Train2Game News Unreal Engine 4 Free


Epic Games announces that Unreal Engine 4 is now available to everyone for free, and all future updates will be free.

Anyone can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When shipping a game or application, developers pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic succeeds only when creators succeed.

This is the complete technology Epic uses to build their own games. Unreal Engine 4 scales from indie projects to high-end blockbusters; it supports major platforms; and, it includes 100% of the C++ source code. Epic’s goal is to give developers everything, so they can do anything and be in control of their own schedule and their own destiny. Whatever is required to build and ship a game can be found in UE4, sourced in the Marketplace, or built and shared it with others.

Epic’s founder and CEO Tim Sweeney elaborates on the Unreal Engine blog:

“In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown massively. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just eight from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

In Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today.  Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.”

Read the full blog post here:

Train2Game News FMOD Studio for Unreal Engine 4

UE4Firelight Technologies announced today that its next generation adaptive audio workstation and engine, FMOD Studio, is now available to Unreal Engine 4 users.

Built as a native UE4 plugin, the integration offers a truly plug and play experience without needing any source code patches.

FMOD Studio fully integrates with UE4’s powerful visual scripting interface, Blueprint, enabling those without coding experience to quickly and easily hook up sounds and music in their game.

“We think Blueprint will be a revelation for sound designers and composers.” said Geoff Carlton, Senior Developer at Firelight Technologies. “Without a single line of code, you have full control over the audio from design through to implementation.”

With the launch of the integration, Firelight Technologies have also released a video tutorial series (available on the FMOD YouTube Channel – FMODTV) that demonstrates the FMOD Studio workflow in a UE4 demo level.

Download FMOD Studio for UE4 and the tutorial assets at
See the tutorials on FMODTV at
For more information on Unreal Engine 4 visit

Train2Game News GitHub offering students free dev tools

GitHubGitHub has packaged together a selection of development tools for students free of charge.

The GitHub Student Developer Pack includes free access to crowdsourcing platform Crowdflower, $100 in platform credit to cloud hosting solution DigitalOcean and access to DNS management service DNSimple at no cost.

Other free tools and credit in the bundle include Atom, Bitnami, HackHand, Namecheap, Orchestrate, Screenhero, SendGrid, Stripe and Travis CI.

Unreal Engine 4 is also included for free to students as part of the package, though free access can be arranged directly with Epic through its new UE4 licence for academics.

To get the pack, you must prove you are aged 13 or over and are currently enrolled on a degree or diploma course.

You can find more information about what’s included in the pack and how to sign up here.

Source: Develop

Train2Game News 1000+ devs sign anti abuse letter

Peace GamingSeveral developers have signed a letter in an attempt to put an end to anti social behaviour on social media in gaming communities.

EA, Ubisoft, Microsoft, Guerrilla, Epic, Crystal Dynamics, Deep Silver, Double Fine, Lionhead, Bohemia, Blizzard, Infinity Ward, TellTale, Disney, PopCap, Harmonix, Traveller’s Tales, Sony, 2K, DICE, Google, Riot and Apple – as well as dozens of independent developers – are already signed up in an attempt to make the internet a place where your views can be heard without your personal character being attacked.

“We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish,” the letter reads.

“If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or Reddit, please take a minute to report them on the respective sites. If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.”

You can read the full letter and all who have signed it here.

Train2Game News Train2Game launch new online radio channel

Train2GameA new radio channel created by Train2Game is best described as: Inspirational, Informative and Advisory. Train2Game Radio brings you voices from both the Games Industry and it Students.

The new radio station has been created to guide those already on the course and tell others more about the company. The channel hosts material created by the Train2Game team but also other programmes featuring Train2Game from commercial and public radio.

It features radio programmes from many renowned individuals and organisations, shows include: City and Guilds say Train2Game are doing it PROPERLY, CNS Group coaching Train2Game Students LIVE, JuiceFM Mike Gamble from Epic on Train2Game, Microsoft’s Andy McCartney Future of Gaming and shows from the BBC.

Hear more at the newly launched channel at:

You can view the programmes in the file below

Train2Game at Gadget Show Live 2012 – The Commando Kiwi Story (Video)

Train2Game student team Commando Kiwi were one of four to take part in last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Indeed, they were the contest winners, walking away with a fully licensed Unreal Development Kit for iOS.

Now, you can see the progress they made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Commando Kiwi as they developed their game.

Watch it on the Train2Game YouTube channel, or here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Unreal Engine 4 reveal later this year

The Samaritan Train2Game blog imageTrain2Game students will get to see Unreal Engine 4 later this year. That’s according to Epic Games Vice President Mark Rein who not only said Unreal Engine 4 is scheduled for a reveal in 2012, but hinted that it’s already in the process of running on next-gen consoles.

“People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have,” Rein told G4TV.

