Train2Game News Kinect Sports Rival teardown

kinect-rivalsThis year, for the first time, the Develop in Brighton Conference will devote a whole day in one room to a teardown of a single game – Rare’s Kinect Sports Rivals.

This highly interactive and innovative strand will reveal how each aspect of the game was achieved – and how each aspect’s progress was interrelated and coordinated.

Rare’s Kinect Sports Rivals is one of the studio’s most ambitious titles to date. Designed with unique motion control and avatar generation systems, the game presented unparalleled technical, artistic and production challenges and made huge demands on every creative discipline.

The teardown sessions will provide an unprecedented insight into the full working practices of one of the world’s greatest developers.

“Because of the usual time pressures, and the need to cover so many topics, it can be difficult to dive too deep for any length of time on a single issue. This year that’s changed with our first teardown strand that will get right under the skin of a single game and analyse in detail the ideas and processes that brought Rare’s Kinect Sports Rivals to life,” commented Ali Fearnley, Conference Director at Tandem Events.

Session 1 – Design: A walkthrough the two-year design and incubation process that Rare undertook to devise a game to take motion gaming to the next level. How can this experience help you make better games?

Session 2 – Art: Lifting the lid on Rare’s new high-fidelity character art style, the reimagining of Xbox LIVE Avatars, and meshing player likenesses with the in-game world of Kinect Sports Rivals.

Session 3 – Production: How do you take cutting-edge technology out of the lab and into a game for a platform that is still being finalised? How do you ensure design, art, and the latest in machine vision technology comes together in a game people want to play – on-time and on-target?

Session 4 – Programming: Like all slickly coded products gamers should never know it, but Kinect Sports Rivals is doing a bunch of clever stuff under the hood. Learn how Rare’s programmers rose to meet the challenges set by the game’s designers and art department.

The teardown session will take place in Room 3 and start at 12.15 on Thursday 10th July.

Develop in Brighton includes the following:

Tuesday 8 July Evolve Conference

Wednesday 9 July Develop Conference, Develop Expo, Indie Showcase and Boot Camp

Thursday 10 July Develop Conference, Develop Expo, Indie Dev Day and Showcase, Audio track

Registration is open now at www.developconference.com and Super Early Bird rates are available until midnight on Wednesday 7 May, saving up to £170 off a three day pass.