Train2Game News 1000+ devs sign anti abuse letter

Peace GamingSeveral developers have signed a letter in an attempt to put an end to anti social behaviour on social media in gaming communities.

EA, Ubisoft, Microsoft, Guerrilla, Epic, Crystal Dynamics, Deep Silver, Double Fine, Lionhead, Bohemia, Blizzard, Infinity Ward, TellTale, Disney, PopCap, Harmonix, Traveller’s Tales, Sony, 2K, DICE, Google, Riot and Apple – as well as dozens of independent developers – are already signed up in an attempt to make the internet a place where your views can be heard without your personal character being attacked.

“We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish,” the letter reads.

“If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or Reddit, please take a minute to report them on the respective sites. If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.”

You can read the full letter and all who have signed it here.

Train2Game News: Call of Duty: Ghosts Onslaught coming soon

Call of Duty GhostsGamers mark your calendars as the first of four massive Downloadable Content Pack offerings for Call of Duty: Ghosts, is on the way with Call of Duty: Ghosts Onslaught.

Onslaught debuts four unique multiplayer maps, each with their own distinct environments, small to medium scale and varied gameplay, as well as the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle. Anchoring Call of Duty: Ghosts Onslaught is “Episode 1: Nightfall,” the first instalment in Extinction’s four-part episodic narrative that delves deeper into the storyline and features new characters, a new weapon and new alien species including a towering, three-story tall alien enemy.

Onslaught is also included as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs planned to release in 2014 – Onslaught, Devastation, Invasion and Nemesis. Additionally, Call of Duty Ghosts DLC Season Pass holders get instant access to the downloadable multiplayer map, “Free Fall,” as well as the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, player patch, player card and player background.

“We know our fans have an appetite for new gameplay content all year long and the team here is committed to delivering a full season’s worth of amazing new maps, weapons and more, starting with Onslaught in January,” said Mark Rubin, Executive Producer at Infinity Ward. “This year will see an assortment of content for players to dig into, with new, uniquely themed maps, new multiplayer weapons and an episodic Extinction story arc that introduces new characters, new locations and new weapons as they try to uncover the genesis of the aliens’ existence.”

Call of Duty: Ghosts’ initial DLC Pack will include the first instalment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Introducing a narrative driven by two new characters and featuring two all-new alien species and an exclusive weapon, “Episode 1: Nightfall” is a fast and frenetic, action-packed continuation of the original Extinction experience in Call of Duty: Ghosts. Set in a remote facility hidden deep within the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the newly revealed alien threat. A small recon team of elite soldiers must infiltrate the site to retrieve intel and exterminate the hordes of savage creatures and along the way uncover a three-story tall terror unlike anything they’ve faced before.

Call of Duty: Ghosts Onslaught is set to launch on 28th January first, exclusively on Xbox Live for both Xbox One and Xbox 360.

Train2Game News: Xbox One Launch Games

Xbox OneInstead of the normal news round up on a Friday I thought, with the announcement of the Xbox One I would do a round up of the games announced for the next generation machine.

First of is the one that everyone guessed, Call Of Duty: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation. Call of Duty: Ghosts releases globally on November 5, 2013. You can enjoy the trailer for the game here, http://www.youtube.com/watch?v=L4pqW0Mtc9c

For the war game fans that don’t enjoy the Call Of Duty series, Battlefield 4 was also announced. Developed by DICE, an EA owned Studio, the game will be availble this holiday series for Xbox One and PS4. Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that ensures no two matches are alike. Players that pre-order Battlefield 4 will receive the Battlefield 4 China Rising premium digital expansion pack at no additional cost. In this sprawling expansion, players fight for dominance across the vast and majestic Chinese mainland in four massive multiplayer maps, using all-new vehicles and high-tech military equipment. Separately, players that pre-order the Battlefield 4 Digital Deluxe exclusively on Origin will receive the base game, bonus in-game digital items, the Battlefield 4 China Rising digital expansion pack and access to the exclusive Battlefield 4 multiplayer beta. More information will be released on the game at E3 in June. You can view the trailer for the game here, http://www.youtube.com/watch?v=-Y1PhCzUe2w

