Train2Game News Rousey is Blade

Warner Bros. Interactive Entertainment revealed the first look at Mortal Kombat 11 with a showcase of crushing new gameplay, original and returning fighters, immersive story elements and innovative features that offer a more personalized experience than ever before.

Livestreamed to a global audience, the experiential, community celebration featured multiple reveals, including an appearance by UFC champion, Olympic medalist and WWE superstar, Ronda Rousey, who was announced as the voice of Sonya Blade.

To view and share the official Mortal Kombat 11: The Reveal event livestream, visit:

“I’ve been a lifelong Mortal Kombat fan, and Sonya Blade was the first kick-ass, female video game character that I related to,” said Ronda Rousey. “Now I get to voice her in Mortal Kombat 11. It’s a dream come true to be a part of the Mortal Kombat franchise that I grew up playing.

“We’re thrilled to showcase Mortal Kombat 11 and reveal the gameplay, new features and epic characters to the fans,” said Ed Boon, Creative Director, NetherRealm Studios. “We have an amazing community, and it’s an honor to share this celebration of the Mortal Kombat franchise with all of our passionate fans around the world.”

Today’s Mortal Kombat 11 announcements included:

  • UFC champion, Olympic medalist and WWE superstar, Ronda Rousey, was announced as the voice of Sonya Blade. To view and share today’s Sonya Blade Reveal Trailer, visit:
  • First Gameplay Reveal Trailer featuring an original music track created in collaboration with international DJ, Dimitri Vegas, titled “You’re Next.” To view and share the First Gameplay Reveal Trailer, visit:
  • Introduction to the Story Mode, teasing the all-new, time-bending narrative, featuring Kronika, the first female boss character in Mortal Kombat history, who is the Keeper of Time and creator of existence. To view and share the Story Prologue, visit:
  • Announced new fighter Geras, a powerful and loyal servant of Kronika, who is able to manipulate time, along with fan-favorite characters, including, Baraka, Raiden, Skarlet, Scorpion, Sonya Blade and Sub-Zero. To view and share the Geras Reveal Trailer, visit:
  • A montage of Mortal Kombat’s most iconic feature, Fatalities, showcasing the most gruesome, over-the-top Fatalities in Mortal Kombat history. To view and share the Fatalities Trailer, visit:
  • Exclusive Mortal Kombat 11-inspired Under Armour Anatomix Spawn basketball footwear showcased via six custom designs by top sneaker artist and MK Kollective ambassador, Mache.
  • Pre-order Mortal Kombat 11 on PlayStation 4, PlayStation 4 Pro, Xbox One or Xbox One X to receive access to the beta, available March 28, 2019. Pre-orders will receive the in-game, playable character, Shao Kahn.
  • Mortal Kombat 11 Kollector’s Edition revealed, which includes the main game, Kombat Pack, Scorpion mask bust, exclusive steel case, commemorative magnet coin and authenticity plate.

Mortal Kombat 11 is the latest installment in the critically-acclaimed franchise, developed by award-winning NetherRealm Studios, and is scheduled for release beginning April 23, 2019 for PlayStation®4 computer entertainment system, PlayStation®4 Pro computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo Switch™ system and PC.

Mortal Kombat 11 is available for pre-order now; visit for more information. Pre-orders will receive the in-game, playable character, Shao Kahn. Those who pre-order on PlayStation 4, PlayStation 4 Pro, Xbox One or Xbox One X at select retailers, will also receive access to the beta, which will be available on March 28, 2019 for those platforms.

To learn more about Mortal Kombat 11, please visit or join the community conversation on Facebook (MortalKombat), Instagram (@MortalKombat), Twitter (@MortalKombat), Twitch (NetherRealm), YouTube (Mortal Kombat), Discord (MortalKombat) or Reddit (MortalKombat).

Train2Game News UK Top 20 games – 23.06.14

bruce_leeWatch_Dogs has been beaten from it’s top spot down by EA Sports UFC. Further down the charts the only other new entrant is Moto GP 14 which enters at number fourteen.

All formats
Week ending 14 June 2014

14  – MOTO GP 14 PQUBE
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.

Train2Game News Bruce Lee Enter the Octagon

bruce_leeElectronic Arts Inc. and the Ultimate Fighting Championship announced today that Bruce Lee, “The Father of Mixed Martial Arts”, will make his historic first step into the Octagon in EA SPORTS UFC, launching June 20, 2014.

Fans can pre-order today to get instant day-one access to Bruce, or they can complete the game’s career mode at Pro difficulty to unlock him.  Players can fight with the legend across four different weight classes and test his legacy against the best of the best in the UFC.

