Train2Game News Dinosaur survival


Independent developer Studio Wildcard has pulled back the curtains on its Jurassic creation today with the announcement of ARK: Survival Evolved, an open-world dinosaur survival game where players fight for every breath amongst the most ferocious creatures to ever walk the earth.

In development for PlayStation 4 computer entertainment system, Xbox One, the all-in-one game and entertainment system from Microsoft, Windows PC, Mac, and Linux, ARK: Survival Evolved will launch on Steam’s Early Access program June 2, 2015, for survivors to begin exploring the vast, formidable environment and its many secrets.

Watch the trailer on YouTube HERE:

Powered by Unreal Engine 4, ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake naked and starving on the beach of a mysterious island among a herd of other confused humans. On ARK, they must then hunt, harvest, craft, research technology, and build shelters to protect against scorching days, freezing nights, volatile weather systems, dangerous wildlife, and potential enemies.

Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground. Build your character’s strengths and gain items, skills, and pet creatures using in-depth role-playing systems. Start a tribe with hundreds of other players to survive and dominate competing tribes…and ultimately discover the ARK’s true purpose.

“ARK taps into the scale, size, and wildly unpredictable nature of the dinosaur eras like no other game before it, then pairs it with the wonders of exploration and technological discovery,” said Jesse Rapczak, co-founder and co-creative director, Studio Wildcard. “We’re particularly excited to bring ARK to consoles, as open-world survival gameplay is typically found solely in PC games.”

Tame one of 60 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.

Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, re-spawn points, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond. And they will fight to destroy anything they see as a threat.

ARK: Survival Evolved will launch in early 2016 on PlayStation 4, Xbox One via the ID@Xbox program and Steam, including Oculus Rift VR support and a thorough integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. The world of ARK is designed to be player-oriented and ever-expanding!

Train2Game News FaceFX


OC3 Entertainment, the leader in audio-based facial animation technology for the gaming industry, announces an integration of the FaceFX Runtime with Unreal Engine 4.

The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Interested developers can sign up at to get additional information.

The FaceFX Runtime is an optimized playback engine for facial animation data and is currently in-use by several high-profile UE4 games. The integration, developed in cooperation with YAGER embeds compressed facial animation data generated by FaceFX Studio into the Unreal package system and plays it back in synchronization with recorded audio files.

The FaceFX Runtime will be available free of charge to non-commercial projects and commercial projects earning less than $500,000. A license to FaceFX Studio Professional ($899) will be required to generate the facial animation data.

“Some of the best developers in the world are using the FaceFX Runtime with Unreal Engine 4.” Says Jamie Redmond, CTO of OC3 Entertainment. “We are very excited that the same technology will be available to all UE4 developers regardless of size.”

Train2Game News Unreal Engine 4 Free


Epic Games announces that Unreal Engine 4 is now available to everyone for free, and all future updates will be free.

Anyone can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When shipping a game or application, developers pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic succeeds only when creators succeed.

This is the complete technology Epic uses to build their own games. Unreal Engine 4 scales from indie projects to high-end blockbusters; it supports major platforms; and, it includes 100% of the C++ source code. Epic’s goal is to give developers everything, so they can do anything and be in control of their own schedule and their own destiny. Whatever is required to build and ship a game can be found in UE4, sourced in the Marketplace, or built and shared it with others.

Epic’s founder and CEO Tim Sweeney elaborates on the Unreal Engine blog:

“In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown massively. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just eight from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

In Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today.  Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.”

Read the full blog post here:

Train2Game News Premade character animations for UE4

Mixamo CharacterMixamo has made a number of its character animations available free for Unreal Engine 4 subscribers on the UE4 marketplace.

The firm has released 15 ready-to-use characters and seven animations to the store. Available animations include walk, run, shoot, sword, idle, jump and run jump.

“We’re extremely excited to have our animations included in Epic Games’ growing Marketplace,” said Mixamo CEO Stefano Corazza.

