduces meaningful innovations to every element of the game, including next level tactical team-based multiplayer, the biggest zombies offering yet and Blackout, where the largest map in Call of Duty history brings together the rich universe of Black Ops,” said Rob Kostich, EVP and GM, Call of Duty. “More than 200 million players have called Black Ops home, and they’ve played for more than 15 billion hours. This is an incredible community that has inspired the development team to take their innovative gameplay design to new heights.”

Call of Duty: Black Ops 4 is scheduled for release on PlayStation 4, Xbox One and PC on October 12th. Fans can pre-order now and get access to the Call of Duty: Black Ops 4 Private Beta*. Black Ops 4 for thePC delivers a fully-optimized experience, which for the first time in Call of Duty’s history will be available exclusively on Battle.net, Blizzard Entertainment’s online gaming service.

The game was revealed earlier today in a livestreamed community event broadcast worldwide across 10 languages, as Activision and Treyarch unveiled an unprecedented first look along with a trove of detailed game information.

Call of Duty: Black Ops 4 features gritty, grounded combat, along with new levels of customization and tactical gameplay, and a variety of new weaponry, maps and modes for the ultimate Black Ops multiplayer experience. The game features the return of the iconic Pick 10 system, along with a series of innovations in weapon controls, combat flow, health regeneration, and player movement. Black Ops 4 goes deeper than ever before into the fiction of multiplayer, where players will explore the world of Specialists – who they are, why they exist, and what battles they fight together – while mastering their gameplay through solo and multiplayer combat experiences. Black Ops 4 features a combination of new and returning Specialists, each with their own unique weapons, equipment and playstyles. Players will be powerful alone, but devastating as a team working together.

“Black Ops 4 is by far the most ambitious title our team has ever created,” said Dan Bunting, Co-Studio Head, Treyarch. “At its core Black Opshas always been about challenging convention and boldly taking our gameplay in new directions. With Black Ops 4, we’ve designed an experience for all play styles and skill levels from casual to competitive. It brings a layer of tactical depth that rewards players for mastery, and just feels so good to play.”

Celebrating the 10-year anniversary of the original Call of Duty Zombies, Black Ops 4 also debuts an entirely new and unprecedented Zombies experience that’s the biggest Day One offering in franchise history – with three fully-featured Zombies experiences at launch – IX, Voyage of Despair and Blood of the Dead. With immersive new adventures, a brand new cast of characters and a nefarious new enemy, Black Ops 4 Zombies will feature the deep gameplay and easter eggs that the rabid community of fans devours.

It also includes the most customizable action to date, new systems for creating and completing community challenges, and social systems designed to connect players. Black Ops 4also reintroduces difficulty levels and an in-game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge. Additionally, Zombie Rush is a brand new mode that streamlines the gameplay experience, introducing enticing new challenges to grizzled veterans, while creating a whole new tempo of gameplay for newcomers.

In addition to unveiling Multiplayer and Zombies in today’s world premiere, the team also introduced Blackout – the new battle royale-style experience that combines Black Ops’ signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategize, compete and survive to win.

Featuring the largest map ever built in Call of Duty – 1,500 times bigger than Nuketown – Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favorite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty.

“The Black Ops community means everything to us, so we knew in order to deliver something really special for our fans like Blackout, with the biggest map we’ve ever created in Call of Duty, we had to push ourselves and our tech to the absolute limits,” said Mark Gordon, Co-Studio Head, Treyarch. “The same goes for our PC community. They have inspired and fueled us to set a new standard on PC across every aspect from dedicated servers and security to full optimization and polish that’s worthy of both Black Ops and Battle.net.”

For the PC, Treyarch is co-developing with Beenox, who together are working closely with Blizzard to optimize Black Ops 4 for Battle.net. Black Ops 4 represents the largest development team assembled for a PC title in the series. Black Ops 4 on PC will have uncapped framerate, 4K resolution and HDR, support for ultra-wide monitors and the ability for players to extensively customize the performance and visual quality for their specific hardware. In addition, players will be able to select from pre-set control options, including options for left-handed players, or fully customize the keyboard and mouse controls to their preference. In addition, Treyarch and Beenox worked closely with the team at Blizzard to incorporate Battle.net’s social systems, security, and server stability into Black Ops 4 to prepare for the release on Battle.net on October 12th.

Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.com , www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter and Instagram and Facebook.

Train2Game News Reducing Screen Time for Kids

Newspaper journalist and father of three, Andy Robertson launches Taming Gaming book to help parents guide their child’s gaming towards health and wellbeing with unique “family gaming recipes”.

Taming Gaming is an unflinching look at the impact of gaming on family life. It compiles the latest research and advice from psychologists, industry experts, parents, schools and children’s charities.

Discover what really happens when a child plays a video game. Stop worrying about screen time and start guiding your child’s gaming activity from violence, expense and addiction, towards fulfilling, healthy, affordable experiences.