“I am so excited about this opportunity to bring my father back to videogames!” said Shannon Lee, Bruce Lee’s daughter, CEO of Bruce Lee, LLC and Chairperson of the Bruce Lee Foundation. “I’m thrilled that fans can now interact with him in a new way. The EA SPORTS UFC development team has been incredible to work with, and they’ve done a great job capturing the look and feel of my father. I think people will love getting a chance to fulfill a fight fantasy by playing Bruce Lee in the new UFC game.”

“There’s no debate, Bruce Lee is the father of mixed martial arts,” said Dana White, UFC President. “He believed not one style of fighting was the best and that you had to have a little piece of everything to be a complete fighter. He was proven right when the first UFC event took place in 1993.”

“It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA SPORTS UFC,” said Brian Hayes, Creative Director, EA. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.”

Powered by EA SPORTS IGNITE technology, EA SPORTS UFC is built from the ground up exclusively for Gen 4 platforms, EA SPORTS UFC captures the human athleticism, physiology and emotion of the athlete like nothing before it. Step into the Octagon and Feel the Fight with every strike, takedown and submission.

To see Bruce Lee realized in game, watch the trailer below. For more information on the Bruce Lee pre-order offer, please visit

Train2Game News: Microsoft SmartGlass releases with Windows 8

Microsoft is launching SmartGlass for a number of devices on October 26 alongside the release of Windows 8.

The new feature will mix Xbox movies, media, games and video between tablets, smartphones, PCs and consoles. The service will immediately launch with support for Windows 8, the Xbox 360, Windows Phones and the upcoming Surface tablet.

Pawan Bhardwaj, product manager Xbox Live, confirmed on Monday that “Microsoft wants to add a SmartGlass app to iOS and Android devices”

No release date has currently been set and whether Google or Apple will allow a rival music player on their devices is yet to be seen.

A variety of games and other apps will support SmartGlass functionality at launch. A list of the supported entertainment at launch is listed below:


  • Ascend
  • Dance Central 3
  • Forza Horizon
  • Halo Waypoint
  • Home Run Stars
  • Karaoke
  • Kinect Sesame Street TV
  • Prima Games


  • ESPN
  • NBA Game Time
  • UFC

Entertainment Apps:

  • Elections 2012
  • HBO GO
  • MSN
  • NBC News
  • NOW TV
  • Slacker Radio
  • Univision

Microsoft has also said that all Netflix films will soon support the service.

The release of SmartGlass and the Xbox music that has launched today with a dashboard update sees Microsoft move further in to creating an all entertainment service.

Train2Game UFC Undisputed 3 interview with THQ Senior Game Designer Wes Bunn – Part 2

Train2Game recently sat down for a chat with THQ’s UFC Undisputed 3 Senior Game Designer Wes Bunn at a preview event in London. In an in depth interview with The Train2Game Blog, Bunn discussed developing UFC Undisputed 3, Game DesignQA Testing, getting into the industry and more.

In part two of our interview, the THQ Senior Game Designer discusses getting into the games industry and the importance of QA Testing in game development.   Read it right here on The Train2Game Blog, or on the Train2Game Scribd page. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Read part one of our interview with THQ Senior Game Designer Wes Bunn here.

How did you get started in the games industry?

I actually got started as a QA Tester back in 2000. It’s funny how this industry works because it’s really small. I started at a Crave Entertainment, who had the UFC license way back in 2000, I tested UFC Tap Out 1 and 2 back on the original Xbox. That’s how I got started and that’s how I got introduced to UFC.

So how important is testing to the game development process?

I think testing is huge. Back when I started there wasn’t these education programmes where you could go to the different schools and learn about game design, which is cool now, but back then they didn’t have that. But I think in QA Testing you get to see the whole development process, so you get to see iterative builds come in and see the changes, learn the debugging process; that’s a huge part of making sure the game comes out polished, that there’s no imbalanced things in the game, that there’s no exploits, so testing is a huge process, not just with our game but any game.

How did you work your way up from being a QA Tester to being a Senior Game Designer now?

As a QA Tester you get the opportunity to suggest things, that’s basically how I got started when I was working on the original UFC was suggesting ‘Hey, wouldn’t it be cool if we do this, and this is how I think this should work.’ I went to different studios but eventually became a Lead QA tester and was mentoring other QA Testers, then I got into working into production. From production I found out I didn’t really like the production aspect of it, I liked the creative aspects, so from production I got into some junior design work at a Sony studio. I’ve been designing ever since.

For those who might not know, what are the differences between game production and game design?

The production aspect deals more with scheduling, making sure everything comes in on time, making sure that if you’re working with a licensed product, especially, you deal specifically with the licensor. Production also deals with managing the QA Testing process, the development process, dealing with the licensor and marketing as well. Designer focuses on the creative aspects of the game, the game content. That’s where I prefer to be.