“The Unreal Engine exists to speed the process of game development, and we share a similar philosophy for 3D character creation and animation. Now, with built-in access to ready-made animations, UE4 developers can get their characters moving in minutes, rather than spending hours keyframing animations from scratch.”

Source: Develop

Train2Game News: Games Industry News – 08.03.13

UE4It’s the end of the week so it is time for another Train2Game News round up.

Epic announced earlier this week that the Unreal Engine 4 is available for PlayStation 4. In addition to showcasing the new Unreal Engine 4 “Elemental” demo running live and in real time on PlayStation 4 at the PlayStation Meeting 2013, Epic is providing the resources PlayStation 4 developers need to harness the full power of its Unreal Engine 4 technology and realize all facets of their creativity using Epic’s revolutionary new toolset now and in the future.

Multiplay, a leading provider of community gaming, game server hosting, events management and broadcast services, is pleased to announce Insomnia 48. Taking place on 22nd-25th March at the Telford International Centre, i48 pits 1,000 of the best gamers against each other to compete for prize funds of up to £10,000 per tournament. The event will give UK gamers their first hands on experience with Injustice: Gods Among Us. Find out more about the event by going to

High Moon studio and Marvel have released a new trailer for the upcoming game featuring every bodies favourite “Merc with a mouth”, Deadpool. If you know the insane Marvel character, you will know what to expect. If you don’t know him, prepare for a shock! If you are over 18, you can watch the trailer here:

Sony Computer Entertainment UK MD Fergal Gara announced that PlayStation VITA sales absolutely exploded over the holiday period. When asked how he rated the handheld’s performance in its first year on the market, the executive said: “Vita really, really responded as we went into Christmas. We had a pre-Christmas lull where sales were quite low. But that absolutely exploded 20-fold from that low-point into the peak of Christmas. That’s very encouraging and shows that with the right promotion and software we can light that fire.” Mr Gara also admitted that the system’s software release schedule currently appears light, but promised: “It looks bare in terms of what we have announced. The cupboard won’t be bare.”

Finally Eidos Montreal have confirmed they are working on a reboot of Thief. The game is scheduled for a 2014 release and will be coming to PC and Next Gen consoles. The official blurb for the game is “Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the many possible paths through each of the game’s levels.” Sound familiar?

Train2Game News: “We want to be on the bleeding edge of technology and that means having to invent it” – Epic Games

Epic Games invent technology in order to maintain their place as one of the cutting edge names in game development.

That’s what Epic Games Vice President Mark Rein told Sports Interactive boss Miles Jacobson in a developer dialogues session at Develop Conference 2012.

“We want to be on the bleeding edge of technology and that means having to invent it” said Rein, who enthusiastically pointed out that in order to improve as a company, Epic are always hiring.

Of course, Epic recently revealed the potential future of gaming by showcasing an Unreal Engine 4 tech demo. But while Epic Games want to be number one when it comes to video games technology, their UDK modding tools allow developers of all abilities to create games, and Rein said this was always part of Epic’s plans.

“We always intended to make modding tools clean and easy enough for anyone to use.” he said.

Epic Games partnered with Train2Game earlier this year for Make Something Unreal Live, which saw winning team Commando Kiwi walk away with a fully licensed Unreal Engine for iPhone and iPad.

There’s more news from Develop Conference right here on The Train2Game Blog, while be sure to keep reading for the latest from Epic Games.

What are your thoughts on Rein’s comments?  Is inventing technology necessarily to be at the cutting edge of it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Watch the Unreal Engine 4 tech demo now

Watch Unreal Engine 4 in action now in Unreal Technology’s elemental demo showcase, and get a glimpse at what could be just around the corner when it comes to tools in game development.  See it below, here on The Train2Game Blog.

It’s the same video Wired got exclusive access to a few weeks ago, when they spoke about it in depth with Epic Games. This week, Epic Games revealed they want Unreal Engine 4 to shorten game development time with.

There’s more on Unreal Engine 4 here on the Unreal Engine here on the Train2Game Blog.

