Train2Game News Casual Connect 2019

After a successful event in 2018, Casual Connect is coming back to The Queen Elizabeth II Centre, London, UK on May 28-30, 2019.

At Casual Connect Europe 2019, all attendees get access to three days of lectures, official networking parties, and 90 of the world’s best indie games with developers.

Organized in part by CGA and Greenlit Content, the venue will also feature a large expo area where you can talk one-on-one with industry-leading companies.

Casual Connect brings together the most talented and knowledgeable experts in the gaming field to further the industry with the best learning and networking opportunities for gaming professionals since 2005 four times every year in USA, Asia, Western Europe and Eastern Europe.

Additionally, all attendees have unlimited access to our meeting and scheduling app to network with games industry professionals like yourself.

INDIE PRIZE SUBMISSION DEADLINE

More than 1,500 developers apply to Indie Prize during the year and judges from throughout the games industry select the most promising games to participate at international Indie Prize showcases during Casual Connect conferences. Submit your game for the international Indie Prize London 2019 scholarship program before March 20 with more details can be found in the submission form.

You can also join industry leaders as an established developer with the Developer showcase.

For more information visit Casual Connect.

Train2Game News Nintendo Switch Indie Games

Embark on a mythical adventure in Unruly Heroes, unleash your inner goat in Goat Simulator, and put your puzzle-solving skills to the test in When Ski Lifts Go Wrong, all available now on Nintendo Switch

The new year is the time for new things and, in a new Indie Highlights video, Nintendo of Europe showcased a selection of exciting independent games coming to Nintendo Switch this year. The video included the first look at SteamWorld Quest: Hand of Gilgamech, a beautifully hand-drawn roleplaying card game from Image & Form Games, the creators of critically-acclaimed titles such as SteamWorld Dig and SteamWorld Dig 2. SteamWorld Quest is set for release first on Nintendo Switch in 2019.

You can watch the Indie Highlights – 23.01.2019 (Nintendo Switch) video and get further information via the Indie Highlights Hub on the official Nintendo website.

Here’s a rundown of the games featured in today’s Indie Highlights video:

Use the hand you’ve been dealt to triumph over evil, in SteamWorld Quest: Hand of Gilgamech from Image & Form Games and Thunderful Publishing. In this innovative roleplaying card game, you’ll lead a party of heroes through a beautifully hand-drawn world, building your own deck of cards along the way and using them to defeat an array of enemies in intense turn-based battles. The game mixes traditional fantasy elements with steampunk robots for an unforgettable experience filled with fun and humour. SteamWorld Quest: Hand of Gilgamech is coming first to Nintendo Switch in 2019.

Magic, mythology and madcap kung fu action combine in Unruly Heroes from Magic Design Studios, available now on Nintendo Switch. This action-packed adventure game is inspired by the Chinese story “A Journey to the West”, better known as the Monkey King Legend. Terrible creatures are sowing chaos throughout the land and it’s up to the Monkey King and his three colourful companions to turn back the tide of evil. Tackle the adventure solo, or with friends in up to 4-player local co-op. You can even test your kung fu skills against other players in local or online* P-v-P mode.

Have you ever dreamed of being a goat? Well, look no further than Goat Simulator: The GOATY from Coffee Stain Publishing. The wildly successful indie phenomenon is available now on Nintendo Switch. This is the cutting edge of goat simulation technology, and the Goat Simulator: The GOATY package includes Goat Simulator plus Goat MMO Simulator, Goat Simulator: GoatZ, Goat Simulator: Payday and Goat Simulator: Waste of Space.

When Ski Lifts Go Wrong from Curve Digital is a deliriously fun physics-based construction puzzler, packed full of creative challenges, sports and disasters! Start in the rolling foothills and journey up to the jagged peaks. Puzzle over carefully designed scenarios to help every passenger reach their destination. With more than 100 challenging, pre-constructed levels and a sandbox builder mode for players to create their own, there are hours and hours of fun to be had on the slopes. When Ski Lifts Go Wrong is available now on Nintendo Switch.
Take to the battlefield in Wargroove, a turn-based strategy game from Chucklefish. Choose from a large cast of different commanders, each with their own special “groove” attack that can be used to sway the battle in your favour. The game features a full story campaign as well as online* and local multiplayer for up to four players. The war doesn’t end there though, as easy-to-use editors and customisation tools allow you to create and share your own maps and campaigns. Wargroove marches on to Nintendo Switch on 1st February, and is available to pre-order on Nintendo eShop now.

