Train2Game News Rousey is Blade

Warner Bros. Interactive Entertainment revealed the first look at Mortal Kombat 11 with a showcase of crushing new gameplay, original and returning fighters, immersive story elements and innovative features that offer a more personalized experience than ever before.

Livestreamed to a global audience, the experiential, community celebration featured multiple reveals, including an appearance by UFC champion, Olympic medalist and WWE superstar, Ronda Rousey, who was announced as the voice of Sonya Blade.

To view and share the official Mortal Kombat 11: The Reveal event livestream, visit: https://www.twitch.tv/NetherRealm

“I’ve been a lifelong Mortal Kombat fan, and Sonya Blade was the first kick-ass, female video game character that I related to,” said Ronda Rousey. “Now I get to voice her in Mortal Kombat 11. It’s a dream come true to be a part of the Mortal Kombat franchise that I grew up playing.

“We’re thrilled to showcase Mortal Kombat 11 and reveal the gameplay, new features and epic characters to the fans,” said Ed Boon, Creative Director, NetherRealm Studios. “We have an amazing community, and it’s an honor to share this celebration of the Mortal Kombat franchise with all of our passionate fans around the world.”

Today’s Mortal Kombat 11 announcements included:

  • UFC champion, Olympic medalist and WWE superstar, Ronda Rousey, was announced as the voice of Sonya Blade. To view and share today’s Sonya Blade Reveal Trailer, visit: https://go.wbgames.com/MK11-Sonya-Blade
  • First Gameplay Reveal Trailer featuring an original music track created in collaboration with international DJ, Dimitri Vegas, titled “You’re Next.” To view and share the First Gameplay Reveal Trailer, visit: https://go.wbgames.com/MK11-Gameplay-Trailer
  • Introduction to the Story Mode, teasing the all-new, time-bending narrative, featuring Kronika, the first female boss character in Mortal Kombat history, who is the Keeper of Time and creator of existence. To view and share the Story Prologue, visit: https://go.wbgames.com/MK11-Prologue
  • Announced new fighter Geras, a powerful and loyal servant of Kronika, who is able to manipulate time, along with fan-favorite characters, including, Baraka, Raiden, Skarlet, Scorpion, Sonya Blade and Sub-Zero. To view and share the Geras Reveal Trailer, visit: https://go.wbgames.com/MK11-Geras
  • A montage of Mortal Kombat’s most iconic feature, Fatalities, showcasing the most gruesome, over-the-top Fatalities in Mortal Kombat history. To view and share the Fatalities Trailer, visit: https://go.wbgames.com/MK11-Fatalities-Trailer
  • Exclusive Mortal Kombat 11-inspired Under Armour Anatomix Spawn basketball footwear showcased via six custom designs by top sneaker artist and MK Kollective ambassador, Mache.
  • Pre-order Mortal Kombat 11 on PlayStation 4, PlayStation 4 Pro, Xbox One or Xbox One X to receive access to the beta, available March 28, 2019. Pre-orders will receive the in-game, playable character, Shao Kahn.
  • Mortal Kombat 11 Kollector’s Edition revealed, which includes the main game, Kombat Pack, Scorpion mask bust, exclusive steel case, commemorative magnet coin and authenticity plate.

Mortal Kombat 11 is the latest installment in the critically-acclaimed franchise, developed by award-winning NetherRealm Studios, and is scheduled for release beginning April 23, 2019 for PlayStation®4 computer entertainment system, PlayStation®4 Pro computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo Switch™ system and PC.

Mortal Kombat 11 is available for pre-order now; visit www.mortalkombat.com for more information. Pre-orders will receive the in-game, playable character, Shao Kahn. Those who pre-order on PlayStation 4, PlayStation 4 Pro, Xbox One or Xbox One X at select retailers, will also receive access to the beta, which will be available on March 28, 2019 for those platforms.

