Train2Game News Create Facebook Instant Games Using Gideros

Leading open source games development kit, GiderosMobile, has added the ability to export to the popular Facebook Instant Games platform in their latest 2018.3 update.

Gideros allows you to code your game for multiple platforms using the same API and enhanced Lua programming language. One of the key features of Gideros is the ability to code, then quickly test your game live on the target platform – with Gideros you can make code changes then instantly test how the changes affect your Facebook Instant Game!

The process of adding the new export to Gideros started in early 2018…

“The first task was to get in touch with the right people to speak to at Facebook that would allow us to join the platform. I went to London games week in January to track them down – luckily, I was successful. The Facebook team have been great at providing us with enough information to create the export.” said Anthony Ball, one of the contributors to Gideros.

To make it suitable for the new platform, Gideros had to be made more efficient – both in terms of size and speed – that job became the responsibility of Nicolas Bouquet, the main Gideros coder and responsible for the original HTML5 export.

“When I began working on Instant Games for Gideros, I thought the work would be merely to package a standard HTML5 export for new platform – I was both right and wrong!” says Nicolas.

“Gideros has had HTML5 export for years, but Facebook Instant Games brings both a deployment framework and specific gaming services, for this Gideros had to make use of specific Facebook APIs. First, I had to modify our HTML5 apps loading system to play nicely with the Instant Games launch screen, then make a ‘player’ to ease further development. This allowed me to quickly code and test integration with instant games API. Then I had to put it all together and have gideros tools export projects specifically for instant games. All this work has allowed us to greatly improve gideros performances in HTML5 – now twice as fast as it used to be!”

Gideros brings some unique features to creating Facebook Instant Games:

  • Live asset and code uploading from the studio directly into your Facebook Instant Game for quick and easy development (both on desktop and Android).
  • Direct feedback from your game into the studio to help debug your code.
  • Support for Facebook ads and other Facebook Instant Game features.
  • Go from code to a fully built Facebook Instant Game in seconds, no compile time!
  • Fully open source development kit with regular updates and a great support community.

Download now from: http://www.giderosmobile.com

Train2Game News Scottish Games Industry Growth

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The SNP has today pledged to support the continued growth of the computer games industry after five ‘exceptional’ years for the industry.

The number of computer games companies operating in Scotland has increased from 15 in 2010 to 100 in 2015, with 95 of those businesses registered in Scotland – an increase of over 600% in five years.

Between 2010 and 2013, the last year for which figures are available, turnover increased from £38.1m to £67.6m.

Scottish computer games companies include Rock Star North, producers of the Grand Theft Auto series, and 4J Studios, involved in the production of Minecraft.

Previous SNP action to support the industry includes:

    Successfully lobbied the UK Government to introduce tax incentives for the computer games industry

    Funding 40 post-graduate places for a new masters programme in Computer Games Development at the University of Abertay Skillset Media Academy

    Financial support for Scotland’s first digital skills academy CodeClan

Commenting, SNP MSP Joe Fitzpatrick said:

“Computer games are a massive success story for Scotland and the growth since 2010, both in terms of established companies and in turnover, has been exceptional.

“This is an industry that drives exports and makes a huge cultural and economic contribution to Scottish life.

“The SNP want to ensure that this sector continues to grow as a key part of Scotland’s creative industries.”

Train2Game News Tom Clancy The Division Open Beta

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Today, Ubisoft® announced an Open Beta for Tom Clancy’s the Division which will take place February 19-21 on Xbox One, PlayStation® 4 and Windows PC and everyone can preload the content starting February 16.  Xbox One players will also have exclusive 24-hour early access starting on February 18.

With the highly anticipated release of Tom Clancy’s The Division just weeks away, and following the recent Closed Beta, the Open Beta is an invitation for all players to get a taste of the game’s mid-crisis New York ahead of its official launch on March 8. This beta will test the game systems further, and provide player feedback that will benefit the game experience at launch.

In addition to the content that was featured in the Closed Beta, the Open Beta will include an all new story mission for players to explore in their pursuit to save the city. Furthermore, everyone who participates in this latest testing phase will receive a special in-game reward which will unlock for players when the full game is released.

Tom Clancy’s The Division takes place weeks after a devastating pandemic sweeps through New York City on Black Friday. One by one, basic services fail and in only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents leading seemingly ordinary lives among us, is activated to save society. Team up with other players to investigate the source of the virus, protect civilians from dangerous factions, and reclaim the city from the overwhelming turmoil.

For more information about Tom Clancy’s The Division, please visit www.thedivisiongame.com.