Train2Game News PC Gaming Hardware breaches $30 Billion

Jon Peddie Research (JPR), the leading research and consulting firm for graphics and multimedia, today announced that the global PC Gaming Hardware market has breached the $30 billion mark for the first time.
Comprised of pre and DIY built gaming computers, upgrades, and accessories such as displays, input devices and audio systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019.

Due to an entrenched PC gaming culture, large population, and lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a value of almost $11.3 billion in 2016. India claims the largest growth rate in Entry-Level (sub $1000) and is forecast for an eye watering 28% CAGR; breaking through the billion mark across all segments in the next few years.  North America and Western Europe both individually lead Asia Pacific for High-End gaming systems (over $1800). Germany is forecast to enjoy impressive growth in High-End, reaching $1.6 billion in sales in 2019 and Russian gamers are forecast to consume Mid-Range Hardware at an 8.65% CAGR through 2019.

Ted Pollak, Senior Game Industry Analyst for JPR said, “Consumers continue to embrace the PC for video games due to multiple factors. The desktop ergonomic is popular because of superior detail using most HD and UHD monitors, and unrivaled control with mouse and keyboard interface. This has been validated with eSports overwhelmingly being played on PCs. Additionally, product designers have created thousands of options for complete customization from a functionally and aesthetic perspective. Examples include dedicated driving and flight systems, multi-display setups, and a wide selection of notebooks ranging from desktop substitutes to innovative ‘thin and light’ offerings. Liquid cooling, advanced PSUs, SSDs, genre specific gaming mice, mechanical keyboards, notebook graphics amplifiers and Xbox accessory compatibility offer gamers more choices than they have ever had.”

Jon Peddie, President of JPR, said, “PC gaming is so successful because it allows all levels of customers to participate including those with lower budgets. Nvidia and AMD are not ignoring this opportunity, and offerings like the GTX 1050 bring powerful graphics processing for around $120. We are very excited about the prospects for the AMD Ryzen CPU platform and think it will be adopted at all three hardware tiers. Of course Intel CPUs currently offer amazing performance for gamers of every budget level and their integrated graphics can rival game consoles.”

Nevertheless, a key phenomena JPR observes is that the ranks of PC gamers are growing in the Mid and High-End where ASPs are high. Also the average PC sale is increasingly motivated by the video game use model, which is important to understand in a stagnant or declining overall PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user’s tool. Whether for gaming, photo and video editing, content creation, etc.

The Worldwide PC Gaming Hardware Market report series by Jon Peddie Research covers 33 countries, notebooks and desktops, DIY, and accessories. It is released twice a year in three segments: Entry-Level, Mid-Range, and High-End.

Train2Game News PlayStation 4 Surpasses 50m sales

Sony Interactive Entertainment (SIE) today announced that PlayStation®4 (PS4™) has cumulatively sold through more than 50 million units to consumers worldwide as of December 6, 2016, having enjoyed the best ever Black Friday week in the history of PlayStation®. 
This includes the sales of PlayStation®4 Pro (PS4™Pro), a high-end system that supports cutting-edge imaging technology, which launched last month.

With a vast array of exciting software titles from 3rd party developers and publishers as well as from SIE Worldwide Studios (SIE WWS), PS4 software sales also remain strong, with more than 369.6 million copies sold in retail stores globally and through digital downloads on PlayStation®Store as of December 4, 2016.

“We’re truly delighted that the PS4 community continues to flourish since launch three years ago.” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “With tremendous support from our fans and partners across the globe, this year we were able to deliver an unprecedented lineup of hardware, including the new slimmer PS4, PS4 Pro and PlayStation VR. We will continue to provide the best gaming experiences available through our ground-breaking software lineup and network services, as we focus on accelerating our business and expanding the PS4 ecosystem.”

PS4’s software portfolio will continue to grow this holiday season and beyond with highly anticipated games including Horizon Zero Dawn, Gran Turismo Sport, and MLB® The Show 17™ (all from SIE WWS), as well as PlayStation®VR games such as Farpoint (SIE WWS). Third-party publishers and the independent development community will also continue to deliver a variety of blockbuster franchises and innovative new titles for PS4.

SIE will continue to expand the world of PS4 to deliver entertainment experiences that are only possible on PlayStation.

The PS4 system is currently available in 122 countries and regions worldwide.

Train2Game News Splatoon hits huge milestone

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Nintendo has hauled up its nets, tallied its catch and crossed another milestone.

Sales of Splatoon, the new squid-based game for Nintendo’s Wii U home console, have crossed 1 million worldwide, according to Nintendo’s internal figures. That figure includes more than 476,000 physical and digital units sold in the Americas, more than 368,000 sold in Japan, more than 230,000 sold in Europe and an additional 20,000 sold in Australia and New Zealand.

“Ever since Splatoon launched on May 29 in the United States, we’ve seen thousands of people go online to have fun in this colorful, chaotic competition,” said Nintendo of America President and COO Reggie Fils-Aime. “This milestone puts us in a nice position as we prepare to launch 11 more exclusive Wii U and Nintendo 3DS games before the end of the year, plus amiibo, digital offerings and games from our third-party partners.”

Splatoon multiplayer pits teams of four online players against one another as they try to splatter a majority of the playing area with their team’s colorful ink. Players can transform into squids and swim through pools of their own ink to move faster or maneuver up walls to access hard-to-reach areas.

For more information about Splatoon, visit http://splatoon.nintendo.com.