Epic Games president Mike Capps wants their upcoming Unreal Engine 4 to make game development time much shorter.
“Our goal is to keep bringing budgets down for making games because we get more games and more game content that way. Iteration is really the key to good games.” he told GamesIndustry.biz in an extensive interview, when asked if the new engine will cut down the time needed for making games.
“You build something you think is going to be fun and you try it out and if it’s not, you just keep trying again. The faster that cycle works, the more likely you are to get something that’s really fun.” Capps continued, before discussing how Unreal Engine 3 changed things for game designers.
“For us, Kismet was a big step towards empowering level designers with Unreal Engine 3 to get them to be able to do some of that iteration themselves. They could see what it would be like to kick open the door and have two locust grunts come out from either side and play it themselves.” he said.
“The things we’re doing to empower content creators this time around, and to accelerate that iteration loop, are going to have a pretty profound impact on how fun games get quickly.” the Epic Games president added.
Train2Game recently partnered with Epic Games for Make Something Unreal Live, a contest that saw student teams building mobile games based on the Fighting Fantasy series using the Unreal Engine. There’s more on Make Something Unreal Live on The Train2Game Blog, while you can keep up to date with the latest from Epic here.
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