To learn more about Mortal Kombat 11, please visit www.mortalkombat.com or join the community conversation on Facebook (MortalKombat), Instagram (@MortalKombat), Twitter (@MortalKombat), Twitch (NetherRealm), YouTube (Mortal Kombat), Discord (MortalKombat) or Reddit (MortalKombat).

Train2Game News 2018 Mobile Game Awards

The Tabby Awards has announced the winners of the 2018 Mobile Game Awards competition.

Winning games included Fortnite, MARVEL Contest of Champions, PUBG Mobile, Asphalt 9: Legends, REAL Racing 3, and My Talking Tom 2.

Game publishers with multiple award winners included Lion Studios, Gameloft, Ubisoft, Electronic Arts, Netmarble, and Square Enix.

“With over 1.1 mobile games available today on Android and iOS combined, our mobile gaming award winners represent the top 0.005% games. These are the ‘best of the best of the best’,” commented Paola Schaw, Executive Producer of the Tabby Awards.

The analytical evaluation component of the award focused on app store user review scores submitted over the course of 2018 to measure user engagement. The qualitative component – benefiting from the Tabby Awards expertise in judging app and game awards since 2012 – focused on user interface, design, and innovation. The degree of tablet-optimization was also a key factor in the assessment of iPad and Android tablet games.

The 2018 Mobile Game Award winners are presented below by device type and operating system category:

MOBILE GAME AWARDS – ANDROID PHONE:

Arena of Valor: 5v5 Arena Game
Badland Brawl
Battleheart 2
Big Big Baller
Billiards Master 2018
Cash Inc
Command & Conquer: Rivals PVP
Commando Sniper Game: Cover Fire Gun Shooting 2018
Dream Walker
Fantastic Chefs
Garena Free Fire
Gunner’s Battlefield World War 2018
Happy Glass
Hero Hunters
Love Balls
MARVEL Spider-Man Unlimited
Popular Wars
Sago Mini Space Explorer
Shadowgun Legends
Snake Dot
Star Trek Fleet Command
Turn Undead 2: Monster
Warhammer Age of Sigmar: Realm War

MOBILE GAME AWARDS – ANDROID TABLET:

Assassin’s Creed Rebellion
Faraway 3: Arctic Escape
Life is Strange
N.O.V.A. Legacy
PUBG Mobile
Real Car Parking 2: Driving School 2018

MOBILE GAME AWARDS – IPHONE:

Asphalt 9: Legends
Brawl Stars
Candy Crush Friends Saga
Cube Escape: Paradox
Donut County
DRAGON BALL LEGENDS
Draw In
Flip Trickster
Hooked Inc.
Into the Dead 2
Lara Croft Go
MARVEL Contest of Champions
My Talking Tom 2
Noblemen: 1896
Playdead’s INSIDE
Real Racing 3
The Sims Mobile
Ultra Sharp

MOBILE GAME AWARDS – IPAD:

Battlelands Royale
Lineage 2: Revolution
MARVEL Future Fight
Offroad Bus Simulator: Real Coach Bus Driving
Riptide GP: Renegade
ROME: Total War

This list is also published on the Tabby Awards website (http://tabbyawards.com/winners/mobile-app-game-awards-2018) where these category-leading games can also be downloaded.

Train2Game News Neopets coming to mobile

Neopets is coming back and this time – it’s in your pocket!

Neopets is bringing holiday cheer to Neopians all around the world by announcing the official release date for the highly anticipated Neopets Legends & Letters mobile game.

Fans both old and new, can capture the magic of nostalgic gameplay and look forward to enjoying brand new customizable characters and storylines with the first Neopets RPG word-puzzle battle game available on both mobile and tablet devices on January 17, 2019.

The New Year is looking especially bright for Neopia as the team continues working to completely revamp the Neopets Universe by converting it to a mobile app now slated for a summer 2019 release. Comic-Con 2019 will feature unprecedented celebrations, events and prizes to honor this milestone for the entire Neopets community.

