Train2Game News Game Dev Heroes

A new search for excellence in the games industry was announced today as the Game Dev Heroes initiative officially launched.

The only national awards ceremony to celebrate game developers for their individual contributions to their studios, teams and projects, the Game Dev Heroes aim to shine the spotlight on the unsung heroes and hidden visionaries behind our favourite titles. Game Dev Heroes are now calling on industry professionals to nominate their studio’s heroes.

Anyone in the studio could be a winner, with categories spanning development, management, marketing and community, the studio ‘Unsung Hero’, and ‘Diversity Champion’. The submission deadline is Tuesday 19th June 2018. An award will also be given to highlight a member of the industry for their Outstanding Contribution, which will be chosen by the judging panel.

The awards are already garnering support with Aardvark Swift, GamesJobsDirect, Analog and Launchpad announced as the first sponsors. The judging panel is set to be announced shortly, composed of industry professionals across HR and senior management, who’ll be able to dig deep into the applications and really comprehend the achievements of those nominated. Simon Hope, Director and Lead Recruiter at headline sponsor Aardvark Swift, said ‘We’re delighted to be part of such a brilliant initiative. Games, projects and studios can only be as strong and successful as their dev team are, and we should recognise and celebrate those who’re making a personal contribution. We speak to so many talented people every single day who’re personally doing phenomenal things – those individuals deserve to be celebrated.’

The award winners are set to be announced on Tuesday 10th July as part of a Game Dev Heroes networking event, held in Brighton throughout Develop Conference week. The event is free to attend but will be ticketed entry – to be notified when tickets are available head over to http://www.gamedevheroes.co and sign up to the mailing list.

Please direct any queries relating to nominations, judging or sponsorship to
info@gamedevheroes.co and head over to www.gamedevheroes.co to take part.

Train2Game News European Women in Games Conference

Women in Games WIGJ, the not for profit, games industry diversity organisation, today announced that Facebook will be its headline sponsor for the European Women in Games Conference, taking place on the 11th-12th September at City University.

With the objective to educate, inspire and help stimulate future generations, the inspirational two-day event will comprise of keynote speeches, panel discussions and workshops with insight provided by key staff members from Facebook HQ. There will also be over 40 speakers and panellists from across the games industry that represent the diverse wealth of sectors and the talent within them.

The event will take place at central London’s City University, highlighting the need to promote diversity through and within education, giving rise to a talented, inclusive new generation in the games and tech industry.

Aoife Brodigan, Head of Games Marketing, EMEA said, “Facebook has a rich history in broadening the audience for playing and building communities around games. We are excited to further this work with our Women in Gaming initiative that offers women in the games industry a platform to share their stories. As the headline sponsor for the European Women in Games Conference, we are looking forward to sharing some of these inspiring stories, working with WIGJ to power meaningful connections between women in the industry. Facebook is committed to supporting diversity initiatives in games and encouraging more young women to lean in to the industry and into leadership positions.”

Dr Radu Jianu, Lecturer in Computer Science commented, “City, University of London feels privileged to this year host the European Women in Games conference for its 8th edition, in central London. As an institution deeply committed to promoting diversity and one of the few universities in the country offering programs with a dedicated focus on games technologies, we are particularly excited about this partnership. We have watched the conference grow rapidly over the years into one that welcomes and inspires hundreds of computer games professionals and are looking forward to becoming part of its journey.”

Marie-Claire Isaaman CEO of Women in Games WIGJ said, “The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025. Our flagship event is the European Women in Games Conference which has a 7 year history of educating, inspiring, and helping to stimulate future generations of talent in the technology and creative industries. We welcome Facebook as headline sponsor. It sends a clear signal of the intent to change the face of games and the tech sector and we look forward to our long term partnership.”

Women in Games WIGJ is inclusive and male delegates are very welcome.

For further details about the conference please visit: http://www.womeningames.org/ .

Train2Game News VRTGO 2016 Announced

The organisers of VRTGO have announced the return of their popular future-gazing VR conference and expo.
Entering its successful third year, VRTGO is one of the most established industry VR conferences in the world. This year, VRTGO is going BIG.

This event will see an array of exciting demos that will show the power of VR for business as well as entertainment. In addition, the people who are creating the best hardware and content for this emerging frontier will all be showing their latest and greatest.  Attend and learn about the future potential of virtual, augmented and mixed reality.

Sign up for the early bird all access pass today – click HERE.

The conference will welcome talks from Framestore, Hammerhead, Epic Games, Rewind Studio, ARM and many more.