HEAVY METAL! ZOMBIES! BIG GUNS! Double Kick Heroes by Headbang Club and Plug In Digital mixes the shoot ‘em up and rhythm game genres for a high-octane experience unlike anything you’ve played before. Speed through a post-apocalyptic wasteland on the highway to hell, with the power of bone-crushing heavy metal rhythms as your only weapon against the zombie hordes. Featuring more than 30 original metal songs, plus tracks from guest bands such as GOJIRA, Double Kick Heroes will be coming first to Nintendo Switch in summer 2019.

Inmost is a ghoulishly atmospheric puzzle-platformer from Chucklefish in which you follow three different playable characters across one dark, interconnected story. In an old, abandoned castle, rendered in beautiful pixel-art style, you’ll need brains and bravery in equal measure to escape from the shadowy evil lurking in the depths. Inmost comes first to Nintendo Switch in 2019.

Dive into a massive sci-fi adventure in CrossCode, the retro-inspired 2D action RPG from Deck 13 Interactive and Radical Fish Games. Combining 16 bit-style graphics with smooth physics, a fast-paced combat system and engaging puzzle mechanics, CrossCode launches on Nintendo Switch in 2019.

Forager from Humble Bundle is a 2D open-world game in which you can build your future as you see fit. Combining exploration, combat, farming and crafting, Forager allows you to try out a variety of different playstyles as you start small then gradually expand your territory, your skillset and your network of friends – and enemies. Forager is coming soon to Nintendo Switch.

The presentation also includes a highlights reel recapping some of the numerous great indie titles already available on Nintendo Switch. So whether you’re discovering this extensive catalogue of games for the first time, or you’re an experienced gamer just wondering what to play next, be sure to check out both the presentation and the Indie Highlights Hub.

With Unruly Heroes, Goat Simulator: The GOATY and When Ski Lifts Go Wrong all available from today, SteamWorld Quest in the pipeline and a diverse range of other exciting titles arriving throughout the year, 2019 looks set to be another action-packed year for indie gaming fans on Nintendo Switch.

For further updates visit the Indie Highlights Hub at http://www.nintendo.co.uk/indiehighlights

Train2Game News Get paid for your content

Indie Boost is excited to announce its partnership with Game Jolt, which will provide paid opportunities to content creators on the platform.

Through the partnership between Indie Boost and Game Jolt, all verified content creators on the Indie Boost platform are eligible to earn a portion of the revenue for specified Game Jolt titles.

This opportunity is available to all content creators who are currently using Indie Boost to discover new games.

All tiers––Verified and Partner––can get paid playing games they love by linking a partnered Game Jolt account to the Twitch or YouTube account they used to sign up to Indie Boost.

Games participating in Game Jolt’s revenue sharing program are indicated on the Indie Boost platform with a pie icon on the game’s thumbnail. Once a content creator on Indie Boost receives a key for an eligible game, they can obtain a partner link through Game Jolt. They can then include this link wherever their content is posted––on their stream or video––to start earning a share of all sales made from purchases made through that link.

Indie Boost is thrilled to be providing opportunities for content creators to earn rewards for promoting games.

Please check out the Partner page for more information about paid opportunities for content creators through Indie Boost: https://www.indieboost.com/partner.html

Train2Game News EGX Rezzed 2019

Gamer Network, organisers of the UK’s premier games events, is delighted to announce that EGX Rezzed will return to London’s Tobacco Dock on the 4th-6th April 2019.

Now in its eighth year and powered by Virgin Media, EGX Rezzed is the world’s premier indie games event and an essential destination for both creators and consumers. Over 200 individual playable games are expected at 2019’s event, spread over 600 playing positions with PC and console formats represented.

A packed schedule of talks and panel sessions covering a range of topics including exclusive updates on major titles, deep dive insights into specific areas of game development and invaluable career advice from experienced professionals will take place in the event’s numerous theatre spaces.

Attendees will have the opportunity to meet their favourite video content creators with Outside Xbox, Eurogamer and Rock Paper Shotgun teams all expected to participate in the event.