What are your impressions of the Unreal Engine 4 demo? Does it leave you excited for the future of game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic want to shorten game development time with Unreal Engine 4

 Epic Games president Mike Capps wants their upcoming Unreal Engine 4 to make game development time much shorter.

“Our goal is to keep bringing budgets down for making games because we get more games and more game content that way. Iteration is really the key to good games.” he told in an extensive interview, when asked if the new engine will cut down the time needed for making games.

“You build something you think is going to be fun and you try it out and if it’s not, you just keep trying again. The faster that cycle works, the more likely you are to get something that’s really fun.” Capps continued, before discussing how Unreal Engine 3 changed things for game designers.

“For us, Kismet was a big step towards empowering level designers with Unreal Engine 3 to get them to be able to do some of that iteration themselves. They could see what it would be like to kick open the door and have two locust grunts come out from either side and play it themselves.” he said.

“The things we’re doing to empower content creators this time around, and to accelerate that iteration loop, are going to have a pretty profound impact on how fun games get quickly.” the Epic Games president added.

Train2Game recently partnered with Epic Games for Make Something Unreal Live, a contest that saw student teams building mobile games based on the Fighting Fantasy series using the Unreal Engine. There’s more on Make Something Unreal Live  on The Train2Game Blog, while you can keep up to date with the latest from Epic here.

What do you think about Epic Games aiming to make game development shorter with Unreal Engine 4?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Unreal Engine 4 unveiled by Epic Games

Train2Game students can get a first glimpse at Unreal Engine 4 from Epic Games in a huge feature published by Wired.  It contains the first details about the engine that’s hotly tipped to appear alongside next-gen consoles.

“There is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation,” said Epic Games’ design director Cliff Bleszinski, who last month provided advice to Train2Game students during Make Something Unreal Live.

“It is up to Epic, and Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it—even if they don’t know they want it.”

It isn’t the first time Bleszinski has called for Avatar like visuals for PlayStation 4 and Xbox 720 consoles.

Epic Games founder Tim Sweeny is more reserved, but hints that they’ll have a hand in suggesting the performance for next-gen consoles.

“We’re much more in sync with the console makers than any other developer is. That means we can give detailed recommendations with a complete understanding of what is going to be commercially possible.” he said.

Read the huge Unreal Engine 4 feature and see images of what it looks like over at Wired.

There’s more Unreal Engine 4 news here on The Train2Game Blog.

What are your initial impressions of Unreal Engine 4? What do you think it needs to bring to the table?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game news: Next-gen ‘Samaritan’ visuals available on PC “right now” say Epic

The Samaritan Train2Game blog imageTrain2Game students have probably seen Epic Games’ impressive Samaritan tech demo by now, and with the quality graphics and animation, you’d be forgiven for thinking that a game like that could only be achieved with a next gen console.

But according to Epic vice president Mark Rein, Samaritan like graphics are available “right now” if you happen to have access to a high spec PC.

“In fact, Unreal Development Kit has all the features that powered Samaritan – every single graphics feature you can do. We could have shown another 30 videos,” he told CVG.

“We have guys doing stuff on high end PCs that are just outside of the gaming space that are really pushing the envelope there. So that to us is pretty exciting – and you can do that now.”

As previously reported by The Train2Game Blog, Unreal Engine 4 was shown to a select group of developers at GDC. But Rein added that there’s still plenty of life left in Unreal Engine 3.

“The UE4 stuff is very futuristic. UE3 is really the horse for this year.” he said.

Of course, Train2Game students are currently preparing to use Epic’s Unreal Engine for iOS to make games as part of Make Something Unreal Live at The Gadget Show

For more about Epic Games, the Unreal Development Kit and that Samaritan tech demo,see The Train2Game Blog interview with Epic European Territory Manager Mike Gamble, who was speaking to us at the Train2Game & Epic Game Jam.

What are your thoughts on Rein’s remarks on the graphical capibilities of the current and future Unreal Engine?

Leave your comments here on The Train2Game Blog or on the Train2Game forum.