And while the development kit for Unreal Engine 3 took years before being given to indie studios and modders, The Train2Game Blog has previously reported that Unreal Engine 4 will be available to the public much sooner than the current version was.

You might remember that Epic showed off their impresive Samaritan tech demo, a glimpse of what could be possible with next gen systems, at last year’s Game Developers Conference, which you can see right here on The Train2Game Blog

And while there’s no guarantee that an Unreal Engine running on a next gen console would look like that, Rein reportedly said Unreal Engine 4 is running on “systems we can’t name yet,” which could potentially signal a next generation Xbox console. Alternatively, it could be the Nintendo Wii U, scheduled for release later this year.

For more about Epic Games, the Unreal Development Kit and that Samaritan tech demo, see The Train2Game Blog interview with Epic European Territory Manager Mike Gamble, who was speaking to us at the Train2Game & Epic Game Jam.

So Train2Game, what are your thoughts on Unreal Engine 4 being revealed this year? Could it already be in the works for next-gen consoles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: NowGamer]

Train2Game news: Epic President labels games business as “shockingly immature”

Train2Game students have a great year for games in 2011, but while the games industry is very successful, the business behind it is still “shockingly immature.” That’s according to Epic Games President Mike Capps in an interview with

In the extensive piece, Capps argues that the games industry needs to share learning and experiences in order to continue to improve.

“Our games industry is shockingly immature from a business perspective, because so few folks have business experience before coming in, or an education for business,” he said.

“It’s awesome because it’s entrepreneurship gone right, that’s what our industry comes from, and that’s really exciting, but there’s not a lot of sharing, there’s not a lot of great game business ‘how to’ books, so we try to share and people listen to us, for some reason, and we try to learn as much as we can from everybody else and their mistakes. It just seemed like the right thing to do.” said Capps.

The Epic President said licensees of their Unreal Engine help each other, rather than only looking out for their own interests.

“There’s no reason, if you find a bug, you don’t go ‘ha ha ha, that’ll give us an edge on Splinter Cell!’” said Capps.

“Because it doesn’t at all and so you share it, because it’s one less thing that Epic has to find and fix and they can focus on something you care more about. And you share with the Mass Effect guys and they share with you.”

Of course, four Train2Game student teams, winners of the Train2Game & Epic Game Jam will be attempting to win a UDK licence of their own when they compete at The Gadget Show Live next year.

Lots more about Epic Games and their Unreal Engine can be found in the Train2Game blog interview with Epic’s European Territory Manager Mike Gamble. Get more Epic Games news here on the Train2Game blog.

So Train2Game, what do you make of the Epic President’s comments? Should games business work closer together for the benefit of the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum


Train2Game & Epic Game Jam interview: Train2Game Course Director Tony Bickley

 Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live 2012 and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game course leader Tony Bickley organised the Train2Game & Epic Game Jam, and we spoke to him just after the event closed. He tells us how he feels it all went, the meaning of the prize for Train2Game students, and what it meant to have Epic on board.

Read the interview here, on the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

We’re here at the end of the Train2Game & Epic Game Jam, how has it all gone?

Fantastic, a little tiring, but absolutely fantastic. We’ have about 160 people turn up for the Game Jam, the team sizes were 10 teams of 10 and it’s been a pretty good event, I’m very proud of what the students have managed to achieve and even more proud of their dedication and passion driving through.

Tell us what the winners here have won in going onto The Gadget Show Live

We’re putting forward four teams of finalists moving through to The Gadget Show Live. The final prize at The Gadget Show Live is going to be the iOS version of Unreal Engine, as well as personal development plans and tutoring going forward. We believe this’ll put them in very good stead to increase their employability, as well as setting them off to producing their own titles in future.

So it’s a massive opportunity for these Train2Game students?

Absolutely. The most important thing for people trying to get into the industry at the moment is not just proof of understanding but rather proof of ability. With this level of support they’ll be able to work as a solid team on a product, working on one of the best engines in the world. With the tutoring as they go forward, this will really, really enhance their skillsets.

As you say, UDK is one of the best engines in the world, what does it mean for Train2Game to have Epic on board with this?

Fantastic. With the support that Epic have given us in terms of tutorage and support staff, as well as co-sponsoring The Gadget Show with us, it’s absolutely brilliant and has been really, really, appreciated by the students.

How difficult was it to pick out winners from the fantastic games on offer by Train2Game students?

Very tough actually, very, very tough. I’ve been very proud of the students as they’ve come into this, we’re only just moving into using UDK within the teaching materials of Train2Game, so the students, up until a couple of months ago, were not very experienced on it. They’ve had to bring their skill sets up very, very quickly and then on Friday night we assigned the teams for them so there weren’t even pre-formed teams, they’ve had to understand the team dynamics and then work with the UDK engine and they’ve created some fantastic products. The standards were very, very high, we looked for creative input, we looked for graphics, we looked for variations, we looked for innovation, creativity, and it was of a very high standard. 48 hours is not a lot of time and it’s even less time if you want to try and work with an engine of that magnitude. The work that they produced was great.