The renowned Leftfield Collection will return for 2019 offering a platform to creators whose games sit outside the mainstream the chance to exhibit their projects for free to a passionate audience.

EGX Rezzed 2019 is set to be the biggest in the event’s history with additional space now available within Tobacco Dock, the beautiful listed building in the heart of London which has hosted the event since 2015.

EGX Rezzed is once again partnered with BAFTA with the independent charity set to have a presence on the event’s show floor. The BAFTA Games Awards will take place on Thursday 4th April at a venue set to be revealed later this year.

EGX Rezzed 2019 takes place from the 4th-6th April at Tobacco Dock in London. Tickets will go on sale in the autumn.

Train2Game News Virtual Indie Business Summit

Indie developers are you looking to fund your game, find the best route to publish, even grow your studio into a more profitable and professional, long-term and thriving business?

Well look no further than the Business of Indie Games – Virtual Summit 2018 which goes live 24-27 July 2018.

Our mission is simple. We support new indie devs and small to mid-size studios all over the world. We provide access to the hard-won experience, insights and vision from some of the most successful independent video games developers and business people all over the world.

At The Business of Indie Games – Virtual Summit 2018 a vast array of industry developers and businesses (30+) are a click awayaway from sharing their unique experience, providing information that will be invaluable to indie developers and studios, giving them the extra ‘je ne sais quoi’ to achieve consistent success.

SIGN UP – LOGIN – BE THE CENTRE OF ATTENTION IN SECONDS

Register Now!

Internet access is the name of the game. Whether you live in London, rural Nebraska or Timbuktu, if you’re a game developer or games industry professional, this is for you. Once signed in an agenda page with links to pre-recorded interviews starting on Tuesday 24 July for 24 hours. On Wed 25 July through Friday 27 July for 24 hours there will be new interviews to watch each day!

There’s a free to attend option and no one is excluded. The Virtual Summit goes live from 24-27 July. And developers can upgrade for permanent and unlimited access for a reasonable cost. Free tickets still available – here.

Global Indie MatchMake 2018

There are also opportunities for developers – established and new – to get their games and game ideas in front of 30+ established publishers, investors, government tech funds, incubators and agents at the Global Indie Matchmake 2018. Publishers and Investors will review the games and set up meetings with the people they are interested in discussing things further with.

Snapshot of 30+ Commercially Astute Indie Devs & Business Folk Interviewed

  • Ago Simonetta, Regional Lead – EMEA MICROSOFT – ID@Xbox
  • Amir Rao, Gavin Simon – Co-Founders @SUPERGIANT GAMES
  • Anya Combs, Games Outreach Lead @KICKSTARTER
  • Mark Morris, Managing Director @INTROVERSION SOFTWARE
  • Des Gayle, CEO @ALTERED GENE
  • Kate Edwards, CEO @GEOGRIFY & Board Member @TAKE THIS
  • Mike Wilson, Co-Founder @DEVOLVER DIGITAL & GOOD SHEPHERD ENT & Board Member @TAKE THIS
  • David Clark, Managing Director @GREEN MAN GAMING PUBLISHING

With nothing to lose and everything to gain, check out the web site and sign up.

Join the discussion right now

Hound Picked Games is proud to be working with The Business of Indie Games as their partners to launch this incredible summit. If you can’t wait to start networking with other event attendees, Hound Picked Games is hosting the Official Business of Indie Games Discord channels.

They’ll be LIVE Q&A Sessions via Discord and more to get involved with, so head on over to https://www.discord.gg/HoundPicked

Train2Game News Big Indie Awards 2017


Steel Media, the publisher of leading mobile gaming site Pocket Gamer, b2b portal PocketGamer.Biz and the popular PG Connects events series, has announced the launch of the brand new Big Indie Awards 2017 in association with indieSky.

Launched back in 2013, the Big Indie Pitch has rapidly grown into the definitive indie developer pitching competition and this year Steel Media has hosted 19 Big Indie Pitch events around the world for mobile, PC and VR developers.

Now the company is bringing that up to a round 20, with the first ever Big Indie Awards grand finale on November 21st 2017 in Shenzen, China. The awards are a chance for all independent mobile developers and small studios – including those who have pitched at a previous event and those who haven’t had the chance – to put their game forward for a chance of global recognition. With a prize fund worth over $25,000 and a paid trip to the awards ceremony itself, this is one competition that no indie dev can afford to miss out on.

