To celebrate Alex Kidd’s 35th birthday, Merge Games reveals how they revived Sega’s classic 1986 game using AAA indie publishing expertise.
The platform game, Alex Kidd, first appeared in Alex Kidd in Miracle World on the Sega Master System 1st November 1986 and has been a fan-favourite ever since – but it wasn’t until over three decades later that Merge Games – in conjunction with the developer, Jankenteam were able to revitalise and rebirth the experience for release earlier in 2021.
Merge Games had come to Sega’s attention by successfully distributing the retail version of the mega-hit Streets of Rage 4, in collaboration with DotEmu. It was this release that also gave the six-person dev team – Jankenteam, who were long-standing Alex Kidd fans – the impetus to come to Merge with and share their dream of remaking the game. The idea was to recreate, rebuild and modernise a deluxe version of the game whilst sticking faithfully to what fans had treasured about Alex Kidd for 30 years.
Following a visit to Sega’s HQ in Japan to license the long-dormant IP, Merge Games developed a complete strategy for full production, marketing and commercial success using the company’s deep expertise in creating bespoke routes to market, which put quality front and centre and exploited all available digital, retail and collectable opportunities.
The team were determined to faithfully include all the original content and levels and combined this with striking new art, improved boss fight systems and different modes. Extra levels were created to expand the lore of the original title to bring a fresh dimension to Alex Kidd in Miracle World. The game included a Retro Mode specifically to bring back the nostalgia from the Master System classic, allowing players to switch back to a recreated version of the original graphical style, to the new Boss Rush Mode which provides nonstop Rock Paper Scissors action, the DX version of Alex Kidd in Miracle World includes a wealth of extra content to expand on the original Master System version. Comprising an array of other updates such as improvements to combat, movement mechanics and new menu systems, Alex Kidd in Miracle World DX adds a new level of fluidity to the original classic!
Through Merge’s statistical analysis of the Alex Kidd franchise over the previous 30 years, plus profound knowledge of current market trends the team were able to provide tailored international PR and marketing to support the game’s commercial release.
Since the game was released on June 24th Merge Game’s is on track to break 200,000 units sold by Christmas and continues to tap into a niche market of passionate retro fans.
“It was a pleasure to work with Sega and Jankenteam reviving this retro classic” said Luke Keighran, Managing Director, Merge Games “The success of Alex Kidd in Miracle World DX has given Merge a blueprint in this niche, and we intend to continue to drive that objective and look at other potential franchises we can resurrect.”
The game is available now for PC, Xbox, Switch, and PlayStation.
A pinnacle of Star Wars Legends storytelling, Star Wars: Knights of the Old Republic is set over 4,000 years before the events of the original trilogy and introduced a new story of new heroes and villains in an epic struggle for the fate of the galaxy.
The team at Aspyr and Sony Interactive Entertainment have joined forces with Lucasfilm Games to bring you a remake of this classic Star Wars adventure. We’re rebuilding one of the greatest RPGs of all time for a new generation with modern tech, features, visuals and more, while maintaining the integrity of the story and characters that we’ve come to cherish.
And it’s a console exclusive on PlayStation 5 at launch.
If you’re not familiar with “KOTOR” — as you’ll see fans lovingly refer to it — then you’re in for a treat. The original Star Wars: Knights of the Old Republic was a truly groundbreaking achievement: an award-winning RPG of incredible scope, immersion, and ambition with an epic narrative to match. A diverse cast of characters to meet, multiple planets to discover, challenging battles to fight, and cinematic storytelling that responds to the choices you make — it’s no wonder that to this day KOTOR remains one of the most celebrated video games ever made.
Why remake Star Wars: Knights of the Old Republic? Well, nearly 20 years after it first debuted, the original KOTOR is still one of the most beloved games of all time. And even as Star Wars travels to new horizons, we know the community is as eager as ever to return to this iconic era of storytelling and action.
With Star Wars: Knights of the Old Republic – Remake, our hope is to give both series newcomers and long-term fans an experience that can live alongside the very best modern releases. We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story.
Aspyr has assembled the very best talent from across the industry to create Star Wars: Knights of the Old Republic – Remake – industry veterans who have worked on great RPGs, as well as some members of the original Knights of the Old Republic development team. Their knowledge and passion for these characters, this story, and this world is unmatched. And just who is Aspyr? You probably know us as the studio responsible for bringing multiple Star Wars games to modern systems, including Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, Star Wars: Episode I – Racer, Star Wars: Republic Commando, and, yes, the original Star Wars: Knights of the Old Republic!
We’ve been working closely with Lucasfilm Games on classic Star Wars games for years, and that experience has instilled in our team a deep love and respect for these timeless titles, as well as a unique perspective on how to carry them forward into the modern age. We’re proud to be collaborating with Sony Interactive Entertainment and Lucasfilm Games to bring this dream to life.
So, what’s next? Star Wars: Knights of the Old Republic – Remake is a tremendous undertaking, encompassing almost every aspect of the original game. We’re still early in development, but we’re happy to finally have announced the remake and hear the PlayStation community’s thoughts on what you’re excited to see.