What next now for the winning teams with the four different genres of games they have to produce?

Apart from going home and sleeping, I will be contacting them with the start of a six month productivity plan for them where they can be milestoned with what they should be looking to learn, and improved the skillsets that they’ve learned here [At the Train2Game & Epic Game Jam] in the last 48 hours, and then starting to prepare them for what they’ll need to do at The Gadget Show Live. It’s going to be 4 days of live development at The Gadget Show, where they finalise a new product using the UDK engine and help present that to the world.

Anything else you’d like to add about this Train2Game & Epic Game Jam?

It’s been a fantastic experience, it’s been very tiring, we’ve all made new friends here, certainly learned a lot and it actually makes me very proud to help train the next generation of computer game developers.

And has it been so successful there will be more Train2Game Game Jams in future?

Absolutely! One of the things one of the students asked me on the way out, even though his eyes were closing, was ‘When is the next game jam?’ Well, give me week to sleep and recover and then we’ll start planning it. We certainly intend to do another one, we certainly intend to make it bigger and better than this one.

Great, thanks for your time

Thanks very much.

For more information go to

Train2Game & Epic Game Jam interview: The A-Team’s Jonny Robinson on winning

Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game Game Designer Jonny Robinson is one of ‘The A-Team’ one of the Train2Game & Epic Game Jam teams that’ll be heading to ‘Make Something Unreal Live’ at The Gadget Show. Train2Game caught up with him to find out how it felt to win, how the game jam went, and if he’d recommend taking part in one.

Read the interview here, on the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

Congratulations Jonny, your team, the A-Team are one of the winners of the Train2Game & Epic Game Jam, how does that make you feel?

I just love it when a plan comes together. [Laughs] As crazy as that seems I’m over the moon. I was saying to the team there’s a good chance we’re not going to win, but I said to every single one that we’re going to have as much fun as possible, we’re going to get along and we’re going to make friends. Don’t aim to win, aim to have as much fun as possible was my advice.

What does it mean to you to go onto The Gadget Show Live, to Make Something Unreal Live, and have the chance of walking away with a UDK development kit?

Nervous, maybe? I remember speaking to you earlier about this, saying I didn’t want to win because I was so petrified that there was a chance that I might win, there’s such pressure on you. Obviously as a team, the team felt the pressure in the 48 hours. But My God, you don’t realise that absolutely everyone who went to the Train2Game & Epic Game Jam, the amount of pressure there was. Believe it or not our game actually broke an hour before it was going to be shown to the judges, and the team bundled together and managed to build it again which is amazing.

The pressure of going to The Gadget Show Live is amazing, it’s a real win and I’m glad not for me, but the team, they’ve really earned it. I’ve not really put any visual input into the actual UDK engine but more direction for them and they’ve gone with it and it’s worked so…win! And congratulations to The A-Team, not just me but everyone, they all deserved it.

Tell us a bit about your Guy Fawkes themed game

Believe it or not it took us 4 hours to decide on a theme for the game. The team wasn’t really getting along together because 10 people into one idea isn’t really a good idea in itself. The thing to be a good game designer is to take everybody’s opinion into account to make a game everybody wants to make and not just that one person. I’m not a power hungry person so I don’t really say ‘I want to make a game about me, or what I want’ I say ‘I want to make a game that’ll make you feel happy.’

This is a game we’ve all had input on and I said ‘We’ve got this vision, lets drive it’ And everybody’s been fantastic, the team are dead proud of themselves and I’m happy for them more than me if anything.

And they’ll need to go through the process of thinking of a game again with the genre you’ve picked for The Gadget Show Live. Tell us about the genre and your initial thoughts on it.

I kind of messed up the announcement at the presentation! I said ‘3 R D’ kind of announcing how tired I am. I meant 3rd person and I wish I’d cottoned on sooner! With 3rd Person Action I feel more confident a lot more than any of the others actually. I know FPS is the general given with the UDK engine. UDK I know, I’ve watched tonnes of tutorials. I want to give a shout out to two guys from 3D Buzz and The New Boston. These guys have really helped me, I spent hours learning their tutorials. I’ve learned the UDK engine within the space of 4 months. That’s a lot of hard work, I’ve been doing 3 hours of work a day to learn the engine, so yeah, it showed!

Despite your tiredness, you’ve enjoyed the experience and would recommend it to others?

Oh definitely. We got to this point where we had the pessimistic and the optimistic. I was kind of the optimistic, trying to push people forward. There were a few team members who were negative but that just balanced it out. All together we’ve made a great game development team. I’d recommend anybody going to a Game Jam, especially a Train2Game Game Jam.

Thanks for your time Jonny, and best of luck.

Thanks very much.