All indie developers that have a mobile game project either in the works or released this year are welcome.

How does it work?

Developers are invited to submit their game by October 6 2017, at http://www.bigindieawards.com

After creating a longlist, a panel of expert judges including journalists, influencers and developers will rate each game to create a shortlist that will be announced to the world. The top three teams will then get the chance to spend a couple of days meeting Chinese companies and exploring the beautiful coastal city of Shenzhen, with all flights and accommodation paid. The competition builds to a climax with teams presenting their games on stage at a live awards ceremony in Shenzhen on November 21, when the final winners will be revealed!

Who can enter?

Any mobile indie developer who has a game released in 2017 or has one in production that’s scheduled to launch in the next six months can enter the competition.

All previously shortlisted Big Indie Pitch entrants since September 2016 will be fast-tracked onto the longlist.

What can you win?

There’s an array of prizes worth over $25,000 up for grabs, including $15,000 of marketing promotional spend on Steel Media’s many websites; tickets and expo tables at a Pocket Gamer Connects event worth $5,000; and $5,000 cash. Oh, and of course, paid trips to China including flight, accommodation and visa for at least the top three teams. Naturally, there’ll also be a fair amount of media coverage, an award trophy, and global adoration.

Who’s behind all this?

The Big Indie Awards 2017 are the latest grand plan from the Steel Media team (the firm behind Pocket Gamer, PG.Biz, PG Connects, the Global Connects Parties and of course the Big Indie Pitch itself), but it wouldn’t be possible without the support and love of the folks at indieSky.

Who is indieSky?

indieSky is iDreamSky’s indie platform for indie developers. iDreamSky has published hit titles such as Monument Valley, Subway Surfers, Temple Run series, Toy Blast, Horizon Chase, Gardenscapes and many others in China. indieSky’s aim is to partner with indie developers from all around the world to bring awesome games to gamers – the company slogan is, “We Publish Awesome Indie Games!” You can find out a lot more about at http://indie.idreamsky.com/

How to enter!

Think your game could win? Head to http://www.bigindieawards.com/ and a gameplay video so we can take a look. You’ll be notified if you’ve made the list. Terms and conditions apply, details on the website. Entries must be mobile games. Teams that enter will need at least one member with a valid passport who could travel to China on November 18–22, 2017.

Train2game News Develop Brighton Indie Keynote Speakers

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Robin Hunicke, one of the games industry’s most talented developers, has been named as the Indie Keynote Speaker on Thursday 14 July at this year’s Develop:Brighton.

Over a career spanning an impressive 12 years, Hunicke has worked on a number of titles that have shaken the industry, including Journey (9/10 IGN), Boom Blox (9/10 Eurogamer), MySims (8/10 Game Informer) and The Sims 2 (94% IGN). She’s also the co-founder of indie studio Funomena, where she’s currently working on two upcoming titles: Luna and Wattam.

Though her glowing resumé reveals the depth of her knowledge, Hunicke’s candidacy for the Keynote spot is bolstered by an incredible commitment to fairness and diversity of both thought and participation in game design and culture. Recently recognised with an Influential Woman in Games award, Hunicke has also spent several years involved in the organisation of Indiecade while holding the role of Professor of Art, Games & Playable Media at UC Santa Cruz.

She believes game developers can create novel, experimental games by designing for feeling, and her talk will aim to highlight this by focusing on the core artistic and emotional inspirations at the heart of Luna, which focuses on themes of personal transformation. The talk will explain how decisions in art, sound and gameplay design are integrated via “Feel Engineering” to reinforce the games underlying themes and narrative.

“The quality of Robin’s output speaks for itself,” said Andy Lane, Managing Director at Tandem Events. “As someone who’s worked with both big studios and small indies, we know Robin will offer valuable insight and inspiration in her keynote, with her talk kicking off a day of great sessions from a talented cast.”

Other sessions in the Indie Dev Day include:

Pitching is Courtship
Shahid Ahmad, Indie Developer

How does someone in charge of budget for financing video games think? As a developer, how do you give yourself the best possible chance to unlock those funds? In this session, Shahid shares his experiences in commissioning over a hundred games. If you’re a developer and you’re looking for funding for your game, you’ll want to know how to give yourself every chance of success. In “Pitching is Courtship”, Shahid shares some of the things he looked for in a developer and their pitches when he was making funding decisions.