Andy was invited to create the book by crowdfunding publisher Unbound. The book project launches Friday 18th May and can be pre-ordered today as ebook (£10) or full colour hardback (early bird discount £20) via the campaign (https://unbound.com/books/taming-gaming/).

Beth Lewis, Commissioning Editor at Unbound, said, “Taming Gaming is an important and timely book. The gaming recipes offer parents an easy way to get involved in their child’s hobby and start guiding them towards healthy habits.”

Written with non-gaming parents in mind, the book helps you tame the games your child plays, by equipping you to make informed decisions, engage in this area of life and guide their gaming diet.

It’s packed with beautifully laid out tried and tested “family gaming recipes”. Each recipe shows you everything you need to know with jargon-free instructions that take the guesswork out of gaming together. Now parents who’d rather just lock it all away can access a broad diet of cutting edge games children will love, and help them navigate this unavoidable part of life.

“Parents are increasingly worried by what video games are doing to their children”, said author, Andy Robertson. “The NSPCC is warning of Fortnite child-predators, the American Psychological Association citing games as a risk factor for violent behaviour and the World Health Organisation is naming gaming disorder as a clinically significant syndrome.”

“I appreciate parents’ anxiety about this, but I’m also deeply grateful for what the skills and qualities that games have instilled in my children: curiosity, compassion, resilience, confidence, problem solving and patience.”

“I wrote Taming Gaming as a father wanting to air the real headaches of video games in the home, but also as a journalist offering parents an accessible way to solve this problem. The ‘family gaming recipes’ do this perfectly.”

Early responses about the book and recipes have been glowing from parents, industry and academics.

Ken Corish, Online Safety Director, UK Safer Internet Centre commented that “this book is a breath of fresh air in the current dialogue on children’s online gaming. It adds sophistication and insight to achieve the most rewarding gaming experiences rather than panic, fear and barriers. The recipes section for parents shapes each carefully chosen example to the needs and context of their child. Like all of the best cookbooks, the results keep you coming back for more.”

“I just feel alienated from the gaming world. Having advice and strategies in one place, and someone with ideas on how to make Fortnite and FIFA work for the whole family would be a godsend. The recipes are something that I’d actually try. Probably on my own to begin with.” Vanessa Pestridge, mum of two.

Andy Phippen, Professor of Children and Technology, University of Plymouth, “Having worked with gaming kids, education professional and parents over the years what is clear is that there is a lot of ill informed concern over gaming that can cause problems in the family dynamic. Clear, accessible and mature gaming advice like the recipes in this book, can make a tangible difference by equipping parents to play an active role in this crucial part of development.”

Professor Sonia Livingstone, OBE, Department of Media and Communications at LSE also commented on the gaming recipe idea. “Many parents feel anxious about digital technologies and are unsure where to get advice – their own parents are often less useful here than in other areas, for instance. Much of the advice on offer is commercially-motivated, or underestimates parents’ developing digital knowledge, or is frankly unrealistic about the everyday pressures of family life. So a new approach is definitely needed.”

Train2Game News SpecialEffect Develop Xbox Adaptive Controller

Gamers’ charity SpecialEffect are proud to confirm their involvement in the design and testing of Microsoft’s Xbox Adaptive Controller, a customisable Xbox Wireless Controller designed primarily for gamers with limited mobility.

The controller features large programmable buttons and connects to external devices such as switches, buttons, joysticks, and mounts, to help make gaming more accessible for everyone.

“This has been a milestone collaboration for us,” said SpecialEffect Founder and CEO Dr Mick Donegan. “Our experience in helping people with complex physical disabilities to access video games has enabled us to provide not only very relevant advice about features and design, but also direct feedback from a user-centred perspective. Microsoft have a competitively-priced product here that has massive potential to help many more people globally to enjoy the magic of video games.”

The charity were one of several accessibility non-profits and special interest groups asked by Microsoft to be in involved in the planning and development phases of the controller. Other organisations included The AbleGamers Foundation, The Cerebral Palsy Foundation, SpecialEffect and Warfighter Engaged. This also included a large number of gamers with accessibility needs who work with and through these organisations.

“Creating complex game control setups for people with severe disabilities takes time, care and specialist expertise,” said Dr Donegan. “With so many factors to be considered – comfort, safety, positioning, equipment selection and mounting – this first-party product provides a terrifically versatile and effective way of connecting our game setups to the console.”

Train2Game News Green Man Gaming 8th Anniversary Sale

Green Man Gaming has launched the next stage of its 8th Birthday celebrations with a party filled with even more discounts of up to 75% off hundreds of games throughout the month of May.

In addition, customers will get extra savings with publisher-specific vouchers that will only be redeemable on birthday sale titles.