“VR is pushing the boundaries of interactive experiences to a level only dreamt of in sci-fi, we are constantly developing magical new ways for people to be immersed in new worlds.  An example includes our award winning “Field Trip to Mars”, where school children were taken to Mars in a school bus.  We will be attending VRTGO to share our projects and meet other VR specialists”, said Karl Woolley, Head of VR Studio, London, Framestore.

Steve Jelley, Joint MD of Hammerhead VR said, “we pick and choose our events carefully and we’re excited to be exhibiting at VRTGO this year as they always have an engaged audience, and speakers that bring lots of insights into our rapidly expanding industry.”

Carri Cunliffe, conference director said, “We are excited to have so many great companies involved and we will be announcing more very shortly.  As always, we will have provocative panel discussions, outstanding speakers and amazing demos. This year, social VR will be a main theme as its emergence is changing the worlds of business and pleasure alike.”

See www.vrtgo.co.uk to buy tickets and see more information.

Train2Game News UKIE Student Conference

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Epic Games and Flix Interactive to sponsor Ukie’s second annual Student Conference. Over 20 top UK games businesses confirmed to speak.

Ukie’s free one-day conference will take place on Wed 21st October and will take over the University’s games campus. The conference will bring together over 200 students to hear from leading games industry professionals, to give advice and support to those wanting to enter different professions in the sector.

The conference includes more content this year, with Staffordshire using their Epic Games Centre for one-to-one career and CV advice in addition to two lecture theatre talk spaces.

Ukie has also extended the conference to include more expert talks from industry insiders. Students and speakers will attend a networking drinks reception following the day’s activity.

Talks will cover all areas of the industry, including development, marketing, PR, production, art and design, community management, start-ups, and game audio. Announcements of further content will be made as the conference approaches. 

Games companies confirmed to speak on the day already include:

Altered Gene
Arch Creatives
The Chinese Room
Coatsink Software
Dlala Studios
Flix Interactive
Indigo Pearl
Jagex
Kumotion
Microsoft
Mobile Mavericks
NextGen Skills Academy
Pixel Blast
Playstation Access
Polystream
Prospect Games
Purewal & Partners
State of Play
Team Junkfish
Toxic Games
Travellers’ Tales
Virtual Umbrella

The full listing of speakers and registration for free tickets can be found here.

CEO of Ukie, Dr Jo Twist, said, “Last year’s conference was a huge success and it is great to be returning to Staffordshire University with an even bigger line up of experts this year. The UK games industry is a competitive sector to break into and Ukie is committed to helping the next generation of games talent by connecting them with people who can help them understand the opportunities and options they have as they graduate, as well as what they should be doing to stand out from the crowd.”

David Edwards, Senior Lecturer in game design at Staffordshire University, added, “It’s great to be working with Ukie to bring the second Ukie Student Conference to Staffordshire University. Last year’s conference was a great success, with 20 speakers giving first hand advice to games students. The conference we’re planning this year should be even better. Students will get the chance to see some of the UK’s best known developers discuss how they can enhance their prospects for a career in the games industry. The free conference at our Stafford Campus will also allow students to talk with speakers at the evening’s networking drinks.”

European Territory Manager at Epic Games, Mike Gamble, said, “Supporting the Staffordshire University and Ukie Student Conference is one way we’re helping students gain instrumental knowledge and make connections. Raising up the next generation of developers is critical to the long-term health of our industry.”

John Tearle, Founder of Flix Interactive, added, “Supporting educational facilities in producing quality course content ensures a positive future for new talent in the UK industry. The key benefit of the conference is that expertise and advice is on-hand for students, lecturers and graduates to talk directly with the people providing the career opportunities. It is great to be working once again with Ukie and Staffs University to help support the conference and build the talent of the future.”

Train2Game News Keynote Speakers announced at EWIG

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Full programme includes new skill and vocational focussed workshops as part of the day at European Women in Games.

Katherine Bidwell, Co-Founder of State of Play Games and Andy Payne Chairman of Ukie are the Keynote Speakers at this year’s European Women in Games Conference which takes place on 2nd September at the University of Westminster.

Katherine Bidwell established the games company State of Play Games in 2008, and specialises in the development of hand-crafted games, often using pencils, papercraft and laser cutting to create game art. State of Play have developed beautiful award-winning creative games including the BAFTA and Develop winning puzzle adventure game Lumino City, which involved the creation of a miniature city out of paper and cardboard, including working lights and electric motors. She will be talking about the making of Lumino City and her career in the games industry.

Andy Payne, Chairman of Ukie, will be speaking to the conference about his views on the industry as a whole, women in games and the need to promote diversity on a wider scale.

