Train2Game News Train2Game TV

wpid-train2gametm_positive_72dpi_rgb.jpgTrain2Game is proud to announce the launch of Train2Game.tv an information hub to share how other students do it, what they are achieving and much more.

The TV is on air 24/7 and includes Train2Game interviews with big industry names such as Peter Molyneux, Ian Livingstone, other industry veterans and the views of Train2Game students.

The channel also has a link to lead you to www.train2game-news.co.uk where you can keep up to date with all the goings on of the games industry including what new games are being released, up coming game events and what Train2Game students are currently working, how their City and Guilds is helping them and the latest jobs

If you would like to see all this information simply visit http://www.train2game.tv and enjoy all the knowledge readily available. Get inspired with Train2Game TV

Train2Game News From Bedrooms to Billions out now

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“From Bedrooms To Billions” – a movie documenting the history of the UK games industry is OUT NOW exclusively at Europe’s Number One Retro Gaming Destination, Funstock.co.uk

After being successfully funded via Kickstarter the creators went on to develop a fascinating 150 minute in-depth journey told through interviews and archive footage featuring industry legends including Peter Molyneux, Ian Livingstone, David Perry, David Braben, Ben Daglish, Oliver Frey, Miles Jacobson, Jeff Minter and many more.

The movie tells the story of how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in shaping the billion dollar video games industry.

In addition to the original 150min documentary the Special Edition version (available on Blu-Ray and DVD) features over 150min of additional content, numerous game ‘making of’ features, industry stories and ‘making music on the C64’ features with Rob Hubbard and Fred Gray.

General Manager of Funstock.co.uk, Andy Pearson quoted:

“From Bedrooms to Billions is the definitive documentary on the UK video games industry. It features virtually every personality you can imagine from the golden age of gaming, with exclusive interviews shot for this movie. It is expertly crafted by veteran film makers with a strong passion for the games industry – and this passion shines through. It is an absolute MUST see for anyone with even the slightest interest in gaming. It’s a fascinating story, told by fascinating people.” Andy Pearson, General Manager, Funstock.co.uk

Visit here for more information:  http://www.funstock.co.uk/from-bedrooms-to-billions-home

Train2Game News From Bedrooms to Billions out now

From Bedrooms to BillionsToday, the global videogame market is worth a staggering $93 Billion, far larger than the $15bn music industry, and bigger still than the $88.3bn worldwide film industry.

2014 has also proved to be a momentous year for the industry in the UK, with the sector getting back on track and witnessing the long-awaited introduction of Games Tax Relief. As such, this is an opportune time to review and reflect on the UK’s incredible heritage and role in creating what is now, the biggest entertainment business on Earth.

‘From Bedrooms to Billions’, a new two-hour feature length documentary film which tells that remarkable, true story of the British Videogame Industry from 1979 to the present day is out today.

‘From Bedrooms to Billions’ is a crowdfunded production, two and a half years in the making, that shows how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of today’s multi-billion dollar videogame industry.

Developments in computer technology in the UK of the late 70s early 80s helped inspire a generation of small teams of enthusiasts, hobbyists, school kids, bedroom coders and entrepreneurs to make and release some truly classic games. ‘From Bedrooms to Billions’ reveals some of the remarkable stories, struggles and successes that saw the UK videogame industry go from quite literally nothing to a major force littered with original thinkers, innovators and eccentric characters.

The film then looks at how the cottage-style early games business began to evolve into a fully-fledged industry which in turn inspired more young developers and publishers to enter the industry, before the appearance of overseas games platforms presented an all new challenge by the early to mid-1990s.

It also features interviews with key contributors to the UK story, including Peter Molyneux, Jeff Minter, David Braben, David Perry, Jason Kingsley, Mark Healey and many others from across video game development, publishing and journalism from over the past 40 years, combined with compelling archive footage.

‘From Bedrooms to Billions’ is the first to attempt to bring this amazing story together. Starting in the late 70s, spanning ‘Thatcher’s Britain’ of the 80s and culminating in the dramatic shift of fortunes for the UK Video Games Industry by the late 90s. The film celebrates the importance of this era and why it has become such a landmark period in the history of British invention, creativity and industry.

‘From Bedrooms to Billions’ is rapidly becoming regarded as one of the most comprehensive and thorough video game documentaries ever created and is essential viewing for anyone interested in video games, either as a player or as a creator.

The film is available now from www.frombedroomstobilliions.com

Train2Game News: Train2Game Radio revisits Muir Halleron

Muir HalleronWe spoke to Muir a while ago when he had not long started the Train2Game course and now we have revisited him. Muir told us all about the work he does now with 22Cans forums.

You can listen to the interview here: https://audioboo.fm/boos/1755384-train2game-student-muir-halleron-talks-to-t2g-radio-again

Or read the transcript below:

Hello I’m Muir Halleron, I’m taking the Train2Game developer course and I’m from Widnes.

Hiya Muir, how you doing?

I’m just fine thanks

Excellent! So what have you been up to since we last spoke?