Killing the Indie Crunch Myth: Shipping Games Alive
Simon Roth, Machine Studios

Crunch has become commonplace in AAA and indie development, but it is often misunderstood, misrepresented and, more often than not, outright harmful to a game and the team developing it. This talk will explain the myths surrounding productivity and overtime in the indie games pipeline, illustrate how to avoid the common pitfalls and offer realistic strategies that can be used to keep your team healthy and your milestones on schedule.

Console Porting Indie Games with Network Support: Worth it?
James Parker, Ground Shatter

This talk aims to provide an understanding of the additional elements required to port games to console platforms. It’ll go into the knowledge you’ll need when trying to do network play with a micro-team, along with examples of who is currently doing this kind of work and what help is available.

How to Succeed and Where You’ll Fail: Money, Marketing, and Making a Mark
Chair: Joe Brammer, Bulkhead Interactive
Agostino Simonetta, ID@Xbox
Phil Elliott, Square Enix Collective
Gordon Van Dyke, Raw Fury Games
Howard Philpott, Bulkhead Interactive

This 30-minute panel will be discussing multiple avenues to success as an independent developer or studio, focusing on PC & Console. This panel will focus on the often forgotten parts of indie development; how to fund, market, and make a significant splash in the gaming community with your indie title. The speakers are interested in helping developers build sustainable and viable studios, audience members will have multiple opportunities to ask questions to the panel throughout the talk.

Alongside the expo, there are also a number of free-to-attend Indie BootCamp sessions.

Super Early Bird passes are available until 27 April, saving delegates up to 30% on a three day pass. Indie Dev Day passes cost just £90 if booked by this date.

Train2Game News Exhibition places available at PLAY Expo Blackpool

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This April, the UK’s favourite Arcade, Indie & Retro video gaming expo will be returning to the Norbreck Castle Exhibition Centre in Blackpool for it’s fifth year.

Proud supporters of the UK indie scene, Replay Events are offering indie developers and studios special low rates for space and power on the main show floor – but space is limited so if you want to get involved you’ll need to act fast!

Located at the Norbreck Castle Exhibition Centre, PLAY Expo Blackpool attracts over 5000 attendees from all over the UK during the two day event. The expo draws a diverse crowd due to the variety of systems, exhibitions and activities on offer – some people come for the coin-ops, pinball and retro stuff, some for the current gen and indie games, others for cosplay, highscore tournaments or talks from game industry legends – but the majority embrace the entire spectrum of video gaming culture as a whole.

Unlike some other expos, the indie section at PLAY Expo Blackpool won’t be hidden away in a separate hall away from the main ruckus.
Indies will be centrally located within the main exhibition space, i.e. where the people are. Prices for exhibiting are extremely
reasonable:

    -£180 Standard booth (1x table, 6ft backing board, space and power for 2x PC/Console set-ups, 2x Exhibitor passes)

    -£300 Large booth (2x tables, 6ft backing board, space and power for 4x PC/Console set-ups, 4x Exhibitor passes)

(Note that wired internet, PC hire and additional exhibitor passes are also available at an additional cost. Please contact us for further information and prices).

In addition to this, exhibiting indies will have their own dedicated liaison in the form of RGCD.DEV/RGCD.CO.UK’s James Monkman, who’ll be on hand before, during and after the event to help ensure exhibitors requirements over the weekend are fully accommodated.

For further information on the event visit the PLAY Expo Blackpool website (www.playexpoblackpool.com ). You can either register your interest in exhibiting online via the contact page, or request an information pack from James direct via email (james.monkman@replayevents.com ) or Twitter (@James_Monkman).

Train2Game News Instant Indie Collection

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Curve Digital unveils the easy way to build your game collection on PlayStation and Xbox One: introducing ‘Instant Indie Collection’ Volume One.

The Instant Indie Collection is designed to offer Xbox and PlayStation owners the opportunity to build a collection of the very best indie games, for a fraction of their usual price.

Set to be released semi regularly from now on, the bundles will showcase celebrated indie games from across all genres.