For the first time this year’s conference will run a series of workshops giving delegates a choice of specialist subjects where they get to meet some of the acknowledged leaders of the industry to learn more about and debate a specialist subject. The topics range from the technical such as programming or localisation and testing to the more vocational. These vocational workshops will cover issues such as how to attract more girls on to university games courses, how to benefit from becoming a Video Games Ambassador speaking to schools and how to improve CV’s.

Jenny Richards, CEO of Women in Games WIGJ commented: “This year we wanted to give delegates the chance to do more than just listen to speakers. Meeting new people and developing a network is always an important part of the conference but there is the potential to do so much more. Nowadays there is more awareness of the gender imbalance in games and most people want to do more than just talk about the situation. The classrooms at the University of Westminster facilitate study and we expect learning to be part of the positive experience from attending this conference.”

This year’s European Women in Games Conference takes place on September 2nd at the Cavendish Campus of the University of Westminster in Central London, UK. You can see full details of the programme and speakers at http://www.ewigconf.com/ #ewigconf Tickets are still on sale.

Train2Game News 2015 Women in Games Conference

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The fifth annual European Women in Games (WIG) Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet.

As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions, workshops and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry. Speakers confirmed so far include Andy Payne Chairman of Ukie, Vicky Smalley CTO Small Jelly and Claire Tavernier Owner and MD StoryTech Life.

Women in Games is committed to ensuring that the conference is  as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome.

Women in Games has also had a makeover with a new logo and dropping Jobs from its title.

Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates’ fast track their careers in the games industry. We wanted to focus on practical subjects and have also introduced workshops covering the main disciplines of games development. As always we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and Indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”

For further details about the conference and to buy tickets please visit www.ewigconf.com

Train2Game News Women In Games Conference

Women in GamesThe fourth annual European Women in Games Conference is to take place on Wednesday September 10 at London South Bank University.

The programme will feature a range of current topics including setting up your own games company, games industry career advice to how to encourage more school children to consider a career in the games industry.

As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. Key note speakers will include Emma Mulqueeny, the founder of Rewired State and Young Rewired State and a Commissioner for the Speaker’s Commission on Digital Democracy and Andrew Webber, Marketing Director – Audience Acquisition at Microsoft. More speakers and panellists will be announced over the coming weeks.

The conference has steadily grown in popularity since its inaugural event in 2011. This year’s event is expected to have the greatest attendance yet helped by the early bird ticket price of £20 per person.

This makes the conference much more accessible to students and entry level games industry professionals. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome.

Announcing the details of the conference organiser David Smith said, “The European Women in Games Conference has steadily grown over the past four years. The 2014 event will help all industry professionals’ progress their careers and we are making it accessible to everyone. I’d like to thank London South Bank University for hosting the conference and making it possible for us to offer attractive ticket prices for a first rate and pertinent programme both for existing industry professionals as well as those hoping to join our industry.”

For further details about the conference and to buy tickets please visit http://ewigconference2014.eventbrite.co.uk

Train2Game News VRTGO Conference

VRTGOThe North East of England will be host to the first major VR conference in Europe on September 11 2014 at the Baltic Centre in Gateshead.

The conference will be looking at both entertainment, commerical and serious applications for Virtual Reality. In addition attendees will have the oppotunity to go hands on with both Sony’s Project Morpheus and the Oculus Rift.

The conference will look at where the future of VR is taking the entertainment and games industry and see what this cutting edge technology can do for serious applications for automotive, modelling, training, marketing etc.

There will be speakers from a number of different companies talking about the different features of VR and how it can be used to create new exciting experiences. Speakers from SCEE, CCP and Zerolight with plenty more that are yet to be announced.

An after-show party is planned which could be excellent for networking and discussing ideas with other like minded individuals.

So attend and witness the future of interactive entertainment first hand. You can sign up using the eventbrite link here.

Train2Game News Kinect Sports Rival teardown

kinect-rivalsThis year, for the first time, the Develop in Brighton Conference will devote a whole day in one room to a teardown of a single game – Rare’s Kinect Sports Rivals.

This highly interactive and innovative strand will reveal how each aspect of the game was achieved – and how each aspect’s progress was interrelated and coordinated.

Rare’s Kinect Sports Rivals is one of the studio’s most ambitious titles to date. Designed with unique motion control and avatar generation systems, the game presented unparalleled technical, artistic and production challenges and made huge demands on every creative discipline.

The teardown sessions will provide an unprecedented insight into the full working practices of one of the world’s greatest developers.

“Because of the usual time pressures, and the need to cover so many topics, it can be difficult to dive too deep for any length of time on a single issue. This year that’s changed with our first teardown strand that will get right under the skin of a single game and analyse in detail the ideas and processes that brought Rare’s Kinect Sports Rivals to life,” commented Ali Fearnley, Conference Director at Tandem Events.