Oh, loads of things! Since we last spoke; I’ve been to Eurogamer, I started making my own game but it’s very slow going. It’s basically an extreme in my spare time thing. I am also the forum moderators for not only Train2Game but also 22Cans on their steam forums.

Excellent. How did that come about?

Oh I backed GODUS on Kickstarter last December, became active in the forums and through that the community manager, Sam Van Tilburgh, approached me to become a moderator.

Excellent. So have you been enjoying it?

Yeah it’s fun! It can be a bit stressful at times and hectic, especially right after an update of the game, but yeah, I’m really enjoying it!

Very nice and do you get to hear some industry secrets that we’re not allowed to or anything?

Oh not really! I do get a bit of background information just pertaining to my moderator duties.

So have you always been a fan of 22Cans and Peter Molyneux?

I like Peter Molyneux’s Fable series. My first game of his that I actually played was Black & White, sadly I didn’t actually finish that game!

The important question is though, were you a good god or were you a bad god?

I was actually middle of the line!

Oh yeah? Tried to please everyone?

Yeah, straddle that fence!

So have you been finding that all this forum moderation will help you in the future with your career?

I’m hoping so yeah. It’s allowed me to see how things in the industry works a little bit and I’ve got a little bit of contact with a few of the devs on different social media such as Facebook, Twitter and Steam. They’ve been really nice and they answer questions that I have pertaining to the industry.

Excellent, that’s nice. Do you think you’ll perhaps get a job with them as well now that you’ve got contact with them?

That would be nice but they’re a little bit too far south for my tastes.

Oh yeah I forgot you live fairly north. So finally, what are you hoping for the future then?

Well in the future, I’m actually looking to relocate to Leeds because right now I live up near Liverpool but I’m wanting to move to Leeds because my boyfriends live there and with my Son being closer to my boyfriends would mean a bit more support with him so that I could actually get a job and not have to worry about being home to meet him after school.

Yeah that certainly would help a lot wouldn’t it.

Yeah. It’s my hope that once I move to Leeds and get settled in I’ll be able to get a job placement in a company over there.

Excellent well I wish you all the luck with that

Thank you

And I will talk to you again soon Muir!

Alright, thanks Mark.

Train2Game News: Eurogamer Developer Sessions

EurogamerGamer Network announced what is being referred to as the best ever developer sessions line-up for Eurogamer Expo 2013.

This year features presentations by the studios making Watch_Dogs, Killzone: Shadow Fall, The Witcher 3 and many more blockbuster titles.

Each developer session brings visitors face to face with top game makers, who will showcase new details of their projects in development, and for the first time ever, every single session will be streamed live at http://youtube.com/eurogamer.

Microsoft’s Phil Harrison kicks off the schedule on Thursday 26th September at 12pm with an exclusive Xbox One presentation, followed by Turn 10’s Dan Greenawalt showing Forza Motorsport 5 and Guerrilla Games demoing Killzone: Shadow Fall later in the day.

Highlights on Friday include David Cage presenting Beyond: Two Souls, Techland introducing next-gen open-world zombie title Dying Light and an exclusive look at the next-generation version of FIFA 14.

Things only get better at the weekend as CD Projekt RED shows The Witcher 3, Ubisoft Montreal presents the hugely anticipated Watch_Dogs, WB Montreal talks Batman: Arkham Origins, and Eidos Montreal showcases Thief.

This year’s schedule also features more indie games than ever, including a trio of PlayStation 4 titles: Resogun from Housemarque, Wasteland Kings from Vlambeer and Velocity 2X from FuturLab. Peter Molyneux also returns to the Eurogamer Expo stage to talk about Project Godus.

The full session schedule can be found at http://www.eurogamerexpo.com/whats-on/schedule

Each session will last around 35 minutes and in addition to hundreds of seats in the main auditorium, this year organisers have introduced an overflow area where attendees can watch the sessions in comfort, recharge phones and meet friends.

Eurogamer Expo 2013 (#EGX) takes place at Earls Court, London, from Thursday 26th to Sunday 29th September. Tickets have now completely sold out, with over 70,000 gamers expected to attend.

Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: Make Something Unreal Live winners game comes to app store

Warlock of Firetop MountainTrain2Game Student studio and Make Something Unreal Live 2012 winners, Commando Kiwi, have released their first game on to the app store.

The game, Warlock of Firetop Mountain: Lost Chapters, was created by the students in their spare time for last years Make Something Unreal Live contest, held by Epic. The game was created using the UDK software and is based on the very first Fighting Fantasy novel, Warlock of Firetop Mountain which was written by Ian Livingstone and Steve Jackson.

The studio, which consists of Cat Forsyth, Martyn Whittel, Tom Chipchase, Jonny Robinson, Ashley Taylor, Adam Sherratt, Aaron Reeve, Andrew Smallwood, Tom Constable and Ezekiel Morris, have been working on the game since the beginning of 2012.

The students won the competition after demonstrating their game to a number of industry professionals, including Peter Molyneux, Cliff Bleszinski and Jon Hare. The final descision was that of Ian Livingstone and Steve Jackson who decided Commando Kiwi’s game best captured the essence of Fighting Fantasy.