Taylor Lord, Director of Marketing, Community & Web shares, “The reason for the holiday season is to spread joy. Our dedicated Neopets team is happy to share that the Neopets universe is gaining new life in 2019 with mobile technology and keeping Neopia alive and well for all fans. Neopets Legends & Letters and all of Neopia will be ready for seasoned gamers who have played Neopets for decades, and also for new fans who are eager to experience this beloved internet game for the very first time.”

Train2Game News Super Dragon Ball Heroes

BANDAI NAMCO Entertainment Europe has announced the worldwide release date for the highly anticipated SUPER DRAGON BALL HEROES WORLD MISSION on Nintendo Switch™ and PC.

This will be the first game in the series to be released in the West when it arrives on 5th April, 2019.

SUPER DRAGON BALL HEROES WORLD MISSION takes place in Hero Town, an alternate reality where a Dragon Ball card game is the most popular form of entertainment. Players take on the role of Beat, the protagonist of SUPER DRAGON BALL HEROES WORLD MISSION, and follow his journey to become the world champion of Super Dragon Ball Heroes.

However, when the villains from the virtual game world appear in Hero Town and start wreaking havoc, Beat jumps into the game world and teams up with famous Dragon Ball characters to restore peace in the real world.

SUPER DRAGON BALL HEROES WORLD MISSION is a card battle game featuring fighters from across all the Dragon Ball universes, transformations never before seen, and a brand new character designed by Toyotarou, the creator of Dragon Ball Super manga.

SUPER DRAGON BALL HEROES WORLD MISSION will be available on 5th April, 2019 for Nintendo Switch and PC. For more information regarding titles from BANDAI NAMCO Entertainment Europe please visit:

The BANDAI NAMCO Entertainment Website
The BANDAI NAMCO Entertainment Facebook
The BANDAI NAMCO Entertainment Twitter

Train2Game News Almost a Third of Students Want To Join The Creative Industries

Ahead of the UCAS deadline, new research has revealed that 71% of the future workforce, aged 16-25, have a passionate desire to join the UK’s fastest growing industry – The Creative Industries.

This sector is now worth a massive £101.5bn GVA to the UK economy, and with this growth one-fifth of all UK students are choosing to pursue roles in the industry over other sectors, according to the research, released by Escape Studios.

Despite this, 40% of students feel that they haven’t received enough information from teachers and careers advisors around the opportunities available to them within the creative industries – even though an estimated 1.2m creative workers are needed in the UK by 2022.

Confusion around the economic climate is creating extra pressure for students. 66% of 16-25 year olds surveyed revealed they believed their parents were more likely to push them into ‘traditional’ career options, such as accountancy and engineering, over a creative career path. In contrast to this sentiment, 43% of parents confirmed they would be more likely to steer their children towards more ‘traditional’ jobs, due to the economic uncertainty.

Parents seem to be one of the biggest barriers to entry into the industry, with over one-third of parents and guardians stating they would not be happy with their child pursuing a creative career – a 15% growth from research commissioned in 2018 – suggesting a growing lack of support and disconnect between parents and students.

Mainstream education fails to support creative talent within classrooms

Although there is a desire amongst students to pursue creative careers in Game Design (30%), VFX (21%) and Game Art (13%), our study reveals that support is lacking within the classroom. According to students aged 16-18 years old, one-third (33%) surveyed do not have a good understanding of the careers available in the creative industries, with 41% of 19-25 year olds agreeing they didn’t receive adequate careers advice.

The lack of advice and support offered in schools means one in three 16-18 year olds haven’t considered taking qualifications in the creative industries – despite employment within the industry itself predicated to grow by 5.3% over the next six years, double that of the average rate of employment, which will rise by 2.5%.

Escape Studios current student Maddison Gould comments; “Schools need to work harder when educating the future workforce about possible careers in the creative industries. The UK is brimming with talent; for example our art classes could hold a hub of future VFX designers. Teachers and career advisors should consider ‘less-traditional routes’ when offering information about employability in the creative industries, to ensure students who’re lost when choosing their options have a wealth of various career routes available.”

