OC3 Entertainment, the leader in audio-based facial animation technology for the gaming industry, announces an integration of the FaceFX Runtime with Unreal Engine 4.
The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Interested developers can sign up at https://unreal.facefx.com to get additional information.
The FaceFX Runtime is an optimized playback engine for facial animation data and is currently in-use by several high-profile UE4 games. The integration, developed in cooperation with YAGER embeds compressed facial animation data generated by FaceFX Studio into the Unreal package system and plays it back in synchronization with recorded audio files.
The FaceFX Runtime will be available free of charge to non-commercial projects and commercial projects earning less than $500,000. A license to FaceFX Studio Professional ($899) will be required to generate the facial animation data.
“Some of the best developers in the world are using the FaceFX Runtime with Unreal Engine 4.” Says Jamie Redmond, CTO of OC3 Entertainment. “We are very excited that the same technology will be available to all UE4 developers regardless of size.”