The birthday sale will include the following themes:

  • Ubisoft sale – use voucher code UBI15 to save an extra 15%
  • Bethesda sale – use voucher code BETH20 to save an extra 20%
  • Konami sale – use voucher code KON25 to save an extra 25% (country restrictions apply)
  • Square Enix sale – use voucher code SE25 to save an extra 25%
  • Deep Silver sale – use voucher code DS25 to save an extra 25%
  • Curve Digital sale – use voucher code CURVE25 to save an extra 25%
  • 2K Games sale – use voucher code 2K20 to save an extra 20%
  • NIS sale – use voucher code NIS27 to save an extra 27%
  • Rockstar sale – use voucher code ROCKSTAR20 to save an extra 20%
  • Best of the Rest – use voucher code BOTR25 to get an extra 25% off the best picks from other publishers.

Games to look out for during the 8th Birthday party sale:

  • Assassin’s Creed Origins – Deluxe Edition – 53% off (with UBI15 voucher included)
  • South Park: The Fractured But Whole – 58% off (with UBI15 voucher included)
  • For Honor – 79% off (with UBI15 voucher included)
  • Watch Dogs 2 – 72% off (with UBI15 voucher included)
  • XCOM 2 – 75% off (with 2K20 voucher included)
  • Deus Ex: Human Revolution – Directors Cut – 81% off (with SE25 voucher included)

Visit Green Man Gaming to shop the sale now.

Train2Game News Fancensus update

Fancensus’ pioneering, bespoke analytical tool Fusion sees its first major update since its launch in September 2017.

Fancensus.com, founded in 2004, provides unique in-depth business and communications analytics, to video games and movie companies, globally. 2017 saw the company launch Fusion, it’s pioneering, bespoke platform offering, with an intuitive UI, which grants clients a real-time, fully customisable monitoring solution. Fancensus also publish free reports, analysing key industry events and a monthly publication, Tactics, which includes industry insights, opinion pieces and interesting stats.

Several big new features have been added, along with many smaller optimisations. The all-new sentiment functionality enables PR activities to be categorised into positive, negative or neutral, a first step into machine learning for full automation of sentiment analysis to follow down the line. Facebook Reactions enhances this sentiment insight even further, allowing users to filter the interactions with posts by type of reaction, going beyond just the number of likes. Lastly, the introduction of a word cloud function enables a visualisation of the top used words on press sites or social relating to any particular product, again highlighting any positive or negative reactions.

As Fancensus gathers data on all video games, from independent through to AAA products, past, present and unreleased, Fusion now provides an immediate Gap analysis insight, giving clients the ability to directly compare the campaigns of two products, with a clear colouring system providing instant, visual results. Other smaller additions include the ability to schedule reports for a specific time and day with multiple email recipients, the facility for the user to create their own bespoke groupings of data to view EMEA together or plot Europe to USA instantly, plus various security, speed and overall performance enhancements.

Fusion was launched Q3 last year and is Fancensus’ custom-built, totally unique analytical platform that puts the user in complete control. Easily one of the World’s most powerful, intuitive dashboards, Fusion allows you to effortlessly monitor, compare and interpret complex, real time data in an instant.

“Our deep understanding of the video games sector enables us to offer clients a bespoke service that no other media monitoring agency can provide” Kerri Davies Managing Director and Founder of Fancensus commented.

She continued, “Each one of our new features are driven by client feedback and our flexible Fusion platform offers such a pioneering approach that appeals to PR manager through to upper management. Being involved in a fast moving industry means we are always striving to give more meaningful tools and still have many exciting new ideas to implement over the coming months, widening the gap even further between us and our competitors”

To find out more about Fancenus visit http://www.fancensus.com/

Train2Game UK Studio recognised as one of 1000 studios to inspire

Outplay Entertainment has been named as part of 1000 Companies to Inspire.

Devised by London Stock Exchange Group, this report celebrates the fastest-growing and most dynamic small and medium-sized enterprises (SMEs) in the UK and Europe. It also examines the opportunities and challenges facing SMEs today and looks at the sectors and trends that will shape the future of the British and European economies.

Douglas Hare, CEO of Outplay Entertainment comments: “To be acknowledged in 1000 Companies to Inspire is testament to our team’s ability to develop and market engaging games that can be enjoyed by players from across the world, and is further proof that we’re heading in the right direction. We started small and built on our initial success, and are very bullish about the future. 2018 is proving to be another exciting time for Outplay Entertainment.”

This recognition follows a string of business accolades for the largest independent mobile developer in the UK. The studio ranked 61st in the Deloitte Technology Fast 500 (December) – a league table of the fastest-growing technology companies in EMEA and placed 11th in the UK Fast 50 (November). It also reported 1,904% revenue growth since 2013.

Headquartered in Dundee, Scotland, Outplay’s 170-strong team has developed several critically acclaimed games which have surpassed over 150 million downloads to date.

For more information about Outplay Entertainment please visit https://outplay.com/