Session 1 – Design: A walkthrough the two-year design and incubation process that Rare undertook to devise a game to take motion gaming to the next level. How can this experience help you make better games?

Session 2 – Art: Lifting the lid on Rare’s new high-fidelity character art style, the reimagining of Xbox LIVE Avatars, and meshing player likenesses with the in-game world of Kinect Sports Rivals.

Session 3 – Production: How do you take cutting-edge technology out of the lab and into a game for a platform that is still being finalised? How do you ensure design, art, and the latest in machine vision technology comes together in a game people want to play – on-time and on-target?

Session 4 – Programming: Like all slickly coded products gamers should never know it, but Kinect Sports Rivals is doing a bunch of clever stuff under the hood. Learn how Rare’s programmers rose to meet the challenges set by the game’s designers and art department.

The teardown session will take place in Room 3 and start at 12.15 on Thursday 10th July.

Develop in Brighton includes the following:

Tuesday 8 July Evolve Conference

Wednesday 9 July Develop Conference, Develop Expo, Indie Showcase and Boot Camp

Thursday 10 July Develop Conference, Develop Expo, Indie Dev Day and Showcase, Audio track

Registration is open now at www.developconference.com and Super Early Bird rates are available until midnight on Wednesday 7 May, saving up to £170 off a three day pass.

Train2Game News Wearable Technology Conference

Wearable Tech ConferenceIntel’s chief futurist and strategist, Steve Power Brown, and Dave Evans, innovation guru for Cisco, will deliver the daily keynote addresses at the first ever Wearable Technology Conference & Expo, which takes place from 18-19 March at Olympia in London.

With more than 100 expert speakers, 30 exhibitors and a whole host of UK-exclusive product launches, the Wearable Technology Conference is expected to attract 1,500 attendees, making it the biggest event of its kind in the world. Delegates will be informed, inspired and entertained during the two day event, for which just a handful of seats remain unfilled.

With speakers from the likes of Google, Misfit Wearables, Fitbit, Microsoft, Mitsubishi, Virgin and Cisco, the conference will cover every aspect of wearable tech – from development and funding, to testing and manufacturing. Sessions, workshops and demos will drill down into the myriad of markets this technology will impact, including healthcare, sports and fitness, engineering, the military, AR and VR, gaming, fashion, travel, entertainment, telecoms and communication.

Delegates will also hear from Chris Dancy, otherwise known as ‘the world’s most connected man’. Chris keeps metrics on himself for every moment of every day, believing that keeping statistics makes him a better employee and it’s in the future of everyone’s work. And Jason Bradbury and Rachel Riley from The Gadget Show will make a very special appearance as they pitch their own wearable tech inventions to the experts.

UK EXCLUSIVES

The Wearable Technology Conference will be the first time many new products will be seen in the UK, including:

· The Intelligent Headset – the world’s first headset with dynamic 3D audio, which has applications for gaming, music and also as an aid for the visually impaired

· Optinvent – the UK launch of the ORA smart glasses, the most complete and powerful true AR see-through smart glasses platform available. The ORA glasses are not released until April/May this year and will initially be available to industrial/professional markets and application developers before going on sale to consumers.

· ORSTO’s X3 smartwatch – British-made and hand built

· SunSprite from Goodlux – SunSprite is a next-generation health wearable invented by Harvard doctors that tracks a person’s sun and bright light exposure to improve their energy, mood and sleep.

· Xensr – the conference will host the European launch of Xensr – the first wireless, programmable motion capture solution that measures physical motion for sports, engineering, medicine and more.

· Smartlife – Smartlife will use the Wearable Technology Conference as the platform for the first public demonstration of its brand new base layer garment and associated electronics, which will report the wearer’s heart rate, location, speed, calorie burn and duration worn – perfect for athletes of all levels.

Outside of the conference, delegates are invited to enjoy multiple networking opportunities, including the Wearable Technology Conference drinks and awards.

“Wearable tech is THE big news for 2014 and it’s only going to get bigger, with experts predicting it will be worth as much as $8.4 billion by 2018,” commented Wearable Technology Conference director John Weir.

“And it’s not surprising when you consider it has the potential to impact all of our lives, both professionally and personally, affecting everything from our health and wellbeing, to the way we see, hear, communicate and play with the world

“For anyone who is interested in finding out how wearable tech can change their life, their job, their business, their industry or their customers’ lives, there is only one place to be on 18-19 March, and that’s the Wearable Technology Conference.”

Full information on the conference sessions and speakers together with who is exhibiting at the expo and demonstration products please visit www.wearabletechnologyshow.net