Instant Indie Collection Volume One contains Stealth Inc 2, Thomas Was Alone and The Swapper – currently the highest rated Xbox One game in Metacritic – and is available from today on PlayStation 4, PlayStation 3 and PlayStation Vita (cross buy) and Friday on Xbox One, priced £17.99 / $22.99 / €22.99, over a 33 per cent off the full SRP.

Stealth Inc 2 (current Metacritic rating 82 per cent on Xbox) takes the premise of tight, arcade-orientated stealth to a whole new level. Players embark on a remarkable platform adventure across a huge ‘Metroidvania’-style overworld in which clever gadgets, devious puzzles and a delicious sense of humour combine.

Thomas Was Alone (80 per cent Metacritic rating on PS3) is the game which introduced the world to Thomas, Chris, John, Claire and Laura – and, of course, Mike Bithell. The BAFTA winning game will delight and infuriate as players take a cast of quadrilaterals on a journey which will linger long after the game has concluded.

The Swapper, from Facepalm games, is an atmospheric puzzle platformer set in the furthest reaches of space. An experimental device allows players to clone versions of themselves in order to journey deeper into the game’s hand-crafted world in one of gaming’s most mature narrative adventures.

“The Instant Indie Collection is being designed to allow new console owners to easily discover games they may have missed on original release,” says Jason Perkins, managing director, Curve Digital. “Whilst Volume One is all about puzzle platformers, we intend to ensure that each collection keeps things fresh, aiming to cover multiple genres where we can. They will all have one thing in common, though – and that’s a ridiculously competitive price.”

Instant Indie Collection Volume One is out today on PlayStation 4, 3 and Vita (cross buy) and on Friday for Xbox One, priced £17.99 / $22.99 / €22.99.

Train2Game News Indie MEGABOOTH at EGX

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EGX, the UK’s biggest games event, and Indie MEGABOOTH, the showcase for independent game developers are today thrilled to announce the 29 playable games that are coming to this month’s EGX as part of the Indie MEGABOOTH.
 
Starting in 2011 as a way to introduce indie games to both conference goers and the gaming community as a whole, the Indie MEGABOOTH found enormous success through a mixture of highly original and engaging games content, delighting North American fans along the way. Through a special partnership with EGX the Indie MEGABOOTH is making the transatlantic voyage for the first time, bringing unique and wonderful games to impress visitors. As the Indie MEGABOOTH puts it, “there’s no way you will leave without finding your new favourite game”.
 
Games selected for the EGX Indie MEGABOOTH include ‘first-person exploration game’ Pollen, ‘isometric action RPG’ Eitr and Move or Die, the 4 player game in which stopping means your character explodes. The full list is as follows:
 
AEROBAT, BOID, Cerulean Moon, Dropsy, Eitr, Enter the Gungeon, Four Sided Fantasy, Future Unfolding, Gunsport, Herald, Induction, Just Shapes & Beats, Kingdom, Knee Deep, Mayan Death Robots, MindFork, Monsters & Monocles, Move or Die, Pollen, Redshift Blueshift, Sea of Solitude, Star Command Galaxies, Galactic Hero Agency, Stikbold!, The Flock, The Masterplan, The Red Solstice, Twin Souls: The Path of Shadows and VIDEOBALL.
 
“This has been a really big year for us and we’re really excited to cap 2015 with our first-ever showcase in the UK”, said Kelly Wallick, founder of Indie MEGABOOTH. “The UK is already a great hub for indie development and this is an amazing opportunity to bring together talented devs to showcase their games as well as extend our support of the indie dev community to the UK”.
 
“Having been recognised as a bastion of quality by our American cousins for several years, we’re immensely proud to welcome the Indie MEGABOOTH to UK shores for the first time”, said David Lilley, Managing Director of Gamer Events. “Indie gaming is a core part of the EGX experience, and with the support of Indie MEGABOOTH visitors to EGX will be treated to the largest collection of indie games anywhere in the country”.
 
In addition to the Indie MEGABOOTH, this year’s EGX also features the Rezzed Zone and Leftfield Collection, showcasing over 300 screens of fantastic indie games. Whether a hardcore indie gamer or new to the scene, the indie presence at EGX will deliver countless fantastic gaming experiences.

EGX runs at the NEC, Birmingham, from 24th to 27th September. For all the information about the event, including the playable games and features announced so far, plus to buy a ticket to this year’s show, please visit www.egx.net/egx.