Whether you’re new to KOTOR or one of the millions of fans who already know and love it, there’s a great adventure ahead of us. We can’t wait to show you more!
Aspyr and Lucasfilm Games today announced that Star Wars Republic Commando is now available for digital purchase on Nintendo Switch and PlayStation 4 for $14.99. The classic, first-person tactical shooter is back, now as a single player experience for today’s modern consoles.
The wait for Oddworld: Soulstorm’s ends April 6th (digital version).
The original sequel to Abe’s Oddysee (later remade as New ‘n’ Tasty) was Abe’s Exoddus, but that was released in 1998 and it only took 9-months to make it.
It was not the game Lorne and Sherry McKenna had envisioned to be the true sequel. New ‘n” Tasty released in 2014. And now, the second game in Abe’s five-part quintology, Oddworld: Soulstorm will release April 6 on PlayStation®5, PlayStation®4, and Epic Games Store.
As we wait a few more days, here are a few new details about Soulstorm.
FREE PATH-PS4 to PS5 The digital version of the game releases April 6th on PS5 and PS4. The PS5 digital version will be free forPS5 PS+ members during the month of April. If you purchase the PS4 version, we are offering a free path to the PS5 version. Because the game is free for PS5 PS+ owners in April, we will not be offering a free backward path from PS5 to PS4. The physical retail versions of the game will be in stores on July 6th. If you purchase the physical retailPS4 version, you will get the PS5 digital version at no cost.
PC SPECS Minimum requirements are as follows: Windows 7 64 Bit, Intel Quad Core 1.7Ghz, nVidia GTX 670 or equivalent, 8GB RAM.
Recommended requirements are Windows 10 64 Bit, Intel Quad Core 2.3Ghz, nVidia GTX 970 or equivalent, 16GB RAM.
PLAYSTATION 5 GAME HELP On the PS5, Soulstorm players can get hints, tips, and walkthrough videos, without needing to leave the game. These hints can be accessed for the specific area of the game they are playing (using the PS5’s Activity Cards), so they don’t have to spend time searching the internet or risk seeing spoilers. *Active PS Plus membership required.
– 26% of U.K. respondents say that they have successfully preordered a next-generation console, but a slightly higher percentage of participants (30%) say that they tried to preorder a next-gen console and were unable to do so. – Among U.K. respondents that successfully preordered one or more next-gen consoles, 58% preordered a disc edition of the PlayStation 5, 38% preordered an Xbox Series X, 24% preordered a PlayStation 5 digital edition, and 7% preordered an Xbox Series S. 21% of respondents said they pre-ordered more than one next-gen console. The survey was conducted in October 2020.
Sony Interactive Entertainment (SIE) today announced launch date and price details for its highly anticipated next-generation videogame system, PlayStation®5.
SIE also revealed new updates to the PS5™ game portfolio, including Final Fantasy XVI, Fortnite, Hogwarts Legacy, and a new God of War title.
On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa.
The PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99/£360, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $499.99/¥49,980/€499.99/£449.
Pre-orders will be available starting today at select retailers.
Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.
“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”
Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:
Devil May Cry 5™ Special Edition (Capcom)
Final Fantasy XVI (Square Enix)
Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
Hogwarts Legacy (Warner Bros. Games)
A new God of War title (Santa Monica Studio)
With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history.
To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West.
While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.
In addition, SIE today revealed the PlayStation Plus Collection, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman™ Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.
PlayStation 5 Launch Day Games from SIE Worldwide Studios
Astro’s Playroom (Japan Studio) – pre-installed on PS5
Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
Destruction AllStars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
Marvel’s Spider-Man: Miles MoralesUltimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)
CPU x86-64-AMD Ryzen™ “Zen 2” 8 Cores / 16 Threads Variable frequency, up to 3.5 GHz GPU AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration Variable frequency, up to 2.23 GHz (10.3 TFLOPS) System Memory GDDR6 16GB 448GB/s Bandwidth SSD 825GB 5.5GB/s Read Bandwidth (Raw) Optical Drive Ultra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAV BD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV PS5 Game Disc Ultra HD Blu-ray, up to 100GB/disc Video Out HDMI™ OUT port Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) Audio “Tempest” 3D AudioTech Dimensions PS5: Approx. 390mm x 104mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) Weight PS5: 4.5kg PS5 Digital Edition: 3.9kg Power PS5: 350W PS5 Digital Edition: 340W Input/Output USB Type-A port (Hi-Speed USB) USB Type-A port (Super-Speed USB 10Gbps) x2 USB Type-C® port (Super-Speed USB 10Gbps) Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1 DualSense™ Wireless Controller Specifications
Dimensions Approx. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth) Weight Approx. 280g Buttons PS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1 button, R2/L2 button (with Trigger Effect) Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button Touch Pad 2 Point Touch Pad, Capacitive Type, Click Mechanism Motion Sensor Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Audio Built-in Microphone Array, Built-in Mono Speaker, Stereo Headset Jack Output : 48kHz/16bit, Input : 24kHz/16bit Feedback Trigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status) Ports USB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals CommunicationWireless Bluetooth® Ver5.1 Wired USB connection (HID, Audio) BatteryType Built-in rechargeable lithium-ion battery Voltage DC 3.65V
People in Europe and Asia have begun receiving their copy of the highly anticipated Final Fantasy VII Remake.