Electronic Arts Inc. announced that it has developed EA SPORTS IGNITE, a new game engine that will power EA SPORTS games on Xbox One and PS4. One of which being launched with the Xbox One is FIFA 14. Fuelled by EA SPORTS IGNITE, EA SPORTS games will be alive with players who think, move, and behave like real athletes and dynamic living worlds, transforming the way people play and experience games on next gen consoles. With the new engine players are alive with contextual awareness and instincts—thinking, anticipating, and reacting—just like real athletes, and players are conscious of their environment. In FIFA 14, a player’s sense of urgency increases as the match draws on and a goal is needed, rushing to take a free kick, corner, or goal-kick if time is running down. You can enjoy a trailer for the EA SPORTS IGNITE engine here, http://www.youtube.com/watch?v=bexvqjJ9TD4

One of two new IP’s to launch with the Xbox One is the next project from Bungie, Destiny. In the game, you are a Guardian of the last safe city on Earth, able to wield incredible power and have to defend the City and the World. The game features an incredible story set within a newly-imagined, always-connected universe filled with action and adventure where you can create your character. You forge your legend by defeating powerful foes and earn unique, customizable weapons, gear, and vehicles. There is an unprecedented variety of FPS gameplay, including story, cooperative and competitive multiplayer modes combined with public and social activities. You can enjoy a sixty second trailer for the game here, http://www.youtube.com/embed/ChicpIzV5vM?rel=0

Finally, the second new IP to launch with the Xbox One is Quantum Break. Created by Remedy Entertainment, the game will feature live-action videos blended with regular gameplay. A Quantum Break television series is also in production, with Remedy stating that “how you play the game impacts the show, and the show informs how you play the game.” This is the same as how the Defiance game for PC is working. Remedy didn’t reveal more than this teaser trailer, http://www.youtube.com/watch?v=NYcHyOo6AWU&feature=player_embedded You can look forward to more information at E3 on this game and, hopefully, many more.

Train2Game student insight into Call of Duty: Modern Warfare 3 development

Many Train2Game students are looking forward to the release of Call of Duty: Modern Warfare 3 later this year. The franchise is arguably the biggest in gaming and is predicted to beat the impressive sales records of the previous Call of Duty titles.

In an interview with The Guardian, Infinity Ward’s Mark Rubin discussed a lot about the development behind Modern Warfare 3, including some of the new features which may be of interest to Train2Game students.

From a development point of view, Infinity Ward has added the ability to make changes to the game simpler.

“One of the big things we’ve changed is the ability to alter the game post-launch. That doesn’t sound like a cool feature, it sounds simple – it’s like ‘why can’t you just release patches?” said Producer Mark Rubin.

“Well, games don’t work that way – you can patch some things, but for others, it’s a significant deal, patching is not broad enough to do everything in the game.”

So one behind-the-scenes feature allows us to update files, sometimes without even doing a full patch – we can just tweak things like weapon balance, which we could never do before” he explained

“In the past, we’d put out a game and realise, ‘hmm, that’s weapon’s really over-powered’ but there was nothing we could do about it. I mean, with twenty million people playing the game, you learn more in the ten minutes after release than you do in months of pre-launch playtesting. So that tech feature was a big thing for us.”

The Call of Duty: Modern Warfare 3 producer also explained how the game engine had to be changed in order for Infinity Ward to build big, sprawling cities instead of desert locations.

“And also for single-player, our engine is very performance orientated – it’s all about keeping 60 frames-per-second, it’s all about fluidity, the feel of the game; we want you to forget you’re even holding a controller, that’s the key goal.” said Rubin.

So then design came to us and said, we want to stop doing these little villages in Russia or the Middle East, we want to go big, we want to go to the places that people live in, we want it on the streets that people walk down when they go to work.

“But it’s not as simple as just ‘oh yeah, go build London’. There was a lot of engine re-writing in order to make a big city work in our environment, in our technology, and still work at 60FPS” he added.

The full interview makes an interesting read for Train2Game students and is available on The Guardian Games website.

As previously reported by the Train2Game blog, the most popular community created multiplayer modes could find their way into the full game.

So Train2Game, what are your thoughts on the behind the scenes tweaks to Modern Warfare 3? Will it impact on the gameplay?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]