Parents are ‘out of touch’

Despite 35% of parents revealing they would not be happy if their child pursued a creative career, over a third of those surveyed stated they did not have a good understanding of the career options available within the creative industries. Showcasing a lack of support and education for parents around options for students in this booming industry.

Parents state that they would be happier if their children chose career options in industries such as Healthcare (14%), Engineering (14%) and IT (13%), even though the creative industries can offer many lucrative job opportunities.

A future Britain needs to become creative to succeed

Between 2010 and 2017, the creative industries grew by 53.1% and is predicted to continue growing despite economic uncertainty. In particular, the gaming sector now accounts for more than half of the UK’s entire entertainment market – more than video and music combined. Research from Escape Studios shows that a third (30%) of students would like to work in Game Design.

Despite all of this, students (30%) and parents (34%) still believe that Art and Design is one of the least important subjects they can take at school. Therefore, it’s imperative that schools better themselves in educating students, as it’s the future workforce who’ll help to build the continuously growing creative economy.

Dr Ian Palmer, Director of Escape Studios comments;“The creative industries continue to grow at a substantial rate; despite this, not enough students are aware of the opportunities available to them within the sector. However, we are thrilled to see that such a high percentage of UK students are showing an interest in creative careers. To support the continuing success of the UK’s creative industries, we need to take a bottom-up approach to nurture future talent. We can do this by creating an environment to inform students and their parents of the career opportunities in the creative sector and provide more support for careers advisors.”

Train2Game News Earn Crypto for Squatting

OliveX (HK) Limited (“OliveX”) and Lympo announce Lympo Squat, the mobile app that rewards users with Lympo tokens (LYM) for performing squat exercises.

Lympo Squat is powered by human pose artificial intelligence (AI) technology to analyze the user’s movements and provide real-time feedback. Lympo Squat is now available globally free of charge for Apple and Android devices on the App Store and Google Play.

In Lympo Squat, adults of any age can participate in up to six daily squat challenges, tracked and assessed by the app’s AI software and the smartphone’s camera. Lympo Squat rewards users with cryptocurrency for performing squats: 3 LYM for successfully performing a challenge, plus extra bonuses for completing a streak. Users can cash out LYM to their own cryptowallets at any time in blocks of 1,000. LYM can be bought or sold on various cryptocurrency exchanges or used directly to purchase sporting goods on https://shop.lympo.com.

LYM crypto tokens have monetary value and are issued by Lympo, the first blockchain company to reward users with cryptocurrency for engaging in physical activity. Lympo has partnerships with major brand names including the NBA basketball team the Dallas Mavericks and Caroline Wozniacki, one of the most recognizable female athletes in the world.

Squats are among the most prevalent and useful forms of strength exercises. Strength exercises can stimulate bone growth, control blood sugar, help with weight loss, improve balance, posture, muscle and ligament strength and function, while reducing back and joint pain. Various health organizations including the American Heart Association recommend strength training at least twice per week.

Lympo Squat uses human pose AI technology and the front camera of a mobile device to help users to perform squat exercises, tracking 17 points on the human body in order to analyze a user’s squatting performance and provide real-time feedback.

Lympo Squat leverages gamification and cryptocurrency to keep users exercising over the long term. In addition to earning cryptocurrency for every set of squats, the app includes gamified features designed to motivate users to develop the habit exercising regularly. Lympo Squat’s exercises are conveniently done indoors and at any time without hassle, equipment, or advance preparation.

Keith Rumjahn, CEO of OliveX, said: “The hardest part of keeping New Year’s resolutions is perseverance. It’s easy to exercise on a good day, but it’s really hard to do so regularly over several weeks to build a healthy and long-term exercise habit. Lympo Squat gives players something to look forward to every day, using gamification and crypto rewards to help users achieve a healthy regular exercise habit that is both easy and convenient.”