This was a conscious decision from Square Enix due to disruptions from the Corona Virus.
A statement on Twitter reads:
‘We had some hard decisions to make during the final weeks before launch due to disruption to distribution channels caused by the spread of the Covid-19 virus,’
‘These unique circumstances have made it very difficult to align timing of our global shipping. Our highest priority is that all of you, including those who live in countries currently facing the biggest disruption, can play the game at launch, so we made the decision to ship the game far earlier than usual to Europe and Australia.’
For the rest of the world, with just one week to go until the launch of Final Fantasy VII remake, SQUARE ENIX is making the digital pre-load available starting today on the PlayStation Store to ensure that players are ready to jump straight in to the streets of Midgar when the game releases worldwide on April 10.
In addition, SQUARE ENIX unveiled its Final Trailer from Japan, giving fans a glimpse into memorable narrative moments revealing familiar faces, new characters and epic scenes from late in the game.
SQUARE ENIX® announced that following the release of DRAGON QUEST® XI: Echoes of an Elusive Age™ in the West this September, the global shipment and digital sales across all platforms for the latest title in one of the most revered role-playing game franchises of all time has now exceeded four million.
The beloved game and the perfect entry-point for franchise newcomers has received critical acclaim around the world for its finely tuned and accessible strategic combat system, bright and beautiful graphics, charming characters, and an enchanting story.
DRAGON QUEST series creator and game designer, Yuji Horii, commented:
“I was truly delighted when I heard the news that Dragon Quest XI had exceeded four million sales worldwide. Back when I created the first Dragon Quest game, over thirty years ago, I could not possibly have dreamed that it would become a series that would cross the seas and be played by people all around the world. This is the eleventh numbered Dragon Quest title, and in depicting a ‘hero’s tale,’ also represents a new beginning for the series.
When I think that there are now over four million of these heroes all around the world, and each one has gone on their own individual adventure, it reminds me how glad I am we made the game. I would like to express my sincere thanks to all the people who played Dragon Quest XI, both the fans of the previous games and the new fans who started with this one. Thank you all.”
In DRAGON QUEST XI, longtime fans and new players alike can experience the captivating tale of a hunted hero as he travels on a journey with an endearing cast of loyal companions to unravel the mystery of his fate. From the reliable partner-in-crime Erik to the fearless young mage Veronica, along with the laid-back healer Serena, entertainer extraordinaire Sylvando, noble martial artist Jade, and mysterious old man Rab—together, they join the hero on a grand adventure through the world of Erdrea.
All those who purchase the game will also receive the Trodain Bandana and Trodain Togs from DRAGON QUEST VIII: Journey of the Cursed King® in their inventories at the start of the game.
DRAGON QUEST XI: Echoes of an Elusive Age is now available for the PlayStation®4 computer entertainment system and STEAM®. The title is rated T (Teen). Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.
2K and Gearbox Software today announced Borderlands® 2 VR, that will bring the critically-acclaimed and genre-defining shooter-looter franchise to VR for the first time on December 14, 2018 on PlayStation®VR.
Fans who pre-order Borderlands 2 VR will also be rewarded with instant access to a dynamic PlayStation Theme featuring the game’s four iconic Vault Hunters – Salvador, Maya, Axton and Zer0.
Developed by Gearbox Software, Borderlands 2 VR brings the iconic world of Pandora to life like never before. Fans will virtually become a treasure-seeking Vault Hunter, grab 87 bazillion guns, and face off against the galaxy’s most charming psychopathic dictator, Handsome Jack, to free Pandora from the corrupt Hyperion Corporation.
Key features for Borderlands 2 VR on PS VR include:
Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-aRide and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
Get Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.
Borderlands 2 VR will be available on December 14, 2018 for the PlayStation®VR. Borderlands 2 VR is rated PEGI 18 and is single-player only.
For more information, please visit the official Borderlands web site, follow Borderlands on Twitter and Instagram and join the conversation using the hashtag #BL2VR, become a fan of Borderlands on Facebook, and subscribe to the Borderlands channel on YouTube.
“Following a comprehensive evaluation process, SIE has identified a path toward supporting cross-platform features for select third party content. We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution.
The first step will be an open beta beginning today for Fortnite that will allow for cross platform gameplay, progression and commerce across PlayStation 4, Android, iOS, Nintendo Switch, Xbox One, Microsoft Windows, and Mac operating systems. We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.
For 24 years, we have strived to deliver the best gaming experience to our fans by providing a uniquely PlayStation perspective. Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players. In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.
This represents a major policy change for SIE, and we are now in the planning process across the organization to support this change. We will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.”
I for one am looking forward to seeing where a world of crossplay can take us.