So how big is the game design team for UFC Undisputed 3?

It’s pretty big! The situation that we’re in is kind of unique. We’re a co-development team, so we have a group of game designers at the THQ offices and then we have a group of game designers at Yuke’s office in Japan and we co-develop UFC Undisputed 3 together. Most of the design concepts are generated by the THQ team, implementation is done by Yuke’s then the balance and tuning is done by THQ. But there’s a lot of back and forth with Yuke’s, they’ve been great to work with and have offered up some suggestions and have been willing to accept suggestions and things we come up with.

With Yuke’s being based in Japan and THQ in the USA, how do you go about collaborating with them?

It’s been really challenging, we’ve done a lot of teleconferences with them, but we’ve made a lot trips out there. Last year alone we made ten trips to Japan, so I’ve racked up the frequent flyer miles! There are a lot of TV conferences in addition to meetings on site.

Back to getting into the industry, what advice would you give to those aspiring to work in it?

Probably the biggest thing to do, the best thing, is play a lot of games. Not just the mainstream games, the blockbuster games, play a lot of indie games and expand your pallet so you can touch every area. As far as getting into the industry is concerned, you break in through focus group tests. Usually a company will bring people in to test their game and give feedback on what they think of the game. We do focus tests for our products, there’s usually an opportunity there if they like your suggestions enough to bring you on as a QA Tester or something. Now they have the schools you can go to that’s an avenue as well, I have some friends who are enrolled in schools now, but back when I was around they didn’t have that!

And would community created content, such as that of UFC Undisputed 3, be something an aspiring game developer could show to potential employers?

That’s true actually, especially for an artist, creating stuff with user generated content and saying ‘this is what I made’ will help with a CV as well. I think publishers and developers are looking at that stuff.

Thanks for your time Wes.

UFC Undisputed 3 is released on 17th February 2012 for Xbox 360 and PS3.

Part 1 of The Train2Game Blog interview with THQ Senior Game Designer Wes Bunn is here. 

For more about UFC Undisputed 3, and some great advice about getting into the industry, see The Train2Game Blog interview with UFC Undisputed 3 Neven Dravinski  from last year’s Gamescom.


Train2Game interview with UFC Undisputed 3 Producer Neven Dravinski


Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. While there, we spoke with UFC Undisputed 3 Producer Neven Dravinski.

In an in-depth interview, he discussed what his role as producer involves, the game design process, the art & animation techniques used to model fighters, and much more.

Dravinski also reveals how he got into the games industry and gives advice on what Train2Game students should do to follow in his footsteps. Read the full interview below, or listen to it via Train2Game Radio.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Game over for television advertising?

Television, that box in your living room or bedroom that not only connects to your chosen games console, but also transmits them fancy moving pictures – or television programmes as they’re also known. Now, while television is of course still a massive form of entertainment in many households throughout the world, publishers seem increasingly keen to move away from advertising their games on the box.

Why? Well, some just don’t see TV as that relevant to video game marketing anymore. Speaking to thealistdaily, THQ’s VP of core games Danny Bilson said;

“One of the bigger questions we have to ask ourselves is how important is television? How important is television to a core gamer on a non-television brand? So I think television has some relevance on WWE and UFC because I consider those TV brands. But our other stuff, I question it severely.”

“It’s incredibly expensive, and what I can do with two million dollars, which will buy a few TV spots on a big sporting event, what I can do in outdoor, or on the web, or direct-to-consumer is way more exciting.”

“You know where I want to market? I want to market on Xbox Live. I want to market on PSN… Television is a big question mark for me.”

Mr Bilson does appear to make a good point, why spend millions on a television ad which non-gamers will not be interested in, when you can spend much less on advertising the game online?

EA share a similar view, and senior VP and head of European publishing, Dr Jens Uwe Intat recently revealed that they also plan to spend less on advertising with the intention of investing the saved cash into games development.

“Part of it will go online, but most of it will actually be invested into making good games – despite the fact that a lot of marketing money is spent on a Call of Duty or FIFA, when we look at our research, most people actually buy a game because of a referral from a friend.

“So the product quality at the end of the day is still the dominant criterion,”

Online games communities are ever expanding and it’s likely that a gamer will see more adverts online than they would on television, or as EA point out, hear about a game from a friend via word of mouth or perhaps an internet forum.

The very nature of online advertising also means that it’s easy for smaller independent Games Developers, Games Designers and Games Artist & Animators to market their games. Of course, a Train2Game student is unlikely to have the millions needed to fund a high profile television campaign at this time!

So, what are your plans for advertising your first game? How will you market your first creation? And do you think online advertising will become superior to its television counterpart?

As usual, leave your thoughts here or on the Train2Game forum.