Lympo Squat links:
App Store: https://itunes.apple.com/app/22-day-squat-challenge/id1256283406

Google Play: https://play.google.com/store/apps/details?id=com.familyfit.google.squatnotsquat

Train2Game News Hitman HD Enhanced Collection

Warner Bros. Interactive Entertainment and IO Interactive have announced Hitman™ HD Enhanced Collection, a compilation of two classic Hitman titles remastered in 4K resolution: Hitman: Blood Money and Hitman: Absolution.

Both games can be played in 4K resolution and 60 fps, including many other improvements that bring these two classic titles into 2019 with the attention and love that they deserve. Hitman HD Enhanced Collection will be available digitally Jan. 11, 2019, for PlayStation®4, PlayStation®4 Pro and the Xbox One family of devices, including Xbox One X.

“We’re very happy with this collection and how we were able to update and remaster two of our classic Hitman titles for modern consoles,” said Hakan Abrak, CEO, IO Interactive. “Hitman: Blood Money and Hitman: Absolution have helped us on our journey to where we are today, and we’re looking forward to players enjoying them in 4K and 60 fps.”

Hitman HD Enhanced Collection will feature 4K visuals at 60 frames per second (fps), along with increased texture resolution, upgraded texture formats, super-sampling, upscale support, heightened shadow map and mirror resolutions, improved lighting and updated controls for a more fluid experience.

Relive some of Agent 47’s most iconic hits in Hitman: Blood Money and experience a globe-trotting adventure from the vineyards of Chile, to the Paris Opera House and even the White House itself in a face-off against a group of assassins known as “The Franchise.”

Rediscover the cinematic story of Hitman: Absolution and experience the deep and personal story of Agent 47 as he pursues redemption across 20 intense missions. Enjoy a distinctive art style that combines with rich dialogue and performances by an impressive Hollywood cast to create a unique gameplay experience.

Hitman HD Enhanced Collection will be available digitally only with an MSRP of £44.99. To learn more, please visit www.hitman.com or join the Hitman conversation on Twitter (@Hitman), Facebook (@Hitman), Instagram (@Hitman), YouTube (Hitman), Twitch (Hitman), Discord (Hitman), Reddit (Hitman) or the Hitman Forum.

Train2Game News Jagex hits several milestones on 18th Birthday

Jagex has revealed today that on its 18th birthday the RuneScape franchise has reached an all-time high, soaring above the previous 2008 peak, following expansion on to mobile.

The successful launch of Old School RuneScape on mobile and early testing of RuneScape mobile has boosted subscriber levels to well above the 1million mark. During its strongest year to date, Jagex achieved a number of significant milestones:

  • More than 5million installs of Old School RuneScape on iOS and Android since launch
  • The RuneScape franchise achieved the highest ever paid membership total in its history over the Christmas period, surpassing previous record set in 2008
  • Cumulative lifetime revenue for the RuneScape franchise passed $1billion
  • Monthly active users more than doubled over the year with big gains in the last quarter
  • Highest ever attendance for annual player convention RuneFest
  • More than 100 new hires were added to the Jagex team

Phil Mansell, CEO, Jagex, said:

“2018 was a fantastic year for our RuneScape games, which have truly come of age. The franchise has been growing consistently for five years, and we’ve seen a surge of further community growth with the move to mobile. Old School RuneScape’s successful mobile launch was made possible by our incredible team who’ve been able to make this classic game play smoothly in a mobile form-factor, and which allows players to enjoy the convenience of completely interoperable PC to mobile cross-play. This achievement showcases our living games philosophy; bringing deeply engaging community experiences to players wherever they are.

“We find that the more we listen to, engage with, and empower the community the more if fosters a true connection; with each other and with the games. The big increases we’re seeing in both membership and active users show that we’re not only able to bring new players into RuneScape but we’re able to offer the kind of rich, evergreen content that keeps them engaged for the long term.

“With this success we’ve continued to increase investment levels to expand our games, as well as bringing in a slate of hugely talented people to join us in development, technology and publishing.”

Industry veterans Nick Beliaeff, SVP Development, and Rob Cordero, VP Technology, were added to the Jagex executive team in 2018, and will continue to build their departments in 2019 that will be focused on delivering more great content to RuneScape and Old School RuneScape players, further improving the game experience and expanding Jagex into new areas.