The game is a third person action game which puts you in the shoes of the adventurer who is travelling through the deadly Firetop Mountain in search of the fabled treasure of the all-powerful Warlock. The game features enemies and locations from the classic book with a battle system based on the system from the book its self. The unique combat system based uses skill and luck combinations made famous by the series of novels in an intuitive Active Time Battle System.

The game is available for free to download now from the app store.

You can re-live the Commando Kiwi story in the video below:

Train2Game News: Train2Game in 2012 – April to June

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

The second quarter of 2012 was especially good for me as it was in April that The Gadget Show live was held.

The Make Something Unreal Live was possibly the biggest thing Train2Game had done up to that point. It brought much media coverage and gave the students involved a highly valuable experience.

The 4 teams at the event got to meet such industry professionals as CliffyB, then from Epic Studios, Peter Molyneux who had just launched 22Cans and Jon Hare the man behind Sensible Software,

The event started in November of 2011 following a Train2Game Game Jam which was sponsored by Epic. The top 4 teams from there then had 6 months to create a game which was to be released on the iOS store.

The games that were created were based on the Fighting Fantasy books. This gave the teams more time as it took story creation out of the equation and it already had an existing fan base to work from.

You can check out the video from the 2012 Make Something Unreal Live contest below:

Train2Game News: The next project from 22Cans

Peter Molyneux has announced the next project from 22Cans. He is going back to his early days with a brand new God game.

Peter Molyneux, was the man behind Populas over twenty two years ago and with the game he created a new genre known as God Games which sees you in a god like role overseeing a world you help create. He went on to create games such as Black and White and Dungeon Keeper. Molyneux has now come back to his roots with the next project from Guildford based company 22Cans, Godus.

Godus is the second project to come from 22Cans, the first being Curiosity: What’s inside the cube?. Curiosity far exceeded the expectations of the company, so much so that they had to work thirty six hours straight to boost the servers. Godus will be made using what the company has learned from developing Curiosity.

Godus is an innovative reinvention of Populous and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.

Further game details included are:

  • It’s a living world, unique and detailed. And it’s a world you influence, whether you’re good or evil.
  • GODUS is instantly accessible, easy to learn but immensely deep.
  • As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults. It’s a multiplayer power-struggle the way it should be.
  • GODUS draws on the cunning battle-psychology of Dungeon Keeper, the living, changing world of Black & White and the instinctive, satisfying gameplay of Populous.
  • Plus you get to be a god. In fact, play well and you get to be the ultimate god!
  • GODUS will be developed for the PC and Mobile devices,

The game is being funded by Kickstarter. The company is looking to get £450,000 by December 21. At the time of writing this they are currently at £103,426 with twenty eight days to go. If you would like to pledge to the games development, you can do so here.

22Cans also released a video about the new project which you can watch below

Train2Game News: Mid-week round up – 21.11.12

A trailer for the next Borderlands 2 DLC has been released. It is full of explosions, carnage and hilarity. From the looks of the trailer, Tiny Tina is back which is great news, she is a highly amusing character. When I heard about this DLC I was worried it was going to be another “Moxxis Underdome” but luckily it looks like it’s a proper campaign. You can enjoy the trailer here.

Peter Molyneux has announced that up to six new features could be coming soon for the experiment app Curiosity. The new features are currently on the prototype phase. Molyneux hasn’t released what they are yet but did give the clue ‘Badgers’. The new features have been designed by watching how people are using the cube. As of 3pm today 30 layers have been chiselled away.

The company behind The Walking Dead episodic series of games has had to move to a bigger premises. Telltale currently employ about 125 staff, but the new space will provide enough room for 160 employees, and the company is planning a hiring spree for 2013.

Microsoft’s further venture in to entertainment sees a new app coming soon which will turn your Xbox into a Karaoke machine. You’ll able to purchase singing time in blocks of two, six or 24 hours with your Microsoft Points. The app, simply named Karaoke, offers over 8000 tracks. You’ll be able to warble along to pop, rock and country tunes, plus some R&B and hip-hop tunes.

Windows Phone may not have the market share of Apple or Google, but it does appear to be winning in one key area for game developers: monetization. According to data from EEDAR’s 2012 Mobile Syndicated Reports, Windows smartphone users “consistently outspend their peers” with almost 10 percent of Windows gamers classified as “Whales” (those who spend more than $25 a month) compared to just four percent on both iOS and Android.

Sony has released the public version of the PlayStation Mobile SDK, allowing developers to create content for a wide range of devices and sell through the PlayStation Store. As well as PlayStation Certified Android hardware, developers can build apps and games for the PlayStation Vita, PSP and the PlayStation 3 with an annual license fee of just £60.

Artist, Andrew Ryan, has created some gorgeous character art by putting Mass Effect character in to the Dragon Age universe. The Normandy is a high dragon ridden by Joker, Garrus is an awesome crossbow-wielding knight, Jack’s a blood mage elf and EDI is a golem. Each character was designed separately before being combined in the final diorama. You can check out the pictures on his Deviant Art page, here.