John Burns, SVP Publishing, Jagex, said:

“A number of initiatives really hit the mark for us in 2018, and we’ll be using all of our learnings from these activities to deliver even more this year. Our ongoing commitment to delivering bigger and better content begins this week with the first of three significant Old School RuneScape content updates, Kebos Lowlands, we continue to work on developing RuneScape on mobile and a number of other exciting plans are in the works. Coupled with the strides we’re making with Jagex Partners, 2019 looks set to be another great year for the company.”

Jagex Partners, which will deliver live game publishing and operational services tailored specifically to the needs of third-party studios, was launched in 2018. Development also continues on internal projects, including the mobile version of RuneScape which will soon join Old School RuneScape on iOS and Android devices. The game is currently in early testing. One membership subscription gains players access to expanded features and content in both flavours of RuneScape.

More news about Jagex Partners and the mobile version of RuneScape will be revealed soon.

Train2Game News Video Games Industry Worth Over Half of UK Entertainment Market

The video games sector now accounts for more than half of the UK’s entire entertainment market, according to a new report.

The industry is worth £3.86bn – more than double its value in 2007 – said the Entertainment Retailers Association (ERA).

That makes it more lucrative than video and music combined.

The success is largely down to three games: Fifa 19, Red Dead Redemption 2 and Call of Duty: Black Ops 4.

The games market has grown, despite the fact that the physical console and PC games market shrank slightly in 2018.

Chief executive of ERA, Kim Bayley said: “The games industry has been incredibly effective in taking advantage of the potential of digital technology to offer new and compelling forms of entertainment. Despite being the youngest of our three sectors, it is now by far the biggest.”

Three games – Fifa 19, Red Dead Redemption 2 and Call of Duty: Black Ops 4 – each sold more than one million physical units in the UK during 2018.

This is all the more impressive when you realise that these games were all released in the latter part of the year.

The figures do not take account of the success of mobile and free games such as Fortnite, however, which has more than 200 million players around the world.

Mass market entertainment

Piers Harding-Rolls, head of games research at IHS Markit said: “During the last five years the games sector has benefited hugely from the mainstream adoption of games apps on smart devices, and the transition from physical distribution to digital distribution in established parts of the market such as console gaming.

“Games are now truly mass market and a very important part of the entertainment sector.”

He added: “Growth has been fuelled by the dominance of free content and in-game monetisation, which expands the adoption of games but also removes the cap on spending for those gamers that are really engaged in the experiences.

“The flexibility of interactive content means it is unique in that it can be monetised in this way, which is an advantage over other forms of entertainment.”

Source: BBC News

Train2Game News Track and Build with Jägermeister

Jägermeister has launched an exciting new initiative in the video games space, teaming with award-winning cinematic bass duo Koven for the ‘Track and Build’ competition.

‘Track and Build’ – which opens today – will search for a games studio to work with Koven on an exclusive track for one of its games.

Indie studios who have a game which will be ready for release in 2019 are invited to enter the competition for free.

Submissions are being taken via www.trackandbuild.io with the entry period closing on February 15th2019, when the shortlist of games will be revealed. The winning studio will be announced at the end of February and will have the unique opportunity to have a game track produced by Koven.

London-based cinematic bass duo Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“We’re incredibly excited about the Track and Build competition, as it represents our first steps into the games sector,” said Jägermeister’s Music Manager Tom Carson.

“Thanks to our friends at Koven, we can offer a games studio the unique opportunity to have a track created for them by artists who have already made a name for themselves in the genre through their work on Rocket League.”

Koven added: “This is such a mad and exciting opportunity for us to be a part of, and for anyone who we end up working with! We are so pleased to be involved and look forward to going through the entries.”

Jägermeister will announce a further element to the Track and Build competition in the New Year when it will engage with the composer community on the initiative.

To find out more about Track and Build and to enter, visit www.trackandbuild.io.